Are "Tactical" RPGs the worst genre ever made?

Are "Tactical" RPGs the worst genre ever made?

>dude just wait for a dozen enemies to slowly trudge across the map, and then slowly do the same with your own units
>half the cast can autoattack and do nothing else, have fun lmao
>can invalidate what little difficulty the game has just by grinding, thus making it not tactical any more
>alternatively, just spam healing items to trivialize everything
>ALWAYS imbalanced as shit, 5% of classes are OP and the other 95% are worthless

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Tactics RPGs are cool but Final Fantasy Tactics is an overrated as fuck game that people only like because nostalgia.

War of the Lions is one of my favorite games of all time (PSP), and easily has the best dialogue. Currently enjoying Into the Breach.
They're good for smokers.

To be fair I played the everloving fuck out of Tactics Advance

why do women that never play games now come on Yea Forums lecturing people about abandoning genred they never played but somehow also hate?

they're difficult for low iq adhd kids

get good

>disable legs
>disable arms
>sleep
>steal all their shit
>punch them for 20+ turns exp

Pretty much every battle for me.

>dude just wait for a dozen enemies to slowly trudge across the map, and then slowly do the same with your own units
That style has many flaws and it's the reason many go with a speed stat based individual movement style.
>half the cast can autoattack and do nothing else, have fun lmao
In like the first few missions. Most classes in a game like FFT or TO have multiple things they can do in a given battle.
>can invalidate what little difficulty the game has just by grinding, thus making it not tactical any more
This is the most fair point. The whole 100 EXP structure works well for the most part but it is very abusable.
>alternatively, just spam healing items to trivialize everything
If you want the slowest game ever, I guess. I mean you can do this in many RPGs and a lot of other genres too.
>ALWAYS imbalanced as shit, 5% of classes are OP and the other 95% are worthless
Not always, that's mostly an FFT thing.

just stick to fortnite, kid

whenever i hear balance or little meta game comments i can tell its a zoomer who played video games after being introduced to the concept by his favorite youtube celebrity.

This.

>enemy phase
>get a hit or two in the waiting time
Comfiest feel

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This is true for all retro games

Nah. It has so much going for it that rest don't. You don't know about all the broken shit until you've beaten it 3 times or you just read a bunch of shit on the internet like a faggot.

I feel like I'm the only person who got excited about the Dark Crystal tactics game at the Nintendo E3.

Unfortunately you are correct, OP, I feel like this is the genre with the most wasted potential, I have tried countless games in this genre and never found one that truly deserved the name of tactical, only a couple of battles in Tactics Ogre had that quality and Wild Arms XF on the PSP came the closest imo.

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>ALWAYS imbalanced as shit, 5% of classes are OP and the other 95% are worthless
Is this supposed to be bad?

How's that a good thing?

Try Eternal Poison on the PS2.

This isn't a genre of online competitive games. Homogenizing classes is boring.

Some tactical games are good, like Silent Storm 1 and 2 or Jagged Alliance 2

RPG "tactical" games are generally made by a studio who thinks tactics are just "we copied over a bunch of things onto a grid map, now isn't this fun?"
FFT and Tactics Ogre are notorious for how the balance is. There's a reason the best classes are traditionally either a mixture of abilities or just have a lot of abilities unlocked.
FFT the most broken class is calculator + wizard (or priest for holy absorbtion). One of them can more or less take on every mission.
TC: LUCT has Lord. But Archers too are broken. Canopus is just a game breaker himself but overall it's slightly more balanced in that single units can't solo maps unless you actually work hard to build them that way.

Hell, even Ramza in FFT can solo the fucking entire game the moment he learns yell

What's the difference between tactics and strategy?

You mean as in TRPG and SRPG?
I think these terms are used interchangeably.

tactics is for a single battle, strategy is for a war

they are generally referred to as TRPGs because they deal with tactics inside a singular battle, SRPG is also used but its an incorrectly used label

Strategy usually has larger groups of people or larger amounts of different units that can do various roles and can include management of resources. Tactics is usually smaller groups and more focus on the action.

Picture the different between advance war and final fantasy tactics. Or if you'd played any of the Total War games, the map is strategy, the battles are tactical

>single player games don't need any balance
What a dumb meme.
How's only having a couple of class being viable fun? The point of having multiple classes is allowing the player to have a variety of playstyles, but when one playstyle dominates so much, the others become useless.

Tactics Ogre was better

If you play the really slow ones!

It has the best story and combat system of a final fantasy game which is admittedly not a high bar

Generally speaking they have much better/more politically based stories than JRPGs which are usually more aimed at teenagers

Actual combat usually ends up either good with a lot of build/tactics variety or absurdly broken, both of which have their own appeal

SRPGs that no one ever talks about thread? SRPGs that no one ever talks about thread.
I've never seen anyone ever discuss Hoshigami.

that's like every game genre in a nutshell if you look behind the curtains

>speed stat based individual movement style.
Which is what FFT has, and it's still unbearably slow. At least you only field 5 units at a time, unlike TO where you have up to 12. One time I spent several hours on one map because I had to take it slow since I was underleveled.

Picrelated and Front Mission 3 are the only games of this genre I played.
And I fucking love both.

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All I ever hear about it is that it's bad for some reason.

no youre just a retarded zoomer

Sometimes breaking a game can be fun, see Disgaea for example.

Here's a counterpoint though.
Make every class 100% broken

Honestly it just depends on what series you're playing and the genre you're mostly into. I consider FPS my least favourite genre because it doesn't really appeal to me. That's not to say I hate games in that genre (I've enjoyed playing the Doom games, quake, Duke Nukem 3D, System shock and half-life) but most of the time it's not thing. Same thing with TRPGs, It's not my all time favourite genre but I've enjoyed playing the disgaea games, advance wars, pokemon conquest and FE on gba. There are games that only die hard fans of the genre will enjoy and others that exceed the genre and while you still may not enjoy the genre you can still get enjoyment out that particular game or series

Thanks, I think I got a better understanding.

Epica Stella was fun. English release had cut content if not mistaken.

The sprite work is still amazing today.

Bad ones really stick out as being unfun to play.

I've never found FFT to be enjoyable to play.

yeah all brainlets hate tactical rpgs

Disgaea wasn't really about breaking anything though. More about grinding out truly ludicrous numbers.

FF8 was a fun game to break. FFT as well considering stupid crap like the quickening, calculators and optimized dance teams.

>Genre is bad, just look at this weebshit

Vandal Hearts 1&2 are very good and reward real tactics. I forget if you can grind, I think not but even if so, just, like, don’t

>it's not really about breaking anything
>it's about grinding out truly ludicrous numbers

Unless you're playing and not caring about efficiency, it absolutely is about breaking the game.

Growlanser was pretty fun on the psp but I totally forgot what I was doing a year later so I just get dropped at this bridge section where there’s like 22 enemies waiting to pulverize you. I should play it again but I honestly don’t remember anything. The art style is kinda cool too

99.5% of the people complaining about balance would have no idea what's broken without the internet. These games are almost always beatable with whatever you think is cool regardless.

It got a remake on DS, so it can't be too bad.

i loved this game but hated all the boss fights. I am at the moment filtered by the boss at the end of the third chapter. Does tatics ogre have boss fights?

Orlandu was notoriously overpowered even back in 1997, and it was obvious from the moment he joins your party.

True but that's not what they're complaining about most of the time. Most people that played the game blind probably didn't even know the game had calculators the first time through.

youtube.com/watch?v=jzRtmCZlXvU

Play Stella Glow

>tries to criticize game
>criticism features irrefutable proof you didn't get past the first hour of the game.

Play Lisa, desu.

youtube.com/watch?v=1-kT5SDifCU

Not really, no. It has a one at the very end of the game, and another in postgame. Most stages will have a boss/leader that is the target though, but they're just regular enemies.

If by worst you mean best, then yes.

Are you talking about Growlanser 4? I recall it having one bridge-crossing battle that can be pretty rough if you don't know what you're doing, since the enemy has a ton of archers and mages covered by heavy infantry.

I really enjoyed Growlanser 2 and 4. For some reason, they're practically the only tactical RPGs that have some variety in mission objectives other than "kill all enemies," and they both have missions where your actions can impact the storyline. I wish they were better balanced, but that's true of nearly every game I've played in the genre, barring a few that lack character customization.

Orlandu is pretty much always what I see people complaining about, and for good reason. Calculators require a ridiculous amount of JP to really get going, while having Orlandu kill everything requires no real investment.

Tell me about the different mission objectives.

They're easy to get wrong I think, you might be right.

Nothing wrong with the genre itself.
The games themselves in the genre are the ones filled with dumb crap.

SNES Front Mission is pretty nice on emulator.

It has been a while since I played either game, so I can't give as many specific examples as I would be able to otherwise. That said, there are missions where your goal is to just break through enemy lines or reach particular locations, ones where you need to hold the line or defend specific locations/entities, one where you have to set fire to several enemy stockpiles and then escape, etc. Many of these have additional complications as well. For example, one mission involves escaping from some collapsing monster-infested ruins. The map partially collapses every so often, so you have to keep a quick pace, but the monsters are dangerous enough that you can't just ignore them and make a break for it. You have to strike a balance between combat and flight, which gives the mission some depth.

Some of the missions also have different possible outcomes depending on your actions and performance, which I like. You don't necessarily need to protect every location/escort in a mission to succeed, but whether or not you do so has an impact on the aftermath. In some cases, this can even lead to things like major characters dying in battle and the plotline branching to accomdate that event.

>I really enjoyed Growlanser 2 and 4. For some reason, they're practically the only tactical RPGs that have some variety in mission objectives other than "kill all enemies,"
Wild arms XF has that as well.

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repillme on pic related, is it worth a playthrough or should I just end it already?

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Yeah, Wild Arms XF is another of my favorite games in the genre. I wish it hadn't gotten so overshadowed by all the other tactical RPGs available on the PSP.

Sounds really similar to FE Radiant Dawn. I'll have to check it out, eventually. I always get Growlancer and Langrisser mixed up, also.

>

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That’s because it sucks user

is there one trpg that isnt slow?

Some are definitely a lot quicker than others, at least. Most modern trpg's are faster paced than older ones due to interface improvements and quicker (or skippable) animations. The Growlanser games can also move fairly quickly depending on the mission and strategy used, since you can set a number of waypoints and don't necessarily need to issue new commands all the time.

>mfw final fantasy tactics is the exact opposite of everything you posted

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Never design a game. You people are exactly what makes videogames boring nowadays