Daggerfall Unity is almost complete. It is at version 0.8 and the creator expects to be done by the end of the year. They are downhill in development. All the main features are in the game; it's essentially 95% complete at this point. Daggerfall Unity is an open source project to remake Daggerfall for peak functionality and mod capacity.
The mod scene is already looking promising. For example, there is a mod that adds random encounters to dungeon entrances, and is planning to implement wilderness encounters. Meaning there's an actual reason to walk.
This is going to be the ultimate Elder Scrolls experience, lads. Take the complexity and depth of Daggerfall. Now add modern sensibilities from the newer installments such as random encounters. It's happening. It's all finally happening. The game is playable to entirety already, but when 1.0 comes out and the mod scene picks up, we're going to see some serious shit.
That grass makes me laugh. Even the horse doesn't look happy.
Daniel Wood
Agreed
Blake Rodriguez
nice good to see this and openmw are making progress
Thomas Russell
Does it run through a different program than dosbox?
Jaxson Campbell
Funny, I was just thinking earlier about this and wondering where its development stood.
Jeremiah Evans
>complexity and depth of Daggerfall What IQ do you have to have to think the same 5 dungeons copy-pasted a thousand times is complex and deep?
Ethan Powell
Does Daggerfall have terrain ie non-flat ground? comfy
Brandon Green
Daggerfall was an ambitious project for the time, but it's a REALLY bad game. The dungeons are ridiculously large, and you REQUIRE magic to navigate them many times, and they also lack rules to prevent doodads from blocking off areas (like rocks and stalagmites/stalactites).
Also, the random nature of quests can result in impossible early-game quests like on that requires you to fight a DAEDROTH as part of the very first Mage's Guild quest, well before you should have access to a silver weapon capable of hurting one, let alone armor to survive it.
Walking in DF is a huge waste of time. Even with random encounters, it takes 20+ minutes of riding a horse at full speed to go from one place to the next.
the map in DF is gigantic, but its like 80% empty space.
Bentley Morales
This, plus the fact that saves quickly corrupt over time and make the game virtually unfinishable if you aren't a speedrunner. Hopefully that at least will be fixed with this Unity version, so I can see just how shit I think the rest of the game is.
Grayson Mitchell
Arena is dogshit, mate, always was, always will be
Luke Gutierrez
Arena is peak TES comfy
Benjamin Miller
If it was not called TES, no one in their right mind would ever remember about this janky trash, like no one remembers many, MANY rpgs from that time.
Jayden Cooper
It's a better GAME than Daggerfall, simply because it's playable and possible to complete every time you play it.
DF was highly ambitious, and very much ahead of its time, but the technology wasn't good enough to make it enjoyable or a good game. It's more of a "proof of concept" for procedural 3D dungeon generation, custom spells, and procedural quests than an actual game.
I wish there were a modern game that followed the "Adventure Simulator" philosophy of Daggerfall.
Nicholas Murphy
How’s that 3D model mod going? It looked promising last time I checked
Nathaniel Ramirez
>but it's a REALLY bad game It's more like a simulator than a game In fact no other video game can give me that same cold nobody-cares-if-you-die sensation that real life does.