Did F2P ruined Team Fortress 2?
Be honest with me brahs
You did
Nah, it was Valveās slow transformation from an indie darling into a soulless money-eating slime.
Same thing that killed Portal 3, L4D3, HL3 and all the other shit
Fuck this faggot ass game TF2 should be removed from Yea Forums
We get it you le epikk hat simulator mongoloids beat a dead horse for over a decade while just wasting valves times who should be making something else like fucking anything other than this braindead dribble.
sage and kys
no. tf2 was never really ruined, it just petered out like many games do
F2P and Crates ruined Valve.
> Wasting Valve's time
> Barely two guys work on it
> You select the project you want to work on at Valve
Even as a shitpost, it's bad.
Pairing US players with all the dumb brazilians and spics who cant press a buttonis stupid. F2p would be ok if the retards were seperated from the rest
Unironically hats
Id rather it died a silent unceremonious death then what its become today.
No shitpost just fuck you and any fag who buys into this loot crate machine they have created. TF2 was the basis for ruining this company and laid the foundation for Valve to sit on their lardasses collecting off of absolutely nothing. They have created a system that is completely hands off for them and they can barely even keep it running. And TF2 is the startup, so kindly kys.
> TF2 was the dawn of lootboxes and Valve's new formula
Yeah, turns out you're actually retarded.
What a great argument. You have been directly funding valves laziness and hands off approach for almost a decade. Crate #1 released september 2010, before f2p, before any other game made a luck based create system. You literally killed this company and should commit suicide
It's not so much the players and servers that ruined TF2, I loved the community
Just Valve had to dump unpopular ideas on us and ruin the game overall
Not as much as people think.
It did keep the community alive for a few more years.
There was an incentive to try and get new players into the game; it is inevitable with any online game that veteran players will eventually move on.
But for certain the MYM update fucked everything and just completely ruined matchmaking/quickplay
>But for certain the MYM update fucked everything and just completely ruined matchmaking/quickplay
Why tho
This, cosmetics not only shifted the game into metafaggotry, but also ruined the aesthetic.
Its like cutting off a cancerous limb
Yes it prolonged its life
But that life is not the same
Game almost destroyed my life
Spent so much I can probably never see that money again
Almost ruined my family relationships
F2P is the reason TF2 is still alive.
Absolutely not, otherwise I wouldn't have gotten the oportunity to try it in the first place and love it so much it's easily my #1 game
ba4nny and his autistic friends have ruined the game by gaslighting the entire community into thinking heavy and pyro are op while scout demo solly medic are fine.
say something nice to the update that killed TF2
The update that pushed it over was the MVM update but the f2p update was what started the festering wound
mann co update ruined tf2 to be quite honest with you familia. turning the meme of "war themed hat simulator" into reality ruined tf2.
I love Mister Metokur!
>F2P brought in little kids and retards, killed TF2
>microtransaction bullshit cosmetics plague every game, killed TF2
>MVM helped push the F2P retards, killed TF2
>Overwatch caused shitflinging wars and mass emigration, killed TF2
>TF:GO cosmetics are another pointless cashgrab, killed TF2
>MYM fucked up matchmaking with time consuming wait times and terrible balancing and the list could go on, killed TF2
>trading is buttfucked beyond repair, especially with inflation to keys and drops with pods, killed TF2
>yet TF2 is still alive with a pretty packed albeit dying community and playerbase, and many laughs are still had
How does Gaben pull it off?
The people at valve are geniuses, they managed to make me miss fucking matchmaking of all things, and I hated it back then.
I'm sure you do user.