It is inevitable

It is inevitable.

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Thank you. Heroes is the real SA3. Anyone who says 06 is SA3 is an underage who doesn't know it was always meant to be a reboot.

Heroes was worse than 06.

>a reboot.
>Implying a reboot cant simply just be the 3rd game in a series of styles

Sonic 06 is SA4
Fuck you

Without bugs and the zoophile princess, 06 would genuinely be better than every 3D Sonic, except be onpar with SA1 and 2.

nobody cares about 3D sonic except sonic

>Except sonic
>Modern sonic literally doesn't give a fuck because he acts like DBZ goku

>On one hand, they would probably be worse
>On the other hand, the chao garden would probably be better

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Heroes is S3&K 3D

I'd only buy this if they made everyone other than Sonic and Tails cutscene only in SA1. And everyone other than Sonic, Shadow and Eggman cutscene only in SA2.

I'd play this only if they get Ryan back.

I don't know man, we're living in an ok age of remakes/remasters. Aside from false flagging soulvsouless threads I think remakes within the last 3 years are pretty well made. Hell would you not want to play SA1 with less bugs, improved Tornado sections, possible chao garden online connecting to SA2? Maybe in SA2 they could make the mech levels more interesting. Sky's the limit in what could go right and companies are learning how to pander better.

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>Sega will focus on this instead of porting over Skies of arcadia to something
Ya hate to see it.

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Why is Sega refusing to port that game anyway?

sonic is a budget game series now, this would be far too costly

ain't happening. maybe ONE of them, but not all three kek

No ShTH, no buy

Because fuck you along with the people asking for a new Jet Set Radio.

Enjoy your shitty Shenmue sequel.

i would rather just pay $60 for sa1 and 2 than pay for heroes

heroes was cool when i was a kid, maybe i need to replay it and see what is bad about it since i see people shit on it alot now

On one hand, if it was the hands of anyone but sonic team I could see it doing well. Adventure gameplay improved with tighter physics could be a god send. Heroes also getting a face lift with the physics of adventure would also be nice. Not to mention the remastered cutscenes and chao garden. On the other hand, it probably be Sonic team and they would find infinite ways to fuck it up.

>its going to be SADX/SA2:B with a filter
not even sonic team remember about sonic heroes

I don't really understand the people that dislike it. Blows the other 3D games out of the water as far as I'm concerned. Only thing I can ever tease out of them is "slippery controls" or "camera doesn't work" but the level design works fine for the controls in my experience and I never had a problem with the camera. Of course, they also talk about the "beat the game 4 times" thing, as if the Metal Overlord fight was a MUST PLAY part of the game and not just a bonus extra.

Special stages do control like legit ass though, only thing I'd call legitimately bad.

Why is Sonic Team so incompetent? They have to be doing on purpose by now

Voice acting, boss battles are a joke, falling through rails.
I'm a sucker for hub-worlds in my platformers, and replaying the same levels 4 times down't help much.

My nigga! Heroes is so fucking underrated

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Heroes is just boring as sin, it's not a completely fucked game from the foundation.
But Shadow is better than both

this i would rather play 06 4 times then do all the stories in heroes
06 almost had good gameplay for sonic
based
but the slippery controls are a big deal coming off the adventure games it feels awful don't remember the camera being an issue

>Roger Craig Smith going "All yeah, this is happening"
I don't want this at all

Mainly the missions being different by only being slightly longer for each team after Rose and the wonky physics

I was actually thinking how the SA and SA2 remakes should be compiled into one thing so the filler from both (Big, SA1 Tails being a poor Sonic rehash until his last boss which was actually good, SA2 Rouge and Tails) can be gutted and make the overall experience tighter.

Two things real quick.
I exclude Amy and E-102 as filler because unpolished as their gameplay was it was at least different, like that remake rumor suggests they could always be made some sort of optional thing.
Secondly Big's stuff would just become a mini-game for all the characters so it's not wasted, but he's taking a hike. Similarly elements or the entirety of Rouge and Tails levels would go over to Knuckles and Eggman. Any central cutscenes would just get folded into wherever they can fit sort of like how Amy just pops in and out in SA2 without being relevant in the game.
To cut ahead of the expected criticism, I would fold Shadow's gameplay into Sonic's honestly but the entire point of SA2 was to introduce him to players through gameplay not just make him an intermittent boss, and a poor one at that, or cutscene character.
That said if I was in charge of Sonic Team and had the time I'd rework Shadow's levels and gameplay to work more like in Shadow the Hedgehog, not the guns and vehicles stuff, the chaos energy thing.

I would NOT package Sonic Heroes with this not because I have anything against it, but because its gameplay while similar to SA2 in some aspects, is entirely foreign in others like the in-level character switching, their special abilities, the super moves, the combat focused parts, the chase bosses. Just feels too disconnected.

That said I wouldn't mind throwing in an HD version of Sonic Battle.

People never complain about S3&K's characters going through the same stages. I don't get why they do it for Heroes.

>Heroes
Laughed so hard i spilled my coffee, goddamn Yea Forums

There has to be a better name than "high speed trilogy" when referring to the adventure games specifically.

Y'all are fucking stupid, Heroes was trash.

Because Heroes is a fucking garbage game, are you fucking nuts?

no it was great, still remember when me and my cousin finally beat the final boss after many attempts.

especially since heroes is fucking slow Dreamcast classics is a better title or Dreamclasstics

when was the last time you played it? i remembered it well looking back until i played a few years back and found out it was a huge pile of shit

>using a genesis game that actually was made for replayability because it's a 16 bit platformer
also Heroes had 12 zones with 2 acts, S3&K had 14.

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Good 3d sonic games trilogy

Heroes is the only game being discussed here that doesn't force you to play as characters that move at the speed of molasses.

Are you implying that Heroes isn't made for replayability? The credits roll any time you complete a team's story, user.

replayability with different shitty mission and less zones 2 generation prior to it?! Sign me up
Oh what's that you want your chao, oops. Well atleast you get an unlockable level if you- oh there are none. Well there has to be an incentive to play aside from getting the super sonic ending -
>You unlock 2 player games SA2 and later Shadow the Hedgehog would do regardless
>rewatching movie intros
>b-but atleast you can play as robot sonic
>just latex sonic with contacts
nah fuck you.

yet the base speed of every character is molasses at least speed and hunting stages are fast and fun outside of the space levels for hunting

SEGA didn't fund Shenmue, the fans did. And Shenmue needs a sequel anyway, but SEGA knew no one was gonna play 3 if the original is only available on shitty emulation and 6th gen consoles so they ported 1 & 2. I do want to play Skies of Arcadia and JSRF on PC, I don't know what's holding SEGA back, because it clearly ain't the cash.

Don't you have to play Sonic Heroes with each team to get the final ending?

>Oh what's that you want your chao,
No I didn't. I never understood why anyone liked that forced emblem time sink. Lamest thing Sonic has ever done.

And we're comparing it to S3&K, which has precisely zero unlocks for repeat playthroughs at all. None. So what you're saying is that Heroes objectively gives you more reason to replay it than the Genesis games.

I mean, you do, but it's not a particularly great fight and if you actually care that much about the story for some reason, you can just youtube it if you don't feel like playing it again. Whole issue is completely overblown.

the voice acting sucks in every sonic game, that isnt exclusive to heroes. at least it doesnt use comic sans font

When I was a kid ofcourse. maybe around age 11 or 12

it wouldn't be an issue if the game didn't suck i would love to play SA2 with remixed levels 4 times (which you kinda do with the challenges) but i don't want to play heroes even once

I pointed out why pointing out and older game was assinine, having different playstyles aside from Tails in Sth2 was a neat little inclusion on old hardware of the 90's. Knuckles has his own boss, the fact you're playing zone from Knuckles the Echidna was cool in it's own right, you can play as Super Sonic in zones, you have 2 player racing off the fucking bat. Are you high or stupid, and no Heroes doesn't give me a reason to play unless I was playing in 2005 without internet and wanted to watch the Team Dark intro for Rouge's tits. But guess what, we have the internet, the incentives are trash and if I wanted better gameplay I'd play S3&K instead.
>TAKE THIS TAKE THIS TAKE SHIT
>WEE-WEE-WEE-WEE
>WOOOOOAH MY HEAD'S SPINNING
>anytime Cream opens her fucking mouth
Voice lines weren't as force in the SA games. And I found them charming in short bursts rather than grating.

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I don’t want shitty heros rather play 06 since it’s the real SA3

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True. I loved playing the hard modes on all the SA2 stages, they made the game so much more enjoyable. Heroes is a game I really want to like, but I just can't.

All four teams in Heroes play differently, the differences being at least as pronounced as those in S3&K, and just like S3&K, the stages are also given slight redesigns depending on which team you're playing as, with different enemy placements at the very least.

You're not gonna win with a replay value argument, you're going to have to actually define how the gameplay is worse than the Adventure games at the absolute least.

>it's a reboot because it updates the design of Eggman, despite keep everything else, even complicated backstories like Shadow's
Yikes
Heroes didn't even have gear that gives your characters abilities to progress like 06, A1 and A2

>All four teams in Heroes play differently
You are completely delusional.

>Implying Sega knows what they're doing with the Sonic franchise and would ever make a decision that involves them making money

>All four teams in Heroes play differently

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Different tornado function and Z moves that all do the same differently does not make. Different mini missions in the same zones doesn't make them different. You still have speed, flight and power all doing the same thing. The fact you used S3&K is autistic, SA games let you go fast (aside from mech/Gamma/Big/SA1 Amy sections)
Spindashing felt like shit, wall jumping felt tacked on, destroying eggman robots with HP to clear a room was tedious. Special stages were shit, voice lines were cancer, Sonic and the gang look greasy and made out of plastic. Heroes was bad, the Twinsanity of Sonic games.

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Sonic heroes is nothing like Sonic adventure though
Sonic 06:
-Hidden items that give abilities
-New hedgehog
-Sonics spin dash working the same way it did in the past two adventure games, he's basically the same all round as well
-Super final stage with hedgehogs

All its missing is a chao garden

You leave Twinsanity out of this. That was legit kino '06 material.

IT was unfinished, the developers even stated it. It was buggy, the only compliment I can give is it was better than Wrath of Cortex and that's not saying much.

>the Twinsanity of Sonic games

Agreed with you up until this. Twinsanity is a great game even though it got fucked by a rushed dev cycle. Heroes is closer to Wrath of Cortex if anything.

>Different tornado function and Z moves that all do the same differently does not make
Sure, but you know what does? The way some teams stand still during their power attack while other teams move. I've died because of forgetting that more than once. And it's at least as different as the difference between Tails flying and Knuckles gliding.

>The fact you used S3&K is autistic
It's the game Heroes compares most easily to. Why is it autistic?

>, SA games let you go fast (aside from mech/Gamma/Big/SA1 Amy sections)
>You can go fast except for the 66% of the game where you can't, as opposed to Heroes where you go fast in all but a few specific Chaotix missions

>Spindashing felt like shit
Just like SA2. And just like with SA2, you're not really forced to use it.

>wall jumping felt tacked on
Maybe, but I never had a problem with it.

> destroying eggman robots with HP to clear a room was tedious
And was only really a thing once or twice in the game, again, unless you're rolling Chaotix.

Don't forget the emeralds not being a minigame but obtained via the main story, the story NOT relying on past entries (SA2 was a completely new story not connected to SA) or the completely different gameplay styles.
Heroes fails in all these aspects while 06 fits perfectly, people just like to pretend 06 isn't SA3 because it was bad (I mean, even worse than Heroes)

Just remaster SA1 and give it the SA2 cutscenes treatment and gameplay engine, except the delayed spindash.

Now SA1 is the better Adventure game.

No, but Shadow was.

>The way some teams stand still during their power attack while other teams move.
That's not enough though, how is that different comparative to gliding/wallclimbing+flying in a 2 decade old game?
>It's the game Heroes compares most easily to. Why is it autistic?
Read before
>>You can go fast except for the 66% of the game where you can't, as opposed to Heroes where you go fast in all but a few specific Chaotix missions
They don't go fast, everyone moves like ass.
>Just like SA2. And just like with SA2, you're not really forced to use it.
No, but the light speed is more accurate in SA2, and because comparing 3D Sonic games makes more sense let's use SA1 too. You know the one where the speed dash was used as it's intended. The fact speed runners use it to break the game only shows it gives the player more freedom. You can Dash boost in Heroes sure, but I felt it worked better in SA2 without the stupid kick they give you.
>Maybe, but I never had a problem with it.
Well like you said, spindashing wasn't utilized to make you "use" it, but walljumping was, and it was put in there for no reason.
>Jump pad and switches padded with a room of eggman baddies to just proceed
yeah, nah.
Oh and the pinball level is buggy and unfun. The only saving grace is the music.

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Replace Heroes with Shadow Remastered and make every mission "Reach to the Goal" in 5 separate storylines. Also give Shadow his '06 moveset.

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>mfw hearing the SA2 voice acting for the first time
Did they get literal children to voice Tails and Amy

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I don't even think the music in Heroes is good at all.

That era sucked for Sonic music to me. Heroes and ShTH had awful soundtracks.

>Did they get literal children to voice Tails and Amy
tails was the younger brother of the SA1 voice actor so yes but Amy is a older woman

Tails was voiced by a child in both adventures and heroes

That is a lie. The only good stages from sa1 are the sonic levels and maybe the amy levels. Tails levels are just flying over a massive portion of the level until you win, Gamma and Knuckles levels were improved upon in Sa2 and I won't even bring up Big the Cat.

I'm torn between which sonic I prefer though because I liked how Sa1 sonic felt faster but Sa2 gave us grinding and much better stages.

It set out what it needed to do and excelled at it.
Beach levels were up beat, had the acoustic guitar and felt like an Emerald Coast inspired level, the techno of Metropolis and Casino-opolis.
The spooky castle level had nice use of wind instruments. I don't care for Shadow the Hedgehog though. I think people only meme about it. It's just Heroes with guns.

>Gamma and Knuckles levels were improved upon in Sa2
That is a COMPLETE falsehood

>That's not enough though, how is that different comparative to gliding/wallclimbing+flying in a 2 decade old game?
They're both ever so slightly different means of doing the same thing, that's how. Heroes is about two decades old too by now.

>They don't go fast, everyone moves like ass.
You people, one moment you claim this, the next moment you claim the game controls bad because Sonic accelerates to top speed too quickly. At most I'll admit that the flight characters are slow, but you can build momentum with even them.

>You know the one where the speed dash was used as it's intended. The fact speed runners use it to break the game only shows it gives the player more freedom.
The spindash in SA1 is a glorified boost button. Don't you niggers constantly whine about that shit?

>and it was put in there for no reason.
Well, it does help me feel like I'm not just holding forward to win


>Oh and the pinball level is buggy and unfun
I liked it, but I will say I think Heroes has too many gimmick levels. The core gameplay is way more fun than that rail canyon bullshit

It just all sounds incredibly generic to me. No stage had music that stands out

>Sonic Adventure re-dubbed with actual direction
Would be great.

not him but i liked the hunting missions in 2 more even with the gimped radar i like the level design more and i feel they control better but gamma was 100% better than the meches in 2 gamma was faster and the gain time for killing enemies gimmick meant the levels needed to be fast paced

but it would be soulless i like the cheesy voice work as long as they aren't overlapping or cutting one another off youtube.com/watch?v=Qo609jN95fI this is kino

>They're both ever so slightly different means of doing the same thing, that's how. Heroes is about two decades old too by now.
But by now I see Heroes as a falwed game, by then compared to S3&&K it's still two different dimensions, different eras and different hardware limitations that have to be noted.
>The spindash in SA1 is a glorified boost button. Don't you niggers constantly whine about that shit?
It wasn't? At fucking all, you had to aim that shit. The fact you can aim it means it is an actually mechanic you the player can utilize however you want. Boosting FORCES you into a long hallway where you you have to commit. You can't boost off slopes with ease liek spindashing in SA1,
>Well, it does help me feel like I'm not just holding forward to win
Yeah, try that shit in Mad space or any SA2 level that ins't the Casino.

>Gamma:
>No stupid time limit
>Better stages
>More stages
>More abilities
>Health Gauge

>Knuckles:
>Better more unique stages

The case for treasure hunting stages isn't as black and white as I made it out to be I'll give you that but I refuse to believe you prefer gamma over the mechs

Grinding didn't get good until ShTH and Unleashed. Final Rush was the only stage where grinding had an impact on the design. And Sky Rail is shit compared to Twinkle Park, Red Mountain, and Speed Highway.

I'd rather do Amy's stages than Mad Space, Death Chamber, and Aquatic Mine. Tedious puzzles in a Sonic game ruined Treasure Hunting and Pyramid Cave.

And the fuck's wrong with mechless Tails? The answer is to give him his own flight based stages, not say the mech was good.

THIS

Sonic was never fucking good, but god fucking damn the 3D titles make me want to die, where the fuck is SEGA getting the money to make this trash?
Plushies? Porn?

>Grinding didn't get good until ShTH and Unleashed
Non.

Nope, but at least super monkey ball is back

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>Anyone who says 06 is SA3 is an underage who doesn't know it was always meant to be a reboot.

Except 06 was literally called Sonic Adventure 3 while in development...

>Grinding didn't get good until ShTH and Unleashed
The fucking opinions in this thread....

Sky rail is infinitely better than fucking twinkle park and Red mountain. Please tell me what you like about those stages I'm genuinely curious.

What the fuck is going on here? 06 was a fucking disaster even WITHOUT the bugs or princess shit, the music was alright, but it just looked and handled like shit, SA1 and 2 were really simple 3D platformers with FAST at their core, but the levels and design just in general made them fun to play. What pretty/standout locations in 06 can you actually remember?

Heroes was slippery because the ground speed was faster than the air speed. Running and then jumping had no momentum for precise platforming and the hitboxes were janky with the stage.

SA1 spindash was better than Generations' retarded spindash. It's top speed was balanced and not MAXIMUM SPEED.

Walljumping sucks ass and wall running should've worked. Too bad Lost World shat the bed with spindashing on a wall run.

Pinball levels can be fun with proper physics. (Lost World did it right)
Rail Canyon would've been 10/10 with SA2 grinding physics or Unleashed auto-rails.

I hope you like falling to your death for switching rails in SA2 and Heroes. There's no excuse.

When do you think it would officially be announced? I hope it's actually good and not shit like everything after SMB2. I'd rather just have 1+2/Deluxe remastered or ported

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>Switching rails
Why would I need to? And I don't like heroes. Rails were implement in SA2 as a mean to keep/gain moment and to go to the next level. Not to mention is felt like ass in StH

The problem with mechless tails is that you can simply just fly over most of the stage. The stages he was given were geared towards him but it doesn't matter because you can just cheat and fly over everything. If we were to do what you are suggesting then the stages would just be more boring than they already are because flying isn't exactly fun.

You need to get good man. The grinding wasn't hard.

>mobile app integration instead of GBA/VMU
>chao garden on your phone

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A short stage you can beat in a minute with annoying bounce pad spamming the homing attack and linear travel on rails. Windy Valley 2.0, you happy now?

SA1 stages were homages to the classic series and had a lot more going on, with multiple settings and backgrounds. Even the music changed twice in almost every stage. Can't say the same for rushed SA2

>the desert ruins
>the volcano with the shitty glowing balls
>the jungle with the giant turtles the beach has >the poor mans orca from SA1
>train level
>ruined fire city
>underwater(?) lab with sliver balls that you ride on
even if they are shit i remember them but also i only played the game near the end of 2018

>Flying isn't fun
From the classic series to Mania to SA1, that's a fucking lie.

>The game allows a rail switching mechanic
>Use it
>Get flung off until ShTH fixed it with an animation.
>Urrr...don't use that mechanic, git gud.
The nostalgia googles, take em off.

>get flung off
yeah, that's what I liked about it. Get good, and don't throw stones in your glass house when defending Sonic """"06""""

Red mountain was just a weird obstacle course at the beginning and should have just stayed a treasure hunting stage. The latter part is just you running through tight spaces were you can't see shit and then boring platforming for a bit until you are thrust back into another tight dark hole to rush through; NOT FUN.

Twinkle park is a little better but still not fun as you are mostly just doing slow platforming.

Sky rail wasn't the best because it was short but it steal beats most of the SA stages.

Only good games get collections, OP. Never happening.

I only play as sonic in those games(except for sa1 obviously) because I'd rather run and platform in my sonic games than fly over all their hard work thank you very much.

>you now remember the lava from the power plant and the alligator from Sonic Heroes

It unironically was one of the greatest sonic games

Honestly, if they fuck up a new Adventure or a remake, they likely lose a lot of fans considering how many still try to cling onto SA1 and SA2. A remake being bad will completely destroy any remaining legacy those titles have.

ShTH means Shadow, retard. Collision detection on rails were shit, and running beats grinding.

because s3&k is actually a good game

>I think remakes within the last 3 years are pretty well made
Like what?

Both of those fucked me over so hard as a kid, especially the fucking alligator because of those stupid vines. The game has it's flaws but it will always have a special place in my heart.

>watching shadow do a little turn on rails
Woah, so this is maximum speed. You could crouch on rails to gain more speed, but fuck that be a hedgehog train and magically move forward.
Crash, Spyro, Resi-2, I'd include Mania aswell. But we're also getting Secret of Mana, FF 7.

I never figured out what you were supposed to do on heroes rails. Where you supposed to mash the action button and keep spinning or hold the button? I only ever mashed it cus I liked the sound it made and never bothered to experiment.

And Medievil

Gamma's gameplay wasn't very good, but at least the levels were short enough that it never really became a problem. It didn't overstay its welcome. In SA2 that playstyle was 1/3rd of the game and the gameplay was still just as booty as SA1.
The treasure hunting was just straight shit in both games and even worse in SA2 because of course the tracking, and the those fuck huge space levels. Especially that god awful planet level. I unironically stopped playing the true ending because it made me play as Rogue and I just wanted to stop fucking playing. Utter trash that I only gave a pass for in SA1 because I could at least choose when I wanted to wipe it off the plate

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It's hard to imagine what Sonic Adventure levels would even be like without an engine that is absolutely fucked to shit.

So the sa1 stages aren't better, they're just more ignorable? Even then that's not the case because you still have to play them in order to get the true ending for sa1 and not only do you have to play as them you have to play as BIG TOO.

>he can't handle fishing
>people complain about Big despite his intro alone being 25% of his story
It's not THAT bad.

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>no it was great
>When I was a kkid ofcourse

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Pretty much, since I wouldn't consider SA1 to be a good game either even if I personally enjoy it. Sonic games tend to have that strange quality to them. Being in the mood for a Knuckles level before doing them rather than being forced into one helped, too.
Getting all A ranks on Big's levels was also awful, just has the small saving grace of not really being challenging, just a waiting game with terrible controls.

It's not that bad now cus I'm an adult but as a kid it was fucking ridiculous. I was robbed of the true ending for ages just because I couldn't complete his stages and it only gets worse if you want to get metal sonic.

He unironically should never have existed, only le epic memers "like" him. He's the Waluigi of Sonic only difference is that he's actually brought shit into the main games, atleast Waluigi knows his place.

>Tfw Sonic Team are so shit at making games that their only chance at making a decent one in the modern day is to remake old shit or have fans make games for them

No one likes him, he doesn't have a niche. He sucked yeah but as a kid only's Amy stages sucked for me because I was a pussy and hated that robot.

Man I just went back and watched some gameplay of Sonic Adventure and it's even worse than I remember it. Gameplay is largely about going fast and it can't handle you bumping into a wall without completely shitting itself.

>Man I just went back and watched
be sure to like favorite and subscribe casual.

I'm sorry I'm not a hardcore faggot who has his entire library of shit games at the ready for whenever he wants to remember how shit they were.

>not having Dolphin on standby and accessing games for himself
Not my fault you're lazy and retarded.

I’d rather them not do this, mainly because it’s likely modern Sonic Team will fuck it up and not make any necessary refinements to the games. Even if they don’t use the modern Sonic Team and find any other developers, I have doubts on them making or remaking any type of 3D Sonic game. Sonic should just stay 2D or 2.5D honestly.

>Heroes is the real SA3
Why even try to change user's mind, it's real

>Heroes was worse than 06
Literally go on Wikipedia, every reason for which you're wrong is on 06's page.

Stop trying to get me to play Sonic Adventure. If I wanted to play it again I would.

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>2019
>people are defending sonic 06
I can't even blame the 2016 election for this shit.
I'm not, but if your 5 year hiatus plus watching a video to form an opinion shows anything is you don't play games. Hell I'm not even asking for a full playthrough of Sonic's story. Atleast play through Emerald Coast before spouting shit. How anyone can get a game's 'feel' from a video that isn't a turn based RPG seems foolish.
Also
>dude bumping into walls kills your speed/flow
No fucking shit.

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>all those locked achievements
Do you just like throwing money away or was it on sale?

>Tails isn't unlocked
Holy shit he didn't even get through Emerald Coast. Did you just beat Chaos and called it a day?

>Blame the 2016 election
*ahem*
Make America Great Again
that is all

Must have just been in a bundle, I'm not sure where I got it. I've never played DX.

no, he didn't even install the game

sneed and epic pilled? I dunno how faggots meme anymore.
>I've never played DX
Jesus cucking Christ.

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Sonic 06 is necessarily good, but it's still unironically better than a lot of shit that came after it.
>even ever having a 2016 election boogeyman to begin with
Oh, you're you're just a newfag redditor faggot anyway. Carry on

>>even ever having a 2016 election boogeyman to begin with
Yeah it's called post /pol/ Yea Forums, it wasn't as bad as before newfag.
>Sonic 06 is necessarily good, but it's still unironically better than a lot of shit that came after it.
Opinion discarded.

You did a good job dw. You must be some kind of natural

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Your nostalgia is blinding you. Heroes was fucking GARBAGE.

How about I don't play Sonic Adventure DX which I'm sure is no better than Sonic adventure was, but I do go and play Sonic Advance 3 because I've never played it?

06 got better with age because games ended up being just as rushed and more disappointing than 06. Fallout 76, Dark Souls 2, Dead Rising 4, Early Access as a whole, Battlefront 2 etc etc. Looking at 06 now it really just feels like any other piece of shit game. There's nothing more awful about it than some other games in the past 10 years.

That's not a take away, at all. And if you ignore Colors/Generations/Mania. Then you're a fool.
> but I do go and play Sonic Advance 3 because I've never played it?
Why are non native English speakers so retarded?

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don't worry, pontac and graff will rewrite the entire english script so he'll say something else much more stupid.

no taste

if you want the games to have competent acting just play in japanese

I'm just saying picking up 06 for the first time in this day and age wouldn't feel totally out of place like it did back in 2006. And jesus Colors was an awful game the Wii version was anyway I liked the DS version more, Generations is just eh its much better with mods but that goes without saying I guess. Mania is great I just wish we got entirely original zones but I'll still defend Mania to my fucking grave.

it didn't have achievements until years after release

>game purchased