Shill your shit and let's have a good time. Don't forget to like/dislike and comment on stages, user.
Super Mario Maker 2 Level Sharing
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strawpoll.me
docs.google.com
twitter.com
S81-4NN-PNF
My first level. Platforming cave level with a mid stage boss. Will rate someone else's!
>48N-7GD-VQF
i'm about to turn on my Switch, I'll check out your levels too if I get any notifications
J6J-HNK-W7G
First level, need feedback. Was told it is good and well thought out but maybe too difficult.
lmao i landed on bowsers fire coming down. Not the levels fault, just bad luck on my part.
>(NEW) Super Shmup Bros. 2
0DR-KYK-BGF
>Super Shmup Bros. 1
NWC-L96-RWF
If you prefer standard official-feeling mario:
>SMB1.5 1-4 Floaty Fortress
RVN-YBQ-2QG
Reposting from last thread.
MQ1-XNY-BXG
Long, pretty difficult and overall not as fun to play as I had making it. Still, has 6 secret exits, some more easier than others. Checkpoint doesn't appear till the halfway point but it was a conscious decision.
B32-LCC-1GF
My second level. Drastically shorter than the last one and made more for speed running. Red coins in the starting area are optional. I actually thought this level was well-balanced, difficulty wise but the clear rate indicates otherwise.
I appreciate all feedback, positive or negative, constructive or not. I need motivation and inspiration for my next level.
GR5-1VS-LTF
First level. Lemme know what I should work on. I'll be playing some other levels posted in this thread.
I liked that section in the tunnel with the icicles. Having the wind push you created a nice little challenge.
2nd level I created so far. wanted to make 4 separate challenges and use the 3d world theme.
The first part of the level feels like filler and the falling blocks on rails is kind of AIDS. A checkpoint after the spinies would be appreciated.
Yeeeeeah I debated on changing it so that wouldn't happen....got lazy though :)
yeh? i wanted to teach the player that they'd need precision jumping and to become familiar with the enemies that will appear.
honestly though dude, if you couldnt do the falling block spiny bit then, well, do you even lift bro?
kind of garbage honestly
>falling blocks onto spinies, which can easily trap you as they fall down with you
>single falling blocks on a track
>no powerups or checkpoints
>nothing interesting in the level design in the slightest
not gunna boo it as effort was clearly put in, but for fuck's sake watch yamamura's maker tutorials.
Repost
levels, not sure if great.
2R6-6M3-J8G Speedrun level. Experimenting with some things.
82J-TCV-72G golden sun tribute, needs some adjustment.
BCQ-46G-Y6G escape from piranha castle. Nice scroller.
46R-H3T-5KG troll level. Just frustrating
213-B5Q-DFG haunted challenge, collect the coins from the challenges and beat the boss.
Played a few of your levels and will continue to do so as the thread goes on. Here's a couple levels I've made recently that I think are decent-ish.
>Mario Walks Home in the Snow
4VY-R4C-WQG
Pretty basic ice platforming. Has a secret involving a key that isn't required to beat the level. Just a fun little thing I threw in there last minute really.
>Boom Booms Airbelt
VRB-50T-YGF
More challenging airship level with conveyer belts. Tried to make a unique Boom Boom fight at the end there.
Still haven't completed a second stage because I bit off more than I could chew. But please, try the revamped (easier?) version of my first course.
Parabeetle Plunge 0D9-42R-TSF
I would really, really appreciate feedback on my level. Thank you!
(F1G-38H-LPF)
Goomba Pound Factory:
Goomba's are being manufactured into goomtein powder! Help save them from this nightmare. Try to find the secret path with Goombalina's assistance.
This isn't my level, but it deserves more attention, it's fucking great
NLC-NT5-RFF
It's a kaizo level but it's really well designed without any cheap tricks or hard tech. Just straight up Mario execution and it feels great. If you hate kaizo levels, try this one out
see if you can beat my time lol
NEW STAGE!!!
2-3: Pipe Mill Plaza 4VM-N1M-83G
Bit Crusade 3 is the sequel to the two full games (1-1 to 8-4) I created within Mario Maker 1, reminiscent of traditional Mario levels, and (eventually) utilizing all 5 game styles. Meant to be played in sequence as an adventure game, starting at the 1-1. There's secrets to find, alternative pathways and other goodies as well. Try to find all 5 Power Pepperonis hidden in each stage to access the super secret bonus room at the end of each level.
You can either start here:
1-1: Start of a New Journey V61-WT5-DPG
Or if you've been keeping up:
World 2
2-1: DoubleJump Dunes 5HF-BVH-2JF
2-2: Cloud Town GT6-3MG-SYG
2-3: Pipe Mill Plaza 4VM-N1M-83G
Give em a go, I'm usually pretty good about leaving feedback here and on the game itself. Reply to this with some stages you want played and I'll prioritize those, otherwise I pick through the thread at random. If you complete the entire first world reply to this with what you thought or anything you find that's busted and I'll play all your levels, and if I find one I really like I'll make a webm of part of it to showcase it.
Slowly cranking through profiles one by one, lotta good stuff tonight.
After playing all these gotta say, some good shit here. Wiggler canyon was a textbook mario stage and I mean that in the best way. Block Fort Coin Hunt and its remix were neat to compare and contrast, I noticed where you expanded on ideas from the previous version or tweaked others. Good on ya.
Starry Night Showdown fucked with my brain, I actually had to flip myself upside down to get through the inverted goobrat section, their jumping animations were such a bitch to deal with lol I dunno what it is with me and that. Felt good to beat it.
There is a checkpoint after the Spinys lol wat
Spike/muncher hitboxes are fucking garbage
Why do I die when my shadow touches them
there are a lot of moments where you drop down to hit an enemy projectile, those are frustrating
that was a fun level, thanks for sharing
I completed it, I just thought it was kind of ass, m8.
how do you pump out decent quality courses so quickly? what's your secret? I still haven't got a 2-1 I'm happy with, my maker points have starting going down as well
thank you
N46-HQ7-TVG
For the first time ever I made a non-platforming based level and a bit more on the themed side. As always I'll be playing levels here so tell me what you thought of it and point out your levels to me if you want.
I feel like there isn't enough of a tell that you need to triple jump at that one part. If you fixed that up it would be a fine level
Here's probably the only level I'll make.
W2M-FM8-GPG
Mario gets a call about a broken furnace. Get down there and see what you can do about it.
There are two well hidden secrets inspired by the secrets you might find in old NES games. You will know you found it if you find something that will make the already somewhat simple level a bit easier. I don't think anyone will find them but I like to think someday some exploratory player might be rewarded.
Think you can handle this devilishly delightful level?
A tough as nails, no-nonsense gauntlet, which can only be accomplished by the most skilled players.
Attempt it, if you dare...
Impossible/無理
D8Q-1DH-PWF
Good luck.
>>but there are checkpoints....
Shilling my levels
1,2, Buckle My Shoe
JXF-SBN-LRG
Traditional, easy boot level, just make sure you have a boot after entering the door by the 2 flying big munchers because I completely missed a potential soft lock
Carpal Tunnel Simulator 2019
NNJ-LHM-M0H
Not a serious level, it’s literally just low grav twirling across the entire map
Ground Pound Garden- 0LB-MXD-VTG
Speedrun with the gimmick where the only buttons you press are jump and down.
Bowsers Moist Castle
DV7-W73-0LF
Traditional nighttime castle level
I didn't play it for very long, the tracked falling blocks pissed me off tbqh
It's too tough? I tried to let the player know that they would need precision jumping, the doughnut blocks being the first major challenge before the checkpoint.
Maybe I should say in the description that its for experts, but I'm kinda surprised people find that simple part with doughnuts and spinys so hard.
I did it in what I assume was the basic route, and it was a lot of fun. I really enjoyed the last part, with the fireworks going off.
>playing Endless on each of the difficulties
>expected to see levels full of the multi-coins everywhere
>so far people have used them sparingly and appropriately
>haven't seen enemy spam
>no lakitu spam either
>no corridor-filled-with-starmen-and-8-Bowsers levels
>not a single DON'T MOVE level
Did Nintendo develop an algorithm to kill these or has the player base matured
BY9-T4P-QMG
I made a level where you have to keep the yoshi play it please :>
Very very very good. Didn't find the secrets, but this was very well made.
So, After discovering a glitch by accident, I made a level where you have to litteraly FREEZE THE TIME to solve the riddle ! I made it pyramid themed ! I'm pretty proud of it, maybe the first ever to do that in the game ? (Didn't seen it in any online levels about time freezing), hope you guys will enjoy it !
02V-K98-3CG
Desert Collecting
JJR-4XG-THG
I don't really know I just kinda made it up as I went.
> Haunted Armory
G5S-H6N-SPF
> Rat Race
Q3H-QPC-29G
> Wrath of the Mecha-Kraken
2K9-R6R-QLG
> Fe Vine Jungle
4B7-GTV-76G
Thanks for letting me know, man. I'll give your level a shot now.
except it says you didn't clear it because there's been no update to the amount of people who cleared it since yesterday.
next time ill put expert in the description. i admit the obstacles are hard, but it's a shame you can only have two checkpoints
spinies part can be bullshit, I personally don't feel that's a good challenge. As I said in the previous post, they can legitimately trap you. It's a fine line between fair challenge and artificial bullshit but I think that crosses it.
Don't sleep. Ever.
Nah but really, I dunno, I just have a vivid imagination I guess. I can visualize something solid then I build from there. Along the way I'll add things that change it for the better or mix it up. Now that I've made a few I can use things and mechanics that I introduced in previous levels and make them mainstays in the level design from here on out. Like with the seesaws and using weight to keep one side down or the Shoe Jumps.
A new world is an excuse to start fresh, and with the way I've been doing it I change game themes with each one. Until we get to world 6, then the theme will change by the level instead of the world, and that's when it's gonna get wacky.
I draw a lot of inspiration from games I enjoyed growing up, majors ones being SMB2, Yoshi's Island and the Donkey Kong Country games. I listen to a lot of vidya game music too so what I'll do is listen to some tracks that echo the location or theme I'm trying to make. Try it, it might help inspire you.
Like for the one I just posted here's an example. youtube.com
I'll give it a go
Also webm isnt mine but I really liked it from the last thread.
thank you, you can actually get through that door in the beginning if you wait for the second snake block. I tried to make it noticeable by marking out where the snake blocks stop on the mountains
think that's how my speedrun-holder got their time, although if you were to perfect that run you could probably steal it from them
XNL-VXD-CYF
I wanted to make a level that was short but sweet, with gradually escalating challenge but wasn't too hard. Something you might see in a world 1 or 2. Fittingly enough it's also my first level, so any constructive feedback is much appreciated.
>1-1: Start of a New Journey V61-WT5-DPG
Well THAT was pretty fun. Simple, but with nice flow. Never felt like you didn't know where to go when hunting for red coins. I want to do what you're doing, basically make my own Super Mario worlds.
I played the ice level. Honestly, it was a pretty nice easy level. I liked it.
>every top rated level is easy as shit or puzzle garbage
>still can't get myself to make anything that's not difficult
Aiming for that sweet 0 maker score.
>listening to R&C ost whilst building levels
pretty based
I guess my approach has been a little too much "throw shit at a wall until something sticks", which wastes time. I feel a bit of pressure as my last level did so well and was met with basically unanimous praise that I don't know how to top it, but I guess it's fine if I have something less inventive for the next level. I just can't seem to find a mechanic to theme the next level around, the only combinations I can think of would be far too challenging for a world 2 course.
Short & humorous gimmick levels:
THE GRAND PLOW OF GREAT JUSTICE
RSR-PCY-HDG
Mario has had enough and decides to enact the final solution.
Desert God's Ritual
VFF-HHK-RRF
Sacrifice your life to the desert god.
Silent Hill themed level
0N1-SHP-4QG
generic castle level
0X7-FK5-NDF
both are hard levels with puzzles
The part where you have to jump off a giant paratrooper into the green warp pipe is under is cancer.
I would make that part a little more forgiving if where you. I can't tell you how many times I was pressing up only to fall to my death.
I was afraid from your description that it would be TOO easy but the difficulty felt gradual so that's nice.
My only suggestion would be to maybe replace the squid dudes with some other type of enemy. They seem out of place in level without water.
Ceave Gaming made a video, it's pretty known by now
the other day i posted the secrets immediately after you posted this exact same post
That Desert one is incredible.
Did You Know Gaming: Your maker score actually goes down by 1 if someone plays your level and doesn't complete it, even if they don't boo it
Nintendo fucking hates us
are your difficult levels good?
Who's to say, right? Only if they would leave a comment.
>people died on this
I'm gonna need an explanation.
Pretty nice. The challenge definitely did escalate but just by not by too much. I gave your level a like.
That's some fuckin' bullshit right there.
It's not a contest
Reposting from other thread
CoralStar[WOOMY]: a funny water level
Code: 0GL-B98-07G
[Sky High]: Local florida cow man, throws sky fish at people
Code: GFX-KMN-WQG
Daydream forest: if you find the key you unlock the easy mode
Code: N0X-CV9-98G
Castle in the Sky: another easy level
Code: 9KR-PFC-PVG
Good shout.
All these notes have been good. Looking forward to improving the level.
>completes your level
>doesn't Like it
QW3-X63-XHF - Race to the finish!
27J - 12B - 8QF
First level. Stumbling through 3D World style and learning the ropes. Easy and cute, I hope.
Well I beat the first world but there isn't much to say aside from the boss maybe being a little too wacky. Good levels in appearance and design.
>Doesn't Boo it either
why weeple wont wlay my webel sniff
The fact the Spinys can fall down after you is the point... Never played Mario Bros 2?
When giving feedback try not to confuse your tastes (sucking at doughnut blocks) with criticism (railed doughnuts a difficulty spike)
>doesn't complete your level
>Likes it anyways
do you not see the irony in what you just posted?
I can't believe the lack of self-awareness here
I was just commenting on how I was sucking ass at the level at no fault of the levels design. You fucking mong.
>WHERE'S THE BATHROOM!?!?
VP7-J8B-GDG
>Plok: Cotton Island
B59-H41-JJF
>King Boom Boom's Tower
23X-VM2-SRF
Did you make them to be fun or to just make the player miserable?
Fun puzzles. Liked getting that red coin as the cat early on.
How can you dumbfucks reply to this thread without posting an anchor first? What a bunch of fucking failures
Who's to say, right? Only if they would leave a comment.
Instead of booing I just let it be usually.
So no like isn't the worst.
Bowser boss was cool
deep sea chaos JSY-79N-YLG
desert madness HLQ-KTC-72G
Fuck off back to your discord, tranny.
I was going to check it out but you seem like a fag.
Stop with the bullshit surprise deaths. I was actually keen on beating your level, but then the goombas falling when you hit the p-switch... No thanks.
1-1: Launch and Attack
DGP-YP6-59G
Awesome like/play ratio
Secret of the Mole People
40X-79M-6NF
Non-kaizo, fair level which is still way too difficult for 99% of Yea Forums
Fun stage man, I liked the mid fight with bowser, neat take on a boss room with the troopa shell. Pretty good for a first stage.
The next level doesn't have to top it, the benefit from it going to X-4 to a new world means you get to cool down from the tension you've built up at the climax of the last one. Instead of starting with the mechanic think of a location or environment then add the gizmos to compliment it. Don't worry about the pressure, just make something that YOU think would be fun to run around in.
R&C has a bitchin ost, love those funky ass beats.
It was a thing I did back in the MM1 threads, when I posted my stages. I'd accompany them with a youtube link to some alternative music based on the levels theme. I did it mostly because you only had so many BGs and the music gets stale after so long. Added some extra immersion I guess.
I'm glad you liked it! Yeah it's simple, its 1-1 so it kinda has to be. That doesn't mean it has to be boring though so I made it like a warm up stage for all the basic movement options.
You got a level you want played?
Gratz on beating it! Glad you enjoyed them. The boss was a bit of an experiment, I wanted to make it so you could kill him in a variety of ways, whether it be stomps, dropping him in the pit or using the koopa shells. I'll tweak it a bit when I do the mass reupload probably.
Sweet, new Shmup. Lemme crack at it.
Thanks!
Just stating the facts, bruv, no need to be all pissy.
>You got a level you want played?
Mine's up here.
The fact the Spinys can fall down after you is the point... Never played Mario Bros 2?
When giving feedback try not to confuse your tastes (sucking at doughnut blocks) with criticism (railed doughnuts a difficulty spike)
Oldest to newest:
YR1-C99-VGG - Shroom Spirits
Enter in the house of cursed wigglers, and the shrooms that took hold of their minds. The main part is collecting three keys. Hint one: The P-Switch will get used twice. Hint two: There's a big problem, that only the star can take care of. Difficulty: Expert
KF9-05H-1WF - Ship Of Peril
An autoscroll ship level with two branching paths, both involving the Koopa Coptor. You'll have to explore both paths to make it to the end. Difficulty: Expert
JXC-344-58G - Pachinko Panic
Grab a dry bone shell, and hop in the machine. Your objective: Survive. Remember, holding B when you bounce to control how high you jump is a vital skill. Difficulty: Normal
88R-PQM-RGF - Ultra Drive Burst
Hop in the car, and rev it up. It's time to drive to the limit. Remember, when you're not sure what to do: Just drive on through without fear. Difficulty: Normal
4GT-6RK-F1H - Forgotten Well
Don't play this level. Difficulty: Normal
SBG-0C0-WMF - Niku Wonderland
A cute little stroll through Niku land, made for a cute kitten. This one is quite easy, but just made to enjoy some light platforming as Cat Mario, and maybe speed run if you like. Difficulty: Easy
I feel like any style that isn't 1's would be better for the koopa shell method as right now they're more of a hazard then any help on the flying guy. Also could you please tell me how you feel on this
It got booed but I don't know why exactly.
You were surprised that Spinys fall down after even though thats clearly the design. Next time be clearer in your writing.
In any case, point still stands. Personal tastes are not the same as criticsm. «This car sucks because its red and I hate the colour red» vs «this car sucks because it keeps explodingwith children inside»
DS6-7MB-TVG
My first attempt at a course, it's v2 because I had to change a single block since the general public is fucktarded
>play a level in New Courses
>die 80 times to an easy puzzle level because I'm retarded
>now the guy has a 1% clear rate
Sorry, bro.
>play an easy level with forced waiting
>lose my mind and try to rush it
>spend 10 minutes dying to a 90sec level
Which game style does it use?
>tfw made a whole frickin level but it's not fun for me so i won't upload it
it's easier to tweak than to start over, clean up what you hate
SMW
>Shmup. Lemme crack at it.
I hope it all worked properly, a couple people have told me the scroll stop doesn't always stop around the middle of the course and I don't really know why/how.
That hidden block to get to the door feels like it needs a hint.
Reminder that Mondo rushes through your level in hopes of an easy WR and comments in order to maximize his visibility. He doesn't actually like nor play through your levels properly. He's only using your levels to boost his outreach.
Who fucking cares a play is a play a like is a like i don't care what the dev (i.e. me) intended because i didn't intend shit. If I find cheese in my level even before uploading I usually don't patch it
Thanks!
>Fun stage man, I liked the mid fight with bowser, neat take on a boss room with the troopa shell. Pretty good for a first stage.
Thanks man, I just got a switch and the game. Looking forward to uploading and playing more levels soon.
Aight, I can do that.
It's that I thought folks would figure out to stomp the koopa right at the pipe to keep the seesaw pinned down but I know what you mean, SMB is one of the harder ones to design good bosses for I think. I'll give yours a go after the one above ya.
Fuck that was awesome. You've made me want to make a Shmup level for one of my own stages somewhere down the road.
It didn't stop for me, but I thought that was a really slick way to make a starting gate, and I wasn't aware of that until now so thanks for showing me :D
Ah shit, ya caught me. I've been outed, I secretly hate every level I play actually. I do speedrun some stages but only after I give them a proper go, some stages are fun to speedrun. I'm no where near the level of some of the other dudes here my skills aren't quite what they used to be.
Yeah thinking back on it I figured people would miss from the note blocks and try and jump back up as close as possible to them, thanks for the feedback user
i made 4 easy/medium vanilla themed SMW level, you should be able to do those have fun
(1-1)
LHG-DGW-WPF
>easy opener with a secret shortcut
(1-2)
NJL-B40-C1H
>smw vanilla themed underground level with 1checkpoint
(1-3)
QK4-3XC-VVF
>realy short underwater section to enter a castle with 2 checkpoints and a little boss fight
(2-1)
QYX-0Q7-LWG
>starting in a desert level and entering a small ghost house in the hills with 1 checkpoint
Also i made a very well pollished up SMW night-time Airship level to show of the physics while night on airship in SMW (it's hard but not kaizo hard or unfair, ppl can clear it in under 2 minutes
if you know what you have to do, its currently at 1% clear rate but should be definitely higher)
if youre good at SMW and wanna give it a try here you go:
QMP-PC4-7WG
asking for tips or advice for future level
the airship one took me by far the longest
if you wanna try out more than 1 level you can just go on the creator page there all on the same page. takes me 10mins to beat all 5.
>reposting old thread is dead
Is there a shell hat in 3D world?
will also check out one of your levels if you pass me a like on one of mine, maybe more if you catch me.
I like Mario 3 and SMW levelst the most but i dont mind anything else. might drop a like one a level aswell thats what i always do
how much more we talkin?
glad you enjoyed it, I always really like your courses so it means a lot when you enjoy mine. Scroll stop can be a bitch when you're using it dynamically but it can be really useful if you need to open up new areas. I had a concept metroidvania style level that used scroll stop tricks fairly heavily to make the environment literally expand as you explore it, but sadly it was too confusing to navigate so I deleted it and am yet to rework a more streamlined version
I'll give it a try then. Also what did you mean by
>If you hate kaizo levels, try this one out
Come post your levels ya filthy animals. Not my stream.
Fuck that desert level you can even get passed the beginning
Bathroom one was a fun challenge. The tower could do without the thwomp jumps or at least another mushroom or two.
What enemies/ items can activate a P switch in mario 3?
it doesn't really look like he's rushing in the webms he posts. My guess is he probably plays them at a quicker pace to be able to get through more levels, as I do the same thing when I'm playing Yea Forums levels as otherwise I won't have time to try all the good shit.
Me again, I just finished it and I thought it was a good autoscroll athletic stage. That part with the vines and the Buzzie cage that flies above and below you in that diagonal pattern was actually a pretty slick way to progress, I expected it to come up again but it didn't. Stood out to me though. Other than that, the stage is solid, no real BS, and the jumps aren't really that demanding. I'll follow ya, interested to see what ya make next.
I'll check em out after 1 more stage from another dude.
Could try making a normal metroidvania as a piss take, then use what you learn from that and you could make it happen. I'm glad ya like my shit, makes me feel fuzzy inside and pushes me to work harder.
i can help you if you struggle so alot
Icicle and Thwomp off the top of my head.
>That part with the vines and the Buzzie cage that flies above and below you in that diagonal pattern was actually a pretty slick way to progress, I expected it to come up again but it didn't.
Thanks! It's definitely something I'll use again in a later course.
Where the fuck is the key
Send me your themed exploration levels and I will play them
tease
In a hidden block
>Could try making a normal metroidvania as a piss take
maybe, I might try doing a metroidvania series of courses themed around time travel or dark world/light world shenanigans (might help navigation to have familiar places in 2 different states rather than constant new areas?), could start fairly short & easy before bringing out the huge complex one I designed half a week ago - modified to fit the new theming. I'll have to experiment a bit with the format as it's not a design style I'm at all familiar with and it showed with the confusing concept I had
Underground level was fun, only thing I would add is an arrow pointing down that tunnel at the end. Ended up running up the slope on the right side because I thought that tunnel would kill me. If there was one I'm sorry I'm just a moron. Definitely a great level though.
Key to what
My personal favorite level that I have made.
>GRR-XTM-NYF
I mean that it's a really well designed kaizo level that doesn't have any of the invisible blocks or shell jumps that some people don't like
It's hard but doable and very satisfying
Piss off liar
>tranny flag comments in random levels
dont they ever get tired?
The door to progress. I skipped it by blowing a hole in the wall. I don't know if I was supposed to do that, but I did it.
report them
You were supposed to do that actually. The door is just decoration.
I love trannies.
>if you kill a boss with a star you dont get the key
What the flying fuck
If someone really wanna try the airship and want some help here we go:
you have to spinjump the Bombs, the open rail squares are an indicator were to toss the item (you can stand from this point and then jump), the Arrows are an indicator when to jump, after the second checkpoint you have to race the vein all the way up and trigger the spinning blocks if your'e unfamiliar with that
The red coints are optional and only give you a true ending but sometimes the red coin path might be helpfull for later or easier for you to solve
Reply to this post if your level has less than 20 plays. I feel like helping some anons out. Just don't take it personally if I don't leave a like. If it's not for me, it's not for me.
No Kaizo/tech shit. I'm a casual.
take your pills
thank's ill make sure to check yours too
Nah, I take my time with each level, and I usually go by whole profiles and I take my time with each if the stage allows it. I like to comb through and really check every corner. If its a short stage or theres no real goodies to discover then I'll try speedrunning it, I like being able to hold on to a few WR's and I would like to get the clothes tied to that at some point.
If I didn't stop to make the webms I could blow through more stages way faster but I thought it would be a nice thing to do for anons as a way to sorta advertise their own stages if they wanted to.
Rad, I look forward to it
I finished this one. In the gameplay department its solid, took me a sec to realize what I was supposed to do but when it clicked everything fell into place and it was fun. The only things I can think of that could be tweaked are the visuals, which are a little on the plain side for the coin area, and that one of the locked doors can be skipped if you blow open the wall its next too, though I don't know if that's an intentional alternative way to get in or not. All in all I liked it, enough that I'll play a few more of yours in a bit. I'm gonna start now.
The underground one was bit too unguided for how it is and that falling platform at the beginning is a little cheap, first level was easy fun. I'm playing through the other two now.
S8K XV3 MYG
Based on stephen kings IT. It takes place in the last chapter of the novel where you confront pennywise in the sewers. It has some platforming and an abstract kind of boss.
TH4 VC9 3JF
This one is a comfy snow level based on the Banjo Kazooie world Freezeezy Peak. The jiggies are big coins and you have to find all ten to finish the level.
KHD CND VXF
This level is manly vertical and you get chased by rising lava. It contains fast platforming, some puzzle segments and a bone boat ride.
Shit game
Wasn't very hard but too much trolly shit made me quit.
With a normie filter:
LR4-9J9-DHG
I've never been a pro a level visuals but I'm glad you enjoyed it, as for that door you do need to blast the wall. The rest of my levels are standard platforming ones but I did put a bit more effort into the forest's theme. I hope you continue to give feedback.
thanks i think i checked some of yours too sneaked the wr from one
i know it's a little unfair but wanted to make it spooky and frustrating to emulate the SH experience but you know is hard to make horror in this game without jumpscares
Prison Break with Big Koopa (story level)
J22-5G5-JKF
GBA Minigames (aestheticcccc)
9MX-54W-6VG
And two more regular, average Mario levels:
S57-DGW-LFF
HS1-95X-G9G
I usually do play for play and like everything even if I can't finish it but I'm going to be busy looking after my wife's boyfriends kids today so if you play any of my levels, leave a comment or drawing and I'll return the favour later on :-)
Your art is cute and your levels are fun my friend,
>Logistical Nightmare (NEW)
2PC-HLP-1RF
>Disorientation Station
XBM-10P-BSG
>The Bounce House: Redux
2PF-GWB-W1G
>Toad And The Paint Factory
9MS-KTS-KNF
Made a new level after thinking up of some more stuff to do with claws while working on Disorientation Station. Hopefully I worked out all of the ways it could break horribly, but I'm certain there's some I missed - feedback welcome!
> A Level of Ice and Fire
GWR-9NY-4YG
Kinda short, some on/off switch stuff
No one's played yet : (
>High High Heights 1
LWL-M6M-G5G New Super Mario Bros U Standard, Speedrun A simple but polished course about walljumping, sliding and claws.
>The Gift of a POW Block
61V-61Q-YTF Super Mario World Themed Sometimes what you want the most someone else needs more. This course will reveal your true self.
>To the Thermosphere
XSL-CF4-Y5G Super Mario World Standard, Speedrun A nonstop acrobatics level requiring Mario to climb higher and higher without touching the ground.
>Deep Deep Cavern
3D2-M9J-4TG Super Mario Bros 3 Speedrun, Multiplayer Versus This non-lethal race to the bottom requires quick thinking and lots of sliding.
>Trickshot Tunnel
F1Q-78H-VYF Super Mario Bros Puzzle-Solving, Short and sweet A series of challenges that require accuracy and well-timed shots using the Superball-powerup.
Reminder that you can quickly copypasta your courses from the masterlist by using the "By Maker" sheet.
Thanks man, what levels are yours? Or are you lowercaseq because I just liked all your levels haha
So I'm planning on making a stage revolving around using POW! Blocks as the focal point of a SMB1 level. I want to use this item to the fullest here, so is there any advise for using it in a creative way? The best I was able to come up with was combining it with winged nippers and/or tracks to make some neat platforms, but that's about it.
Here's my first level, The Orange Grove: L3J-NQ4-J1H
It's a traditional level with some exploitative elements, and some secrets. I doodled to make the map look pretty.
I finished 1-1 to 2-1. These were all fun little bite sized stages, nothing really offensive that I have an issue with and I like that you got goodies to find in the levels, only one I didn't beat was the airship one but I'm gonna save it for later, I'm getting tired and I've been playing thread levels for like the last 5 hours. Followed.
*explorative elements
My bad
nice levels, didn't like 2-1 as much as the others though as there were things below you off camera that you couldn't see or judge properly first time around (including the conveyor belt under where you get the star), also the pow block appears and is used almost immediately, giving you little reaction time so I lost a couple lives to that as I simply didn't expect to need to use it that quickly.
You got it.
did you find the key in Mario Walks to his House in the Snow? I hid it well. Asshole-ishly to be quite honest.
>Actually deleting this message when i'm trying to promote autism
thanks dude i might have checked your levels too like of some other anons if you rly wanna beat the airship try this
>some user did it in 30trys that was crazy good
gj to that one
inspired by Vip and Wall mix 4 that was a old lunar magic rom hack from 2ch
>Presidential nominees in America are allowed to vote for themselves
>We can't even love our own levels on Super Mario Maker
When did you realize that making Mario levels is more serious business than running for President?
cool level, honestly though I think it'd be better not to have the 1-up mush requirement.
04P-4SL-GPF
Wiggler Rodeo!
True cowboys only! It's the Wiggler Rodeo- but wiggler hates giving rides!
Tried to make this level challenging but with no troll shit. Looking for feedback, especially regarding level of difficulty since it's hard to judge as the creator. Thanks guys!
For an easy and comfy level that was well liked last time:
6K8-53N-MHF
Overgrown Coin Hunt
Explore the jungle and look for coins!
Heavy focus on making cool jungle visuals and the feeling of exploration with this one.
Cleared it, a few issues to mention:
First off, it's basically a kazio level. Which isn't a bad thing (despite what other anons will say), but does shape the criticism it deserves -- I can't really say "a bunch of the obstacles were sudden with no warning" -- which is true, and would normally be valid critisism -- since that's par for the course.
With that said: the third thwomp in the course, where you need to fit through one-tile gaps -- I had to cheese the thwomp into despawning to practice before I could get through the final gap, one tile above the ground. Turns out the secret is longjumping, which makes it trivial. I would have dropped the course before discovering that, if I hadn't found the cheese. I don't know how you'd mark that (down arrow + Z track, maybe?), but you definitely needed to try to indicate it somehow. Unless that wasn't intended and I just needed to git gud. I guess.
Secondly, there was a problem with precision. Once I got good at that parakoopa bounce, I started to find the koopa landing on the thwomp beneath me, which ruined everything. Turns out if you make your jump as low as possible while still stomping the koopa, that happens. That felt bad even from a kaizo perspective, since it felt like I needed to be slow, making my jump way more loose than I could have made it. So, that shouldn't have been an issue (but I don't provide the answers, only the problems, so can't say what you should have done instead).
Finally... where were the 1-ups? In Endless, whether your course gets a like or a boo is decided on how many 1-ups you put in there. The reward you gave at the end, 10 coins in a level that only had 34 coins, felt insulting. That should have been three 1-ups.
Oh, and while I got this first try, the shell toss at the start of the fire section might be unclear to many (since you can't see the on/off switch).
Apart from that, pretty fun level! Bit of a difficulty drop in the second half of fire, but fun regardless.
ugh those stars at the end are pieces of shit lol
Thanks man - it's my first level ever so I appreciate the criticism.
And yeah the longjump required on the first ice wall I tried to indicate with two stacked coins rather than a single one - purely because I had no idea how to indicate it.
Fair point about the rewards, this is my first mario maker game so I'm not aware of these things.
Thanks again my dude :)
I feel it can't even be called 'hiding' if it's just a hidden block with no clues to its placement.
Would it have killed you to put it in the other hidden block indicated by a coin, that apparently exists only as a red herring?
there is actually a hint early on in the level in a fashion similar to what you're describing. You just have to apply the hint elsewhere.
DESERT VACATION WITH BOO
>you take Boo to a faraway desert resort! but the hotel is not as nice as you'd hoped it'd be... and you're even locked out! don't let this vacation go to waste, piece together the key and get back relaxing with Boo!
>not supposed to be too difficult, you can ignore the extra mushrooms if you want to impress her!
JJK-T02-CTF
for the record its not worth it anyways. Inside looks like shit. I'm still figuring out how to effectively use the camera in this game. Havent quite figured out how to make rooms.
My internet connection sucks balls and I can't connect to other devices
Am I fucked?
Yeah man your levels were fun. I think I drew you some comments. Anyway thanks for the likes broski. I followed you.
thanks m8 for the advice i will try to improve on that i know what you mean
im gonna try out some stuff from you later if you liked me i got some anons to check first
>win streak up to halfway througb A rank
>now losing most games and just bouncing around the middle
Someone fucking shoot me, I wanted to be S rank.
I took all of your WRs, they were pretty fun to grind. Especially the one where I could cheat.
Thanks for making levels!
Up early. Time to work on a new level before work.
Chance of Hail:
RNW-03C-9JF
Sky bouncing, claw swinging, and a bit of ice.
Soles of the Departed:
C80-VJX-WJG
Shoe bouncing over danger in an attempt to escape damnation.
Sole Redemption:
TMX-MSV-VXG
Continue the journey and defeat some bosses to save your sole.
Ascending Sole:
7XM-NHB-MRF
Complete the trilogy! Bounce through the clouds to reach the golden path.
Brinstario Abridged
3V9-KDQ-FTF
Upgrades optional. Now with bonus "Kraid"!
Defeat the Fleet
8D1-MTQ-HJG
Give those bombers a taste of their own medicine!
>make really short piss easy level
>5% clear rate
Ehhh?
Try playing your level without pressing the run button! Remember that some people experience Mario levels differently than you would
people might be speedrunning it or might skip if there if they die in the first section. Its probably not as easy as you think it is.
What's next, playing it without jumping?
Good luck on my boss rush level
JQS-CQR-YYF
I've played a level where you can't die at all and it has a 60% clear rate.
The Anti-Peller
XQH-84D-2GG
Mount Mush'more
KWQ-F2Y-KNF
Fort Erika:
KRN-5JN-6SF
if thats the "Extreme Kaizo" level its because I timed out on purpose like 20 times to tank the winrate for a joke. Probably the same story for any joke easy level.
Nuking Japan was the best thing we ever did.
Made a level that's based on the prologue Hyrule Castle from Zelda: A Link to the Past.
JXP-D89-1VG
Mario: Isolation
QPS-JVR-HRG
A sci fi horror themed level with rotten shrooms and switch blocks!
Shoutouts to the people that had to play this in vs mode.
>supporting autism
Finally got around to this one after meaning to play it for a while. Great theme!
still only 2 anons to beat the airship and one was with help on stream
is mario maker dead already ?
>VS Koopa the quick
4JN-77S-GSG
>VS Koopa the Quicker
N4L-1DY-DGF
first one is a bit of a try at making a 2d version of the race. it's more about having things slow you down as Koopa gets a fast way
the second is about Koopa's son, Koopa the quicker making a death trap race as he Tokyo drifts since he knows you can't outrun him.
I'm working on Koopa the Quickest and the finale called "The Quick Family"
They're so short you can do both within less than 5 minutes
pls gib feedback
>can't beat level on first try
>boo it then exit the game
>begin level
>kill myself as fast as possible
>boo it then leave
SOMEBODY STOP ME
>can't beat any level posted here first try
Well it's 1pm on a working day in Europe and like what anywhere between 4am-7am in America
>make a near impossible to die level
>you know you made this too hard and should have added coins so i know where to jump!
>Make a hard level but a level that's possible to no damage run it
>"you need to review treating the player fairly, you over did it on [insert enemy here that only appears like 5 times]"
JDY-NQ0-M1H
>Fibrodysplasia Ossificans
Thanks to the thread yesterday morning with suggestions. A dry bones shell level, where all aspects of the shell are used. Definitely not a "tech" level, but knowing how to slide/duck is needed. Thanks, this level is for you lads.
Mario needs money: L1P-F7W-Y0G
A remake of my first level with less obtuse shit
Requiem for a Bumper: T9R-5HT-HTF
An standard level with narrative
The other levels are easy speedrun things to test 3D World movement, because is the only thing good in that theme.
I will play other levels in this thread and try to give feedback
So I heard on a thread that there's only about a million stages made. Is this game really already dead? I fucking spent so much money on a Switch for this garbage.
What is the point of this? Why are you like this?
Neat level. Obstacles work well with the wind.
Levels:
The Shellenger: B57-LJX-CKG
Wanted to make a level around the Dry Bones Shell. Did my best to create a natural difficulty ramp. Medium level difficulty
Because I'm angry that I wasted money on a game that's only gonna give me a few months of entertainment? Is that not a legitimate reason to be angry?
It gets really confusing at the 1 block wide spike corridor. What are you supposed to do?
are you retarded
Why are you either lying or being so fucking stupid and gullible?
small jump then slide through until you hit the conveyer belt
>post two of my levels and go to bed
>one guy went and played just about all my levels after playing the two i posted
I just spent all day making this short Factory speed level: X86-5RQ-WHG
Snowy Mountain Ascent: 27J-WWS-NVG
>only got about an hour to play video games today
yikes, how are you meant to ever catch up on the leaderboards when stuff like first clears is all-time only.
Anyway, my newest stage:
>The Fated Four - NNB-FL5-YGG - 6/10
Hub room based level with four bosses. The Fated Four, the Four Horsemen of the Mariopocalypse, The Four Kings, whatever. Kill them in any order you like and pick up refreshment powerups in the hub.
Older stages:
>Thwomp's Journey in the Rain - 82Q-J7P-S7G - 3/10
A lonely Thwomp is making his way through the rainy night. Use your Dry Bones shell and its move set to ride on top of him and make it to the end!
>Krazy Kart - JQN-H1M-HDF - 2/10
A Kart stage that's easy enough to be enjoyed by anyone, but has some fun obstacles and lots of places to shave off time if you want to go for WR!
>Desert Run - TT3-TDK-DPG - 8/10
You're trying to escape the desert, but the thwomps won't let that happen and chase you right across! Fast level where you almost always run at full speed - gets progressively more challenging in each section.
>Airship Assault - YWK-8JY-TBG - 6/10
Fast course where you enter a fleet of airships and use their own cannonball salvos to traverse the skies and make it to the next airship. Good timing required.
Don't P
J4Y-8F9-8YG
Theme: SMB3
Mate gave an idea of a level around avoiding the P switch. Not gonna lie, think this one is a little jank. But I would like test subjects to test this theory.
Dire Foundation V2
63H-VO7-VRG
Theme: SMB
An update on my high effort map. Now with mushrooms, removed troll room, less retarded positioning for one of the boss fights and better secrets. This is a trail based course with the goal being to get through the building.
Tall Order
PKO-RT8-6YG
Theme: SMB
This level focuses on ascending and was Hammered together in an hour. This will probs be the last one I make that's a short fast level as I wanna try making an objective one next.
Dry Fall
3B1-98X-JFF
Theme: SMB
Simple and short, speed run course. This one with descending in mind. There's a big secret somewhere in the level.
Snowdown
1P: 1T5-5MK-JMG
VS: 55Q-MPN-13G
Theme: SMB3
Another short and sweet course. There are 2 variants, one for single player and another for Multiplayer Versus with minor differences between them for balancing.
The One Jump Quest ver.2
61X-7YD-RRG
Changed my first One Jump Quest to make it a bit easier, faster and less tedious but the chain chomps will probably get you a couple of times
Why are people putting 3 one ups at the end ? Is there a bonus if you put 3 one ups in your level ? What if you put more ?
I don't get it.
How am I meant to get past the munchers if the goombas spawn way too far away from them, even if I run as fast as I can in the beginning?
>looks fun as hell
>im too smoothbrain to stop jumping
:(
3 1ups is the max you can take away with you out of any single stage in endless mode
Got to the icicles but quit when I got hit. Pretty interesting but at that point I just didn't want to continue trying
Can someone tell me how to get past the munchers? I feel like a moron
Daily Brap Level Post
NEW! - The Curse of King Toot'n'Brappin - Q9D-KVV-KFF
The Fart and the Furious - L76 8FF G0H
Brap Factory - SSR 1R8 WSF
Descending into Gas - RD9 C6V 82G
Pass Gas - WJB F91 3QF
Gas Tunnels of Delight - 5RK 6X7 YLF
>The Fated Four
This sucks ass.
>shitty horror filter the entire level
>no checkpoints in a boss level, even without a clear condition
>boom boom is just annoying to fight
>hammer bros can be cheesed just by hitting the on/off switch from the bowser boss
>bowser jr is tedious since 90% of the time you'll miss a shell throw
>bowser is decent
A mushroom drops down right before the munchers if you run
Alright, thanks for giving it a try, sorry to hear you hated it.
>say i hate level
>actually beat it and gave it a like
I'M IN THE BUSINESS OF MISERY
Was it the icicles in particular than made you stop? Was that part too difficult?
I would have put down a checkpoint at the start of the falling part if I could but you can't because nintendo is stupid.
The top comment on the most recent mario maker post on reeedit is a bullsht sob story about how a dad uploaded his level and came back the next night and saw a bunch of plays, le cry how touching. Almost as if we wouldn't need this place if that was actually possible, fuggin advertisers in that place...
Played a few, consistently good stuff, no specific feedback just keep that consistency up
I never played and never will play one of your level because I think the brap meme is not funny and it's very silly to make a level around a meme.
Well, the new queue has now caught up to real time. New courses now actually appear in the "new courses" tab without a delay of days.
Just finished this one
S0M-MJF-MKF
It should be fairly easy, I made it themed around different types of family. Let's see how many can you spot.
Wasn't true two days ago which is the absolute minimum for that story to be true. user is right, it's a shitty made up story to ad for the game
farting isnt a meme, its a lifestyle
also dont be mad everyone loves to fart
Nice idea user, it's a bit like Mario visiting the zoo and seeing all these different exhibits.
I think it would be simple for you to make the course much more challenging if you actually made it so people can't jump past most of these, but you said it should be fairy easy so I assume you were trying to make it accessible and not as punishing on purpose of course.
Back again with another new level.
>The Haunted Armada
>QTG-2SQ-8HF
Airship level at night. Cannon platforming. Optional red coin secret (difficult to get).
Old levels:
>Galoomba Infestation
>N42-37L-7KG
Defeat 40 galoombas around the level by using ON/OFF blocks. Fluctuating water level makes things interesting. Puzzle elements.
>Raiding Drybones Keep
>8GN-0RX-62H
Difficult desert night platform level. Winds, bones, and tricky jumps. Be sure to use the wind to your advantage.
>In a Hurry
>6R5-SL0-5YG
Silly speedrun with hills, short timer, and nonlethal obstacles.
Thoughts, feedback, critiques, etc. appreciated on both the individual levels and my overall designs.
So is this game worth it if I don't plan on making levels myself very much?
Yeah after that tense part before it the instant those icicles took me out I lost my will.
Made a "music" level of pic related, i have never done one before so it's pretty shit
SN7-VK5-HGF
>>In a Hurry
R5-SL0-5YG
Incredibly annoying but fun at the same time.
Here's how I would fix it
>remove the horror filter
>add a checkpoint somewhere
>boom boom's arena is more stable
>hammer bros' arena requires the switch to be on to enter it, preventing cheesing
>bowser jr's arena has faster spawning koopas and more wiggle room for shells to go in
>bowser's arena is fine as is
>A few months is bad
lolwat
Mario's Machine of Regrets: X40-RH3-BSG
The Slaughterhouse: 4J6-83D-DSF
Kamek's Haunted House: V5T-370-61H
The horror filter was a deliberate choice that I thought about and decided to go with for the theme. But I understand some people like it, some don't.
I didn't want to make the stage too easy (hammerbros cheese was obviously unintended), but still supply people with an extra hit inbetween attempts with the mushroom.
Initially the Bowser Jr. arena actually had koopas come in constantly and it made it more difficult, not easier, because the whole floor would fill up with koopas.
I see your criticism and appreciate it and I wish I had caught the hammerbro cheese before uploading it, but honestly right now out of all my stages it has the best play-to-like ratio and some things like having to do all four "in one go" or there being a horror/dark filter are deliberate.
>Frosty desert
SVG-LGS-CSG
>Rocks & spikes
GHH-6Y6-JLG
i would like some feedback in where i can improve
Why not make levels?
But think of it this way: remember when you were a kid and you'd play Mario games and love every level and wish there were more to play and enjoy? Well with Mario Maker, the levels never end. I realized last night when I was playing just how much fun I was having. I felt like a kid again in the golden era of SNES gaming. Felt good, man.
Sure there's a lot of really shitty levels, but I'd say every 1/3 levels on "New" are decent, and every 1/10 are pretty close to on par with anything Nintendo would produce.
>want to make a new level
>editor starts with a pre built level instead of giving you a blank canvas
God fucking why?
I have two levels to share.
My first level, medium difficulty platformer. Pretty straightforward. I would love feedback on it.
1T3-J1R-1JF
And I made a level where you can practice jumping off of P Switches. It's short and has 2 checkpoints, intended just for you to work on timing.
63F-529-QHF
Just use the reset rocket bottom right?
Thanks, user. Glad you enjoyed it!
Banjo Kazooie - Mumbo's Mountain
NBF-FLJ-PNF
Basically just recreated Mumbo's Mountain with all the jiggies and jinjos and shit. It took me forever to tweak it to get it flow well
>crippin’
Cripwalk through space as Mario
OL6-YQ6-LHG
Also is the algorithm for people playing your levels different now? I remember on the WiiU if you played levels it seemed to disperse yours into the 100mario run but I’ve literally only had one person play my level so far.
I didn’t even know pswitch jumping was a thing and I feel like a mariobrainlet now
it gives you a blank canvas when selecting a new save slot in coursebot
"Deeper into the Jungle"
VCX-C3D-TMG
my first level, very easy but cool imo, simulates a journey into the jungle
Made a 3rd, and final, revision of it so you don't have to run as fast as you can to even see the mushroom at the start, to remove the rng chain chomp that kills you sometimes and that makes the icicle part and some other parts easier. Also added sound effects Sorry for removing your WR user
The One Jump Quest
LWG-1S4-4RF
Please anons theyre both micro courses
Made three stages
My first one is a multiplayer based on smash; I really couldn't think of a good one.
DJJ-QYP-9FG
Second level is similar as the first but a single player multi man melee using the goombrats
GYN-FWT-LMF
My third level is a simple level where you swim tried to make a Jaws-like level with suspense
S0R-3Y8-52H
Goombas Sleep With The Fishes: DB1-Xt8-8LG
Its an underwater course with the theme of Goombas. Please try and tell me what you think.
Is there any way to get an item onto a track that isn't already on a track? Like a shell is going back and forth then at some point it can clip onto a track and be taken away for example
I enjoy the first one more since it's more than just run to the right. I'd rather you expand on the first one's concept for the next courses instead of the second one
>naked pipes
Tag me some easy/comfy courses you would like me to try.
A weird Mushroom
JQJ-TKV-GTF
My first level Golden Pinwheels (KPW-Y4M-L2G) was boring, but I don't wanna give up on the idea of firebar loops, so I changed the theme and the time of day. There's still coin collecting, but this time it'll be key coins. POW blocks will make the path well lit except for certain areas for added suspense. Also, claws to snag you.
What do you guys think? This looks a little more interesting, right?
Made a game of luck. You have to choose which holes to fall down. Kinda quick and stupid, but I made it anyway.
6RP-SLB-RDG
feels like it needs more than just the goomba lines, maybe something that takes advantage of being able to grab those goombas.
>It's a multiplayer level with keys or on/off blocks episode
Thank you. I felt the same, but wasn't sure. I will rework it and post it later on.
Before i shill my levels i think it would be fair to play some of yours.
I played these:
Nice one, but the fire piranha at the start was a bit annoying. Bowser was cool.
Pretty Hard but i think its good
Played deep see chaos. Overall a bit crappy and too random but at least playable and fair.
Ok here are 3 of my levels:
Train Raid
>My newest one
>Mediocre difficulty
>Tried to use as many different elements as possible.
>NSMB (Airship)
J8F-9BH-RNF
Flametower Castle
>3DWorld (Castle)
>My best rated level yet
>Tricky Jumps
>Optional Red Coins (granting you lots of coins and powerups for the
>Meowser
>completion rate 6%
LHB-4YJ-3SG
Grand Piranha Desert
>My first serious level attempt
>Nintendo-like level design
>optional Boss
>completion rate 7%
Q14-3DQ-MXG
Play some of these.
What would you say is a good length for a platforming level?
that depends on many factors
Beep beep koopa car level coming through
VRS JL3 BTG
How many maker points do you have and how many levels did you upload?
6 Levels
400 Points
2000, 4
>kill myself on super easy level four thousand times then give it a like
>it now shows up in super expert as a nice break
6000
6
I just made a new one
>Koopa the Slow
it's not a straight run like quicker but also a little trickier than Quick.
BPR-LG4-R1G
this one was interesting to make
5
823
woah bro how did you upload 823 levels
kind of bland honestly, but for a first level it's fine.
about 2800
3
I used to have 2 levels and 4000 points, now I have like 6 levels and 3500 points, what the FUCK Nintendo
I think maker points lower over time if you aren't getting enough plays/likes consistently. My maker points lately keep randomly dropping even when nobody has played anything recently
Still have 0 plays on my new level:
Ground Pound of the Century
XXS-CGY-RMG
>Have you ever considered ground pounding... from the stratosphere?!
besides the naked pipes, anything else I need to fix?
okay playing now, i'll give feedback
please play mine too it's a short course
Sky Town
Q52-WF0-9QG
Travel trough a village in the sky!
Forest Frenzy
8JH-175-8TG
3D World style. Using trees to climb through the forest.
Super Mario World Medley
J28-G76-91H
Super Mario World Greatest hits
Lonely Night
08K-RP7-81H
Sometimes you just need to take a walk
it was pretty fun. remember to check notifications because you had 8 plays before me.
the flag pole area, i had no power up but was able to make it without butt stomping. left a comment too
Great level, user!
meant for
Weird, it showed 0 plays until you left your comment. Glad you liked it!
This was very satisfying
>3 people played my level
>3 people beat it
>48 deaths
i dont know who you are, but what a champ
40L-4LT-T0G
standard mario level. i like to stick with a few things and elaborate on them
smw desert
Anyone with an online family plan want to let me join? I don't have online and the only game I have is mario maker and it seems like a lot of money to join online just to play user made levels
>make a level
>it ends up being a kaizo level by mistake
bullys are fun
>3 dollars a month or 20 for a year is too much
Get a job
This isn't kaizo at all.
i always assumed kaizo meant bullshit hard
Kaizo are bullshit hard levels, but bullshit hard levels aren't always Kaizo
I have a job. I'd just rather see if some bro on Yea Forums with a family plan wants to help save someone money since the family plan allows 8 accounts. I'll even paypal or venmo someone 5 or 10 bucks if they do it. It's more of a principle for me
>Streamer makes your levels look easy
>Average player in endless give low clear rates and can't complete them
I don't get this bullshit
Why is it so hard to make a level that has a fair difficulty?
Nah, kaizo is about precision platforming.
So now that the dust has slightly settled what's your favorite level theme?
strawpoll.me
would be the forest if i could disable the water
The average player sucks balls at Mario. You'll have to wait until the hype dies down and all the normies move on to the next hot thing to get normal clear rates.
I had the same thing happen to me where a streamer beat my level and left it at a 20% clear rate only for it to drop down to 2% after a week.
Head in the Clouds
N4Q PK5 PSF
Castle Hastle
F96 CTJ GNG
why the fuck cant we use coin snakes
Yeah, I think my clear rates are pretty ridiculous.
My levels are no 1-1s and have tricky parts, but i place powerups at nearly every screen and still the completion rates are all below 10%
We dont need another reason for all the makers to use SMW to the detriment of everything else. Yes I am mad SMB and SMB3 hardly have any levels compared to World.
>want to build a spooky house maze.
>Place three different doors leading to different rooms.
>only one door for that screen left so i can't even connect all the three rooms to another.
Why only 4 door pairs per screen?
Wound up making it into top 2k maker score for the week somehow.
Another hard gimmicky level. Enjoy!
0D3-HWQ-NSG
I just uploaded a level of the same name. Weird. Think that's a sign that I should give it a play.
Desert, since it fits with most of the elements.
Crawling Piranhas at example look terrible in Castles
6MM-V5C-Y0G
Reupload of a level I made yesterday, now somewhat more forgiving.
Unique(I hope) gimmick course. Wear the shells, transport the shells.
Kaizo is more about trial and error and precise Jumping, than classical difficulty
My two 3D World levels:
Bully Dojo LRX-P6X-N5G
Tricky Detour J4W-Y6X-BVF
Yours is probably better than mine, i had lots of ideas going into it but they didnt pan out properly. I thought you could blend 2 different worlds together...
A-user, you didn't forget to playtest your level did you? You need to walk and speedrun through the stage at least one time each and mark tricky jumps with coins! Please make sure your stage has good momentum!
I just spent way too much time on a level that nobody will ever beat again.
Are you a bad enough dude to cross a war-torn battlefield, stealthily infiltrate the enemy base and take out the Spiny menace from the inside, all for the glory of the Buzzy Motherland?
Are you truly loyal to your cause? There's two endings!
It's not a long level and has a relatively high clear rate, I recommend playing once "normally" and then then again to find the real ending, unless you're high IQ enough to get the good end on your first go. No invisible block pixel hunt autism involved. Auf Wiedershen!
G9D-V72-72H
Feedback and comments appreciated! I played most of the levels of the people who commented on it previously, will get the rest tonight
>LTK-344-DPG
Platformer using spin jumps and on/off switch
Older levels:
>GKX-2BP-QKF
ON/OFF switch platformer
>61M-T02-LGF
Basic platformer with two alternating paths
Anyone else like to look at maps from old platformers for inspiration?
I beat that bully level and did like it but yeesh that final bully was tough. I'll try the other level too.
can you rotate enemies?
I want a winged shell to fly right but they only face left
Maybe try chucking them off an open ended track? Shooting them out of a pipe or canon? IDK
Some hard but actually fair expert levels for all the tough guys on here.
>Conquest of the Sky Castle
QT4-CC0-6QF
>The Crystal Mines of Jupiter
8SC-P1S-61H
>The Phantom Battleship
B19-J8R-2JG
>Chill Chomp Caverns
H8T-5MX-60G
I will play your levels if you play mine
Some pretty basic but challenging courses
0G6BJDXKG - bloché castle
BkkSVGNWF - Williams Beefy Gauntlet
Lw2TMGL1H- Crouching Koopa Hidden Goomba
Sj500h3vg - Snow Assault
Have fun
>spend over a week building your level
>working on the finishing touches
>suddenly hate everything about it and want to redo half the sections again
Fuck.
I'm glad you liked it user
Grabbity
"A little solving, a little swinging"
257-WRF-7BG
Pretty simple and straightforward (I think) but uncleared
Haven't made a new level in a while but i'll just repost these anyways
>Go with the flaming flow
25P-GPY-TWG
Fast autoscroll that forces you at the left of the screen, be very quick to dodge the obstacles. Only 40 seconds long
>Bowser Jr's Jungle Hideout
TSM-J91-0VF
Play as Bing Bankem and explore the ins and outs of Jr's Jungle Hideout. Very long and can take the entire 500 seconds
Weird single jump trick level
69L-B0Y-8QF
Standard SMB castle
B97-BKT-C2G
Cape based SMW level
02V-MBJ-RHF
Just beat my first kaizo style level. I feel like I gotta throw up a bit. And my eyes hurt.
These levels are nuts. The mines one was really cool but the sky castle was too much for me. I'll check out the rest later.
Thanks. The sky castle is definitely the hardest one.
What's the best theme and why is it night snow?
SMB Forest Night
I started to make a level and got really into it. I've beeb at work and still planning out things in my head as new ideas come to me. The only problem now is that I realize it's coming suspiciously close to your Crystal Mines level, which I loved. I hope it ends up feeling inspired by yours and not like a ripoff because I'm feeling pretty deflated right now.
I played your sky level and left a doodle on it yesterday. I beat it but I'm not sure how much of the time spent I was actually having fun. I really like the theming of your levels but after beating just the one I was too pissed off to play any more of yours.
That being said there was no kaizo bullshit and the levels were designed nicely, I just really hated hopping on giant dry bones on chain chomps because it "feels" inconsistent even if it isn't really. It felt like those levels where you have to jump on springs bouncing on springs.
I still got gud, found a rhythm and beat the level and the checkpoints were well placed, but god damn man.
I guess what I'm trying to say is, fuck this I'm gonna go play something relaxing instead
Nice castle level there
Hey I don't mind, I don't have a monopoly on space themed levels or mining levels or space mining levels :P
Thanks for playing it and yeah the chain chomp bouncing can be kind of janky. The other levels are a bit easier and less based on a frustrating gimmick so hopefully you might like them a bit more.
Someone post a picture in reply to this and I will make a level based on it.
I will do one for each of these. Don't expect to see them for awhile. maybe next thread.
Nice stage user, took me a few attempts though, you should make more!
very kafkaesque
BC0-HKD-G6G
Not too long nor difficult, but should be fun to play. It's my first Mario Maker level ever, had fun making it.
I'll play at least two levels ITT.
updated the smash one and the multi man melee to not have naked pipes
also a new level.
Multi-goomb melee
JOP-9FS-LNG
Smash battle (multiplayer)
6FQ-C4P-YMF
Battle in the Sky
V72-C3Y-7LG
I made a classic style mario 3 level, feedback appreciated
J4C-FQS-C2H
Anyone got suggestions for possible kaizo levels?
Stuff with 0.3% clear rate or more, and no shell jumps
Thanks for checking this one out, guys. I'm playing some of your levels in return.
Pretty fun for a first level, car part was really good. I would have snazzed up the snake block part a bit.
Only 1 person could beat this out of 140 tries lmao, it's not even kaizo shit it's standard platforming.
Q1L-LS6-KFF
Thanks user. Yeah I guess snake blocks aren't that much fun, not sure how to use them well.
Tried multi-goomb melee, was fun until I couldn't exit the goomba area because I had no key. Not sure what to do.
This is like my third or second time posting these but i want feedback so whatever.
>Single Screen Shell Toss
B72-38K-TYF
>Single screen puzzle level. Not too hard.
>The Fleet's Pride
G5L-DXC-8FG
>Take on King Koopa's most powerful airship! Apparently nobody has cleared this yet.
>See? Saw!
V9R-TYM-MKG
Puzzle level based on see-saw mechanics.
>Super Slide
G5N-3PB-6MG
>(Semi)auto-Mario level. Just hold down! Not particularly good, but its my most played level so people seem to enjoy it.
Snake block segments need some threats during them, like flying enemies, spikes, or even just some ground that impedes your riding of it.
there are red coins between the pipes; use the goombrats to get them
Not much to say about this one, it's just a nice simple level.
standard platforming*
*with 100's of blind jumps
Thoughts so far? Still a WIP, I added in tiny gaps for skilled players to have a faster route for the key coins, I think learning to swoop through them could be fun. NOT a coin collectathon like Golden Pinwheels was. Trying to think of a sub area next, I've got a pretty good idea for how to luminate the area.
Bit short, and a bit empty. Otherwise not bad for a first level.
Holy shit that pretty tough. But I see now.
Thanks that's great advice, I'll make it longer next time and use land and enemies.
blind jumps on seesaws makes me feel like I'm playing drunk
Try not to make it too long, or too crazy.
the circles are very aesthetic
the drop after the first red coin looks a bit like a leap of faith, although I'm not sure what it would look like ingame
Remember to not play someone's level unless they also give feedback to another user's level in the same post!
I played the fleets pride, i feel its way too messy. Theres so much stuff everywhere you dont know whats a threat or not
>posting levels in the same post as giving feedback
Separate that shit dumb nigger
Fartman's Birthday, Brap Level Post
NEW! - The Curse of King Toot'n'Brappin - Q9D-KVV-KFF
The Fart and the Furious - L76 8FF G0H
Brap Factory - SSR 1R8 WSF
Descending into Gas - RD9 C6V 82G
Pass Gas - WJB F91 3QF
Gas Tunnels of Delight - 5RK 6X7 YLF
thanks to everyone who has played my fart levels so far, I appreciate you all, should have my next one out by the weekend!
No thanks. I'm trying to avoid playing attention whores and play4play faggots' levels.
I get that you mean well but I usually post my level, then spend time going through other levels and give feedback in my next posts. Both of these are me
happy birthday fartman
I beat the fucking game and all I got is Peach's wardrobe and a robot costume.
>post your level
>in same post rightfully criticize someone's shit level
>they get butthurt and boo you
No thanks faggot
Mario vs the Air Pirates
my first level
4N4-0LR-34G
thank u friend
The goomba level is cool as hell, but the red coins are way too hard to get
Also, how did you stop the pipes from spawning them past a certain point?
t. has never played another user's level and is only looking for free stars
All right fags this is my first level so tell me what you think.
BRX-NQQ-77G
I have literally played 100's of Yea Forums levels fuck off projecting faggot
Thanks, I'm surprised I haven't seen a single level use circles like these yet. As for the drop, I tried to double-buffer a player from a bullshit death by adding multiple blue lifts and a claw, too. The player will either drop or try to jump on top of the firebar to get to the other side. I don't mind if the player gets a little turned around since the penalty isn't death, just time lost. A speedrunner will have to figure out the best route as well as be skilled with threading needle gaps.
I never posts my own levels, and I only play levels from people that post one ID per post, and nothing else.
But nice projection.
t. has played literally 0's of Yea Forums levels
>why are people sharing levels and playing other peoples levels in a level sharing thread REEEEEEEEEEEEEEEEE
If someone has a good level i want to see it, even if, god forbid, they haven't played someones level themselves.
Play4play is fine but like4like is just awful. I want people to only like my levels when they actually like it.
> blind jumps
Just slow down and you can see all the jumps.
Does anybody know how maker points work, like I've been stuck between 600-900 for the long\est time now and the people with 10000x the plays as me only have 5000 or so
Is it a logarithmic scale or something? Why do they randomly go down sometimes?
not in the sawblade section
Big Boos' Casino (6TJ-MR7-TRF)
Plume Works (7DK-75K-MSF)
Cool level, I enjoyed it. No one is going to beat my record though ;)
Give mine a play too?
I'm working on a new level and I'm not sure whether or not I should make it an auto scroller. It's a long straight level with not much in the way of geometry.
autoscrollers are shit and noone likes them
t.gotta go fast kaizoshitter
Which is why those platforms are the longest possible so you can't miss the jump.
Y3T-QNS-J1H
A level where you have to watch an Ant Trooper for 4 minutes before you can clear the stage.
How the heckeroni pepperoni do you guys get far on expert endless? I get bullhockey levels that punish you way too much. Spikes everywhere, you already know what i mean.
at very least don't use the painfully slow slowest speed. its incredibly tedious if you die.
Boo
Cute, but boo.
it's basically an autoscroller over even ground except cuter
Just hope for fair levels.
Mario, home wrecker
V9F-GDX-C2H
>multiplayer
>flag is on the other side of a high wall, but isn't walled off
>bounce off bitch ass Mario who's bouncing off bitch ass Toad
>win in like 4 seconds
Multiplayer is a fucking mess but knowing it could be fun keeps me coming back.
>attempt to make a metroidvania level
>get halfway done making it
>realize it’s utter shit
w-what do I do bros?
it’s a sucky level but I put a fuck ton of time into it
metroidvania levels are usually boring slogs due to backtracking and deemphasized platforming
add a metroid ship to the beginning and put it in the thumbnail, then people will play regardless of quality
Multiplayer would be great if people made levels for it, but there's absolutely no incentive for putting in the effort to make them.
>level must be completeable from the start
same for me except I actually finished it before concluding it wasn't worth it. Metroidvania levels are extremely difficult to do well.
>japanese course
>lol hit the billion invisible blocks till the end
>tons of likes
not sure whether it's cheese or a filthy dev route but you can hit the first checkpoint from below and skip the entire first half of the level
when testing out a level, position the pipe openings to exactly outside your current screen....I think that makes sense.
Are re-grabs a thing in this game? I heard they aren't bu it feels like they are.
just make sure that whatever gimmick you want to use, it doesn't overstay it's welcome and make the level a slog
why are ice blocks not meltable by fireflowers?
what were they THINKING?
whats the problem
what kind of quantum bait is this
Hmm, i can see why youd say that. My intent was kind of to overwhelm the player without actually putting them in much danger, but maybe I did too much.
why does the mario get begger when eat shroom??? why turtle hurt mario>>? where are all the bullet bill fuel??? why ont icicile melt in dessert/?? or lava ???? why dont fire sticks melt ice?? why dont water put out fire sticks? why can burners burn in the water hmm??? how do bullets rocket under waters??
I’m bored, before this thread dies 0 and 5 decide my course theme and/or style for my next level
decent normal level
real nice for a first level
I think they should make "Ice Blocks" and "Hard Ice Blocks". Ice being meltable by fireballs would break one of my current levels, but if they added more transparent looking ice blocks that you could put items in, that could also be melted by any fire source (fire balls, Piranha Plants, Bowser, etc), that would be nice, too.
underwater 3dw
shitting ass
They should really added those meltable ice blocks you can put stuff in as an option for the standard ice blocks.
autoscrolling dark underwater level where you have to collect all 100 coins
>1000
>20
JUST FUCK MY SHIT UP
underwater
smb3
theme it around 'under the sea' from little mermaid
thwomp platforming challenge
you know I might do this one because of how disgusting it sounds
What are some good ways to stop streamers from barreling forward in your levels?
underwater autoscrolling escort mission in the dark
1200
1
leave a comment on your level right on top of the first lethal hazard that says "tranny down"
Which theme is the ugliest? I think in general SMB3 has the short end of the stick, in most of the themes the semisolid platforms are just random cubes. Makes it hard to decorate levels.
Trips have spoken
Make one section underwater autoscrolling escort mission and the subsection dark mansion autoscrolling escort mission
Since you can't have both in one you gotta do one subsection for each
Remember to hit an on/off switch at the start to make everything even darker.
SMBU is just ugly as fuck overall but SMB3 underwater is putrid shit
nice trips for a disgusting idea
will try
2000 points
15 courses
Most of my points probably come from the 5 best courses since the rest is all trash with very few plays
SMB3 > NSMBU >>>> SMB >>>>> SMW
SMB3 really got the short end of the dick on this one mostly because of the semisolid platforms. NSMBU is pretty ugly but I love wall jumping so I tend to use it a lot.
Nightime underwater is dark though
Thanks!
3D world no question, almost no options for decoration at all
It is?
I was sure dark levels were restricted to mansion levels
Well all the better, time for user to do it all at once
3D world, no contest. Sure, it's the most "up-to-date" visually, but it's just... soulless?
I like the NSMB game mode. The twirl jumps that slow you down mid-air make for some good speed levels, but I haven't seen anyone use them yet as well as Nintendo did in NSMBU
controversial opinion probably, but I always found SMW ugly as fuck and that hasn't changed in mario maker for me either.
Nightime underwater is very cool though
Remember to use SFX that provide light
yeah SMB3 is pretty ugly, sorted from ugliest to most a e s t h e t i c
SMB3 > NSMBU > 3D World > SMB1 > SMW
Really? I think the trees and fences allow for decent decoration.
>shitting on SMB3
no taste niggers
I loved your floaty fortress one
thanks user. Working on 2-1 currently, might be up next thread.
All themes have their pros and cons. Airship and snow levels look best in SM3. SM1's space theme is decent for making spacecraft, and SM3 has castles and underwater sections. NSMBU has nice lava sections, underwater, and aerial-based (non-airship) levels. I've chosen game themes strictly to best match the aesthetic I wanted in my level. Some themes just don't fit.
SM3 is my favorite mario, but the variety of semisolid platforms are bad in most themes in MM
disagree, you just have to know how to use them properly.
chill dude
it's not the worst game mode, just the ugliest
H-how the fuck do I even make an escort mission underwater
It's not bad, I mean, it has one of the best forest themes of the bunch. It's just the semisolid platforms that suck complete ass.
to trolly for me
works only in low gravity levels I think
but I'm no kaizo expert
Fellas, I need a new level idea. Give me a theme or object to play around with and I'll see what I can churn out.
At least once? I replay the level several times every 5-10 minutes and so should everyone.
...
Make it that you got to escort a spring to the end to reach the goal
Any nice juveline meme swastika nazi hitler penis levels?
I really like those for some reason.
Yeah that would work too, but when I hear escort I imagine one of those “help a enemy/shell to the end of the level” kind of thing
shitting butt
no mister nintendo employee we don't have any levels for you to delete
you could check out the fart levels that get posted every thread tho
heres mine ID: V74-S9W-8GF
this is my first level so it should not be hard to play.
I'm a genius.
No one cares what you butt buddy thinks. They're still shit.
a level that requires the player to jump up claw arms that are dropping down from rails
TAKE NOTE OF THIS
But I'm not a nintendo employee, I genuinely love that shit :(
truly devilish
git gud at aesthetics
Which theme? Which boss?
I just played a level where I killed Boom Boom with a star and got a key.
Personally I find 1-block gap jumps really irritating. You could widen the gap a little by replacing the lower block with a drybones.
*boos level*
don't forget that you need to place a keydoor or a key teleport cube first before mario can carry any keys
Is there any list of all the costumes you can get for your mii yet?
I will, just not with SMB3 since it's shit.
I reuploaded a bunch of my older levels, though I got some new ones in the mix as well.
Check out my Maker ID: 0XG-K3G-SYG
That was 12 hours ago
Thread's dying anyways, so I might as well give up
nigger
docs.google.com
This one has pictures for the clothing items too.
Some of the requirements are going to be ridiculous to get
it's a level I guess
the red coins are obvious bait but the thwomp hitting you out of the door got me real good