What's the problem with cosmetic only loot boxes?
Lootbox
It's fine if you can sell them afterwards like glorious TF2.
I don't have an issue with them but there is an argument that they exploit people with gambling-addictive personalities
Skill based rewards>RNG rewards
Prove me wrong.
waste of money, possible gambling addiction, scuminess of selling skins in the first place instead of having them be unlockables
Because you used to unlock all that cosmetic shit through GAMEPLAY
I for one enjoy the extra RNG. What is the difference between loot boxes and grinding bosses/seasonal bosses for drops in RPGs??
There's nothing wrong with lootboxes to begin with. Yea Forums is just full of literal kikes.
You cant. U have won D game
If purchasable for real money they're designed to bait you into spending real money for that one thing you want, or at the very least, grind way more than you'd need to if you could just buy it directly.
But what if it allows the company to make more money, and so it can put out products more frequently? Wouldn't you rather have more more gameplay by having the cosmetics being the money cow?
It's a gateway to more shitty practices.
I don't have much of a problem with them but I would prefer if they could just be unlocked through playing the game. I feel like some games have died because you either can't get them through gameplay, or at such a low rate that it doesn't matter (and I feel the rate is due to them being sold for money).
the difference is one usually requires the use of real money
It's harder to actually see that in effect. It could also be argued that having tremendous success with lootboxes would only encourage cutting more from a game and repackaging it in microtransactions.
Trivial, repetitive, CASUAL gameplay? Cosmetic lootboxes = replayability
any other game that has challenging gameplay = replayability
modern game developers actually believe mobile game players are the same demographic as us, therefore they are designing their games to be casual and easy to have one game sesh real quick bro!! with shitty lootboxes to reward your retardation and introduce a false sense of progress
If you ever feel bad about yourself, remember there are person like OP trying to defend the act of shit eating.
Try to make a intelligent argument once in your entire short life.
It's money and effort that could be used to improve the gameplay that is instead used to sell worthless shit to hapless paypigs. The end result is a worse experience for me.
RNG drop rates are shit too, but RPGs with them don't have a financial incentive to make the game more tedious, and those random drops aren't usually a big part of the game. This isn't the case with lootboxes where you're encouraged to make progression as grindy and miserable as possible to bore you into buying through the tedium.
The people that like them are addicts and suckers. If the publisher wants or needs more money then sell a god damn expansion with everything and let us have whatever we want from it. Tired of you fuckers being happy getting nickle and dimed when it's not necessary.
>the chain is curled forward
I'm not touching that shit OP you fucking evil nigger.
>it's fine if valve does it
ftfy
because its still a random chance of getting it.
Microtransaction for cosmetics is one thing, you're dropping $20 for a dress. okay, that's stupid but you know what you're getting. With loot boxes you're still being led on with the whole
>well just one more box and you're totally going to get it! its totally 10% chance!
They're neither good nor bad really. Just dollar grabbing by devs. The real problem is stupid shitty parents who refuse to control their moronic children and act surprised when they blow their credit card on dumb shit.
Parents can and always will blame anyone but themselves for anything.
at first they were a harmless side thing, but now they've become the main source of income for games and have set a retarded industry standard for ez money from the normies with no self control
People assume that if the company is investing time in creating and selling cosmetics, that's removed from development of gameplay.
That can even be the case most of the time, but when it is, it's a false assumption that the other way would be all that effort used in gameplay instead.
The choice is not gameplay/cosmetics vs. full gameplay, but gameplay/cosmetic vs. gameplay/nothing (a best) or ever diminished gameplay dev.
Just look at fromsoftware games. Zero microtransactions, but their games remain with many bugs forever.
There is a limit of how much time the team can keep developing a title when it has no monetization after being launch. They need to jump on the next project or close down.
Socialist zoomer faggots have a hard time understanding basics economics and business, no wonder all they do is rage, and seeth and meme their ignoramus frustration.
Companies use them not to make more products but to make more profits, faggot.
You're avoiding the problem. That's effort that should be used on improving the gameplay. Effort being put anywhere but gameplay is an insult to the customers.
While its not taking work away from gameplay designers.
They're less incentivized to make interesting gameplay pulls when they could hire 1 guy to make a hat, and make just as much money as hiring 20 programmers to make a new event.
see
I hardly ever care about bugs, but if I run out of things to do in a game, I stop playing. Playing for cosmetics offers an alternative. See above for more details on how lootboxes hurts that.
We used to be able to get cosmetics and everything else microtransions have for free by playing the game. While some games still let you get the for free they dilute the pool with garbage that noone wants to encourage people to spend money. You retard
They only make profit because ppl want them and buy them, zoomie.
So if you had an IQ higher than -12 you'd realize that your problem is with the player bases, not the companies.
Dumbo.
People don't WANT to buy them, its the only option if they want that thing.
Its fine. People arent paying for a distinct advantage like they would if they were buying a pay to win item.
Because "a lot of money" isn't enough. Companies now want ALL of the money. This shit used to be free and the only people who defend it are 16 year old gacha bootlickers who grew up on Candy Crush.
I dont like it when its a model upgrade like in Overwatch and Dota Inmortals and you feel you have a shitty bootleg toy while people who pay money got the real deal.
At least gacha games let you buy their shitty random boxes with in game earned currency. The biggest problem with lootboxes is there's no f2p option to get them. So you're paying actual cash for garbage.
People can't control themselves and when a cosmetic finally comes around that I want I don't want to have to gamble $300 in order to get it because whales are dropping half their paycheck every friday on it.
Some video games today are a mix of :
-electronic game
-collecting hobby
-casino
If want those who are just pure video-games, just support the companies that make them, and stop crying like a clueless faggot.
>But what if it allows the company to make more money
Because it's only making the fucking publisher more money, not the devs.
Lootboxes of any kind, cosmetic or not, are specifically designed to be addicting. They quite literally hire psychologists to design fancy animations and sounds that trigger the parts of the human brain that deal with addiction.
That's what makes them bad.
I really don't have a problem with cosmetic only loot boxes as long as the cosmetics are just that; cosmetics only. As in, it just changes the character's appearance but doesn't make them OP or alter their stats. It's just a way for people to show other players that they invested money in a F2P game because they wanted to look fashionable or fancy.
If you can't buy the skins you want for a fixed price then it's literally gambling.
Thats not how it works. The more money they make the more money gets funneled to the ceos
Absolutely this.
It’s a scum of the earth tactic. Point is this: there is NO reason a full retail game should have additional microtransactions.
Anything that can be purchased beyond the game should be packaged WITH the game
No AAA studio NEEDS lootboxes to stay afloat.
There's nothing wrong with loot boxes, as long as you can't buy them with real life money. There's wrong with any sort of gambling in games actually, as long as you can't spend real money to fuel it.
Instead of paying $10 for that dumb skin, you're potentially paying $100+ for it.
>if a company makes more money, they'll devote it to games
>they would never line their pockets and tell the customers to piss off
>their costumers are forced to buy their products regardless
Kids want the box to give them object X.
There is only a 2% of object X coming from that box.
This is by design.
>There is only a 2% of object X coming from that box.
More like 0.02%
i want the cosmetics to actually be part of the game as visuals are also part of the game
customization is a big part of certain games
I admire your optimism but despise your naivety
It's some number, and a secret.
You can still do that in some games with lootboxes, like PUBG
This is what I hoped would happen with them. Instead they just make the same games they always make, put more effort to loot boxes, and make larger profits. And now it's standard to expect those sort of profits, so if you don't have microtransactions like that, it's hard to get a game greenlit.
If the game is in China it's not a secret. By law companies have to reveal drop rates of items/loot boxes.
you are paying money for a CHANCE of getting what you want rather than just paying money for the thing you want.
it does not matter if it's cosmetics, it's still a dumb scam that I am shocked it caught on at all.
it's like going to a store and seeing a shirt you want to buy that cost 10 bucks and the store owner telling you that you can't buy it directly at all. you have to pay him 5 bucks to draw a random number that will give you 1 item out of 300 items, ranging from the shirt you want to a shit stained sock.
imagine that stupid scenario and being ok with it.
Thats not what that user said. He said if you can make a profit after getting them then its okay, such as in tf2.
If there were some flashy lights and noises accompanying the reveal of the shit stained stock, people would absolutely go for that
which is infuriating!
how can people be that stupid?
No actual problem with them. Specially if you can get skins for free through grinding (even if there is a very small chance of getting the cool ones).
People will complain about everything though, i clearly remember having friends complaining about having to pay for skins in free-to-play games and trying to argue they were pay-to-wins when the monetization scheme clearly did not impact the gameplay in any way shape or form.
Rewarding the player for giving you extra money, rather than playing the game is bad, and is ALWAYS bad
There's no such thing as cosmetics, everything is content.
What could have been an unlockable reward that was earnable through gameplay is now locked behind shekels.
Publishers are already massively overpaid as-is, as they basically do nothing, not to mention the innumerable problems with copyright law at the moment.
The money is not used for anything productive, and it is an experience that negatively effects the end user, for no reason.
The financial well-being of a game's publisher, and a publisher's investors is so irrelevant that if they were out on the street starving, literally nothing about video games would change, at all.
Go ahead, justify it, without mentioning that you need more yachts, scum.
It's worse when they claim that you can "Totally earn it through play!". But it takes 40 hours of grinding to get that item, or worse. 40 hours of grinding to get the LOOTBOX
It's sad that we have to argue in favor of spending real money for a skin, when it used to be attainable by playing the game
I too, love the exploitation of children, and by extension, the mentally disabled
Nothing if they can be sold/traded and the game is totally F2P.
Fee2Play isn't ok. Don't charge me $60 and then mtx.
>It's fine if you can sell the items for 3 cents afterwards, Valve gets 2 of those cents btw
Lootboxes for valve are literally double dipping in revenue since they get such a big cut on the market transactions