But muh multiple starting paths! (that all lead to doing the same exact things)

>but muh multiple starting paths! (that all lead to doing the same exact things)
>but muh connected world (that I didn't even think about until someone told me)
>but muh unique and original game! (that was a shittier version of demon souls without any of the interesting levels or designs)
>but muh lore! (v-vatti said it so I knew it the whole time!)
Is there a more cringe worthy fanbase than DS1fags? Literally latching on to the worst game in the series

and they're so predictable, I can already predict they're going to call be a DS2fag

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Yeah Demon’s Souls was way better in retrospect.

BB>DS3>SEK>The rest

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Vaati was a nobody in the DaS community until quite late.

But the game is fun.

I started with Des.
From has only been getting better as time goes by

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DS1 isn't the worst game in the series. DS2 and DS3 are worse. But I do remember being quite disappointed when I played DS1 after DeS. Even if it did some things better and has more weapons and more bosses and a bigger world, it had lost a lot of what made DeS great.

The moment they started advertising DS1 with the slogan "Prepare to die", I should have realized they were headed in the wrong direction.

dark souls 3 and bloodborne have connected worlds that is why people will call you a ds2 fag you ds2 fag

As a 27 year old boomer who started with DS1, I agree with him.

It really was.
>first of the game means its the only one that took the risks of being difficult and having a different way of giving you lore
>interesting mechanics that actually changed the world allowing for real variety
>can actually start with any branch first
>actually had fun pvp weapons
basically everything people claim ds1 did better, DeS did 10x better, and first.

DS3 had the best DS gameplay, and the most balanced overall. It was actually fun going different builds in DS3. DS2 was bad, but it's gameplay was an improvement over 1, and some of the boss fights were actually interesting. DS2 felt much more like its own game that was trying to do its own thing.
DS1 felt like a knock off DeS, and DS3 was a knock off DS1, but I give DS3 the excuse of being a conclusion to the series. DS1 just felt like it was trying to be DeS but "BETTER" and it fell flat.

>2 and 3 were worse
Bruh

t. zoomer

>new game bad old game good, do I fit in yet?

Beautifully said user

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>DS3 had the best DS gameplay
DS3 has great gameplay for people who happen to like to play the way DS3 is meant to be played as it forces you to play a certain way. Rolling is overpowered and shields are shit. All the bosses have infinite stamina and the only sensible way to fight them is by spamming circle through every attack.

DS2 did the same thing but in the opposite way. Rolling was shit and the attacks of almost all bosses could be easily blocked with a shield, so it only made sense to turtle.

DeS and DS1 could be played in different ways.

>sekiro
kys dumb weeaboo cringelord you'll never wow your japanese waifu with your imagined ninja skills

>muh muh muh
What a garbage "argument".

DeS has a metric shitton of things wrong with it, they just never get covered because it's the much less popular game.
If Dragon God was put into a Dark Souls game, people would call that game the worst in the franchise.

While I love ds1 as much as the next guy, a lot of this stuff is true.
>Multiple starting paths
Not really. Either go to undead parish unless you want to do a suicide run to get the gravelord sword first which doesn't require beating any bosses on the way.
>Connected world
Ok the connected world part is fine for the most part, it's neat how a lot of the world flows together somewhat well. Only exceptions being the really long tube to get to the parish that's there for no reason except for being a really long tube to get to the parish.
And the crystal cave connected to darkroot was kinda jarring but whatever I guess.
>Unique game
I suck at game analysis so sure. Whatever floats your boat I guess.
>Lore
Unless you want to read the descriptions of god knows how many items, there is no story which is either good or bad depending on how you look at it.
As far as I know, there's no explanation for why you fight the optional bosses like moonlight butterfly. What's it's lore? It's not part of the bell or the lord souls so why is it there other than to stall for playtime.

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das1 is the most like demon's souls thus it is second best.

Rolling is the best way to avoid damage in DS2. That's why the first piece of advice for DS2 you'll get is always level ADP.

Dark Souls 1 was the only that allowed a significantly different playstyle with standing poise, but that caused all sorts of balancing problems, hence it was abandoned in every game they made after it.

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the original dark souls isn't even that old (like 8 years), so it doesn't even qualify as a boomer game. are you fucking retarded or something?

Every game has had its token "puzzle boss"
>bed of chaos
>chariot
>dragon shrine

You people are frustrating to talk to because you don't want to be persuaded. You just want to bitch about things. Why did you even make this topic? Anything I could say, you're just going to say no. That's the entire thread. "I don't like thing because x." "But x is good because y." "No."
What do you want out of Dark Souls?

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have sex

But Dragon God is literally the same thing as Bed of Chaos.

The good thing about DeS was that all the bosses were like riddles. Once you've figured out how to beat them, they're easy, but the fun was trying to figure out how to beat them. The DS series broke with that and simply started making the bosses harder and more similar. They weren't unique anymore. Every boss felt like a copy of a different boss.

Because Blocking was stupid as shit
>get havel shield
>lol stand and hold l1 til its safe
>some small ass stick is blocking giant tail sweeps from a dragon like its nothing

>Only parish or graveyard
Go through New Londo and get into the Valley of Drakes, with or without the Master Key, to go do Blighttown first sometime. Or maybe just go straight for Moonlight Butterfly, and sneak your way into the parish from there. You're in the middle of everything you can do at the start.

What level should you get ADP to?
First time playing ds2, and having double iframes with level 20 (I think) adp is a godsend. But how far does it stretch? If I level it up again I get no agility, not even in the decimal places.
I hear that 110 is the goal to shoot for, so is there another stat to level for agility once adp hits 20?
Maybe it does grow past 20, but I don't want to experiment since I really need to start pumping souls into end so I can swing more than twice before being left with a single roll to defend myself with.

Oh, so you always look up advice before playing a Souls game? When you go into DS2 blind, you don't know about ADP. Most people playing DS2 for the first time will end up turtling.

DeS allowed different playstyles too, hence why DeS and DS1 are better than DS2 and DS3 in my book.

No, turtling is stupid as shit.

Equipping a small shield and blocking only certain attacks and rolling through other attacks was a viable tactic in DeS and DS1.

It is in DS3 and DS2, ironically contradicting what you just said.
>DS3
>"infinite spam attacks"
this should encourage selective blocking

>DS1/2
>can just stand there with a greatshield and block everything until you have time to swing

99 agility is the most common breakpoint, for 12 iframes, going to 100 also gives you 7 iframes on your backstep. How much adp you'll level depends on your build, you get most of your agility from adp, but also a small amount from attunement.

DeS is the same as DS2 and DS3. DS1 is the outlier here.

Just played the remaster and I do have to say it's a LOT jankier than I remember. I still love the game, but it was a little tough to go back to. You can argue about the lore and level design, but one thing for sure is that Bloodborne, DS2 and DS3 play a lot better than the first one.

>but muh multiple starting paths! (that all lead to doing the same exact things)
You could say this about literally any non-linear game. The order in which you choose to challenge the bosses will change your experience of them and their areas as you'll be at different degrees of strength. You'll also find different equipment and boss soul weapons which again can alter your experience. On top of all that the order in which you do things will effect the game's ending. This is a non-argument.
>but muh connected world (that I didn't even think about until someone told me)
You being too much of a brainlet to think about the level design without somebody telling you about it does not detract from it's objective quality. Stop being a retard, retard.
>but muh unique and original game! (that was a shittier version of demon souls without any of the interesting levels or designs)
Everyone knows Demons Souls is the clunkier, half-baked yet still charming younger sibling of DaS that nobody played, most likely including you because you even got it's fucking name wrong.
>but muh lore! (v-vatti said it so I knew it the whole time!)
The "lore" and the way it's delivered is not a selling point, it's just Miyazaki's method of keeping things vague, which is a key point in establishing the game's atmosphere. Only faggots like Vaati go off the deep end with it.
DaS1 has aged better than every other entry in the series. For all it's flaws it's still a gem and is the best game of all of them. I'm not going to call you a DaS2 fag, I'm going to call you a retarded, contrarian, faggoty, retarded retard with shitty opinions.
Also for the record, go ahead and tell us which Souls game is the best in the series.

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Why would I selectively block infinite spam attacks when I can infinitely spam rolls? All DS3 encourages is rolling, rolling, rolling.

I beat Nameless King today. It wasn't that hard, but it felt more like a rhythm game than a Souls game.

>spam rolls
>i-its like a rythm game!
the funniest part is you can't even keep your arguments straight for 1 post.

but then again, it took you 3 years to kill the nameless king.

>(that I didn't even think about until someone told me)
What a retard

Oh, come on, don't act like most bosses in DS3 aren't like a rhythm game. And yes, you can spam rolls and be fine most of the time. It's a rhythm game where you're allowed to spam the input. Wow, such great gameplay. At least, in the previous Souls games, you had to be strategic with your 3 rolls before your stamina is empty.

>b-but it was harder in ds1!
not really, especially since everything just had a 1 combo attack that if you got hit by you just spam roll backwards to save yourself.

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rolls cost almost nothing in demon's souls and bloodborne

I didn't say it was harder. See, this is the problem with the later DS games. They were trying so hard to make the games "harder" that they turned them into rhythm games where you have to press circle at the right time.

>stand there with a piece of wood
>block a dragon's tail swiping at you
>takes less energy than just stepping backwards
>THIS IS GUD GAME DESIGN
yikes

>but its harder! and its a rhythm game now! because he hits more than once at a time!

honestly, git gud. the vast majority of bosses you only need to dodge once if you're doing it right. Outside of the dancer you should never be "spamming rolls" unless you're bad and trying to roll backwards.

>blocking giant tail sweeps from a dragon
>block a dragon's tail swiping at you

Which boss are you talking about?

>who is seeth
>who is gaping dragon
I mean given, seeth is more like tentacles than a tail, but still. the best weapon in the game is a literal dragon's tail.

Yeah, no, many of the bigger bosses have these dumb attacks where they fly across the whole fucking room and fling themselves at you while wailing with their limbs and you're given no indication when the attack is hitting you and what part of it. That blind dragon, whatever his name was, was a prime example of that..

So you're mad about one weapon being overpowered?

>best
>that means its overpowered
LOL
And the point was the shields btfo out of the actual dragon. DS1 brainlet.

>using havel shield

You're complaining about blocking after making a build that specializes in blocking? Most normal builds can't use havel shield even if they wanted to unless you're way too overleveled.

>blocking
>in DS3
lmao

>lol stand and hold l1 til its safe
Are you out of your mind? You had stamina in ds1 unlike in ds3

>>but muh connected world (that I didn't even think about until someone told me)
Literal brain damage

uuuuuuuuuuuuuuuuuuuuuggggggggggggggghhhhhhhh

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>dsbabs crying that DS3 is too hard and they actually need to dodge attacks
you literally cannot make this shit up.

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1 > 3 > 2

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DS3 is trash

1 was the best because it was the hardest due to the limited nature of healing. Every other Souls game made it way to casual outside of DeS which I consider it's own thing but you could still grind for items to make it easier

>outside of DeS which I consider it's own thing but you could still grind for items to make it easier
I still have no idea how anyone did this. My first playthrough of DeS I basically had no healing items the entire time and it was the absolute worst thing in the world.

Most people did a grass marathon in the castle.

Bloodborne did it best. You had limited healing and you could run out of healing items if you used too many.

By resetting all your healing items at a bonfire, the Souls games made bosses almost trivial since you had unlimited retries once you'd made it to the bonfire next to the boss. There was no risk of running out of healing items.

grinding for healing items is not fun

Any form of punishment is better than having absolutely no consequences for needing 100 tries to beat a boss.

>needing to grind at all in Bloodborne

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limited nature of healing?
>what is 99 humanity and 99 twin humanities