Before the Steam Sale ends, I want some nice space games. Any gems out there? Is Everspace any good...

Before the Steam Sale ends, I want some nice space games. Any gems out there? Is Everspace any good? Pic slightly related I guess.

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That pic is most similar to Sunless Skies.

Just pirate Freelancer

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Freelancer is on the list. Believe me. Looking for others though.

Duskers
Objects in Space

Is Everspace actually good? What’s the catch? No one talks about it, and the price is too good.

That's what I fucking want to know. It seems good on paper, but no one ever says shit.

Freelancer
Freespace 2
Homeworld

Everspace is awesome, excellent balance between comfy exploration and nail-biting dogfights. I also appreciated the variety of camera angles. My only gripe is that it gets kinda repetitive after a certain point. Turning up the difficulty helped keep it interesting up to the endgame, but it has like no replayability,

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Is Underspace any good?

>but it has like no replayability
Isn't it a roguelite? You know, a genre built on replayability.

All the battles are the same bullet sponges.

From what I played of the demo It's very janky, doesn't look very good and Trainwiz cranked the goofiness from Yea Forumslancer up to 11.
I feel like he really needs to go back and play the game he's cloning and see what made it so great to play. Because Underspace doesn't hit those notes, at least for me.

I bought it on the sale and spent a few hours with it so far, I think it's fun. The combat is brutal and really makes you pick your fights.

Feels like a worth successor to FL.

Is the expansion worth it?

Janky how?

Yes, and they make you play it over and over to get the true ending, but after that its got nothing left. I guess what my real gripe is that everything except the main quest bored me goal-wise. It was "mostly"fetch quests except for that awesome wormhole one. Its a minor gripe but it still counts.
oh yeah this too, real basic enemy types until post-game, then its get a little bit spicier but I never felt like I had to shake things up in terms of actual combat style or weapon selection. Some enemies had stupid amounts of health. it was either use arc-9000 (basically just a skip-fight button), sit there fighting it for half an hour, or flee and miss the loot.

>Is the expansion worth it?
Yes, even if you hate all the rest of the quests, I can almost guarantee you will love Karlie's questline.

Everspace is pretty awesome. Worth the price

Stellaris? Heard that talked about here awhile back. Can't remember if it was positive or not.

I was under the impression that was more an RTS

>Janky how?
Lot's of small things as far as the actual gameplay is concerned like making course adjustments by holding the left mouse button having a delay, thrusting while having physics suspended (engine kill in Freelancer) having some weird behaviour or docking to Lane Lines freaking out the auto pilot 50% of the time. Docking in general feels wonky because the camera is locked directly behind the ship with very little smoothing. I'd recommend playing it yourself to see these.
The audio is all over the place. Radio chatter sounds like a fucking voice chat, hit sounds when shields are down are CLANG tier, some sound effects are ear-piercingly high-pitched and 3D sound seems largely nonexistant.
The combat is also quite dull to look at because the dynamic camera from Freelancer is absent. The ship is just in the middle of the screen as I said earlier. Definitely takes away from the game feel even though it's just a visual thing.

I got 200ish hours out of it, then paradox decided to change how everything worked and I didn't feel like re-learning how to play. It was good while I knew what I was doing though. Lots of events had comedic references to IRL stuff so that was fun to catch the first time around, not as much the 8th time though.

Star Wolves 1 and 3 (ignore 2 completely)
Nexus The Jupiter Incident
Homeworld
X3 Terran Conflict
Freespace
Freelancer
I-War (Independence War)
Distant Worlds and other 4X stuff
Avorion
Battlefield Gothic
Empyrion

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just don't buy stellaris, it's shit

see stellaris is a grand strategy game like EU IV. nothing RTS about it.

the changes they made actually improved the game but it's down to turd polishing at this point. the game is just so overwhelmingly complicated and there's no point in actually trying to do anything fun because the AI will slaughter you every time after it gets the snowball of death rolling.

I have like 12 hours in it and have been playing it every week since I got it. Im not using wikis or anything so I'm getting my shit pushed in. It's fun though and the environments are beautiful in vr.

Some of the stuff you described existed in FL, like the mouse delay when not in freeflight, and suspended physics behaves More or less the same, the only key difference is you don’t lose speed. Also the camera is dynamic, it just follows the ship much closer.
A lot of these I’m tweaking though, with patch 1.3 the input delay will be a setting under options, and the camera will have several modes though that’s a WIP, and audio is all still being balanced, especially hull hit sounds. I don’t like the current ones but it’s hard to find suitable replacements.

Is the exploring worth it in a roguelike?

>like the mouse delay when not in freeflight
I've never had that issue. The moment I press the left mouse button the ship follows the cursor. In the demo it takes a second.

>Also the camera is dynamic, it just follows the ship much closer
What I mean by dynamic is how the player sip moves all over the screen. pic related is a good example. Your demo doesn't have that. The ship just stays in the center at all times.

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It did exist in Freelancer, but like I said it’s a setting now, so you can tweak it to your liking.
And I understand what you mean in terms of a dynamic camera, but the camera in Underspace still lags and isn’t welded to the ship, it’s following threshold is just much lower. Some people like it, some don’t, that’s why the camera system in your pic is going to be integrated as a setting.

For comparison your camera is more like this. It's just a visual thing and I'm sure it might be necessary because of the added roll but it definitely does affect game feel.

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Nah, roll is irrelevant, Freelancer had unused roll keys.

I just feel like manual rolling would feel a bit awkward with the ship going all over the place like that. Haven't tried it though. Might be just fine.
Good to hear that you're planning to add options though.

The fuel system more or less requires you to explore at least at bit in almost every sector until you get enough points to upgrade the fuel tanks. If you mean is the loot worth the exploration then imo yes, but mostly because some of the weapons and modifiers I prefer have numerous or rare crafting requirements.Oh also you're gonna have to explore to get the schematics for the weapons you want in the first place. So I guess exploration is kind of important to the game as a whole.

I like options.

I can't even comprehend being so fucking stupid that the Stellaris AI 'slaughters you every time'.

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Starsector is great although the dev is so fucking slow at updating it the game has enough content to justify the price and a (relatively) large mod scene. For an idea of the gameplay, people often call it mount and blade in space.

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is there a story or a goal at all

I don't see any roll keys in the options menu

is avorion on sale? I spent a good bit of time on that.

You have to use a patch to reactivate them.

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