Why was it so fucking hard?

Why was it so fucking hard?

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High mob density.
A chore to get into, doubly so as horde without the teleport.
Easy to get lost in.
There was always a hunter that ALWAYS refused to dismiss their pet and ended up aggroing half the instance.

I can't wait to see people bitch about getting in to ST/BFD/BRD all over again though. People have gotten too spoiled and having to actually walk everywhere and pay attention to where you're going is gonna be novel.

it's not, there's like 1 hard pull, the 2x dark irons + sentry + nullifier

I barely ran it as a horde player,so I can't comment to much but:
1.Weird non linear design,I always found it to be very confusing
2.Many mobs are immune to a lot of stuff
3.Many mobs and bosses have difficult "mechanics" like mines or spell reflect
4.It is very easy to fuck up and pull up a lot of adds

>There was always a hunter that ALWAYS refused to dismiss their pet and ended up aggroing half the instance.

Reminder to never invite any braindead hunterniggers for this reason alone. Don't forget turning off growl

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It was just long

BRD and Sunken Temple on the other hand...

MAYBE IF THE FUCKING LAST BOSS WASNT 10 LEVELS ABOVE THE DUNGEON AVERAGE MOB LEVEL

>There was always a hunter that ALWAYS refused to dismiss their pet and ended up aggroing half the instance.
This is literally the only reason. There are 2 jumps where people always fuck up either with pets or jumping into extra packs or something. It doesn't help that the whole party is at

I once had a near wipe on him and watched a priest solo him by running around and spamming their dot. I tried to replicate it as a Warlock but my group just asked "What the fuck are you doing you fucking retard?" as I died.

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