This is the third time I'm playing this now, and I've tried, I've really tried, but for the life of me, I can't understand the meme of "weapons break too fast." I fight every enemy I see, I've expanded my inventory as much as I can, and don't even use any Mighty food most of the time, and I still get more weapons than I can even hold constantly. How the fuck can you have trouble with durability?Are you fuckers just shit at the game?
This is the third time I'm playing this now, and I've tried, I've really tried, but for the life of me...
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That's literally part of the problem. I feel like I have to pick up every single weapon I see because none of the ones I have are going to last more than one or two fights.
And that's a problem why?
If the combat of a game is based around your weapons breaking, it's a shit game
If weak mobs start attacking you, you're better off just ignoring them because you'll never get more out of them than you spent smacking them
It never feels exciting finding a cool weapon out there in the world because it's just going to break anyway
>you're better off just ignoring them because you'll never get more out of them than you spent smacking them
This is objectively wrong and I've been fighting every enemy I've seen.
They haven't played the game, they just need a reason to hate it so they mindlessly parrot what Sterling told them.
Because its tedious and boring. I'd rather just have one sword and use it for the whole game with fixed damage like the old games. I hate this rpg nerd shit being shoved into zelda lately. I don't want armor or 50 different swords. I just want one sword, one outfit and one shield. Then my various gadgets such as hookshot and bow.
It isn't tedious or boring to me. This is basic resource management, you're being a brainlet for wanting to simplify it.
People like to hoard a few more powerful weapons and cry when they have to use the more basic shit. So, attachment issues.
>This is objectively wrong
The ten bone clubs you get are not worth the lynel sword you spent getting them
>Have to use weaker weapons against weaker foes for sake of effiency
You don't see a problem with this?
That's not all you get dumbass and if you're using clubs against a Lynel and without mighty food, you're definitely shit at the game.
It’s tedious and boring. You’re retarded. Kys
Its busy work which I hate.
just grow up and actually use your fucking flameswords for once
Is this your first video game? Ever played RE4? You aren't using a fucking rocket launcher for every enemy.
Not to me, teenager. Not an argument.
Doesn't feel like busy work to me. It feels like playing a game like all the others. Yea Forums was full of shit once again.
That's because you're intentionally missing the criticisms people have with durability and attacking an easy strawman instead.
It's not a strawman.
Because we don't want to use stupid low tier clubs, we want to fight with good weapons that feel good to use. The problem is even magnitudes worse in master mode, since the default difficulty is piss easy. After a while i rushed the master sword and never looked back.
>we don't want to use stupid low tier clubs,
Then get better weapons, brainlet?
Different tastes for different folks I suppose. I'd much prefer Zelda as a straight up action game with puzzle solving with zero rpg elements whatsoever.
I respect that.
Can always get more ammo for your guns.
They've just been spoiled by modern games. They want to be treated like babies.
It is absolutely a strawman because not having enough weapons has never been the problem people have with it.
What's the functional difference? If we make bokoblins drop "Traveler's Spirit" you can use to fuel a 1-handed sword how does the gameplay change?
I don't dislike the durability; but, the near instant breaking is immersion breaking for everything other than branches and rusty swords/halberds. Also the associated inventory management is a minor hassle.
Better weapons that will last a fight in master mode? kys retard.
The management of the weapon inventory every 30 seconds is fucking horrible and cannot be defended
you can kill a gold lynel without degrading your weapon a single hit, and with a shit bow
you do need a weapon with good damage though like one with 72 damage at least
Because people are whiners and cried when the first goblin killed them because their stick broke
Weapon durability in general was never defended until BOTW, and it kills me inside.
Also, my biggest gripe is that Master Sword and shield also has durability, and that crossed the line. Fuck you OP
Its actually very realistic to have weapons break fairly quickly like that. Slam a relatively thin piece of metal at hard stuff over and over (metal and bone) and think how long that would take to break.
Personal gripe is that there were enemies that required more than one weapon to kill. That's stupid.
And maybe it was to make it more cinematic or epic or whatever, but after the 69th lynel or major test of strength, it becomes pretty cookie cutter and I don't want to burn through weapons just to kill one turd.
And yes, I know they drop multiple weapons as replacements.
>w-weapon durability isn't a bad mechanic!
>j-just use mighty food or this other tedious shit to bypass it tho'
retards in full denial.
Actually it was. Weapon durability was great in dead rising too.
You are using a strawman. People who complain about durability aren’t complaining that they run out of weapons. The problem is that weapons break too fast so you annoyingly have to keep switching.
For me it's not that they break too fast, it's that the system is shit in the long-term.
>start out having to scrounge for resources but eventually get overwhelmed with weapons
>UI is godawful so managing your inventory is tedious (especially when opening chests with weapons, the fuck were they thinking?)
>since every weapon (sans one) is finite, there's never truly any "progression" in power
>the one exception is the Master Sword, which was ruined to fit the durability system with a shitty energy meter (remember how powerful it made you feel in previous games)
that's because you can make them again and even extend their durability.
I know you can extend their durability by holding books but I don't remember being able to make weapons in dead rising and I played that game a lot.
the only time weapon durability isn't shit is when you can repair your items with shit you can find in the overworld, either different copies of the same item or bits of scrap metal. I don't know if that's how BotW does it, I've never played it
there aren't though. if an enemy is taking more than one weapon to kill it's because your weapon is too weak to handle that enemy. Aside from maybe Gold Lionels there isn't any enemy that requires more than one appropriately tiered weapon to kill.
>There's no progression in power
Nice to show you didn't play the game bud. You get extremely broken powers after beating each divine beast. The first one most people do revives you whenever you die. When you have all 4 you're basically a God.
in BOTW you can't repair besides a very few weapons, and even those weapons aren't worth the price to repair since they're shit. You have to constantly replace your weapons and this is somehow defended because PERFECT GAME IT IS LITERALLY FLAWLESS!
Its an intentional system so that the difficulty adjusts to your strength no matter where you go. If you go somewhere stronger you will be using stronger weapons so you can compete, if you go to a weaker area you will have weaker weapons so there is an actual challenge. It facilitates playing the game the way YOU want.
>PERFECT GAME IT IS LITERALLY FLAWLESS!
arguing like this is why people "defend" the shit you are complaining about.
I personally think the weapon system in BotW was fine, but could definitely be improved, so when i see someone go "IT'S SHIT, IT'S IMPOSSIBLE TO ENJOY THIS GAME HOLY SHIT I HATE THIS FUCKING SYSTEM SO MUCH HOW CAN ANYONE ENJOY LIVING IN A WORLD WITH THIS WEAPON SYSTEM, IT'S AN ABOMINATION AND AN AFRONT TO GOD HOW BAD THIS WEAPON SYSTEM IS" I'm going to try to refute that because that's a bunch of hyperbolic dreck and is outright wrong.
We may even agree about some points on the weapon system, like how not having a way to repair weapons is a mistake, and how there should be a weapon crafting shop somewhere in the world, but we'll never know since people can't seem to understand how something can be flawed and still be great.
What you stated isn't a flaw. If you need to repair, you're shit at the game.
I'm still mad that I can't even discuss the issues about this game without being called SNOY. I'm on my second run on BOTW and the weapon system still irks me along with that garbage collectibles that clutters the map like ubisoft games
>limited ammo
survival horror masterpiece
>breakable weapons
SHIT GAME
make up your mind
Its because the people criticizing it are completely unreasonable. Instead of saying "I didn't personally enjoy the weapon degradation system because i want to focus on one type of weapon" people say "what a shit fucking game your weapons break wow unplayable" so of course people don't treat your argument with respect. Nintendo has many master game designers, obviously they included weapon durability for a reason. You personally may not think the positives are worth the negatives but that's a matter of opinion not fact.
I mean in terms of weaponry.
And there's only one power that's actually offensive, the augmented spin attack.
When I mean a progression in power I mean like the Master Sword in previous games, it literally makes you permanently stronger. There's also the White/Magic Sword in LoZ, etc. A simple damage boost is way more satisfying than the loosey goosey durability + enemy scaling in BotW.
>just make ocarina again
By the way there’s been RPG elements in many games in the series it’s nothing new
Sure, except the beginning of the game and eventide is the only time combat and durability is remotely enjoyable.
Have you played REmake or RE2make? Don't insult Capcom by pretending that BotW is even CLOSE to their level in terms of craft.
I don't have trouble with it. I just don't like it. It's an incredibly un-satisfying feeling to see my weapon break and to be forced to use weapons I fucking hate all the time because the situation demands it. It's not fun to me.
The master sword does make you permanently stronger in this game. It's an absurdly powerful weapon in the context of the game, particularly in divine beasts and hyrule castle.
Spice up your fights and throw more weapons nigga
Some of the best fights I've seen are early game, in the starting area, when bokoblins are still a threat and you start needing to dash to weapons mid fight
>Nintendo has many master game designers
lmao
You realize those same people made Skyward Sword right? Would you defend every design decision made in that game?
The weapons and armor aren't meant to make you stronger. They are meant to make you comfier while you play dress up and cook dinner.
Zelda isn't Resident Evil, you dumbass.
And this is a completely legitimate argument, unlike people who try to suggest it destroys the gameplay. It's 100% fine to not enjoy a game mechanic even if it's implemented well for a reason.
SS suffered the same issue of the DS games, the gimmick being made a higher priority than the enjoyment the game brings
This.
I don't like it when shield surfing/Stasis depletes durability, but other than that it's good. People are mad because it breaks the mold of MMO upgrade skill tree faggotry.
>It’s tedious and boring. You’re retarded. Kys
But somehow
>I'd rather just have one sword and use it for the whole game
isn't more tedious and boring
Please evacuate the forum, you don't belong here
Except it's undermined by the terrible energy meter.
>inb4 muh balance
BotW's balance is LAUGHABLE.
No wonder I hate this game then. It's just a dress up cooking simulator instead of a proper Zelda game.
Preach
I personally think skyward sword was rushed, that's an entirely different issue. I also think Nintendos executives forced them to add a bunch of motion control gimmicks to push their new controller.
>wow the master sword only cheats me through 70% of a divine beast instead of 100%!
>Oh look another enemy
>I've got this cool as shit weapon but if I use it I will hinder myself for a stronger enemy
>Oh what the hell I take the risk
>Oh look a strong enemy
>Shit my best weapon broke
>What a waste of time, got to run away now
>Oh look another cool as shit weapon
>Oh look a mob is in front of me, best run away to save weapon durability
>Oh look a mob is in front of me, best run away to save weapon durability
>Oh look a mob is in front of me, best run away to save weapon durability
>Oh look a mob is in front of me, best run away to save weapon durability
>Man it's getting boring running away from enemies when I want to fight them but durability discourages me from engaging with them
>This game fucking sucks.
You could say the same thing about the design choices of BotW.
If SS was rushed, BotW was also definitely rushed.
>make them again
???
>Its because the people criticizing it are completely unreasonable
Pretty much this.
I like the game, but it has some big flaws, mainly story/script. But you can't even mention the game without being bombarded with spergs that didn't make it off the starting island because their boko spear broke and they ragequit.
what's mighty food?
Maybe they should have actually balanced their content then.
The Master Sword in every previous game is designed around a two act structure.
>goes to hyrule castle after the plateau
>get a 70 damage royal guard sword
>keep it for the entire game thanks to repairing
nice game design bro
BotW was the opposite of rushed, it was delayed by years.
>it's implemented well
In your opinion. The people who defend BotW don't seem to understand that criticism is every bit as valid as their praise. It's all a matter of opinion. One does not supersede the other.
The rpg stuff and collection is fine. I just don't like going into one of the shrines, and being worried about breaking my weapon trying to solve the puzzle, and then have to leave to find another. Expendable weapons are even okay so long as they serves a purpose. It's much rather have degrading durability that needs to be fixed or sharpened every so often. Plenty of other games achieve this just fine. Does it render the game unplayable, certainly not. It's still fun even. It's just a rough spot, in an otherwise really fantastic game.
>keep it for the entire game thanks to repairing
Repairing? Please explain.
Perhaps you have a knack for managing and maintaining limited resources. There are quite a few out there who just can't be assed to do that. In this game, you can very easily fall into a cycle of "grind, splurge, grind, splurge".
Either you are unbothered by such things, or you are actually an economist at heart.
Why is that the favorite strawman for people defending the durability system? Where are all these people saying they couldn't find enough weapons to fight and they got their asses kicked simply because their weapon broke? How about all of you actually address the criticisms people are making, rather than conjuring up flimsy ones of your own in an attempt to look right?
>"You could say the same thing about the design choices of BotW."
>doesn't elaborate
Did Twitter teach you that empty idiotic "zingers" always win arguments?
>resource management
>when resources are unlimited and so frequent that you'll never run out, as stated by yourself
It's just tedious. The game would have been better if weapons never broke and you only lost them by dropping/throwing them.
This, micromanagement of inventory doesn't appeal to a lot of people.
Legitimate flaws to BotW
>enemy variety
>boss variety
>snow area is a little undeveloped
>beach area is a little undeveloped
>lack of meaningful NPCs
>no large caves
>no magic
>shrines only have one aesthetic
>divine beasts could be longer
Nonsensical whining people make
>weapon durability
>rain preventing climbing
>"useless collectables everywhere"
>too easy
>no progression
>no real rewards
>"everywhere looks the same muh grass"
If your complaints are about the latter And not the former you're a shitposters who never played the game.
I actually think weapon durability is pretty fun, it makes me feel like I’m getting full use out of the weapons before I need to pick up another. Hope it returns in BOTW2
Retard complain that it's tedious and yet they want a system where they stop what they're doing and run back and forth to town to repair their shit. As opposed to the system where you keep earning ammunition from enemies and the momentum is kept.
What dumb fucking niggers you people are.
Based
>yet they want a system where they stop what they're doing and run back and forth to town to repair their shit
Yean, no, pretty sure nobody wants it like that, and there are a plethora of ways to easily avoid it being as shitty as you're trying to make it sound, but I'm sure you don't care.
>weapon durability
>nonsensical
Go fuck yourself. Master Sword shouldn't fucking break
It doesn't break user
I like how it forces you to mix things up in the middle of a fight. I hope they add a couple more weapon types or elements.
Only thing I'd add is the in-combat camera and mobility feeling off when compared to the out-of-combat equivalents, but I think you got it.
The tree literally explains why it does that the second you get it. It's for fighting ganon not grinding through generic mobs. What does it even matter? By the time you get the master sword you're most likely about to finish the game anyway because you need to have most likely finished all 4 divine beasts.
.t virgin with attachment issues
>How about all of you actually address the criticisms people are making, rather than conjuring up flimsy ones of your own in an attempt to look right?
There is no criticism, it's plain wrong. You have to do something horribly wrong or smash your weapons into trees in order to run out of weapons.
>use it a wee bit
>lmao out of charge
it still has durability. It's not even a "balance" reason when you can just get OP-tier guardian weapons from major test shrines and use those with ancient set to melt everything until master sword recharges. it's just tedium
This is the same sword that is known to be the powerful of all, yet they fucking nerfed it in BOTW to cater the durability system. Fuck anyone that is ok with this and I hope BOTW2 ditches this shit
Because they have RPG Hoarding syndrome and can’t use “much precious weapons” because they are scared it’ll break. Once you realize cool weapons don’t matter and use em whenever you have a lot more fun. Being scared they will break is for cucks.
How is it tedious and boring when you are picking up all the other loot anyway? Oh you want every Zelda to be exactly like OoT. I get it you’re retarded.
Game would've been more interesting if you could carry like 3 weapons, 3 bows, and 3 shields but shit that's not wooden/rusted/ancient couldn't break
Dude, just emulate it and run the hack that lets you disable item durability.
Knight weapons feel fucking amazing in the early game. It wouldn't be able to be like that if there wasn't durability.
>take the joke durability system from OOT
>make it a feature in BOTW
>fanboys defend it
It's pottery
How is it tedious and boring? Do you actually spend time trying to figure out what weapon to use when? That’s pathetic.
>he actually runs out of weapons in botw
How? Git gud.
This. consolebabs have to justify shitty flaws while PChads can enhance their game to their extent
You realize tedious doesn’t mean “thing I don’t like”
Zoomers are just allergic to resource management and consumables for some reason. Even when the game explicitly teaches you that it'll replenish your stuff.
That's a copout and has never happened or been hinted at in any other games.
The fact it still breaks even though you've basically already finished the game to get it just adds to the retardation
The weapon durability in BotW is almost functionally just an ammo system. I've been saying this since the game leaked a week or so before release, you fucking autists
I would like it if the Master sword never needed to recharge and be out of commission? But perhaps instead it would drop to a 15 attack power for ten minutes or whatever and then back up. This would honestly solve a lot of issues for me and wouldn't make the other weapons I find around the map useless. What do you think?
They also think the point of the game is to ethnically cleanse Hyrule of monsters.
The hylian shield literally lasts for 60 or 70 hours of gameplay and the master sword regenerates very quickly.
It's not interesting or challenging, just an unnecessary chore. I can't think of 1 (one) game where a durability system was actually engaging and improved the game. BOTW would have been far better off having stamina management with no weapon micromanaging.
Again, nobody is complaining about running out of weapons, why do act like that's the a criticism, let alone the only criticism? It's a massive strawman.
Resource management requires a tiny bit of thinking so of course it’s not appealing to the retards here.
I want my adventures to... actually feel like an adventure. To think about how to get out of certain situations based on the resources I have at the time. Retards here just want to plow through the game with their master sword like every other Zelda.
Ammo and shooting is more dependent on player skill tho. If i hit all headshots in a game with limited ammo, ill have ammo to spare. Botw just has set values for damage and health, so theres no smart play when attacking with weapons, other than use things other than weapons.
Point by point.
>You're constantly searching for weapons anyway, and since nearly every location is full to bursting with them, it doesn't matter either way
>fine
>Incorrect. You find more powerful weapons with better affixes as you play. The 4 weapon tiers gradually increase in strength and get more common as you complete the game. In addition, the champion weapons are infinitely renewable.
>It becomes very powerful and nigh unbreakable when fighting bosses, guardians, etc. And you can take on a challenge to power it up forever anyway, so who cares?
I used my strongest weapons all the time. It just felt like a waste of time to have them break because i'd usually get replacements of equal or greater power long before I run out.
Making me constantly access the inventory was just annoying, especially whenever I had a cluttered inventory full of weaker weapons that I needed to drop.
Why does every game need shoehorned survival elements now? Poorly implemented ones at that.
>no smart play when attacking with weapons, other than use things other than weapons
Why doesn't avoiding combat like that count?
Holy shit play the game he's obviously taking the piss
How can you defend rain during climbing?
It's a survival game. It's not shoehorned if it's part of the genre
Find an alternate route dumbfuck you can literally go ANYWHERE
Because it makes you plan ahead. In case you didn't know the bottom right shows you what weather is coming up.
Sure does require a high IQ to force freeze the fight and pick whatever the closest weapon is as none of them really matter and you weapons are everywhere.
It's fun.
OoT isn't fun. I never liked the 3D Zelda before BotW.
This is a nice idea in theory, but then its also the game where you freeze time, eat from a menu, fast travel, and hotswap to an outfit whenever the climate gets slightly challenging. Weapon durability is a clumsy idea at best, and poorly realized for the world at large.
Just make a fire and sleep it out
>b-but it's raining
Use the environment and your magic powers, dumb shit.
In master mode, if you hace trouble killing camps, just use the lightning attack. Even more if you upgrade it, you can easily kill golden mobs with 3 charges
What I mean is why do these series, which have been around for decades thanks to one type of design, feel the need to copy some other series and completely change what made them successful in the first place (MGSV is a great example). Legend of Zelda has never been a survival game. Even if it were, micromanaging an inventory is not fun. They need to stick to what made them good, and add survival elements if necessary and make them engaging and fun.
There’s advantages and disadvantages to rain user, plus if you really are dead set on climbing its as easy as setting up a camp fire in a bit of shade and using the wait function.
The weapons breaking mechanic is tedious and boring as well as it takes away from a key aspect of an open world rpg which is character building. It does solve the low enemy variety and combat issues the game would have without it, but those could have been solved with higher enemy variety and better open world design and geometry. It doesn't break the game, it just annoys the shit out of me when fans a critics alike tout it as some "revolutionary game design". It's not, it's just a cheap band-aid fix for a problem the game may have had without it.
There's nothing wrong with a series evolving. Would you rather the games just stagnate? Like, say, Megaman?
>OoT isn't fun. I never liked the 3D Zelda before BotW.
This speaks volumes. Zoomzoom.
Holy shit still seething he dropped the score by 1
>they didnt play it!!
Youre embaressing
Good summary
>only the things I personally agree with are right, everybody else is wrong
every damn time
>Because its tedious and boring
>beat or disarm enemy
>press one button
>tedious
I'm older than you, probably. My first Zelda was Link's Awakening.
>fight boss
>have to constantly open my inventory full of good weapons because they keep breaking
>because of this, I have to stockpile good weapons from basic enemies
>fighting enemies becomes a loss, best to just disarm one to take their weapon and bail
it is
For me it's not that it's a problem, it's just constantly on my mind and keeps me from enjoying the game as much as I want to. I know I can't wail on an enemy with my favorite sword as much as I want because I'll be shortening its lifespan. Even with the Master Sword I have to risk it breaking before I really need it. I don't hold it against the game because it isn't a problem but forcing the scavenger mentality onto the player even when they've beaten the game just isn't very fun.
There's a weapon quick select button. Not only that, but most bosses take only 2 - 3 good weapons to bring down. I beat Thunderblight using 2 weapons.
Also, it incentivizes using your infinite powers to kill them. Use the environment. Pick up a metal box and slam a Bokoblin off a tree. Smash it on a Moblin's head. Toss a bomb at them. Light the grass on fire. Use an electric arrow and hit a lake next to the Lizalfos.
You're a brainlet.
I would rather go to certain areas and get quests to get better unbreakable stuff rather than 1000000 lizal boomerangs.
It's a curse of an open world game I guess. Part of the reasons I dont like non-linear worlds at all. Hopefully BoTW 2 fixes it but i won't hold my breath. Enjoyed the game my first playthrough though, it's a masterpiece.
That's not even remotely realistic. You're talking about steel swords which you get early into the game breaking at 30 swings. It's possible you get chipping if you're using it to chop down a fucking tree but it's not going to completely break apart after fighting a battle against enemies with little to no armor.
>too easy
This one I disagree with. Giving the same three enemies a new coat of paint doesn't change their AI enough to more challenging.
Once you've got fighting a red moblin down pat, the black ones don't make a difference.
You start out getting one-shotted by basic bitch enemies, but become invincible once you have armor upgrades and the loads and loads of healing items you can collect.
>infinite powers
they do very little damage, did you actually ever use them? They stop being useful shortly after you leave the plateau. Once the basic red bokoblins are replaced, dropping boxes, bombs, etc, does no considerable damage.
I don't, one sword with one simple moveset is boring as fuck. Besides the awakened master sword was made for normalfags like you and the rest of Yea Forums who can't into resource management since that shit takes forever to break while being OP as fuck
It stops being a problem once you find specific enemy camps that have the weapons you want.
Once I get to the desert for example, I can reliably get Knights Bows from the camps on either side of the Great Fairy Fountain.
It's fun in the early parts of the game where you're smashing club on enemies heads and scrambling to grab new ones, but after that it's just a minor annoyance to have to constantly stop the game to switch out a new weapon.
The weapon durability issue is nothing compared to the flaws that is it being open world. People keep saying its "revolutionary" but I see nothing new from it other than the fact that its not another OOT and its actually more like the first LoZ. It still has the collectible shit and towers that is like most open worlds games, and does have a bunch of areas that are straight up empty like MGSV, but not as bad. I think the LoZ fanbase is some of the fussiest groups out there. Criticisms just cant be accepted and their only excuse is BUT WHAT ABOUT THOSE EXTREME STRAWMANNING which shouldn't overshadow the actual flaws
It's still a 8/10 for me, and a solid entry, but its not perfect which many of Yea Forums believes.
>Nonsensical whining people make
>weapon durability
See disengaging with enemies because your weapons turn to shit at the rate you get soggy biscuits from dipping them in tea isn't fun. Stop making excuses for bad game design choices.
Metal crates oneshot Gold Bokoblins, why are you lying?
Botw didn’t suffer because the devs wanted to show off their hardwares gimmick like SS and the DS games did. This is a non argument
Manually slamming it into them, flinging it up and having it land on them, and just generally pushing them around with it does little damage. Are you sure you're not colorblind?
In other words, you couldn't find any Korok seeds to increase your inventory because you're bad at the game as well as being so braindead you can't press a button to pick up fallen weapons from enemies you killed. Unless that is you actually couldn't manage to kill the simple enemies which at this point I don't find hard to believe
I never really had trouble with it, just got mildly annoyed because it was just busywork cycling through weapons and having backups on hand. Most durability systems are annoying, but only just. They're not a huge inconvenience that would stop me from playing, it's just pointless fluff like giant, empty maps.
I've never disengaged with enemies. Stop lying.
>disengaging with enemies because your weapons turn to shit at the rate you get soggy biscuits from dipping them in tea isn't fun
Yes it is, get good.
*Poof*
Hoho haha!
No. Having a weapon that never breaks breaks the entire system.
I mean nothing is stopping them from letting you have multiple weapons that actually last a while, this system would be fine if weapons weren't laughably breakable. Hell, it would've been better if there could be a town smithy that could repair and upgrade weapons and you could have a consumable that repairs weapons for when you're not in town, but instead they make weapons last for a short amount of time, arbitrarily making you use different ones just for the sake of it. Having to pick up shitty weapons all the time does not add anything to the game since the the weapon variety is also poor, every sword/spear/hammer feels the same as the last except for a couple exceptions (that will just break anyways). Its not even like these weapons are finite, the game bombards you with them so you just pick up stuff until your inventory is full.
Nah, the durability system as it is is fine, just pick up more weapons bruh the game throws them at you.
The fact so little decision making is involved makes it boring, the fact you do it so often makes it tedious.
>I've never disengaged with enemies
You never so everyone else hasn't had to, what a pathetic counter argument.
>get good.
I did, I'm shit hot at runaway.
>I'm shit at the game so the developers fucked up
You're a retard. This is a fucking children's game and you're admitting you have to quit fighting enemies because you're too shit.
>I hate this rpg nerd shit being shoved into zelda lately
>health upgrade being a thing since very first game
Weapons do not work like that, and no other competent RPG has had to create such a contrived, unrealistic system for getting you to use other weapons ?
You retards always say, "hurr then what would prevent you from just using the best weapon the whole game?" The answer is diversify the movesets and allow all weapons to be viable once they've been fully upgraded or something.
People become attached to their loot, so they want it to persist until it's not useful anymore. BOTW's system directly clashes with this, and yes while the game is balanced around picking up weapons, It's still unsatisfying for the vast majority of players who have played games with better solutions to this, like Dark Souls or even Skyrim.
I have to because weapon durability discourages you from talking strong enemies due to you running the risk of having all your weapons break. If you want to beat strong enemies you have to grind every single time and for what, weapons that will eventually break.
It's shit game design period, you Zelda drones refuse to admit it because if durability wasn't a problem people wouldn't be bringing it up all the time.
It's like any game that adds a hunger system without being a survival focused game, it's not as big of a deal as people on the internet would have you believe but it doesn't really add anything either.
BOTW, SaGa, Fire Emblem, Dark souls
>Weapons do not work like that,
It's a fantasy children's game
>People become attached to their loot
Sounds like autism.
>I have to because weapon durability discourages you from talking strong enemies due to you running the risk of having all your weapons break
I never have more than three weapons break fighting a Silver Lynel. Do you enjoy being so shit at the game?
>People become attached to their loot,
yep autism
you're not supposed to get attached to weapons in this game, you're just supposed to use them as disposable ammo. this is helped by the fact that you can't sell weapons or repurpose them for crafting. it leads to a very simple gameplay loop of:
>defeat enemies
>they drop fresh weapons and monster parts, and sometimes unlock treasure
>pick up whatever weapon drops would increase your total combined damage output capacity, leaving the rest behind
this way you just don't have to think about it much, you can just pummel enemies as much as you want knowing that you're not losing anything of value and only gaining tech skill.
>I never have more than three weapons break fighting a Silver Lynel. Do you enjoy being so shit at the game?
That's probably because you took on silver lynels at an absurd level whereas I like to take on things at a much lower level.
By the time Silver Lynels were unlocked I only had one divine beast and ten hearts. Why are you so shit at a children's game?
All the shitters are either fighting without strategy or just hoarders irl.
I always have 3 revolving spots for shit weapons used to fight mobs with and all the other weapons I use for special occasions, I've never regretted any weapon I break or have left behind.
Weapon durability is a casual filter.
>By the time Silver Lynels were unlocked
Not talking about unlocking I'm talking about durability and how is discourages you from fighting with strong enemies as you can break all your weapons and have to run away.
So when are we gonna have normal LoZ threads without BOTWniggers?
Not being able to faceroll everything in the game is not a flaw, timmy.
I've never run from a Lynel in my entire playthrough. Why are you so shit at a children's game?
>why are people talking about the latest game in the franchise!!!
lol cope grandma
I love Kass!
the point is it ruins the satisfaction of finding a cool new powerful weapon because its just going to break in 10 swings
how is this not obvious you dumb fuck retard jesus
>bypassing a challenge set by the game as intended
WOW
>you're being a brainlet for wanting to simplify it.
I can't wait until BotW 2 comes out and dumpsters the durability system. Then you and every other fanboy is going to be forced to admit it was shit and Nintendo did the right thing by changing it.
Fantasy doesn't mean you can throw coherence out of the window.
Was a new law of Zelda physics introduced to explain why weapons break absurdly fast? Is it consistent with any other botw mechanic or even Zelda in general?
You drones are out in force today, once you get the taste of Nintendo cock it's hard for you to eat anything else.
...
That point I understand but that's not durability's fault, the game just needs to reward you with something else/more.
>w-what about this speculation?
Don't care. Stop being shit at video games.
>still no argument
Why can't you just admit you're wrong? I have my criticisms of the game and am not a drone. I'm just not shit at children's games.
tfw Yea Forums is so shit at videogames they can't even handle a little inventory management. git gud
>shoot Lynel in the face
>jump on back
>x34 times
>dies
Imagine being bad at a Zelda game
Nah, the complaints are from where the durability system is only present enough to make it so that you're not excited about getting a new weapon. The game throws enough weapons at you that I don't think anyone really ran out of them in a fight, it's just a shitty in between where you have the limitations of durability without any real challenge making you consider what you have on you and where you are. I'd be in favor of either removing it or fleshing it out more in the next game, just not leaving it as half assed as it is now.
>MOM IM PRESSING THE BUTTONS BUT NOTHING AWESOME IS HAPPENING WTF??????????
I don't even get on its back and I still have no trouble. That's how bad he is
How can all your weapons break? Lynels have weak spots and mounting doesn't take away durability in the first place.
honestly, if you can't even take out the trash mobs with bombs to save your weapon durability there really is no hope left for you.
You're a drone because I already explained multiple times where the problem is. I mean you can't by design pick up the starting axe and kill a silver lynel, you have to grind other gear to kill a silver lynel otherwise you have to run away. That's an extreme scenario but this is a problem with handful of medium strength weapons.
That's an exploit of the durability system, if that was intentional then Nintendo put it in to mask the durability problem with silver lynels which proves my point that it's a bad system.
>the complaints are from
You don't speak for everyone. People keep saying they're too scared that they think their weapons will break, and that's what this is in response to.
>I mean you can't by design pick up the starting axe and kill a silver lynel, you have to grind other gear to kill a silver lynel otherwise you have to run away.
That's not a flaw of the game though
>ou're a drone because I already explained multiple times where the problem is.
And I already explained multiple times why your explanations are horseshit. You have yet to address those.
>I mean you can't by design pick up the starting axe and kill a silver lynel
By the time you unlock a silver Lynel you're more than strong enough you retard. Silver Lynels aren't there from the start.
Oh, so you just want to tear down the same strawman the OP did, gotcha
>being rewarded with good timing by having your durability spared makes the durability a bad system because...
lol seething
>being too dumb to understand basic design decisions so you just label everyone as bad instead
The absolute state of BoTW discourse
>This is the third time I'm playing this now
You are a complete nintenigger that plays the game with no replay value for the 3rd time, of course you dont see anything wrong with it, I mean its beloved nintendo right?
I am OP and it's not a strawman. You don't speak for everyone, again.
Again, durability being a deterrent to fighting is not a flaw, that's the point
I don't have any feelings for Nintendo. I don't have money right now so I can't get new games so I'm replaying in the meantime.
I got up to the last divine beast before dropping the game and I don't even remember any Silver Lynels. Is that like the one in the coliseum? It's been almost 2.5 years.
I do remember finding combat trial shrines and leaving because doing it would mean I would have to break every single ancient weapon, which was just not worth it at the time. Maybe I'm too much of a hoarder.
Nope, playing the game right now in master mode and at gerudo tower easily oneshot everything with a metal crate by smacking it in the head.
You didn't unlock them because you didn't fight any enemies because you're a cuck. Higher enemy strengths are tied to combat.
>Have a shitty durability system that makes weapons break in 1-2 fights
>Have 80% of the chests in shrines be shitty weapons or shit with 2 more damage then "average" weapons
>Have the gall to make a reward for beating a Divine Beast be the Heroes Weapon which also breaks in 2-3 fights. Oh but you can go to town and get a new one that will break in 5 minutes
>people become attached to their loot
Weapons aren't loot in BotW, they're expendables. It's like being mad that you don't get infinite arrows, they're supposed to be used and replaced constantly.
Enemy scaling is tied to how many you killed. By the time I was 60 hours into the game I had so many gold enemies that constantly dripped Royal weapons.
>find weapon with Durability up
>lasts multiple enemy camps
What's the problem?
The problem is that BotW does weapon durability worse than any other game.
That's probably it then. At some point combat became pretty obsolete so I stopped fighting anything I didn't have to.
I have Cemu working now so I've been thinking about playing it again, a version that doesn't look and run like dogshit, and actually finishing it this time. I'll be sure to massacre every living thing in Hyrule this time.
Sure am glad my Hero weapons came with Durability up...OH WAIT another garbage reward in a game full of garbage rewards.
>It's not the destination its the journey!
let me hold sprint then let go every 5 seconds for 5 minutes.
Weapons constantly break in Link's hands because they can't withstand the ridiculous power of his blows for more than a few swings. Dude was thrashing adult Royal guards in wrestling matches as a child, and you saw that memory where he walks away from a pile of bodies of silver Lynels and bokoblins with nothing but a scratch that Zelda says "doesn't look too bad". That motherfucker is basically cutscene Dante.
I don't think people have trouble with it. I'm sure some do though. Personally as you said the game is constantly giving you more weapons than you can really use anyway so it just makes me ask whats the point?
>thread full of people actually played the game and criticize it
>Nintendofags are in full confusion
No wonder since you nigs were deluded to think this game is 10/10 perfect GOTY. It's a 7 for me. Fuck open world and fuck you
It doesn't, just because you think you need to horde weapons because you have depression doesn't mean it's bad.
Champion weapons don't need that
>let me hold sprint then let go every 5 seconds for 5 minutes
Maybe you get stamina upgrade Zoomer.
Why doesn't armor have durability
have you tried not using tree branches for ever fight?
>playing a nintendo game for graphics
bruh
Even when i just use weapons as I get them, it makes me not want to fight a camp of enemies, because I will just lose whatever shit weapons I have, and the only reward is another shit weapon, it's so fucking meaningless and cyclical, there's no real gameplay rewards to anything.
My problem with durability is not that I run out of weapons, it's that it's just annoying as fuck. I find a new sword and it's gone after killing two goons. I mean what's the fucking point of making weapons so fucking cheap and their idea of balance is "dude lol just fucking FLOOD THE GAME WITH WEAPONS EVERYWHERE DUDE LMAO EVERYTHING IS A WEAPON!"
Like why the fuck is a stalfos arm a fucking weapon in this game? Why can't we just have more durable weapons and make good weapons harder to come by? That would bring a sense to weapons management in this game, but now it's just
Early game: Ahh fuck I broke my claymore, well guess I'll just beat everything with branches until I find something decent
Late game: fucking LMAO my weapon broke WHO CARES I have like 26 full sets of Lynell drop lmao.
Everyone seems to love it, but it personally annoys the shit out of me because it removes all the fun of collecting gear and going on item hunts and also because everytime I get a good weapon early game I never want to use them because I know they'll break after two flimsy ass hits.
Like it's no fucking wonder Hyrule lost the war when they equip their military with cardboard swords.
Autism.
cope
Durability makes it so that the designers can place high tier weapons in low level areas as a reward so the players can either use it right now or save it for later. Have you never played a FE game before?
>Even when i just use weapons as I get them, it makes me not want to fight a camp of enemies
the reward for beating a divine beast was the powers each of the champion's ghosts gave you.
also the hero weapons aren't that fragile, when i did hyrule castle i stormed the front door killing every enemy in my path, and i only used the champions weapons to do so. I still made it to ganon without using my master sword on the way in.
If your idea of quality ressource management is BoTW you are the fucking brainlet here. It's babby's first open world RPG.
>Brainlet for wanting Zelda games to be more like Zelda games.
Look, I know you're probably, like, 11, but BoTW, as good as it is, is very far from a real Zelda game and BoTW would be much better if it was a bit more like a classic Zelda game.
You see BoTW is very experimental, they decided to make a game with no worthwhile rewards. Unfortunately it's a Nintendo game so the fans will eat up almost anything so they found out very little.
poof lol
its not that you run out of weapons its that whenever i pick up a cool weapon i have to save it for something tougher or avoid using it at all costs cause its going to break either way. the mid tier to high tier weapons should take a long time to break so i can go around killing stuff without thinking about it breaking anytime soon and if it does ill trek back and get another cpy of the cool weapon. as it is i never go to get cool weapons cause whats the point? theyll break the next encounter no matter what it is so ill just use whatever the last thing i grabbed is and that feels real stupid far into the game. at the start it feels fun and interesting but those mid-tier to high tier weapons should have became highly durable and worth trying to get.
It's not a rpg
>is very far from a real Zelda game
No wonder it's actually good for once.
Not to mention outfits for the climate, as well as limited use items like deku nuts bombs etc
BotW really isn't that different from OoT
>Hey I've made this thread to have your opinion
>*gives opinion
>lmao cope
Dude I'm not actually mad, but I'd like to know why you're so overly defensive about weapons durability.
I'm talking about how unrewarding the game feels, you don't get shit for doing anything. In Skyrim, for example, you might find a cool cave or camp, so you spend your time fighting through it and get rewarded with a sweet bow that does has a chance to freeze your enemies. mIn BotW it's jsut mindless boring fighting with shit combat mechanics for no reason. new weapons don't change up the boring parry to button mashing technique. The master sword needing to recharge like a fucking iphone is a complete joke and getting it just scales up everything and it punishes you for using it.
Double the frame rate is no joke. And you've seen the screenshots. I'm not a graphics whore but the difference between my Wii U and Cemu is disgusting.
It's kinda like when you saw Mario Galaxy on Dolphin instead of a piece of shit Wii.
Literally name one game that has a worse durability system than BotW
The fuck you using a lynel weapon against some scrubs?
Not necessarily. I'd be disappointed that Nintendo let the bitching of brainlets effect their games.
You get rupees, minerals, better melee weapons, bows, arrows, item drops, etc
To those saying there's "nothing to find/no rewards" for playing the game:
Upgraded shiekah slate abilities (stasis+ is god-tier)
Upgradable armor sets all over the map with set bonuses that are fun
Champion abilities
Cooking/monster parts to make really helpful dishes
God-tier weapons like the ancient gear, or lynel weapons
>With dlc:
mastercycle (which is actually quite fun to use)
fully powered OP master sword
upgraded champion abilities, can literally spam revali's gale and fly all over the map as if you're a Rito
Cemufags don't @ me
>Its okay for well made metal weapons to break after hitting fleshy objects 20 times
Dead Rising 1 was on a similar level of turbo cancer.
Elder Scrolls
It's ok when Nintendo does it. Had this been any other game it would have been crucified.
I'll be mad they pandered to casual shit eaters like usual with this series.
Ehhh, what does that have to do with the discussion we're having about BoTW's weapon durability system? If I answer you "none", then you're going to say "then shut the fuck up"? What is your logic actually? That since there's nothing worse that automatically makes this good? It is not good and I am even open to accept it might just be a matter of taste. If you actually like it then, man, good for you since you get more enjoyment out of the game.
I'm not actually here to change my mind anyways so stop prying so fucking hard. I fucking hate it and the only way to change my mind is if they balance the system better. You can't force me to like things.
If a game gives you good gear, but punishes you for using it because you're supposed to understand that gear usage is situational in this game, I find this very very lame. Keeping good gear for tougher enemues, sure, I'm totally behind that, just don't fucking force me to pick up everything I come across just to make sure that my good gear is at the ready for when I go up against hard enemies and, then, at the end of the game, have all the excellent gear be so fucking abundant that you can just run around like an idiot breaking 15 good swords without a single care in the world. If you choose to do that, then how about less, more durable weapons. I mean tell me what exactly is the problem with better durability?
>Weapons do not work like that
going on a bit of an autistic rant here, but yes they do.
melee weapons broke often in medieval fighting. it would be extremely rare for one soldier to hit as many enemies as many times as link does in the game. even a medieval soldier would more than likely have to replace his sword, spear, or whatever weapon he was using after a battle if it saw actual use. weapons were expendable tools back then, they didn't last forever.
the only thing that basically makes no real world sense is the bows breaking. everything except the boko bows would basically never break unless they were damaged by something.
>After a while i rushed the master sword and never looked back
I basically only used the MS in the castle, doesn't it immediately become unusable when you use it against critters?
>just shit at the game
You vastly misunderestimate how much 'gaming' is carried out by normies with 0 capacity for it. Even here, on Yea Forums, it's probably just a bunch of reject-normie teenagers who think they're hot shit for getting into, like, LoL's gold division.
You know objects aren't that durable against bone right? They chip and break constantly
No, the Awakened Master Sword has 12,000 points of durability and the beams don't waste any points.
So the answer was autism all along.
Lets not pretend that's whats going here. Hitting boneless chu jelly will do the same durability damage as any other monster
OP certainly does sound massively autistic with his broken record line of though and complete refusal to accept different points of view.
Or maybe just a manchild.
Then use your imagination, it's not hard. Chu jelly is acidic or some shit.
OP sounds pretty smart. You sound like you have depression.
>criticisms can't be dumb
Fuck off gay OP.
You have to be the most autistic fuck ever to care about realism in a fantasy game. All that matters is coonsistent rules, you sperg.
Mad cuz right
I'm OP, not him.
I'm not him, but going to pretend to be him anyway
but where are the proofs
THANK YOU! Holy shit I swear out of all valid complains out there weapon durability is the one I'll never fucking understand. The game drowns you in weapons, why you'd be mad with them breaking is fucking retarded, especially later on when higher tier enemies = higher tier weapons, including bonus like Durability Up or the Lynels droping a full set. It's retarded.
Come over to my house, I'll show you
Well??
What I dont get is how the fuck does the master sword functions like a damn battery
>Silver Lynels aren't there from the start.
What's master mode?
link is 10 times stronger than a real life person and enemies are 10 times harder than real life animals
weaponry is not much better than real life weapons though, that is the will of hylia
play RDR2 if you want realism. It has excellent momentum simulation mechanics and the weapons get at most a little dirty.
>you want every Zelda to be exactly like OoT.
Yes. The only Zelda games I really liked were OOT and MM. So I would like all other Zelda games to be like them.
But BOTW is just OOT on steroids. MM is still the best though
OOT has good atmosphere, dungeons and boss fights and an actual plot. BOTW did not have these things.
lol cope
What do you want me to do? Post a picture of my switch?
dont you have some censored games to play
wait...guess not LOL
>NOOOOO STOP DISAGREEING WITH ME!!!!!!!!
But i don't mind you disagreeing with me. I feel like you don't think I've even played BOTW.
Just throw your garbage, its fun.
Already been explained, but you don't get the point of the complaint.
>It's fine cuz the game floods you with weapon.
This is the problem. It removes the fun of finding weapons in a game that's about loot hunting.
As a matter of fact, by that logic, make every weapon break in one hit, but flood every square inch with weapons since it's such a non-issue apparently.
Ironic considering that you are acting like a retard for attention. You're not disagreeing with people, you're just vomiting epic meme retorts.
Then git gud
By the way there’s only 12 attack animations total
They are all the same shit at the end of the day
Single hand
Spear
Double hand
That’s it
6/10 for me
had more fun playing minish cap than botw
but whatever floats your boat
This
Mother fucker what?
In my bag have have 4 royal swords 4 beam swords, 2 hammers and some spears
I have more weapons than an army shoved up my ass
because it's fucking stupid. You don't even deserve anymore than this until you take nintendo's cock out of your mouth
If this game was identical in every way except it wasnt a Zelda game I would not have even bothered playing it.
Link has tard strength we’ve confirmed this
>the game explains why the game sucks, so it's okay
Doing a full mop only run is retarded user
says the retard that thinks oot is better than mm lul
I got the master sword before doing ANY of the divine beasts. My main objective as soon as I left tutorial was to do enough shrines to get master sword.
That's good it doesn't sound like a particularly effective weapon....
It does? I've gone 110+ hours with it and it hasn't broken.
The system is just a time padding busy work economy woven into what I want to be a straight forward element of the game, that's why.
"Do I want to use my good, 60 damage sword on this enemy?" Is, mechanically speaking, asking "Do I want to turn my 60 damage sword into a few 12 damage swords, a wooden bow I leave on the ground, and some rupees?" every time I run into an overworld enemy location.
I understand that this incentivizes carrying a variety of weapons in theory (In practice, I kept 4 regular swords, 4 2h swords, a deku leaf, and a fire sword for utility the whole game) but its completely unnecessary padding and busy work in practice. The gameplay loop already has us seeking enemy locations for materials for cooking and armor upgrades. There was no need to make weapons disposable so we'd ALSO employ yet more seeking behavior for those as well. Its redundantly woven into the core gameplay loop just to pad play time.
The other aspect, that prompts us to use different weapon types, only either betrays the combat system's simplicity and poor enemy design in that it doesn't naturally encourage us to try out weapon types for advantages, or just flat out doesn't do that and we spam stasis, arrows, and what ever weapon we have on hand regardless.
A weapon upgrade system with special ingredients we less farmed and more sought out the way we seek hidden powerful weapons in the current game would accomplish the seeking pattern Nintendo wants out of us currently, without the cluttered, unnecessary weapon-as-currency system. Find a Royal Hilt on top of Forest Tower's skull, get some gold dust in the Goron Mines, use both to upgrade Link's zweihander. Delve into a dungeon to get a key item needed to upgrade your boomerang to its final tier. These systems would feel far more rewarding, still give us a sense of RPG character progress in the world, and keep the world full of things for us to find and use.
I more or less blame that on the poor craftsmanship
Ok, this is going to be willingly ignored by the shitposting autists yet again and they'll keep attacking the strawman.
THE FACT THAT YOU ARE FLOODED WITH WEAPONS IS THE FUCKING PROBLEM.
NOBODY EVER HAD ANY ISSUES WITH RUNNING OUT OF WEAPONS, I MEAN HOW COULD YOU?
BUT GETTING GOOD WEAPONS BECOMES MEANINGLESS HALFWAY THROUGH THE GAME BECAUSE THEY MIGHT AS WELL GROW OUT OF FUCKING TREES.
HELL TREES ARE FUCKING WEAPONS NOW.
DUDE LMAO JUST GROW A PATCH OF CLAYMORE AND STOP COMPLAINING LOL
EARLY GAME EVERYTIME YOU FIND A GOOD WEAPON THE GAME PUNISHES YOU FOR USING IT BECAUSE YOU'RE SUPPOSED TO KEEP IT FOR SPECIFIC MOBS.
WOW A COOL LASER SWORD! CAN'T WAIT TO KILL BAS MOTHERFUCKERS WITH I- OHHH NO YOU'RE SUPPOSED TO KEEP IT FOR THE ROBOT ENEMIES
SO YOUR LIFE BECOMES FILLING YOUR INVENTORY WITH MEANINGLESS SHIT.
IT IS PURE AUTISM
YOU ONLY LOVE IT BECAUSE YOU ARE AUTISTIC
BOTW IS LIKE EVERY MINDLESS OPEN WORLD GAME. INDULGE IN YOUR MEGAAUTISM BY PICKING UP EVERY SINGLE LITTLE THING YOU COME ACROSS
FUCK THE MAIN QUEST I'M PICKING MOTHERFUCKING FLOWERS AND WATERING MY NEXT PATCH OF SPEARS SINCE I NEED 30 TO KILL ONE MOB(humoriys exxageration you fucking autust. laugh once in a while).
THAT IS THE PROBLEM
STOP THINKING IT'S SOMETHING ELSE
AND IT IS FAULTY BALANCING.
NOW STFU GODDAMNIT YOU FUCKING TROLL.
You have austim and hoarding problems retard
But that's false and entirely subjective. I enjoyed every time I opened a chest, you found it predictable. Who's right?
>dude exaggerated example lmao
no
Because it's as fucking retarded a mechanic as your shoes wearing out and Link suddenly having to hop around in pain. Nintentards you can have that one for free.
>humoriys exxageration
I fucking wish. Even lynel spears end up not being enough to keep up with the ridiculous HP scaling of enemies.
Lol just throw a weapon at a monster’s face
Nobody ever -ran out- of weapons due to the durability. The durability is a shit system because the weapons are so fragile that they are basically worthless which does several things
It fucks with the worldbuilding and immersion. Yeah I'm sure my giant solid steel hammer can't hit 20 unarmored goblins without breaking. What is war like in the Breath of the Wild universe? Did every soldier have to carry 8 swords?
Beyond that it is active unrewarding. Oh man, I solved this optional puzzle! What's in the treasure chest!?!?!?? Oh it's a fucking weapon made of Styrofoam that breaks the first time it's used in combat. Oh my inventory's full guess I gotta SELECT A WEAPON and THROW IT AWAY. AGAIN. I got actually pissed off anytime the game tried to reward me for doing something with a weapon.
Beyond that combat itself is worthless. There's like 3 enemies in the game and the only ones worth fighting are Guardians, who you don't really need weapon durability to fight.
>Autism for hating OCD tier inventory hoarding
What? That's the other way around, you're autismo.
The fact that you enjoyed it doesn't make it good balancing by default.
Wait, aren't you defending the game? This question doesn't align with that stance...
>B-BUT PEOPLE WOULD JUST RUN TO THE OVERPOWERED WEAPONS
What about the unique weapons you get for doing the Guardians? Why do -those- have durability?
Wouldn't an unlimited use weapon be a good reward for doing the dungeon and cut back on a major amount of tedium from the game? Hell they could even have them start off weak in damage and make them upgradeable from enemy materials, giving you a good reason to engage with enemies.
But no let's make these unique weapons weak as fuck and also make it so they take a rare and expensive ingredient to get a new one when they break. Fucking stupid.
get a job
The fact you didn't enjoy it doesn't mean there's anything wrong with the system, as it works as intended and its intention is for you to stop being a retard and use all the weapons as you get them.
>A weapon upgrade system with special ingredients we less farmed and more sought out the way we seek hidden powerful weapons in the current game would accomplish the seeking pattern Nintendo wants out of us currently, without the cluttered, unnecessary weapon-as-currency system.
So you replaced the unique idiosyncratic weapon system with the same upgrade trees and permanent weapon stuff we've seen time and time again. Yawn.
A frequent, and valid, complaint about a game isn't a meme just because you can't handle criticism of your favorite game
>NOOOO THE GAME SUCKS BECAUSE YOU GET GOOD WEAPONS MORE FREQUENTLY AS YOU PROGRESS THROUGH THE GAME!!!!
lol cry harder
It's not valid though, you just don't like it. You can have your opinion all you want but just because people disagree with it doesn't mean you're right.
Idiosyncratic is a great word for this. Yes, I whole-heartedly get rid of it. Its a garbage system that feels like shit early on and becomes a redundancy that pads out time with fucking farming in late game.
I'm a systems analyst for Lowe's, actually. Its my day off.
botw isn't even my favourite zelda and being able to handle weapon durability is pretty much a simple low tier skillcheck
You can have your opinion all you want but just because people disagree with it doesn't mean you're right.
I just want to use the cool weapon design whenever I want without fear of losing it.
That's not going to happen though, and that cool weapon you found in the hidden chest in the shrine is not even going to last you through one big fight.
your mom must be proud
Yeah but the difference here is I haven't been constantly making seething shitposts about it for 3 years
>that cool weapon you found in the hidden chest in the shrine is not even going to last you through one big fight.
How bad are you at this game? Do you spend hours just mashing attacks against rocks?
>start doing shrines
>get tons of cool elemental/royal/shiekah swords and shit
>explore the overworld
>break it all in five minutes
>replaced by: boko club
>chest unlocks
>reward: dragonbone moblin club
Wow I'm so glad I stopped to do these random encounters
Yes, you have.
>tfw save editor playthrough
feels good having nothing break
Fighting more than one or two of the white moblins will destroy basically every weapon in the game unless you cheese them with arrows (at which point your bow is not long for this world) or you cheese them with sneak attack chaining.
lol okay please point me to a thread from each of day of the last however long the archive goes for complaining about the people who dislike BOTW in the OP because I guarantee I can do so for the opposite
i broke the shield in 20 hours by shield surfing everywhere
oh I haven't actually gotten that far yet so I can't really say
>Y-you just suck!!
Not my fault hyrulian steel is actually paper mache. Fighting half a dozen mobs and your shit WILL break, there's nothing you can do about that.
>hours
I never tried it but I bet you could trash your entire arsenal in less than a minute if you tried hard enough.
>busting open rock deposits does durability damage
>sledding does durability damage
>smacking/shooting switches in shrines does durability damage
This is just annoying
>Not my fault hyrulian steel is actually paper mache.
But you have only yourself to blame for your failure to cope
>weapons and shields are dropped everywhere
problem solved I guess good thing I'm not absolute shit at video games
Can you patch out durability on the CEMU version?
>have like 50 different magic/bomb/arrow/environment combos you can use do destroy hordes
>sit and spam weak poke and blame the game
Ebin
Why would you even
You are still posting. You should stop that.
>now that im really good at the game i dont understand why its easy
Yeah I just have to break all my good weapons first to make room for them, thanks
I just used an unlimited durability cheat and stamina on my second run, I can say that my rating for BotW went from a 6/10 to a 9/10.
No, I am not exaggerating. It let me be free of worrying about pointless shit and enjoy the game just senselessly exploring for fun.
Did it on my second run because I wanted to beat it without "cheating" first.
I hate weapon durability because it fucks up with the aesthetic.
I want to go around with a matched set looking look not like a ragtag faggot who picks up shit from the ground.
youtube.com
Haven't tried it myself though but I'll download it later. It will make the game way fucking better.
There is a save editor where you can give your shit a million durability.
>I fight every enemy I see, I've expanded my inventory as much as I can, and don't even use any Mighty food most of the time, and I still get more weapons than I can even hold constantly.
it's less about being a detriment to player (i.e. running out of weapons to use), and much more about being annoying as fuck and taking away from the sense of reward from finding or obtaining a rare weapon, because you know it'll break in 30 seconds anyway.
even worse, you get to the point where your inventory is overflowing with so much shit, that you have to ignore half of the treasure you find, detracting even more from the sense of reward from getting to the end of a dungeon, or finding a hidden cache of treasure in the world. if they were so insistent on the breakable weapon mechanic, it would have at least been nice if there were more permanent rewards in the game. as it stands the only real permanent rewards are hp, stamina, and armor sets (most of which is useless or only useful in very specific circumstances).
the durability system was ostensibly designed to get players to approach fights creatively rather than just barrel through everything with their weapons, but A. i think that choice should have been left down to the player, and B. past a certain point in the game enemies get so much HP that the "creative" solutions cease to be viable, so all you're left with is an annoying mechanic anyway.
at a minimum, it would have been kind of nice if they had added more master sword-style weapons that break, but recharge after a period of time. getting a legendary weapon from one of the various races only to have it break 1 minute later and having to craft a new one was really fucking dumb. i doubt anybody actually bothered to craft new ones.
>Weapon durability in general was never defended until BOTW
Weapon durability was never attacked before BotW. Weapon durability is an ancient dungeon crawling staple. It's like in every single Mystery Dungeon game too. No one complained.
It's a default "graphics pack" cheat. Just enable it with a tick and you're set.
I'm waiting :)
Name any game from the past 5 years with weapon durability as bad as BotW. Every game has it because it's a staple and it's more of an occasional nuisance, BotW forces it on you.
>Weapon durability in general was never defended until BOTW, and it kills me inside.
What the fuck are you talking about you fucking moron
>this desperate for attention
Yikes.
Dark Souls 2 had really bad weapon durability problems at release and people bitched about it for years. I remember that.
What exactly are you asking?
Are you implying only BotW forces weapon durability on you?
Dark Souls, Dead Island, Dead Rising, Red Dead Redemption 2
Try again
That was a PC bug.
Yes.
Says the kid crying for over three years because people like a game he doesn't
>weapon durability mattering in Dark Souls
What? There isn't a single Souls game where it matters, weapons take an eternity to break.
For fuck's sake weapon durability in fucking minecraft is better than in botw and I still don't understand why so many people ITT still go out of their fucking ways to defend the fact that weapons DO fucking break like they are made out of fucking soap. I never had any problem with weapons breaking just make them break LESS FUCKING EASILY!
Why is this a problem? Why do the defenders actually see it as a problem and pretend it's fucking fine?
Half the time I'm just dumping shit out of my inventory everywhere like I was a fucking actual boomer throwing plastic waste directly in the fucking ocean. Is this pollution: the simulator or a fucking adventure game? Why is there even an argument?
Not in Dark Souls 2, where every weapon is made of cardboard and tissue paper.
It mattered in DaS2, then they fixed it because it was really annoying.
botw is the only game with a meaningful durability mechanic. Games usually just use it as tunable way for the developers burning your cash essentially (if they feel they are giving away too much money, just decrease the durability dial).
You do know we can like botw and still criticize its weaknesses right?
I played Dark Souls 2 at launch on PC which made it worse and rarely had an issue with weapon durability.
I want him to ride me
botw's durability mechanic only works "as intended" in the very early game. Before you start consistently finding weapons that are better than what the enemies themselves drop.
You do know that it's not a flaw if a game doesn't pander specifically to you
>I never had any problem with weapons breaking but have them break less
Then you have a problem with weapons breaking you retard.
>Why is this a problem! Why do people disagree with me!
In 2022 you will still be making threads crying over BotW lol
Mentioning a flaw with a game once in a thread specifically trying to insult anyone that dislikes your favorite game is somehow "crying for over three years"? You have one hell of a victim complex.
I personally loved the durability system. It made you think before engaging instead of rushing in and killing 50 moblins without breaking a sweat. Now there's worth in sneaking, strength enhancers, sniping, more than cosmetic reasons.
It's the ultimate pleb filter.
Again, just because it doesn't pander directly to you doesn't make it a flaw of the game.
>Weapon durability was never attacked before BotW
We constantly had threads where anons would justify weapon durability in dead rising
Imagine your brainbbeing so polluted by memes and shitposting that you can't give your opinion on something you dislike about a game you like without some fucking Yea Forums addicted clown trying to out you as a BoTW hater.
Nooo your game is perfect and Nintendo can do no wrong. I'm so sorry I'll enjoy things that I hate from now on. Thanks for setting me straight and making me understand your enjoyment of BoTW is an absokute metric by which everyone should judge the game.
Didn't it ever occur to you that I may be calling it a flaw because it is, that the system in itself is not bad, just not quite balanced yet and that it may be because BoTW is their first Zelda game of this genre and they may be making a few mistakes.
Or maybe you want to explain to me why you think the system is perfectly balanced?
>Nooo your game is perfect and Nintendo can do no wrong
Nobody said this
You can say that a dozen more times, that doesn't make it true. Learn to accept that not everyone is going to worship this shit ass game like you do.
Selling monster bones is a pretty great way of getting rupees
Learn to accept your opinion doesn't matter. Continue screeching for another 2.5 years. Nobody will listen. Nobody will care.
>not everyone is going to worship this shit ass game like you do.
That seethe lmao
Every day you wake up in a world where BotW is one of the most acclaimed video games in history. Whats that like for you? How do you cope?
But it makes sense in Dead Rising. It’s a fucking survival game. Inventory management is a staple in horror games. BotW is an entirely different genre, and in DR there’s always several potential weapons around you at all times, with at least half of them being useful for getting out of a jam.
Did it ever occur to you that the system wasn't bad, just not to your particular taste and that it's okay not to enjoy it even if it's good.
The Guided Fate Paradox. One Way Heroics. Fire Emblem. Genso Wanderer. Cataclysm DDA.
It's less common these days because the above mentioned type of game is less common nowadays. For these types of games it's a common element, and there was never any controversy about it. Only when BotW did it, did people flip their shit.
>Master Sword
>the legendary sword of Evil’s bane
>can’t even last an entire fight against a small mob of enemies before breaking
weapon durability needs adjusting. I’m not saying to remove it completely, but at least some different kind of system.
The only thing right there is atmosphere. OOT dungeons are fucking garbage with only the Water Temple being good, the boss fights are complete shit, and that actual plot is a embarrassment. OOT was a strict downgrade from ALTTP. Stupid Zoomer.
Seek help
Why the fuck are there two 400 post threads up for this game?
>EARLY GAME EVERYTIME YOU FIND A GOOD WEAPON THE GAME PUNISHES YOU FOR USING IT BECAUSE YOU'RE SUPPOSED TO KEEP IT FOR SPECIFIC MOBS
This, aside from the combat that I just don’t enjoy, summarizes some of my problems with BOTW’s loot system. I also just don’t enjoy the armor system. Maybe I’ve played too much Monster Hunter and Elder Scrolls, but I much prefer being able to craft my equipment. It has meaning that way. BOTW’s system isn’t bad, I just don’t enjoy it nearly as much as other RPGs, and that’s ok.
Agreed. It was good for dead rising, because resources were scarce until you learned where all the good weapon spawns were. The infinite weapons tended to be shit.
Point was that Yea Forums has attacked weapon durability before so much that they had to defend it's good usage in dead rising.
>The durability is a shit system because the weapons are so fragile that they are basically worthless which does several things
Weapons are used for combat so they aren't worthless
>Yeah I'm sure my giant solid steel hammer can't hit 20 unarmored goblins without breaking
Sledgehammers already have massive amounts of durability.
>Oh it's a fucking weapon made of Styrofoam that breaks the first time it's used in combat
Yeah true, the game could have used better rewards but weapons aren't the only rewards.
>Beyond that combat itself is worthless
False, You get rupees, minerals, better melee weapons, bows, arrows, item drops, etc from fighting. Unlike previous games where you literally get nothing for fighting.
It's a needless gimmick that adds nothing.
>you're being a brainlet for wanting to simplify it
But I play games with much more complicated stats/resource management than fucking Zelda and I have no problems, so this doesn't really mean anything to me. Zelda games don't need fucking breakable weapons.
Stupid how?
>can’t even last an entire fight against a small mob of enemies before breaking
False, It has 12,000 points of durability. It can last against 4 gold Lynels by itself.
Don't you guys realize debating Zelda is utterly pointless because you're never going to agree on anything? A person that hates WW isn't going to change their mind because of all the positives, in your opinion, you bring up. A person isn't going to think MM or TP are any less amazing even if you bring up the Wolf segments, and padding or timed quest being tedious and not fun. Its completely and utterly pointless after a while because it ceases to be discussion and turns into brick walls telling the other why they are wrong.
You never actually run the risk of running out of usable weapons. It doesn't actually meaningfully affect your ability to fight, it's just an annoying background thought. It breaks, and you have to change. It breaks, and you have to change. It breaks, and you have to change. I'm never gonna run out of fucking weapons in this game so why not just skip the middle man and give me a selection of indestructible weapons? It adds NOTHING.
It adds fun. How is that wrong?
>it adds fun
Memorising train networks is "fun" to autistic people, user. It's not fun for me.
What are you talking about the entire game is based around that "gimmick".
Your fault for trying to min/max a casual single player Nintendo game.
And added a lot of fun for people with taste. What is the point of your post?
You're wrong though. Think of it as a survival horror game, you're not going to waste all your magnum ammo killing rats.
It's not even RPG hoarding syndrome, you just use trash weapons for trash mobs and save the good stuff for the tougher fights. It's common sense and that's exactly how you played the game as well, you liar. You didn't use your best shit slapping away at chuchus, bokoblins, trees and boxes so stop pretending like "cool weapons don't matter".
Well, quite evidently, my point is that you have autistic tendencies. See It doesn't make the game any harder. If anything it's fucking trivial. A pointless interruption, and gameplay filler of the highest order.
>You never actually run the risk of running out of usable weapons.
I do wish weapons were finite so you would actually want to save higher tier weapons and not just use them the moment you get them.
>It doesn't actually meaningfully affect your ability to fight
It means you aren't using the same weapon throughout the entire game which is boring as fuck
>It breaks, and you have to change
True, weapons should have been auto-selected
What a hot take asshole
We clearly, CLEARLY are arguing to pass the time.
>It means you aren't using the same weapon throughout the entire game which is boring as fuck
I can CHOOSE not to do that, and I frequently do in games that offer me the choice. It's not really true anyway, you can pretty much just use the same class of weapons all the time.
>you're not going to waste all your magnum ammo killing rats.
Only casual RPG players think this. There's no such thing "limited resource". The moment you get something you use it.
> It's common sense and that's exactly how you played the game as well, you liar
Nope, the moment I got something I immediately used it.
Absolutely pathetic. The only ones "screeching and seething" are fucks like you that have constantly posted these worthless threads about this one game every day since it came out. The moment someone says anything even remotely negative the usual buzzwords and images get posted to shut down any and all criticism. But go ahead, just screech out the usual seethes and copes and whatever other worthless replies you room temperature IQ fucks have to rely on. Maybe when your reused asset sequel comes out you all will finally see that this isn't the perfect masterpiece you've been told to think it is.
>If anything it's fucking trivial. A pointless interruption, and gameplay filler of the highest order.
You're right. Also ammo in RE4 should have been unlimited for every gun. Only absolute shitters ever ran out and to constantly have to reload and pick up more ammo and organize your attache case is a gimmick and gameplay filler of the highest order
Not at all, there's a statfisying feeling when a weapon breaks on a enemy and he flings in the air.
No, the game would just hand you a single sword and that's it like all Zelda. That would have been boring as fuck.
I haven't actually played RE4 so thank you for your worthless contribution, You may well just be supporting my point lol.
I spent hundreds of hours in the game and I honestly don't recall that so it can't have been that satisfying, and I'm not sure it justifies the whole fucking mechanic.
>469682620
>implying
>implying
>implying
>implying
Is he even trying anymore?
>it's more of an occasional nuisance
God I hate casuals
>I haven't actually played RE4
>I honestly don't recall that so it can't have been that satisfying
That's your fault, not the game.
So you're either retarded or lying. I'm betting on the latter. Doesn't matter though, as long as you're having fun.
The hylian shield takes forever to break through
Breakable weapons are not what made BotW exciting. The TECHNOLOGY of the game. The true, actually decent, open world. The sparse Hyrule aesthetic. And indeed the variety of weapons. These made the game a great deviation from the formula. Not the fucking fact that the weapons broke. As I have said, this is a trivial addition. You just keep a few decently durable weapons on you at all times, it's not difficult to find them. Once you get the Master Sword you don't even really think about it. Stop fucking pretending it is good gameplay. It IS a very good game, and this was one of the things holding it BACK.
>Caring about balance in an offline game
Lmao’ing at you nigga. Just admit the durability is shit already
Well no, it's sort of the point of the game to leave a lasting impression. Don't fucking tell me that a "satisfying animation" justifies a shitty gimmicky mechanic, it doesn't.
And whose fucking fault is that?
user, I know you suck at videos games like the rest Yea Forums but that's because of your mental illness. Not a game.
It's a mechanic that seems shit at first but allows for some fun things. The concept of weapons being disposable creates some pretty nice moments, like losing it and having to find it with the magnet or watching it float down a stream or something.
Similar to Majora's Mask, a time limit is usually a shitty thing but it opens up a lot of timed events that just can't work in other games.
I don't think it should be in every Zelda game though, that goes for weapons breaking and time limit.
>too easy
of course it is, healing while pausing is completely retarded. Also people are not complaining aabout weapon durability because lack of weapons. It's pretty easy to farm waeapons if you mark places in your map, but it's a very retarded design. Why should I have to easily farm weapons instead of just getting one I can repair and upgrade like every other game? Also weapon durability it's not an incentive to try new weapons since there are only 3 weapons in the game
That would be admitting that Nintendo did something wrong, and that's not okay because it's always okay when Nintendo does it.
What if instead of breakable loot it had diablo styled loot that you regularly replaced
Would be a much better game then imo
Why is that pathetic?
>a time limit is usually a shitty thing
Only if you're a brainlet
>Unlike previous games where you literally get nothing for fighting.
you got fun. I hate not being able to kill everything in sight because there is a weapon economy going on. I know they are easy as fuck to farm, but I'm not spending 10 minutes farming weapons just because I wanted to kill some goblins
I want the weapons to last because I want to use them.
That's all there is to it.
If I have a freeze sword, I want to continuously use my freeze sword.
I know. The "limit" is barely even a factor in MM, but I know people who passed on it for that reason despite them loving OoT. It's real intention is for timed scripted events that you can get a feel for and go back to witness.
I disagree, it makes you feel like you are getting full use out of the weapons before you need to pick up another, in addition to the designers allowing players to use high-tier weapons without breaking the balance of the game. Finding a early knight bow to oneshot enemy camps is incredibly great.
If you had taste you'd know.
Well yes. Just because you have shit taste doesn't change anything. It's a fun gameplay gimmick.
>you got fun
No you got boredem and shitty gameplay
I know it's a renowned game, it's reputation precedes it. But have you played/listened to/watched/read EVERYTHING that is deemed culturally significant? I know you'll just reply "Yes", but the truth is you haven't. And I haven't played Resident Evil 4.
At least you're basically admitting that your enjoyment of it has absolutely nothing to do with the supposed cerebral element of it, and that it's just for muh cool animation. That's fine I guess.
You don't need and won't farm weapons in the first place. That's completely pointless.
That's pretty pathetic there bud
Guys, just use the Master Sword. ALL THE DLC IS 20$, so get the Master Trials. Its actually a worthwhile piece of content. Your stripped of all your equipment, and you have to survive room after room of combat trials/puzzles. There's three tiers, and completing each tier adds +10 damage to the Master Sword. Each tier has more rooms and becomes more difficulty. Once you've completed all of them, the Master Sword has a damage of 60, and becomes nigh unbreakable. It lasts about 2-3 hours of constant combat, and then it has a 10 minute recharge. Just find a physical copy of BoTW for like, 30-40$ on sale and then get the DLC. Plebs
Maybe if you can read and your autistic tendencies didn't get in the way of everything.
Cool. Have one of my most treasured memes.
The entire game is based around having a weapon, bow, and slate tools. There is no notable mechanic that depends on you having a spear or sword or axe or large boomerang or deku leaf or whatever. Whether you think the weapon variety is good, bad, or irrelevant, they don't add much to the overall game design.
Have sex
There is no "balance", I have plenty of decent weapons at all times.
Play video games
Reads like an advertisement, whether by actual contractor/employee or just a typical cocksucking Redditor. Do not buy DLC. You are directly contributing to the awful state of the industry.
>The entire game is based around having a weapon, bow, and slate tools.
yes based around durability as a central mechanic mr armchair developer
There is no notable mechanic that depends on you having a spear or sword or axe or large boomerang or deku leaf or whatever
lol wrong
Buy DLC
Fuck off crusader faggot DLC is fine if it's well done like Octo Expac
That's because you horde them.
Yes.
>There is no notable mechanic that depends on you having a spear or sword or axe or large boomerang or deku leaf
False
The prevailing theme throughout the entire game is to never get 'comfortable', which is what it means to be a part of and live in the wild, hence 'Breath of the Wild'. So if you were to only use a couple weapons all game that either never broke, or were extremely difficult to break, it would never really feel 'wild'. Not to mention, irl, weapons do break eventually in battle. I actually don't think the weapons last that long, and while I confess at times I wished they had lasted a little longer, there are no shortage of unique and interesting weapons to use and pick up, not to mention the possibilities available to the player to dispose of enemy camps are literally endless and do not even require weapons. In fact it is entirely possible to beat every camp in the game without using a single weapon. While the game isn't 'perfect', and I would have improved upon and expanded certain aspects of BOTW, It is well made and well thought out in all respects.
You aren't supposed to horde items, that's the sign of a bad player and people with depression.
Welp, guess that's true.
Weapons dont break soon enough.
>You aren't supposed to horde items
Why not lol, all you fuckers were going on about inventory management and all that nonsense but in truth there's nothing stopping you from having everything you need at all times.
Fucking Christ, I have heard many retarded complains about BotW but this "I'm so pants pissingly scared of Zelda enemies, I'll horde all weapons and just run away from fights instead of using them" take might be the most pathetic thing I have ever heard.
And the fact that you honestly think this is somehow a legitimate criticism against the game is pretty sad. Across the people I know or just online let's plays I have never seen anyone play this awfully.
The Master Trials is legit good though. It's what some shrines shpuld have been.
Get a full night's rest
Because not only are you limiting yourself you are making the game harder on yourself for no reason. You will always find what you need.
>you are making the game harder on yourself by making the game easier
>i like it so it's not a bad mechanic
wew lad
Grinding for strong weapons all the time is boring, having to abandon your target because you used all your weapon durability is tiresome. You like grinding, I don't, I'd rather play something else that's more engaging and interesting which funnily enough I can get from past Zelda games.
>by making the game easier
No? Games get easier the more you play, there are only a few exceptions to this rule. If you end up hording it you never use it, effectively making it worthless in the first place. Including the fact you get way too much more.
>be nintendo fan
>have to put up for years with portfags
>"skyward is just a port"
>"twilight is just a port"
>"majora is just a rehash"
>been wanting the Zelda series to get reinvented for a while now for the better
>it finally does
>"WHAT THE FUCK I ACTUALLY HAVE TO USE VARIETY AGAINST ENEMIES AND MANAGE MY WEAPONS FUCK YOU TAKE ME BACK TO JUST BEATING EVERYTHING WITH THE SAME WEAPON!"
I just don't get it. People complained for years about how Zelda games never change. Now it did, and people are complaining how its too different and they want to return to the old days. Skyrim. Witcher 3. Phantom Pain. Zelda series needed to evolve from what it was if it wanted to compete with other games, and it did just that.
>it's a bad mechanic because I say so
>Grinding for strong weapons all the time is boring,
Imagine being braindead you need to grind for weapons
>I'd rather play something else that's more engaging and interesting which funnily enough I can get from past Zelda games
Yeah mashing B with no reward is real engaging.
They do break too fast. This is zelda where weapons shouldnt break. Since they do we want them to last more than one or 2 fights before we have to replace them. Sure they give you plenty of them but the master sword needing to recharge pissed me off royally
>buy the DLC
>complete all the trials
>still don't even bother using the master sword
LOCK ME UP
"but I like it" isn't a fucking counter-argument, user
>This is zelda where weapons shouldnt break
Says who?
>Implying it isn't too easy
How fucking bad are you at video games?
>Yeah mashing B with no reward is real engaging.
You do that with the flurry attack, guess you get no reward from that then?
Why pick up anything under 30 damage
>Yea Forums defends FE's shit durability mechanic only when they're talking about BotW
I played this at a friend's house. Let me start a new game over his completed one just so I could have a fresh try at it. First weapon I found was an axe after meeting the old dude who is also undoubtedly the king. I think I killed 8 or 9 enemies before it broke. 8 or 9. Eight. Or nine.
Fucking dumb. And I openly expressed this to my friend, who completely agreed with me. He even told me you can find the Master Sword, which also has durability, and has a 10 minute repair timer. What even the fuck dude?
BotW2 should seriously consider tweaking durability, or doing away with it in favor of a traditional upgrade mechanic for your primary sword. Because after that, I had to run from the rest of my enemies and find a random club, which also fucking broke. After 4 fucking goblins. It's a wonderfully immersive mechanic made tremendously tedious by having every weapon break as soon as you whip it out.
Probably the one single biggest glaring fault I found with the game, aside from there being what I was told almost 200 short puzzle-based shrines over 8 or 9 lengthy item-based dungeons. He said there were mechanical creatures that were considered "dungeons", but that they're easy and can be effortlessly finished pretty quickly.
You should never need to grind for weapons. For example, lets say you beat a Major tier scout in a major test shrine and get the spear, axe, and sword. You can go fight another identical one, it will die before you use up all three of those guardian weapons, and then you get three more. Its just basic math, these scout guardians give you multiple weapons, and usually only cost you two of the same weapons you are getting from them. And if you have a Lynel weapon, holy shit are they easy to kill with barely losing any weapons at all. Keep all of this and mind, and you can still use the master sword so you only lose one guardian weapon that way. You never need to grind. Ever.
>flurry rush
>requires timing
>can even use it in multiple ways like perfect parry bomb, creating multiple chains in a row for maximizing damage output and never letting the enemy get a hit in
>get loot for your trouble
>previous Zelda's
>mash B like a fucking retard
>get nothing all it does is waste your fucking time
Great game design
So you picked up a shit "weapon" meant for cutting wood and complained when it broke
Maybe you should get some not-shit weapons or play for longer than five minutes
>I had to run from the rest of my enemies
Brainlet.
Yeah, becuase it’s not satisfying or has weight. If it was one big strong hit after dodging it would feel better.
I ask you Yea Forums, fountain of wisdom.
Give me 1 good reason that isn't an opinion for equipement not breaking this fast.
Every Zelda fans always defends BotW's durability system by saying it's "not that bad" but they never bother to explain why it's good.
In fact they're so ardently fervent in their defense they refuse to even accept that it could be improved.
>I'd rather remove the fun out of games
I'm in the right place after all.
It's incredibly satisfying so no.
Maybe if you can read, but that's asking too much of you.
Fucking hilarious that on one hand you saying flurry isn't satisfying while at the same time defending durability.
That's it I'm outta here, fucking troll thread at this point.
I can give a specific reason.
A axe made to cut wood isn't going to last long if used to try to cut things other then wood. Like I said, just a specific example.
I've just played the game and hadn't even considered it might be a problem for some people unitl seeing complaints online.
Because it forces you to think for yourself on how to best optimize your combat to preserve your weapons. Do you want to flurry rush the lynel to death and break two weapons, or have patience and kill it with backstabs? Do you want to kill a Guardian with your swords, or reflect its beam and risk mortal wounds for the chance at no durability loss?