No disrespect to a game that won GOTY, but does anybody else find this game really empty and boring...

No disrespect to a game that won GOTY, but does anybody else find this game really empty and boring? The temples are overly easy and don't requite much thought, I didn't really do much of the korok seeds aside from the obvious ones, sidequests are really simplistic "pls get 20 X's and bring them back" shit.


Don't get me wrong the style is great, but that's kinda about it. The story isn't much of a story and the gameplay is really shallow.

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Jesus, shut the fuck up already. Two years and you're still going.

Yeah the world is really fucking boring. Shrines are the worst thing about the game because they are completely disconnected from the world proper.

>double reddit space

I thought it was just decent.

It's not meant to be played endlessly, so of course it's boring now, two years later.

t b h i only sunk about 25 hours into it

>the gameplay is really shallow.

Nah.

Of course the game is easy. It's for 10 year olds

>Shrines are the worst thing about the game because they are completely disconnected from the world proper.

Wow you really missed the point.

This seething assmad baby lol

>25 hours
That's hardly anything
Have you even beaten the main quest?

Legit question what is with Yea Forums's autism towards this game? I think it's good game but both cocksucking and hatred this game gets almost every week is hard to read through. Its annoying. Some of the most low effort threads on this board right now are BOTW ones with OP being a prime example.

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Now watch shttiers say your opinion is wrong even if the points you make are completely valid.

No, its perfect.

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Which is what?

I finished the plateau, the zora storyline and the goron storyline, started the gerudo, but i was pretty cooked at that point.

Feel free to go to your reddit safespace where they won't say anything bad about your favorite nintendo games.

It's literally a proof of concept. Gameplay wise it's perfection but that's all they did. If they pull a Majora's Mask with BOTW2 it will potentially be the best game ever made, or will at least get close. All BOTW needed was a compelling story and better sidequests, but they got the most important part (gameplay) right which is why the game is considered any good at all. BOTW is actually jaw-droppingly fucking incredible the moment you start the game and gets worse the closer you get to the end. Then you get to Ganon and you realize, "wow, this final boss blows fucking dick!". However the experience up to that is so good I just can't complain.

>he doesn't feel encouraged to save perfect wife Zelda after finding each memory
You're playing it incorrectly

It never gets old

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Because it's consolewar faggotry. Only the most brainlet engage in them, and botw is the perfect candidate to use alongside nugow.

>waifufags

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Just picture a bunch of fat, sweaty nerds panicking, foaming at the mouth and rolling around on their floors any time you see a BotW thread. Because that's what's actually happening.

>120 shrines for a shitty ripoff of the original Link tunic
What the fucn where they thinking, once you get it there is shit a to do. You should get it either from the deku tree or Impa but no, the fuckers want to force that stupid champion's tunic down your throat.

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Maybe I’m just getting old but I don’t really see the appeal of exploring a world with hardly any interiors. In games with exploration I prefer going into buildings and caves and seeing the details, not just walking around outside on grassy fields. It’s really boring exploration. Looks like the sequel might fix this.

I like how you can't even say something completely reasonable and modestly critical of BoTW without some fagboy posting this retarded image. Not even OoT chodes were this rabid.

>proving point
Theres a thread up of people wanting to buy the nupokemon because theres a barefoot shitskin in it. Waifufags ruin everything.

>shrines
>environmental puzzles and riddles
>sidequests
>korok challenges
>towers to complete map
>horses to tame
>towns and stables
>enemy encampments that can be conquered in a variety of ways
>chests containing weapons and armor
>wildlife to hunt
>resources such as cooking ingredients and mineral deposits
>climate hazards and other navigational obstacles
>countless one-off discoveries like the horse god, the lord of the mountain, the great fairies, the dragons, the labyrinths, the cursed statue, the monster shop, etc.
>can find ANY of the above within any given square yard, with the terrain specifically designed to guide you towards these things
>"HURRRRR DURRRRR aM I tHe OnLy OnE tHaT FiNdS iT eMpTy"

Rent free.

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What is this tumblr tier .gif

>aM I tHe OnLy OnE tHaT FiNdS iT eMpTy

Back to twitter or tumblr, faggot

Not everyone is a basement dweller like you. Some of us actually prefer to explore the outdoors.

>Some of us actually prefer to explore the outdoors.
Then go outside and explore them you dumb nigger lmao

There are some fairly good sidequests in BotW that aren't just collectathons, and you can easily ignore the ones that are.

Why don't you explore your mom's basement instead? Might find something cool like her 12 inch dragon dildo.

F R E E

>gets called out for being retarded
>resorts to ad hominem
Like clockwork

It’s not like this world is particularly beautiful and you mostly just come across koroks and shrines. Its not a super interesting world to explore.

Except you started with the ad hominem when you got called out for being salty over "muh caves". Not every exploration game needs to simulate your daily life, user.

I would compare this to Dark Souls. In BotW, you would find a korok seed after traveling around an empty field for 15 minutes. In that amount of time in Dark Souls, you would have found a couple new weapons, a ring, fought off an invader, and now you're ready to take on another boss. Open world games are just shit, and although I just criticized BotW a bit, it's the only decent one so far.

It's simple: only shitchtards praise BotW.
This game is out AFTER XCX and Xenoblade X beat botw easily in terms of everything: best openworld ever made, mecha, intriguing sci-fi plot, gorgeous OST, tons of bosses/enemies/hidden locations, proper online system, solid U pad integration.

BotW looks like shit for 10 year old imbeciles with attention span of mollusk.

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>horses to tame
motherfucking bitch imagine pretending "press A to horse" was a good mechanic. botw had the worst horses in any game ever made, and shackled a retarded minigame to them, AND made it so you can't call them to you unless you whistle in their ear, just to solidify how truly horrible they are.

There are weapons and enemies everywhere in BotW though, so your comparison isn't even apt. Hell, they're even more common than Koroks.

It's really boring and I couldn't even finish it. This game is so overrated, it became a meme.

>and shackled a retarded minigame to them
Yes because god forbid they involve an actual gameplay mechanic that isn't just "walk up to horse". You retards will bitch about anything.

There are only a few weapon caches I can think of. There is also no point in fighting the enemies most of the time. In fact, you won't want to because you will want to preserve your weapons.

>giving a game praise means that it's the best one ever
Breath of the wild is just a great game, stop comparing it to better ones to try and say it's shit. Because it's not.

>There are only a few weapon caches I can think of.

They're everywhere. Google any interactive map of BotW and you can see their locations, they're in the hundreds.

>There is also no point in fighting the enemies most of the time.

So now you're moving the goalposts.

>In fact, you won't want to because you will want to preserve your weapons.

Why? The only one-of-a-kind weapon in the entire game is unbreakable. They're fucking everywhere on the map, you're meant to fucking USE them you mongoloid.

>Breath of the wild is just a great game
It 6/10 at most. Nice looking tech demo of new IP.
2/10 if you considered it as a LoZ entry.

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>botw had the worst horses in any game ever made
How many games with horses have you played?

considering i've been riding horses since i was 6 years old, i can assure you the ones in botw are primitive robots.

>2/10 if you considered it as a LoZ entry.
Fuck right off you insufferable nigger.

Weapon durability kills the gameplay.

Being able to pause and eat your food from the pause menu destroys and semblance of a challenge.

The 4 dungeons are a joke.

Don't mince words, the game is trash

I consider it an LoZ entry and have been playing the series almost since its inception. I think it's an easy 9/10.

It is possible to wring a lot more out of the game by going out of your way to look for unintended solutions to... almost everything, really.
And to a point, I'd say that this is intentional design, something Nintendo deserves a lot of respect for. They actually catered to the casual and speedrunning crowds, two major audiences for singleplayer games.
But still, you're right, on its own it's kind of insultingly easy and basic.

Worst plot in LoZ history.
Worst OST in LoZ history.
Worst dungeons in LoZ history.
Worst items in LoZ history.
Worst bosses in LoZ history.

>Being able to pause and eat your food from the pause menu destroys and semblance of a challenge
Blame shitch for that. Originally game was designed with Wii U pad real-time interaction.

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I played the game at release and definitely agree.
The game has some good ideas and gets rid of some of 3D Zelda's baggage like autojumping, excessive handholding, etc but the actual content is mostly lackluster. I really hope the sequel fixes that.

>They're everywhere. Google any interactive map of BotW and you can see their locations, they're in the hundreds.
You're counting all the stuff that's not good and pointless to use. Like you think it's a good argument that you can go get one of those shitty zora spears or something.
>So now you're moving the goalposts.
No, just making a fair criticism of the game, that's all.
>Why? The only one-of-a-kind weapon in the entire game is unbreakable. They're fucking everywhere on the map, you're meant to fucking USE them you mongoloid.
For what? There is no purpose in fighting 99% of the time. You're better off running away and preserving your weapons for bosses. You'll probably argue to just use the master sword, but that's debatable, because it depends on how early you choose to tackle the bosses. Why would I waste my weapons killing moblins so I can open a chest with 3 frost arrows in it?

came here for this

I really enjoyed BotW, but I’m extra hyped for the sequel because if they have all the assets and shit already they can spend some time fleshing out the game’s systems. It’s painfully obvious where more was intended to be done, but the scope of the game was too massive to implement more.

Like your house. It’s a huge investment and does almost nothing. It has a stable, but you can’t stable horses there. It has a kitchen but you can’t cook in it (even though the game has cooking). You have a big plot of land that’s just... nothing at all. It’s nothing but glorified item storage.

As a zelda game it was fairly refreshing and not what I'd consider my least favorite. Maybe a 8 out of ten, since some sections were far stronger than others and it still felt like a rough first attempt at Nintendo making this kind of game.

>comparing game horse IQ to real life horses

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>on its own it's kind of insultingly easy and basic.
and that's the reason why a lot of people don't bother using the tools they're given creatively or look for other solutions. It's the same issue ff12 has with its combat system, it's great and deep but the game being to easy made most people completely look over it.

Also, i think the main issue that i personally have with BOTW is that they really worked hard to put out a fantastic physics engine but somehow "forgot" or didn't have enouugh time to put content around it. I like to see the engine as the bones and content as the meat, and you gotta admit that the game is a bit thin in terms of content, or at least in the kind you would expect in such a game.

>You're counting all the stuff that's not good and pointless to use.

Then you didn't play the game. A lot of weapon chests/caches scale just like enemies based on how much you've progressed.

>No, just making a fair criticism of the game, that's all.

No you're not. You don't even understand what you're criticizing and brought up a really stupid, misinformed comparison to DaS.

>You're better off running away and preserving your weapons for bosses

Imagine being so much of a fucking casual that you have to save your weapons for the bosses.

>literally worst everything
How i am i even supposed to argue with someone so incredibly biased

>I’m extra hyped for the sequel
>"sequel"
It's a DLC without Wii U release. Don't kid yourself.

>literally worst everything
BotW visual is good and physics is fine. That's it.

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No, it's a sequel

The most desperate fanboys are the ones who defend the trash ass durability system. I cannot think of a game that does a worse job of it.

>That's it.

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It’s a sequel m8

What level of zoomer do you have to be to think BotW has the worst dungeons and bosses in a reality where Wind Waker exists?

>Error this file already posted
Thanks user

So then you don't have an argument. Next.

Not following yer convo, but I agree, durability isn’t inherently bad but this game doesn’t use it well.

It shouldn’t cost me half an armory to kill a Lynel. I end up avoiding them not because I’m scared of dying but because I know it’ll cost me several weapons. Turns into me avoiding combat altogether and only ever using shit like Bokoblin Clubs to actually fight, until I got the Master Sword (and then I never used anything else).

You might Fucking love Cadence of Hyrule then
It’s literally NES Zelda with a groove check

youtube.com/watch?v=d_-lmtXpWQo

>Xenoblade X beat botw easily in terms of everything
lmao

>best openworld ever made
One grasland, one forest, two copypasted deserts and a shitty lava world make the best open world now? Ok.

>mecha
That you had to grind your ass off to get and were useless the second you got it because your characters are so overpowered at that point

>intriguing sci-fi plot
It's easily the shittest sci-fi plot ever concieved. It's not even complete. Shit just happens for no reason and the game doesn't even have an ending.

>gorgeous OST
5 hype tracks among 50 shit tracks

>tons of bosses/enemies/hidden locations
Thats the only thing the game has going for it

>proper online system
no

>solid U pad integration
no

XCX is easily one of the worst OW games and even worse RPG games ever made. It's overdesigned garbage thats more complicated than it needs to be to appear deep and gameplay heavy.

Also >these bullshots
Might as well look at >469636109 if you want some prettied up screenshots that never looked like that ingame.

Go kill yourself and stop shilling your terrible and unfinished RPG somewhere else

>temples
Where were these? I only found shrines, mazes and ancient mobile weaponized war machine abominations called "divine beasts" by the local rubes that didn't understand a tank/aircraft when they saw one.

Nope, no "temples" here. This isn't ocarina, fuckhead

Even then IIRC the Master Sword has to recharge after a while.

>Except you started with the ad hominem
>guy gives opinion on thing
>sperg out and call him a basement dweller for not wanting to go outside about a video game
Victim complex already in full swing I see.

>best openworld ever made

I liked the environments in XCX, but you're kidding yourself if you don't think it's the emptiest open world game ever produced on a Nintendo console.

the world is "empty" by the right amount. But I will give you that once you are 3/4 of the way in the game starts being a bit repetitive. But what game isn't like that?

Yeah but since I knew it would come back I’d use it without worry. It was also pretty durable.

Its because it has been two years, TWO FUCKING YEARS user, everything that could be said, positive or negative, has been said a dozen times over already. Yet it still gets dragged by some idiot giving their fresh hot take on it when we've heard it all before and they take tired dismissal as if they've had some great epiphany everyone is too stubborn to see.

Fuck temples this, it's a good thing they did something different for once.

Not him but you’re high, XCX is one of the most populated games I’ve ever played

Shrines are honestly my favorite thing about this game.

The durability system is designed to make the game more interesting. It exists because it makes more sense than finding 8 different weapons and just using the best one for the whole game. It was put in to give you more freedom in terms of killing your enemies. Instead of using the master sword for everything, you might have to use some shit boko spear. Then you actually have to use your brain to approach a situation differently.
Unless of course you want to be a BABY throughout the whole game.

>bullshots
All my screens of BotW/XCX/CS and other games captured directly from Wii U with capture card.
You must be new here.

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Not him but this is a board for talking about video games, if you don’t wanna talk about this video game you could go to a different thread and talk about a different video game.

The discussion is only alive if people are discussing it. If it survives without your discussion then that means there are still people who want to discuss it.

>The durability system is designed to make the game more interesting
They failed.

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Killing a lynel also gives you several weapons and weapons aren't that hard to come by. Why are you hoarding weapons if not to fight things with them, that's what weapons are for. Stop getting attached to disposable, replaceable items and fucking use them.

And the only thing it achieved is people avoiding combat for fee of using half of their good shit and relaying on the master sword and hoard weapons for when they might use them.

Then replay it. XCX has a fuckton of empty space with nothing interesting going on in it.

quests were pretty bad and rewards for exploring werent good apart from 2-3 things

I played it for the first time this year. Dropped it at 200 hours about two months ago. You’re high as fuck.

>as if they've had some great epiphany everyone is too stubborn to see.

By the way fanboys infest every thread it may as well be. When you can't let go of the
>97
>GREATEST GAME EVER MADE
>ROCKSTAR BTFO
you're just asking for shit at that point.

This is in my top ten games
I love it so much I don't want it to end but I will have to finish it before BoTW 2 comes out and I can see Zelda's ass again.

>when your diet of cinematic video games have ruined your taste

sad life

Retards like you are the reason open world games are going to down the shitter

He must be Xenocringe 2 fag. Stop arguing with him, it's pointless.

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Reward isn’t worth the cost, so I don’t do it. Simple. Trash weapons are easy to come by, good stuff you can’t get back easily but are loaded up on by midgame are not. Again, nothing inherently wrong with a durability system, but as implemented it almost always means that I will be worse off if I choose to engage in combat, which is a misstep.

It takes 6 weapons to kill a lynel and you only get one.
Two if your shield breaks during the fight, and you have no space for another bow.

In the best scenario you wasted 6 weapons and got back 1 and got a bonus of two unrelated weapons (shield/bow)

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The durability system is great for most people, but the flaw is that there are people out there who see that something will break eventually and shut down because of it. They can't handle losing an item so it warps the way they play the game heavily. BOTW is about freedom more than anything else, but the problem is that there are people who don't know what to do under freedom and don't understand this game as a result.

>And the only thing it achieved is people avoiding combat for fee of using half of their good shit and relaying on the master sword and hoard weapons for when they might use them.
Yes, it totally changes how you approach enemies, that's what i said.
I also don't understand how bad you have to be to run out of weapons. Never happened to me once, because i didn't just swing at an enemy with bad weapons i saved up.
You can disarm your enemies or steal their weapons if you need to.

If you can't stop whining about a game two years later you don't have much further right to complain about people who enjoyed it rubbing that shit in your tear-stained face and telling you to get over it already.

Game of the decade
Sequel soon

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It's definitely shaped like that to hold his long hair, right?

I also like Xenoblade 2, so I’m not you ally in that arena. Playing through it right now.

I can never understand what the hype is about, I guess its nostalgia because to me the game is just bland as hell.

Pretty sure bitching about durability is a “most people” thing, all my normie friends complained about it

iunno

>short hair
Nintendo has my money

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No, Xenoblade 2 is even worse. I actually like XCX the most, but it's still too big and empty for its own good.

Explain to me why or how making weapons have no durability, or increasing the durability 10 fold would of made the game worse in literally any way

What are those "good" weapons doing in your bag besides collecting dust then if you're not using them to fight shit? There's no difference between breaking your weapon on a lynel or some other rando enemy, they're disposable, replaceable resources, you'll get more so don't be a hoarder.

Name things to find in XCX's map.

The durability system works in very specific instances like the Great Plateau and Eventide, where your resources are limited and you have to think on your feet. But in the long term, it's ultimately just inventory busywork, in a game with a shitty UI. Not to mention as it's been pointed out, you have very little incentive to engage in combat the vast majority of the time.

There's a shocking lack of combat setpieces in BotW (at least in the base game). You have the enemy camps that get repetitive and can be skipped, you have the test of strength shrines which are slight variations of the same robot, you have enemies that die in one hit in the divine beast and the Blight Ganons that are all weak to being shot in the face, and you have the lynels which are the highlight of the combat but their novelty only lasts so long. Compare and contrast with the original LoZ (that fanboys claim is similar) where the meat of the game (the dungeons) is basically a series of combat gauntlets. And every other Zelda, even though most of them are far too easy, puts you through a fair amount of mandatory combat sequences.

Extremely overrated kids game where grown men seeth over every other day.

You sound like the type of guy who ends up a game with 99 Ultra Elixirs lying around in his inventory never used because he was saving them for a harder boss. Things are there to use them and no weapon in BotW is invaluable. There's no point in saving weapons for later. Worst comes to worst, just pick some sticks and grind again. The next blood moon all the weapons you picked up will be there again.

Lmao go fuck a man tranny lover

You usually don't fight that many enemies at once, so having one that can kill them all would make things less intense. Even then there are some durable weapons you can find that can withstand killing an entire camp of high level bokoblins.

>muh setpieces
Always good to see cinematicfags getting filtered.

>liking slightley shorter hair on an 11/10 makes you a faggot

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Caves
Quests
Landmarks (the scenery is recognizable at almost every point int the game)
Unique enemies
Mineral deposits
Enemy bases
Ruins
New alien races
Superbosses
Caravans

Like I dunno how you could ever think this game was barren. None of it’s copy pasted, there’s shit everywhere, there are hundreds of hours of quests with tons of voiced dialogue and choices that matter, like a fucking dozen progression systems, shitloads of customization and options for players. If I’m finding new areas and meeting new characters at hour 200, the game’s got content.

The game is supposed to give you more freedom, so if you want to see what's in a chest at an enemy camp, you can go for it if you want to. But there are many times where you're still forced to fight, or at least put a whole lot of effort into sneaking away.
It's called breath of the WILD

so put more enemies into the game. it just sounds like to me durability is a game design crutch.

she's too perfect
i hope she gets a lot of screentime

But why would I? Inwon’t gain anything comparable from it. I’m not going to spend a frostblade on a Bokoblin unless I have to, it’s a bad choice. This is exasperated by the fact that if I *do* want to kill a lynel, I’m going to want 5-6 good weapons to throw at him, which further encourages the hoarding. Pre Master Sword, I’m really gonna want an ancient weapon for Guardians, so I gotta use a slot for one of those (and they break hella fast, so don’t wanna touch anyone else with it). Fire weapons can melt ice at no cost so I wanna hold onto one of those. Etc. Etc.

Once again, durability is not a bad idea, but the balance is poor.

Yeah but there’s even LESS reason to use them, since I don’t gain something equivalent from it.

Imagine the butt hurt botw2 is going to cause

This. I was hoarding so many weapons that when I found a good weapon I had to throw away decent ones. Eventually I said fuck it and kept one emergency good weapon, and use the best of whatever else I had .The game will always throw some weapons your way so you're never in danger of going unarmed, I never avoided combat and hardly ever had to resort to my one emergency sword. And of course there's that exhilarating feeling of pure bliss of defeating a Lynel on your last heart with your last weapon and all your shields broken. The wear down mechanic is so good that the Master sword actually is a detriment.

"Recognizable scenery" and "ruins" isn't even content and the quests are all fetch quests. I don't have a problem with the loot in XCX, but that's all you're ever finding besides enemies 90% of the time and they aren't even mechanically involved.

reddit space

maybe this mean that a lot of people find it a shitty game? I don't understand how someone can be proud of receive righitful negative opinion

The fun of the fight is the reward in itself.

That really is the point of the memories though. Really get's to my virgin heart. Keep in mind this game was made by nipcels.

>BotW combat
>Fun
Yeah no. It's basically impossible to die thanks to the broken system, so all there's 0 tension. The combat itself is also incredibly shallow. 3 types of weapons each of which have like 6 fucking attack animations.

>Unique enemies
>Enemy bases
>Superbosses
>Landmarks
>Ruins

Why are you listing the same things multiple times to pad out your list?

>mfw i spent hours finding every shrine just to fight Ganon in PROPER clothing
It was worth it. Fighting Ganon in the original tunic after doing 30 or so shrines was very, very satisfying.

Love the game, but the difficulty modes need tweaking. Default is too easy, and Master is also too easy, but the difference is enemies have so much fucking health that you just skip most combat. There are also floating platforms with chests everywhere, and they can drop the more broken weapons early on in the game. I think for the sequel they need to drop the number of weapons in the world to a 1/4 of what there is. A drastic drop like that is what's needed to force the players to experiment the way Nintendo expected them to. That's my only major gripe.

This is a false flag, right?

the fight isn't fun, it's annoying.

no enemy variety and weapon degredation, zero meaningful content in the overworld
whenever you see something cool you realize it's just another bokoblin camp or a korok seed, not fun at all

Yes and throwing a bitch fit for over two years because a game is not on the system of your choice is not discussion. Every thread every day is someone crying that the game is overrated and it eats up all the discussion because these faggots are obsessed, it's pathetic.

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Why talk so much shit when you can be easily dismissed with facts. To which you'll retort "doesn't count!" every fucking time?

>It's basically impossible to die thanks to the broken system,

Wrong try fighting more than one enemy at a time lol

It's almost like it only got high praise because its Zelda

>it only got high praise because its Zelda

Kek yeah ok. That why rival game developers have been gushing about it for two years, right.

>N-No they only said those things to get their games on a Nintendo system!

What other crazyness you selling?

It is content. Areas are absolutely content, particularly when we’re talking about exploration and populating the world

And they’re not fetch quests. There are some, but there are hours and hours of quests with unique dialog that don’t involve getting six pig bladders or whatever. You’re fucking crazy if you think they’re all fetch quests.

I felt the same way in my first gameplay. I liked the game, but it felt like "Run from point A to point B to do main quests and occasionally hunt for shrines to level up". I liked it overall, but it was a 7/10 experience. I'm now replaying the game and I'm genuinely enjoying it more. Some side quests are bland, that's for sure, but some others really force you to explore zones of the map you'd never really visit, showing that the world is indeed full of secrets (other than seeds and shrines).
One example is "The treasure of Lambda", which I never bothered with the first time I played the game. I've done the quest today and it really gave me the sense of mistery and adventure you'd expect from this kind of game. The quests for special items do this too.
I'm not saying that now the game is perfect, but actually paying attention to some quests made the experience a solid 8/10. Hopefully BotW2 will have more thought in the quests and actual dungeons. I feel like BotW is a great base game to expand on, if done right, the sequel could be GOAT pretty easily.

I played the game for the first time 2 days ago, it's shit, weapons breaking all the time completely kills the feeling of reward when you get a weapon you like
I got the flame sword for following a riddle and it broke in an hour or two, you're constantly juggling weapons and it feels like shit
all I ever saw was red and blue bokoblins, and different colored lizards, or just an ice bat, electric bat etc

So just leave thread

>all I ever saw was red and blue bokoblins, and different colored lizards, or just an ice bat, electric bat etc

Stop taking shit. Even in cental Hyrule alone there Gaurdians, Moblins, Hinox, Stalox, Octorocks, Wolves, Stallards, Lynels, Yiga assassins and more.

>Hold Y
>All enemies die
Whoa that was difficult. The game is fucking piss easy, not even a braindead toddler would manage to die in BotW.

Bloodborne is 4 years old and PCfags are still mad. BOTW is nothing special.

why there fuck are there 2 fucking BoTW hate threads now?!

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But you people are in every BOTW thread and you were wondering why people weren't taking you seriously

yeah because that's exactly how it works, not.

>Go into criticism thread
>Get mad at criticism
Absolute state of you

2 WHOLE THREADS HATING ON NINTENDO GAME?!?!??!

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Not really, I think you are oversimplifying it as my experience was quite different. I actually believe it's full of content and people brush it away because ths rewards are similar.

Haven't even played DS2 or 3 why would I care about bloodborne. Also it looks stuttery as fuck at 30

Did you actually play the game or do you just get paid for denying all flaws?

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Follow reply chain, not me

I just can't wait until BotW2 comes out, playable Zelda and reused map is going to make seethe so many fags.

game won goty and is highly praised, and vee is full of contrarian incels so...

Who would get mad over that? Retards that don't understand the series? Zelda has always been bound to be playable eventually, and reusing assets is part of the appeal of BOTW2 (a la Majora's Mask)

That thread is clearly made in favor of botw retards

Yea Forums hates 3 types of games:

popular games
new games
"political" games

BOTW hits the top 2 boxes, so Yea Forums naturally hates it.

>Hold Y
>All enemies die
Yeah that's a real dumbed down description of a power you EARN that you can only use 3 TIMES before it needs to be recharged

You forgot

bad games

literally the first reply is some retard bitching about durability mechanics

No. Yea Forums loves to eat up shitty games like mobile gachashit and rehashed loli JRPGs, what are you talking about?

>wow this ability on a cooldown is strong wtf nintendo???

This is why nobody takes your "criticism" seriously.

I think it's the same as for red dead 2. The game gives you the tools and situations to use them, if you can't find fun i'm sorry brah, but it's not the game.

But we see a BoTW thread at least twice a day arguing about how its "dull" or "empty" or how some Chinese mobile garbage will BTFO it.

Yet cant remember the last time I saw a Bloodborne thread.

>B-But it has cooldown!
Not an argument. It also isn't the only thing that makes the combat broken. There's also pausing the game to eat, broken armor, op items like truffles and the other broken skills. Want me to go on?

I ain’t him and the game is hella easy but that was definitely an argument m8

Why is that not an argument? It's balanced around it's power and acting like you can activate it all the time is not true. And multiple enemies can hit you in quick succession and combined with their ability to stun you means you can still die quickly even with fortified hearts.

Mommy, people are replying to my botw cocksucking thread with criticism!


t. actually like botw

saying you're too casual for BOTW's braindead durability difficulty is not a criticism with the game, user.

>no greentext
>reddit spacing
you need to go back

> I don't like tedious mechanic X
> CASUAL CASUAL

Jesus christ, and I thought Souls elitist fags were retarded

t. SL1 cleared them all

The game is trash. Somehow it manages to be worse than the abortion that is Skyward Sword.

But it's not tedious you just can't cope :)

The inventory system is one of the more unique things about the game. Just saying you don't like it because you find the modicum of challange it offers "tedious" just screams ADHD zoomer.

Just like every popular/well recieved game out there.
Fuck, man I loved BOTW, I olayed it recently as I am sure many others as well, why the fuck does it matter how old it is when there will always be someone new saying something like he did not understand the hype, just because you spend your life here doesn't mean new people won't stop coming.

I personally love BoTW and I disagree with your opinions, but I can see the validity in them and I see how it could feel that way to other people. Criticizing a game is not "disrespect"; you shouldn't ever feel afraid to make a point about a game.

>wtf you mean to tell me this game let's you replenish lost health? 0/10
Shut the fuck up faggot
There are cooldowns, there is stamina, there are limited hearts that can all be taken out before you can pause the game. Everything is balanced.

>sidequests are really simplistic "pls get 20 X's and bring them back" shit.

Only a few are like that.

>MOMMY MOMMY IT'S SHIT BECAUSE I DON'T LIKE IT WHY DOESN'T THIS GAME PANDER TO MEEEEEEEEEEEEEEEEEEE

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yea but it is shit content

Oh look, it's another

>BoTWfag makes a falseflag thread so he can keep posting his meme "days since Yea Forums last cried" picture

Give it a rest. Game has been playable on PC for years now, we've all played it, it's a decent game and that's it. I've never seen a fan base so desperate for their own bloodborne tier salt narrative since BoTW. It's honestly, pathetic.

Even BoTWfags don't care about it anymore, the general over on /vg/ literally died within months only to be semi reserrected (perma page 11 status) when BoTW2 was announced.

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Ok then....so whats the point in killing a Lynel in a game with indestructible weapons?

If your equation is based solely on weapons used/acquired then wouldnt fighting them after the first be redundant as you got a Lynel sword/bow/shield from the first one? Surely it cant be Lynel parts or "a sense of pride and accomplishment" as you get those too with breakable weapons!

By the time you are killing Lynels you will have so many extra slots that breaking 5 weapons still leaves you 10-15 left, and you will fill them up fast clearing Bokoblins or Moblins, which you can do using bows or bombs or Sneakstrikes or metal crates or red barrels or whatever to conserve weapons. The only way you could be running out of weapons (which can be the only argument here) is if you are fighting 3 or 4 Lynels back to back, at which point I would say just stock up between fights FFS.

Hey! Sorry I'm a bit late. You wanted two pepperoni and one cheese, right? Heh, dorm life. I get ya.
...actually, on second thought, I think we may need to recall one of these pepperoni pizzas. The pepperonis look undercooked. They're not red enough.
Oh, you don't want to wait any longer for your damn pizza? I get it. There's another way I could make your pepperonis redder -
splattering them in your blood, for Master Kohga!

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Sure if you like, wasn’t my argument to suggest otherwise

>imagine getting so BTFO'd by jap company that you need to make 2 threads on BoTW
hi-la-ri-ous

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The broken skill having a cooldown doesn't change the fact that big groups of enemies are easily defeated by holding Y.
>You can die quickly
Yeah, if we ignore how you also have 3 free shields, atleast 2 lifes thanks to Mipha and you can just pause to heal or teleport away.
>Strawman argument
Bravo.
>there are limited hearts that can all be taken out before you can pause the game.
Only if you're literally braindead. You can pause whenever you want.
>Everything is balanced.
It would be balanced if upgraded armor wouldn't be broken, the skills wouldn't be broken, flurry rush wouldn't be broken, truffles wouldn't be broken and if you couldn't just pause whenever you want.

>The broken skill having a cooldown doesn't change the fact that big groups of enemies are easily defeated by holding Y.
It’s an argument either way

>You can hold Y to kill big groups of enemies with ease
>But it doesn't count because you can "only" do it 3 times every 10 minutes

>The broken skill having a cooldown doesn't change the fact that big groups of enemies are easily defeated by holding Y.
But it also means that you cant break down every fight as if it were pressing Y to win like you did

>Yeah, if we ignore how you also have 3 free shields, atleast 2 lifes thanks to Mipha and you can just pause to heal or teleport away.
And that's on cooldown too
>Y-you can just run away!
Yeah I bet you do that a lot

>you can "only" do it 3 times in 10 minutes
>that means you can do it all the time!!!

lol cope

Okay but it’s an argument
Are you ESL?

>But it also means that you cant break down every fight as if it were pressing Y to win like you did
Yeah, if you manage to fight more than 3 enemy camps in 10 minutes you have to abuse the other broken garbage.
>And that's on cooldown too
Doesn't matter because you will always have 1 of the broken skills unless you teleport from enemy camp to enemy camp and spam it like a madman and even then you'll just have it within a few minutes again. But even without the skill you have the absolutely broken ability to just pause and heal.
>Okay but it’s an argument
Does it prove me wrong? No it doesn't. Big groups of enemies aren't a problem, you can just hold Y.

I just got into BoTW, I thought it'd be a chore, and I'm not particularly into the Zelda series overall, but I'm absolutely loving it.

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>farm shrines: the game
>empty fucking world with the same shit copypasted over and over again (shrines, kokor puzzles, monsters) to fill it
>shitty MMO tier "fetch me 10 grasshoppers" side quests as """content""" for the soulless towns
>Gerudo + Zora the only places in the ENTIRE map that have an actual story to tell
>instead of caves and elaborate dungeons we get hundreds of soulless samefagged COPYPASTED shrines
>like 5 types of normal monster in total in the ENTIRE game, recolored for harder areas, just more samefagged copypasting to fill their shit empty world
>garbage combat literally inferior to previous games (TP had more moves, WW was more flashy and cool, SS had wii motion gimmick), what the fuck were they thinking?
>even putting aside the shit combat whose crowning achievement is "do le sidehop for flurry!!XD", you constantly pause battle to stuff your fat face with food and switch your broken weapon, disrupting flow and breaking immersion
>NOOOOO STOP USING WEAPONS STOP FIGHTING RAAARGH YOUR WEAPON BREAKS IN 5 HITS (this is REALLY """realistic""")
>might as well leave weapon """rewards""" in their chests, or throw them off a cliff because hey, they break after 5 hits anyway and you're back to bokor clubs, so no point in even hassling with your inventory space
>seriously, how the fuck does military grade weapons breaking after 5 hits make sense at all?
>how the fuck is "break 10 different weapons to kill one boss" a thing? Are they armored with fucking adamantium?
>how the fuck is link able to stash away dozens of swords, axes and spears? Nonsensical bullshit all to make their forced, contrived durability meme "work"
>literally no story/plot, just "you are hero, this is ganon the villain, you stop him"
>DLC shit being obsessively marked as DLC shit (breaks immersion)
>immersion breaking amiibo garbage like literal switch T-Shirts
>unlikable Zelda
>shit soundtrack
>Ganon is a weak pushover unless you basically don't play the game

You cannot refute this.

>It would be balanced if upgraded armor wouldn't be broken, the skills wouldn't be broken, flurry rush wouldn't be broken, truffles wouldn't be broken
N o t
B r o k e n
>and if you couldn't just pause whenever you want.
A whole lot of open world games do that. It's a perfectly normal thing to put in the game, and it's not broken

You know that there's more to the game than combat, right? This isn't tryng to go for the Dark Souls experience. But keep coping.

>Not broken
>Makes the game so easy you can't die
>Actually defending pausing during combat because some other games do it too
The absolute fucking state of drones. Webm related is your balanced flurry rush.
>You know that there's more to the game than combat, right?
You know that this discussion is about COMBAT, right you retarded drone?

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>Does it prove me wrong?
I never suggested either way. Are you ESL? It’s nothing to be ashamed of, just trying to figure out why this is hard for you to understand.

>I never suggested either way.

>You know that this discussion is about COMBAT,
Yes it's about combat and how it pertains to the game and all you can do is whine because it doesn't play like another game

That still isn't how it works though lol. You whine about "muh criticism" but then you bring out the most hairbrained critiques against the game that are all literally poor subjective takes that show you shouldn't be a video game designer then you get confused when people start laughing at you lmao

Didn't I just say I like the game?

I love Kass!

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>verly easy and don't requite much thought

as if Zelda dungeons have ever needed much thought to solve the puzzles.

Absolutely 0 arguments.
>all you can do is whine because it doesn't play like another game
It's funny because a few minutes ago your defense was
>BUT OTHER GAMES LET ME PAUAE DURING COMBAT TOO!
>That still isn't how it works though lol.
It's exactly how it works. You run up to a group of enemies and hold Y to kill them all, one of the many broken things about the combat all of which you couldn't prove wrong because you're a braindead drone who consumed the game without thinking.
Drones are literal retards who think the game is the best thing created by mankind and if you point out any flaws you're some big bad boogeyman.

im sure you did sweetie ;)

>you cannot refute this
Because literally no one will ever read that.

>Absolutely 0 arguments.
lol you first

>It's exactly how it works
No it isn't, you can't just go up to any random mod and do that, you need to reserve it for when you need to use it

>if you point out any flaws you're some big bad boogeyman.
No, you just can't handle it when people call out your criticism for being bad

>You cannot refute this.

Super Mario Bros: Jump Platforms - The Game!

You cannot refute this!

The game is downright shit. It's the final, irrefutable proof that Nintendo bonus is a real thing.

lol prove it

>The game is downright shit
user, you can dislike the game, you can say it's average, but calling any Zelda game "shit" except for maybe the DS ones is proof that you have never played a shit game in your life.

>BTFO'd so hard by a jap company
How exactly?

The most successful game of this generation are all Western games (financially = RDR2/GTA V, Metacritic wise = GTAV/RDR2, GoTY wise = Witcher 3).

By every metric, the West wins again. Just like they won when they nuked the shit out of Japan, twice and the cucks didn't do shit about it

boards.fireden.net/v/search/image/heIGxAbBJ-4AdyqsFMQHVg/

Jesus Christ LOL

>you can't just go up to any random mod and do that
Yes you can.
>you need to reserve it for when you need to use it
You can shit it out 3 times every 10 minutes, fucking retard.
>you just can't handle it when people call out your criticism for being bad
I just can't stand double digit IQ drones who will defend the most blatant of flaws without a single argument.

lol hi eric still seething after over 3 years I see

>Yes you can.
Not if you want to use it effectively

>You can shit it out 3 times every 10 minutes
Exactly, not all the time, that's the point hurrr

>I just can't stand double digit IQ drones who will defend the most blatant of flaws without a single argument.
Oh no an adhom you sure showed me :) Just because you didn't like it doesn't make it a blatant flaw that everybody needs to hate along with you, grow up.

>Run up to group of enemies
>Hold Y
>All dead
Literally NOTHING holding me back from doing this.
>B-But you can only do it 3 times every 10 minutes
That doesn't change the FACT that you can LITERALLY JUST HOLD Y TO DEFEAT GROUPS OF ENEMIES FOR THE MAJORITY OF THE TIME. Seriously, did you even play the fucking game? You really have to be a literal fucking retard with downsyndrome to actually die in this game.

>Literally NOTHING holding me back from doing this.
uh yeah except for the cooldown? lol

3 activations every 10 minutes and only after you reach the point in the game where it can be unlocked is hardly the majority of the time, lil'zoom.

That’s not me, I know you’re replying to like four anons but follow the reply chain

It's an okay game. However, I've never met a soul who could argue that it deserved GOTY or even GOTG status. My favorite game absolutely destroys it in every single category.

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>hurr, hold y hold y hold y, I'll just keep spamming this until you believe me!
You literally never played the game. You might have watched a video, but even then I'm not sure.

That game being?

Pausing during combat isn't game breaking.
You can exploit the flurry rush, yes, but it's usually difficult and/or impossible depending on the enemy. Also not entirely game breaking.

Props to BOTW for being decent in many areas, but this baby has had an 8 year head start, and is almost perfection in pixellated form.

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>only after you reach the point in the game where it can be unlocked

I did Gerudo first on my playthrough and i thought Urbosa's Fury was broken as fuck too. Makes bosses a joke, makes Lynels a joke, I never used it on random enemy camps but sure you can do that too. Acting like 10 minutes CD is a long time is laughable. Very very dumb ability. I had to intentionally not use it because I actually wanted to fight the bosses (except the underground desert thing, fuck that guy)

Yeah ok buddy.

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>uh yeah except for the cooldown? lol
uh yeah except I don't have a cooldown for like 90% of the fights?
t. never played the game
Urbosas Fury makes groupfights piss easy and the only way to not cheese a groupfight with Urbosas Fury is by running into another group of enemies within the 10 minutes after using your 3rd Urbosas Fury. That's 3/4 fights cheesed by Urbosas Fury, assuming you even find a group of enemies within 10 minutes and don't just explore or do other shit. Play the game you retarded drone.
>Pausing during combat isn't game breaking
Is the combat supposed to be piss easy and devoid of any thrill because you basically have hundreds of hearts thanks to pausing during combat? Are you telling me that the combat was supposed to be fucking shit and therefore it isn't broken?

>I did Gerudo first on my playthrough
The game certainly doesn't direct first timers in that direction and, again. zelda isn't trying to be dark souls either

>this is your mind on nintendo
Imagine defending a faceless company so fucking hard that your life depends on it, grow up and unironically have sex.

>uh yeah except I don't have a cooldown for like 90% of the fights?
yeah because you never use it because it's situational.

>zelda isn't trying to be dark souls either
That's one of its major failings. Casuals deserve nothing but a good bitch slap and should forcefully be gatekept out of video games.

>acfag
>why do people hate that i mindlessly spam threads shitting on a game I hate for over two years? I'm the victim here!!!

lol

>The game certainly doesn't direct first timers in that direction
Oh sorry for not choosing whatever is the "designated path"

>LITERALLY say that BOTW is decent, never once say that the game is unplayable or shit
>"shitting on a game I hate"

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back to wherever it is you came from where they use that term unironically, thanks.

It's not situational, enemy camps and/or bosses are just rare and spaced out, by the time you meet the next one your cooldown is already off again.

>Situational
How exactly does that change the FACT that the big majority of group fights are done within seconds because Urbosas Fury is broken? You said group fights are challenging, almost all group fights are just holding fucking Y for 3 seconds.

we all know this is not your first thread, sperglord

There is no set rhythm between enemy encounters, it's an open world exploration game durrr

Because it's not a majority and it's not something you get until you've done the appropriate mid to late game dungeon anyway. And I said that group encounters can have enemies quickly dispatch you of your health

cope

It's the best open world game ever made without question. No other open world has real scale to it and the reactivity that BOTW has.

The people who don't like haven't played it.

So if you don't play on master OR if you know exactly to rush gerudo first on your first playthrough, the combat is broken? And you're still wrong because your fucking batshit stupid metric of encountering fights exactly when the cooldown is back up will literally never happen. Play the fucking game you drooling neanderthal.

>Because it's not a majority
It is. You can clear 3 groupfights by shitting out Urbosas Fury, then you have 10 minutes without it. You have to find and defeat 4 groups of enemies WITHIN 10 MINUTES to not make it the majority of fights. Seriously, did you play the fucking game? Because within 10 minutes right after a fucking fight you won't find more than 1 group of enemies unless you literally teleport from camp to camp and fucking speedrun the shit out of them.

>Is the combat supposed to be piss easy and devoid of any thrill because you basically have hundreds of hearts thanks to pausing during combat? Are you telling me that the combat was supposed to be fucking shit and therefore it isn't broken?
You have to work to get heart containers. Before then you can die within one or two hits depending on the enemy. No fucking shit when you get 20 hearts it's harder to die.
It's also worth mentioning that the flurry rush only works half the time. You can't do it on horseback. You can't do it on bigger guardians. You can't do it against arrows. It's depending on how much time and effort you put into your game.

I've played every LoZ game since original, other than the game boy ones.

This is 2nd place behind Link to the Past.

OoT is overrated garbage. Hated it from day one. Ugly polygons with N64's terrible colors. I was all "give me back my sprites" Mask was OK, never really enjoyed the central gimmick. Polygons still made my eyes bleed. WW was fun for about 3 hours. Then it became a bit of a slog. TP was... not enjoyable, and SS was to linear to be a Zelda game.

Dark Souls is popular because its the first time Zoomers/late Millennials played a game that didn't actively insult their intelligence.

I don't even have to click that image to know what you're posting. Fuck off, ACfag.

>you only use fast travel if you speedrun
Holy shit. Have you ever played a computer game in your life?

>Because within 10 minutes right after a fucking fight you won't find more than 1 group of enemies

untrue, did you play the game? Besides, I fail to see how the game making you more powerful as you progress be a negative ;)

>we all know this is not your first thread, sperglord
And I'm sure you can find a thread where I'm shitposting? Keep in mind my opinion of BOTW is lukewarm, but I'm giving you the respect I would like in return. I'm not calling you a nincel or calling it Breath of the Ubishit or the Nintendo shitch. I'm avoiding every console slur and ad hominem possible to give you and the game the respect I think they deserve. Is it not fair to expect some respect back?

>Bloodborne
That's the victorian england one, right?

>Go through the Mipha resurrect
>Go through 3 free shields that shield 100% of the damage
>Go through 3 AoE oneshot machines
>Go through the hundreds of hearts you get from food
These are the conditions that have to be met to make the combat even remotely challenging.
>No fucking shit when you get 20 hearts it's harder to die.
It's not harder, it's basically impossible unless you have downsyndrome.
Nice strawman argument. What I mean is that you literally have to teleport from camp to camp and beat them as fast as possible so you don't end the majority of groupfights by holding Y.
Did you play the game? You won't find and defeat more than 1 enemycamp within 10 minutes right after using up your 3rd Urbosas Fury. Just accept that most groupfights are done within seconds by holding Y and stop denying the truth.

If you want to prove that the game is the best ever made, you're gonna need a better argument than "fuck off".

BoTW gameplay and mechanics are fine.

The story sucks, and aside from the gerudo the characters are rather forgettable. I'm still pissed about this version of Ganondorf too.

All I want for the sequel is Ganondorf threatening the player and using dialogue, as well as a decent story.

Plenty, this is your entire life it seems

>I'm avoiding every console slur and ad hominem possible
Must be hard for you

Take your meds, Doug.

>Did you play the game? You won't find and defeat more than 1 enemycamp within 10 minutes right after using up your 3rd Urbosas Fury
Wrong, but okay.

>Just accept that most groupfights are done within seconds by holding Y
Some, but not all, just admit that you're trying to come up with reasons to make the game look bad because you desperately need validation over an anonymous message board

>It's not harder, it's basically impossible unless you have downsyndrome.
It's still entirely possible. The game isn't broken if it becomes easier after 100 hours of playing it.

I prefer Zelda games where the story is thin and mostly what the player makes. Like the first one, and to a lesser degree, the Link to the Past.

So despite giving you the upmost respect and avoiding blatant shitposting, you still have nothing but unnecessary hatred for me because I like another game better than BOTW. That is the most shallow thing I have ever seen on this board, and it strikes me as the mindset of a console warrior who doesn't want discussion.

The game has problems, but for Nintendies it was babbys first open world game, you won't find an argument for why it's great that doesn't devolve into "hnnnggg game doesn't hold your hand durrrrrr how amazing"

You're also not going to convince any BoTWbabby that the game is anything but flawless, this would be obvious when you realize they even pretend the indefensibly mediocre soundtrack is amazing.

Honestly a 8/10 game, I bought a Switch recently and figured I'd pick it up (I'd already played it on PC a year or so ago, at 4K 60fps+) and honestly this game is borderline unplayable on Switch, even docked it runs absolutely awful, which makes the lackluster gameplay even more unenjoyable, I have never and will never understand how people gave this trash a 10/10, then again some people gave Skyward Sword a 10/10 too.

>strawman
You literally said the only people that fast travel are ones that are speed running to clear out camps, and those are the only people that would not use the broken cooldowns. If you truly played the game and went through dungeons, just dungeons and not anything else, that alone would prove that the cooldowns cannot be used to cheese everything, to say nothing of the overworld encounters. But you literally never and will never play the game and will continue to espouse nonsense from the few youtube videos you watched.

Doug.

Take. Your. Meds.

I'm not even saying that the game is bad. I think it has redeeming features. I just don't agree with game journalists who think it's a masterpiece. I think another game deserves that title. Why is this deserving of hate from the fandom?

I can understand that. If we compromise, can I at least have human/gerudo dorf?

I just can't stand that he didn't directly threaten me the entire game.

>Posting CEMU screenshots to make the game look better

The vast, VAST majority of people who played this game played it on Switch, where it often runs at like 720p docked due to the game's dynamic resolution and the framerate often dips to the low 20s, it's quite sad really as Super Mario Odyssey looked ten times better and ran ten times better too, if Nintendo couldn't make an open world game work on the Switch, they shouldn't have.

>Some, but not all,
But the MAJORITY, you absolute fucking idiot. The minority of groupfights not being easily cheesed by Urbosas Fury doesn't fucking change the fact that groupfights are fucking easy.
>It's still entirely possible
Only if you fucking suck. I already listed the conditions that have to be met, not going to repeat myself.
>The game isn't broken if it becomes easier after 100 hours of playing it.
Unlocking the skills barely takes 30 hours and the most overpowered shit in the game which makes it piss easy (pausing to heal) is aviable from the start.
>You literally said the only people that fast travel are ones that are speed running to clear out camps
Learn to read, idiot.
>that alone would prove that the cooldowns cannot be used to cheese everything
Something I never claimed you absolute fucking idiot. But they cheese the MAJORITY OF FIGHTS. Learn to read, autist.

Still no argument.

Based. Personally I have BotW first and ALTTP second, but your opinion is a respectable one.

This game is the ultimate zoomer/nu-millenial filter.

>cries about zoomers while saying that all challenging games are bad

But you never had an argument to begin with, bucko. Your prescription isn't gonna refill itself.

But I didn't say that at all. Who are you quoting?

Do you mean that I haven't elaborated on why I think Terraria is better than BOTW? Because I would be glad to dedicate 2-3 posts on that very subject. Just say the word. I will re-iterate my argument from previous threads, and I have such a love for the game that I won't even copypaste it. I can recreate my love for the game from scratch.

>seething
Even if your bullshit calculation of encountering one mob every 10 minutes was true (not even remotely), the most difficult fights in the game are not mobs, so I don't even know why the fuck you keep harping on the hold y excuse. Also, play on master if you ever decide to buy the game.

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>The game has problems, but for Nintendies it was babbys first open world game, you won't find an argument for why it's great that doesn't devolve into "hnnnggg game doesn't hold your hand durrrrrr how amazing"
If you can't figure out why people like it then your opinion is worthless
>indefensibly mediocre soundtrack
Nah it's pretty good m8, sounds different from others because nintendo said they wanted it to be more ambient like, but it's still well made.

>I have no argument

Yup, it's a BoTWbabby post

>you still have nothing but unnecessary hatred for me because I like another game better than BOTW.

you know that's not why sweetie ;)

How do you "farm" shrines? This entire post makes no sense and reads like a collection of desperate meme shitposts and buzzwords throughout the past two years.

>Nah it's pretty good m8
You must have cocks in your ears.

>Even if your bullshit calculation of encountering one mob every 10 minutes was true (not even remotely)
Did you play the game? Because you just won't find and defeat more than one group of enemies within 10 minutes. As I said, you would have to find and defeat 4 groups of enemies within 10 minutes just so my statement isn't true.
>the most difficult fights in the game are not mobs
But this entire discussion is about mobs you absolute fucking moron. Read the discussion before jumping in, you low IQ subhuman.

>more goalpost moving
God you are pathetic
Fun fact, Urbosas Fury makes bosses a joke too

>Do you mean that I haven't elaborated on why I think Terraria is better than BOTW?
lol nobody's saying that, it's just your logic is retarded and you get really defensive over people liking BOTW for some reason

Not the majority of fights though it still takes time to recharge and you need to unlock it first

I would love to hear why, then. When have I showed Nintendo fans or BOTW any modicrum of undeserved hate?

If that's what it takes for bosses to be a joke to you then you sound pretty bad at video games. Good thing Zelda isn't a combat focused series i guess

It's not about liking BOTW, it's about people hating me because I like another game better. Oftentimes these threads ask "can any other game compare" and I oblige by listing one that I feel fits the bill. Is that shitposting, yes or no?

ANOTHER BoTW thread?? Seriously?????

I personally never understood why people like Terraria. It's bad platforming and autistic crafting ticks off the two boxes I hate most about indie games. Absolute shit.

>NO I DON'T LIKE IT STOP LIKING IT!!!

I bet you think about cocks 24/7 lmao

It isn't a personal attack on you when someone disagrees with your opinion and yet you're seething over it lol

Don't reply to ACfag, it's impossible to have a discussion with him. Filter and ignore.

>you arent allowed to say something if someone else said it first
based

>it's about people hating me because I like another game better
No , people hate you because you go into BOTW threads for over two years straight and then have a hissy fit because people don't like Terraria better. We're laughing at you for acting stupid.

This, you dumb newfags

no, but at least change it up so it doesn't look like you copied at least

It's a great game. The world is enormous and feels enormous. I never find myself running out of things to do or getting bored. I'm constantly discovering interesting nooks and cranny's of forests, mountains, rivers and lakes. There are over 120 shrines and at least half of them are moderately to very difficult to complete 100% (as in collect every chest in them). Maybe you are just depressed and don't find anything interesting anymore? BOTW has it's faults, but being 'empty and boring' aren't two of them

>you have to debunk my ass-pulled metric or you're wrong
Nice try. By the way, there are giant enemy camps that I challenge you to clear out with just holding y. Just the one camp; not even 4 in 10 minutes or whatever the fuck bullshit your espousing.
>we're talking about mobs only! :P
The crux of your argument is that the powers are broken, and when presented a situation in which they are not, you go on the defensive and attempt to narrow the focus back on your bullshit numbers. That right there is proof that you literally never played the game.

>It isn't a personal attack on you when someone disagrees with your opinion and yet you're seething over it lol
Calling me a snoy tranny =/ disagreeing with an opinion. I would love to hear actual arguments instead of personal attacks.

>No , people hate you because you go into BOTW threads for over two years straight and then have a hissy fit because people don't like Terraria better.
Wait a sec, wasn't your original argument "people hate you because you shit on BOTW"? Was that some goalpost moving that I witnessed?

No, not really. In fact it's one of the few games aside from Dark Souls that makes me want to explore as much as possible. I'm always discovering something new like that guardian maze, some new lynels, the colloseum. I feel like the game encourages me to explore.

Obviously it's not for everyone though.

What's bad about it

>Calling me a snoy tranny
I didn't do that.
>I would love to hear actual arguments
u first

>wasn't your original argument "people hate you because you shit on BOTW"?
Illiterate too :)

>By the way, there are giant enemy camps that I challenge you to clear out with just holding y
Have you actually seen the range of Urbosas Fury?
>Just the one camp
Doesn't change the fact that 3/4 camps are cheesed by holding Y buddy.
>The crux of your argument is that the powers are broken
Learn to read.
>and when presented a situation in which they are not
Literally the only situation in which they are not is when you don't have them you retard. Play the game you retarded drone, I don't believe anyone is actually so fucking bad at video games that he thought BotW isn't piss easy.

Your post was a poorly worded piece of ass and now all you can do is say 'lmao'

>Have you actually seen the range of Urbosas Fury?
Have you?

Then allow me to elaborate on why I love Terraria so much. *cracks knuckles*

>gameplay
BOTW's gameplay has a few issues with it, mostly the game being too casual. It's too forgiving towards the player, giving them constant tricks and gimmicks to overwhelm enemies without any skill being required, like time stop which works on 99% of enemies, the ability to flurry rush every enemy which can trivialize anything that isn't a lynel, the ability to instantly eat food mid-combat with zero cooldowns, and so on. Most enemies in the game don't even have a counter for these elements, so they just roll over and die. And of course this isn't even getting into the champion abilities, which give you a free life, free super high jumps, a massive AOE attack, and a very OP shield that protects you from everything. Overall, it feels like the game doesn't want to challenge you. On another note, the inventory system is also whack. Not the part where you are limited, I think that's a good idea, but being able to infinitely store items and have 3 pages of food with no consequence. That just encourages a hoarder mentality, and feels inconsistent with the inventory limitations of the weapons. Again, it's like how weapon durability is supposed to discourage sticking with one weapon, but there's no punishment for shoving food in your face endlessly to heal back infinite amounts of health. I'm just not sure the two work together.

Compare that to Terraria. From the start you don't get jack squat. You have to earn every single ability that you want, from the ability to run, the ability to use a hook, the basic ability to use bombs. You have to find and earn that right. Combat is a little simpler than BOTW, but it compensates by not giving you crutches.

(continued)

no one cares about your autistic opinion

I don't post in Yea Forums often, just, rarely, only lurk since its humble beginnings to what it is now, have seen several local celebrities come and go, countless shit Yea Forums has gotten away with only for laughs and whatnot, endless threads about different topics, yet I feel obligated to point out this right here, this specific post, is the most dumbest shit I have ever seen someone post in this board, hands down you deserve a goddamn award for this idiocy. Jesus Christ, I hope you are trolling because no one can be this fucking stupid... right?

Childhood is idolizing OOT and BoTW

Adulthood is when you realize TP was the most kino Zelda game of all time

Attached: 1549082279042.jpg (1920x1080, 646K)

Yeah, it easily covers an entire enemy camp.

(continued)

You cannot freeze your enemies at all, healing must be done mid-combat with no pauses, many enemies can't be knocked back or stunned, and you don't even get access to AOE attacks unless you spec in mage or buy grenades, and the latter is very dangerous. The game constantly asks you to think on your toes with no downtime, and if you want a space safe from even basic enemies, you need to fortify a base yourself and convince people to move in. When it comes to inventory, it's a vast improvement over Zelda because it forces limits on ALL of your inventory. You can't just mindlessly hoard everything you see. Everything shares the same pool, and if you want to bring extra items for healing or weapons or etc, you have to sacrifice carrying room, which means you have to make more trips to get loot. It forces you to make a tradeoff.

>story
Zelda has way too many cutscenes, at least 2 hours worth. You can argue that they're skippable, but I say that shit on the sidewalk is still disgusting even if you can skip it. Cutscenes are a blight, a bigger blight than any that ganon could send out. The more we encourage the cinematic snobs to GTFO this industry, the better. compare that to Terraria, where there isn't a single cutscene whatsoever. From start to finish, it's pure videogame kino. Only you decide where your next path will take you, and the game never once shoehorns you into a path. You can even bypass the standard progression route through various shortcuts that make the game more diverse, though not easier.

>graphics
Less money spent on graphics = less money the company has to charge for the game = more time they can spend making DLC, since they don't have to shell out millions for assets with polygons and super high def realism. This too is Zelda's failing, being a 3D game. Why do you think they charge 40 bucks for amiibo and season pass DLC? Meanwhile look at Terraria. 8 years of free DLC on a game that's 10 dollars. That's insane.

(cnt'd)

Really a shame Nintendo is so fucking incompetent, just imagine how good BOTW or the new Pokemon game could look on the PS4 Pro.

Being too casual isn't an objective flaw of the game. Dispatching enemies isn't where the bulk of the game's challenge is supposed to come from

(3/3)


>music
This is entirely opinions. I love Terraria's music. The martian invasion, the frost moon, the underworld, the old one's army, it's all swinging.

So overall, the game just gives you so much and they barely ask you for anything. I know Terraria lacks a 3rd dimension, but I think of it this way: Zelda is a brand new, super expensive space shuttle that's innovative. it's costly, however, and flawed in many ways. It has a small chance of malfunction and might explode on you if you're not careful. Terraria, in comparison, is a nice little sailboat. It's cheaper to make, so it's far more optimized with no chance of failure.

Terraria's flawed because it only has 2 axis of movement compared with Zelda's three lol

>Terraria's better because it's less ambitious now why don't you hate BOTW like me

lol cope

This image is still 100% relevant.

>I didn't do that.
Every other thread would say otherwise. You're insulting me right now over such petty things. If you want an argument as to why I prefer Terraria over BOTW, I point you toBeing casual IS a flaw because it means the casuals aren't being gatekeeped. Casuals bring nothing but death to a series.

seeI explain that part.

A standard camp, but not dungeons, not larger camps, not groups on platforms, not enemies that are spread out, not minibosses, not bosses, and so on, and so forth. Just a standard camp. If your big brother bothered to share the controller so you could play the game yourself, you'd realize this, in between the cooldowns when you run into more enemies that is.

rent free

Well, that's funny user. i don't recall saying you should hate BOTW, or that I hated BOTW. Infact, my post was kind of the opposite. I said BOTW was a little too ambitious, while Terraria takes what works and polishes them to a fine shine. It depends on if you'd prefer innovation at the cost of quality, or taking what works and improving upon it.

a trash mob camp maybe

>Every other thread would say otherwise.
We're in this thread. Maybe people don't like you because you bring your baggage with you every time you post?

>Being casual IS a flaw because it means the casuals aren't being gatekeeped. Casuals bring nothing but death to a series.
>I only play hardcore games for hardcore gamers like mysels
A game isn't flawed just because it doesn't pander to you pull your head out of your ass

and yet your whole argument on why you don't like BOTW is because of how Terraria does certain things better, but as far as I see it, Zelda does the important things, such as 3 axis of movement, better. Can you stop crying now?

TP was slow as shit and wolf link was dreadful to use.

I'll admit the atmosphere was nice, and Midna was cool too.

>i don't recall saying you should hate BOTW
I do, you said that plenty of times in this very thread lol like literally 3 posts up:
>Being casual IS a flaw because it means the casuals aren't being gatekeeped. Casuals bring nothing but death to a series.
This is why no one likes you, because you're an unrepentant whiny bitch.

>Only if you fucking suck. I already listed the conditions that have to be met, not going to repeat myself.
You're clearly the type who avoids stronger enemies, and then complains about it being to easy.

>We're in this thread. Maybe people don't like you because you bring your baggage with you every time you post?
what baggage? I'm simply making a comparison between games.

>A game isn't flawed just because it doesn't pander to you pull your head out of your ass
user, you seriously can't believe this in an age where people consider a game being "videogamey" to be bad. The lack of gatekeeping is exactly why games like gacha and mobile trash are dominating the market on phones, and why most AAA titles are walking simulators.

>and yet your whole argument on why you don't like BOTW is because of how Terraria does certain things better, but as far as I see it, Zelda does the important things, such as 3 axis of movement, better.
3 axes of movement is really not that important compared to how the gameplay mechanics are implemented. It's like the difference between Super Metroid and Metroid Prime. The lack of a third dimension doesn't take away from the former being considered an all time great, and many would even argue that it wouldn't add to it either, because that's just how the game was designed.

whatever baggage that causes you to have a mental breakdown over a children's game for over two years.

>I do, you said that plenty of times in this very thread lol like literally 3 posts up:
I'm afraid I don't remember. Care to point it out? Was this about that comment about casual games? Because I'm giving BOTW a chance of redemption here, and I'm judging it fairly on the whole package. I just think it shouldn't encourage casuals.

>This is why no one likes you, because you're an unrepentant whiny bitch.
There's no need to be rude. I'm trying to bring hearty videogame discussion to what would've been yet another console war thread with sony and nintendo wojaks thrown about.

>criticizing a game without calling it ubishit or toddler shit = mental breakdown

hmmm....

>3 axes of movement is really not that important compared to how the gameplay mechanics are implemented.
Just like hardcore combat isn't important compared to how combat mechanics are implemented and the lack of Dark Souls difficulty doesn't take away from BOTW being consideres an all time great lol blow it out your ass.

>I'm afraid I don't remember. Care to point it out?
I did you assblasted retard

>Because I'm giving BOTW a chance of redemption
wow how noble.

whining about casuals isn't hearty videogame discussion though

crying about a game for over two years straight = mental breakdown, yes

question: is using an online map to find koroks cheating? ive got over 500 by myself.

My only problem was that you could end up with an inventory full of clubs if enemies didn't bring spears or swords.

Otherwise it was great, freezing weapons and lightning weapons were broke to all fuck to boot, so you could just motor through things. The ONLY thing that maybe sort of bothered me was the master sword running out of 'energy,' feels like that coulda been more interactive if nothing else rather than just timing out the fucking master sword.

>Just like hardcore combat isn't important
It kind of is user. It incentivized learning and mastering the mechanics, making every enemy defeated feel like an accomplishment. The first time I beat Eye of Cthulu on Expert mode, I felt much more accomplished than beating even Calamity Ganon or all 4 of his blights. The reason was that I had to constantly think on my toes and I couldn't just cheese him with infinite healing or the ability to freeze time. The payoff felt so much more worth it. And that was the first boss, mind you.

Would you rather me spam le golden face sony anal vore edits, while calling people nincels? Is that what you want to see?

>whining about casuals isn't hearty videogame discussion though
I'm discussing why casuals don't bring anything good to video games. That's fair, isn't it? Dark Souls alone did more for video games than every single shovelware game like Animal Crossing and FIFA and Madden, combined. So maybe we should look up to harder games with respect.

>crying about a game for over two years straight = mental breakdown, yes
If I was crying about the game, wouldn't I be constantly insulting the fandom with blase console war slurs?

>It incentivized learning and mastering the mechanics,
And a third axis bring added depth to mechanics as well. There's more ways to give impetus to the player to learn and get good with the controls than by throwing them to a meatgrinder. You can't say that the percieved weaknesses to Terraria comparitive to other games can be hand waved away because it's part of the game's design and then go on to criticize BOTW on the basis that you do not like that game's design.

>Would you rather me spam le golden face sony anal vore edits, while calling people nincels? Is that what you want to see?
cope

>I'm discussing why casuals don't bring anything good to video games.
Exactly, you're soliciting your whiny unproductive opinion that you're upset over people with different tastes. Grow up.

t.sonyfag

I hate it personally. it got old fast imo. Then again, so did Minecraft

You just fucking suck at video games if you think BotW isn't easy. You can pause the game at any time, heal without any punishment so you basically have hundreds of hearts and then there are Urbosas Fury, Miphas Grace and Daruks Protection, all of which are extremely fucking overpowered and make the easy combat even easier than it already is.

>The temples are overly easy and don't requite much thought
Because Puzzles are Zelda's strong suit right?
>sidequests are really simplistic "pls get 20 X's and bring them back" shit
Most are, but some quests like the Zora loli and Shrines are great.

Attached: 1561581741740.webm (640x360, 2.52M)

>And a third axis bring added depth to mechanics as well.
Only if the game is utilizing that axis to its fullest, which BOTW doesn't. Mechanics like timestop, being able to full heal, OP abilities like Urbosa's fury, and the various other problems I haven't mentioned, they all encourage mindless button mashing and very little strategy. You're not being asked to set up a strategic maneuver to outwit your opponent. The rare times when you do have an environmental advantage, it means nothing because you can still button mash them to death. If BOTW was truly taking advantage of that 3rd dimension, it would be literally impossible to play unless you took every single encounter seriously and the game forced you to learn how to use the environment. Terraria does this in spades despite being only 2D. Enemies have vastly different attack scripts, and you always have to manage your position relative to them. Are you out in the open? Prepared to be attacked by flying enemies. Are you in a cramped area? Better hope a wraith isn't nearby or a worm. Tight corridor? Good luck dodging enemy ranged attacks or zerg-like swarms. And then it compounds together, so you're dealign with multiple enemies and you have to constantly plan your next move. With BOTW I just didn't get that same level of strategic requirement.

>Exactly, you're soliciting your whiny unproductive opinion that you're upset over people with different tastes
Unproductive? I'm explicitly explaining why casuals don't bring anything to the table. This isn't me attacking a game for an artstyle or the story. This is objectively me finding a major problem and calling it out.

>it's another "ACfag creates thread and argues with everyone else" episode

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There's literally nothing in the world but shitty enemies. You are a fucking retard.

This game shouldn't even be in anyone's top 50 desu

10 bucks I wish I had back.

>Only if the game is utilizing that axis to its fullest, which BOTW doesn't.

lol cope, BOTW has some of the best emergent 3D physics in a video game not to mention the fresh spin it takes to exploration and climbing as a whole.

Attached: ElyvpY.gif (640x360, 2.5M)

The only failure I had with Terraria is buying it.

tell me one nintendo game that isnt easy becuase they are all made for toddler

Stop posting anytime, Doug.

>If BOTW was truly taking advantage of that 3rd dimension, it would be literally impossible to play unless you took every single encounter seriously and the game forced you to learn how to use the environment.

Nice word salad but there's no argument here. What dies it mean to take an encounter seriously and why don't you learn the environment with the way the game is now?

It's a common refrain I see on here when a game doesn't out right kill you for playing like shit, many of the kiddies here take that to mean they should play like shit and then they complain that the game plays like shit.

>I'm explicitly explaining why casuals don't bring anything to the table.
Please tell me where you explained this? And again, a game being casual is not a major flaw you're just reaching for reasons to shit on the game while appearing to remain impartial and objective behind your tears.

>one guy doing an obviously telegraphed attack that Link did nothing to dodge
See, that just doesn't compare to running through the night trying to dodge hordes of zombies, while managing my position in the surface, or dealing with a cavalcade of spiders in a web nest, or going underground in the hallow and dealing with 10 different enemy types simultaneously.

Well, I'm sorry you feel that way fellas.

>What dies it mean to take an encounter seriously and why don't you learn the environment with the way the game is now?
There was never an incentive to learn the environment. Enemies die too quickly from just rushing up to them and beating them silly. Shoot, look atLink actually has to wait for that slowass stalfos to attack him, and purposely avoids dodging his easily telegraphed attack. If this was Terraria, that skeleton would've closed distance much faster, WHILE summoning reinforcements, AND using a secondary ability to further weaken the character. Take note, as well, that while BOTW's stalfos enemies never really improve in AI or challenge, terraria takes it up several notches and gives every ekeleton enemy in the game their own unique script and attack techniques.

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Fuck off phone fag. You aren't helping the defenders of this game in any way.

Runs at 900p 30fps with some rare dips. Try actually knowing about the shit you're talking about you fucking cretin

>Please tell me where you explained this?
I said it multiple times before, in particular hereCasuals don't want a fun, challenging video game. They would be happy if they could pay to skip boss fights and get right to the cinematics and pretty cosmetics. Why do you think lootbox games are so damn popular? You think they're being propped up by hardcore fans?

Forgot to mention this part in your post.

>many of the kiddies here take that to mean they should play like shit and then they complain that the game plays like shit.
If I play like shit, the game should punish me for it. If the game just throws up its hands and does nothing, it's encouraging shitty play styles.

>>one guy doing an obviously telegraphed attack that Link did nothing to dodge
That's not the point, it's just a demonstration of the physics bruh.

There's more reasons to learn the environment than for combat, BOTW isn't trying to be that kind of game, but we don't fault Terraria for failing to include an entire axis, no?

>Link actually has to wait for that slowass stalfos to attack him, and purposely avoids dodging his easily telegraphed attack. If this was Terraria, that skeleton would've closed distance much faster, WHILE summoning reinforcements, AND using a secondary ability to further weaken the character. Take note, as well, that while BOTW's stalfos enemies never really improve in AI or challenge, terraria takes it up several notches and gives every ekeleton enemy in the game their own unique script and attack techniques.
>wtf this game doesn't play like this other game so it's shit?????
man you're dumb, why do you waste your time doing this? Just putting up the most inane arguments about a game for years that you never even liked? What do you get out of this???

iconic

Why the fuck did you buy a Nintendo console if you were expecting challenging games? Nintendo has been appealing to casual audiences since the SNES era. Not to say hardcorne fans can't enjoy their games, but to expect challenge from something like Zelda is a pipedream.

Too bad this isn't fucking Terraria. Why the fuck you comparing the two anyhow you fucking dolt?

You didn't explain shit in that post.

>Casuals don't want a fun, challenging video game.
aka "MOM PEOPLE WITH DIFFERENT TASTE FROM ME ARE WRONG!!!!'

>If I play like shit, the game should punish me for it.
It does which is why you seem to be having so much trouble with the durability system. I can just see it now
>Hurr hurr combat in this game is so easy I just have to mash A until they die haha nintendo should hire me
>WTF WHY IS ALL MY SHIT BROKE THIS IS SO TEDIOUS THAT I HAVE TO ADAPT TO DIFFERENT MECHANICS MOOOOOOOOOOOOOM

Attached: 695.jpg (750x750, 49K)

Three fucking years of ass-sting.

What a timeline, eh boys?

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>it's just a demonstration of the physics bruh.
That sums up BOTW as a whole. It's a neat demonstration, but it fails to use or require these elements in the game itself.

>but we don't fault Terraria for failing to include an entire axis, no?
It doesn't need a third axis because it's already taking advantage of the axes it already has, to their fullest. It takes what it knows and polishes it to a fine shine.

>What do you get out of this???
A chance to discuss my favorite video game in depth with fellow gentlemen who can appreciate good video games. Plus, a chance to save a thread from being console warring wojak shit is its own reward.

>Why the fuck did you buy a Nintendo console if you were expecting challenging games?
Right now my only reason is Metroid Prime 4. Here's hoping it doesn't get delayed any more.

I compare the two because they're similar open world-esque games that employ similar video game mechanics, from overworld exploration, to crafting, and even the combat. It's also a good chance to compare how each dev team approached things like optimization with framerate, DLC and various other elements.

>You just fucking suck at video games if you think BotW isn't easy.
It gets easier the more you play it user. You get the champion powers as a reward, so of course you'd want them to be powerful. You WORK for the powers and scavenge for hearts. Don't either of those, and you're going to have a bad time. The game is specifically designed that way to make you explore and do quests and shit you otherwise wouldn't do.

>Why the fuck you comparing the two anyhow you fucking dolt?

Its because he's mentally ill. I don't even to look back at the chat. The mere mention of Terrania is confirmation you're talking to the same utterly traumatised loser who has wasted THREE FUCKING YEARS of his life crying about BotW. He cannot handle it. And the poor baby will never recover.

>but it fails to use or require these elements in the game itself.
Wrong, it gives the player a bunch of emergent tools to work with and almost never pigeonholes them into using them, that's not a flaw

>It doesn't need a third axis because it's already taking advantage of the axes it already has, to their fullest.
And BOTW doesn't need tryhard Prepare to Die combat mechanics because it focuses on other mechanics as well

>A chance to discuss my favorite video game
then start a Terraria thread, genius. You don't get a free pass to shitpost about another game just so you get to talk about yours you entitled moron. What makes you think that?

>a chance to save a thread from being console warring wojak shit is its own reward.

he does it for free guys lol

Tougher enemies unlock as you progress though...

>aka "MOM PEOPLE WITH DIFFERENT TASTE FROM ME ARE WRONG!!!!'
Have you just ignored everything I said about lootbox games, sports titles, walking simulators like TLOU, the casual game journalists who want a button to skip gameplay? The very same people who fabricated a hate campaign against Sekiro because it didn't have an easy mode? Where were you during all of this?

>It does which is why you seem to be having so much trouble with the durability system
I believe you were describing another user's post. My problem with durability is that it's inconsistent. It feels like the system was designed to prevent hoarding certain weapons, which is fine. I want to know why something similar wasn't done with the rest of your inventory. It's just not fun being able to infinitely hoard healing items and random junk I find on the map. Last I played the game, I think I found like 10 pages of garbage, from cooking ingredients I was never gonna use, to fish and buff items that I literally couldnt' stop finding. I thought it was silly that there wasn't a hard cap on how much you can carry. If you could only carry 2-3 pages of stuff, it would really make me think twice before hoarding everything. Maybe it would even make me think about what I'm taking with me, so if I hoarde food for infinite heals, I can't take alot of stuff back with me.

You know, I thought Terraria did that quite well. Don't see why BOTW couldn't.

Will any game be able to top BotW?

Except perhaps BotW2?

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>they're similar-
Horseshit. Nothing alike. I would feel bad that you have no one to disuss your shitty game with if you shat up threads that have already been derailed into discussing shit. This thread is strictly for discussing why one flaming ignoramus thinks he can literally spam urbosa's fury with no cooldown against every enemy in the game.

You didn't say anything, you're just butthurt that people aren't playing Terraria exclusively all the time. Also there's a limit to the number of healing items you can hold at once and it becomes a balancing mechanic between how many health potions you want in addition to elixirs and faries and whatever. And you can always sell your ingredients for rupees (and why would you never use them anyway? Don't tell me you didn't experiment with the cooking mechanics and are just looking up a guide to min/max a casual nintendo single player game, right?

It's not going to get half as much media attention so unless Yea Forums forces it more than usual, I doubt it'll be as bad as last time. Unless it gets a bad metacritic score

>Wrong, it gives the player a bunch of emergent tools to work with
Which all fall prey to dominant strategy. It's reminiscent of one of my older games that I used to enjoy. It advertised giving you a whole bunch of unique weapons, but it made 2-3 weapons stupidly overpowered, so you never felt like using anything else. What good is a choice if one option is objectively better? You could say
"just don't use it" but that's not very indicative of a good game, is it? If I have to fix it by imposing limitations on myself. It's like Minecraft, which is Terraria but so badly programmed and empty that it needs mods to fix it. Is the game better because the modding scene helped? No, it's still a POS, modders just did their best to reduce how bad it was. A game shouldn't need self-restrictions and mods to be playable. Those are meant to be extras ontop of an already good game.

>And BOTW doesn't need tryhard Prepare to Die combat mechanics because it focuses on other mechanics as well
These other mechanics trivialize combat, which is a major part of the game.

>then start a Terraria thread, genius.
I do when the opportunity is right. However, I see no reason to not bring it up in a thread like this, when people ask to name even one game that's better than BOTW. I'm simply obliging their request. And again I would like to remind you that I'm not shitposting, or I would've posted at least 10 different Nintendo wojaks or onions wojaks. if you were talking with a shitposter,, the words "shitch" and "nincel" would've been spammed until 404.

It's not even Yea Forums at this point, mostly just ACfag making multiple threads and the same autistic arguments.

>What good is a choice if one option is objectively better?
damn, if only nintendo put in some sort of system that locked you out of weapons at different parts of the game...

Also there you go min/maxing in a casual nintendo single player game

People don't accept your "criticisms" because none of them make any sense

>I do when the opportunity is right.
Yet you're here whining. Okay.

>if you were talking with a shitposter,, the words "shitch" and "nincel" would've been spammed until 404.
Just because you didn't use your favorite insults doesn't mean you aren't shitposting, kiddo

There are actually TWO BotW hate threads up right now. Both with hundreds of posts.

Three fucking years later. LMAO this board will never recover.

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>Horseshit. Nothing alike.
Maybe to you, but I find many similarities worth comparing.

>You didn't say anything, you're just butthurt that people aren't playing Terraria exclusively all the time.
Okay, so I guess you're just ignoring lootboxes and game journos and the rest of the industry cancers.

>Also there's a limit to the number of healing items you can hold at once and it becomes a balancing mechanic between how many health potions you want in addition to elixirs and faries and whatever.
Balancing act? user, I literally didn't know you had a limit to your healing items until I beat all 4 divine beasts. You shouldn't be able to hold 3 pages worth. 1 page is already pushing it. Not that it matters, since you can infinitely cook and create new healing items on the fly with the infinite amount of storage you have for the rest of your items. A hard cap on ALL inventory would've solved that.

>Don't tell me you didn't experiment with the cooking mechanics and are just looking up a guide to min/max a casual nintendo single player game, right?
Nah. I just purposely ignored any buffs because the game was already easy enough. I even went through a 3 heart run to try and up the challenge. The only way I'd feel that the game wasn't babying me was if I purposely let everyone one shot me. Even then it wasn't that fun.

>damn, if only nintendo put in some sort of system that locked you out of weapons at different parts of the game...
The job they did certainly wasnt up to par IMO.

>Also there you go min/maxing in a casual nintendo single player game
Because I want a challenge, isn't that a fair thing to ask? It's not like I'm asking for hardcore gritty violence or realistic graphics like muh fifa and call of duty. I just want to feel like I'm being required to use skill.

>Just because you didn't use your favorite insults doesn't mean you aren't shitposting, kiddo
If you could, please tell me how I am shitposting. I am on topic, discussing Zelda, NOT insulting anyone else, and am explaining my position as clearly as possible. I'm even going above and beyond by denouncing anyone trying to stir up console wars.

>Okay, so I guess you're just ignoring lootboxes and game journos and the rest of the industry cancers.
Well you don't really have much of a logical basis for why any of this is the result of some casual games, hell lootboxes started with TF2.

>user, I literally didn't know you had a limit to your healing items until I beat all 4 divine beasts.
Yes well we already know you're retarded.

>you can infinitely cook and create new healing items on the fly
no you can't

>Nah. I just purposely ignored any buffs because the game was already easy enough. I even went through a 3 heart run to try and up the challenge. The only way I'd feel that the game wasn't babying me was if I purposely let everyone one shot me. Even then it wasn't that fun.
Fair enough, but we're talking about a casual Nintendo single player game, what did you expect? At the end of the day it's still pretty tough for a Zelda game

>The job they did certainly wasnt up to par IMO.
Yes it was IMO

>Because I want a challenge,
So you bought a Zelda game, alright.
>isn't that a fair thing to ask?
A zelda game to play like Dark Souls isn't a very reasonable thing to expect

>I just want to feel like I'm being required to use skill.
But that's one of the best things about Zelda's design, you're almost never pigeonholed into a particular play style, you just get rewarded for playing well, that's what the durability system is for.

>Well you don't really have much of a logical basis for why any of this is the result of some casual games, hell lootboxes started with TF2.
It's the result of casual games because it's teaching a younger audience that it's okay to take shortcuts and not require skill whatsoever. And it's funny you mention TF2, since people think that the lootboxes and f2p encouraged children to swarm the game en masse, bringing down the overall quality of the experience. You forget that children are also the majority of the casual crowd, and they just want garbage like fortnite which gives them instant gratification. They don't know the meaning of the thought of working for their reward.

>Yes well we already know you're retarded.
What's retarded is being able to stock up that many healing items without so much as a single encumberance to your maneuverability, or suffering any other kind of drawback.

>no you can't
Tell that to the infinite amount of cooking fires and pots scattered through hyrule, some often being in seeing distance of eachother.

>but we're talking about a casual Nintendo single player game, what did you expect?
A game hailed as a perfect masterpiece descended from on high really could've used some polish around the edges. That's what I expected at least. Also, I expected Nintendo to not be so greedy that they'd charge 40 dollars of DLC ontop of a 60 dollar game.

>Yes it was IMO
Then we'll have to agree to disagree.

>So you bought a Zelda game, alright.
I bought a Nintendo game. Remember Nintendo, the company that wouldn't bend to the whims of game journalists who want cinematic walking simulators like Uncharted?

>A zelda game to play like Dark Souls isn't a very reasonable thing to expect
Not even as an option? Just for a hard mode I have to pay 20 bucks, and they don't even offer a hard mode that's actually worth the money. Just some regenerating health here and there.

>But that's one of the best things about Zelda's design, you're almost never pigeonholed into a particular play style, you just get rewarded for playing well, that's what the durability system is for.
You get rewarded for playing badly as well, since you never suffer consequences for failing a fight. Thanks to the casualness of the auto-save system, you don't even suffer a minor setback. I would rather be pigeonholed into one playstyle that heavily punishes me, then be given an infinite amount of options that hold my hand in the sense of never letting me suffer for playing badly. Have you never heard of "art through adversity"? Sometimes you have to suffer for your prize.

>brought to prominence in an old skool FPS game from a company that was considered a gamers company at the time
>It's duh casual's fault!
bruh.

>it's funny you mention TF2, since people think that the lootboxes and f2p encouraged children to swarm the game en masse
But that wasn't your original point that the casual genre introduced lootboxes

>What's retarded is being able to stock up that many healing items without so much as a single encumberance to your maneuverability, or suffering any other kind of drawback.
That's why there's a limit

>infinite amount of cooking fires and pots
lol wut how do they fit all that in memory?

>hailed as a perfect masterpiece descended from on high really
>STOP*CLAP*LIKING*CLAP*WHAT*CLAP*I*CLAP*DONT*CLAP*LIKE

>Then we'll have to agree to disagree.
I accept your concession

>I bought a Nintendo game.
Exactly

>the company that wouldn't bend to the whims of game journalists who want cinematic walking simulators like Uncharted?
lol obese

>Not even as an option?
There is, it's called hard mode

>Just for a hard mode I have to pay 20 bucks, and they don't even offer a hard mode that's actually worth the money.
Well shit I guess you'll just have to play a different game, maybe something other than shitposting on Yea Forums for over two years? Just a thought ;)

>Thanks to the casualness of the auto-save system

Literally almost every fucking major game does this now. Because we now live in a world where most games are 40 hour+ experiences and we have an onslaught of movies, TV shows, steaming services, books, music and internet vying for our free time.

I'm fucking glad we have autosaves in games because I do not have time for replaying vast portions of games because I forgot to save.

Get a better fucking argument and stop trying to pretend that tropes which exist in EVERY FUCKING GAME ever made are somehow GAME BREAKING FLAWS in BotW.

You've been at this shit for three years now. You're so traumatised by BotW that your only defence is to INVENT faults so you can cope.

>It's duh casual's fault!
Well, yes? That kinda goes without saying. That old skool FPS has now become a breeding ground of friendlies, neon colored hats and spaghetti code held together by duck tape. It's hardly an ideal situation.

>But that wasn't your original point that the casual genre introduced lootboxes
It's all tied together. Lootboxes are a result of gamers who just want to skip the game and pay for instant gratification. This was a thing long before Valve, and I think it started with EA who introduced the concept before them. The entire point is to bypass needing skill by paying money.

>That's why there's a limit
Why is the limit so high then? You can hold more healing items than you can every single type of weapon, combined! Plus, why doesn't this equally apply to your regular inventory? If you ask me, being forced to choose between stocking up on healing items, and saving space for stuff I find on the found, would be pretty cool. It would make every expedition a gamble. Do I stock up on food for battles, or do I leave more room for collectibles? Frankly, having your inventory be separated in the first place is kind of dumb. Your entire inventory should share one space, with slots dedicated to certain inventory items so you can't spam 100 spaces for your swords and all that. It would just add a level of strategic thinking that I find missing from that part of the game. Much like in Terraria, where you can equip accessories, but you also have spots for cosmetics. You can't put weapons or other items in those slots, they're solely for accessories. So it wouldn't break the weapon limits.

>lol wut how do they fit all that in memory?
You mean there's a limit? I haven't explored the whole map yet, but I found way more than I should've to be honest. Some were right next to eachother, like multiple camps being in close proximity.

>STOP*CLAP*LIKING*CLAP*WHAT*CLAP*I*CLAP*DONT*CLAP*LIKE
Is this an american thing? I don't get it.

(cont'd)

>since you never suffer consequences for failing a fight.
Wrong, you just get punished with wasted durability or taking longer to dispatch enemies than you should or simply not being able to pull off the strat you planned like say getting detected when going for stealth kills

>I would rather be pigeonholed into one playstyle that heavily punishes me
Then play another game.

>Have you never heard of "art through adversity"? Sometimes you have to suffer for your prize.
hahahaha okay user we're all very impressed with all the suffering you've experienced through video games.

>I accept your concession
I accept it as a stalemate, since it seems to entirely be your opinion.

>Exactly
And I expected Nintendo to innovate and step away from common trends of the industry. Is that not fair to assume?

>lol obese
Okay?

>There is, it's called hard mode
You mean the mode that doesn't change enemy AI and just gives everyone regenerating health, while not fixing any of the other clashes in game mechanics, while also costing an additional 20 dollars?

>Well shit I guess you'll just have to play a different game, maybe something other than shitposting on Yea Forums for over two years?
I have been playing a different game. Let's just say I have about 2k hours in it, and I'm about to do another playthrough in anticipation of a coming update.

Yet another Zelda game that divides the fanbase, just like MM, WW, TP, and SS before it. It's always the 3D games.

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>Literally almost every fucking major game does this now.
And I think Nintendo could've been the trend setter to avoid this. They're super rich and super talented, so they don't need to cowtow to common vidya trends just to sell.

>Get a better fucking argument and stop trying to pretend that tropes which exist in EVERY FUCKING GAME ever made are somehow GAME BREAKING FLAWS in BotW.
did I ever use the term "game breaking"? That would imply that BOTW is unplayable or bad, or that I made these implications. Hmm...

>Wrong, you just get punished with wasted durability or taking longer to dispatch enemies than you should or simply not being able to pull off the strat you planned like say getting detected when going for stealth kills
Which doesn't feel like a punishment, because the game's auto-save system mostly undoes those punishments. I'd love to experience a little more in terms of difficulty, like losing ALL of my items, or better yet, losing all of my progress via a permadeath system. Terraria actually does it, and it really makes playthroughs much scarier, but more rewarding in the end.

>hahahaha okay user we're all very impressed with all the suffering you've experienced through video games.
I'm just saying user, a challenge makes the reward all the sweeter.

>Well, yes?
Except no, it isn't some casual industry that's introducing things like loot boxes into the gaming ecosystem but from natural growth from other gaming areas so you can't ultimately fault botw for lootboxes just because it's a casual game (talk about mental gymnastics lol)

>Why is the limit so high then?
Why not

>If you ask me
I didn't

>Do I stock up on food for battles, or do I leave more room for collectibles?
This is literally what happens only it's a choice between food, magic potions and elixirs

>I found way more than I should've to be honest.
How many should you have seen lol.

>I don't get it.
Wouldn't be the first time i imagine :)

>since it seems to entirely be your opinion.
lol you just can't accept counter-criticism in support of your most hated game

>And I expected Nintendo to innovate and step away from common trends of the industry.
And they did with things like the cooking system and climbing mechanics

>I have been playing a different game. Let's just say I have about 2k hours in it
And yet BOTW remains in your head rent free despite yourself, really makes you think...

>I'd love to experience a little more in terms of difficulty
That's nice, but that doesn't mean what we got was bad, which is what we're trying to tell you.

If you find video games challenging, particularly against single player AI bots then you really need to graduate elementary school

>you can't ultimately fault botw for lootboxes just because it's a casual game
Oh, you think I'm blaming BOTW? No, I know these mechanics existed long before it. My point is that BOTW shouldn't pander to these same audiences because they're not interested in a good video game experience. It should've taken the Sekiro route and pissed off all of the casuals. Could've been a great chance to redpill the masses against walking simulators and movie games, considering Zelda's popularity.

>Why not
Conflicts with the inventory limits of the weapons. With this logic, you could easily argue for just letting you hoard as many weapons as you want.

>This is literally what happens only it's a choice between food, magic potions and elixirs
But you get way too much room already for them, and you're never forced to choose between them and weapons/other items. It makes the inventory feel lopsided. It encourages mindlessly stocking up on potions and food, since you'll never feel pressure to free up inventory space. And you'll never realistically use three pages of healing items, so the choice between them is nonexistent.

>How many should you have seen lol.
One per region. That should've been the max. Finding it should be a treat like a rare treasure.

>lol you just can't accept counter-criticism in support of your most hated game
Hate is a strong word. I don't think I've even used it here.

>And they did with things like the cooking system and climbing mechanics
Which are just reskins of what the industry commonly pushes, aka convenience and comfiness over skill. The first time I found out that I can restore stamina while climbing, the game was basically over. You'd think they'd enforce a restriction so you'd have to prepare for each climb, but that would've been too videogamey I guess.

>And yet BOTW remains in your head rent free despite yourself, really makes you think...
Because I have so many ideas on how to improve it, ironically from my love of Terraria.

Don't give up yet ACfag! Its only been THREE YEARS after all. Just keep going. BotW is bound to stop being one of most acclaimed games of all time any second now. Just BELIEVE in yourself!

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>That's nice, but that doesn't mean what we got was bad, which is what we're trying to tell you.
and I'm not saying that BOTW is bad or unplayable, but a game encouraging casuals is a flaw to me. Don't they have enough walking simulators on the PS4? Nintendo should be about bringing back Nintendo difficulty and whipping casuals into shape, but I just don't see that anymore.

>If you find video games challenging, particularly against single player AI bots then you really need to graduate elementary school
Which is why I advocate for hard modes that actually revamp the game difficulty, so that an adult can come back and enjoy them.

With the upmost respect user, I don't give a rat's ass about the opinion of the normalfags. And you shouldn't either. If you like BOTW, you shouldn't need to defend it with metacritic scores and sales and reviewers. you do the game a disservice by relying on those corrupt, lying assholes and their bribery.

BotW isn't that divisive. Most people really like it. It's just ACfag.

>Oh, you think I'm blaming BOTW?
You are by calling it a fault of the game for allegedly pandering to the people who brought about something else you don't like even though that thing grew organically out of the more hardcore segment and caught on because of human psychology not because people who like candy crush are more inclined to buy in. Your argument is retarded.

>Conflicts with the inventory limits of the weapons.
Conflicts how? You can't just cook food on a whim.

>But you get way too much room already for them
But your only rationale for this was because there was no tradeoffs to be made between your consumables, which is wrong.

>One per region. That should've been the max. Finding it should be a treat like a rare treasure.
why? Sounds like a sideways change that wouldn't really make the game any better but could make it a little more difficult i guess. And hiding something as important as a cooking station is the definition of tedious without serious reworking of the food system which I don't think you've really justified.

>Hate is a strong word
Three years is a long time :)

>Which are just reskins of what the industry commonly pushes, aka convenience and comfiness over skill.
You're confusing mechanics with the effects of those mechanics on gameplay, please cope harder.

>The first time I found out that I can restore stamina while climbing, the game was basically over.
Yeah I could see that happening to you

>If you like BOTW, you shouldn't need to defend it with metacritic scores and sales and reviewers.

You don't seem to accept my personal educated opinion as a veteran gaming enthusiast either.

Why is that? Why all the denial? Why are you so utterly fucking traumatised by this game?

Its not healthy. I'd suggest that you move on with your life and stop being upset about a video game. But after 3 years of seethe I can't see you ever recovering.

>You'd think they'd enforce a restriction so you'd have to prepare for each climb
They do with the limited amount of items you can carry.

>but a game encouraging casuals is a flaw to me.
for reasons that make sense only to you. You've gotten so mad at this game you've literally just started inventing bullshit just to justify your irrational hatred against it.

>You are by calling it a fault of the game for allegedly pandering to the people
It is to an extent at fault for implementing casual measures that prevent the player from feeling any sort of repercussion for playing badly.

>Conflicts how? You can't just cook food on a whim.
But you can store an infinite amount of food, and cooked healing foods have way too much inventory space. The game would've vastly improved if you had only 5-6 slots for food and other healing items, and you had to purposely spend korok seeds to increase that inventory space. Might've made a good use for all those korok seeds that become useless junk after you max out your weapon slots.It could've even forced you to choose between weapon space and inventory space, another strategic choice right there.

>But your only rationale for this was because there was no tradeoffs to be made between your consumables, which is wrong.
What is the tradeoff then? Recounting my experience through BOTW, I never used more than 3 pages worth of healing items COMBINED. This means I could literally stock up from the beginning of the game, and then never touch the page again until the end. I stocked up at the end near hyrule, but was disappointed when I learned that ganon, the great king of evil, does less damage than a lynel. So all that went to waste.

>why?
A few reasons. 1. It makes you happy to see a cooking station and encourages you to always use them and be thankful for them, instead of it being a common luxury. 2. You now have to plan out expeditions and can't just cook food on the go. 3. With the limited inventory system I suggested, you'd be forced to decide whether you should cook that rare ingredient to gain its effects, or call off the expedition and bring it back to your safe house in that one village I can't remember. Also, if I didn't mention it before, any inventory you couldn't hold would be put in that nice little house you purchase. Now you've given it a great amount of value.

We have these threads every fucking day

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Fuck sake kid, you are insane. I can't even laugh at you anymore. Get help.

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>Three years is a long time :)
I'm just recommending improvements to the game. I don't hate it in the slightest.

>You're confusing mechanics with the effects of those mechanics on gameplay,
Does it matter if the end result is the same?

>Yeah I could see that happening to you
Come on, I ask you this. Why can you heal stamina while climbing? this isn't even about realism, it's about trivializing climbing. Instead of making you analyze a cliffside and look for spots to rest and heal up, you can now tank an entire cliff if you spam enough healing items.

>You don't seem to accept my personal educated opinion as a veteran gaming enthusiast either.
I respect your personal educated opinion, which is why I'm not insulting you or using childish names. I just don't agree with your opinion. You can continue calling me a seething snoy tranny, but I just want video game discussion. That's all.

3 pages is far from what I'd call "limited". again I don't know why they couldn't heavily restrict it like they do with weapons. Better yet, why let you heal while climbing in the first place?

>for reasons that make sense only to you.
I mean if you hate lootboxes and ps4 cinematic experiences, or anything else that lets you pay 2 win, I feel like you could sympathize with my disdain for casuals.

Because it’s overrated. It’s no better than an open world Ubisoft game.

>It is to an extent at fault for implementing casual measures that prevent the player from feeling any sort of repercussion for playing badly.
No it isn't, it wasn't even those types of people to make the practices you're railing against popular.

>you can store an infinite amount of food
No, you can only store unlimited ingredients.

>The game would've vastly improved if you had only 5-6 slots for food and other healing items, and you had to purposely spend korok seeds to increase that inventory space.
Would have made it harder, don't know about better.

>What is the tradeoff then?
I already told you multiple times here, health vs. mana vs. elixirs.

>A few reasons. 1. It makes you happy to see a cooking station and encourages you to always use them and be thankful for them, instead of it being a common luxury. 2. You now have to plan out expeditions and can't just cook food on the go. 3. With the limited inventory system I suggested, you'd be forced to decide whether you should cook that rare ingredient to gain its effects, or call off the expedition and bring it back to your safe house in that one village I can't remember. Also, if I didn't mention it before, any inventory you couldn't hold would be put in that nice little house you purchase. Now you've given it a great amount of value.
That makes the game harder sure, but not necessarily better, and it would make cooking more of a straight pragmatic exercise instead of the more easy going creative fuck around with different combinations experience we get with BOTW. This would also largely be made irrelevent as a change given you could just teleport to the location once you knew where it was anyway. Soulless.

Have you ever noticed that nobody comes into your indieshit Terraria threads and starts having a fucking meltdown for three years?

Why is that? Why are you so utterly obsessed with BotW? Why can't you handle the fact Nintendo made a great video game with tons of soul and a genuine artistic attempt to breath fresh life into a stagant genre? Whats wrong with you?

Answer this.

>I'm just recommending improvements to the game
No, you're alling your opinions about the game objective criticism and getting butthurt that people like the game at all

>it's about trivializing climbing.
Assuming you brought enough stamina potions with you but going from your earlier posts you probably only carried food with you

>3 pages is far from what I'd call "limited"
yeah and you're an idiot, so.

>I mean if you hate lootboxes and ps4 cinematic experiences, or anything else that lets you pay 2 win, I feel like you could sympathize with my disdain for casuals.
But your disdain should be for the hardcore players who accepted it initially going by your logic.

Nobody talks about Terraria because it's indieshit and I think that gets to him

Could someone tell me why this game is good? I own it and didn’t get past about 15 hours of it throughout the two years I’m not trying to bait, but it reminds of the latest Ass Creed game. I’m not a huge fan of these empty open world games with not much to do. It doesn’t have the same benefits other such games have, such as a good story or an atmospheric world.

>BOTW doesn't have atmosphere

lol okay

That's an unfair claim to make, because Ubisoft trash has no redeeming traits, while at least BOTW held my attention for 50 hours.

>No it isn't, it wasn't even those types of people to make the practices you're railing against popular.
They're still using those elements though. From auto-saves to infinite healing, to infinite stunlock, to the game never scaling in difficulty to match your progress. It just feels like they didn't want to offer a challenging experience, and I find that a major flaw. Whether Nintendo is to blame or someone else is to blame for doing these things before, BOTW is still guilty of it.

>No, you can only store unlimited ingredients.
Yes, I even make that distinction between food and cooked healing food. That is still way too overpowered, and it encourages hoarding.

>Would have made it harder, don't know about better.
Does having a limit on weapons make it better? Does weapon durability make the game better? Obviously so, right? That's because it makes you have to think about your inventory and plan for the future. Come on, imagine me actually defending weapon durability while every shitposter cites it as reason #1 for BOTW being shit. I see its potential as a good game mechanic, I just think the game was scared of applying it to the rest of your inventory. Certainly that should vindicate me from being a shitposter.

>I already told you multiple times here, health vs. mana vs. elixirs.
And you can dedicate a page to each one without risk of them running out. Imagine if you had 3 pages of weapon storage and could hoard 30-50 swords at once.

>That makes the game harder sure, but not necessarily better, and it would make cooking more of a straight pragmatic exercise
It would increase its usefulness nonetheless and encourage smart thinking and inventory management.

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Then game is just grass.

Nope you are the only person in the world that finds this game empty and boring.

>he doensn't know

> This would also largely be made irrelevent as a change given you could just teleport to the location once you knew where it was anyway. Soulless.
That brings me one more change I'd make to the game: remove all forms of fast travel, save for teleporting to Shiekah towers. Now you're not only incentivized to have a faster method of travel like horses, shield surfing and abusing magnesis and timestop, but now your adventures need to be better planned out so you can't just skip massive swathes of land with convenient teleport spots courtesy of shrines. It would be like the teleport songs from Ocarina of Time, or the teleporting winds from Wind Waker. Instant travel to any part of the map makes travel trivial

No no no they cant have the best game i wont let themmm

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Yeah the fast travel in BOTW is shit

>Have you ever noticed that nobody comes into your indieshit Terraria threads and starts having a fucking meltdown for three years?
That might be because Terraria doesn't feel the need to have threads 24/7. I mostly stick to the /vg/ thread which hosts servers, makes their own mods for the game, and even makes fanart and content to enjoy alongside it. Yes, we have a shitposter here and there, but overall it's worthwhile, especially considering that /vg/ does to most games. We got out lucky all things considered.

>Why can't you handle the fact Nintendo made a great video game with tons of soul and a genuine artistic attempt to breath fresh life into a stagant genre? Whats wrong with you?
I think they made a very ambitious game, so much so that it deserves a fair amount of criticism instead of just discarding it as "ubishit" as a shitposter would do. I'm giving Nintendo more respect than I would most other companies when it comes to BOTW.

You can't travel to towers or shrines until you physically discover them personally. Thereby, the fast travel to that place becomes a REWARD for your exploration.

You can only criticise BotW by INVENTING flaws. Pretty sad.

>No, you're alling your opinions about the game objective criticism and getting butthurt that people like the game at all
If I was "butt hurt" wouldn't that imply that I think the game is shit? When have I ever said that?

>Assuming you brought enough stamina potions with you but going from your earlier posts you probably only carried food with you
You can make stamina potions really easy considering how easy it is to find staminashrooms. And as if you don't already have too much room in your healing food inventory, you can just cook more ingredients into the same dish for absurdly OP healing with minimal inventory room. This alone would justify limiting the inventory spaces more.

>yeah and you're an idiot, so.
Would you call me an idiot if I said having 3 pages for your weapons would be OP?

>But your disdain should be for the hardcore players who accepted it initially going by your logic.
Then they're no longer hardcore, which would make them at fault. Not sure where you're going with this.

>You can't travel to towers or shrines until you physically discover them personally.
But why? Why even have those fast travel spots? Would it be too much to ask to force the player to remember a shrine he didn't finish? Maybe mark it down on his map so he has to travel back there later, or power through and beat it while he's there? Not to mention it takes away from the idea of making the overworld interesting and asking the player to travel through it a few times, maybe to remember faster routes or notice little details that you may not have before. By removing the fast travel to shrines option, you now have to be much more cautious about your travels, you have to write down things more, remember crucial details, and so on.Just one simple change would vastly improve the overworld.

lol cope

>You can make stamina potions really easy considering how easy it is to find staminashrooms
Still need to consider how much to make when you're at the cooking station

>Then they're no longer hardcore
No, they just like games of chance

Lol I was waiting for this

>Would it be too much to ask to force the player to remember a shrine he didn't finish?
Yes, but thankfully you can place a sticker to remember, agree the fast travel point should not exist

Doug, please get help. This isn't normal behavior. You've got to do something about this.

I don’t like the combat and would rather craft armor instead of buying it. I think the exploration is great but the game is too open for me. I like having clearly defined objectives and markers. All my friends love this game but ~35 hours in I can’t seem to muster up the attention to go any farther. I don’t hate the game - I think the weather and physics systems are fantastic, but I really, really don’t like the combat or my weapons constantly breaking. Those 2 things kill the experience for me unfortunately.

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can you pose ara ara/oni-chaan version?

It's too bad the shitposters have spent the last 3 years ensuring we can't get discussion like this

>Still need to consider how much to make when you're at the cooking station
Yeah, and then you realize the effects stack so you just shove 5 of them into the same dish and you never worry about climbing again. No joke, I literally powered through zora's domain despite it being raining 24/7, all because I had stamina shrooms. I'm shocked i didn't break the game. I could've probably beaten vah ruto if it wasn't for the zora armor that's needed for the waterfalls.

>No, they just like games of chance
Then they're quite clearly lacking in intelligence if they're paying real money for a chance at some cosmetic. In TF2 I actually found it more profitable selling keys to people than using keys to unlock crates. Ain't that just the saddest thing.

>Yes, but thankfully you can place a sticker to remember, agree the fast travel point should not exist
The stickers are a great idea, I wish more games used them (similar to the map system like Hollow Knight).

BOTW to me feels like a tech demo, I bet the sequel is going to be really good

I don't think anyone will defend BotW after the sequel. Even the most blatant drones will realize BotWs flaws once the sequel improves on them and becomes the masterpiece BotW could've been.

Nobody is forcing you to fast travel.

This thread again

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"dude just ignore it" is a sign of an unbalanced game. Self-restrictions should only be for when I already felt completely satisified with the base game.

Discussion like what, complaining about a game you don't like?

>fast travel unbalances the game

Um okay sure.

For a game about exploring an open world, being able to instantaneously skip the entire world defeats the point of it. It makes the world feel like it's only worth one playthrough. Then it encourages you to skip it every subsequent time. Imagine if the shrine teleports didn't exist, and you could only travel to the shiekah towers. Suddenly you have to have a more intimate knowledge of the overworld, stickers and notes would need to be used more often on the map to help you remember important items. You'd feel much more obliged to remember important spots, like the mountain where you fight that dragon for a shrine. Knowing you can't easily get back there would make you think before leaving, maybe mark down anything important. Just a thought.

If I may compare it to terraria again, the beauty of it is that you're only allowed access to one fast travel spot, which is your spawn point, and that's only after you have a mirror or a recall potion. Every other area in the game forces you to travel there manually. so what do you do? You optimize your travel there faster. you smooth out the land, you build bridges to cross gaps, you create a minecart. Hell, later in the game you can buy teleporters from the steampunker and manually create a two way travel system between any given spot. The amount of work you have to put into that makes you greatly appreciate that little shortcut. when you can instantly travel anywhere at no cost, you don't get that same appreciation.

Why can't we agree that no Zelda game is truly bad except for SS, PH, and ST? Other that those all of them are at least 8/10.

Just because they throw in a mechanic designed to appeal to the normies doesn't mean you're obliged to use it

The game is designed around them. It's not even one mechanic, so even if i could ignore it, the game just has several more waiting for me. It's a multi-faceted problem. It kind of soured any future playthroughs of the game because my last playthrough was me attempting to cut out any casual stuff that would trivialize the game. For one, I steered clear of hyrule castle so as to not feel the temptation to stack up on OP weapons. I stuck to 3 hearts, I didn't stack buffs from potions, I didn't collect armor and upgrade it (at least until after ganon was beaten, just to know what I missed out on) I literally minmaxed the game for the sake of imposing a challenge on myself, which ironically was very challenging to do.

>The game is designed around them
No it isn't.

No it isn't, you can get around the entire map without

I meant that the game is designed around casual mechanics, not that it was designed solely around the shrine teleports. But the point still stands regarding them. It just feels trivial exploring when you can fast travel anywhere. The few times I opted not to use them, I didn't feel an allure to travel off the beaten path because I didn't see anything worth exploring. Not to mention the lack of threat from a prolonged expedition just not existing. What I mean by that is that I never felt invested to just go out and explore. Knowing I could teleport away at any time and come back easily just bored me out of my mind.

wow no shit, almost like it's a casual game or something.

> I didn't feel an allure to travel off the beaten path because I didn't see anything worth exploring
Well that's on you because the game's full of em and not just koroks and shrines neither

Ok. Are you finished, Doug?

But you need to explore to find those teleportation points to begin with ?

considering the praise, I expected something that anyone could enjoy, not just a casual. Isn't one of Nintendo's greatest strengths that their games are for all ages? compare that to Call of Duty, which is for adults (IE children pretending to be adults) or waifu simulators like Senran Kagura that are only enjoyed by weebs.

>Well that's on you because the game's full of em and not just koroks and shrines neither
Then they should've worked on the journey towards them. Being able to bypass entire cliff sides and obstacles on subsequent expeditions because you touched a shrine made me not interested in the slightest.

That just makes the world feel like it was only good for one playthrough. If I enjoyed traveling through the world, it would encourage me to come back again and again, instead of giving me a button to just skip it all.

Don't you ever get embarrassed you're still arguing over a game that's been out for over two years?

Botw just keep on giving man.

Don't you guys realize debating Zelda is utterly pointless because you're never going to agree on anything? A person that hates WW isn't going to change their mind because of all the positives, in your opinion, you bring up. A person isn't going to think MM or TP are any less amazing even if you bring up the Wolf segments, and padding or timed quest being tedious and not fun. Its completely and utterly pointless after a while because it ceases to be discussion and turns into brick walls telling the other why they are wrong.

A good game warrants discussion long after it comes out. Don't you agree? I still have tons to talk about when it comes to Terraria, and it's nearly a decade old.

keep seething, doug.

Yeah, a playthrough of 200h

I felt tired out after only 30 or so hours. I feel like an open world game should have ways of making it feel fresh. Again look at Terraria. I don't regret a single one of the thousands of hours I've spent on that, and I feel like going back every other month.

And yet you feel compelled to cry about it for 2 years, curious choice there, Doug.

Cry about it? I feel more compelled to commend the game for what it did right, and suggest improvements for BOTW2.

*shrugs* not sure if that counts as crying.

no, but shitposting for over 2 years because people like it sure does

Not when agreements are never reached and its just back and forth screeching. Like every Zelda debate ever in regards to the post OoT 3D games.

Game is too easy and not enough fan-service pairing Link x Zelda (no f*ck and not even a kiss).

Shitposting? Where?

>Not when agreements are never reached and its just back and forth screeching.
Which is why I'm trying to weed out the wojak garbage and people unfairly hating on the game as "ubishit" or other unfair connotations from console war fanboys. Do you think I would stay in this thread until 500 posts, doing my best to avoid garbage like "hahaa nintendo shitch and onions! haha! nincels btfo!" if my sole purpose was to shitpost?

>new
>2 years ago

Every day for the past two years :)

The shitposters will never recover from the eternal asshurt that BOTW has impressed on their minds

you've come to the wrong place to attempt this, user. these people are fucking psychos.

Have

>Every day for the past two years :)
I'm sure someone else is shitposting, but I'm doing my best to give the game a fair discussion with none of the riffraff of console warring or ad hominem.

I was hoping Yea Forums wouldn't be such a cesspool, but it's too easy to get free (You)'s from just posting wojaks and ironic retardation, so I guess I shouldn't be surprised.

Were they right, Yea Forums?

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So was nuGod of War.

Yes. The world is just completely empty, has nothing interesting in it. I realized this after doing a bunch of the temples and korok seeds and found that I wasn't having much fun. There was nothing interesting to explore, and anytime I did find something that looked neat, it was just another korok seed or something.

It was after about 3 encounters that I realized if you encounter a human NPC in an area that doesn't look like it should have anyone in it, it's one of those ninja guys. So that gimmick got old real quick.

The game just kinda... wasn't good.

No, you're stating your opinion as if it were fact and getting offended when people disagree

More like I'm stating facts and I welcome people to argue if they're wrong or not. I'm not stopping you from correcting me if I am in error, so feel free to point out any errors.

no, you may think your opinion is fact, but it isn't

FACTS about Breath of the Wild:
1)It is not Terraria
2)It sucks because it is not Terraria

If you disagree then you are wrong because those are the facts, simple as.

Then I welcome anyone who would like to argue this.

Extremely based and redpilled

no you don't, that's the problem.

Im in the same point, and I think Im burned. The game is pretty flat and borring at this point, got the feeling I saw everything

Do I call people names or shitpost in all caps at the sight of criticism? Do I somehow censor people who want to argue against me? No? Then I don't see the problem.

No.

>I don't see the problem

we know, that's the issue here.

Kindergartners are able to understand that point #2 isn't a fact but an opinion.

What issue are you talking about?

based and mechapilled

>500 replies
Yeah I think I should make BotW threads more often. Nobody is as easy to bait as the BotW defense force.

Yea Forums takes all kinds

> buys children's game from a children's franchise released only on a children's console
> surprised that it's empty, boring and a 7 year old could finish it with zero deaths

No, it just has some very dedicated shitposters

What the fuck does it being two years later matter? People still talk about New Vegas often or even older shit like Baldur's Gate regularly enough on here, and that was before the announcement of 3.

probably the 2 years of constant spam

Anyway, looks like the thread is ready for the archive. Let's hope we get more info about BOTW2 in the future, while I anticipate journey's end.

On that note, HEY ZELDA HEAD'S UP!

>Zelda was mauled by Golem

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*10 Years in general

>botw zelda
>11/10
lel

The blame for that lies solely on console war shitposters and wojak spammers. They're the people who bring up 3rd grade childish namecalling in what should be a regular vidya discussion.

Yeah notice that those New Vegas threads are started by fans of the game who want to throw some memes whereas BOTW has had since before release a constant torrent of vitriol against it as all the countershills can't have the general opinion be positive on the board.

No it's pretty obviously largely driven by a couple of autismos like that guy constantly starting shit between POE and DOS

>autismos
So console war shitposters and wojak posters.

I highly doubt that most consolewar and wojak shitposting comes from a handful of degenerates.

>everyone is too stubborn to see.
Why wouldn't people think that when most criticism is deflected with and "lol mad"

seething

You'd be shocked. Shitposting doesn't follow conventional logic.

botw 2

You post this shit every day.

No, because most of the "criticism" against the game is coming from posts like which, rather arrogantly, proclaim their opinions as objective flaws of the game and refuse to accept that others feel different. For 2 years.

lmao you're wrong loser just accept it.

not in this case, no. It's very clearly not

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What about the one guy who';s been arguing Terraria vs BOTW the whole thread? Is that shitposting too?

No im not, the durability system in this game is unique and fun to play for many people, I fail to see how that makes it "bad" objectively or a "flaw" of the game.

2 whole years and counting, doug!!

Like I said about 358 posts ago, durability would be nice if it was consistent. The sentiment behind it seems to discourage hoarding, which should've been equally applied to all of your inventory, from healing items to regular stuff.

lol mad