Thoughts on Darkwood?
Thoughts on Darkwood?
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Who?
Best horror game ever made and the only one that uses tension through its gameplay
>tfw running through mushrooms
he didnt deserve it
Pretty fun overall and it was pretty cool how the developers themselves put it on Pirate Bay which is how I first played it.
I actually ended up buying it on the switch about a month ago for some support.
A little but underrated imo
The morning theme is comfy and reminds me of Resident Evil.
everything is fun and games until youre hiding in a corner of your safehouse and you hear enemies invading from every side while you try to hold on to your shovel
I picked up Sunless Skies this sale and Steam recommended Darkwood. Picked it up and haven't regretted it, but I would still say pick it up on sale instead of full price
Impeccable atmosphere. I want a first-person perspective of the game.
That pissed me off. Dude was a total comrade.
Yes. A 3D version would be so much better in terms of what they could do with the gameplay in terms of mindbending enemies and shit.
I mean I'm not ripping on the top-down 2d perspective of the game at all. I just think the atmospheric approach of not seeing the shit going on around you, and only in a triangle, could be very engaging from a first-person perspective as well. Imagine holding out in the Old Wood's hideout kitchen hearing shit wandering through the halls, trying to gauge where they are through sense of hearing alone.
>first day
>find jack shit
>night time
>barricade hole in wall with book shelf
>dogs just walk right through it anyway
>die
Great game.
Play Frozen State instead.
Hows the switch version?
it's great. Yea Forums is too pleb to appreciate it.
Awesome game. It should get a spiritual sequel already.
It's too hard to be considered fun. Also, shit story.
I heard your mom really liked it
fun so far
how do I switch safehouses?
Good
>tfw day 67 and still haven't gone to the swamp yet
turn on the oven
Been meaning to give it another, proper try.
Character progression just seems to cap out so early. So many of those skills seem utterly worthless.
Great atmosphere, hood horror. Was kinda distracted and unimmersed when trying to figure out the UI and crafting mechanics in the beginning.
>buy it
>dpad is too God dam sensitive and is cumbersome to navigate menus with
>Refunded
Same. That prologue brought me down from 100 to 0 pretty quickly.
I found it really fukken stupid when I first tried it
>boot up the game and load into main menu
>fans audibly kick up to absolute max
>CPU usage jumps to 40%, GPU tops off at 100%
>turns out dev was an absolute brainlet and left the menu uncapped
>have to turn on V-Sync or else the game will cook your computer as to achieve 800+FPS
>select New Game
>"Uh this game is super hard and will not handhold you, so you better respect it"
The juxtaposition of those two things was just so ridiculous to me that I instantly dropped it and didn't touch it again for a couple of weeks
>go to the infested house
>burn the shit
>get attacked by some guy hiding in the corner
>almost fucks me
>then he stands still and lets me hit him 20 times because the game bugged out
First house was the best. You felt threatened by the overbearing atmosphere, but were quite safe because nothing can smash your barricades and come in through the fucking windows.
I really wish barricades weren't made of wet paper.
Bathtubs are awesome.
>there are actually people too stupid and shit at video games to appreciate this masterpiece
>they post on Yea Forums
holy moly good god in heaven nuke this board already
This game’s difficulty scaling is really strange. Playing on the default difficulty is pointless because you can die as many times as you want and suffer no repercussion. But it’s kind of necessary late game because the final areas are so retarded in terms of enemy placement/frequency. I went through it all on standard and didn’t feel like I could do it again with just 3 lives because of those final segments.
I'm a huge horror game fan but I've refunded this game twice, just can't get into it. I've gotten to the second safehouse twice too. Exploring during the day is okay but watching where you step for poisonous mushrooms and dealing with dogs is annoying. It'd be okay in first person but over the top it becomes more of a pixel hunt, not exactly as annoying but just not really fun. Then night is just boring. The sound design is done amazingly well but in the end it's just finding a good spot and sitting there, waiting until some event happens like the benevolent stranger or a monster comes in and you slap it around. If you don't slap it around well enough or with the a good enough weapon, you just have to reload and do it all again with no real consequence.
Everyone says it's underrated but that's a horrible term for it. It's not as well known maybe as it should be, but I think people who are fans overrate it. Great music, sound, art style is definitely good, but beyond that it's a lot of just survival crafting shit then waiting, but from a different perspective with some almost actually tense moments.
Just not for me I guess. I really, truly wanted to like it.
low iq
How do you walk into poison mushrooms by mistake, anyway? They're pretty obvious. If you walk into one then you really weren't watching where you were going. Or maybe you just walk backwards all the time.
>Then night is just boring
This couldn't be further from truth but I played on Hard.
*farther
Days and nights are basically two different games. Almost nothing story-related happens on nights, barring thay one wedding invitation. Other than that, you can simply skip em on standard difficulty by deliberately suiciding. They are pretty much a mini-game a skirmish.
The day part is campaign proper, but frankly outside of the artistry it's not all that original. Moreover, if you factor the nights out, you can aldi factor like 90 percent of resource management out, and then it dawns upon you, with there being little to look for, that the ingame world is very shallow and empty mechanically and exploration-wise. And that the only thing nights really do is they draw the already slow game twice longer without introducing anything of meaning.
Last thing, the setting itself, the world that basically got infected and mutated, melded with something else, essentially, nature turned into infested corpse, is rare, but it was done before at least in Vangers and Half-Life 2, arguably some bits of Blood 1 as well. I don't mean any literal quotes, and more like general idea. With HL2 being high enough profile game eveyone and their mothers played it.
No, further is right.
That's retarded. You get a reward for surviving the night. Skipping it through suicide skips the reward.
Although, the reward is mostly good for helping survive future nights.
Oh fuck, I didn't figure out who it was.
>he doesn't leave the generator off, equip the lantern, and go hunting for monsters with a sickle
try patrolling your home and bashing anyone who violates the NAP for a change if sitting in a corner surrouned by furniture and both lamps bores you
By the way, any other games sporting "ecosystem's corpse" kind of setting?
So what, too much work for peanuts.
too short but a great game with based devs
the hell is this?
Also, by the way, Lovecraft's " Color out of Space".
dog shoudnt be able to kill you if you have any weapon, the tougher runner monster will fuck you up without a gun
> , you can simply skip em on standard difficulty by deliberately suiciding
What a brainlet way to play, try to immerse yourself for a bit.
> but it was done before at least in Vangers and Half-Life 2
Yep, Darkwood, Vangers and Half Life 2 sure are indistinguishable setting-wise.
did they finished it? Is it playable?
play it on PC you goddamn zoomer
>i wish pieces of wood were stronger than lovecraftian horrors
Actually too spooky for me to finish.
There is also STALKER. With the first thing mods added being radiation ejections (which later became official part of Call of Pripyat, if I am not mistaken). Darkwood's nights are basically those Stalker's ejections spliced with tower defence minigame. What kind of immersion do you even mean? It's busywork and literally a bunch of videogame tropes fused together.
And yes, some aspects of Vangers are fairly close to Darkwood. As are canals specifically from HL2, by the way.
They are rised on babu games that give them shit ton of easy tutorials and missions and then they get quest markers and map teleportation abilities. Fuck this generation of mainstream gamers who are all about easy gaming
>really liked the prologue
>the game starts proper and you have to walk around collecting survival shit
fuck sake, I DON'T WANT TO COLLECT WOOD AND NAILS REEE
It has that nice SPOOPY slav setting of STALKER with monsters mutated with nature. But gameplay wise it made a mistake of making it top camera angle
What kind of shill take is this? Never played Siren huh?
It's interesting enough but should've been 3D.
It has some interesting ideas and a very good atmosphere, but honestly, it was the studio's first game and it really shows. In certain areas there's some very sloppy game design and pacing that really harmed my enjoyment with it.
Overall repetitive and way too long for what it is but still not a bad game, just ok.
Siren's gameplay never made me feel tense beyond OOGA BOOGA! Not once. Did you play it?
Amazing
I wish everyone didn't jack off and overhype this game so much. It's just a survival crafting collect-a-thon half the time and at night it's just sitting there or walking around either clicking on monsters or hiding from them. It unironically plays more like Minecraft than an actual survival horror game.
Compare it to any recent "attempts" at horror, and you'll understand the love.
Bought it played for half an hour but too much of a pussy to play again. Probably won’t boot it up again ever, would refund if I could.
It was okay.
Indie trash.
pretty good
>all this samefag shilling
Holy overrating trash Batman
>Siren's gameplay
>OOGA BOOGA
Are you retarded?
Looks like a great game but I have a big backlog. Waiting for it to go on sale for the Switch.
Literally any game can be simplified like that user.
It's a good game, if you didn't like it then it's just not your type of game, that's it
True. Mashing crafting mechanics and horror themes together hardly works at all, and the pacing in that game is trash.
Any example?
Its true tho.
>played for half an hour
>would refund if I could
Did you buy they key somewhere other than steam? You can refund any game with less than 2 hours playtime
Switch
I just started it recently. Pretty spooky so far.
>Its true tho.
Yeah same as you simplify every game in existence if you want to act sassy
>lol mario is just jumping over and over
>you can't even aim in DOOM just click when the monster aligns with your weapon
>you can just kill everyone easily in Deus Ex what's the point of other playstyles
>tetris is just pattern recognition you can't truly be good at it
etc.
Oh, yeah I still don't get why console stores don't offer refunds, kind of silly
What the fuck are you talking about you fucking sperg.
>It's just a survival crafting collect-a-thon half the time and at night it's just sitting there or walking around either clicking on monsters or hiding from them.
If your autistic brain stopped at
>either clicking on monsters
you have a serious reading compehension problem.
accept it, you're done
What the fuck are you talking about
>this is your brain on darkwood
When you simplify the entire concept of the game like that then of course it sounds bad, is what I'm saying
Of course you're just clicking on monster and doing a collect-a-thon, that's what fucking games are. It's the atmosphere, the unknown factor, the dread, what is a threat and what's not, the sound design, the story, all of it combines into a great game
It's fine to not like it though, completely understandable
I wish there were more meme images. Game is fun. I usually blow up Wolf with a gas tank and beat the shit out of him with my nailed plank before going to 3rd act.
once you know what happens, it kinda loses its fear factor but when you first start playing and you dont know what those crows overhead at night mean, it's scary as fuck.
Its not about the clicking part you asl idiot.
Its about the gameplay.
Its either crafting some stupid shit, holding a click button, walking backwards and hitting every single fucking time, dancing with that stupid ass shit AI, then barricading inside a house that's supposed to scare me when all it does is fucking bore me to death.
And platformers are either holding a button to be in the air or not, fighting games are inputting memorized button presses, and shooters are pressing left and right while ckicking on people’s heads.
>still holding to the clicking buttons meme
are you retarded? that was not the fucking point you fucking shill.
kill yourself.
You literally keep repeating yourself, even this user gets what I'm talking about
It's a good game, don't play it if you are literally Nero and have the matrix vision where every game is just 0s and 1s to you at this point
>It's a good game, don't play it if you are literally Nero and have the matrix vision where every game is just 0s and 1s to you at this point
what the fuck are you even trying to say you stupid samefag sperg
the crafting gameplay is pretty gay, yeah. I like the idea of finding supplies to build a barricade but beyond that a crafting system wasn't needed and just made the game more tedious than it needs to be. The control scheme is also awful. Also there isn't really any tension in the game after your first death.
>if you are literally Nero and have the matrix vision where every game is just 0s and 1s to you at this point
huh?
I honestly think it would make it less effective, unless it was some low poly style, since with high quality models, regardless of how much you mask them with the lighting and such, you can still eventually clearly see what the thing is. With the current perspective you can't even tell what's approaching you
Its even worse than that.
Enemies, both design and AI is terrible.
The shopping is useless and stupid.
The fucking sound design (and we're talking about a FUCKING HORROR GAME) is awful.
>The fucking sound design
Alright I can give you everything else but that's literally wrong
I'm talking about sound design, not OST.
Is everyone in this thread completely retarded?
If you want to talk about the OST, its a solid 6/10
youtube.com
literal Flash game tier ost
Then let me use the bones of fallen abominations instead of wood.
I want the Wolf to lick my face.
>be 34
>tfw play games exclusively on PC
am i a boomer?
How exactly would you keep the finding summploes in a forest gameplay without a crafting system? Just finding nailboards and shit everywhere? Completed molotovs and bandages?
Nothing is going to hold back a villager or a biter. If you don’t want to fight, don’t make noise, don’t turn on lights, and find a way to barricade that flat out shots off one route of entry. When something IS coming to chew on you, kill it. If nothing was a threat, why would you continually fear the nights?
sure, why not, you could just loot them from the bases of other survivors who have long been dead
the point is the actual crafting gameplay is detrimental to the experience and actually makes the game more annoying than scary.
>The fucking sound design (and we're talking about a FUCKING HORROR GAME) is awful.
opinion discarded
Are we seriously trying to defend the shitty minecraft tier crafting systems we are plagued since fucking minecraft?
What? It’s far faster and simpler than Minecraft’s “Arrange material on a grid” bullshit. It’s a simple “Have it? Click a button” affair. Have you ever played minecraft?
>siren
>good
i watched some gameplay, seems neet, but i still don't feel like buying it at $7.50
>keep door open
>le scary door opening sound out of nowhere
defend this, fag.
No it isn’t, how is it detrimental? You are crafting a handful of times every day, and it doesn’t take much time.
Ever think it was a different door?
You're either an idiot or a shill.
Why the fuck are you still trying to defend this trash game?
Its terrible, get over it.
Why are you trying so hard to shittalk it? Your points are nonsense.
>Ever think it was a different door?
>first house
>single door
>decide to not bother with closing anything else, not even the half destroyed doors in the generator room because game is piss easy
>still sound of door opening
polish trash
lolno. Great game
How so?
Nice point.
Why are you cocksucking it so much?
>overwhelming acclaim for an indie Euro horror game everywhere I look, plus had a great time playing it myself upon release a while back.
>some shitposter on Yea Forums claims its bad, his opinion in infallible and everyone should get over it.
Okay m8
I want to like this game but I get bored after a few nights. Might be a 10/10 but I'll never know, feels like a 6/10 rn.
Argument my nonsense points then.
>muh reviews telling me otherwise
brainless fag
Because your points are nonsense
>every crafting system is minecraft
>the sound design of the hirror game with some of the best sound design is awful
>the combat is just clicking, there’s nothing to it other than clicking
Want to know how I know you got filtered in the first area?
Is it obvious indieshit or does it look and play like an actual game?
The first house is a tutorial, move on.
for the second time, how so?
I'm well past the first house, I got to a cave/mine.
Cope.
Did you just not read the second part or what?
That’s still in the first area, serviced by the first house.
You just greentexted my points and added some over the tope tone of them, you stupid shilling cunt.
Argument my points like an adult.
>Sunless Skies
Can I get the quick rundown on it?
>game is good when half the shit is done
ok.
>brainless fag
Go be a contrarian fag elsewhere retard
OST is fine, the game is carried entirely by ambient and environmental sounds. The few tracks that are there, stand out a lot more as a result.
Enemy design is great and fits the setting. AI is fine and enemies act as they should.
Your points are shit, fuck off.
>step on a mushroom
>get scared
>step on a bear trap
>get scared
>thunder hits
>get scared
Fun times. Also do you ever get a code for the wedding? I'm on day 12 and the second zone and I haven't found the door code yet.
The very fact you argued that every crafting system is minecraft is ludicrous. All of your points are unbelievably reductive. I don’t need to put any more effort into this than you did.
The mine is like the first objective in the game, you idiot. You’re still in the starting area.
If someone knocks at the first house, answer it.
>hurr your points are shit
>but i'm not gonna argument over them
>hurr i don't have to put effort on my points because i like to cocksuck this game
Enjoy your indie slav turd i guess.
>reach second safehouse
>No supplies or time to board up everything
>Quickly hole up in one room, using what I can to block the doors
>Manage to hold out to when the music starts building up, signaling the day is coming
>Just then 3 creatures burst through the door,start hauling ass through the broken house
>Run into last room with a open door, and shut it
>They start smashing it down
>They break in just as the music reaches it's climax and fades to white
Fuck me this shit is intense.
You're done.
>enemy design is great
>>enemy design is great
correct
Why do I need to put more effort into my points when yours are just buzzwords and reductivism?
Kek is this true?
Looks like newgrounds trash.
They aren't tho.
How does the sound design argument is buzzwords and reductivism?
Because you don't like someone to have a different opinion than you?
overrated garbage that Yea Forums loves to shill, how can you be scared when there's no punishment for death?
Even the hardest difficulty, the permadeath one, is piss easy.
Truly indie trash.
>there's no punishment for death?
That's every horror game though.
>die
>go back to last save
The argument you made is “It’s shit and I don’t like it” with no supporting points. That isn’t an argument. Your “All crafting systems are as time insensive and irritating as minecraft’s” is at least somewhat of an argument, if a completely indefensible one.
>plays on normal
>bitches about lack of consequences
based retard
>i never played a true horror game
>RE wojakpostingfag calling anyone else's game overrated
lel
Play on a higher difficulty then.
Enlighten me then user.
What's a true horror game?
If It's anything like Sunless Sea, and what I've heard it's exactly like Sunless Sea for better and worse, be prepared to read a lot. It has 10 metric tons of atmosphere and things to discover and to fuck but it's slow as snails, it's mechanically very shallow (there is no difficult inputs and requires a very low APM to play). Also be prepared for silly pronouns because you will meet all kinds of weirdos and nonhumans.
Comfy zailing/zkyfaring!
Is there any reason to actually move to that awful hideaout 3 instead of walking to old woods from a much cozier hideout 2 every day?
Your zoom is showing.
I was talking about the sound design argument, even posted a first hand example.
And your brain is still stuck to words like "clicking" and "minecraft", completely missing the point.
At least admit you're shilling this polack turd,
>Your zoom is showing.
Give me some games that function otherwise then retard
Saves time, but no real other reason unless you want a challenge.
The game is highly cheesable.
We're talking about a horror game, so its a con to me.
more GBP to trade with mushroom boy
its a good game actually , Yea Forums and others places recommend this underrated game
Still not worth the much money and yes it would be better on 3D.
Like how, exactly? You can’t just stay in hideout 2 all game. Are you literally just here to latch onto points other people make? Have you even played the game?
What the fuck is this board turning to.
>this game as a con
>SO? YOU CAN JUST DO THIS
I just made a point.
Chill, you fucking sperg.
Someplace where people make correct points? Near every single horror game has plenty of save points.
user it sounds like you personally didn't like the game, which is fine, but instead of accepting that you feel like you must prove to us that we are wrong for liking it, as your opinion must rule supreme.
>be condescending fag
>don't refute any points
It is kind of cheesable. If you place furniture at just the right angle, enemies won't try to push or destroy it.
I bet you love hellblade senuas sacrifice too huh
Being able to avoid going to hideout three in exchange for slower leveling and lost time is a choice, not a con.
not enough crafting mechanics tbqh imho famalam
>get fucked
>bring up some irrelevant other game to try to save face
I bet you play fortnite and think it’s scary.
You need more le epic door noises too, user.
Better oven efficiency?
Stop shilling this trash, user.
I know the paid you a lot.
I love the idea but just couldn't get into it.
The isometric view is janky and impersonal. Not very conducive for immersion or scares. I also hate crafting and survival elements.
So this game went to steam refunds
>some random polish studio is paying shills several years after the release of their obscure indie title
What kind of magical world do you live in, and do I need autism to see it?
>dogs
>retards with sticks
>retards with stones
>weird dogs
>weird creatures
>spiders
>more spiders
yeah, nah.
t. schitzo
Stop cocksucking this mediocre turd then.
better?
How do you even cocksuck a turd lmao
So is this game just one of your autistic obsessions then? It’s rare I see a random as dogged about shitposting small games, usually the mentally ill rabble like you stick to large releases.
This, except I knew I wouldn't like it before I even tried it.
>posts opinion about game
>get assailed by shilling fags
poor guy.
>shit up an entire thread with barneyfag-tier posts
>get called out for the autistic fuck you are
>post opinions about game and claim your opinions are true and everyone must subscribe to those opinions
>get laughed at
What did he mean by this?
>posts opinions
>retards spouting shit like "hurr opinion is wrong"
>asks how so
>retards keep saying that
I still have to hear someone argumenting against my points.
But i guess we've gone full circlejerk right
>post opinions about game and claim your opinions are true and everyone must subscribe to those opinions
>people sperging against him
ftfy
I have yet to see any arguments rrom you that aren’t just “It’s shit and bad”.
This is such a classic Yea Forums thread.
Imagine enjoying video games in 2019 unironically? How retarded do you actually need to be lmao
here's my arguments.
Try not to choke on your own spit while trying to read them, you drooling shill.
>Imagine enjoying video games in 2019 unironically? How retarded do you actually need to be lmao
This tbqh
Video games are shit.
Western games are SJW trash and Nip games are anime cancer.
Go play outside
Nobody actually enjoys video games. They just use them as platforms for arguments.
>one of the best horror games in years
>Yea Forums seethes
>holding a click button, walking backwards and hitting every single fucking time, dancing with that stupid ass shit AI
100% this.
The only real problematic part was in the cave, when you couldn't cheese the retarded AI.
Rest of game was easy af.
Some strong arguments here
>it’s shit I don’t like it
>DOOR NOISE
>it’s shit I don’t like it
ok, argument against my weak weak arguments.
>the only problematic part was the part I got to immediately after starting
Huh, I wonder if you ever played the game past that.
i like darkwood, but the points are pretty valid, user.
>Huh, I wonder if you ever played the game past that.
>saves time
Not really a problem once you get the car.
Okay
>it’s good and I like it
>The Wedding
>it’s good and I like it
Fucking BTFO oh no no no
You sure showed him.
The apache helicopter is much better, user.
That just leaves slav games.
this, but unironically
Good proof.
>gameplay wise it made a mistake of making it top camera angle
are you aware that the game is created by literally three poles?
are you aware how many people you need to make it 3d?
So i made my points, and all i got was literal autistic screeching, shilling, and not a single argument against my points.
Good job user.
What's wrong with that?
I countersd your points with the same quality of argumentation, sorry kiddo but you got FUCKED
BTFO
>the wedding
>door knocks
>find code
>find place
>move stuff
>lights out
>cringy dialogue
>reskin of enemy attacking you
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW
10/10
That any autistic fucker can just make a screenshot of someone else’s gameplay to shitpost with, and this is Yea Forums where people will fucking do that.
So literally all you have is reductivism.
You countered your greentext with another one of your greentexts.
Be an adult and argument the points i made.
want another one?
how is that reductivism. that's what happened.
wanted me to add the female dancers that you couldn't interact with and did nothing?
This entire post is a opinion, and you are entitled to that, but it just sounds like the game just failed to captivate you.
This one's actually false, the game doesn't have noises that come from nowhere besides some ambiance at night, but all important sounds (walking, doors opening, furniture moving) have a source. The only thing I am willing to agree with you on is sometimes in the first hideout a door would open from nothing, or at least I think nothing as I didn't want to check, but even then the sound wasn't from nowhere.
The first house doesn't have only one door, also doors that are at a stop will make sound if they are moved, so that might be what you heard.
Other then that the rest of the post is a opinion with the game being piss easy.
user there's nothing wrong with having a opinion, but to act as if it is fact, and we are wrong for not sharing it, is retarded.
Also asking us to argue against a opinion, and then complain when no one has actually done it, is really disingenuous because you cant argue against someones opinion.
>yet another crafting top down indie game with terrible gameplay and bugged everything
yikes
Okay, the crafting system isn’t minecraft and is entirely unobtrusive, and only with the crafting system can the core gameplay loop of scavenging in a forest be preserved unless you just want everything holding prefab items. The crafting system also contributes elegantly to character progression.
Shittalking some of the finest sound design in recent years by pointing out that the door opening sound is bound to the event rather than a door entity is nitpicking at best and willful disingenuousness at worst
The combat system, while certainly not incredible, is fast and clumsy exactly like it should be.
Low budget and held together by scotch tape and salo.
>couldn’t interact with
So you didn’t try then?
>that’s what happen
You took all the nuance of what happened and reduced it to two word barks to ensure it has no impact. That is what reductivism is. How retarded are you. You can do that with literally media.
Yeah but usually full of soul and kino.
The gameplay, specifically the combat, is based around walking backwards and waiting for the enemy to come closer, while holding the left mouse button. I didn't use the word "button" or "click" so that your autism didn't trigger.
The crafting is both unbalanced and unneeded: never i found myself to need to craft a molotov, or traps, or whatnot.
Only some bandages, so that leaves around 70% of the crafting unneeded and fundamentally garbage.
About the sound design, its trash. I tested it, i tried various set ups of furniture and doors, and the sounds do actually come from nowhere: that's the biggest fault, because we're talking about a horror game, and a horror game is half its sound design.
There is no progression of the character, only useless perks and cons that outweigh them constantly.
>you cant argue against someones opinion
are you 12?
>full of buzzword and Yea Forums buzzword
heh
>dance with me! dance! dance!
i found more interaction in second rate jrpgs
:c
>there is no progression of the character, only progression of the character
was it autism?
The game is good, almost great. The night times become tedious and more annoying than scary near the end of the game. Also the melee combat is awkward as as fuck. 8/10
>there is not progression
That’s just incorrect. I’m not even talking about the perk system, I’m talking bench upgrades. Getting new weapons is way more important for character progression than perks.
I can smell your stench, Meat...
You could finish the game with shovels and boards with nails, user.
Once you get to swamp, the nights do start feeling like they are getting in the way of exploration. Even the new enemy types aren't enough to make nights interesting at that point.
The shovel sure, but the shovel is a midgame item. This is like arguing there’s no character progression in the souls titles because you can beat them all with your fists at SL1. Sure, you can, but there are obviously better ways to play.
>Once you get to swamp
had this feeling after the first 3 night desu
Eeeh, kinda.
It's not total buggy mess, but game is totally for people with "acquired taste". I did enjoyed it for 45 hours, also don't skip tutorial if you somehow will play it.
>you know the first house where the nights aren’t actually a threat
>isn’t that BORING
Literally complaining that the tutorial enemies aren’t hard enough.
>This is like arguing there’s no character progression in the souls titles because you can beat them all with your fists at SL1. Sure, you can, but there are obviously better ways to play.
No, because shovels and boards are reliable, game breaking weapons that ruined the whole difficulty immersion to me, allowing me to cheese this turd in some hours and getting all the achievements.
>reading comprehension
>they are game breaking
>doing combat with weapons is cheesing the game
Are you retarded?
More like DORKwood right? Ehehehehe *snort*
can you read?
Esl as fuck.
Very similar to Sunless Sea; lots of well-written lore, quirky dialogue, difficult resource management and deep, deep fear.
Yes, I can, and you claimed that the weapons that you require in the game’s combat break said game. Which is retarded.
You can’t just reply to the same post twice and expect people not to notice you mouthbreathing autistic.
I said that shovel and board with nails, the easiest weapons to get, are enough to cheese the game, you literal retard.
You need to go back sweetie, trannyera sounds more your speed :)
>tranny meme
case in point
The shovel is not the easiest to get, and again, saying that using weapons you are supposed to use is “cheesing” the game means you flat out don’t know what words mean. The only thing stronger in melee than the shovel is the fucking axe, good job, you’ve beaten the game with the second strongest melee weapon.
Still waiting for someone to point out the flaws on my arguments anyway.
I made sure not to use any hurtful buzzwords so that you fucks can read it safely.
>all these flaws people pointed out aren’t flaws because I refuse to acknowledge them
Autist logic.
which flaws again?
the non existent ones about my sound design argument?
or the non existent ones about the combat gameplay?
>MUH BAD SOUND DESIGN MUH DOOR NOISE DUMB
>now please refute my argument
muh good sound design, muh door noise smart
Your sound design argument literally centers around a single event. That is enouh of a flaw to dismiss it out of hand.
Your combat argument is “I don’t like it”.
>still can't find any flaw
>proceeds to sperg again
My combat argument is it being boring, easy, terribly designed, aligned with a retarded AI.
Now that i gave you an even easier way to see it, go on.
>basing an entire argument around a single occurance and applying it to the entire game is a sound, flawwless argument
>simply stating distaste is also flawless
anything with even remotely spoopy settings but permadeath that doesnt come every few minutes so that you cant get used to it
>all of this greentexting, sperging and shit throwing leading to no arguments
Why are you so angry. Just breath and type what you think about my arguments.
>has now entirely abandoned the sound design argument
Your three point are
>I don’t like it
>I don’t like it
>I don’t like it
Because the first two are matters of taste and the last is subjective as well. Get fucked.
Guys you can't win with that autist because he's like me. People like us will never accept defeat no matter what and will spends hours proving they're right. Seriously don't bother.
So Darkwood fits your criterion if you are even remotely competent at the combat and play on the permadeath difficulty?
I literally never said once that i didn't like it, you mental.
You can only greentext and warp everything to subjective opinions, you shilling fag.
Siren fans are almost as bad as Gothic fans. They refuse to accept any game is better than their shit-tier "masterpiece". The Siren series is no scarier than the Fatal Frame series, or even DreadOut.
I think they are shit for the reasons stated. The fact you are now falling back on “Greentext bad” is embarassing.
>it’s boring
I don’t like it
>It’s terrible designed
I don’t like it
>the AI is retarded
It doesn’t fit my standards
But user you don't realize the master plan of entertaining him.
this is the longest I've ever seen a Dark wood thread survive
except for DreadOut, both Siren and Fatal Frame series is pretty fucking good.
let's change boring with repetitive then, better?
>terrible design means he's saying he didn't like it
kek
>the AI is retarded
that's a pretty fucking objective opinion tho
>tranny
>meme
Way to show yourself
I hope the devs keep the same visual style for future games. I'd like to see what they can come up with given a higher budget.
>an objective opinion
Give examples.
Terrible design is a buzzphrase. So is “Boring” or “Repetitive”, because it entirely centers around your arbitrary standards for such things.
How is he autistic?
>posts opinion
>posts points
>people sperging, trying to defend the game
Discord was a mistake.
>posts opinion
>people rebuke him
>SPERG SPERG SPERG SPERG
>then insusts he is undefeated
>buzzphrase
>SPERG SPERG SPERG SPERG
where?
What the fuck is this?
Is this the guy that I heard people talk about while ago with blackmailing people to do HRT after enough time in their discord?
How exactly would you classify a meaningless statement made of more than one word?
Stop with these buzzsentences, user.
In the post I quoted, where you literally called anyone who disagrees a sperg.
>sound design is bad because a door noise
>game can be cheesed because it has weapons
>this game with perks, upgrades, and inventory upgrades has no character progression
he is autistic
>you literally called anyone who disagrees a sperg.
you have a big deal of mental problems to see this
Buzzsentence doesn’t roll off the tongue.
>this game with perks, upgrades, and inventory upgrades has no character progression
does darkwood has these?
I still didn't play it.
>people sperging, trying to defend the game
Do you just not have a functonal memory?
Yes. The perks are mostly incedental.
>people sperging, trying to defend the game = anyone who disagrees is a sperg
please tell me you're either retarded or have second grade grasp in English
what do they even do? upgrades/perks i mean.
sounds like stupid design, more akin to crafting games.
>what is an implication
You really are autistic. You can’t even see the nuances of language beyond the written words.
It has perks you can pick when leveling up, hotbar/inventory upgrades, and weapon upgrades when you get better equipment for your workbench.
I love how every argument against this game gets hit with "LOL BRAINLET" or "LOW IQ". The game isn't hard. Infact, it's relatively easy. It's a great fucking game. But there is nothing high IQ about it, and it can be beaten with relative ease on the normal difficulty if you don't treat it like Horror Hotline Miami.
And you can't read i guess.
Various things, there are only a few of them and they are small, occasionally useful upgrades to your character like “Once per day regen health by standing in light” or “Gain the ability to eat exterience mushrooms for health” while having you take pretty steep downsides.
>if you don't treat it like Horror Hotline Miami
but that's the best way to play
>It has perks you can pick when leveling up, hotbar/inventory upgrades, and weapon upgrades when you get better equipment for your workbench.
So a crafting survival game?
I assume you never passed your reading comprehension classes in highschool because you couldn’t understand why everyone thought the crying woman was sad. I mean, it didn’t openly state she was sad.
Its shit
>this projection
>still didn't try to argument my points with other than buzzwords
Sell this game to me. How does it compare to its peers? Apparently it's top down, lol.
Stating that nights can be skipped by “Just dying lol” is pretty brainlet tier. I’m not going to imply Darkwood combat is a tactical masterpiece but that’s a fucking stupid counter.
yea, just like Minecraft and Fallout
>NOOOOOOOOOOOOOOOOOOOOOOOOO YOU'RE NOT PLAYING THE GAME RIGHT
It's spooky. Purchased it on ps4 recently and love it so much I'm already on my third playthrough for the remainder of trophies.
So, yet another crafting indie shitshow?
Pass.
>your points
>points that literally revolve around being unable to grasp the concept of implication
Sorry, I don’t argue reading comprehension with autistics, it’s like arguing emotion with a brick. I just laugh at their inability.
I told you guys you can't win. I know everything about him because reading this thread is like watching myself in the mirror. There's no way you can win with this autism.
Siren and Fatal Frame are as "scary" as your average Ju-on/Ringu film. Which is not at all.
>crafting survival game with spoopy monsters is considered horror
where does this meme come from?
>you can just beat dark souls by dying until you memorize everything or level high enough to faceroll
>you can just beat a puzzle game by trying every single combination of answers
Stating you can avoid having to deal with mechanics by dying to them is silly.
>i never played Siren or Fatal Frame
I dig endings that have more going on than you realize.
I know, but when is the last time a darkwood thread even approached bumplimit? This autist is a bump bot, and futhermore the thread is on topic as opposed to barneyfag.
me on the left
>the greentext is real
that's some real horror shit.
i'd hope so.
Is this an ironic post?
I just posted my objective opinions about this game, and this game is mediocre.
How am i autistic again? Because i disagree with some of you?
Because no matter what anybody will ever say, you will continue to screech in this thread about how correct you are, and that is how we all know you are an autist on a bender. Now keep going, I want a darkwood thread to reach bumplimit, tell us more about the door sound that made you hate the game our how weapons break combat.
It would be an amazing game, but the very basic barricade mechanics get stale as fuck. It's tense as fuck at first, but after the first two break-ins when the enemies just push the closet away from the hole make you realize that the only way to play properly is to lock yourself in a single room.
At first I would try to secure as much of the house as possible and I would try to position the lights to cover as much area as possible.
Once the illusion breaks it just becomes a 2D top-down minecraft.
If you lock yourself in a single room and something with range gets in you’re probably fucked.
>Because no matter what anybody will ever say,
You guys said shit.
You guys revolved around stupid greentexting and shit like this, not once talking about my points, and insulting me for no reason.
I posted my opinions and you guys said they were buzzwords, i argumented them and you guys said they were subjective, i tried to explain them more easily and you guys just screeched harder.
Is a Darkwood discussion so hard for you guys?
>you guys
he's a shilling samefag.
just stop posting and let this fucking thread and his shitty game fanbase die.
you've played neither
You’ve been rebuked countless times, but within your reptile brain you have yet to acknowledge any rebukes as legitimate. Keep going, I want to hear about how all games with crafting are minecraft.
See? You even reply to yourself, classic autistic move.
Point out any post in this god forsaken thread where someone pointed out the flaws on my arguments.
>all games with crafting are minecraft.
i never said this, you mouth breathing retard.
I don’t need to, because you won’t acknowledge them anymore. Keep going. Tell me about the door noise more.
>fucked up the final dream sequence AGAIN
Maybe next time...
Why are you so triggered about the door noise argument? I could change it to the furniture noise coming from nowhere. This game has a lots of terrible error.
I fuck up the grave dream near eveey time because I’m still bad at fighting biters and their chain lunges.
dude just run into the giant mouth bro
I mistimed it and ran in right when his teeth came crashing down.
BRO JUST RUN IN
it happened all the time to me too, just gotta get lucky