>you should only ever be able to win just 50% of your matches
How is this an acceptable philosophy for a competitive game in any way?
>you should only ever be able to win just 50% of your matches
How is this an acceptable philosophy for a competitive game in any way?
it isnt
that being said i do think that mei is fucking hot
You should always feel challenged. If you win too much you get bored. If you lose to much you get discouraged.
>How is this an acceptable philosophy for a competitive game in any way?
games with matchmaking are not in competitive mode, they're in casual mode
>You should always feel challenged.
Whenever I play Overwatch I feel like I'm mentally challenged, surely that's enough
If you're winning 50% of your games you're at the ELO you deserve.
In Overwatch most of the games feel like you either get one sidedly stomped or completely steamroll the enemy no matter how you play. The matchmaking both spoonfeeds you victories and puts you in teams nobody could carry.
If in every match there must be a clear winner and a clear loser, the average community win/loss ratio can't possibly be greater than 50%.
Are you familiar with the concept of a matchmaking system
50/50 W/L is the expected and desired consequence
Elo is a rating system for zero sum games with a single player on each side, not for team based games
No you fucking retard, if I'm the best player in the world by a long shot, the system shouldn't ever have all my runners up gang up on me while I'm teamed with literal retards just so I lose a game for once
>if I'm the best player in the world
Fortunately you shouldn't have to worry about that.
But you aren't the best player in the in the world, you're middle of the pack just like thousands of others so the system can select eleven other mouthbreathers and you can have a jerkoff-fest where the winner will be your team half the time
The system isn't made to accomodate one player that is massively better than the rest in terms or rating, that guy will have to deal with it, you don't design a system around a 0.00001% edge case
I need Mei’s ass on my face.
the best player at deluding himself, perhaps. Good luck with that, m8
Based
Bigger.
carefully crafted skinner box without botton and treat. to make you stay FOREVER and hopefully shell some money for useless junk
Do you have T&A of pretty much every vidya girl, aceman?
I try.
It's retarded but it's also how you reach the most balanced matchmaking. Though if the method of measuring skill is too inaccurate and/or the playerbase too small it sucks even more. Ideally in a matchmaked game each player would win one game and lose one game. In reality though it's usually that you win a bunch in a row and the matchmaking starts adjusting and gives you more and more difficult opponents until you lose a bunch to bring your ratio back down to 50%. And that fucking sucks.
Also this whole thing is the reason why public community servers were a lot more fun than matchmaked games ever will be.
sticc mei > thicc mei
Well to start with, its a team game so you being the best player in the world doesn't make a win a certainty, nor does it automatically mean you deserve it. There is no "best" team, there are people that are contenders for it and if they all play against each other the best system would give them all 50% W/L rates
>If two players of equal skill play together, they should have generally equal chance of winning.
>If you consistently win against your opponents, it can be easily assumed that either you are greater in skill, or your opponent is lesser in skill.
>You are scored higher, and now will be matched with opponents who also score higher. Your opponent is scored lower, and now will be matched with opponents that score lower.
>If this system is properly administrated with a skillful game, you will achieve the grade you deserve in the game and will continue to fight challenging opponents.
If you hit the top 200 or so, you will no longer lose 50%, as there are generally be no better player to challenge you.
In other words
Get Good.
>games should be balanced only around top play ignoring what most of the playerbase thinks
>the best players in the world are an edge case that shouldn't be accommodated to
Pick one and only one retard
>>the best players in the world are an edge case that shouldn't be accommodated to
Yeah except that wasn't the argument illiterate mouthbreather
>In reality though it's usually that you win a bunch in a row and the matchmaking starts adjusting and gives you more and more difficult opponents until you lose a bunch to bring your ratio back down to 50%. And that fucking sucks.
Your mmr increases, the mmr of your enemies increase, games get tougher, if you can't compete you lose and drop down in rank again
how does that suck when it's intended behaviour
Thats where you are wrong. The system does NOT match up AGAINST better opponent, it matches up you against better opponents AND matches you with always more and more retards. Since is a team game being gimped by your team is 90% of the reason you lose. In the blizz matchmaking games you dont lose cause the other team is better, you lose cause your team is worse.
I played overwatch and heroes for several ranked seasons and a retard team is more or less uncarriable (you can do that on lol or dota cause the game is made for that).
>If you win too much you get bored
Back when I played CoD I would be top of my team in at least 90% of the games I played and I never got tired of it. Player skill should determine their win/loss, not the dev deciding you should fall along some arbitrary ratio.
>me ooga
>team booga
every time
There is a reason heroes never get seriously on the competitive scene, thats the bigger of it. No matter how much you are good you cant carry unless you find a more brainless team than you. Overwatch is the same. A single player who doesnt do his shit gimps the entire team and you costant play 4v5 or 3v5 and the system does exactly that. If you have a 3 streak on heroes you start to being matched more frequently with russians (im euro west), people with 1\6 of your total level, people in 10 lose streak or in the worst cases people even with 2-3 divisions less than you. The other team keeps more or less the same. Thats the reason i dropped heroes even if i liked the concept.
Yes, and this way you never grow-up brick by brick with your experiences.
>it's a random group of underage spics start throwing and calling everyone else shit while they do nothing as 4 snipers from spawn episode
Oh how I tire of these mestizo fucks.
Wrong, it's that they started banning toxic players so all you're left with is normalfag subhumans since that's the only people left to play.
They ban people who say nigger in chat, the system really doesnt give two shits about afk players, dc, 1k ping or anything useful. The only think they care people doesnt say bad words.
Because that isn't actually what happens. You get paired with players significantly worse than you to compensate. A Gold rank player on a winstreak will suddenly have Silvers on their team and high Gold or whatever tier is above Gold on the enemy team.
Maybe that was true a while ago but now I only get teamed up with retards in comp. I'm forced to go healing every single match because we have a solid 5 stack of faggots who don't want to tank or heal so don't.
Asian pussy was made for white cock
only retards and pussies play team games lol
>tanking in an FPS
cancerous vidcon
There is GM level players that are stuck in plat.
When you preform well, it gives you bad teammates that you're supposed to carry.
When you are a bad player on loss streak, it gives you good teammates.
When your MMR deviates from your SR too much either way, it gives you almost unwinnable or unloseable games to forcefully pull your SR back to your MMR.
A good player can hard carry themselves through lower ranks up until high plat.
"But streamers do unranked to GM?"
They place with an already diamond level MMR on new accounts, the system does not attempt to lock new accounts into a certain rank.
"But boosters boost bronze accounts to GM?"
The system undoutably has a method of detecting boosters and smurfs, and fast tracks them.
A GM level player on an account that has been locked into high plat, would literally have a better time hard throwing with terrible stats down into low gold, and then suddenly destroying everyone so the system flags you as a booster, and slingshots you past plat.
Rather than actually try to beat the rigged system on an account that has long been locked at high plat.
it works fine for town of salem
>There is GM level players that are stuck in plat.
>platfag actually believe this
Not that guy but I placed 43 in S1, didn't leave low plat once for 13 seasons, bought a new account when the game was on sale, placed into diamond and climbed to low masters easily, and have been there since
This is the truth but Overcucks will attack it because they've invested hundreds if not thousands of hours into a system they got tricked into thinking was an accurate display of their personal skill level.
There's literally top level CSGO players with incredible aim who understand how the game works very well, and understanding positioning very well.
Stuck in high plat.
If you're on an account with MMR stuck in high plat and the 50% winrate is being enforced, and the system tying you to that MMR.
You need to hard throw into low gold, and then destroy everyone, you will be flagged as a booster and there will be no more 50% bullshit, you will continue being placed in almost unloseable games with good teammates against bad teams, so long as you continue to get good stats in each of them.
Players that do this can fly past high plat with ease, when they could be stuck in high plat for hundreds of games or indefinitely otherwise.
>How is this an acceptable philosophy for a competitive game in any way?
because it's the logical conclusion to a MMR system?
I'm not saying you're wrong but do you have a source on this info? Seems like an easy way into GM if true.
mmr is cancer, you never feel like you get better other than your numbers in your records rise
so when you win a lot they put lower MMR people on your team just so you lose? So that must mean there are people who lose a bunch then get matched up against people who are way better still just so 1-2 consistent winning people on their team can lose?
> Seems like an easy way into GM if true.
You need to actually be a top level player who just happens to be stuck in high plat because the rigged system gives you retarded teammates to enforce 50% winrate.
High plat is the point in the game where if you're on an established account at that MMR, almost no one can hard carry themselves out of rigged matches that you're meant to lose.
If you're a good player and continue to win, the game will give you increasingly retarded teammates that you're supposed to carry.
Relative to your current MMR/rank, 2 over-preforming players on a win streak + 4 retards is a "fair" match against 6 average players at that MMR.
Relative to your current MMR/rank, 2 over-preforming players on a win streak + 4 retards is a "fair" match against 6 average players at that MMR.
where do the 4 retards come from and how do they determine who gets put into the retard pool to pull from?
nice
>play team game without a team
Why do people do this? Why not play a 1v1 game then?
>If you win too much you get bored.
>lose to much you get discouraged
>feel absolutely no accomplishment for getting better or drive to get better when i'm stuck at a 50% winrate forever.
i don't play overwatch but you're fucking retarded.
Literally socialism in gaming
>There is GM level players that are stuck in plat
uhh no? I was able to carry plat games even with Sym
I hear what you're saying, but I wanted a source or proof. I'm guessing you don't have one. Thanks anyway.
Canon mei is garbage because chubby girls with proportionally small breasts are disgusting.
Your skill should determine your standing, not win rate. The better you play the better are players in your match.
The problem is it's pretty hard to measure skill in team games. An MMR works perfectly in 1v1 (unless you are one of the top/bottom 2-5% of people playing), but with more people involved a lot of people would be eventually get carried up or dragged down by their teammates. Your team may consist of competent players with good individual skill, but may (and will most likely lose) to a well coordinated team of people with lower individual skill. At least it should be in any decently balanced game.
I know nothing of OV in particular, I've never played it, but the principle is correct.
>OV
Oh, right, it's "OW". I've told you I know nothing about it.
You can feel your improvement.
Take Starcraft for example.
Taking a third base, attacking before 10 minutes mark or even building a third barracks are features lowest league players strive to accomplish.
In higher leagues the game is about perfectly executing a 200-300 EAPM mindgames.
Matchmaking works much better for 1v1 games. Problem with Overwatch is it's a low skill ceiling team game with randomness on top of randomness with broken matchmaking that pairs solo players and any size parties compounding all of the issues.