>Majora's Mask's world is more concise and interesting!
No it isn't, unless you think small holes in the ground with nothing interesting in them qualifies as "concise" content.
>Majora's Mask has better written characters
Only a couple of sidequests in MM are actually interesting, and the infamous Anju/Kafei line isn't that much better than some of BotW's more engaging character sidequests like Stolen Heirloom.
>Majora's Mask has the better soundtrack
Only Clock Town is any good here. The other areas mostly just play the same copypasted track until you complete the dungeon there.
>The cooking/crafting system is not very deep at all and really simple
It encourages experimentation while still being simplistic and user-friendly, unlike MM which doesn't have an equivalent system to supplement the rest of its gameplay loop.
>Combat has a lot of creative options, sure, but the same could be said for Majora's Mask
Majora's Mask isn't nearly as creative with its combat in comparison.
>Majora's Mask provides more organic sidequests by actually integrating them into the environment
No they don't. Most of MM's sidequests involve just talking to an NPC at the correct time or involve a simple minigame or fetchquest. BotW's shrine quests absolutely shit on them in every conceivable way when it comes to making use of the environment.
>If you've 100%ed BotW once, you're very unlikely to do it again
Stupidly false equivalence, because I feel absolutely no desire to 100% Majora's Mask again either.
MMfags need to stop overrating their meme game. It's good, but you're heavily downplaying BotW's complexity to contrast the two games.