>128MB game
>60+ hours gameplay
>76GB game
>4 hours
128MB game
>128MB game
>60+ hours gameplay
what game?
which one looks like real life?
X-com
Neither.
Neither
Doom with mods/WADs.
>implying 60+ hours is good
More =/= better
SNES carts were 3-4MB in size. It had games like Chrono Trigger and FF6
Victoria 2 is under 1gb and I have 500 hours in it
Cringe and retardpilled
Tetris on the original gameboy was probably around 1-2MB at most and has infinite hours.
Tales of Symphonia is just under 1GB and has 40-80 hours of gameplay depending on if you do all the side quests and shit.
>Guilty Gear Xrd Rev 2:12GB
>Soul Calibur 6: 13GB
>Street Fighter V: 39GB
>BlazBlue Centralfiction: 50GB
how in the FUCK
>some event flags, dialogue, and condition parameters
>500 KB worth of data
>takes 30-45 minutes to satisfy in game
VS
>4 GB megatexture for the skybox
>visually consumed in its entirety in seconds
In order it's usually
>uncompressed videos
>uncompressed audio, with different files for every language ever
>uncompressed textures
All three are a result of lazy devs who don't value optimisation.
it's a feature because it MIGHT stop piracy because we're retarded and think it could stop that somehow. also we hate our customers.
and it fits on a single floppy
sad thing is that devs don't bother compressing and optimizing their games anymore
and master race fags gloat about installing heavy games as some accomplishment
AAA gaming is literally cancer.
AAA devs fire the writers first followed by the honest game designers.
yeah I get the idea that Middle Management hates skilled people with creative ideas and strong opinions which all usually go together so they tend to just get huge squads of lower paid retards to develop their games that don't care at all about anything and will generate the most soulless content possible.
This, I used to program MP3 players in my spare time and my roommate would always give me shit because they were 'only' about 3MB each.
more like 76gig of uncompressed audio, FMVs and textures amirite.