Getting really burned on this game and just 20 hours in...

getting really burned on this game and just 20 hours in, there so much pointless fluff to the story and doing Mementos shit on top of Palace shit with the simple weakness spamming battles, I feel like giving up..

or does it get better? i really liked Persona 3 10 years ago, that game really grasped me

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I'm about 60 hours in and it's still the same, not sure if I can bring myself to put another 30+ in just to finish it

its 90hours? jesus

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Most of the time I see people saying 100-120, I keep telling myself 90 in hopes one day I'll think "yeah I can manage 90"

i dont get how people like to play this for that long, after a while the battles feel like it could work by itself

>check enemies with every different magic spell
>see whats their weakness
>hit their weak spot in every battle and just spam all-in attack

also the story has so much pointless shit jargon, youre bombarded with messages, Mementos quests, pointless social shit that literally is just "YOU WANNA GO THE MEMENTOS, ITS REALLY IMPORTANT" told again and again and again

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>does it get better?
it gets worse, it's the opposite of persona 3

Terribly written garbage game. Honestly, the series is dead to me. We'll see how Persona 6 turns out now that Hashino isn't writing it, but the story/characters in P5 are so bad it all but killed the franchise for me.

whats your fav persona game?

Got really burned on Persona 4 after finishing P3, maybe a break helps

Sounds like it just isn't for you
Honestly, if you aren't into the story and the gameplay loop of real world and palace stuff, then it's unlikely you'll like the rest. You stilll haven't gotten to the best palaces yet (I'm assuming you're at either Madareme or Kaneshiro?), but if you aren't liking the gameplay or aren't invested in the story, I can't really see you liking them either.
It's a slow game at times. Some "pointless" sequences are meant to help you get more invested in the story and atmosphere it sets up. But like I said, if 20 hours in and you aren't having fun, maybe the game just isn't for you

Sorry

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Mediocre game, I suggest you cut your losses save your time and just drop it. It only gets worse.

yea im at Kaneshiro, really sucks that it doesnt do for me, cause the artstyle is phenomenal

Yeah, I figured around that timeframe
Like I said, the two best palaces are still up ahead. The one after Kaneshiro's is one of them. But if you just aren't invested in the story and atmosphere enough to continue, maybe you shouldn't. Or like one user said, just a take a break for awhile. Don't try to marathon the game. I know it can be tempting to try and get to this next story beat or rush through palaces, but take your time.
Persona 5 is a long game. An average playthrough will take about 80-90 hours. If you aren't enjoying it, no one's forcing you to play. It just may not be scratching that itch.
It was different for me. I was having a blast 20 hours in. I loved the music, the characters, the gameplay and how stylish everything was; it was great for me. But I understand that's not the same for everyone.

Again, maybe take a break from it for awhile. See if you get the itch to return to it. If not, it's not a big deal; the game just isn't for you. If you do though, just try and let it suck you in. Don't get impatient. It WILL take awhile and feel like "fluffy" sometimes. If you can accept that, great. If not, oh well

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At Kaneshiro? Delete this thread you stupid faggot

ill try again, i wanna bang the gothdoctor who reminds of the emocraze of -08, those where the days i tell ya

5 is much better than 3

I suggest you think of it as a JRPG/VN hybrid rather than pure video game. I happened to play P5 around the same time I was first trying out visual novels and it blended right in, so the story taking up so much time didn't bother me at all. If anything I started getting a little tired of the gameplay during the final few hours.

P3 is the best of the series. PS2 era atlus was honestly peak atlus but everything after that is less compelling.

I'd say it really doesn't get that much better and you're better off waiting for Persona 5: Royal, if you want to keep playing it instead.

debatable, Persona 3 came out in a time where it was something refreshing to play in a sea of shitty RPGs

I think you just have autism, hence you cannot stay interested if you aren't pushing buttons to make your character perform actions every 5 minutes.
>t. platinumed the game and do not have autism

i think the VN aspects are too pushy, in Persona 3 I felt that there was more breathing room to do what you wanted without having to scroll shitton of textboxes or people bugging you constantly

that isnt autism, autism would be the opposite

t. autist

You might be underestimating how much you can just ignore them. The only thing that did sometimes get on my nerves was when I made plans to do something on a particular but the game's calendar decided something very important was going to happen that morning and as a result Morgana insists I go to sleep in the mid afternoon.

Just wait until the end of the game where you have to spend a month doing nothing but social link shit
I have no idea how people can replay these games

this too bugs me, damn cat telling me what to do instead of making any plans of my own, especially when i have to control whatsover over it

>tfw liked the social link shit better than most of the dungeon gameplay

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desu I finished the game in 70ish hours, I also didn't get anyone's ultimate personas cause I didn't really care for any of the cast

>spamming weakness and all out attack
>not buff/debuff physical attack smashing enemies into submission.

Speaking of that I hate how you can't just bum rush dungeons anymore.

Dude, baton passing and all out attacks kill enemies way faster.

Not who you were replying to, but for me the whole game put me in a weird place because there was so much of it that I loved, but also so many detracting elements that constantly nagged and hurt the whole experience because of how it was, in many ways, inferior to persona 4.

First persona game? They're all like this

he said he played persona 3 10 years ago, a superior game no doubt

>buff your attacker
>debuff your enemy
>do attack
>absolutely wreck everything in one hit

The animation for all out attack on it's own is slower than this strat. Combo it with baton pass and you can destroy an entire boss phase easily in one turn while being severely underleveled. I've done minimum level runs of this game, I know what I am talking about.

>I've done minimum level runs of this game,
Did you do it on easy or something?

They're fun but by Nov/Dec you have so much free time it becomes monotonous, and especially because they change the daytime music to that shitty song

Hard mode actually.
Merciless is actually easier than Hard Mode if you know what you are doing.

It's stupid they give you so much free time at that point when you barely fucking need it and already completed many links, when it is at a point where the story should be speeding up in pace instead of slowing down. Meanwhile for the rest of the game you have half the free time you had in Persona 4 and 3.

>there so much pointless fluff to the story
Such as?
>doing Mementos shit on top of Palace shit
You can just skip Mementos shit up until the very end, where you have to go through it. But if you're really high leveled enemies just run away so it'll take, like, 10 minutes to rush from beginning to end.
> the simple weakness spamming battles
If you don't like how the combat system works, the game won't get any better for you. I'm guessing you got this because you liked P3's gameplay, but you seem to have grown out of Persona's combat because 5 is literally 3's combat but better.

you seem like an annoying faggot who does nothing in life

>pointless fluff

There are dozens of hours of "story events" where the only thing that happens is characters recapping stuff that they just covered and recapped the previous 1-7 scenes, followed by text message chains that recap it again, followed by Morgana telling you to go to bed, wasting your day and any fun, meaningful choices you could have made.

i got burned out about 20 hours in as well
i took a break from it for like a year until I got the urge to play again and when I came back i got hooked and finished it

>dozens
Extreme exaggeration, but sure, the text message recaps get a little annoying. I usually skipped through them, although when I occasionally read them there was some fun characterization to color the plot stuff so it's not all bad.

well, now that you told me that i can do the mementos grinding at the end helps alot

and by pointless fluff i mean the stupid jargon that just goes on and on with bombardment of messages and cutscenes that could have just been left out similar to Dragonball Z episode of people staring at Goku powering his attack for 2 episodes

this recapping is annoying as shit

Persona 5 has about 14 or so scripted days per month. These are days were you are just doing "story" events, then go home and go to sleep and can't do anything else.

Many of these days happen back to back, and typically are recaps of the previous events in this back to back chain, plus something small that is new. For example, with Madarame, you go nearly two weeks in a row of these scripted events, and before you actually try sneaking into his house, it is literally the snails pace of "lets investigate, let's talk to these guys, I know something is crooked here, I just know it!!" Day after day, recapping the same stuff, wasting days and days where you cannot do anything but go to fucking sleep with almost nothing happening, with 90% of the story event days being recaps of the earlier days with only a tiny, small new thing happening each new day of the story events until you reach the end of that "arc". Which in this case is sneaking into Madarame's shit. Which itself is 3 days of wasted time.

They do this shit again for Kaneshiro, and again for "medjed" and again and again and again until you reach the casino.

DOOOOOD WE'RE THE PHANTOM THIEEEEEEEVES

Persona 3 didnt have this issue, you pretty much had free hands regarding what you wanted to do withing the month as long as you just kept going up Tartarus now and again, with few scripted events

persona 5 just bombards you with that shit all the damn time, i just stopped doing any plans cause i didnt know when the 2 week scripted hiatus would begin

exactly. Persona 3 unfortunately had it rough by being worse in literally every other area other than free time and the finale.

Persona 4 had the strongest balance I feel, overall. You had good free time, but also good characterization and story telling throughout, while Persona 3 had weak story and characterization until the final fourth of the game.

Persona 5 is in such a strange place. It is the most polished, has the best gameplay, and pretty strong story and characterization at the start, but it has horrible use of free time, and the story and characterization gets weaker as the game goes on, until the Casino.

Sounds like you're an ADHD fag that's in for nothing but action. You still in the 1st palace to boot? If so, welp... you're not even out of the tutorial section!

>crying about 90h experience in an RPG game
yup, clearly impatient AF.
I put 175 hours to my first and so far only plathrough. I frigging loved it.
Gotta replay it for that sweet 100% run one of these days.

so its one of those "it doesnt get actually good until 50hours in" RPGs that fans like to say when people argue about it not being that good?

>For example, with Madarame, you go nearly two weeks in a row of these scripted events, and before you actually try sneaking into his house, it is literally the snails pace of "lets investigate, let's talk to these guys, I know something is crooked here, I just know it!!"
This... literally all happens over the course of, like, six days. May 14th through May 20th. After you do this, you get almost three weeks to do whatever you want prior to the deadline.

I checked a calendar guide and averaged out the number of days that steal away either your evening or an entire day to tell the story. The average per month, April aside (since you can't play the game at all for the majority of it), is 8 days. If you exclude November and December, since they are outliers like April, then it's 10.

The game really isn't that bad about stealing away your free time to tell the story. It's certainly more restrictive than Persona 3 was, but it's not like a third of the game's time is spent "recapping". You're really just exaggerating.

One of the worst videogames I have ever played. Bad characters, mediocre music aside from Last Surprise and Rivers in the Dersert, fuckawful story and writing, boring and repetitive gameplay loop, tons of filler and recaps to remind you what it's going on or to hit you in the head with the theme behind the villain's palace like you're 5 years old...

Don't know why Yea Forums likes this game. Probably the waifus.

i played Persona 3 for 90hours and liked it, im just welped for the 90hours of this game cause theres so much recap filler to scroll through and the combat feels like its on automation, also not being able to really plan ahead your week without scripted events blasting away all the free time

also i still wanna snu snu the GothDoctor

You should quit playing and wait for Kasumi's (Rens canon wife) game to come out!

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>probably the waifus

its always the waifus user

>8 days
>1 fourth of every month.

>it's not like a third of the game's time is spent recapping

You are right. It is closer to a fourth of the game spent recapping. Persona 4 had about 4 days a month restricted. What is Persona 5's excuse? Those extra days add up over the course of the game, to the point where at the end of it all, Persona 4 has 30 more free days (an entire months worth!) of free time than Persona 5. Don't believe me? Check and compare the calendar guides. Count up free days in Persona 4 vs Persona 5.

Persona 5 is also hurt by relatively low number of options at any given time. In persona 5, you have Social Links unlock roughly 2 or 3 at a time, every month. Meaning your options are very limited at the start, and slowly unlock.

Persona 4 unlocks almost all of your social Link options by June, with only a small handful of party member related ones opening up after that point. This leads to tons of options and variety, leading to playthroughs feeling different and a sensation of actually finding and discovering new social options. Contrast to Persona 5, where almost every single option is introduced to you by the main story in some manner, ruining the sense of going out there and discovering and finding stuff for yourself. Persona 5 also has more "automatic" social links than 4, further limiting your options and sense of discovery, and increasing the feeling that it is "scripted" Player agency is severely hampered in Persona 5.

>You are right. It is closer to a fourth of the game spent recapping.
That's still wrong though, because that's four days spent doing something plot related. Most plot related cutscenes are at least 50% advancing the plot. The scenes where you see a small plot development or do a recap over meeting/text take, like, 15 minutes to watch, tops. The development of the story, the fanservice/goof-off sideplots, confidant storylines, and the dungeons still take up the vast majority of the game. I'd estimate that you spend no more than 10 hours over the course of the story reading recaps, and that's if you're a slow reader.

>Persona 5 is also hurt by relatively low number of options at any given time. In persona 5, you have Social Links unlock roughly 2 or 3 at a time, every month. Meaning your options are very limited at the start, and slowly unlock.
There's nothing wrong with this. It encourages replays, and encourages you to spend your time evenly. Or you can do what I did and grind every social stat to max while hanging out with only your favorite confidants. Plus, realistically, people can't hang out literally every single day, so it makes sense that confidants aren't always available.

Also idk when this became a P4 vs P5 pissing contest. We're just measuring the "fluff" P5 has, in a vacuum, are we not?

God you’re pathetic. Go play mobileshit, casual

If you don't like it by now, you're not going to like it.

I was in the last palace and nearing 130 hours in when I put it down. Still not done, still had postgame content even after that as well as NG+ and other stuff to get to full completion. Game is fucking massive. One of the few games where the sheer amount of content packed into it started to feel like maybe a bad thing

>Also idk when this became a P4 vs P5 pissing contest. We're just measuring the "fluff" P5 has, in a vacuum, are we not?
pfff thats all this terrible fucking community ever does when it comes to stuff like this, everyone just goes BUT PERSONA # when discussing literally anything about these games

mad weaboo

>I put 175 hours to my first and so far only plathrough
How? Did you just sit there doing nothing?

>that's four days
Mistyped this; I didn't mean "four days", I meant "a fourth of a month".

Using Madarame as an example, the game takes six days to 1) introduce Yusuke as a character, 2) introduce Madarame as a villain, 3) provide hints that something is off about their relationship, 4) give the main cast a genuine reason to investigate, 5) provide obstacles for the main cast to overcome, 6) introduce a new confidant (Ohya), 7) introduce the new palace [during which you confirm that Madarame treats people like dirt, Yusuke included], 8) provide Ann a funny scene where she helps us progress through the palace's blockade halfway through, 9) give Yusuke a revelation scene where it's revealed to him that Madarame is a huge cunt, and 10) show Yusuke's persona awakening.

Those are pretty significant developments to make over the course of less than a week of ingame time, and very little of that is spent recapping outside of text messages (which are pretty much always dumb fluff with brief moments of funny interactions between party members). Then you get a little under three weeks to do literally whatever you want, completing the palace at your own pace.

If we're comparing P5 to P4, then yes, P5 spends a lot more time on its story. That's a fair complaint, if you're not into that. Personally, I enjoyed P5's heavier focus on the plot; P4 felt a little too nonchalant about its plot and the weight of the story was greatly lessened by the reduced focus on it. That game felt a bit more like 60% VN/dating sim, 40% JRPG, whereas P5 is the opposite.

True shit, kinda bums me out. I get that a lot of people got into the franchise at 3/4 and so it's an easy reference point for complaints about 5, but the whole debate is kind of tiresome after a while esp if you liked all three games a lot like me.

Most of the basic battles work like that but on Hard mode at least you have to be a little more inventive with your strategies. I whipped up a creative strategy to beat the boss of the fourth palace, Akechi, the cleaner in the final palace, the cat monster that serves as a miniboss in the museum, the coffin thing in the fourth palace, the boss of the third palace, and quite a few others I can't think of right off the top. Meanwhile the other bosses required close management of buffs.
I would honestly say that knocking down through weakness exploitation is not nearly as important as buffing, Persona abilities on the MC, and baton passing. Usually I only use the weaknesses to set up a baton pass anyway or for the press turn, and very often slapping a weakness instead of using a buff/debuff or triple baton passing to Yusuke is a mistake.
My team was Ryuji/Yusuke/Makoto

>Y-You just don't like it cause you have ADHD!
>There is nothing inherently wrong with this game

Just cause you like it doesn't mean other people have to.

P5 starts off really strong, then gets shit near around the third palace, then gets good around the sixth/seventh palace, then goes back to being complete shit again immediately after.

Can you dismiss your personas in the Velvet Room in 5? 3 and 4 pissed me off so much trying to juggle persona slots for fusion while having to leave the room just to open up a space.
4 has been especially bad about this so far since I'm like 2 dungeons in and I haven't seen any cards that aren't persona cards! It's nice that I don't have to fuse quite as many materials as I did in 3, but when I have so few slots and can't even put away personas, it becomes incredibly frustrating.
Not to mention 4 made it much harder to do one day dungeon runs since you have to just grind some money to afford the fox healing, and when I first entered the dungeon, the fox doesn't even come with me! It forces me to waste multiple days doing the same fights I could've managed in a single night had I simply been able to restore my SP.
4 has been much more tedious in general, since only trash shadows have weaknesses, every boss is a major damage sponge, and the 1 shot skills they use are pure RNG with no telegraphing of when it might use it unless it happens to also have buffing spells it might use beforehand.
The fact that you still can't dispell focus/charge up and crit rate with Dekaja is bullshit!
I understand they made weaknesses too OP with the new dizzy mechanic, but come on just let me do more than 60 damage (high estimate; usually more like 30-40 neutral) in a hit the boss has like 1000 HP without it buffing and healing.
They also still made debuff skills completely useless as you will never land a poison, charm, confuse, etc on a boss.
Are there tools on Personas that I am missing that would deal with these issues? I am not seeing the answer on normal personas with elemental or physical damage.

>not liking the fourth palace
Below you will find the objective, inarguable tier list of Persona 5's palaces.
>Great Tier
Pyramid, Casino, Castle
>Good Tier
Museum
>Mediocre Tier
Bank, Ship
>Shit Tier
Spaceport

I feel like people who cant play a game this long dont have the brain capacity to do so