Hello, Comrades! >3.6 roentgen, haha! is like chest x-ray, yes?
Soviet Republic is a mix of city building, openTTD style supply chains, and chasing down where your trains have deadlocked
You start in a large region either already populated or with a blank map. Two sides of the map are bordered by Soviets and two by NATO. Currency is both Rubles and Dollars which are gained depending on which border you export your goods to. Vehicles can be purchased with either currency but will have access to separate vehicles (western/soviet).
Construction can be done quickly through direct use of money or you can use construction yards which you support through imports or domestic production of construction supplies (lumber, steel, cement, asphalt, etc). You must also purchase the construction vehicles to do the work and provide transportation for the laborers. Construction through this method is much slower but substantially cheaper
That's a good way to put it but I think you have less individual control of citizens. You can still move them around and they individually have names/education/jobs, you can't jail them or anything
Check out this mess. This is my main settlement; coal mining up in the hills that feeds into two power plants and all my construction industry, oil drilling around the lake that feeds into a refinery, and all sorts of other stuff. Very well organized I assure you.
I find it fun, it's less polished than Cities Skylines but if you're used to the kind of UI seen in OpenTTD it's not bad That first pic triggers my autism but the other ones look good
Is it a citybuilder with transportation and production or is it just a TTD in sovietland
Ryder Gutierrez
is there a campaign or is it just a sandbox simulator?
Alexander Rodriguez
Looking forward to pirating that shit, playing a couple hours, uninstalling and forgetting about it
Carter Long
Yes. You have citizen management on top of production so you need to keep people happy unlike OpenTTD where the place just expands. Educate them with either basic or college education which you can suffer brain drain if you don't have enough educated workers to teach more educated workers. No campaign, you can have the map start already populated with small cities with no industry or a blank map Good luck
How the fuck do i make the transition into not using the auto-building button
I'm not even talking about sourcing all the 8+ different materials but just buying them at the border, carting them over, and having all these trucks and shit move and build and bring people
Nicholas Miller
Start on small projects with a single construction yard somewhere outside of where you will do a lot of building in the future. Put a warehouse and outdoor storage near it which you truck stuff in from the border to fill to save on shipping costs. Start having them work on some roads and stuff that aren't too critical since it will be slow going.
Eventually you'll get to the point where you have those resources being made and you're doing multiple things at once over time rather than immediately needing everything. These people can go a year while the hospital builds, I'll use that 50k somewhere else while they do it.
Right now my goal is to get car production going, but I still need chemicals and plastics and eletric components and electronics, so I'll build all that over time while my cash builds up