The game industry makes me fucking sick:

The game industry makes me fucking sick:

>get hired to work at a game studio
>the game is an rpg/action game hybrid with a pvp mode
>setting is dark fantasy in a modern day city(like Vampire Bloodlines, The Secret World, Supernatural, that sort of thing))


So what's the problem? The gameplay. I got to try some of the demo being made showcasing the combat, and it's appalling. It's supposed to be an action game, yet there's no launchers, no juggling, no midair combos. The most I saw were some kind of pursuit moves that allowed you to go after someone you knocked away. But that's it. I told the team that this was a huge problem, and that they NEED to make the gameplay like Devil May Cry 5, with launchers, juggles, etc. They refused, saying "We don't want our game to play that way" and 'It's meant to be somewhat more realistic and not an anime". So they basically told me they don't want to emulate a game with the greatest combat system ever made in the history of gaming itself, because "we don't want our game full of supernatural unrealistic shit to be like an anime". That's the dumbest shit I ever fucking heard. You have vampires and demons and other shit like that and people with magic and stuff, but you don't want to have juggle combos and shit because "it's not realistic"?

I can't believe I am on a team working with people like this, holy fucking shit. No wonder the Japanese are fucking obliterating the West, Western studios have no sense of vision or creativity at all. Just copy Bamham or The Last of Us cinematic Uncharted bullshit right? "Ooooooooooh the choreography, oooooooooh the cinematography, ooooooooooh our game looks so mature, it's sooooooooooooo real, it's fantasy but grounded!", fuck off. Fucking retards.

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That sounds like shit, wtf kind of action game doesn't even have basic shit like launcher and juggling for combos? How the fuck do combos even work in this then?

Oh get this. These dipshits decide to be "clever", I asked that same question, they told me that instead of juggles, the game will use some "stagger" system, and have more realistic reactions to extend ground combos. So you can do longer combos, but they mostly stay on the ground, and you can't launch people way up and keep them in the air. Which is fucking retarded because a lot of skill in action game combat systems comes from being able to juggle and keep enemies in air by any means you can. This is such fucking shit.

>make action game
>don't copy the combat system of the greatest action game of all time

that game is gonna fail so hard

sounds like shit op

Net is casted too wide, most fish have escaped.

You need to quit, any game company that incompetent will fail

What's the game called so I can spam that it needs launchers on the trailers

>I told the team that this was a huge problem, and that they NEED to make the gameplay like Devil May Cry 5
How about God Hand, Furi, Souls, Mordhau, Ys, Bastion, BamHam/Asscreed etc...
Sounds like they have a vision for something else and you can only think about that one game. You sound like that kid describing his perfect game to be like "Mario with Zelda combat".
Pretty fucking embarrassing

it's still in alpha stages, when it gets shown it'll be real obvious what it is

None of those games had combat even half as good as DMC 5. Also holy shit did you seriously fucking name goddamn Bamham? BAMHAM? Who the fuck would want to play that shit? DMC 5 pisses and shits all over that festering garbage. Bamham caters to literal drooling retards that think hitting a directional button before an attack is too hard.

you're a fag, OP. you're here kvetching about how you didn't have your way like a little kid, get fucked I hope they fire you

Give us a clue?

>Banham
>good
Banham ruined western combat

Were they going for more of a beat-em up type of combat? Amalur was the last rpg I think that did that and the combat was essentially the best thing about it although I don't think it had launchers or anything like that.

I know this is a weird joke, I just don't know what the punchline is other than "autism".

>the game is an rpg/action game hybrid
You mean an action-rpg?

Yes, and it NEEDS dmc style combat. Launchers and juggles add so much depth, to not have that is retarded. And wanting it to be semi realistic is a stupid reason.

There's a reason why everyone hasn't copied DMC combat, because it's fucking hard to pull off, Nier Automata has similar combat and it's trash because the enemy design is shit, and DMC5 is barely 10 hours long.
So if you think your tiny ARPG can pull off that feat of being a blend of genres while getting the absolute best of both, you're delusional.

>There's a reason why everyone hasn't copied DMC combat, because it's fucking hard to pull off

And? Better to do that and try than use some shit westaboo garbage like Bamham or some fake realism crap.

If you could make the game into any other genre, what would you prefer it to be?

Pure action game like dmc, fuck the rpg shit, and have the setting be more wacky and cuhrazay, not this "le somewhat realistic dark fantasy" shit. People want to play stuff like DMC with fun lovable characters and crazy ass fighting. Not Shadowhunters as a fucking video game.

This man. Fuck realism.

>they don't want to emulate a game with the greatest combat system ever made in the history of gaming itself
These T7 thread openers are getting more extravagant by the day.

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I just want to say this: daenerys sucks.

>working in video games
retard, the industry is a scam to trap idiots that like games into making games for little pay and long hours
enjoy being burned out in 5 years and having to look for a job in an entirely different field

why are you replying to a pasta

DMC 5 gameplay>>>>>>>>>>>>>Tekken 7, sorry

Those are two completely different genres, why are they getting compared?

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You have autism

WHY ISNT EVERYTHING LIKE DMC?!?!?!??????

Name an action game that wouldn't benefit from playing more like DMC.

Develop taste, twat shitter.

Vampyr?

Vampyr's combat was fucking absolute rancid dogshit, if anything it NEEDED to play like DMC more than anything. Vampyr was boring ass realism shit. Realism is boring, we play games to escape real life, why make combat play realistic?

Vampyr would benefit from having literally anything else as a combat system including DMC5's

Vampyr had a combat system?

please stop sucking dmc5's dick its not even the best in its series. theres more to dmc combat than laggy ground combos and gimped movement.

>Hey, I get that you are trying to do your own thing, but what you really need to do is push out another derivative copy of another successful game
yikes

DMC 5 IS the best in the series, period. It surpasses 4 and greatly surpasses 3. It's the best action game ever made.

>derivative copy

But no other game copies DMC's combat, so how would it be derivative? It's only that if the game was copied a lot, like that bamham shit.

We had this exact same shitty copypasta thread 3 (THREE) times today and you retarded fucks are still replying to it

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It makes me mad as fuck as well. Worked on too many games with shit designers, pale imitation being the height of their ability and all they really achieve is a good spreadsheet of monetisation data. Actual game mechanics - it's like they've never actually played a game in their life that wasn't league or pubg or fortnite or whatever unicorn they're chasing.

No fucking creative spark, no ambition, no actual ability. Fuck, I want to go indie. But rent is rent.

Oh. This is a copypasta? I never saw it before. I think the threads being spread out in terms of the time they were created would explain why people are replying with it, along with the copypasta being new.

No it doesn't. It has the worst enemies in the series (not counting 2) and it's game feel is awful. There is more to combat than just combos. Even a game like DmC has incredibly complex and indepth combos.(youtu.be/CRqy6-7ob1M just an example) Games like DMC 4, 3, God Hand, Wonderful 101 and Bayonetta are all way better than it because they don't feel like ass to play and they have much better and dynamic enemy design. There isn't a single boss as good as Credo in 4 and 5's Vergil battle is a slow, bloated fight compared to how tight the Vergil's fights are in 3. God Hand's system of getting harder with better play as yet to be attempted in an action game. DMC5 doesn't have good enemy interaction like in Bayonetta. The enemies have way lower health than enemies in 4 and 3. The environment never matters in DMC5 like it does in other DMC games. No cool rooms like the start of mission 12 with Dante in 4. I would even put Assualt Spy over 5 honestly. Asaru is basically everything I ever wanted out of a playable Vergil.

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>I would even put Assualt Spy over 5 honestly. Asaru is basically everything I ever wanted out of a playable Vergil.


some good trolling up until this part

I remember your pasta, faget, get lost

Asaru is basically vergil. Have you played the game? The point is DMC5 offers nothing refined or new to the table as an action game.

It's an old pasta. Same premise (hired game dev, making grim dark game with dmc/souls combat, etc., studio takes over project and fucks over dev)
I think I remember this pasta first popping up around 2014-ish

Thanks for teaching me something.

Bloodborne. Now fuck off

Contra.

You are wrong. Bloodborne would be much better if it played like any kind of action game other than Souls.

Juggling things would totally destroy the atmosphere.

oh look, it's SUPERIOR LIMB BASED COMBAT user