Divinity OS2

So I just picked this game up on sale. Any tips or workshop mods I should look into getting on my first playthrough? Some of those custom classes look neat but I have no idea if they're broken by a glance.

I might pick up Fane as my character, though I can't decide if I should get Prince, Beast, or Ifan as other members

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bump

Play vanilla on your first playthrough

>Not at least getting unlimited spirit vision.

Come on.

should I get this game, the first one or pillars of eternity ?

Get the refund mod.

But I didn't pick up PoE II

Good. You shouldn't.

Agreed.

OP the ideal party is Fane, Iben, Sibella, Red Prince.

Anything to know about the first one?

Shared Loot/Backpack
Shared skill checks (If you want, not necessary)
Loot as many times as you want mod. (Can break the game, make it too easy)
Unlimited Spirit Vision

That's all I can think of.

>Loot as much as you want

What does that do, I can keep looting a corpse?

You can only steal once per NPC in vanilla. There are guides for optimum times to do it as their inventory scales with your level, etc.

it's not a real pc game unless you're cheating

Whatever you do, choose the lone wolf perk ASAP and figure out which two characters you wanna roll with for most of the game.

You do NOT want to maintain four inventories simultaneously. The only time you should have four characters on the field is when you’re playing with friends

They nerfed Lone Wolf in the Definitive edition user

Not like the game is challenging

The games combat system is stupid and you need to know this before you make your party.

Every enemy will have both magical and physical armor. Before you can apply CC or damage their HP bar you must break through one of the armor types for that damage to be effective.

This system is stupid as shit because it means having a party which only deals physical damage, or only deals magical damage, is more effective than a party of both.

So either make sure your party is perfectly balanced between physical/magical damage users, or is one sided. Otherwise you'll have one lonely caster trying to deal damage all by themselves and they will be worthless.

they supposedly rebalanced it too

All three of those games are shit.

Div 1/2 and Pathfinder are the only new RPGs worth talking about or playing. Ignore the rest.

All physical is the safest. Zillions of enemies have 100% elemental damage protection (or higher). Specialize in fire damage? Well then good luck with the fire slugs in Fort joy. Hope you have someone that does water damage. whereas virtually no enemies in the game are immune to physical damage. Lone Wolf party and bashing things with big two-handed sticks is the most brain dead way to play but even after the LW nerf it still seems to be the most effective.

There's not a single enemy in the game with a combined water/shock resist of 40%+ so your typical hydro/aero mage will never run into problems

NAH

I bought OS1 because I ddn't want to miss the story, first time I actually played a game like this multiplayer and it's a blast

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>There's not a single enemy in the game with a combined water/shock resist of 40%+ so your typical hydro/aero mage will never run into problems
Not him but the problem there is scaling. The game works off a system where some of the skills are multiplied in effectiveness, rather than being additive. A character which stat dumps just into pyro is going to be more than just two times more effective than pyro/geo because the skills will scale multiplicative.

Physical does not have that problem. Their skills are also multiplicative but only have one type, physical. Which is why a full physical party will forever dominate Div 2 no matter what they do, unless they literally redo the whole armor system which they wont.

Does DOS1 have this same system?

you can't dump into pyro entirely as the skill points cap at 10
besides CC>Damage and hydro/aero is great at CC

no, everything works right away and you're more or less expected to stunlock your way through encounters

No, it relies on RNG.

Which had its own problems in that a fight could be won/lost based off one roll of CC applying or not. But it was still better than this by miles, because at least you always had a chance.

Thats not the point, the point is that physical just stacks more and more physical. Magical either splits its damage, being less effective, or stacks one type, and is still less effective because its caps out. Also physical has more CC than magic so thats a moot point.

don't let the people here discourage you, you can, on the highest difficulty, clear the game easily with a mixed party
you don't need to go full physical

>Also physical has more CC than magic so thats a moot point.
Have you ever seen the sheer madness a hydro/aero mage can get up to in terms of CC? There's not a single physical character that comes even remotely close

Of course you can. Its just not as viable as a pure party, and if OP makes the mistake like I did of taking only one mage he'll turn into a bitch for buffing/supporting rather than being the magic casting god you would expect from a normal RPG.

Had 2 mages, 2 physical myself, mages felt like gods to me

It sucks after you escape the prison

>Have you ever seen the sheer madness a hydro/aero mage can get up to in terms of CC? There's not a single physical character that comes even remotely close
user you can literally count the skills yourself, physical have far more CC and even more AoE CC. Poly counts as physical by the way.

You're not playing physical right.

can't you just respec at no cost at the mirror?

The two games are not connected by story really. They are 1000 years apart. You’d miss absolutely nothing

grab everything in the world, put it in a backpack, throw it at people
enjoy doing endgame damage at range 10 minutes into the game

you are aware that the mage CC is AoE while the physical CC is single target?

nothing physical does can compare to freezing an entire battlefield

Thats what I did in the end, respecced one member into a second mage so they balanced out.

Dont get me wrong here I am not saying you cant win the game hybrid, its easy. Its just stupid how insanely easier it is to play just physical.

There is a reason the only solo winning builds are either a ranger or a rogue. Particularly ranged characters, those stacking physical+height advantage buffs are 100% broken bullshit.

There are references though. Jahan is a fucking fag just like in the first game, Arhu turns into a punk ass bitch, and there's other things I've probably forgotten.

Either way, OS1 is a better game anyway. OS2 starts off strong but goes full retard towards the latter half. It was a chore to finish.

>you have to spec into one type of damage
sure if you are a fucking retard who doesn't know when to back away from a battle

>you are aware that the mage CC is AoE while the physical CC is single target?
That is entirely wrong did you even play the game? Literally the first three skills of Warfare are all CCs and two of which are AoE.

You are aware that Warfare/Hunter/Necro/Scoundrel/Poly are all physical right? And that combined they have far more skills than Aero/Hydro/Geo/Pyro

Literally no one is saying you have to only do one type. Learn how to read.

there are plenty of solo winning builds, but the most practical ones are ranger/rogue/necromancer

>you are aware that the mage CC is AoE while the physical CC is single target?
Ah yes, the famous physical single target CCs like Battering Ram, you fucking retard.

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go full physical or full magic damage for your whole team

you are aware that basically every skill in aero/hydro is CC right?

warfare has 5 skills that can be counted as CC, 2 of them limited AoE. However 2 other skills (provoke and overpower) simply do no work as CC ingame (as provoke does not interrupt enemy AI and overpower does not knock down enemies with armor, while the only reason to use it is to destroy armor)

aero has 13 different CC skills

Crowd Control.
Stun everyone on every turn or they'll stun you. I dont like this style of combat, but thats what the devs decided its "tactics"

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scoundrel and huntsman do not have any aoe CC, warfare's is limited in scope (either near-melee range or single line) and the poly and necro aoe cc targets magic armor

This
There is no game you have to mod on your first pt unless it's some buggy mess like VTMB or a Bethesda game

Any good mods that change the armor system into something better?

This one

>Iben

Pirate Dwarf is better, but otherwise correct

Yeah and it's pretty fun. Sorry your game failed btw.

im playing on classic atm with a custom elf pyro glass cannon with points in poly/necro/aero for teleports, cloak, deathwish, etc and i end up just killing everything in one turn and using my other team as bait to tank hits otherwise, it's a lot less challenging that people lead me to believe

im honestly thinking of restarting on tactician mode and going solo lone wolf as a necro/warfare with a 2h or something

Just wait for epic encounters 2.
They worked wonders with the first game, I'm sure they'll do great on the second.

There is a point where if you wither have not completed a party members plotline or lack persuasion you can lose the others in your group. just be aware of that because I got cucked out of one of my characters in my first playthrough

the game is piss easy on tactician, dont bother playing on normal

>lone wolf
>can have 2 party members with it
lol why

classic is for 4 player coop, which is such a chaotic mess that it's almost impossible to get a good coordination going.

>Meanwhile I had to set the game to easy to survive the final battle
Nothing I could do dood

is there any ever reason to use potions and food in combat

>is there any ever reason to use potions
An undead with Shackles of Pain active can kill people by chugging pots.
>Food
Unless it's tea, don't bother.

>Unless it's tea, don't bother.
tea however, is completely overpowered

What is OP about tea?

It's pretty boring and ruined it for me. If I wanted to play stunlock: the game I'd go play dark souls 3

>-2 ap cost of all skills
>lasts for 3 turns
>takes no ap to consume

Wait that is broken as fuck, how the fuck did I never toice that?

it's only in arx

I accidentally bought POI:2 because i thought it was Original Sin 2. What the fuck is up with these goddamn names?
>Divinity: Original sin
>Pillars of Eternity
>Pathfinder: Kingmaker
It all seems the same in some weird way. Maybe i'm just trying to justify my autism

What I really don’t like about this game is how everything produces a puddle. Why is this game so obsessed with liquids?

Oh, and about OS2, i like the lighting. Still getting used to the combat.

Should I reroll into Tactician and do a solo necro 2h build?

Necro is a meme go summoner

>Why is this game so obsessed with liquids?
It's D:OS' gimmick, you get used to it.
Not like it even matters in 2 since by the end of Act 1 the game turns into Necrofire central.

Crowd control was so dominant the developers tried to nerf them to shit in the sequel.

>That oil field fight

solo is a meme play with a party so you can abuse mechanics like stealing from people while they talk to another character

>Not playing as Summoner
>Not having a familiar with a billion HP that deals a billion damage of any element or physical whenever you want that can also teleport and become invisible
>Not having acess to Totems of the Necromancer, a spell that spawns a turret for every fucking enemy in the battle and shoots them to death
I seriously hope you guys don't do this

Why?

>tfw checking my CPU temperature

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I hear Familiar becomes a walking gorilla at summoner ten.

Good game.

I'm still getting used to the camera. I'm used to views like Planescape, Baldur's Gate ect ect. I met Griff and got my ass kicked.

It becomes more or less an Ifrit with absurd stats.

Yes, and it gets really strong. The best part is that Summoning doesn't rely on any stat other than Summoning itself to work, so you can easily invest in becoming a tank or anything else besides summoner as long as you have the points in the skill. Also it gets acess to the mind control spell which is fucking overpowered

That's literally the main mechanic of the game.. are you serious?

>never got to finish div:os2, got to the point where you kill the kraken
>usual fights end up being constant crowd control and armor/energy refresh while my hunter deals single target dmg
gonna try POE2 later, how is the combat in poe2?

I didn't play definitive, how did they nerf lone wolf?

I didn't play poe2 but I know you get to choose between rtwp or turn based.

Can only be 1 other party member with you

that's how it always worked though, 2 members max for lone wolf, since OS1.

How challenging is the game as a solo lone wolf?

Fane isn't for beginners. Undead heal with poison, which is awkward when you're learning the game.

Tip: have a barter character and (as them) give the shop keepers you are going to buy/sell with free gold to raise their attitude to 100. This will give you better buy/sell prices. You can get all that money back in the money you'll save on a single expensive item.

Peple say to use an origin character, but think twice. You can't role play as a character you never met and the game will have people talking at you about stuff you should have known. Also the vast majority of the general dialogue options don't really fit the origin characters at all.

Get the character creator plus mod, also maybe the free pet pal mod since its kinda dumb you have to sacrifice a trait on someone just to get access to a couple of quests and a bunch of fluff dialogue.
Also get the move speed mode cause they always make the run speed tediously slow.
You could also combo the 6 man party mod with one of the increased difficulty mod so that you can take more companions with you and get more quests.

Is DOS2 any better if I didn't like DOS1?

Both of these games look so good in principle but I couldn't get into the first one.

>kill the cat fighting the crocs at level 2
>realize you can get a teleport spell from him
now i have to replay half the first island again fuck

The feel different to me. I think two is more of an old school CRPG. I couldn't get into DOS1 (mostly I didn't like creating two characters) but I was absorbed by DOS2.

I decently enjoyed POE2 after I tried the turn based mode.

Overall I wouldn't reccomend most mods as they add gameplay elements.
Despite that the only two really "core" ones I would recommend are

The "Fort Joy Respec - Definitive Edition" mod is nice if you are one of those extremely indecisive players. Once you get to Act 2 you can respec for free as much as you want, but some people can't wait.

Equally "Infinite Spirit Vision - Definitive Edition" is very useful as having to constantly activate spirit vision is hardly anything but added tedium. Doesn't really mess with difficulty, although it makes like 2puzzles pretty "duh" tier. But since you already should go "use spirit vision in puzzle room" then that does nothing.

Alternatively you can expand this into getting the "Resting Restores Source - DE" which removes the tedium of walking (or teleporting) back to source fountains between fights. This makes using source skills more fun, and only affects balance in the sense that it reduces time sinks.