Can we get a Pathlogic 2 thread going? Recently beat it and probably GOTY for me

Can we get a Pathlogic 2 thread going? Recently beat it and probably GOTY for me.
Not sure why you faggots kept telling me to buy the bull though.

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>he didn't buy the bull

yikes

I did buy the bull. Then some assholes stole my bull. Luckily I did nothing and it came back.

>ever considering not buying the bull
literally dandy-tier

Is this a sequel or a remake?

In my playthrough I had 10 people die but none were on my list and got a fairly cheerful ending with happy kids playing. Is there an ending like in Classic for saving everyone?

The hunger mechanic is completely retarded. No-one starves to death in a day. Honestly, it's ruining the game for me.

if you need more food just spend more time on getting food instead of other things
It's not hard at all to get food

It's a remake but like the Eva movie remakes that can be considered a sequel as well as a remake if you want to think it.

>Eva

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There's no fucking time to waste stuffing the haruspex's fat greedy face.

that's the point

It's excessively tedious, adds nothing to the game and just breaks the feel of it all.

>when you have to kill a bitch because he broke into a house that you want to rob to get a spindle so you can trade it with the child killing eskimo to get a cursed heart
This game provides some unique experiences.

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I'm on day 7, and it might be one of my favorite games of all time. I just almost starved to death, and frantically looking for a guard to trade my last lockpick to before I died gave me a rush I've never had before in a game. Of course, 2 minutes later I'm on the brink of starvation again, with Aspity needing to be treated on the other side of town. No rest for the Haruspex I guess.

It is integral to the "feel of it all". You're supposed to be on the brink of death and constantly stressed and contemplating murdering people for bread. That's is the intended experience. But if you're a pussy you can just turn down the hunger speed in the settings.

Got any more?

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So game shows every character having at least some abilities, like miracles of clara and general science bullshittery of bachelor
Haruspex has his lines, but he talks about knowing when someone lies to him.Is that an actual thing?Does he actually know when someone's lying or is that just more bullshit?

>on the brink of death
No-one starves in a day.

Yeah, it's a videogame. It's allowed freedom with gameplay mechanics to facilitate atmosphere or story. Doom is a good example. Does punching a demon to death and then having health and ammo explode out of it make sense from a realism perspective? No, but it enhances the violent atmosphere and over the top tone of the game.

I found it too annoying. I used the difficulty settings to slash hunger rate in half and restarted the game from the beginning. Hopefully it'll play better now.

It seems like a good game. But that bit was just tedious. I didn't get the intended sense of panic. I'll stick with desperately scrounging for medicine and having to pick who lives and who dies.

Odd. I found hunger to be the easiest to manage and control. Thirsty though was a bitch especially after the Lara mission. Only exception was when I got infected. Infection fucks up up the ass six ways to Sunday. The immunity meter is good though and makes you strong against infection but if you ever do get infected the plague spirals into disaster very fast.

That's fair. I'm glad they added a slider because It'll make subsequent playthroughs much more bearable. I just think it's interesting that the developers don't want the game to be "fun" they want it to be an unpleasant experience. I wish more games would experiment with that. It would really push games forward as a medium.

I never ended up getting Lara the water barrel. Is that what you're referring to? I had no idea what a "good excuse" would be.

90% water barrels are destroyed if you manage to do the quest. The excuse to confiscate a barrel is that they are all infected

It is an interesting idea but I'm not so sure it works for videogames. Videogames are an interactive medium. If you're suffering every step of the way then it's hard to convince yourself to keep doing it when you could be doing something else.
I swear I'm not a zoomer.

That's why I think it works in pathologic. I found the story so interesting and the atmosphere so unique I was willing to "suffer" to find out what happens. Most video game writing is dogshit so it wouldn't work

>guy surrenders
>stab him anyway
>district likes you!
>free loot and blood
Why would anyone ever let them go.

So the changeling asked me to help her adopted parents, so I went and talked to them, and then she appeared and asked me to help them. Didn't I just do that? Is that a bug?

I played the first, so this is just a remastered version? Is the horrendous movement speed and translation fixed?

The translation got fixed before the remake was made. And in this they added a sprint button and meter.

I guess so your weapon degrades less? But a broken knife is better than fists so I just saved my grindstones and chisels for scalpels.
Does anyone know if you have to hold C to stay in stealth? Because I've tried to stealth kill looters a couple of times and they just keep turning around and knifing me.

Doesn't sprinting everywhere make your thirst and exhaustion rise faster, tho?

Are there any other changes to the gameplay? I liked it a lot, but the mechanics were a real pain in the ass. Don't know if I can commit to doing it all again.

I've been doing it no bother. Unless I'm very close to their side or in front of them they don't see shit, then I just start punching them in the back.

Pretty sure it's just thirst. I sprint everywhere and I still only have to sleep 2-3 hours a day

Combat is improved and you have a lot more shit to do during the day. Death gives you penalties and they carry over in that profile, so trying to reload to a old save won't do shit for you. Bachelor is still a Chad.

Yeah there are quite a few nice changes.
There is a thirst meter that requires drinking water and affects stamina. The higher your thirst the lower your max stamina.
The economics system is more advanced. Combat isn't as ass.
Immunity and infection is more complicated than just take medicine with different types of meds curing different aspects of the body.
Save points instead of anytime save scumming. And deaths give you penalties.
And that's just the gameplay mechanics improvements. Writing, characters, graphics etc also get touch ups and improvements.

Fast travel is a thing now. There's worms with boats around the town that you can use to fast travel. They'll take you to another spot with a boat for a fingernail, a special coin they use as currency but I've found you can a decent amount without too much hassle.

So I only played Bachelor in classic, why was Haruspex considered the hard mode? I assumed it was because he had low rep for quite a while but he gets decent rep by the end of day 1. If anything Bachelor will be hard mode in 2 without the crafting.
One thing I really like so far is the hospital shit. Every day your expected to visit the theatre and perform some duty to the infected there to help out, then stop by the town hall and you'll get money and food from the work you did the previous day. If you miss a day you don't get paid the following day. You also get better rewards if you help out sick people on the streets and have a good rep.

Thanks. Sounds good, gonna pick it up on my next paycheck then.

2 playthroughs, 1 in Eng 1 in Russian. Did all 3 endings. 2 time around the game is a cakewalk, come day 6 I've had enough food to last me rest of the game and had almost enough powder to cure death's "fuck you" on day 10 I think. Feeling quite empty after finishing it. Haven't played a game with such strong atmosphere and gameplay that matches in a long time.

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Turn up the difficulty.
Is it possible to have zero people die?

I've read that it is, no special ending or anything just more people to talk to.

>Turn up the difficulty.
The game actually becomes closer to what I think was the intended difficulty if you accept travelers offer You don't get normal ending if you do so even if you complete all other quests correclty . All bars fill in faster and you have to eat like 3 times a day, it actually gets quite hectic towards the end. Though in saying that both playthroughs I've done were without ever robbin or killing anyone but bandits.

When are we getting the Bachelor?
I've beaten this game 2 weeks ago and I still want to play more.
I already did a second playthrough but it just isn't the same.

Also, it's sad that 50% made it through the first day, at most only 11% of people finished this game in the first place and only 6% on the intended difficulty.
At least according to achievements.

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It is strange that so few people finished the game, all mechanics are spelled out fairly clearly early on in the game making it easy to know what to do. The only thing that wasn't really hammered home that well is that the fact that days become shorter as the game goes on. Narrator says it often but feels more like game trying to be poetic rather than actual thing that is happening.,

>Narrator says it often but feels more like game trying to be poetic rather than actual thing that is happening.,
Wait, that wasn't the game being poetic?

Nah, I've opened the dev console and notice the gamespeed is faster on later days. Not sure exactly how quickly it ramps up but the days are definitely shorter the further you're into the game.

Yeah are the days actually getting shorter or do you just have less time as resources dwindle and you have to spend more time managing plague victims leaving less time for quests?

I feel like people starting the game and then dropping it early (both for pathologic 1 and 2) is just because of how different it is from traditional western games that most people play.
They're a slow burn, with tedious, mind-slogging mechanics meant to tire you down and wear you out and a lot of spaces left unexplained by way of NPCs lying or omitting the truth where it's up to the player to fill them in themselves and desire to find out more. While it works wonderfully for creating the one of a kind experience pathologic delivers in its narrative and atmosphere it's also a huge turnoff for the average vidya player who just wants to sit down and play something mindless but fun for a few hours.
And it's not like I don't get where they're coming from- during all of my pathologic playthroughs there were nights when I'd come home from work and want to play but once I'd boot up the game and spend a few minutes I'd realize I was way too mentally tired to slog through shit like that and turn it off to play something lighter. It's one of those games where you have to go into it understanding that the game is going to punish you and make you suffer and may very well not be "fun" at times despite it having gripped you by the edge of your seat mentally. That aspect probably isn't understood by a lot of people who just casually pick it up so they dismiss it and don't play any further. Out of the handful of friends I'd convinced to buy and play pathologic only one of them really played it through to the end and everyone else played a day or three and then dropped it

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Are clothing shops supposed to sell cloth to upgrade your inventory? I keep checking them and there is never any cloth. My inventory is so tiny it's killing me.

Also as cheesy as it sounds, is there anyone else here that found that pathologic 2 sort of helped them along mentally depression wise? Not sure what the best way to put it into words is, I found myself in a bit of a melancholy rut around the time the game released for a few weeks on end due to some shitty life circumstances and as bleak and dark as pathologic's world is I found some strange sense of catharsis revisiting it and seeing it out to the end. Maybe it's just the relative relief of finishing a heavy game like P2 but after finishing it with the nocturnal ending I felt a hell of a lot lighter for a while
Again, it's absolutely cheesy as fuck putting this into words but pic related almost drove me to tears, there was just something so absolutely bittersweet about a tragic figure like haruspex being able to find a moment of solace and appreciate the inherent beauty of life even after everything he has seen and done particularly that horrific shit in the termitary earlier that day No cutscene, no dialogue, just a small little thought bubble popping up as you look down into the town, that moment felt powerful as fuck. Really can't wait to see what they do with the bachelor

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Are there any other games similar to this? Super atmospheric and difficult with non-western style gameplay elements? This game has awakened an itch in me that I need to scratch.

I nearly shit myself the first time those mike myers looking motherfuckers started sprinting at me in the dark

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It's random. Sometimes you get lucky sometimes not. I've found using needles on bigger boxes sometimes nets cloth. If I got it I'd wear it to home and then drop it for future use.

See Yeah it's kinda like if atmosphere of the game became the gameplay itself. It's unfortunate because beneath the tough exterior lies a true gem of gaming where everything is tied really well, the characters, the plague the resource management. Plus I really like the fact that if you die all your saves get fucked on health so there is "Iron Man" mode enabled from the start essentially and save scumming doesn't really change the rolls that easily. I've tested it a bit and sometimes you can roll high and save someone but you gotta reload a whole bunch of times that it's just not worth it.

Anything by Ice Pick lodge, The Void is the closest but even more brutal than Pathologic,

Towards the later days more and more of those cunts spawn, I've had 6 of them chase me at once.

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You don't really die when your hunger runs out, you slowly lose health
Overall, it takes a long time and you can even get by not eating for a while if you eat before bed to regain some health
For an 'explanation', the heavy twyrine bloom is fucking your metabolism. But you don't really need an explanation for game mechanics that apply the pressure exactly the way it's supposed to be.

What is the lore behind the white bodypaint muggers anyway?
Is it related to the discarded names stuff?

Jesus fuck that inventory. Is this like NG++? How did you get so much stuff?

>I've read that it is, no special ending or anything just more people to talk to.
Shame. That was a nice touch in Classic if you saved everyone you got the super secret hidden ending.

The Void was like that for me. I didn't think I'd like the heavy colour/darkness metaphor but the visuals and overall experience

I think it's so effective because you really have to fight for those moments of solace. When you're depressed it's hard to find a reason to fight to get out of bed. The games exhausting design is that familiar sort of feeling but with laborious pathways to real affirmations instead of short-term power fantasies.

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mixing the what I remember of the first and what I've read so far in the second, they are taking the opportunity of the crisis in the town to break the taboo of cutting flesh - in the first game they (and sometimes the Haruspex) were called 'rippers'. They didn't hide their faces but jumped folks in the dead of night, so I assume the face paint is to hide their identities. Although I recall a few references in 1, in Pathologic 2 a lot of the rippers seems to be from Griff's crew who are just a lot more serious about a life of crime than Griff's romanticised take on being the king of thieves.

>I think it's so effective because you really have to fight for those moments of solace. When you're depressed it's hard to find a reason to fight to get out of bed. The games exhausting design is that familiar sort of feeling but with laborious pathways to real affirmations instead of short-term power fantasies.
I think you nailed it, user. Couldn't put it into words but that sounds like the exact reason why IPL games tend to be so great at pulling you out of a slump.

NG+ doesn't carry anything over. I kinda got lucky in places but for most part it's.....trading with children. Always buy all the nuts, raisins etc from vendors and trade them to kids. Spend a bit of time gathering twyrine by your house in the field and sell as much as you can.

Don't trade shit that's expensive (broken watch, that red twine thing etc..) but sell it instead. One of the days when dead items shop is way off to the south of the tower do go there and buy all the "candy wrappers".

Don't bother with guns as they are useless. Also always go into homes in infected/post infected districts and loot shit that's closests. If you hear cunts coming down bolt, rinse and repeat. If you see cunts fighting outside don't bother helping since NPCs have "auto-loot" enabled where even with korean level APM you won't be able to loot bodies fast enough.

And one mechanic that isn't quiet explained is the twyrine drink. You can drink as many as you want and all the new places to visit stack and old don't disappear until midnight. The locations are more often just children's boxes but it's worth visiting because each one can have powder which you need to save 8 of by day 10 when death gets sick of your shit.

And also do that hospital shit. It's worth it. It's not always just "give right pills", later on the missions get different. Don't remember on which day but you get asked to keep watch whilst new guards arrive, stock up on anti infection shit because you gotta be in there for an hour at least and once it passes you gotta walk through all the infection clouds before you complete the mission. If you don't have enough pills you gon have gonorrhea like you wouldn't believe

What the fuck, that's how you finish it? For me I spent an hour dodging them and when I went outside the mind map updated telling me that it looks like there won't be any shift change and thus I won't be able to collect any reward

>children's boxes but it's worth visiting because each one can have powder
>tfw never once found a single shmowder
>got only 2 total the entire game from when dead shopped traded them for 40
I just have shit luck or something.

Keep waiting beyond the intended time. Someone shows up eventually and says yo bro sorry i'm late was busy pounding some plague slut pussy

>Stop invincible Isador's son

Just buy some food, lmao

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>once it passes you gotta walk through all the infection clouds before you complete the mission
user...
They're just late and you have to wait a little longer.
Also, the best way to solve this day is to literally just get like 10 matches, you don't need literally anything else, stand with your lamp in the entrance and then just fucking wait while lighting your lamp back as soon as possible when it goes out.
The infection clouds literally can't get near you or spawn on you when your lamp is on.

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Huh, didn't know that you didn't have to eat plague shit.

I had 11 in total that I've found on my 2nd playthrough. Though in saying that only 2 came from children's boxes (I think 1 was scripted as well). All others were from trading with children.

I figured the lantern mechanic, just thought that it was one of those "no you have to eat shit here son" quests. I can say though that once all the clouds were gone the cunt appeared very quickly so I guess this is just another way of completing that quest.

W-where's Robert?

>pathologic has reached robert levels of meme
Seems the game is more well liked than I thought.

There is one of those later.

WHERE IS THE DANDY BOY NEWS, DYBOWSKY

I NEEEED IT

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Sorry I was gone there for a minute, onyon. Had a touch of the sand plague. But I am back up and ready now.

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Escape with the the inquisitor quest?

save murky quest. mandatory infection

Ah ye that one, I had panacea already by that time so I cured myself after infection. As far as I remember reading if you don't take the infection Murky dies the next day

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NO ROBERT YOU NEED A SHMOWDER

>Clara tells me to leave camp peacefully and avoid the soldiers
>can't leave because the camp is fucking surrounded
>rush the soldiers who are walking single file down the hill
>get shot and almost die but still manage to kill them all with a knife because there is only enough room to 1 on 1

Game has been great so far, I really don't want it to end

>Saving some autistic freeloading runt who's never heard of a hairbrush instead of telling Clara to fuck off at every given opportunity

But why?

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Personally I managed to sneak out but seeing soldiers just walk out of the fog everywhere you go, knowing they're pretty much a certain death for you, was pretty fucking intense.

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why is this game so expensive? 50 aud before the sale reduction seems steep

Virgin dandy

Chad butcher

Yeah it's a bug. Some quests will have the starter NPC show up at multiple map points so it's harder to miss them I guess, had the same happen with Murky a few times.

You can sneak past them by following the edge of the river.

Or just go south for a bit. There are no soldiers south of the camp.

>start 2nd playthrough to pick up missed achievements
>making good progress, on day 9 with tons of supplies because fuck you plague, I know your every move
>realize I missed a single dream on Day 1 by progressing too fast
Welp, 3rd shouldn't take long. Also has anyone thought about trying a 150% difficulty playthrough? I'm shitting food and antibiotics right now, I think it might be quite doable.

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