Choose 1 (one) item

choose 1 (one) item

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suicidal ring
i don't get hit faggot

Bandana is seriously the best.

>Suicidal ring
Just git gud

I choose none because I'm hardcore and I play my games without crutches like the items you are presenting here

Doctor Amulet

>100% of your HP is healed every 50 seconds

This is insanely broken. I'll take it.

And you take less damage

retards arguing over anyhing

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>dies to one suicidal ring crit
have fun in mud division v you fucking cretin

sign for the defense debuff it applies to enemies

Fag sign ez. Its better.

anyone not taking the fag sign is retarded.

okay so in a trade situation you have a 80% chance to die and a 20% chance to kamikaze and die with your opponent

obviously take the fag sign, not even a hard choice

Does the sign give me a self esteem debuff?

> 4/5 times doctorrace will tank the hit and one shot you (assuming you even have initiative)

get a load of this guy

thanks doc, i needed that dose badly.

Sword is much more fashionable and the damage increase from sign is negligible

real nigga talk
>balanced bandana
>120% damage dealt // 64% damage received
>fate belt
>100% damage dealt // 40% damage received
>thanks doctor's amulet
>100% damage dealt // 67% damage received // 2% regen
>suicidal ring
>270% damage dealt // instant death

amulet is for first time players
balanced bandana is for tryhards
fate belt is for griefing
suicidal ring is for speedrunning
video games

>has 101 hp

Sign because being killed by it would be the ultimate disrespect.

Pretty sure fate belt is the best, statiscally, ignoring offensive stats

actually the suicide ring is the best, statiscally, ignoring defensive stats

only a pretentious tryhard would use the sword

What good is your sign when I split it in half with my sword?

>has 103 hp

I calculate the bandana as an effective 53% damage reduction, and the belt as a 60% damage reduction.

>fate belt
>rng god can make you invincible most of the time
>once in a while take basically 2 hits in a row
Wew

Sign isn't shaped to properly swing, so it's likely unwieldy and slow.

there are 0 cases where sword is best
there are 2 cases where sign is best
ergo sign is better

Doctor cause I'm the type to take things slow.

infinite cases where sign is best.

any health multiple of 101 or 102 will be dealt with by sign better than sword

Except where you look like a faggot in every case, fag.

bandana gives you a dps boost as well, which means you kill enemies faster, which means you take less damage from them overall.

Which do you choose, Yea Forums?

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Depends on HP thresholds but yea extra damage can help.

nice

yes but what are their DPS? Just because one does more damage doesn't mean it attacks faster.

that's not a good choice

Probably the nice ring, it has no downsides and id suspect it opens up a secret or something

I took that into account. Without the damage boost, the bandana only reduces damage by 36%.

I feel like the fate belt will be super underrated. If you play something fast, long ranged, able to control the terms of engagement and would likely get one shot if attacked with any serious aggression. With high enough defence to handle several double damage hits in worst case scenario you can also cheese out extremely tough bosses so long as your group has a more reliable back up tank if you need a minute. As long as it doesn't one shot you and escape is a possibility it might be the best one there. You just have to play tactically.

but it is a nice choice

bandanna

fag sign all the way

bandana is the same as the fate belt but with more bonuses dude

depends on what genre.
If it's turn based RPG,
suicidal ring is completely useless.

then I dual wield the two halves and smack you for 51 damage each

Fate Belt or Doc's Amulet seem like they have the most strategic potential.
Fate is summed up well enough by Meanwhile, the Doctor's Amulet might become really powerful if you can improve your own stats enough. If your HP pool is high enough and you can increase your dodging and reflexive capacity, then 2%/second suddenly becomes a decent rate for average damage while -33% damage taken acts as enough to handle bad hits that can't be avoided.

As a tank, I'm taking the doctor's amulet all day.

Considering that most modern weapons are like 1 hit kos (drones, bombs, etc) the 80%dodge rate is great because most weapons are basically one hit kills already

this guy gets it

Amulet.
Don't need much damage when you never die.

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There isn't enough information about the rest of our circumstances to judge if the ring or the amulet would be stronger, but the straightforward nature of the bandana and belt allow some comparison. The belt is statistically stronger than the bandana.
I'm choosing the belt.
The sign is better in all cases where there is a difference.
Just pick one, I guess I'll go with nice.

more like crit does 1/10th of their HP, good luck landing 10 more before its all regenerated, meanwhile they have to hit you ONCE

>Kill someone with my Faggot sign
>They're not laughing at me any more
Anyone who says sword is being contrarian

Isn't the better looking weapon supposed to be weaker for this to be a choice?

>If it's turn based RPG, suicidal ring is completely useless.
Wut? Suicidal Ring is the best choice in a turn based game if you could kill the enemy in one attack. You'll use it to farm shit enemies, level grind, etc..

>Doctors Amulet
For Early Game.

>Balanced Bandana
For Mid Game

>Suicide Ring
For End Game

>Fate Belt
For Gimmick Bosses

Sword for first playthrough, sign for new game plus and online

Nice Ring if my build has no gimmicks, else good ring.

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Lose initiative and you are completely fucked.

The good ring. If the nice ring is not good then it must be evil. You won't trick me silly demons.

Balanced bandana because I'm sick of most games pushing the low ttk meme as anything more than letting people random fights out instead of learning to play and making shit unsatisfying and anticlimactic for anyone that actually does do so since next to no one knows how to design around it at either end.

bandana is broken compared to the others
fate belt is 40% damage reduction so versus the doctors amulet it's only 7% better and lacks the regen - youd only go for fate if you're doing a special vanity build
suicidal ring is dumb because there're abilities that always hit

>fate belt is 40% damage reduction
If you would normally take 100 DPS, in this case let's say it was 10 attacks of 10 damage, the belt would make 8 of those attacks miss, reducing your damage to 20 DPS. That damage is then doubled, making it 40 DPS. That's a 60% reduction, not a 40%.

Where's the 'not good not terrible' ring?