Why is Dark Souls 3 hated so much?
Why is Dark Souls 3 hated so much?
DeS2 babbies in denial.
flashy animations and hitboxes don't excuse a game from hate and criticism
gamers hate things even if they're good
It's the best one
What caused the hitboxes in 2 to be so bad and in 3 to be so good?
Too fast and Bloodborne-y, not slow and methodical enough like DS1.
It isn't, only by a small circlejerking group of discord degenerates on Yea Forums
Dark Souls 3 had the Bloodborne engine to work off of
DS2 was made by an inexperienced B-team
It's a culmination of many factors; armor and poise are traps -- it makes you think this will help you survive when in fact it is doing the opposite, wasting precious points that could have gone into END or VIG since VIT, armor, and poise are all useless.
It wasn't hard to make DeS or DS1 difficult since no one was really expecting the typical Souls gameplay, but now that the cat is out of the bag, making the game harder for everyone who is already up to speed means the developers have to resort to what I feel are underhanded tactics.
Animation stalling (e.g., rearing up for an attack but purposely delaying it to an absurd degree to goad the player into dodging and then eating the attack) and unequal design.
See, in DS1 I felt enemies played by the same rules you did. In DS3 this doesn't feel the case at all -- enemies have practically infinite stamina (I remember when the Dragon Knights in DS2 were criticized universally for that; now it's every monster in DS3), they can stagger you instantly with any hit (but of course, you can't do that to them unless you break *their* poise), and many, many unique moves and attacks that are unavailable to you (e.g. lothric knight shield bash).
Also, the game is too fast. Straight up. You skate from side to side like a mech and swing your sword like it's made out of styrofoam. It doesn't even look good. It's so comically fast it may as well have Benny Hill music playing in the background.
>methodical
no poise, shit pvp and too much puzzle bosses.
It's one of the quintessential "It's a good game, just not a good X game"
DaS1 had the same hitbox issues as 2
it's not, really, the thing is that souls is one of the most consistently good series of all time, so most of the hate is just fanbase in-fighting. and yes, DaS2/3 are pretty great too, if rough around the edges. don't @ me because I don't care about your worthless opinion
the casuals who can't get some basic timing down hate the entire series, not just specific games
This guy is right
You are 100% right
They wanted to make a sequel that was not as blatantly rushed as DS2, but only halfway succeeded on the first playthrough. It looks great but that’s it.
Whatever went on with both of these DS1 sequels RUSHED them to FUCK. Bamco sucks shit.
the simple fact that you go in-depth to analyze such factors proves it's a great game and the series overall trumps pretty much every action game out there that is not team ninja/DMC/bayo
It's piss easy and dumbed down to hell
there's a sense of grandeur in it but it actually makes it a bit soulless (hehe). it's a good game, multiplayer was alright and the audiovisual quality is great... it just doesn't have the soul that the first one has, perhaps it never could be a contender because the dark souls structure is not fresh anymore.
It's not. It's the true sequel to the masterpiece that was DaS1
because it's shit and you're a fucking retard
>the fact you pointed out its flaws in a coherent, reasonable manner proves its actually a good game
I mean he didn't say it wasn't better than other action games, he just explained why it might be perceived as worse in comparison to the rest of the series.
It is a great game, like every other souls game. Just not the best soulsborne game.
>Animation stalling (e.g., rearing up for an attack but purposely delaying it to an absurd degree to goad the player into dodging and then eating the attack
your fault for rollspamming
>Also, the game is too fast. Straight up.
Makes no sense. DeS and BB are fine, still immersive, still just as challenging. Help this make sense.
you don't get it, I can just say witcher 3 is shit because of it's terribly unresponsive, shallow combat. with DaS3 you have to elaborate the flaws, that means it's a great game
good taste on letterkenny, but if you think any of the souls games are not good you are wrong
sure, DeS, BB and DS1 are best
Rolling and chugging are way too fast and powerful. You don't get punished for anything in this game.
Yea Forums has always said ds3 is amazing, what do you mean?
you're a retard. just because you're too dumb to understand your own complaints and word them precisely doesnt mean dark souls 3 is good
because it is the last entry of a highly succesful and widely acclaimed video game trilogy, with most agreeing it was a wonderful finish for the series
of course everyone here on Yea Forums hates it now, get with the program
nah, the only retard here is you.
hey its that one move every shitter spammed in pvp for the first month
that and the twin spears rolling attack
good times
3>2>1
>DeS, BB and DS1 are best
Sounds about right. DS2 had good ideas in concept but abysmal execution, DS3 had great execution but had no ideas (that made it into the final game). That makes them a 8.5/10 games while DeS, BB and DS1 are 9/10 games, because even at its worst souls games are better than most of the trash modern industry shits out.
2>BB>1>DS>3
>Try to play cautiously
>Observe enemies to look for weaknesses in their movements
>Decide when to attack or withdraw
>Die against regular hollows
>Play like a retard
>Run blindly up to an enemy to stunlock them before they stunlock you
>Mindlessly mash roll when you get hit because they have poise and you don't
>Win
bb > sekiro > ds3 > ds1 > des > ds2
New thing bad, unpopular thing good
DeS=BB>DS>2>3
3=1>>>>>
Because it's a trash game series. The sooner they get back to making kino mecha games the better
>Make enemies faster
THIS IS STUPID! WHY ARE THEY SO FAST!
>Make player faster to deal with fast enemies
WTF MY GUY IS SO FAST THIS IS SO DUMB
>Make bosses sometimes hold attacks to punish roll spammers
WHAAAAAAT THAT'S SO BULLSHIT I TRIED TO DODGE DIDN'T WORK
This whole post reeks of DSP ejaculate
This guy's a retard and so are you, congratulations!
We need a Dark Souls 4 tbqh. There is no definitive Dark Souls games, they all have obvious flaws that could be fixed.
It's not.
Only a select minority of retards on Yea Forums(nel) like to shitpost about it. It's easily the best dark souls game, arguably on the same footing as bloodborne, if not slightly inferior.
Sekiro > Bloodborne >= DS3 > DS1 > DeS >>>>>>>>>>> DS2
Look at the Dancer's fucking 20+ attack transition and tell me you're supposed to fight it by positioning and blocks like a DS1 boss.
I love this game equally to Dark Souls and don't mind it being faster but I agree with the other criticisms. Especially the way some enemies attack either they immediately strike that's impossible to read or they wind far back and drag it for so long that you just don't know what the fuck it's going to do. What I hate the most is that almost every corner you turn it's a fucking ambush.
Ehehehehehe. Try Soul of Cinder with the Curved Swords out. Impossible. Just wait it out.
>Outrunning your own animations
THIS IS TOTALLY FINE GUYS MIYAZAKI IS A GENIUS
you arent
its a different game
youre not supposed to spam roll either
The big problem with DaS3 is the structure. The actual content is mostly good.
Nobody hates DS3. 3 years after release it still keeps up the stable player numbers. Meanwhile DS1's remaster became barren in a month and DS2's era only really lasted for less than 2 years despite that pile of shit getting a re-release.
If you see a contrarian sperging out about DS3 here, it's just a nobody.
We need Dark Souls 2 2: quantity AND quality edition.
Yes, you beat it with positioning. You move away and then retaliate during the last hit.
This shit ain't hard.
I played the game cautiously with a shield just like previous souls and didn't have a problem.
I'm not sure if this is bait but they always put a bonfire in the boss room and at the beginning of a level. I don't even see how this is considered dumbing down by having 2 bonfires that close to each other.
Negative. What DS1 lacks in some gameplay elements, it makes up for in level design (with one exception), aesthetics, and atmosphere
It's pretty shit, but it's mostly DaS2fags trying desperately to deflect criticism away from their game.
There's more space between those two bonfires than between the undead burg bonfire and altar of sunlight bonfire.
Eat shit faggot
DS1's level design is nowhere nearly as good as 3's.
Aesthetically it's also extremely uneven while DS3 as a whole feels like Berserk art in 3D form.
False statement AND false equivalence
Damage control harder
>Posting the disingenuous network test footage
before they added the weight system
>Pretending they didn't change the character speed
DeS > DaS2 > BB > DaS1 > DaS3
that's simply incorrect, especially considering the time
This is absolutely correct and unlike DS3 (a game that puts bonfire on every boss) there's literally no reason for 1 to have a sunlight altar bonfire.
i hate how they kept neutering invasions in each games
cant wait to invade in elden ring, and have to face 10 people every time, while not being allowed to wear armor or use a weapon and also having my health cut to 1/4th because the game's gotta pander to carebears
>retards keep pointing this out and not the actual problem with the area
you get 5 attempts to work it out.
>the only criticism Das2faggots have for 3 is two bonfires clone to each other in one area
amazing
If you don't know what games there are besides indie and AAA then you're underage .
Demons Souls invasions were good because it was so brutal. Since then its been getting more and more babby tier. If there exists and fuck you tool then Namco Bandai will comb through the game and make the booboos go away for the babies.
>aesthetics, and atmosphere
Look, I love Ds1, but it doesn't hold a candle to Ds3 aesthetically or Bloodborne atmospherically
>feels like Berserk art in 3D form.
No that’s Demon’s Souls. Boletaria and its atmosphere feels like something that could’ve been ripped straight from the manga.
>mfw outgrown the souls meme
feels good, these games all have such trash combat i feel pity and disgust towards anyone who still gives a shit about them
What a weird example. The Dancer isn't particularly aggresive, she is just walking around for the most part. I beat her blocking with a shield and circling around her no problem, you only have to run away when she starts spinning.
i dont even want a DeS remaster at this point, they would just remove pic related altogether
In this thread we list things Dark Souls 2 did that were far better than Hallway Rolls 3. I'll start:
>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights
>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build
>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death
>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character
>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character
>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks
>Can only perform four rolls before running out of stamina
>Can only perform 5 attacks of a rapier or straight sword before running out of stamina
>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill
>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons
>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)
>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun
>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again
Because it's all-style-no-substance. Yeah, at first glance it "feels" faster paced and more action packed. But this was done in a very cheap way. All enemies are berserkers, but likewise you have near infinite rolls because they use up almost no stamina, and your rolls have a ton of i-frames and almost no recovery lag, about equivalent to the DWGR in DaS1.
So yeah, the enemies are aggressive and attack, but you in turn don't really need to worry about precise gameplay because in 99% of encounters all you need to do is ROLL ROLL ROLL ROLL ROLL ROLL and then mash R1 during an opening. The end result is gameplay that looks flashy, but is actually simplified and streamlined. If you tried playing like that in DaS1 you'd just burn through your stamina due to your careless waste of moves, and then end up getting your shit stomped while recovering from a roll.
And this also results in only a handful of fights actually being difficult in DaS3, such as Dancer, who is one of the few bosses who you can't just rollspam.
And then on top of that, there's the issue of linearity. Other games are either like DaS1 where it's a metroid-style world, or like Demons Souls where you get to choose a pathway. These world designs allow you to choose what order to do locations/bosses in, which results in playthroughs feeling a little different from one another and giving extra player choice. Maybe I'm doing a dex build and I want to go to X location first because it has the best items for a dex build. Maybe I'm doing a faith build and I want to check out Y location because that's where the miracle merchant can be located. That sort of thing. There's no real choice in DaS3, and I don't know why they decided to set it up that way.
undead burg: the literal first non-tutorial area in DS1
grand archives: the literal last area in DS3
dark souls 3 was cool for one playthrough but then you just kinda drop it, especially since they nerfed every non quality build
>it makes you think this will help you survive when in fact it is doing the opposite
You never invested time on carefully looking at stats and their effects. Although poise is not something actively present in the game like previous souls, it still has effects to it.
>It wasn't hard to make DeS or DS1 difficult since no one was really expecting the typical Souls gameplay, but now that the cat is out of the bag, making the game harder for everyone who is already up to speed means the developers have to resort to what I feel are underhanded tactics.
Difficulty doesn't consist on enemy toughness but rather on their distribution, location and pace. You can get past a really tough enemy like a dark knight in the first area of DS1 because it leaves you space on his vertical attacks, yet a couple of shit undead archers later on on the stupid pig zone can fuck you in the arse.
I find this one particularly comical:
>Animation stalling and unequal design
>See, in DS1 I felt enemies played by the same rules you did.
Get past Anor Londo
>In DS3 this doesn't feel the case at all -- enemies have practically infinite stamina
Just as you do
>the game is too fast
The game is faster than other Souls, but is not as fast as the gunpowder, explosive pace bloodborne had, and while I didn't really like it at first, this was the correct desicion for DS3, making it more intuitive and agressive instead of the classical shield-in-hand gameplay that most newbies were forced upon in previous titles since they weren't used to the mechanics and had to use a safety net.
You never played a Souls game in your life, stop pretending like you did
>No that’s Demon’s Souls.
No, when it comes to in-game art DeS is extremely ugly, almost as DS2.
Which has no bearing on level design, bonfire placement or bonfire function.
I'm sorry user, DS1 is just shittier in that aspect compared to the game you've spent several years shitposting about.
It was supposed to be a far more epic and apocalyptic literal end of absolutely literally everything kind of video game, with black dark pus of the abyss pouring everywhere, the sun itself becoming a dark sun bleeding light, the corruption of the abyss reaching it's ultimate state of being as the last fires fade for all eternity, and the very last linking of Fire would create an eternally ever expanding wasteland of ash and cinders.
Instead, we got a cancerous piece of shit.
There is literally nothing between those 2 bonfires that could kill you .
They serve as a QOL measure so that you don't have to run from dragonslayer's armor to the archives every time you die there.
And here we have a typical retard who doesn't know what he is talking about.
They've BUFFED every non-quality build and DS3 maintains stable community 3 years after.
>better graphics = better atmosphere
Maybe, but BB and DS1 have much more realized worlds. DS3 got rushed and has to rely on “HHHNGH ITS CONVOLUTED” to be interesting. Untended Graves is the worst: Not only do they rip off a reveal and concept wholesale from BB, it’s filled with stupid time travel shit; it looks like it could be from the present while also being affected by Yoel’s death in the “present”.
Also, finding out where you were initially supposed to fight Gundyr and Pontiff revealed and explained more than any lore vid or in-depth posts could ever reveal.
early game areas should have more generous bonfire placement, there's no excuse for 2 bonfires in the final area of DS3 to be so close together with no challenge whatsoever between them
you also forgot to mention the giant dragon between undead burg and sunlight altar btw
>Varied and colorful environments that make the end feel like a long journey
>Random charming stuff like the sex switch coffin and the guy who was obsessed with spiders
>Devs aren't afraid to be lighthearted with stuff like the boob armor or fighting on a pirate ship
>Best Waifus
>Optimistic ending with the player actually having a victory and not just being a slave to larger forces
The original director for DS2 got fired pretty late into development and Tanimura literally had to string together all of the remaining assets into a playable game.
I disagree 3's areas were nice to look at but they barely had anything interesting. I liked the level design in and 1 and DeS better because they felt like intricate dungeons while 3's areas were mkre open and felt like they were designed around multiplayer
?
show me how to do big damage with my bare fists and we'll talk, bitch
Only with a few enemies but not with its environments. It’s a bit criminal how much 720p held it back, some of those emulated shots are fucking gorgeous.
>early game areas should have more generous bonfire placement, there's no excuse for 2 bonfires in the final area of DS3 to be so close together with no challenge whatsoever between them
It's almost like DS3 places a bonfire at each boss and this placement has no bearing on the actual difficulty and design of the location unlike several other bonfires in other souls games that shouldn't exist to begin with like Sen's bonfire or Quealag's bonfire 10 steps away from demon ruins bonfire, both being an elevator away from Centipede bonfire.
1>2>3
>Only with a few enemies but not with its environments
No, it's with environments. Worlds 1 and 2 as a whole are ungodly ugly. Other areas are selectively ugly as well, for example 3-1 is just a series of featureless corridors spanning for multiple floors despite the fact 3-2 actually looks pretty damn well. Fromsoft simply had no budgets and no ability to realize their art in 3D yet, and it only happened when they hit the Bloodborne and DS3 era.
All the souls games have hitbox issues. DaS2's might be slightly worse, but that's not the real problem. The real problem is
1) there are more enemies in DaS2 that use grab attacks, which are the type of attacks where hitbox issues are most apparent, making it more glaring in DaS2 than other games
2) adaptability/agility, which increase your i-frames WITHOUT causing a coinciding change to your dodge animations to reflect the difference, makes it feel much wonkier and more unreliable.
In addition, a large part of the problem of DaS2 comes down to the way the game "feels" to play. It often feels loose, sloppy, and floaty. I believe that on top of the above issues, this largely comes down to the lackluster animations that do a piss-poor job giving proper feedback to the player.
Here's a video that just looks at the parry animations, of the souls games, but it's a good example to use and I find it indicative of the overall problems of DaS2 in general:
youtube.com
Why don't you ask this question to your beloved DS1, then we will talk.
dragon form
>better graphics = better atmosphere
No but better architecture, skybox, enemy, boss, armor and weapon designs do.
Complaining about any game being rushed while defending Ds1 isn't a good look.
Gundyr was initially in the King’s Garden, that’s why he’s got the Pus of Man coming out of him. Pontiff was closer to actually being the final boss, hence why this current ‘half way boss’ has a bunch of ominous lore snippets.
Dragon form is a claw weapon overriding your bare fist slot and changing the moveset
Show me how to deal damage with actual bare fists
it is your base fist, faggot. You lost, get over it.
>All the souls games have hitbox issues. DaS2's might be slightly worse
DS2 is certainly not "slightly worse". Have you ever experienced the hitboxes on the attacks of giants? That shit is impossible to defend.
God it's so fucking embarrassing as someone who likes FromSoft games to see people autistically setting up these clips that in no way represent the actual gameplay as if it disproves any actual criticism the games might warrant. They're like the videogame equivalent of Rick and Morty fans who wax fans theories because they think it's the most intelligent cartoon of all time. They make you question what it says about you for liking something if this is the kind of people it attracts.
No, it's not. it's a weapon you receive by using a special form
You lost, get over it
where was oceiros
I'm just saying there are multiple factors that go into the end result of the retarded shockwaves and teleporting grab attacks of DaS2. I agree that it's by far the worst in the series. Just that it's also largely due to the other mentioned problems like adaptability and the over-reliance of grab attacks by the devs.
>but they barely had anything interesting
DS3 is stuffed with content through the roof in every location even more densily than a fucking DS1.
dude youre so right, you must get so much pussy
>No but better architecture, skybox, enemy, boss, armor and weapon designs do.
I don’t think any of the “art design” in DS3 is “better”, I think it’s actually mostly in line with how good it was in Ds1 - and why didn’t you like DS1’s skybox??? It was great, especially with all that blue sky shining down on Firelink.
Anyone wish they’d just say fuck it and make Dark Souls 4 instead of “Dark Souls but different”?
i quite liked DS3 but this guy's complains makes sense. DS1 had the best mechanics
No because after 3 games of not getting it right, Bamco + FromSoft cannot be trusted.
no?
at least DS1 had colors other than grey and yellow
DS3 is an ugly bland turd
yikes lurk moar
SSS tier
Sister Friede
S tier
Pontiff Sulyvahn, Champion Gundyr, Slave Knight Gael
A tier
Abyss Watchers, Soul of Cinder, Old Demon King, Demon Prince
B tier
Aldrich, Dragonslayer Armor, Twin Princes, Nameless King, Darkeater Midir
C tier
Crystal Sage, Oceiros the Consumed King, Dancer of the Boreal Valley
Tutorial tier
Iudex Gundyr, Vordt of the Boreal Valley
Online tier
Halflight, Spear of the Church
Shit tier
Curse-Rotted Greatwood, Deacons of the Deep, High Lord Wolnir, Yhorm the Giant, Ancient Wyvern, Champion Gravetender, King of the Sky
I don't understand how they can rip armor sets from the previous games and make all the color go away. That's some level of magic.
they call it dark souls 2 because it really is a number 2
It's a boring retread of 1 without any innovation.
They should have introduced many new mechanics.
>DUDE LOOK AT THIS AREA FROM DEMONS SOULS WE REHASHED IT
>DUDE THAT AREA FROM DARK SOULS 1 WE REHASHED IT
>DUDE LOOK AT THIS REFERENCE FROM THE PREVIOUS GAMES DO YOU RECOGNIZE IT REDDIT?
>DUDE WE HEARD YOU LIKE HARD BOSSES SO WE MADE ALL THE BOSSES HAVE MULTIPLE HEALTH BARS
/THREEEEEEEAAAAAAAAAAAAAD
It's extremely derivative trash that ruined the online and had no identity of its own before the DLCs.
Are there still people who don't know how DaS3 poise works, or are they just whining its not broken like the passive poise in DaS1?
this
I like ds1 graphic infinitely more than 3's, 3 is fucking grey and lighting is broken, this engine was a lot better in BB.
DaS3 was a good game, not sure why you autistic virgins shit on it so much, other than being too much of a familiar retread of past games I guess. DaS2 is alright too, but suffers from obtuseness of essential mechanics (ADP isn't explained well at all), sluggish controls, odd lock-on movement, and too many filler bosses. The DLCs were pretty good though, except for that one part in Ivory with the fucking reindeers, holy fuck that was pure cancer.
Also don't get the praise DaS1 gets. The interconnected overworld loses its novelty fast in future playthroughs.
True
Even the DLCs had very little originality. The first one was just a retread of DS1's painted world area with a rehashed Lady Maria as the endboss
Nope. Maybe like the first 2 areas but alot of the game was just an open field with enemies sprinkled here and there
this is exactly why i love the game
I wish getting darkmoon had the blue eyed orb so you could actually invade and get concords.
>Animation stalling (e.g., rearing up for an attack but purposely delaying it to an absurd degree to goad the player into dodging and then eating the attack) and unequal design.
You just suck, stop panicking and time your rolls
That was disappointing, they can't seem to get Blue covenants to work in any game.
I wouldnt mind "Dark Souls but different and with a non retarded invasion system"
The most reddit game in the most reddit franchise.
It's fucking retarded that they made blue sentinels and Darkmoon do the exact same thing and have the same rewards, when they should've made blue sentinels be about protecting hosts and the darkmoon invade sinners. Shit, Anor londo should've been a constant war between Darkmoon and Aldrich faithful.
I prefer 1, DeS, Bloodborne, and Sekiro to it, but I don't hate it. It's still really good and miles better than 2.
roll souls
>sekiro
fuck you, give me more weapons
Demon Souls 2?
because Yea Forums hates everything unless its lolishit or nintendo
Reminder.
is the fact that he's still getting hit the joke?
gank souls
>It's a culmination of many factors; armor and poise are traps
>give me more weapons
how about you throw in some more content as well.
why does everyone hate on DS2 so much other than the obvious shockwave bullshit? its my favorite one due to pvp/weapon variety and i would like to hear some peoples genuine criticisms
living rent free in your head
>miles better than 2.
Ds2 has better bosses, more weapon and build variety, and far more replayability.
wait, wrong webm
gank souls
play Dark Souls 3
Because what we got was literally a polished alpha version.
Wow, a person who level learned how to evade rollcatches is getting rollcaught by someone very slightly more experienced, this totally means that you can't just chain together 12 rolls.
The fact he's still rolling before the weapon has even been swung is the joke
have sex
>See, in DS1 I felt enemies played by the same rules you did
lol, sure you did buddy
DS3 is just a faster paced DS1
It's only problem is that it is much more linear and the world isn't as interconnected, which is why they allow warping from the start
dilate
I've fucked more hosts than you've probably even faced.
cope
That's hyper armor retard
That isn't poise, that's hyper armor and it's on a minority of weapon types. The ultragreats aren't even worth using, leaving only hammers, halberds, and greatswords.
>people autistically setting up these clips that in no way represent the actual gameplay
you don't have to set it up at all though, this type of shit routinely happens in the game
i love seeing spear dudes try and jab me but miss my head by an inch
The only one struggling to cope with their inferiority here is you.
lmao this entire post
oh no no no
Poise determines if your hyper armor gets broken when hit by an attack, won't be able trade multiple hits with a Greataxe class weapon if you have less than 30 Poise
I won't comment on bosses, but weapons, build variety, and replayability are all simply correct. DS3 has a handful of fun and viable builds, and they are nearly exclusively based around a fast weapon.
delayed attacks are perfectly acceptable, but I agree with your post.
So what you are saying is what they call "Poise" isn't actually poise but simply a hyper armor modifier. In other words, true poise doesn't exist.
I disagree
nah you are just a shitter
What are your grounds for disagreeing, because DS3 NG+ cycles are simply bad and the viable build variety is obviously and provably lesser.
What I'm saying is Poise is there and its not passive unflinching shit from 1
Prove it
the enemy placement and level design is made just for the player to be ambushed over and over again
and the only places where you don't get ambushed you can literally just run through the area
the only place where you can't is Shrine of Amana, which is literally just designed to be as annoying as possible
most of the bosses are absolute shit
the final boss is absolute trash
straight swords are OP as fuck
armor doesn't matter
Where do you find these images? I'm curious to see how much Bamco fucked us all over.
All magic is nigh unusable, unlike in DS2. Hexes, which chunked hosts for a third of a healthbar, now do less damage than an ultragreatsword. The same is true for the hardest hitting of each magic type. Even with just the removal of viable magic, the pool has shrunk.
DS3 hate started when DS2fags deflected criticism of their game to DS3 instead. Then other people started noticing more flaws with DS3 and DS2fags continue to shill all these problems in hopes of distracting people so that DS2 won't be shit on as much. That's pretty much what it's all about.
But Poise peaked with the nerfed passive, unflinching shit from 2 alongside poise multipliers for certain weapons.
>straight swords are OP
>he says in defense of DS3
saying things isnt proving them
DS3 hate started when everyone noticed DS3 was a derivative mess that ruined the online completely. DS3 defense started because DS3 babies didn't want to sink below DS2.
>All magic is nigh unusable,
Not other user but, this is wrong for PvE
This. DS2fags are the biggest drama queens
>it's another DS3tards vs DS2drones arguing over which souls game is 2nd worst episode
DS3 hexer
youtube.com
DS2 hexer
youtube.com
have sex.
It's still worse than it was previously and inferior to just about any other build form.
DS1 had a great world but simple combat system
DS3 has a shit world and tries to carry the game with the same simple combat system
The game wasn't exactly how autists envisioned it. It also exposed tons of shieldbabs and people who don't use the full toolkit of the game.
loved this game
Yeah, an enemy's attack can miss you, but you're not going to be dancing around enemies with acrobatic moves. Someone had to find just the right situation where an attack happens that goes around that specific animation and then how many attempts did it take to get it just right? To prove what? It takes two seconds of playing to realize that's not what the games are about.
Mash O for invincibility sure is better than shields.
Only problem with DS3 online, besides the series terrible latency problem, were weapon match making level even if full level weapon is not in your inventory and password summons or at least how terribly scaled they are
>but you're not going to be dancing around enemies with acrobatic moves
rolling is part of the game, retard
1 sucked donkey dick. The entire game is invalidated the instant you pick up a 100% shield. It's a glorified walking simulator. A pretty one, but still. My favorite boss was bed of chaos because it was the only one that posed any semblance of a threat without intentionally gimping myself.
Yep!
>he says in defense of DS3
no i said that in critique of DS2
And no magic, no poise, infinite rolls, healing phantoms, and basically everything in
youtube.com
good post
Any build below a 100, that's true. Magic becomes great above that
What you replied to was a "List of things DS2 did better than 3"
Magic is still shit at "PvP meta". Once you turn into a 60 in every stat megagish, you aren't a build anymore.
>in no way represent the actual gameplay
>the webm is literally from the game
Someone hasn't used Miracles in 2 then in 3
and I replied with a list of things that make DS2 bad
thats like saying airswim represents the actual gameplay
Personally I don't like it because there are way to many callbacks to Dark Souls 1. Almost every area in the game has a dumb "remember thiiiis??" moment and it got old fast.
Also, even though it had so many references to DS1, one of the most interesting plot points in that game was the Primordial Serpents and their role in the linking of the fire. The serpents go almost unmentioned in DS3 which I thought was very disappointing.
I have, actually. DS3 miracles are literally the biggest joke in the game, while DS2 miracles, even after their hideous nerf, can put people the fuck down.
This post is the equivalent of calling somebody who beats you in PVP a hacker.
Terrible invasions if insanely op red phantoms that fucked up every coop game i had. I regret spending money on it for being able to play coop which I am absolutely not. Grood game otherwise with many problems
>dying in DS3 co-op
How did you manage to die in the game where invaders were at their absolute weakest.
>insanely op red phantoms that fucked up every coop game i had
get fucked bitch
That's because invasions is fucked from the ground up. Seriously, try invading - most of the time you invade groups of 3-4, and even against 2v1 you don't have a chance unless you're amazing in PVP and the other players have an aneurism in the middle of the game due the way poise works. That only ends up encouraging twinking and metas from the invader's side in order for them to have a fightning chance.
Dark souls 2 fans being angry their game is the black sheep of the franchise
That's the price you pay if you want to co-op. Even with npc summons bosses become really easy.
Made them by exploring the unused map data:
drive.google.com
You can open those files with any 3D modeling program, just be sure to "import" them instead of opening them.
Be aware that the maps are somewhat corrupted and tons of assets are all lumped together at the coordinate origin.
The bottom image meanwhile is from the DS2mapviewer:
mediafire.com
Sanadask and Lance McDonald also have tons of videos about unused stuff.
>Methodical
LMAO
Linear world
Bloodborne speed
This is ironic shitposting right? You can poise trade with Miracles, and win those trades with pure physical builds because they lack any form of Lightning defense. DaS2 Miracles are a mockery, they have limited casts, limited damage, and the top tier ones are locked into NG+
Don't tell me you think Heavenly Thunder can consistently hit anyone, that you'll ever deal enough damage with Lightning Spears to make someone use Estus with your at max 15 casts.
>poise trade with miracles
And literally do less damage than poise trading with ultragreats. Have you never actually played DS2 miracle caster? Have you ever ACTUALLY tried to play DS3 miracles, especially pre lightning bow? Poise trading to hit like a bad ultragreatsword with no range is NOT an acceptable build.
Theres no low level one shot magic
Theres poise, learn your weapon and when to attack.
Both for you and your enemy, its your fault if you dont know the timings or tools to catch roll
From the invader side, its sucks if you are getting ganked. From the host side, sucks if you are low level and you are getting invaded by a 7 flask+10 dark phantom. Besides nothing wrong with healing during invasions
>there is no low level one shot magic
There is no one shot magic at any level, except maybe hyper build soul stream but who in the goddamn will ever get hit by that?
>there's poise
There's hyper armor.
Also high wall/farron woods twinks are not a counter to every single fucking other invasion in the game
Sunlight Spear and Lightning Stake will out damage unbuffed ultras everytime. Lightning Arrow isn't for Poise trading, its for being the most annoying caster in the game.
Miracle casting in 2 is pathetic, only useful for buffing but when the removed buff stacking Miracles became even more useless
Its just derivative and same old same old, the games are at their best when they're more creative
Sunlight spear and lightning stake will outdamage a single swing of a buffed lightning zweihander. It won't outdamage the second, free swing. That's not even getting into buffed lightning lothric greatswords.
2 has the best map here
>bayo is a good game
into the trash it goes
>Wear full Havels
>Get stunned by a single arrow
>Unless you're swinging a weapon
>But only some weapons
Good thing I put all those points into Vit.
>See, in DS1 I felt enemies played by the same rules you did. In DS3 this doesn't feel the case at all -- enemies have practically infinite stamina
Look I mostly agree with you but DS1 wasn't an exception to this either.
But you don't get it, now you can trade with anything if you use ultragreatswords, that's surely worth it.
I just feel like its too fast. BB was fine because movement mechanics were built around high speed aggressive play but it doesnt feel as right in dark souls. I think a big part of it for me was that the PvP community didnt feel as cohesive and complete as it did back in dark souls 1 days. I think a lot of people are just getting burnt out on it myself included
I wouldn't say I hate it, but it misses the point of what makes Dark Souls so enjoyable
The world isn't satisfying to explore, the characters and lore rely too much on callbacks to 1 to be fresh but don't expand on anything anyone actually cared about enough to be a satisfying conclusion.
The gameplay is too spammy and noncommittal. There isn't enough depth or enemy variety for it to be a good action game, speeding up the game isn't always a good thing if the rest of the systems aren't designed for it. Instead they should be focusing on making the different playstyles as interesting and diverse as possible. Weapon Arts were a decent idea poorly implemented. Same with FP instead of casts. Really they just need to rework the whole magic system. I'd gladly take fewer but much more well built weapons a la bloodborne than 30 different straightswords and axes that all work basically the same.
Still, on the whole it was fun. Had some great bosses that actually used the game's speed to decent effect, and the individual areas were mostly well designed despite the overabundance of swamps.
You can definitely tell they don't really care about the Dark Souls IP any more though, they played the game very safe. I'm looking forward to see if they take more risks with Elden Ring. Sekiro was promising.
i dont hate it. is my favorite dark souls to date
You understand how using i-frames to roll through attacks is different from what those clips were showing, right?
time is convoluted
>Fantasy game can't have sky lava castle
>using the weapon art at the right time does not represent actual gameplay
When we say it doesn't represent actual gameplay we don't mean that it's not something that could never be performed within the game. It's like showing someone a speedrun and representing it as if that's how they're going to pick up the game and start playing it. Maybe you should take a time out and let the adults and people who didn't squeak by fifth grade English with a D+ participate in this conversation.
u mad 2cuck?
Even From know the world design in 2 is retarded. That's why 3 constantly has views of other areas, they're drawing attention to how the layout is less dumb this time. It's especially obvious just after you kill Vordt where they even change the FOV to make it easier to look around.
I agree with what you're saying but
>we
don't do that, summerfag
>We
You alone are coming up with this idiotic erroneous nitpicks
>we
>comparing pressing l2 to a speedrun
This is the most retarded thing I've read all week
>executing a single action in the game is on the same level as speedruns
You think your webm is impressive because of its hitbox porn but I find it completely out of tone for Souls and belongs more in an anime game.
quite based if i do say so myself
cool i disagree
High expectations from an insufferable fanbase also no branching paths that loop into other areas.
Dancer doesn't even have 8 hit combos.
Unlike 3rd stage Friede, some elite enemies, Ghru spears, Pontiff(first phase), Gundyr phase 2, dirt dragon enemies, and a lot of other enemies.
Dancer is reallyy passive despite dealing absurd amounts of damage and a fast grab.
The only thing i really hate about DaS3 is how they nerfed attackspeed since Vanilla 1.00
Which means A LOT of bosses and regular enemies are nightmares to fight with most weapons, because the recover frames is too long to just play normally. Instead it turns into weird backstab/parry/combo waiting just so you can poke.
And even more going ham.
Dark Souls 3 is also true to form in another way: the hollows in rags in the early areas are the most dangerous enemies in the game. They are erratic, fast, has extreme multi hit combos, and will instantly stagger you to death due their numbers.
I love how anti-DaS2 faggots always post this yet will absolutely defend pic related
You only need 40 poise to hyperarmor through everything with an ultragreatsword. Havel's is extreme overkill for that. It's useless
it's incredibly boring
Yeah but greatswords too.
Because of the shit and linear world design, which isn't something your webm challenges.
Soul of Cinder is straight up impossible to fight with a heavy shield instead of rolling, which also makes him unique among Souls bosses in a bad way.
DeS isn't fast and BB is a completely different game built around being fast.
to be honest while I like ds3. it's simply too easy.
bosses I oneshot in my blind playthrough
>gundyr
>tree balls
>pontiff
>old demon king
>bort
>sage
>deacons
>wolnir
>yhorm (after realizing his gimmick)
>dragonslayer armor
>wyvern
>cinder
because its shit
simple as that
I got so burnt out of this series that I couldn't even play DS2 DLC or DS3.
That 40 poise breakpoint is for great hammers. You don't need to poise through great hammers with a greatsword because it's fast enough to get hits without trading.
You did not oneshot Gundyr in your blind playthrough
Buh buh buh proise
Seething DS2 mongoloids hate on it because it showed everyone how shit DS2 was
>you didn't oneshot the first boss in the game
wat
I didn't say gundyr 2. I died to him once.
that's the other thing. outside of friede no boss killed me more than 3 times. that's way too easy
user, what the fuck do you think one shot means?
do you mean you beat them in one attempt?
The actual problem in DaS2 is that you start off with a much shittier roll than in 1 and 3 and unless you invest in this poorly explained stat, you'll have a bad time. If you have at least 99 agility the game plays like it should.
in ds3 you literally go from the ash cemetery through the whole world and come back out in the ash cemetery but not the same ash cemetery.
Based
t. someone who never did anything cool with his weapon animations avoiding hits because he was too scared behind his shield backing off from every attack.
That's why they made Sekiro in the first place and none of you faggots finished it.
The game plays like it should at a much lower agility, only Bandit really struggles with it earlygame what with his tiny brain, 3 ADP and near nonexistent ATT. Shields are still good though.
I want her entire foot inside my mouth.
This is due to this stupid rule that every boss spawns a bonfire.
ds3 was casualized to appeal to the zoomer crowd. ds3 was also clearly a cash grab to pay for sekiro
>Actual DaS2 with the envisoned world and graphics
It's going to be called Elden Ring
>DS1 gets "remastered"
>lighting change, 1 new bonfire, can now have so many phantoms that the game plays itself
>doesn't actually change any bugs/mechanical problems
>Have to buy it again if you already owned PTDE
gee I fucking wonder what could've possibly caused the remaster to die out.
will someone please explain why in every game past ds1 the games decided it was a good idea to give the player 40 billion souls?
you can easily beat ds3 at level 100 on a first playthrough without ever grinding
it's also simply too difficult a game for zoomers.
they all played ds3 and thought they were cool as fuck and totally cool dark souls players and then got casual filtered by capra
>do i fit in yet guise???
>no argument
are you actually calling ds3 difficult? or anything but a sekiro cash grab
Dark souls... home
zoomers lose all their souls so they need extras
>we could have had this artstyle
>instead we got LE GRITTY REALISM XD
Fuck fromsoft tbqhwyf
to be fair DS2 and 3 have more stats than DS1 so to compensate they kinda have to give you more levels
the only people who enjoy any of the dark souls games online are mentally deficient
DS3 was a fine game, that's all. I had fun with it, played it for about 150hrs and decided it was enough. I don't get why schizos here are determined on shitting on it as if it was a disgrace on the series or something.
what's BB's ex
Because
>popular BAD
Spoke like a true loser
such a retarded ass boss
>dude phase 1 is harder than phase 2 LOL EXPECTATIONS SUBVERTED
>All those streamers and Youtubers whose career and channels disappeared after they milked DS3 dry. Then Sekiro came along and failed to revitalise them since it had no PvP and clear cut lore
/thread
NICE DRAKE SWORD, FAG
>swings sword a mile away from you and hits you
heh you were saying?
its really fucking short so they gotta make you at least feel like you're hitting that point where levels don't matter by the end
and for Ludwig, Orphan of Kos, and later chalice dungeons you do kinda need all those levels
also buying blood vials/bullets
>Because what we got was literally a polished alpha version
That's literally the case with Dark Souls 1 AND Dark Souls 3. Every Dark Souls game is literally half of what they wanted to make.
Everything in Dark Souls 1 past Anor Londo is hacked together quickly and with reused assets, that's common knowledge.
Dark Souls 3 had three times as much content planned, half of the themes are completely unexplained (fucking Pus of Man, Carthus and Wolnir) because they've outright deleted them/shifted them around to finish production. Game got turned into a corridor late in production to stitch everything together.
>150 hours doing the same thing over and over again
sounds like autism user and yes it was a disgrace. I hope dark souls is forgotten
agreed
Nice thread, OP.
I WANNA FUCK IT
DeS=DkS2 > 3 > 1 > BB > Sekiro
This is the true Yea Forumsidya order, every thing else is Yea Forumseddit
bonfire ascetics were the most interesting new addition in 2, I was floored when they didn't put them in 3. seemed like a no-brainer.
2 may be the most flawed DS game, but i still like it more than 3 because it took risks and tried to change things. DS3 feels so 'safe' in comparison, which imo makes the game feel flat and boring. I've played through DS1 and DS2 dozens of times but I've never even played through the 2nd DLC of 3. Every time I try to play through 3 I get bored and quit early on, this doesn't happen as much with 1 or 2 because the worlds are much more open, allowing different starts depending on what you want to do (along with soul memory, not defending SM as a mechanic, though), which incentivizes new playthroughs rather than trying to 100% the game on one character. As opposed to farming tongues and then just respeccing.
DS3 just wasn't original enough. It was just a retelling of DS1 with more polish, boring and safe to guarantee easy money.
at least phase 1 of that boss was actually hard and it felt like there was a reason for it.
>fall in a random ass pit
>LOL GEE HACKIZACKI HOW COME YOUR MOM LETS YOU HAVE TWO DEMONS
Priscilla is not for fucking, she's for loving and cuddling.
everyone who played BB hates ds3 because it's literally 50% reused BB assets.
they didn't even try to hide things like demon ruins being a reskinned chalice dungeon or the fire dog from the chalice dungeon being the pontiffs dog
wrong, she's for getting BLACKED
Weapon Arts were underutilized and the entire game is horribly ugly and desaturated, I can't stand looking at it for more than an hour at a time
move that goalpost!
pic related
Haven't played 2, but it sounds really good on paper, with all the new and interesting mechanics that haven't been brought back in 3.
It's like it was made by people with good ideas, but no skills nor money.
It's something new. I get your point but I like this perfect synch fragments.
This. It's literally only DS2fags.
this, armored core 6 fucking when
Demon's Souls > BB > Sekiro > Dark Souls > Salt & Sanctuary > Dark Souls II > Trash > Lords of the Fallen > Dark Souls III
Because it isnt a 1:1 copy of Dark Souls. Souls """""fans""""" are like Diablo fans. They only like 1 game in the franchise rather than the franchise itself, yet somehow the first game gets a pass despite being objectively worse than everything that came after the one they praise.
I like them all Ds2 a bit less
>ganked by npc's
imagine being so bad
phase 2 ludwig is harder
Phase 2 Ludwig is a joke
In DS2 case the stuff from the version they wanted to release found its way right up into the playable demos for conventions and network tests but then they flat out rolled back the map versions and shipped the unfinished ones for whatever reason.
Meanwhile, things like the serpents instead of the pilgrim butterflies or the apocalyptic Dreg Heap from DS3 were leaks that were never supposed to be shown in public.
exactly. 2 is definitely the weakest, but without it 3 would've been a lot worse. DS1 was sort of a fluke in terms of how good it was, ds2 was them trying again. I'll defend 2 over 3 any day because it tried to be a good game and failed, 3 didn't try anything new, and in some cases just did the ideas that were there worse than 1 did-- making the retelling pointless.
My first introduction to this series will be DS2 on PS3 which I'm getting as a gift for my birthday in a couple weeks... What am I in for?
Pain unless you level ADP
That's not an invasion that's 2 of the 3 NPC enemies that you fight at the Grand Archives. This retard ran past them straight to the lift so of course he's going to get swamped when he takes the lift back up.
A terrible birthday
The kiln of the first flame is miles away somehere, it's mentioned in an item description that the gods had to travel out to it. The doorway is a portal, which is why you see ghostly guards walking across the stairway. Those are Gwyns knights guarding the kiln and you teleport through them
I love DaS but what the fuck is that animation
An excellent game that gets shitposted to death on the internet by bandwagoning memesters.
That's just Yea Forums and analyses Youtubers having a contrarian boner for DS2. I love majority of souls games almost equally including Sekiro but just from watching several friends suffer through DS2, from level design, uninspired bosses, and hideous art style, the game just looks boring that I don't want to put the hours into it.
And you're actually right. The DLCs are somewhat good, but still I'd rather just skipped the whole game and went straight to the third.
A shit game that gets shitposted to death on the internet by bandwagoning memesters
Most of the youtubers are PvP focused or at least heavily invested, and DS2 has the best PvP mechanics and build variety.
The only actual flaw of DS3 is total lack of healing items besides of estus so you have to break you run everytime and refill it at the bonefire. You can't just went full autism aka killing all the enemies in the way, getting healing items, trying to survive as much as you can or even make non-bonfires run. It was possible in DeS, DS1-2, BB but it isn't in DS3. That's why this game is so boring to play.
Also, the insta-repair on bonfires makes completely zero sense.
You would know what it was if you paid attention.
The "Overworld" of Dark Souls used to be endless Greycrags and Dragons. Humans had to ascend to get there, after getting the First Flame.
Its a lot like how you go to Izalith and Ash Lake in DS1, which is a lot closer to the location of the First Flame than the overworld.
Meanwhile DS2 have you go trough a downward lake portal to reach the entrypoint to Drangleic.
Except DS3 gives you more Estus than any other DS because it expects you to split it between normal and ashen except nobody does that because magic/miracle is garbage
no rat covenant
even without rollspamming he's correct. There's so many "gotcha bitch" attacks in the later games
>more Estus than any other DS
You can have 20 estus in ds, gorillions of grass in des, 23 vials in bb and 15 estus in ds2 + fuckload of healing items, what the hell are you talking about?
>23 vials in bb
Vials doesn't amount to anything in BB.
What amounts to anything in Bloodborne is that you don't lose health until you stop attacking. So if you get hit, you can try to trade to recover. And thats on top of the wonders of Ranged Parry's, where you can also use bloodbullets and instantly heal that via attacking.
You DO just get a shitload of free estus in DS3, I think he might think that makes the difference.
Skip 2, play 1 and 3 instead
Only if you still have stamina after getting hit so it's not like it's infinite healing.
Shitters also have to farm blood vials from what I've heard so it's serving a purpose better than DaS3.
More like "Skip this post and have fun on birthday".
but your pic is completely ignorant of the lore
Soulsborne ruined the combat but didn't fix the level design. It awkwardly rides the fence between two much better designs. PVP is even further marginalized by the priority system.
The game is an eclectic mix of callback to other games with no distinct style of its own.
Not only those. Undead settlement feels ripped out of hemwick and the interior of archives feels like cainhurst's library
Catalyst said so
>tfw perfectly content with Soulsborne and glad to have more games like it and think none of them are bad
That said could somebody redpill me on the B-team/A-team? Is it just a meme or is there actually proof that different people worked on different games?
retard
They have two teams with multiple shared members. For instance, you could tell that the enemy design from DaS2 wasn't the same as the others in the series.
Cut content. Every Fromsoft game since DaSI (at least) has been chopped up and reassembled 6-8 months before launch, with items, bosses and locations cut/renamed and moved around, with the lore re-written to suit the new permutation of the content. Any seams in the story left by this jiggerpokery are explained away by the community inventing lore to cover for From, the cut content is sometimes re-purposed as DLC with a new backstory and From get away with shitty project management once again. DaSIII is the second most obvious example of this, and in some ways has it worse than DaSII on this front.
Game could've been so much more if they had stuck with the original draft for the script, but instead we're stuck with a cobbled-together shallow mess that tells a story which barely has internal consistency (>muh time is convoluted, >muh Lothric is pulling realms together across space and time -- shut it, those are the least of your problems to explain away). That's why I hate it, at least
>the creativity of antiDS2
>animation stalling
Serves you right for rollspamming as soon as some mob lifts up a weapon instead of waiting for the actual attack to start
>in DaS1 enemies played by the same rules
I fucking wish I could flatten niggas through walls with a great club
Because it took all the improvements Dark Souls 2 made and tossed them out the window in favor of attempting to rehash Dark Souls 1 in the Bloodborne engine, but with none of the creativity of the original.
Rent free. Dark Souls 2 is still the best FromSoft game and all your whining won't do anything to change it.
>Cut content. Every Fromsoft game
Every fucking game has cut content
>the thing that happens in every game also happens in this game!
I liked the game, but it's the worst introduction to the series. Start with DS1 instead.
The same thing in the webm could happen in DaS2. It's when you involve iframes that problems arise.
What I think is impressive is the scale they cobble together their games to cover up the lack of devtime.
For Demon Souls the seams are visible, where an entire Archstone is missing.
For Dark Souls they do a lot more work to remove such things, and to cobble stuff together to make it seem more fluid. Even if DS1 is missing:
1. Most of New Londo
2. Nito's domain
3. Seath's Crystal Cave
4. Izalith is cobbled together badly, instead of being finished
5. Ash Lake is unfinished
6. Gwyn Knights are moved to the DLC
7. All the questlines missing, i.e Oscar
And loads more.
Dark Souls takes it to another level.
And what is amazing is how much work is put in to make sure that its a seamless cut. You need to go looking unless its Izalith.
Anime style is absolute trash for video games, kill yourself frogfaggot
Everyone can do it, though, so it's not like it isn't fair.
>Played DS3 and got Platinum, had a lot of fun
>Playing DS2 Sotfs, never played the DLC just finished both Sunken and Ivory, had a lot of fun
>Willing to Platinum
I unwillingly did most of trophies already only need the all spells ones, apparently i need to farm a shitload of enemies/PvP, but they stop respawning after a while, this is going to be a chore.
I just got ds3 why do I do almost no damage unless using a great axe? I upgraded barbed sword and the twinswords but it feels pointless since everything takes 1000 hits unless I use a great axe.
not many games move the final boss to the mid-game
I don't hate it, but I find it to be the least memorable out of the three.
DS1 is the one that stands out most clearly in my mind.
DS2, despite all its flaws, also stands clearly in my mind.
Because all the damage scaling is suppose to be flat? Meaning heavy weapons are useless unless they break Poise in PVE
And things get into some extreme sheenigans once you start stacking buffs?
they nerfed bleed builds into the dirt while i was mid playthrough, because of some pvp bullshittery
You should pirate unpatched vanilla 1.0
Everything is designed around you attacking A LOT faster.
what do you mean fromdrones defend it like their life depends on it the game is average
Because you have no arguments