Sprites + low poly 3D is TOP TIER comfy

Sprites + low poly 3D is TOP TIER comfy.

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files.catbox.moe/faddwd.mp4
youtube.com/watch?v=aCGFjX5Cb_g
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twitter.com/SFWRedditGifs

t. kid who parents fought all the time and he stayed in his room and lived in his game fantasy world instead

Damn, nostalgia look like that?

t. projecting

Nice projection.

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Amazing projection.

>lol what a cucked little bitch of a kid powerless to save his parents marriage so pathetic

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I still think about this game almost daily.

Same

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first time ive seen actual projection, based

t. the kid you described

BoF 4 is one of the greatest looking games in existence. The spritework in it is absolutely insane.

I know you're just being a random asshole but that was legit my childhood

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maximum comfy

Maybe, if WoWc does well enough, we'll get a RO remake. They'd still ruin it with a cash shop though.

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deflection

deflection

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Ragnarok is life but it just living in the past, specially for me. 10 years is a hell of a long time to spend on a video game.

Why can't there be a new game that's engrossing like this?

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Imagine a time when despite demanding double the fucking art resources, a studio actually fucking added mounted combat for knight classes

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those games just scream SOUL

>Why can't there be a new game that's engrossing like this?
RO had some many things going for it, it was unreal.

>Came out when internet communication was still a novelty.
>Art appealed to a wide demographic during a time when there were way less retards online.
>For some reason TONS of hot girls played it.
>INSANELY deep gameplay and character progression.
>Hardcore as fuck.
>God tier OST and spritework.
>Every class had several unique playstyles that all felt rewarding to master.

It was a perfect storm, really.

That's just the surface level, really. Forgot to mention it has the most organic world even to grace an MMO on top of having the best and most balanced mechanics of any video game, ever.

It was also the one game where players characters are the weakest compared to monsters, of all time. Same level monsters will wreck your player character.

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>projecting THIS HARD

Why indie Dev can't make game with this aesthetics?

What so hard about simulate sprites from PS1 era?

I wanna make a game like this but I suck at making sprites in that perspective

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How do you go from this

To this?

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yikes and oof

It takes effort.

I love Grandia! Lilly is best girl.

I still get mad because BoF4 was censored.

No bath peeking.

No decapitation.

And no Ursula pants dropping.

By using a premade engine with a bunch of built in effects and you turn them on because it's just clicking one checkbox and it instantly looks more high budget even if it doesn't actually fit with the style at all.

Man, that week of RO almost twenty years ago was when I realized that the newest, hottest genre out there was actually the worst genre in video game history by a long margin. My disgust with the gameplay loop was great when I realized what it actually was, and over the two decades since, it only grew.

Would look good if it didnt have that disgusting blur and dof
Looks like vaseline has been slapped on the screen

t.projection WITNESSED

>low poly 3D
Nah. All sprite all the way.

I was dabbling in the artstyle for a bit. Getting the 3D to look faithful and good alongside the sprites is difficult. I went back to doing full 2D because it's more straight forward.

Use an isometric grid as a reference point, you'll make less mistakes.

>Nah. All sprite all the way.
t. zoomer who doesn't even know what a sprite is

do americans really?

the nostalgiafaggotory is strong in this thread

Lowpoly 4 lyfe

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It was the difficulty, open endedness of the game and the necessity to socialize that made RO good. Modern MMOs lack some, if not most of these things.

Never played RO. In what way was it difficult? To be honest I don't even know how an MMO can be difficult.

Tfw it's impossible to play on ultrawide without doing alot of bullshit emulation

That user was a teenager back then.

Mobs just fuck you up. Everything kills you really quickly and death is very punishing.

Only because the game is grindy as fuck, like all Korean MMOs. It's artificial difficulty.

Calling RO "difficult" is disingenuous. It wasn't hard to get to max level, just tedious and time consuming. The "challenge" came from measuring cost and safety. The fastest way to level may have been by chugging healing items constantly as you beat up high end monsters, but that would run your account dry. Sometimes you'd have enemies that could decimate you in a second if you're not careful, and you'd lose experience on a death.

But if you had patience, the game was not difficult.

Monsters were aggressive and could kill you pretty quickly. You were also incentivized to group up to tackle harder areas, which required teamwork. Soloing easier monsters was possible, but not very feasible.

>projecting this hard

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Having any potential risk at all makes it far more challenging than the modern on-rails MMO design.

did anyone ever notice that in BoF4 there's a sentient frog called murloc? do you think blizzard copied the name to create murlocs in wow?

>people arguing that RO was not difficult

Well it's not difficult in the sense that it was hard to input the commands but it was a more organic type of difficulty. Any monster could rough your shit up, any method of leveling that did not take years involved high-risk gambles in zones where you'd die to a single hit. Death was punished by 1% exp less which, at high levels, meant that you lost up to 4~6 hours of grinding on a mistake.

Resources had to be managed carefully. You had full control over your character stats but all of it was irreversible. Put a wrong point into a stat or skill and your character might be ruined.

Plus the item drop rate was 0.01% for the rarest items. You had to properly balance item yield to exp yield. Everything was based on decisions that you often times could not take back.

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Filters.
That's not even the worst part of visuals of this game: look at how inconsistent art direction is for battle scenes. Just compare those enemies to player characters and take note of the background.

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I mean, fair enough, but modern MMOs are almost completely devoid of difficulty

>Death was punished by 1% exp less which, at high levels, meant that you lost up to 4~6 hours of grinding on a mistake.
Which is why there were quite a few people who got stuck at lvl 98 and never made it to 99.

Is this a good game or just pretty?

Good projection, especially since it's true for me

>high-risk gambles
Pretty much every ranged character grinded those sunflowers for 30-40 levels with next to no risk, AFAIR.
Other times it was spamming fly wings untill you get to the entrance to some gimmicky location that was hard to get to, but was pretty rewarding and easy.

sotn does that perfectly

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It's a pretty good game

It's a great game.
But it's pretty easy. There is nothing that could really challenge you but the secret boss.

I don't even think user was trying to project or be mean. I've had like 4 or 5 friends who lived in shitty households like that and who were way into JPRGs likely as a result. My parents didn't fight a lot but even I used games as an escape from whatever retarded drama I had in my life.

The fact that you all react like that either tells me that user hit a nerve or that you can't seem to imagine this even happens lol

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Murlocs existed in warcraft before bof4 came out

still looks amazing. the sprites and 3d work were the best in any game

Underrated JRPG masterpiece.

Shut the fuck up, nobody cares about your gay blog, furfag. Didn't even read that shit.

To be completely fair, hunters were kinda busted. The game wasn't perfectly balanced.

>Tree of Savior beta
>ruthless grinding, not as much as RO but quite challenging
>beta ends
>high level area monsters are tough as fuck, only the most min-maxed builds can solo
>major balance patch hits
>all monsters in all areas do 1 damage to players, even if they're only wearing the common gear that was given out by quests
>full support characters can clear all content on their own

This is all because of that "endgame is all that matters" mentality of modern MMOs. Keeping the game's population healthy means ejecting new players to the cap as fast as possible. That means trivializing all content.

Numerically, the amount of EXP you've accumulated at lv94 was half of the necessary to get to 99. In other words, once you reach 94 you need to grind the equivalent of an entire new character to make the last 5 levels.

We're talking at much higher levels. Thinks like geographer grinding for archer/mages existed but, once you're past a certain point, there's no easy mode. For anybody.

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This guy gets it

The upside of this is that to be effective you had to have a party, with no "group finders", so the game naturally became very sociable. Also a lot of classes had their own thing to offer a group so there wasn't as much "X is the best dps/tank/healer so we just want that". The more unique types you had the stronger you were, generally speaking of course.

Yet you could still solo play, by grinding weaker content. But it was definitively less effective so it wasn't like so many MMOs today were it's pretty much the same as having a party so "why even bother to party".

What a top tier game it was.

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that frog kek

Pretty sure that people who think that RO wasn't difficult never played on an official server.

>to be effective you had to have a party, with no "group finders", so the game naturally became very sociable.

"Quality of life" conveniences killed MMOs. Automatic grouping with people to run instanced content is the death of socialization in ANY MMO game.

You'll probabaly keep playing JUST because it's pretty. Yuna's super funtime sunshine villa is probabaly the most unease I've ever felt in a rpg dungeon.

I just wanna know how they managed to give the eigo-ban such an ugly fucking font when the JP version has a really nice one.

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It worked out because most class combos were effective (save for priests always being in high demand of course) so you could group up with most anybody you came across, as long as they were in your level range.
>Yet you could still solo play, by grinding weaker content.
Which worked out great, because that's what you'd do when your friends weren't online.

I still think a new take of RO's general design principles with better balancing, combat and pvp would be reasonably successful. The audience obviously still exists, considering private servers are still around and people fondly look back on the game. ToS and RO2 weren't it.

Very true. It's not limited to MMOs too, the introduction of matchmaking systems over dedicated servers killed organic community building in FPS games and such.

Transparent projection, obviously it was just to escape thinking about the relentless bullying he faced every day and roleplay as a powerful and respected character
Not that I'd know anything about that

Like the snes FF ?

>bof, grandia and ragnarok devs
>anything to do with octopath devs

at least stick to the same publisher.

Yes. Though I'd argue FF had more consistent art direction.
Look here: >a nice 3D background
>all blurred and dimmed in the corners
>player characters' sprites are like 100x300px 8 bit color with no detail
>enemies' sprites are like 500x500 32 bit color with a lor of details
It's like enemies were painted with a brush by an artist and then pixelated with some software while player characters were drawn pixel by pixel by some autistic sugoi moe weeaboo. And the depth of color. Everyone had the same one in FF, but not here.

No, it was a mind-numbing grind for the brain-dead, all of it. All "choices" were between the various types of mind-numb. In your own post you describe various types of grinding with punishment for grinding wrong being 4-6 hours of regrinding. Do you understand why mentally healthy people don't enjoy these games?

I suppose it's not for everyone but grind-nightmare games were popular at the time. Millions of people played that shit and similar.

The process was enjoyable, too.

Here are your 2D RPG spec requirements bro

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They are even more popular now. Most mobile games my students play and discuss are grinding nightmares of an even worse kind, with insanely tricky loops and appalling psychological manipulation instead of game design.

I never thought of it that way but I suppose you're right, although I'd argue it's different. Mobage grinding is not rewarding, you're just idle and need something to do. Or obsessed with getting a particular cute girl .jpg.

Oldschool MMOs the grinding was very satisfactory.

Is this breath of fire 4? I never got around playing it

The trick is that modern grindfests have average generic games slapped on top of them. You play a silly little pointless shooter or a strategy game or a card game or even a quasi-jrpg over and over again for months and years while the real game--the true grindfest--grinds on glacially on the background. The in-your-face gameplay generates simple satisfaction while the underlying mechanics purposefully create the deep-seated feeling of unfulfillment with a promise of fulfillment if you just play a bit more. Depending on one's personality, if you focus on the former, e.g. if you really like the simple little shooter and are fine with playing the same game a million times over months or even years, you'll be fine. If you start to focus on the latter, you qui in disgust.

Old MMOs, meanwhile, were entirely the former to the max, all of the time.

Yes

>low poly games are dead

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its a great game don't be a faggot.
"I'M READY, ARE YOU?"

What games?

read the thread
read the filename

I'm don't really play JRPGs, but is having the PCs be much smaller than the enemy humans normal?

where is that from?

Grandia was so comfy.

So after a bit of searching i found out that BoF4 has a pc version. Should i trying playing it or is the emulated version on ps1 better?

Something WoW still lacks.

Nigga you have never played an 8 bit game. Or if you have you have NO goddamn memory of it.

looks like absolute ass, considering its a 2000 release of a PC game. be a miracle if it even ran.

just emulate it

Good textures goes a long way. I don't think Vagrant Story has any sprites, but I want to post it anyway, because it's probably the best example of good looking low poly. I don't know how they did that lighting, but it looks beautiful. Baked into the textures I guess.

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Yes

I may have over exaggerated there. Make it 16 bit vs 32 bit.

god fucking damn BoF are good games.

Vagrant story is the only game that used the ps1 texture warping the best with how it looks like all the characters are breathing.

That's not real challenge, that just mobile game tier time-wasting.

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That left mecha looks like the Goblins from Xenosaga

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The facial textures are especially impressive.

>I'd argue FF had more consistent art direction
Nigga...

Not to mention that your eyeballed color counts are completely and utterly fucking wrong.

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That looks beautiful, I want to play it now. Do you know what the best way to play Grandia is? Which version to emulate, or is the PC port the best?

The best way is PSP/Vita because JRPGs belong in handhelds

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>genre that requires mass amounts of reading
>on a tiny screen
I don't think so Tim

Same shit old FF games did, it always bugged me about VI specifically.

Ye it's p great.
files.catbox.moe/faddwd.mp4

>sprites + 3D
>Ever not the ugliest thing to grace the Earth

Possibly the best looking 3d game on PSX and it's still relatively unknown.

The sound design was also of very high quality.

what's your fucking problem?

Everyone knows about vagrant story.

nah

You give sauce rite nao!

Project Ting

Other way around, you underage fuck. The left mecha was designed in the fucking 70s.

>Dude triggered lmao
>furfag
You don't have the right to say anything, degenerates like you are disgusting.

nvm it's valfaris
youtube.com/watch?v=aCGFjX5Cb_g

Why big companies like Capcom wont do sprites anymore?

It's a square game on PS1, it's not obscure it's the opposite of obscure

thats me haha

If only Breath of Fire IV played as well as it looked.

The lack of decaptitation only made everything creepier because you don't know what Fou-lu did to Soniel and one can only imagine what suffering a demigod can cause to a mortal.

It has one of the best turn based JRPG combat systems

t. miiverse

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Yeah, which gets underutilized thanks to the game constantly throwing sequence trigger hunts and boring mini-games in your face. That's basically what made me drop the game.

don't forget the piss easy difficulty, so it's not one of the best combat systems either

Costs a lot of money, most devs don't believe sprite art is lucrative enough and there's barely any professional left in the industry.
The SaGa team only recently began to go back to their amazing sprite art because they hit the jackpot with the recent mobage so they can afford it.
Its only problem is that it's piss easy, like the rest of the series bar DQ and most JRPGs either way.
The actual ruleset is pretty good, magic comboing especially is an interesting concept, I wish melee comboing was done in the same way though.
The way party members also offer support from the backlines was an interesting idea. the master system is the best in the series and Ryu's Dragon Forms are the most polished in the series outside of DQ.

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Are there any RPGs that do have good difficulty? I feel like being difficult is necessary if you want to force the player to utilize the battle system to its full extent. Etrian Odyssey is the first thing that comes to mind.

Lufia 3 especially when trying to get the bonus drops and full ancient cave
SaGa as mentioned, RS2 in particular is tough
Genius of Sappheiros

>The fact that you all react like that either tells me that user hit a nerve or that you can't seem to imagine this even happens lol
Lack of empathy is a pretty common trait here.

the SaGa series and the two games inspired by it: The Legend of Legacy and The Alliance Alive. The former has some bad game design desicions but its a good game and second one fixes those problems but its a plot-based game instead of "you are just another adventurer exploring an unfamiliar land and you might or might not end up killing a god" like TLoL and the average SaGa game

>inconsistent art direction
That's just mimicking old JRPG, user. That's the whole purpose of that game.

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At least it's still less than 10 gig.

Someone revives /rog/ please.

I've played AA and it's not difficult. There are some kinda tough battles against some demons, but otherwise I'm in no real danger. There's no need to really understand all the minor mechanics. Like those stance levels? I don't even know what they're supposed to do, and I have no incentive to learn.

so you had a normal childhood and still ended up in this place
lole

Pc, I played it, it runs, and my copy even has 16:9 support.

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>sprites + low poly 3D
It's called isometric you zoomer fuck.

It's funny because OT is way more consistent looking than classic FF

mr projector, my parents love each other and bought me lots of fantasy adventures and snacks for good times all around.

That’s how I wanna make my Pokemon clone .

That's not what isometry is you dipshit.

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SOUL OVERLOAD

That's exactly what an isometric game is you fucking numbskull.

artificial soul

what game is that I need it now

That’s not what Isometric is at all you absolute fucktard. Not even him, but did you even pass 9th grade? You can have a full 3D world with 2D sprites. Isometric is a specific perspective.

Kys brainlet.

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Breath of Fire 4

The grind was a bitch though

Are you actually retarded? Your image reinforces what I just said about isometric being a specific perspective.

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yeah TAA is actually pretty tame, in TLoL even regular battles from the second area onwards can fuck you up though

>The first mmo I ever played
>Internet itself still felt novel and was a luxury for most
>Enter prontera
>The main street is full of players browsing the merchants, idling or passing through
>Realize theyre all real people

OP's example gif is isometric you fucking primate. Jesus Christ, I pity your parents.

No it isn't. Isometric means projected at an angle. 2D sprites on 3D backgrounds do not have to be that way. Hell, you can have fully 2D and fully 3D isometric games. Likewise, you can have non-isometric games with 2D sprites and 3D backgrounds like pic related.

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>Isometric drawing is way of presenting designs/drawings in three dimensions. In order for a design to appear three dimensional, a 30 degree angle is applied to its sides.

It's the camera angle you zoomer

t. actual retard

>OP posts a BoF4 gif
>game is clearly isometric
>he calls it "sprites + low poly 3D"
>I say it's isometric
>bunch of fucking retards wanna start arguing a simple fact

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BoF4 is isometric, yes, but not all Isometric games have 3D worlds (ex Diablo’s tilemap was 2D), and not all games with 2D sprites and 3D EVRS use Isometric perspective (Octopath Traveller). In other words, you’re a fucktard for trying to correct him.

I'm not wrong though, shithead. OP is a zoomer who doesn't know what isometric graphics are, and you him should go back since you clearly don't belong here.

How's that Bushido Blade fanbase?

Obnoxious, especially on /vr/.

Because its both but OP was focusing on the fact that it's 3D with sprites, not the camera angle.
How the fuck do you even get up in the morning you blundering fucking retard?

this guy gets it

I assumed OP meant all games with 2D sprites and low poly 3D evrs, as that’s what he said, and that’s how BoF4 was constructed. You’re just a fucktard for not reading the thread and realizing this wasn’t a discussion of Isometric games, as well as not realizing that not all Isometric games use 3D assets. Fucking idiot.

>low poly
unironically kill yourself

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The first Grandia has a quite challanging combat IMO

What the fuck is that shit

Isometric is a camera angle, it has nothing to do with the graphics

Oh look, like every good thread, some faggot were able to derail it

That's the power of Unreal baby.

youtube.com/watch?v=6xGMI1-1xkw

this much projection isn't healthy user

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I just want more MMOs that don't railroad me and just tell me to fuck off and go explore and level up wherever.

I really loved how the game didn't have just one "starting area". If you were an archer, you could go to the forest or Payon Cave (that was my favorite part to level up a priest), or other several areas if you were in a party

Sauce

The designs of 1-1 jobs were top tier. I dunno why 2-2 fell short in contrast, altough I jacked off to the female high priest more times than I can remember

sauce

Me irl
>Pretty much lived in Secret of Mana

Hygogg is from 1989.

fpbp

That's oddly specific user

>I can relate to this guy who masturbates to animals

Lol

Is this the life of average american kid?

This is one of the best implementation of 2D sprites in a 3D environment, on par with Mario 64, Ragnarok Online, or Final Fantasy Tactics.

yes more than 75% of us

*pours SOUL*

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Digimon Survive. Disgaea series.

The shading is perfect, it's what gives all the soul.

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What game?

recettear

why take perfectly good pixel art and tint everything puke green?

yes if you would remove every post-processing shit like bloom, dof etc.

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You have to make it less obvious next time, okay?

Fuck getting that master though.