I wanna play BOTW but I dont have a switch. Luckily I have a copy of Skyrim. How can I make it play more like Zelda?
I wanna play BOTW but I dont have a switch. Luckily I have a copy of Skyrim. How can I make it play more like Zelda?
Install CEMU
Skyrim is unironically better than BotW.
By suck starting a shotgun.
Use CEMU and get BOTW from a torrent site, EZ PZ
I beat the game 60fps no problems
fucking NO it's generic as fuck
Fpbp
>And that's a good thing!
And Zelda isn't?
Literally not.
It's a direct answer, and cure for the generic trash that used to plague the industry (and still kinda does).
Not sure what you're getting at. Skyrim is basically Zelda:Butt of the wild 2.0.
And how did this answer look like? Because I didn't see any answer. Its a regular open world game nothing special about it.
So by turning Zelda, a series that essentially has no modern-day equivalent game design-wise, into an open world game isn't generic
>Make weapons break 40% into fights with a single Draugr
>Shrink the dungeons down to single rooms with better puzzles
>Make the world even bigger but have overall the same amount of content. Just more space to move through.
>Make the horse fast but shit at climbing.
>Make your character able to climb anywhere
>... as long as its not raining
>... and you have enough stamina
There. Done.
BotW is generic open world trash, compared to previous entries.
>And how did this answer look like? Because I didn't see any answer.
So you've only WATCHED pictures and videos of it, not actually PLAYED it? Figures.
You do know that LoZ1 was literally one of the very first free-roam type "open world games"? And that said LoZ worked as the #1 inspiration FOR the BotW as well?
And again, only people who have literally not played the game could call it "generic".
Why is it fun to explore in Zelda but not in other games
>For a long, long time Dovahkiin journeyed through Skyrim. He battled many strange monsters and bought many magic objects to help him in his quest.
As he crossed a small lake on a tiny wooden raft, Dovahkiin counted all the useless shit he was carrying. "I have my sword, a bag of septims," he thought, "and one small bottle of skooma. I think I'll need more magic in order to defeat Alduin and save skyrim."
Zelda's world was hand-crafted to capture your attention and spark your curiosity. It was made like a typical "game level", while most other O.W.-games just try to make a bigass map that represents a typical, pointless "real-world like" area, with all its ups and downs.
skyrim has mountains, forests, steppes, swamps. All dungeons are unique too and you got a decent variety of dungeons. Unlike Big Butt Zelda game.
-delete every interesting and unique location from the world
-delete 80% of the spells
-ignore all side quests
-combat mechanics are fine, skyrim has health sponge enemies too
-install a mod that randomly breaks your gear
-install the shittiest waifu mod you can find and call her Zelda
There, it's exactly like BOTW.
>skyrim has mountains, forests, steppes, swamps
Yeah, and all those are pointless and uninteresting places with no real purpose or character. They are just stereotypical approximations of IRL places with no gameplay reasons. The world of Skyrim is absolutely tiny, restrictive and boring compared to the previous TES games maps; especially that of the Daggerfall, which even INCLUDES the Skyrim.
Meanwhile, BotW has all of that, and more, such as two different types of mountains and alleys, volcanic areas, a rainforest section, tropical island, a wetland section, a mini-Japan area, a scorching desert ... etc. All with their distinct visual style, atmosphere, changing weather conditions, flora and fauna, and so on.
>all dungeons are unique too
Do I have to dig out the oldass comparison of the dungeon maps of new and old TES games? You literally move through complete corridors in Skyrim, with all of the "interaction" with the sections being mostly limited to the anemic swinging of your melee weapon / throwing a spell or two.
To call LoZ an open world game is frankly an insult because that implies that its design philosophy is at all comparable to modern open world games. Spoiler alert: it's not. Go actually play it.
>To call LoZ an open world game is frankly an insult
Please explain.
>that implies that its design philosophy is at all comparable to modern open world games
>"please use MY definition of the term, because otherwise I have no arguments!! :("
Well, if your modern idea of an "open world game" is an all linear game that just has a huge landmass separating you from your obligatory points A and B, both which you need to cover in a set order...
then yes, LoZ is completely different, since it lets you go anywhere you want, and demands that you figure things out on your own.
>Go actually play it.
I played it for the first time well over a decade before most of the nu-Yea Forums was even born.
I literally replayed in the GC's Zelda Collection back in 2011.