Skyward Sword

>ruins your series forever
What went wrong?

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You

>ruins it forever
>doesn't change the fundamental gameplay setup and execution like botw
the motion controls were actually pretty cool for a Zelda game, but the bland skyworld and extreme backtracking is what ruined this game, not the whole series ya retard.

The story, the fucking pacing, the retroactive continuity

the horrible story ruined the series forever, just like The Last Jedi

eh it was on par with wind waker, Zelda never had good writing, the dialogue is so fucking cringy all the time.
what ruins the series? "we want link to be gender neutral" literally turning him into a tranny.

I really don't get the hate for this game. It had some of the best dungeons in the history of the series, my only real issue with it was the lack of a proper overworld. More like a hub where you would fly around white space to the various areas. That and the side quests didn't have the same heaviness and depth to them as MM, which was kinda a missed opportunity.

le 85% Fi

Motion controls

>inb4 some COLOSSAL FAGGOT claims that this wasn't a problem

LITERAL FAGGOTS DETECTED: GET THE FUCK BACK TO PLEBBIT

>me want press b me must press b you bad no b press
>me tell reddit meme for ups
they wernt the best and fuck if my arm wasn't killing me but getting to actually swing links sword (like we were promised in tp but instead it was a jerkoff fest) was a step in the right direction. im all for your typical controller loadout for a Zelda game, but if your gonna have motion controls you better be atleast fucking trying to let me swing links sword
now go back to suckin ya bulls dick.

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I've never played BOTW outside of a few times on a friend's file, and I'm gonna get shit for having such a strong opinion about it, but based on some of the mechanics I've seen in that could really be the end of Zelda. No dungeons, hundreds of identical easy af shrines, no items(you start with all of them or get them early on), but worst of fucking all and I hate Nintendo for this shit:

>Can pause the game mid battle and heal yourself with nigh infinite healing items

Not to mention all the weapon durability stuff, and other stuff I can't think of at the moment. People seem to give that game the ultimate pass just because it's got a great open world and exploration, which is fucking awesome, but when all you get for exploring it is items that break and endless battles with the same types of enemies(that will never really be a threat to you cause low hp? just pause and heal yourself to full hp with all the infinite apples or whatever you picked up.) It just doesn't add up to a game that I'm even remotely interested in playing, and that's the first time I've ever felt that way about a Zelda game. I'm kinda hopeful about Botw2 cause they can take that badass open world and exploration stuff, and add in dungeons which they likely will, but I feel like they are gonna keep that dumbass healing mechanic which is just dumb as fuck. Couldn't do that in any other Zelda game, and in one that has such a huge focus on combat they add that shit in. Really bothers me.

no (You)

Should clarify when I say end of Zelda, I mean end of Zelda for me. The game is hugely popular, and nintendo could probably release a slight variation of the same game and get record-breaking sales. People would eat it up and call it the best thing ever. the game reminds me of when people were talking about how crazy amazing Far Cry 3 was, and yet all I saw it as, is aimlessly wandering around an open world, emptying outposts filled with goons over and over again. Just doesn't appeal to me. Botw just seems like an ubisoft game with more charm and detail to the world, which again I think is fucking awesome, but I really just don't enjoy games where you do the same shit over and over again and have no real threat of dying.

SS's world structure, lack of side content everywhere but the sky, filler segments and absolutely retarded railroading harmed the "gameplay setup and execution" of the franchise way more than BotW could even hope to. Your taste is bad and you should feel bad.

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They really weren't that big of a deal. I've seen people use the analog stick on a controller to simulate the wiimote on an emulator and that seems better, but the motion controls were never more than a minor annoyance desu. Having such direct control over the positioning of your sword actually made for some cool sword fights and shit, but it would un-calibrate and stuff enough for it to be a bit annoying. Was a cool idea, execution could have been better, the amount of wagglan was silly but idk never felt game breaking at all, just imperfect. Luckily that gimmick died with the wii. Only thing I really hate about the wii-mote is how much of a pain it is to emulate wii games that use it. I started No More Heroes recently, and really liked it, was able to get it mostly working on mouse and keyboard, but once I got to the gym 'shake the nunchuck and wii-mote' challenges I couldn't do them, and they were kinda crucial to progression in that game. Real shame cause I really liked it. Managed to get my hands on one of my wiimotes(ironically the skyward sword gold one) and wanna get a usb sensor bar so I can revisit it, but it is just annoying having to buy and obtain all this shit just to play a game I'm literally downloading for free.

The game had a hub world instead of a fully explorable open-world. Every area you went to was setup for dungeons, and fairly linear from the moment you landed in them. That said, all the setup and scripted stuff(other than anything that had to do with that annoying tracking mechanic) was actually pretty well done and fun to play. The environments were detailed and cool too. It just lacked that comfy feeling of being 'between dungeons' like in other Zelda games, traversing large open space and finding cool locales, which was a huge shame, but the whole experience was solid imo. I prefer the tightly crafted approach of SS, over the loose, aimless nature of BOTW personally.

im not disagreeing with you and im not calling ss a good game. but poorly implementing shit and actually changing the "gameplay setup and execution" are different things. ss is no more or less an open world game than OoT in how you play through it.
you could argue ss sucked so bad at the normal Zelda execution that they decided to go with botw as a reboot to the series and this drastically changed peoples opinions on Zelda on way or another.
never said botw was bad, infact I haven't played it cause im not gonna buy a switch for 1 game.

>eh it was on par with wind waker,

But WW was by far the best execution of the "traditional" (As in not LA or MM) story

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But, but pic related

also,
>Caring about continuity and story in Zelda

It was a nice, self-contained story, that was pretty charming. You can literally forget about it, and it won't really affect your understanding of any other Zelda games. Star Wars is a series of direct sequels where all the events are directly related and happen over a span of decades, Zelda games happen like hundreds of years apart and barely address each other outside of maybe minor references, most of the continuity is just talked about by the fans and books.

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Skyward Sword isn't that bad and I'm tired of you stupid nigger NPCs repeating that over and over.

>self-contained story,
Then why was Hylia all over BotW?

I agree, but they have also more or less abandoned normal Zelda controls (b attack a roll/dodge items on way or another) for the gimmicks of their systems right after windwaker... ww had a gimmick too but you didn't need it at all and it really wasn't important unless your a 100% snob so it didn't impede on the gameplay like tp and on do. I loved ww and it had great pacing (compared to the later zeldas atleast) tp could have surpassed ww if it wasn't for gimmick controls and bad bad pacing.

I was just talking about the story. Gameplay is another issue.

Fine the locations are the same, and technically they are in the same world, it's technically a prequel, but it's fucking Zelda dude. Who cares. Each game practically exists in a vacuum outside of some recurring roles and locales set generations apart. I don't even remember how the game was connected to the overarching 'Zelda timeline' but the characters were fun, and I can't really imagine why someone would blast a Zelda game of all things for it's story. The timeline was a mistake.

It's funny to me that the fanbase loves to shit on the Adult Timeline the most, yet it's the only one that uses the timeline to its advantage with a narrative that flows and a world that evolves from game to game

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The five games using the 3D Zelda formula peaked in the N64 era and then spun their wheels until BotW happened. They aren't bad games by any means but they're much less inspired.

If it weren't so impossible to die in them, they'd be perfect. The 2d Zeldas are so much more challenging, because they put emphasis on quick timing, everything does much more damage, and the dungeons are designed to actually kill you. 3d Zeldas focus a lot more on the artsy aspect of everything, they are much more cinematic, the environments are amazing and sense of charm and adventure is unrivaled for the most part, but goddamnit I don't see why they couldn't make them challenging too. I died close to 400 times my first playthrough of Alttp, probably more if it didn't count all the times I shut the game off in a rage. That game was euphoric. Could probably get through all of Oot dying less than like 10 times, it makes me not want to replay the 3d Zeldas, even though they are otherwise massively enjoyable experiences.

More like the Prequels.

Also, the dungeons weren't that good. They took too long, there were as few enemies as in Breath of the Wild with none of the AI quirkiness creating interesting encounters, the items were shit, and even the Sandship was dragging by the end of it. Dungeons should last no more than 30 minutes, or else they're bad. Simple as.

Like if all that awesome shit you could do in TP with your sword, and all the insane items you get, were actually put to use in challenging combat, that game would have been on another level.

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Respectable but move ST up 2 tiers

People who get anal from BotW need to be eradicated.

The pacing, backtracking and lack of overworld hurt the game a bit but overall it was still good and probably has the best story in the entire series.

fpbp

op fags it up yet again

Even though SS deserves the hate for those awful motion controls and repetitive content I will say it has my favorite tool the Beetle. I got some serious mileage out of that and would love to see it return in a future game.

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Nah, I think that, after replaying it, it's a lot worse than I thought as a kid. Too much wasted time.

Really? It was barely used. I can only think of like 10 instances in the entire game, after the dungeon you get it, that you use it.

>SKYWARD SWORD BAD

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Used it for lots of scouting and dropping bombs on enemies.

There are faggots that actually had trouble with motion controls? They worked for me ;)

Thats not botw

>brings Skyward Sword speedrun any% length from 5 hours long to a little over 2 hours

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>all those perfect scores and hyperbole

Sorry but they arnt changing a thing. Soiboy journalists have killed zelda

BotW is the best game since ALttP.

Dungeons are the worst part of any Zelda game

Its not even a zelda game.

It did nothing good

>No dungeons
There were 5, which is the same as in Majora's Mask. Also, the dungeons were much more succinct and fun. No dungeon that lasts longer than 30 minutes is good. The one exception I can think of is, ironically, Hyrule Castle from BotW, since its length varies between 2 minutes and 2 hours, depending on how you go through it and how thorough you are.

>Hundreds of identical easy af shrines
A good 1/3rd of shrines are difficult/difficult to get to. I remember Yea Forums bitching about the shrines in the Lost Woods because they were too hard.

>No items (you start with all of them or get them early on)
This is a good thing. The only upgrades are to Link himself, meaning that the dungeons are made with every tool in mind and are more interesting than the standard block pushing and "use the item you got in this dungeon to solve an easy puzzle". That's one of the reasons why BotW's dungeons are so much better. Shorter length and better puzzles.

>Can pause the game mid battle and heal yourself with nigh infinite healing items
Yeah, it kinda cheapens the game, but you could also just not go out of your way to collect out-of-the-way ingredients and cook them into good healing items.

It's more of a Zelda than OoT and the games that followed its shitty formula.

Shit controls, too many Imprisoned fights, and holds your hand THE ENTIRE FUCKING GAME

Breath of the wild is just Majoras Mask but you can do dungeons out of order and made in 2019

Skyward Sword ruined the series storywise.
BotW ruined the series gameplaywise.

BotW had the best gameplay. All the other 3D Zeldas had garbage gameplay. Fact.

Honestly if they just condensed the game it easily could of been a 10/10

I don't think so. Controls were still bad, items were still boring and/or rarely used, the story was still terrible, and the only redeeming factors in this game are Groose, Fi because I'm a leg guy and the porn of her gets more even more solid than Imp Midna, and Zelda.

skyward sword might have the worst underwater controls that have ever existed

The constant Fi dialogue was obnoxious, too.

Aside from that though, I agree with that. I enjoyed it quite a bit.

>BOTW same tier as Alttp
Fuck that. One of those games needs to be bumped down quite a few tiers, and it isn't Alttp