For me it's Cuphead. Didn't have much of a problem with Souls games, Hollow Knight, Ninja Gaiden, Super Meat Boy or God Hand. But this game is just too much for me. Not saying it should be easier, creators should do whatever the fuck they want, just saying it became too tediously hard for me to keep motivated to play it.
ITT: Games you actually found to be too hard
I bet you summoned 2 phantoms for every boss you colossal faggot
First of all you can't summon two phantoms. Second of all even assuming I summoned, you can't summon them for every boss. Not to mention there's no summoning in Hollow Knight, Ninja Gaiden, Super Meat Boy, Sekiro or God Hand.
Cuphead has a different kind of pace than most games I've played (Taking into account I'm not one for games that require you to 'git gud'). Instead of sitting down and running through it maybe a large chunk of the game at a time until I get stuck, or get bored, I sit down with this, pick a level, and stick to that level until I learn all the patterns and quirks until I finally don't fuck it up enough that I finally beat a stage, then move on, which can take a dozen+ sessions because I'm terrible at it.
That doesn't make it worse, just different.
I guess what broke it for me is that there really isn't that much else? In contrast to the other games I mentioned they are broken up by tidbits of story, exploration or smaller enemies. In Cuphead it's really just the bosses and the platforming sections which are really just another type of boss in disguise.
But I do also think it's just plain harder than the games I mentioned. In those there were a few easy bosses or bosses who were more about the story or puzzle than about the challenge. Here the challenge is always the focus.
It's a game that is purely gameplay, with the only extra fluff being the lovely artstyle, which by nature isn't going to impede on the gameplay. Good on the devs for having a game they wanted to make (Contra clone / run-'n-gun boss rush with a genuine 30's cartoon aesthetic) and sticking to it hard. I think it would have been cool to have proper animated cutscenes in a couple places, but I absolutely agree that focusing on making a good game first and not worrying about fluff was the way to go.
What on normal mode? Come on now it's just simple pattern memorization there. Expert mode is more frustrating because of overlapping attacks and rng but you can still do it with some practice. Think of each boss as an individual level or challenge instead of trying to speed through the whole game.
For me stuff like Daioujou and Ketsui Ura 2 loop 1cc's are pushing it as far as single player goes. You really have to stick to the games and play daily for months with constant failure and little to no progress for weeks. Though I am getting more patient with age so this may change, generally find it way easier to stick with games and enjoy my time with them instead of just wanting to get to the end or get good or whatever.
I beat Cuphead whiles ago when it first released with ease. Recently went to replay it and I was not so easily stomping the game but when I got to Cala Maria she has just completely filtered me from playing further. I get turned into stone on her last phase and get a face full of the walls or the flying stones in the arena. Feels embarrassing to quit there knowing I beat her before but I just have 0 clue what to do and didn't really feel like slamming my head into that wall for a longer time.
blog post over
If you didn't S-rank every single level you didn't actually play Cuphead
Baba is you. I'm a puzzle brainlet and got the game to get better at them. However it mentally broke me.
>Play co-op with my brother
>this game is tough as nails holy shit I love it
>we get through most of the game
>play it single player
>it's piss easy
why?
The difficulty goes up/down to account for the other person playing.
Super Meat Boy and all the clones. It's not even that it's impossible, I just get way too butthurt and furious over it.
Cuphead doesn't bother me as much because they never force you to redo the same short segment over and over, you have to do the whole boss. Super Meat Boy is like playing an old game with save scumming, it just gives me a headache after a while. Playing the same screen, doing the same thing, over and over.
Not exactly the whole game and I guess I will perfect it by persevering but I actually don't understand how you can beat N.Tropy in CTR. I guess there's something I haven't ''unlocked'' mentally yet. I try to snake like him but I just feel like it's slowing me down in straights
You can in DS2
your post doesn't make any sense. why would you be butthurt over doing a small segment over and over but not from doing something that takes longer like a cuphead boss where you have to do a small segment and then some over and over?
>for me is mushihime-sama
i love bullet hell games since i was a kid , at first i played stuff like 1942 and other similar games , then i found my 1st real bullet hell game and said "this seems like fun" and got hooked to that kind of game forever.
Or that was until it got into mushihime sama for the PS2.
>its not a hard bullet hell game but the real problem is that all bullets are purple and some things in the background are purple making you not see some bullets.
>took me 5 months to finish it with all the rage in my sould
>when i finally beat it i breaked the DVD it came with and forgot of the game forever
>i got out of bullet hell games after that and never touched another one ever until touhou proyect 14 came out
>a lot of time later i find it in steam again FUCK
>urge to replay it and see if i can beat it easy now because im older and more experienced.
>im still scared to play and didnt buy it in these sales.
git gud
I've never found a game to be too hard because I don't play shit games.
>tediously hard
the fuck does that even mean?
Wizardry 8, it's a great game and the degree of control over your party and its creation is wonderful but it completely rubs me up the wrong way that you can make a "bad" party that isn't capable of completing the game.
And the common belief in the fanbase is that you should have just known this, avoided the bad classes and races and made a speedrun style beeline for the powergame items, it's your own fault for not metagaming hard.
I despise that shit.
BG2 was the only one.
Got caught in a elaborate trap with no save before it. Hence there wasn't a way left to win the game.
Basically you explore the dungeon and at the bottom you spring a trap, if you reload and think okay lets get out and rest you spring another trap that kills you likewise.
AC7 on hard/ace
DMC on anything beyond SoS
execution wise : I wanna be the boshy
the fuck do I do wise : la-mulana
It's a psychological effect, constant restarts and failure build frustration which makes you impatient which leads to mistakes which leads to more failure and more frustration. When games are longer you have more time to cool down and consider the situation, and it helps that games which are longer also don't need to rely on pixel perfect precision to get their challenge.
I have a conflicting desire to play this again because the game does have a lot of memorable parts. Problem is I really don't want to go through some of the hardest levels again. This is easily the single hardest game I've ever played, even with Walkthrough. Clunky horror game tank controls coupled with near invincible enemies, escort missions, strict time limits and stealth mechanics makes for a pretty sadistic difficulty.
Can't quite say the same personally, frustration builds far more if I have to play the same sections over and over despite having done them perfectly a number of times already (except for the instances where I flub up, adding to the frustration) instead of being able to restart at the specific section, where I can pause the game if I want that 'cool down' without having to be on edge to complete the rest of the stage AGAIN if I fuck up.
Usually it's the same for me but if you've played with rewind abuse on an emulator you're probably going to experience that annoying feeling the guy's talking about I think it's partly due to tunnel vision. Also longer games are good at discouraging binge play, while with these bite sized challenges you have to force yourself to stop so that could be it too.