SUPER MARIO MAKER 2 - Chill & Shill

Why can't we use the water/lava mechanic outside of the forest level?
Why are several enemies still missing in the game?
Why is the 3D World style lacking so much stuff?
Why can't we spin jump and grab stuff? Why is the multiplayer so bad?

Maker thread

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Other urls found in this thread:

supermariomakerbookmark.nintendo.net/profile/Ultraforza?type=posted
docs.google.com/spreadsheets/d/1rVkJg9O4tevTf_zOZBFWBkRDsONpLmjpqgKRNvYcLxo/edit#gid=517635330
techradar.com/news/nintendo-switch-2
docs.google.com/forms/d/e/1FAIpQLSd_F2czkwgrdgD4JOqDHixDqAzn2Q1uRqMZcNkzQZnjeaCHmg/viewform
strawpoll.me/18271373
twitter.com/SFWRedditGifs

Going to try to play all levels posted in this thread, people who only post one level take priority over people who post lists

Here's my recent level:

6K4-HFD-LPG - The Grand Chase

It's about chasing Meowser to the end of the stage but you have to use him to get through! Feedback is appreciated

Angry Sun's Lair
3L3-06W-CGG

hey guys i heard you like 1-1 so i made a stage where you can play 1-1 forever and ever and ever and ever and ever and ever
N4N-4TW-VJG

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Post stuff that you wanted added. For me, it's the Magic Ball. I hate that the only way to end a level is by reaching the goalpost/axe.

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I create high quality levels, I have 1000 stars from the first Super Mario Maker

supermariomakerbookmark.nintendo.net/profile/Ultraforza?type=posted

My levels are challenging but very fun, this is my recent creation:

Welcome to Sarasa!:

BKT-LW1-4MG

This one is my first level in Maker 2, a little rough but fun:

A New Beginning!

9RG-KQ3-2JF

If you play my levels or reply to my post, I will play yours.

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Treacherous Skies: Q58-BP1-MSG
Spin, slide, and swing your ways through these treacherous skies.

Swing!: WNG-2PS-SRG
Speed run level with smb3 including a clear condition, swings, and koopa jumps.

Attached: QxnK6UlczUIVVaPW (1).webm (320x180, 2.6M)

Made a new Boss Rush Stage, tried to make it more engaging with some new hazards and cross-teams up with the bosses

4V3-SF4-1NG

Remember to make many stages with the Murasame Castle sound effect

Make Takamaru famous around the world so he has a chance to be revived in the future

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I am intrigued by this game and am considering buying a switch for it.
How long until Switch is updated though? Will it be within the next 6 months? I don't wanna spend $300 bucks on something that will be outdated by the end of the year. If it will last me at least a year though I'll go buy one right now

stupid Penmast tried taking both of my Boo-fu records
I'm going to keep the Meeting Boo's Parents one at least because that one doesn't require autistic skill but autistic repetition

>another level about ruins or treasure
>alliterative name
>adjective - place name
>shoehorned bossfight with key door

Find Marios House Key
VR0-VYT-T1G

Designed it with 5 small challenge rooms you need to beat to get the key, and tried to keep it challenging but not too bullshit (unless you get greedy with using the checkpoint).

>Ice Slide
HB4-DG1-53G
A level about sliding and collecting coins.

>One Room Rush
88C-1H7-TDG
A short one room speedrun level.

Shilling my level and reposting from previous thread.

Here's my latest level. It's an original SMB underwater themed level. I spent way too much time on this level. I tried to make some interesting challenges/puzzles.

I really wish you didn't have to set a time limit on stages. Just don't worry about timing out and try to enjoy the level. I was able to complete everything with time to spare but I obviously knew exactly how to do everything and went through it quickly. I've placed 2 checkpoints near each other. I recommend waiting until you've collected some pink coins before activating one of them since it will save the pink coins you've collected before dying. Only need 1 key to complete the level but there are 3 in total and you get a nice bonus for collecting all of them. The main gimmick of the level is collecting the pink coins so I really hope you try to do so. Otherwise the level is really short and easy.

I'd really like some feedback. I put it up last night before going to bed but it hasn't gotten any plays yet. I spent so many hours on this level.

Underwater Treasure: XGW-0QK-JPG

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You seem to enjoy hard levels, is this too hard, or did I make it too easy?

I posted 2 levels in the last thread, and they weren't terribly good.
Here is my last one for the day, 27V-XRM-LYF.
Its an airship level with a notably long vertical sequence.
If anyone else has fun airships I would be willing to try them.

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I shoehorned your mom last night

Reposting my level from the previous thread

>Goomba Cove
>NJV-83F-5RG

Just finished this map. Rather classical and not too hard, apart from one bullshit part right after the checkpoint.
Would love some feedback

Attached: hni_0030rikio.jpg (400x240, 29K)

-Mushihimesama
VRG-YRH-TNF
Based on CAVE's bullet hell shmup (webm). I put enough power-ups to not make it too frustrating.
-Chasing the thieving Goomba
LK9-YB0-SFF
short speedrun level where you chase a goomba who has stolen the keys to your house

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my mom is biologically male. u a fag lol XD

>spend half an hour to beat the WR on a Yea Forums-course by 22 seconds
>spend another one to draw him a comment
>the course gets deleted before I can post the comment

If you don't want me to play your gay ass level you could have just said so

>Koopa Derby 1-1
H6Q-62K-N1G
>Koopa Derby 1-2
7G2-Y0F-TWF
>Koopa Derby 1-3
Q9N-RP9-BYG

Maybe I made 1-3 a little too hard, 1/44 Clears

Attached: Koopa_Car.png (1200x621, 398K)

Anchor post.

Posted a bunch in the last day or so. Promise I’ll stop bombarding after this one. I think it’s cheese free now for the most part.

Single screen puzzle, working on another level. Let me know what you think

0DR-7DW-09G

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...

Going to be mostly playing levels today instead of making, but here's the last level I made:

Thwomp Block Valley
PT0-59J-BQF
A simple gimmick level about Thwomps and On/Off switches. Pretty easy and short. I really like what I did with the vertical section at the end. I'm kind of tired of On/Off levels but I might make turn that whole vertical section into its own level idea.

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MASTERLIST:
docs.google.com/spreadsheets/d/1rVkJg9O4tevTf_zOZBFWBkRDsONpLmjpqgKRNvYcLxo/edit#gid=517635330

...

Welcome to Sarasa!:

BKT-LW1-4MG

This one is my first level in Maker 2, a little rough but fun:

A New Beginning!

9RG-KQ3-2JF

Probably not. People are just too ADHD to play a level again if they die.

...

How do you just KNOW a level is going to be based as heck?

>SMB3 Ghost
>SMB1 Desert

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Paying the (You) tax:
Fort Erika:
KRN-5JN-6SF

Mount Mush'more
KWQ-F2Y-KNF

Whoops, wrong photo

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>Stop! Mario Time.
DBY-BF6-GVF
Just don't move

Alright same, but I'm not going to finish everything if its hyper difficult or annoying.

Feedback would be really appreciated!

(F1G-38H-LPF)
Goomba Pound Factory:
Goomba's are being manufactured into goomtein powder! Help save them from this nightmare. Try to find the secret path with Goombalina's assistance.

L1F-7LM-S1H
I made a level with the car in the 3D world theme because I felt like there wasn't enough sprawling platforming with the car, it's mostly just relegated to speed sections.
Please enjoy anons!

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Yo I need to add some new stages and delete some from this list

>Icy Haunted House

Just like the title says. It's a haunted house...and it's cold outside.

25K 89N 1XF

My first level. Don't really know what I'm doing so sorry if it sucks.
JG0-5DF-TSF

Hey guys! Maybe some of you remember me from the first Mario Maker game's threads, I'm the guy who did recreations of all the levels in Mega Man 9, and people seemed to like those. This time around I had promised myself if a sequel were ever made, especially with Snow and Desert themes, I'd do Mega Man 10, and now here we are!

I've finished 2 of the 8 Robot Masters, so I'm posting them here. Then I'm going to play through the levels already posted in this thread, and will give opinions on them, so I hope you'll do the same for mine!

Sheep Man:
36Y-QYM-0VG

Pump Man:
GW5-SQ2-35G

After I take my break from making to play a bunch of levels here, I'll get back to work, Solar Man is next!

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Bowser JR’s Castle Crash
2YK-LCR-QPF
A short yet challenging SMW speedrun.
I’ll play any speedruns people share with me.

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Got to do it. I do try to play levels between story mode though.

Chance of Hail:
RNW-03C-9JF
Sky bouncing, claw swinging, and a bit of ice.

Soles of the Departed:
C80-VJX-WJG
Shoe bouncing over danger in an attempt to escape damnation.

Sole Redemption:
TMX-MSV-VXG
Continue the journey and defeat some bosses to save your sole.

Ascending Sole:
7XM-NHB-MRF
Complete the trilogy! Bounce through the clouds to reach the golden path.

Brinstario Abridged
3V9-KDQ-FTF
Upgrades optional. Now with bonus "Kraid"!

Tile 1F0 from smw

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Consider the last Mario I played was SMW on the SNES back in the day, is the switch worth it? or should I just go through the old titles?

The Invincible Dry Bones!
1MS-NCL-XVF

Bone shell autoscroller with heavy use of invincibility. Hint: Press down at anything that can hit you. The longer you hold down, the longer the I-frames last.

Slippery Ascent
YYG-66B-KMG

Potentially a ridiculously difficult puzzle level. Guide a Monty Mole onto the note blocks to get the items you need to collect the pink coins to clear the level on a very slippery floor. What's the catch? You can't jump. Truly a very challenging level only for the bravest of players. Hint: You get no hints, but there is a very easy way to successfully guide Monty onto all music blocks and then get rid of him so he will no longer be a nuisance. The level is significantly easier once you get all the music note items.

ORB

>9-4
W61-CH6-34G
SMB3 Fortress level with 3 alternate paths

>Dr. M's Flying Ship
1CG-55L-6XG
Board the titanic and kill the captain before they hit an ice(((berg)))

any SMB tbqh

SMW>SMB>SMB3>NSMBU

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Gate of Thwomp
J2Q-1F4-G7G
The Thwomps have accessed new technology in an effort to stop you. Are you really gonna let them do that?

That level was a clusterfuck, bowser's AI makes him jump on the same platform as you, and when walled off you have a tiny platform and no room to maneuver or aim his fireballs. Also by having a catsuit from the getgo, it's possible to kill bowser by clawing him and not be able to finish the stage.

>The Castle's Four Red Coins
4DQ-KF5-GVF

Tackle the four rooms in any order you want, with a central checkpoint that you can use whenever. I wasn't really sure how to end this one, so it's a little anemic.

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Toadette returns!

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Precise Platforming : QMR-JX2-R5G
Short and sweet Kaizo style level with some difficult jumps and two paths to take (try the other if you're struggling). No difficult inputs or techniques required, just precise jumping and shell tossing. Take this on if you like a challenge, feel free to leave advice and feedback too

What do you think of holding regular contests? We could pick a theme, allow submissions until a deadline and let everyone vote on the winner.

Some ideas for themes:
>Vertical level going down
>One screen course
>No hazards
>100 seconds or less
>Shoot em up
>"Hold spring" victory condition

Only two I've upped so far.

Up, Down, and Across (v3)
S2B-6LV-FVF
>SMB3 themed level where you go into a Tower sub area (ghost house) and need to climb it with a puzzle element thrown in. Once you reach the top you go through a platforming section connecting the first and second tower, then descend the second tower. A very long level I've heavily altered since v2. Added two more sections, cleaned up the platforming section a bit, moved the first checkpoint closer and added a second one. I sort of hope, sans a few cleanups, this is the definitive version of the stage. I've had a few people play and comment.

Flipping Red Coins
QYB-T37-FTG
>3DW level where you collect red coins to unlock a teleport box. The premise is entering pipes, and the sub area is the same as the main area but flipped and with a few elements changed. Getting all the red coins leads you to the checkpoint, which is about 2/3 of the way done, then you have one more "flip" area to navigate and reach the goal. A few people have played it but I've gotten no feedback.

The ending was great. Well done, user!

>Anubis Mansion
DSX-JSR-QPF
a standard ghost house that may be fun to speedrun if you know what you're doing

Attached: Screenshot_156.png (111x126, 24K)

...

Post the rest of the comic

>make a 30 second level with some very simple platforming where you have to keep an enemy on-screen behind you the whole way through so he can knock down the p-switch for you at the end
>it is made very clear that you're "escorting" the enemy in question
>it somehow has a 2.5% clear rate after gaining a bit of traction over the last few days
>it would probably be way more popular if I just designed it so you could clear it by holding run + right
I honestly thought I was making something simple with a cute gimmick. I have a decent handful of ideas but if I have to dumb them down to have them get any decent amount of attention I'm not sure they're worth executing.

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Traditional castle course with some unique mechanics:
>SMB1.5: 1-4 Floaty Fortress
RVN-YBQ-2QG

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That was pretty neato. How you used the moon at the start makes me interested in making a level where you have to escort the moon to the end without grabbing it, to open up a whomp gate or something.

Okay, but just for you.

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I liked this one a lot. One of the pipes lets you see one of the next secret rooms from out of view, but the whole thing was very clever and well made. Find the flower, find the key, find the P switch, and the red switch. Thankfully I found all of them before I ever found the end. I was thinking it was going to be something like invisible blocks after Pswitching the question mark coins, but much less involved.

9/10 good design.

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Spent most of the level camping the top right corner with cat mario maybe add something that will prevent people from doing that
The perfect amount of difficulty, only bad part was getting into the pipe with the rising lava. Good job on this
It was nice but I couldn't find that flower

What are some of the worst stages you guys have ever seen posted here?

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second to last is best

Played it, beat it, not bad but a little short.

Try out my level if you like spin jumps and a bit of a challenge: SLX-MQN-SNG
It's my second level I've made so feedback is greatly appreciated :)

yours

is there any way to stop a spinning spiny shell?

PPN-J9X-VRF

Snakes and Torches. Ride to the end and dodge a fiery gauntlet. Made it for multiplayer in mind.

Imma play some of your stages Yea Forums

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I love it. I can do each room, now I'm just trying to do them in a single go. It's not too short, but I'm also not at the end. Given the difficulty of each room, it seems fine how it is.

I don't wanna throw people under the bus.
At least they are trying.

No need to drop the actual names

Only one person can beat my level lmao

Spoopy house
W02-93R-HSG

can someone explain to me the deal with keycoins and checkpoints? I've hears some shit about how if you die after collecting coins, you respawn at the checkpoint with no coins or something.

We don't really know
techradar.com/news/nintendo-switch-2

If we're going by historical trends, we'll probably have something announced for either christmas or Feb/March 2020. I'm going to guess Nintendo will release prior to Sony/microsoft so they aren't in direct competition.

Who are your favorite Yea Forums creators?
Don't be a cuck and reply with yourself

I like PizzaPlaza and Twoson a lot

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I was thinking about changing a few things here but why don't y'all tell me what you think
639 PR7 6HG

I also have another level but after replaying it I realized it was so shitty it's not worth posting here anyway

Attached: image.jpg (667x867, 171K)

SNOWY NIGHT
2FY-GDT-F7G

I liked it but the enemy spam was a bit much in the last cave. Basically just had to damage boost through everything. It was fun though.

Red Coin trail set in the Forest SMW setting. Made for speed running with easy and moderate difficulty in mind. Really just wanted to make something fun to play rather then hard.
J0M-2JR-VSF

"Gravitational Loot"

>Flip gravity upside down to find 9 goldcoins and your way through the maze.

N8G-VB9-QSG

Just uploaded it seconds ago after working on it for two days. Wanted to do a VVVVVV styled level, but found it to be impossible due to a limit on warp pipes. My idea evolved into a maze where you can flip gravity to find different routes.
I hope you guys enjoy!

(My older, very first level, a simple cannon ball jump challenge, called "Baron Münchhausen", can be found here: 7VN-W0R-W1H)

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Dealing with the tornado things can be annoying in general but good stage. Meant to give it a like but didnt my mistake. Got 2 of the big coins and the 1up but looks like I missed some path at the end

Why can't I find a slideshow of the various costumes in the game? How is that so difficult?
>inb4 find them yourself
I just want to see what the Artsy Corduroys look like and I don't want to shill one of my levels for the requirement. Help a brother out.

Hot garbage, go back to the tutorial. You need it.

it's a bunch of orange arrows on red pants

If you need a level updated leave a comment on the old entry with the new ID, I'll edit it.

Don't post useless responses like this. I won't warn you again.

If you die you keep any pink coins you have collected before activating a checkpoint. I was actually really worried about this when making my level () but I tested it out and it worked.

Reposting my junk again. Made the forest one yesterday. It's more of an actual standard course compared to the others.

>Mysterious Big Tree Forest
>JN5-47F-MGF
Fairly standard level where you go through a forest and descend down a big tree. I really just wanted to use the SMB1 forest.

>Starry Night Stream
>36C-FTK-QLF
Collect coins as you ride a dry bones shell through the night forest theme.

>Adrift under the starry sky
>K9C-61L-4SG
Basically the same as above, except there's no enemies, so you can just drift, collect coins and listen to the nice background music.

>Flying saucer attack!
>MJ0-MYQ-JCG
Use the Dry Bones shell as a UFO and attack the enemy! Then make your escape into space!

Thanks Joey

Fun stage. Little on the easy side, but I still liked it.

Whoops. This is the level I'm referring to.

There's 3 big coins and two 1-ups, thanks for playing. Honestly, I don't like the wind things either, they are super limiting to use and awkward to jump from

Nice level! It was nice, had some nice tense moments where I screwed up and almost died, and just had to dodge. Only real problem is that it felt a little too samey, as there wasn't enough variety in hazards other than the general chase, and for the most part it was just the same trick of waiting for Meowser to destroy the block, without enough added stuff to worry about.

I liked this level a lot but just couldn't complete it, and after so many deaths I figured I need to try some other levels. I definitely plan to try this more in the future to see if I can beat it, but I could'nt even make it to a checkpoint if there was one, but got just a little further each time. Love the aesthetic, the combination of the lava and sun and hot bars really give a good feel of a dungeon where ht ekeeper is so impatient he's gotta pester you from the start. I did get a tiny bit further each time, so will def try again more later!

"Fun Fun Lifts", THIS time with correct code.
>BPH-LNG-TJG

Ski lift-esque horizontal ride in the clouds, through 4 small areas consisting of a red coin search. A breezy course , I hope! (Press down A to quickly drop down from a claw)

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>namefags

>play level
>see someone shilling their own level in the comments

Some of these people have no shame, I'd report that shit if I could

Guys my mom won't buy me a Switch. What are some good Mario Maker lets players?

So I intend on making my levels in packs, designing an entire world (or part of the map for Super Mario World).

For Super Mario Brothers, I'm going to make these almost WarioWare esque Ice Levels with no enemies, leaving the player forced to preform intermediate to complex platforming in around 40 seconds. The short time and lack of enemies is, in context, because the levels are just too cold to support any life, so just dash through as fast as you can to the Castle.
Has anyone else tried making shorter levels? How do you decide the length? I'm making about full size Mario but just scaling the time down to 40 seconds.

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>Nice level, it was nice, the thing I liked about it was the nice factor.
Your opinion is legitimately useless, expand your vocabulary or find better ways to Express yourself.

DGF-H0B-TNF

Play this and weep

Goombrat stronghold updated
I put another checkpoint among other small changes
No one beat the original though they liked it
I hope you enjoy this version better and can see it to the end

J45-2SW-FLG

Simpleflips is all you need.

To the guy who posted these last thread, I played all three levels.

Temple Deep feels a little disjointed. First it's rising poison, then thwomps, then a boss fight with Boom Boom. If there were some sideways Thwomps in the first autoscroll segment, that could spruce it up. And a longer Thwomp segment in that sub area. And the Boom Boom fight? Yup, I'd say to try out somethin with Thwomps there, too.

Pipe Panic's also kinda there, there's a ridiculously tight part with those two cheep cheeps, feels incongruous with the rest of the level. Needs a longer underwater sub area. Also, is there a shortcut in this level? I see a gap in the ceiling at the very end.

Bowser's Fleet had a little more goin on, but that bob-omb treadmill is a nonchallenge since it can't follow you as you hit the switches. The mole cannon thing would be nice for speedrunning though, as you risk spikes to jump on its head as it veers down and to the right. The only problem is the cycle of the track platform goes up, not down, so even if you're really fast you have to just wait for it to go all the way up and then back down for no reason or no challenge. If you could fix your objects so it synced up with someone that knew how to control a mole, that'd be pretty cool. The first segment of the level needed to be longer, too, even if only by five to fifteen seconds.

That's the general trend I've noticed with your levels. They're underdeveloped and just need to be a little longer. But you've got some good ideas rattling around in the three of your levels, so I hope you find your groove, man.

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I would of love having a Beach theme in this game

Wait how the fuck do you use these sprites

Play my best level or else

>Desert Run - TT3-TDK-DPG
You're trying to escape the desert, but the thwomps won't let that happen and chase you right across! Fast level where you almost always run at full speed. Last part requires some spin jumping with Z. Fair checkpoints and not quite as hard as the clear rate might make it seem, imo.

Attached: desertrun.jpg (556x673, 162K)

Make a real game then instead of playing pretend in mario maker loser

>Pyramid Persistence
011-RLH-KPF
Try to find all the secrets in this realm shrouded by the desert sand!
[MEDIUM]

>Airship Assault
F1G-YCJ-R2G
Strike an incoming airship, prevent the bombing of Mushroom Kingdom!
[MEDIUM]

>Keep Kerfuffle
7QX-QMC-CFG
Bowser Jr. is trying his hardest to defend this keep! Can you find out why?
[HARD]

>Fever Dream Donjon
R8W-F85-6QG
Traverse your enemies, defeat the victory, achieve the fortress?!
[EASY]

>Downward Dune Dash
YY6-GJB-SRG
Up or down, riches or speed, the choice is yours!
[EASY]

>Matroid: Zebes
WJQ-Y29-DPG
Space Bounty Hunter Mario investigates a suspicious distress call.
[HARD]

>NieR: Mariomata 「コノママジャダメ」
BWG-QRJ-1SF
2M. Find the strange signal coming from the desert. Glory to Mankind.
[MEDIUM]

This took me ages to build. It's a lot of fun.

4DG-WBD-LPG

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Struck a nerve, did I? Kill yourself, you retarded ESL cunt. Nice!

I made a comfy snow themed level SMB3 style some mild puzzle solving check it out
G96-9LF-S1H

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My second level, feedback please bros:
XX6-8CX-0NG

Make sure you get the Yoshi if you wanna make the level easier.

Myself.
Cuckholding is the thinking man's fetish.

Nice meme UOL tard.

Sound effect tool

>rng burners that you can't see and don't know whether they are on or not when you start your climb

pass

"rerolling" my level for you lovely anons to see and play.

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The dry bones shell ride pretty much requires you to know to jump where the thwomps are ahead of time to trigger them which is bad design, I give you a failing grade. The rest is mediocre at best.

This is a pretty simple autoscroll level I made:

>Koopa Midnight Ride

>Board the Koopa train and stop the driver.

4GR-Y9X-FVF

The Piranha Field - 95K-1HW-2MF

A classic SM3 experience. My first stage was designed to be as vanilla and fun as possible.

The Quest for Immortality - QWH-G4H-8HG

A very tough auto-scroll for men and manly girls only. Save the day by reaching the heavens themselves in search for the ultimate power to destroy Bowser.

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I like it. Lot of fun parts and good use of shells, cannons, and bob-ombs near the end.

Who else only plays as Toadette?

It's a good red coin challenge. You can kind of cheese it though by getting the Dry Bones shell first to trivialize the spikes and lavas in the other rooms though.

Yo, how do I get into this list?

Cute platforming challenge, though without much thematic cohesion. Let's say you made it a bit longer, with one more regular hammer bro, and then including a final boss fight with a more challenging arena Hammer Bro in the sub area - then it'd be a Hammer Bro stage. Now it's a loose collection of hazards - which is fun in its own right, and fine too. All in all, keep up the good work!

I have yet to see a level with a big block dong in it.
This surprises me.

Thanks a lot for playing it, Im real happy you liked it and finished it, adjusting the difficulty was so hard.

Switched to her as soon as I found out you could, if only Peachette was included

I think gameplay wise it's fine, but eh... what's the theme here? Not to be rude but it feels like every 10 meters you tried out some other enemies or elements and just put them in some random places for the most part.

I suggest attempting to make a level focused on just 1 main thing, be it an enemy or gizmo, with 2-3 supporting elements at most. Limitation can breed creativity and it might just make the stage seem more coherent.

>he hasn't unlocked Loli Bowsette from the secret story mission #122 yet

I pity you

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>Dr. Z’s Haunted Mansion
DQK - T5B - 3FF
Puzzle-ish 3DW ghost house that focuses on the underutilized 3D World exclusive moves for pseudo platforming/timing puzzles. You’ll hate me for one specific jump, but I gave infinite retries for it and I try not to make things too punishing, as long as you figure out the gimmicks.

Feedback for this would be greatly appreciated as this is my first time trying to make a more difficult level.
Some of my other stuff:

>Somewhere Under the Rainbow
7XF - 5FN - TCG
A prettied up SMW sky coin collection level. You don’t need to get them all and there are a lot of different routes that can be taken.

>Win the Race!
5CK - CWN - 4VF
Just win, just win, just win the race! I don’t care what it takes just find a way to win the race! Built with multiplayer in mind, but quite fun to speedrun in singleplayer too.

>The Entombed Treasure
59L - L8W - NYF
Longish level where you explore a tomb to retrieve a sacred "treasure".

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Still posting my zelda level. It's slowly gaining momentum, but everyone who has played it has given really positive feedback.
>W63-26X-HPF

I'm working on a new exploration adventure style level now but I have a feeling that it will take a few days to finish

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I finally had some time to make a larger decent level now:
828-9TS-HTG

It uses the vertical subworlds and screen lock to create a series of towers to climb, with a slight amount of puzzle solving.

docs.google.com/forms/d/e/1FAIpQLSd_F2czkwgrdgD4JOqDHixDqAzn2Q1uRqMZcNkzQZnjeaCHmg/viewform

If you lose the link in the future it's on the About tab on the masterlist.

You're a fucking retard if you don't play as Mario.

I'm looking at Rainbow and you have 78 players on it, so why are you posting here? This thread is to get help with recognition, fuck off.

You can hear them so that's not an excuse.

>laughing sound effect when hitting a yoshi block

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Very arigato user-chan.

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I'm listening to dadrock

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strawpoll.me/18271373

Worst night mode, go

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WLW-70V-WHG

A Stage of Fire and Ice(no, it's not supposed to be a game of thrones reference). Comfy ice overworld meets scorching hot fire attacks, until the reverse where you traverse ice obstacles in a volcanic lava pit. Not exceptionally long, but I still included two checkpoints.

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XN4-9KR-8RF
I recreated the second level from Kirby 64. Tried to make it as accurate as possible, but definitely had to take some liberties.

HN3-R3Q-H9G
I also recreated the first level from Rock Star. also from Kirby 64 but this one isn't new.

Thoughts and feedback on both are appreciated.

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If you don't play as Luigi get out and never come back to this thread

Yo NP_Matt I got the WR on your Superball GO!! level. That was fun, man, but man that ball is picky about where it wants to bounce, so it was stressful tryin to pinpoint myself quickly to make sure it went all the way to the targets.

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I switched to Luigi for a bit for a few courses but then just switched back to Toadette. She's been my favorite mario character for a while now, though.

Castle, easily.
Why would anyone pick any other?

Castle is literally just SWIMMING through the air. Fucking dumb.
Also snow night is based.
And ground night is not the same as airship night.
Airship night = projectiles are slower and enemies swim in the air
Ground night = many enemies have unique behavior. Boo circles chase you, thwomps inch towards your location, goombas float etc.

First finished MM2 level. And this feels like it took me at least 30 hours in create mode for this, all for a level that can be done in 3 minutes


I tried to use what 3D world did offer unique, and made a level themed with pipsqueaks and carrying one squeak all the way to the end in order to win. It's hard I think but not bullshit hard. Extensively test played for bugs and other things. I will probably never make another level using these unpredictable, hard to use rats. Would love feedback

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This level has a few clears now so this is probably the last time I'll post this one in these threads and start making a new one instead. If you find it too difficult or unfair (or boring), there are secret paths that may or may not help you clear it, but it'd be cool if you took the challenge and attempted to clear it all the way through on the main path. Who knows, maybe you'll enjoy it, maybe not.

VM0-MWD-GPG

You get a notification saying that some faggot beat your record, what do you do?

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Loved this level! You were right, very comfy, not too difficult, had some good feels from taking care of the enemies. Could be a little longer, but it was short and sweet. Good job!

Fuck off, I was rushing through my thoughts because I was eager to get to other levels. Also the word express shouldn't have been capitalized there, if you're going to criticize people's typing you best make sure your own is perfect. I trust that you will do the right thing and kill yourself the next time you make even a simple spelling mistake.

-Generic Platformer-
Regular Mario level with harder jumps.
D82-5F8-31G

Give up because the person who beat my record is probably more autistic than I am

>strawpoll.me/18271373
Ground and ghost should be dark mode. Upside down is literally unplayable.

Carnival Climb!
C0D-XF8-YQG
Can you climb the treacherously dangerous Banzai Bill's carnival tower!?

Fort Koopa Katastrophe
5T2-XR3-5QF
Those bumbling Koopas have stolen Mario's coins! Can you get them back?

Boo all his levels

4XL-TGJ-9VG

when i started i wanted to make a whole story with decisions. lol i'm bored so i uploaded the first part, really am not sure if this goes in the right direction.

My only other level is 0BB-H7T-WJF
play that for a short simple one screen puzzle

I just want people to enjoy and have fun playing some of my levels user, some of us don't care if it's "popular" or not. I didn't see any rules about them having to just be all new ones in the op either, you just came up with that now. Plus I did post a level with 0 plays too.

Anyway, where do you expect me to post and share them then? Fucking reddit? Hell naw.

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Thanks for playing my level my friends. I'll try to make my levels more thematic in the future. Still messing around in the level editor and trying to make some cool stuff.

Made me kek hard

0'32"216 - Trimmed some parts out just so I could get the webm down to 3MB
get fucked elkattio
I havent timed it obviously, but going up the block ladder in the 4th room is really slow so the goomba chuck is like faster Im 99% sure. And its probably faster to just jump up to the coin in the miniboss room

Anyway good level. Main criticism is that theres too many pipes and powerups.

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Hmm... I think you have a lot to learn. You cram way too many pieces into your levels making them lose identity. One moment it's a snake block level, then it's a claw level, then it's an avoid fire. It's like you're just going through the item list and adding them to your stage without rhyme or reason. They are also very long, making it very unfun to die.

Lemme guess, Ultrahand? Cause that's me. Sorry, hahaha. I didn't think I'd be gettin any WRs with some of the crazy skilled people that play this game, so this first week has been a pleasant surprise for me. Fuckin love this game.

thanks for playing my level Yea Forums, got lots of support so I'll make more soon, glad people like the attention to asthetics

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C0G-T9F-LSG

Gonna play yours now, looks neat. Hope it's not too tough.

I hate puzzle levels and long levels, you aren't the one.

Volcanic Journey (int/hard)
RX9-P3M-WBG

Dual Tube Dash (easy/int)
QTV-LW7-W0H

So what's your guys gamer score at? I'm at 862 so far.

Here are my 3 levels so far :)

5W1-HY1-VHG
V1H-KX4-FGG
2KY-10B-WFF
Any feedback is appreciated!

>gold medal on the weekly leaderboards
fuck, it feels great but there’s a lot of better creators in these threads.

The flaming fish section is pretty easy to completely cheese through, you can just hold right to skip all but the first two and they’ll jump before you ever touch them
Otherwise good level

Cool Kirby stages dude, pretty fun recreation. I agree it can be hard to accurately represent something, but it's cool to see what people come up with.

desu your levels are fun even if someone doesn't understand it's a kirby themed level, solid gameplay.

if you find the area with many enemies difficult, remember that touching the moon will clear them all

also there's exactly 3 1-UPs available (100 coins, stage clear and the moon clear) so hopefully it'll get some good responses on the challenge mode

I played your first level, and I have to say, for something trying to recreate Kirby of all things, it's a little too difficult. Hammer bros and piranha plants on musical notes and whatnot is a little too much. I'd also suggest changing the theme to NSMB, since having the midair twirl would be a little more accurate to how playing as Kirby would feel like.

Not mine, but one of the best levels I have played so far.
Mechanical Mayhem!
V99-LY9-NPF

Theres way too much shit at the first pipe but otherwise pretty good level

How the fuck did you do that?
And can you lose your medal again if people beat you/outperform you?

>Deleting your first SEETHING response just to respond again because you couldn't help yourself.
Please ESL-chan, stop being a fucking moron and take the nametag off. I know I've gotten under your skin but sometimes it's best to just let things go. Cheers.

I'm not that guy, no.

It's not a long level (I only have one long level, being tomb) and the puzzle aspect is figuring out how to use the roll and long jump moves in different interactions.
There's no switch hunting, pick a door, pow shenanigans or anything like that. I don't usually like puzzle levels either, this is more showing off mechanics and interactions than pure puzzling.

Will keep that in mind, thanks!

I hadn't considered that, thanks user. Might try and change it up to be more challenging.

On a side note, while making this stage I realized that jumping on enemies while in the dry bones skull doesn't reset the counter if you touch the water/lava, so you can actually get some 1ups from that section if you jump on them all.

>used Luigi to skip the finale level of the story

fuck driving sections, those jumps were bs

yeah, I was really hoping all the arrows pointing at the moon would help people figure out what to do there, but nobody figures it out and I won't do that shit again

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based

I was jokin that you saw my name when your record was stolen, cause I swear I've got the record on a little over half the courses I've beaten.

Just played these.
Well, to but it blunt, I think they are pretty bad courses.
I think you should always try to make good levels instead of bad levels, that's the one tip I would give you guys.

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got it thx

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Just beat it, beautiful level and not too difficult at all. Very enjoyable user!

If you guys want to see actual trash levels, they are all in the "new" section in the course world.
Holy shit there's so much HOT TRASH SO MANY JAPANESE GARBAGE ENEMY SPAM STAGES WHAT THE FUCK

Played both your levels and while they are fun to get through, they do seem a bit random and lacking in direction. I was hoping for more fun implementations of Banzai Bills in the carnival level for instance, but they really weren't the focus of the level.

Thank you user! Much appreciated feedback owo

I liked this level. Simple but very well done, looked great and really felt like I was on a spy/stealth mission at parts, even if that might not have been exactly what you were going for. The boss fight at the end felt like it could use a bit more theming, but I'm not entirely sure how, but it didn't seem to fit as well with the rest of the level.

ah shucks, thank you

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The new system of a course having to been beaten once/liked to get into the endless pool is a godsend honestly.

I look forward to more, gave you a follow

>tfw I hang around the new section only playing all these fresh courses
>tfw booing all those 95% trash courses

You guys have to thank me for being the gatekeeper. I'm keeping the trash out of endless mario by booing all this trash.

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Hey user guess what?

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Thank you!

I understand what you mean by the theme feeling off, I had been switching between all the 4 main styles trying to find one that looked good and it was between either Super Mario bros. and Super Mario Bros 3.

What's up with all the switch guessing into spike traps in volcanic journey? Bad design.

It's a bad game and it makes my sick that people talk about and play this game. Nintendo has ruined everything

It was fun, but now that I read your post I don’t have a clue what you mean about having to carry a pipsqueak to the end? I thought the theme was similar to being caught in wacky toy/candy factory machine works and finding creative ways to dispatch or otherwise remove pests from your path as you make your escape. It seems like I may have accidentally cheesed the hell out your level, but I still had fun either way.

Super mario bros 1.1 music level
69Q-SNV-HQF

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>some 100 viewer streamer playing my level
strike

Life of etika RIP
1W6-T5F-5YF
A tribute to etika .

Speedy slippy cold nutsy
RVV-VK9-30G
A speedrun type level , don't know how no one has finished it yet.

Mario in miracle world
XCJ-X5R-TVG
First level of alex kidd in miracle world

Cruel mansion
7DC-JK2-VRG
this one can be hard if you don't find the easy way to beat the boss.

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>How the fuck did you do that?
Dumb luck. I’m happy it was my best level though.
>And can you lose your medal again if people beat you/outperform you?
I’m like 90% sure they can, yes.

Themed level user here again with my fresh new adventure, '"Tomb Raider"

V3X-389-9HG

Journey below a pyramid and solve puzzles to reach the deepest depths. This is my first time making an adventure map of this size with puzzles of this type, I'd greatly appreciate feedback/ideas.

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how many boos does something need to have to get bumped out of the course world?

Play mine, slut.

is there anything harder than lethal ejection in the game right now? would you consider lethal ejection a well designed stage?

seriously is it only me or is online completely unplayable with every game going to an absolute crawl?

>Try Story Mode
>It's actually bretty good and teaches you mechanics you might not know about, like ground pounding seesaws
Neat

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2 bowsers back to back are too much
Couldn't find the third key, good level though
Really good, can't see how you can improve on this

My Dr. Mario themed course. Easy and short.

6MM-4GR-DYG

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Any and all feedback is appreciated, don’t hold back if there’s something wrong with a level.

NEW
Desert Chomplex
F18-4VF-54G
>This level isn’t extremely long, but I tried to make it a bit more challenging than my regular levels, I tried to give the level a factory look with the SMB3 desert theme.
Overgrown Mushroom Cloudtops
9YP-PFS-6QF
>I love the sky theme for SMW so much so I really wanted to put a lot of love into this level, I hope it turned out good. The theme is a Pirahna Plant invasion in the mushroom cloudtops.

OLD LEVELS
Dry Fish Sewers
FWH-10N-8WG
>Pretty standard level focused around dry fish, I tried to do as much as I could with that one enemy.
Bounce and Swing Jungle
STM-RKD-M9G
>Can’t touch the ground once you’re off it, so you have to use things like bouncers and vines to advance.
Dreamy Sandship Dunes
7N5-Y6V-1TG
>I feel like this one could’ve turned out better, but the idea was built around flying on a ship throughout the sky and dodging enemies.

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>someone plays your level for the first time
>wonder if they enjoyed it
>course maker points go down

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you lied, my still has no plays :(

What's the point of medals if they are temporary like that, then?

I deleted the first one because it contained a threat of unliking courses, which I felt was a bit much, especially as most likely you were not the creator of the actual levels but just a random troll, but wasn't going to let my actual response to you go. And I kept the nametag so it can be known it's me, you buffoon.

In any case, this is for actually playing and posting levels, so I'm done with you afterwards. Now post levels or kill yourself.

For me it’s a 50/25/25 chance of either being good connection, laggy but playable, and fucking slideshow.

Couldn’t tell you, I was pretty disappointed when I heard it too. You get a few unlockable outfits for getting a bronze silver or gold medal along with their spiked equivalents but I’m pretty sure the medals themselves disappear.

Co-op is full of actual thirdworlders on dialup, Versus is a coinflip between playable/slideshow.

>Couldn't find the third key, good level though

Glad you liked it. The third key is a bit hard to find. Hint: Pay close attention to the area with the big fish near the flagpole.

do you need a cool thumbnail to get noticed by the gods and get a popular level

I should probably make it more obvious then other than the level description, maybe an arrow pointing to the squeak/title change? Also you didn't beat it right? If you didn't know what to do you should have gotten stuck at the end.

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Reposting for the anchor, my bad.
Goombrat stronghold updated, I put another checkpoint among other small changes
No one beat the original though they liked it,I hope you enjoy this version better and can see the end

J45-2SW-FLG

Not really.
Just make one of the following and hope your level gets seen:

on/off level
20 sec speedrun
music level

I know that feel, bro.

this is so much fun

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no longer cheeseable, so I guess you did good

GAUNTLET 1-1
NS4-FNC-S9G

TEST YOUR MIGHT

I doubt any of you can beat this:
NVP-PQ4-TFF

The gaps in the floor actually make the Bowser Jr fight easier, if you jump over them while he's sliding he will instantly come out of his shell again. No complaints with Chomplex, kind of generous with power ups.

Holy fuck I thought the webm was just loading slowly, that's fucked

The theming on that one was fantastic, unique but unified challenges all throughout. Some legitimately intense moments, my favorite probably being the segment with the grinders and the iceblocks.

A Jolly Stroll Through The Pipes

TYC-L3R-2LG

I tried to make a fun and relatively easy level around Clear Pipes. I'd like some feedback, I shilled it a few days ago and an user rather liked it. I am trying to really improve!

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Fun level
Don't waste your time making don't move levels if you're going to post them here
Add coins to help the player know where to jump

I just wanted to make sure the level wasn’t bullshit, Chain Chomps can be pretty hard to read. Thanks for playing.

Finally uploaded my balls to the wall (literally) level. Go play it
LTP-TL4-3FF

Be ready to try time and time again.

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Pls try my level. I think it’s in algorithm hell because only one guy played it since I uploaded it yesterday. Its a remake of the banjo kazooie level freezeezy peak, perfect for people who like comfy snow levels.

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Great level! Another one I saved to play again, as I think I got right near the end and died in a rough playthrough from a stupid mistake, and want to try some other levels. The Zelda 2 Dungeon feel is something you absolutely nailed! Really gave me that tense dungeon feel, and the open-ended nature worked to your favor. Great job!

I happily downvoted the first one for being incomplete bullshit. What was there was good, started with nice aesthetics and I liked the mole part, the navigating the boo rings was a little irritating with the RNG floor ghost ranging around but I still made it past, only to be met with a dead pipe entrance. The other path was nothing and went straight to the goal. Nope. Go back and finish the level and I’ll go back and finish playing it.

Are anons too stupid to figure out clear conditions? That's probably the single best thing added to the game and barely any of you are using them.

>tfw no upwards thwomp

Play my new level. I was limited to what I could use and I think it still came out great.

NQH - PF3 - 70H

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Toad's Discount Ski Resort
9R2-K95-1CG

Skeeball!
L9Y-C78-51G

Just some quick first attempts. Appreciate the people who played from the last thread, I ended up posting right before it got archived.

The first level is mostly just remembering how the game works and seeing the new tools. Skeeball is skeeball.

One of my levels was included in a watchmojo video and now it had almost 1000 plays. Seems to have caused some spillage into my other levels too.

>tfw don't want to outright call people's stages shit in the comments cause I don't want them to revenge boo me

Do you have excellent platforming skills? Can you make it through the deadly saws unscathed? Are you a bad enough dude to collect the 4 key coins precariously placed around the level?

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Speaking of the algorithm, I've noticed something:

- Post a stage
- It gets mostly positive feedback, the number of Likes is close to half of the Plays.
-A day and a half later, this stage will suddenly get 200+ plays over the course of 2-3 hours.
- It will then return to normal but still keep getting occassional plays.

This has happened to two of my levels, and to another level that was 5 days old when it happened. I dunno if this is an algorithm thing or maybe the level came up on a twitch stream, but I'm leaning towards algorithm.

show video and maker/level id

Is the 1st fire hammer bro random? Sometimes I die instantly and sometimes I don't.

or get your comment removed for hateful/bullying which happened to me a couple of times

your course might also have popped up on new or hot

Hey, we actually chatted yesterday about level design. I took a lot of inspiration from your level and made this one I really enjoyed how you had set yours up, so any feedback from you would be extremely valuable.

Whenever I look at "Hot" it is always stages with 1 Play and 1 Like. Are they showing up because they've a 100% Like to Play ratio?

Bumping.

Feedback greatly appreciated.

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>200+ plays
This literally hasn't happened to me on any of my 6 stages despite many of them starting out with great like ratios.
Even after days my top layed stage is only at 170 plays

Greaaat level user. Really well done and your pacing is fantastic. I had a great time.

Thank you for your time :) i deleted it. will work on it later.

"Attack on Snowman Sanctuary!"
9RB-17C-LKF
A fire and ice themed level where you have to defend snowmen from Bowser jr. and his army. Starts out like a basic level in the first half, turns into a boss rush in the second half.

"Journey to the Cave of Wonders!"
DQ9-K7L-JLF
A stage that mostly revolves around gold and lava, your goal is to find the Genie's Lamp. Updated recently to ensure there are no leaps of faith and is more fair overall.

"Ting-Tang Toystore":
3B5-CNQ-LYG
A basic level I made as a test run, relies on mostly sliding and bouncing on enemies.

Any kind of feedback on any of these levels would very much be appreciated.

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Been playing around with making levels
try my okay/10 one
NNG-P1W-H3G

>LK7-0BP-P9G - A Spooky Guidance
Underwater level in which you have to follow a boo circle

>CQ7-SYY-5KG - Dreadnought Exploration
Exploration based airship stage with 7 coins to collect

>17Q-23T-3MG - Mt. Mediocre
A somewhat traditional stage containing claws which will help you climb the mountain

>6M5-MHD-5JF - The brutal bare-bones puzzle
A simple one screen puzzle, it's kinda challenging in my opinion

Feedback would be appreciated, also post your miis

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Thanks for the feedback user. Yeah there's a hidden star I wanted people to explore for that would make it a cakewalk but I had trouble figuring out how to do that without spam. Plus I'm still trying to figure out guiding players without just using arrows.

ah yeah i played coop, thats probably why it was even worse than the last time i played.

Not him but my guess is that if it does well enough in the hot section, you can get bumped up to popular courses and ride the wave to 1000 views, but if it doesn’t do well enough in the hot section, it’ll usually just get 200 in all.

I made another super hammer course, this time shorter and simpler than the last one, about guiding Bullies and in turn, being helped by them
Couldn’t figure out a good way to avoid generating unwinnable states on this’s one, though, so try to handle them with care
Bully a Buildup
NN2-9XX-X1G

>Fire and ice themed level
HOLY SHIT HOW ORIGINAL. They're like, opposites man... wow. Deep.

>Why can't we use the water/lava mechanic outside of the forest level?

You can, in Castle levels.

Water and Lava tiles.

Not intended to be insta death. I think I should have made it more clear to use the koopa shell through the pipe. Sorrt about that user!

Your level is ugly as sin. Wouldn't ground blocks look much nicer than pasting these blocks everywhere? I also got softlocked in the red coins room by getting the first coin as big mario while the red blocks as active. In the first part, instead of getting the key to get the P switch then get the P switch, you can just use the key on the door in the spike room. All you lose is a 50 coins coin, which is nothing. Was that by design? If you were to do a optional route that gives you more stuff, a better reward would work better. Maybe don't give flowers everywhere and give it there? I dunno. It feels really underwhelming as is. Otherwise I liked your level.

anyone got any level ideas for someone else to use? im already kinda dry

Ice Yoshi Kaizo

Two levels to share:
>SLG-LK0-2JG
>KPT-4N1-NVG

Ticking Pom Pom's Feet

Stage themed around cuncun

>The Bounce House: Redux (NEW)
2PF-GWB-W1G
>Toad And The Paint Factory
9MS-KTS-KNF

39 seconds.

Attached: Yup.gif (370x246, 984K)

Vertical underground level but you start at the top of the vertical section and make your way down.

Beat it. And I did it in 39 seconds.

Attached: YAAA-HOO!.gif (500x512, 182K)

>notification saying that someone played my level
>no notification saying that he gave it a like
That guy is getting all his levels booed

Attached: tst.jpg (788x685, 83K)

WTG! You smashed my clear-check time.

Bros, I got a gold medal in something but I have no idea what since my profile hasn't update

How do I find out what it is?

Fun level, you did what a lot of people can't, which is to be consistent and not put too many ideas into practice. I don't have a lot of criticism, other than the fact that the ? block after the checkpoint can trap you in that little gap when the second beetle falls. I died to that and I felt it was a bit silly.

Timing of the spikes made it so I could just run past all of them, not sure if that's what you were going for. Overall, it felt really uninspired, perhaps you should make more obstacles so that people have to be more careful on those donut blocks in the spike block sections, so people may get tripped it and feel more challenged.

>vertical underground night stage but you use the cape to fly downwards, which is actually up

Attached: levface.jpg (500x500, 66K)

Someone just broke my record in Forest Trail by nearly two seconds, how the fuck, man? Thought it was airtight.

Sounds like a nightmare, somebody oughta do it.

literally made for thwomping

Attached: 1543870570132.png (792x516, 143K)

Make your dreams come true, user. Because the level I’m making is taking too long for how good it’s turning out, it’s too fucking big.

I'm making a level themed around the Tornado enemies. Does anyone have some neat mechanics with them that I could try to include?

Oh yeah, that makes sense in retrospect, it's probably due to my unfamiliarity with the 3D World mechanics.

Here is the general layout of the level I am working on. Does the flow look good for exploration?

Attached: Screenshot_20190704-143526_Samsung Notes.jpg (1536x2048, 913K)

lol you sound like a fuckin nerd

Re-shilling my new level.

Speen to ween
SLL-8YT-JPG

Anons, you aren't booing stages just because you're bad at the level, are you? That's seriously low-class.

Exploration/puzzle levels fucking suck. Stop making this trash.

Have you always wanted to be Harry Potter and participate in the Triwizard Tournament, completing all three tasks?

Well, what are you waiting for?

VF1-55M-DQF

Attached: Harry-screaming.jpg (900x506, 237K)

There's a couple of fags on discord booing every level posted here. It's annoying and ignore them.

Great. Nothing like seeing your maker score go down because of a couple of jackasses

I pretty much only boo if I get kaizo blocked or the start of the level is some trash instant start and be expected to know what to do as if you made the level shit.

You can't even see boos can you?

Discord trannies seething as usual. Imagine putting that much effort into being a faggot.

Is plebbit behind this shit?

Proof?

I only boo levels that are genuine badly made shit, like levels that are just the flagpole or a wall of enemies.

>discord
ah so they got to these threads too. RIP.

no but if something you post gets booed it's less likely to appear in the rotation for normal players. So if you get 6 boos before you get a like, even a good stage will never see play.

Night Shift

>XNN-7DF-HTG

Revamped and reworked. You gotta drive the car to the construction site for the night shift while clearing out blocks and collecting red coins. Not too long, a straight shot.

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>levels are progressively getting less and less attention

Attached: 1559282823805.png (275x213, 86K)

3 guys that played it couldn't clear it.
Get in here man children.
YYL-0VJ-DLF

Attached: 20190704_003643.jpg (3072x2646, 3.3M)

That's using it properly. Using it poorly is when someone fails a few times and boos out of frustration. Or like says

Did you playtest this? There are so many situations where a saw spawns in wrong and theres nothing you can do.

Joke's on them, I'll post some actual tranny's stage code on here every now and then
and I'll boo it myself

Not a few minutes after you said that someone broke my record by three seconds to take it down to 36.5. So I went back and regained the WR with 35.4.

>taking a photo when it takes 10 seconds at most to go from screenshot to grabbing it on your PC off Twitter and posting it here

Holy shit, it really is true what they say about discord trannies.

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I am. I also like making maps for D&D


I happen to really like them. That's the thing about a level creation tool, you can make all kinds of things for different kinds of tastes.

chinkscord is the biggest cancer ever conceived

I've run it a few times and I never had any problems. It's something to do with loading.

Let me know!

Yeah Nintendo should have gave more options. Spawn points fuck up a lot of level ideas.

You can make levels centered around Bullies in the 3DW style. Makes for some fun levels, since there's several enemies that can actually push them back at you.

I can dig it. Excellent work. I like seeing this back-and-forth on claiming the wr.

Cave of Wonders was really cool. Was almost going to say wish there was a power-up somewhere after the checkpoint, but it ended up not being needed, and I liked that it meant I had to sneak past Meowser rather than fight it. Using the tip of the flagpole like that was a really neat touch. Kind of would like to see another variation/view on this theme, perhaps with a goal of either getting as much money as possible or (to make it closer to the actual Cave of Wonders), not being able to touch any coins but the lamp?

>Having a Twitter account

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I lost interest round the hammer part. You used two of the worst power ups available.

>not having a private twitter solely for connecting it to your Switch to grab screenshots and video clips off of it
yikes

Not him but a lot of people have a dud account just to upload pictures that way. It’s nothing new.

I just smashed your time by getting 31 seconds

great level

Will play some levels and give comments.

Attached: MarioMaker2.png (1088x646, 14K)

>Worst power ups
Eh? I thought I'd use them because they're the newest ones, plus there's mechanics to fool with. Car was just for fun getting there , hammer because I found out you could kill thwomps and such. Box stacking to reach heights keeping in mind certain entities can crush your box

Thanks! And that's insane!

I fucking hate mario world levels they are all try to be "jump in midair with a shell" shit.

Please tell me one thing
Will I need all red coins to complete it?

How the fuck did you get 31s! I saw the potential for 33, but 31?

Made a Christmas themed level, it's fairly easy
QW9 PCD VJG

Yes, you do.

I didn't collect the coins. Kept the second mushroom until the end and walk right through the saw to get to the axe.

I'm out then, but really cool stage.

Did something change between Mario Maker 1 and 2 about how levels get distributed to people? In Mario Maker 1, I would upload levels and start getting random people playing them fairly soon after. In Mario Maker 2, I've uploaded about 6 levels and not a single one has been played. Do I have to do something else to get the levels added to the pool that endless challenge pulls from?

Okay seemed to have finally patched out all of the cheese and reuploaded! Please give this one a try if you guys can; I tried to make a somewhat challenging puzzler but nothing bullshit. Hours and hours of test playing with these unpredictable rodents and having to use 3D world's gimped parts but I think the final product is quite nice.

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"Gravitational Loot"

>Flip gravity upside down to find 9 goldcoins and your way through the maze.

N8G-VB9-QSG

Just uploaded it seconds ago after working on it for two days. Wanted to do a VVVVVV styled level, but found it to be impossible due to a limit on warp pipes. My idea evolved into a maze where you can flip gravity to find different routes.
I hope you guys enjoy!


(My older, very first level, a simple cannon ball jump challenge, called "Baron Münchhausen", can be found here: 7VN-W0R-W1H)

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>Why can't we use the water/lava mechanic outside of the forest level?
This one in particular just baffles me, there are plenty of levels in the old games that had water or lava outside of those level themes, and plenty of those level themes without water or lava.

Just got 29.2 after trying it again after typing this message.

How the fuck did I not see that! Okay, I'm gonna try one more time and if I can't beat it, I'll let it be.

I never claimed otherwise. I just wanted to make one since before I even got the game.

Left a comment

Attached: Harry.Potter.full.756620.jpg (571x800, 398K)

Good luck, if you beat it, I'll try to beat you back. I'm pretty confident with my 29 though!

whoops new course ID:

BMQ-2QD-XDG

You have to get your levels played at least 1 time by someone to make it enter the endless queue
Don't rely on the "new courses" section, that one is so overloaded with courses it's still now showing new courses made days ago. It'll take a while for it to catch up.

Post them here, say no one has played them and someone will. I will!

Just a small dungeon
>M6H 3LC 7XG

VP1-TL8-6JF

Wow that's a very realistic drawing of Luna's pussy. Thanks I guess!

You guys are nuts.

The idea of not being able to touch anything but the lamp was one of my first ideas for it. But I couldn't really figure out how to take away the coins period without it feeling kinda empty. The P-Switch was part of that idea, since you're technically not touching them.

Anyways, glad you enjoyed it, man.

How would you guys make a kart-focused racing stage fun?

the car feels like garbage to control so thats impossible

You don't

Branching paths, not too many death pits I guess? Lotsa coins to entice people to choose directions

Discord really does turn anything it touches into shit. The only time it’s remotely acceptable is if you use it as you would skype or teamspeak with people you know, servers are fucking absolute cancer full of power hungry mods and admins with huge egos, as well as fucking thousands of attention whores.

So am I still not able to make a sea ship/lava ship level?

Does Nintendo not fucking remember the battleship level in SMB3's last world?

Holy fuck that's retarded. I'm not posting my levels here; they're shit.

unironically get rid of the car, running is much more fun than controlling a janky car

>The only time it’s remotely acceptable is if you use it as you would skype or teamspeak with people you know
I thought that was the main function, people you know/who live far away

What controller are you guys using?
Joycons fucking suck ass and it feels impossible to play the game undocked

Pro controller, but I'm seriously considering getting one of those 8bitdo snes controllers since the pro controller's dpad is beyond garbage

Pro controller. Sometimes I'll just play handheld, but if I had my switch out, I'd take my pro with me and use that. I use the touchscreen for building levels though.

My speedrunner pal found some pretty glaring backdoors to my puzzle stage but still only a sub 2% completion rate. Give it a go and let me know what you think, Anons!

NQY-LQB-YNF

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>giant complex puzzle level

finna boutta do the ol' b&s boys
boo
and
skip

Attached: Boo.png (361x282, 80K)

The bully part stumped me, how are you intended to do it?

Also make the kart accessible at all times, so if it breaks, a new one is available (enter or exiting pipes/doors to respawn them)

Try to make the level spacious enough to get a full jump going on, use warp blocks for quickly moving from one area to another. Bullies make for great obstacles

>boo a level because you don't feel like playing it
Fug u :)

Is the only way to get passed the first saw in the big wave of moving saws after the second key coin to either wait or tank a hit? so annoying

Take your annoying ass 8 minute long puzzles elsewhere kid
I'm here to play VIDEO GAMES

>Giant level where you have to get coin keys from like 10 doors
thats a fat skip sir

Stack 4 boxes on top of each other while pushing the bully back by jumping on it or hitting it. The bully can break your super sledge boxes so take your time keeping it away while stacking boxes

Attached: download.jpg (248x203, 7K)

>can't post my levels because discord trannies will boo them
>can't get them played normally

oh ok

Swinging in the cave

04T-6GT-60H

Here is my first level, trying a multiple path to win approach.

Let me know what you think of it.

Attached: 20190705_000805.jpg (3984x2988, 3.36M)

That’s what you’d expect, but in reality it turns into people you don’t know, and a lot of those people are looking for attention and power, which leads to these thousand person servers full of people you don’t know with admins and mods getting their dicks sucked because they’re in a position of power as well as anybody else who garners attention to themselves.

>believing in the discord boo gang boogeyman

Unironically agree, puzzle levels are annoying trash.

>>can't post my levels because discord trannies will boo them
is there any proof of this

I've seen enough threads on Yea Forums and /vg/ get ruined by a small cabal of trannies that I don't doubt it one fucking bit

Don’t give them the light of day, what you’re doing is exactly what they want.

Just donate to a streamer and ask them to play your level, goy.

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>some kid tried to make a challenging speedrun where you have to hit on/off switches or the next platform won't exist for you to land on
>accidentally made it so you can just jump from on/off switch to on/off switch and ignore the platforms below
lel

Great level! Loved the adaptation of each of the tasks. The 2nd was definitely the toughest, while the 3rd only got annoying because the maze, while not hard in itself, was time consuming and then many times I'd then die at the "boss" and have to go through the whoel maze again, which got a little annoying. Still, fantastic job overall!

Here's my most recent level fellas:

QHW-H2J-X1F

Run and don't stop. (Unless you want to idc)

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Thanks for the reply and effort of the webm. I'll def try to trim down pipe usage, running out of doors is the worst for transition stages

/xivg/ was literally controlled by a small cabal of discord trannys that everyone listened to as to who to hate

prty gross

Yeah... sorry. I put a mushroom right before it but didn't want to give people a fire flower.
In retrospect maybe the maze should have been shorter, I could see that being annoying if you have to do it over.

>accidentally

Not really, no. I wouldn’t be surprised if the person who mentioned it IS a discord tranny trying to get people to notice something they’ve been trying to get people to see for days, so just ignore it.

t.brainlets

Then don't play them. Doesn't mean you have to boo them. There's a reason we have tags now, just don't play levels with the puzzle tag, retard.

Brudda , didja type the code right?

This shit is super gay, why are you tards talking about Harry Potter? I'm sure Mario Maker has a subreddit for folks like you.

lmao this course I just played
called "boom boom battle"
first you get a fire flower, a yoshi and a star all at once, then you enter a pipe
boom boom is there and dies to your star instantly
a door leads you right to the goal post

But best of all, the description said "Tip: PRESS UP to enter door after BOOMBOOM"

>Skyline Pipeline - L1W-0FD0XDG

An autoscroller themed around piranha plants. My first autoscrolling level, I tried to make it decently challenging but not like cheap.

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tags don't matter in endless mode
if I come across a puzzle there that's gonna be a big fat BOO from me boi
get that shit outta here

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ultraman your level sucks cock

Pls give it a try

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Here’s my attempt at recreating the first level of Luigi’s Mansion.
J07 G7Q 2JG

It’s kinda basic. Was gonna add more but didn’t realize there was a limit to the amount of doors you could have.

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My second-ever level, a descent from the top of a mountain through an interior with branching and overlapping paths to follow to the bottom. I experimented with a few new mechanics in this one, please try and use a different path if you think it's too easy, I'm not sure if I'm getting the difficulty curves right.
BPT-PMV-MKG

Made my first level. Really wanted to use the car. Still making changes and improvements. BC6-8X0-NTF

>puzzle
One boo coming right at you buddy

Based.

Last thread noboody reacted, so I'm going to try again with a light puzzle platformer.
2Y1-D20-3DG
Moving thwomps.

No idea how it turned out, but the first clear I saw was 23 minutes and then jumped down to 4 immediately by the same guy.

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brainlet detected

Here's my first in a series of Ice Levels. The goal for this Kingdom is for all of the levels to be no more than 40 seconds long, so it's jam-packed, one piece after the other.

Shivering Shattering Caverns
D8Q-3TH-VFF

Will retoast in the next bread. I would love any feedback.
I asked above but no response, how do you guys decide the length of your levels?

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Consider kys

Good level user!

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A good structure to start off on. I would consider putting focus on a more linear pathbe because it looked like i could go multiple ways? Solid ideas throughout , like the on off switches. I found out buzzy beetles are immune to icicles. Keep building upon this level

If it takes someone 4 minutes to clear the course on a SECOND playthrough then I'm not even going to try it, you fucking dipshit. I will input the code just to boo it though.

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>speedrunnerchads absolutely BTFOing puzzlets in here

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Made an Indiana Jones themed level. First level I've ever made since I didn't own Mario Maker 1. I think I made it a bit too difficult but I tried hard to make the themeing good.

S4T-F4P-Y0H

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Excuse me why did you post this

Made a stage I was proud of and shared it earlier.

Decided to counter it with an absolutely terrible level that I put a lot of work into because I liked my idea, I just have no idea how to design a level and would love my idea fleshed out into a real level.

2MS-V4K-X1G

Attached: 89.png (600x900, 678K)

I created a standard but fun title, give it a go

QRP-LG4-SNG

Does anything happen if your course gets boo'd? It doesn't seem to show to other players. Is it just a personal ignore button?

I meant to post this but fucked up.

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It's a long level, with two checkpoints.
I did it in three.

You lose maker points and if your course gets a lot of boos compared to likes it's less likely to appear in endless mode for people

That bowser jr fight at the end is bullshit

Rip, I probably have 10 boos on all my levels that I post here from the discord trannies

>check suggested levels earlier
>really nice Airship theme; gave a Like
>just booted console back up
>pre-made level comes up
>it's almost exactly the same as the "Maker level."
Lazy asses.

PYS-6LY-1SF
A Skipsqueak Jaunt
You may have already played it since it is my only level so far.
Also what is with the maker score? When I get a Like it jumps like 30 points and then it seems to go down two or three points every hour that I don't get new Likes. I guess I should be lucky I got such a high score from a single level though. Thanks, anons.

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>Enter Maker mode
>Run in a straight line as Mary-O
>Do a max speed running jump
>Press -
>Build a bunch of obstacles around Mario's onion skin trail

Wow such level design expertise. Really creative stuff.

I left you a nice comment.

New level! (No plays yet!)
>The Phantom Battleship
B19-J8R-2JG

Older levels
>Chill Chomp Caverns
H8T-5MX-60G
>Arabian Heights
KT7-07H-1lG
>Space Station Attack
KTH-4M3-LMG

Played and finished it. It was alright, some neat ideas. But the giant shaft of on/off blocks where you have to wait for an eternity felt a bit unnecessary, glad I didn't die after that part. Gave you a like.

I did it in 0 and boo'd the piece of shit.

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Nice, who gives a shit about a brainlet.
Boos are a placebo anyway.

imagine being so retarded that your tiny little brain goes into a frenzy when presented with something more than pressing right lmao @ ur life

Your lucky. Originally there were bullet bills on both sides and no fire flower before the fight, but I decided I was really going overboard.

Thanks for playing! I will shorten that section in a v2, maybe by stacking the blocks 2x2 instead of 1x1

Why do people keep making versus levels with four separate routes that have no interaction with the other players?

All you're doing is taking the multiplayer out of the multiplayer mode, you idiots.

>Puzzlecuck seething
Mmm yes, feed me your impotent rage. It's so good you fucking retard.

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Why do you think the entire ranking was almost entirely auto levels in 1?
People don't like thinking, only brainless levels.

>puzzlet still seething the stages he worked on for 15 hours are getting obliterated out of endless mario in mere seconds by us
Meanwhile chads like me make another 20 sec on/off speedrun in 10 mins and get 5k+ plays in an hour

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Is 32 the hard limit for uploaded courses? I adore this game and worry that I'll eventually hit the limit. Only at 6 stages so far, but I remember the hell of Smash only letting you save 99 stages (different than uploading I know, yeah yeah).
Hopefully it's expandable with enough maker points?

As thought, a combination of nu/v/ being shit and Boo's being an option has erased the comfy that used to be present in old threads. They really need to fix the game so that you have to have died at least 10 times on the level before you can boo it.

>tfw you like both styles of level but just want to contribute to the threads going to shit and making it a hostile environment to post levels to.

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Hey I was the first one to beat your earlier version. I liked your level. You can get softblocked in the top section if you kill the shelled guy though. Also, don't forget to put three lives in your level to get more likes.

>Hopefully it's expandable with enough maker points?
That's how it was in the first, but you started with 10 instead.
So I'm pretty sure they will.

Comfy Snow MTN level: MJ0-96T-Q1G

Some remakes of actual castle levels:
1F7-TFS-WQF (NSMBW Bowser)
PR3-T8H-38G (SMW Iggy)

And two challenging originalish castle levels, not too many clears on these.
HN7-MXN-1NF
Y9V-M5P-TGG

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Right now, yes. But many people speculate Nintendo will increase it after a while. Maybe all of that is an attempt to limit the amount of janky shit month 1 stages made by kids and shitters who will quit the game within a week but whose shit stages would have to linger around endless mario for eternity.

that would still suck for endless mode, Booing is a generally good addition.
Just ignore speedrun/kaizo cucks.

>Meanwhile chads like me make another 20 sec on/off speedrun in 10 mins and get 5k+ plays in an hour

Proof? Post your level.

given the state of multiplayer that's probably for the best.

FUCK THE CODE IS QHW-H2J-X1G MY BAD BRO

>make level that's pretty simple and is more puzzle-based
>my liked level so far (Still only at 9 though)
>make level that's a speedrun and uses every bit of Mario's abilities
>1 like, no attention
I do not understand this algorithm.

River Chomp
N8Q-LLJ-09G

Cute level user! The vertical water level was real noce.

Can I get someone to try this level out, it has a pretty low clear rate and I thought I'm not sure if people are just bad at Mario or if it's actually unreasonable in it's difficulty or something.

696 - JBY - 7QG

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Created a pretty incoherent level with that weird ass co-op feature together with a friend to get the hang of using the stage builder
Not sure why anyone would want to play it but whatever

NN4-BLK-7WF

what a shit level

>make level that you can't die in and is just for you to run through and see shit
>20 likes and 100+ plays
It's like casuals play this game, user

DQ3-XN3-5NF
The only metal gear game I've played is Revengence

Here's my shitty first attempt.
Sort of a normal athletic style level. Platforms and tracks. Very basic.
It's so much harder making levels without the touchscreen. But I'm too lazy to undock my switch.

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literally the dark souls of mario

Not bad, but a lot of your success is reliant on luck (it's easy to find the items but not everyone will look) and the lack of directional guidance makes it possible to go backwards during the vertical segment if you got the shortcut on the first try. Also not your fault but why the hell does Boom-Boom not fly lower? Nice course overall, user.

Cool level user!

Played your Phantom Battleship and got a pathetic world record despite dying like 4 or 5 times kek.
Good stage, well done really. Even with attention to endless mode by putting coins and 1ups here and there, great aesthetics too.

I'd definitely rank it as somewhere between normal and expert though, it's not that easy.

I've got two courses here, one a remake of a Mario Maker 1 level I had, and one a stage I hadn't finished until now. I worry they may both have endings that are difficult to the point people will just give up, but I've misjudged my stages before.

Dead Sea Doubloons
6Y2-C90-KGF

Destruction as Escapism
SVV-6H7-QPF

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6FB-K82-QSG

Here's my most recent creation. Went for a Vaporwave theme.

>Make a level where you utilise the games new mechanics/powers
>Majority fucking blows at it
>Level isn't even high pressure/speed run

I think I will get this game next month. Will threads like this be dead by then?

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Thanks alot and yeah I try to make all my levels around expert level.

fuck you and fuck your car level

Try mine it’s a quickie

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People probably quit out due to hidden block fuckery and the sandstorm in the subworld. I beat it quite easily though.

Only if jannies ban them, but they shouldn't. Even Mario Kart was allowed to have Yea Forumseekend threads for months upon months.

Just got through my backlog and downloaded the game.
Were should I start, story mode, or online?

Okay, you win. The best I could do was 29.5. Didn't think I'd spend that much time on a NSMBU level, I'm almost exclusively SMB with my playin right now.

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Thanks, beat your level. Not bad for a speed level, and you gave the player room for control. Design is often limited in these levels as you're forced to only go one way, so I hope explore more options for these types of levels. PS. I fucked that mole up

Made a fun little remix of a Mario Bros 3 airship stage. It's short, sweet and to the point. Play it and rate it pls.

KWV 3X5 TJF

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okay I have a weird question

is there a reliable way to get a bob-omb to explode? I want to be able to make a wall of hard blocks that you have to trigger bob-ombs to blow away, but everything either causes them to unstack or just outright kills them

>spend around 2 days (48 hours) on your level
>want to provide a decent challenge that people will feel good and accomplished over finishing
>almost nobody ends up playing it and the few that do says it's shit

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Thank you for playing!

I wanted to be able to finish in multiple ways, but it seems to be confusing. I tried to 'hide' the upper path and to make ot inaccessible from the start, but maybe it was a bit jerky. I spent my evening on this level, it's really time consuming!
I almost didn't realise that the sun went down.

We're reaching bump limit. new thread

Dang, mind telling me how I can improve it?
Fair enough, I tried to make each zone small so you wouldn't have to replay much of anything in it even if you failed to get the blocks on your first pass.

you can hold them to change them into an already armed state
also if you hit them with fire enemies, fire flower shots, or those fire pillars they will ignite

Donut blocks to stack, switch blocks to get them to correct spot and burners that go off at the same time maybe

That really sucks.
Same here, but nobody will play it at all.

Someone needs to make a parody of this in Mario Maker 2.

post code

That picture hit me with nostalgia

29.5 is really good though, but I really had a good run with my 29.2. I think it could be improve by doing a single walljump to the left to avoid getting hit after the second mushroom. In my run I did two, right than left.

Haven't played much yet, and it took me awhile to figure out that I needed the spring. Fun level tho, I got a lot better at stopping the koopa shells from it

Oh shit, wait a second. Did you ground pound to fall faster at the very end? Of course I think of that right after I put my Switch up to charge.

>lol why is everyone boo'ing and quitting my shitty level with kaizo blocks xD
Retard. Back to the void of unplayed levels with you.

I feel like the blue snake block not long after the first checkpoint really should've just been a Twomp as well, because once it's gone you're fucked and forced to kill yourself. Neat level otherwise though.

not gonna post it in the next thread so I might as well.

No I did not. Yeah that could save time

>I feel like the blue snake block not long after the first checkpoint really should've just been a Twomp as well, because once it's gone you're fucked and forced to kill yourself.
Good point, I was worried the thomp would fuck with the pacing.
But it would have probably made more sense.


thanks!

This level design is legitimately retarded, like I would believe you if you told me an autistic kid designed it.

Working on my first level atm, it's a concept-flip level using a lot of one-way platforms, but I'm having some trouble making a couple of things work the way I want. Any advice would be welcome
I'm using original mario bros theme, is there any way to remove or otherwise hide the dotted outline of a P-door? I have my own 'puzzle' about working out where it is, but the dotted line kinda gives it away!
Also any idea why using a door to a sealed room (walls each side to cancel scrolling) works but doesn't seem to want to work if I use a fucking pipe?

Oh, you didn't play it at all did you? There are no Kaizo blocks.

Funnily enough, the key is what killed me. Finally found it with 60 seconds to go and thought I could make a mad dash for the exit but then I realized I forgot where it was. Decent level, user. Nice work.

Where are all the bad levels?

Are you bored user. You already revealed you didn't play it. Why are you even in these threads?

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Big level! I enjoyed it

>My level's not hard. I tested it myself.
We'll be the judge of that, user.

Decent level. Not sure why people are flipping out.

If you want to make courses there are two power ups locked behind some story mode stuff, power ball from Mario Land and some dumb ass hammer suit that's new. If you don't intend to use those then story mode is pointless trash.

Good luck, man. Now you'll probably get a fuckin insane 28.

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>This is the kind of moron that posts here.

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I'm fairly certain it's just a bored user blind posting to random levels.

Started outing himself almost instantly and just kept going.

so gay

A New Beginning would work so much better as a standard stage with a checkpoint. The collect 30 coin part is ill suited. You could easily just incorporate those challenges into the regular course path. The course is also long for a stage sans checkpoint.

those jumps were hard. good speed run level

I got 29.059

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