“Rougelike”
WHAT DOES THIS TERM MEAN AND WHY DO I SEE IT EVERYWHERE!?!?
WHAT EVEN IS A “Rogue”!?!?
“Rougelike”
WHAT DOES THIS TERM MEAN AND WHY DO I SEE IT EVERYWHERE!?!?
WHAT EVEN IS A “Rogue”!?!?
kys dumb zoomer
I think it's an autistic overweight neckbeard term used to describe a game, like "metrovania game"
Rogue is a video game. Roguelikes are games that are like Rogue.
It's a fancy schmancy word to describe games where you sort of "Die to progress".
"Rogue" being the first, so other games that do this are "Rogue-like".
Sneed's Feed & Seed is a convenience store close to the farm Homer grew up on. It sells seeds, candy and many other products. Homer bought supplies at the store when he and his family were living on the farm for a time.
The sign is a subtle joke. The shop is called "Sneed's Feed & Seed", where feed and seed both end in the sound "-eed", thus rhyming with the name of the owner, Sneed. The sign says that the shop was "Formerly Chuck's", implying that the two words beginning with "F" and "S" would have ended with "-uck", rhyming with "Chuck". So, when Chuck owned the shop, it would have been called "Chuck's Fuck and Suck".
>to describe games where you sort of "Die to progress
But Rogue had permadeath, zoomie.
Shut the fuck up, Kotaku writer
progress as in skill dementia ridden boomer
All arcade games are roguelikes?
wouldn't it be Chuck's Feed and Seed?
abureejrjglsksls flbobolobo bloo
I actually like that sub because no one ever talks about real roguelikes here
>WHAT DOES THIS TERM MEAN
People die when they are killed.
This is some of the lowest quality bait I've seen
Are you mentally retarded or just a fucking idiot?
Go play with your trasngender dollies you fat millennial faggot
Play a Mystery Dungeon like Shiren. That's a roguelike.
Very few games are actually roguelike. Somebody post the chart that defines a roguelike and calls everything called a roguelike something else.
Something where you repeat something, but you generally keep some permanent upgrades. Pretty simple.
No, the shop was formerly called "Chuck's"
Why do metroidlikes get mislabeled as metroidvanias so often? Bloodstained is the first metroidvania in years, few games delve as deeply into the RPG game mechanics
This. Roguelikes are top down, gridbased and preferably involve permadeath. That's literally Rogue-like. It's not a synonym to "very hard 2D game"
Technically
>Something where you repeat something, but you generally keep some permanent upgrades.
So is Everspace a roguelike? It does exactly that
They name a type a game after a game, Rouge. Like Souls-like for Dark Souls clones.
Not even technically.
You don't die to progress in Rogue, or in roguelikes. You're thinking of roguelites, which are called "lite" because their core design philosophy is that dying = gradual progress so that eventually you'll win because you keep unlocking more powerful characters/items.
The original Rogue didn't have that.
Games that are inspired by Rogue have some mix of top-down random dungeon with character build, random drops and permadeath.
Permanent progression sub-systems and different genres are a recent addition that are re-coined "rogue-lite", but they feed back into the Rogelike genre as modern convenience.
summer...
That's a roguelite.
That's a roguelite.
But did Chuck sell feed and seed? If so, wouldn't it still make it Chuck's feed and seed store?
There is a shitton of actual roguelikes out there, many of them are free.
There was also a massive influx of indie roguelites, which you might be thinking of.
There is also an autistic debate always going on what games can be called roguelike op. But it’s games that play like the game „Rogue“.
How not? Or is this gonna be another episode of moving the goalposts
Mystery Dungeon games are rogue-lite's, not rogue-likes. If you don't loose all progress (level, skills, equipment, money) then the game is not punishing enough.
a catch all term for indie devs to hide a lack of content and talent behind random number generator bullshit.
Because After Burner has nothing to do with Rogue.
Because Metroidvania sounds nicer than Metroidlike.
And keep in mind there was an 8 year gap between Super Metroid and Metroid Fusion, then Zero Mission 2 years later, and finally Samus Returns a full 13 years later. There aren't actually that many proper 2D Metroids, you can burn through them in a couple days. Whereas there were five Igavanias on the GBA and DS, six if you count Circle of the Moon which didn't involve IGA but is still a Metroidvania.
Roguelikes are inspired by the gameplay of Rogue, involving dungeon crawling and permadeath
Roguelites eschew the permadeath rule a bit by preserving your leveling and/or items or whatnot between runs.
>You're thinking of roguelites, which are called "lite" because their core design philosophy is that dying = gradual progress so that eventually you'll win because you keep unlocking more powerful characters/items.
You just described Dead Cells
UNDERVANIA
U-N-D-E-R-V-A-N-I-A
And there’s the moved goalpost. You die in Rogue and start all the way back at square one same as you do with Afterburner
Yes. Dead Cells is a roguelite/metroidvania game.
user, you're a fucking retard.
There needs to be a distinction, though. If there are no level ups or grinding monsters for loot, then it's a metroidlike.
You're wrong.
The genre has evolved.
You should evolve, too.
BASED
>you can die in both games so they are the same genre
What gym does your brain workout in?
I accept your concession.
>Yes. Dead Cells is a roguelite/metroidvania game.
>metroidvania
you can't really explore freely, once you progress to a new stage, you're barred from previous stages.
Dead Cells only bears a facile resemblance to metroidvanias
The one everyone’s brain should.
I need a name so I can avoid it.
Why post that here? Newfag.
>posts a picture of a roguelite
Are you disabled, bud?
I'm not even the guy you've been responding to. If you define a roguelike as a game in which you improve by playing, dying, and trying again, then every game ever made is a roguelike.
Yeah, true. Just an action sidescroller, I suppose.
roguelites are a bastardization of the genre. it is a complete deconstruction of the genre that intentionally makes everything as simple and shallow as possible by outright removing systems and allowing the player to progress through trial and error and gradual power creep rather than being required to actually master the gameplay systems
anyone who conflates the two as being similar or through sheer ignorance of not knowing the distinction is a fucking faggot and a huge casual
should I buy bloodstained?
WoW is a third person shooter when playing hunter. Words don't matter anymore.
>roguelites are a bastardization of the genre.
No they aren't, they're literally a different genre entirely. There's nothing wrong with a game that gradually increases your power to assist the player so they don't have to rely on raw knowledge and skill to eventually win. It just needs a different name so people who are looking for a Rogue experience know that it isn't for them, and the name is "roguelite".
But yes, people who treat the two as being the same thing are fucking with the categorization of games that fall under the two genres. The two terms are starting to become interchangeable because of ignorant bullshit, like some of the stuff I've read itt.
Nice argument.
Grow up faggot, nobody cares about your ascii assfuck simulator.
Being inspired by Rogue is not all about the permadeath. "Inspired by" is not just taking ONE mechanic. There's randomised top-down dungeon crawling, character building, random drops, and perma-death. A mix of those are rogue-like. A simplified version of those are rogue-lite. But the distinction is not clear.
Rogue is a dungeon crawler, which is also a genre.
Red Rogue, Binding of Isaac are games that are heavily inspired by rogue, including random drops that you don't know the effect before using.
The term roguelike has almost nothing to do with Rogue now.
Nobody actually distinguishes between those two genres.
>go into a roguelike thread
>"I love dead cells and rogue legacy!"
>leave roguelike thread
Admitting defeat doesn't make you right. Lead by example, don't use the term "roguelike" so loosely, and hope others follow suit.
I think the current term is more useful though.
Why? The current term leaves us with no term to categorize actual roguelikes with.
I love rougelikes! Spelunky is my favourite!
Because it describes a genre of games, not just a clone of a single game. I don't care about Rogue, so "actual roguelikes" not having a term doesn't concern me.
70 iq post
How the fuck do I play Rogue? All google gives me is dnd.
"I don't care about it so nobody should and it should go away"
Okay.
donnierussellii.github.io/JSRogue.html
Best version imo.
Permadeath was a staple in roguelike games for like two decade before you were born and shitty roguelites started to crawl out of the woodwork.
It basically means randomly generated worlds and permadeath.
>"I don't care about it so nobody should and it should go away"
I never said anything like that though, learn to read.
Not quite rouge, but "rouge-like". Safe rouge. Halfway rouge. Maybe rouge.
Rougey
You said that the new definition of roguelike is better, meaning you think the old definition should fall out of usage. Which, to reiterate, leaves us with no term to define "a game that plays like Rogue".
Did you not develop any critical thinking skills in 2nd grade?
You autismos fucked up some grade A comedy
Rogue
>You said that the new definition of roguelike is better
Didn't say that.
>meaning you think the old definition should fall out of usage.
That's quite the leap of logic.
Give us all a favor and LEARN
roguelike is a metroidvania but with a world randomizer
in a way some pokemon hacks are roguelike too
>79 replies and counting
>low quality bait
k thx
dark souls too
Get that reddit shit off of here.
just browsing through the catalogue and see comments like these, enjoy your bitchy arguments about kids games, this is your life
Only incels don't know.
>Didn't say that.
You literally did. >That's quite the leap of logic.
It literally isn't. If we stop using "roguelike" to define "games that are like rogue", then that usage of the term falls out of usage.
I see no mention of "better" in that post?
>If we stop using "roguelike" to define "games that are like rogue", then that usage of the term falls out of usage.
Another leap of logic!
incels are more likely to know because normies only play FPS and smartphone games
my autistic friend uses three of these fucking terms
>roguelike
>roguelite
>roguelike-lite
help
>I see no mention of "better" in that post?
Backpedal more, pedant. If you're arguing that a word's definition should be changed because it's "more useful", then you're saying it's better.
>Another leap of logic!
Not even remotely.
based zoomer beatdown
have sex with them
this
when my normie friends are playing something they just say "im gaming", when my autistic brother trevor is playing something he's all like "im playing a nintendo roguelike"
>If you're arguing that a word's definition should be changed
I'm not.
>because it's "more useful", then you're saying it's better.
Also, I didn't say it was more useful.
>Not even remotely.
Okay, It's completely unrelated to what I said at least.
''Gamers'' are the most retarded people alive. Only a ''gamer'' would take something as simple as calling games that are like rogue ''roguelikes,'' and then get confused by it, and have endless arguments about calling games that are literally nothing like rogue ''roguelikes,'' while bringing up irrelevant arguments like whether or not you are progressing trough dying, something that isn't even a mechanic in rogue.
Gaymers didn't used to be this dumb. There were terms like ''doom clone,'' and they were used to describe games that were like doom. Eventually it got dropped as FPS games became less comparable to Doom.
The modern gaymer can't just move on. The modern gaymer will run these terms into the dirt. These ''people'' didn't just ruin roguelikes, they also made up the term ''souls-likes,'' which are games similar to the Demon's Souls, but these idiots can't just stop there. Now every game that is somewhat challenging is a ''souls-like.'' Cuphead? Souls-like. Why is it a souls-like when it plays nothing like From Software games? Because it's hard.
You idiots ruin everything.
>I'm not.
You are.
>Also, I didn't say it was more useful.
You did. >Okay, It's completely unrelated to what I said at least.
How? If you're arguing that "roguelike" being used to describe games that are like rogue is falling out of favor and that this is a good thing because the new usage is "more useful", then you're arguing that the old definition should fall out of favor because a genre term can't define two completely different things at once (if it does, it fails to fulfill its job as a genre, that job being to categorize something).
>You are.
Learn to read.
>You did.
That just says "I think the current term is more useful though.", not that it is more useful, there's a difference. Again, learn to read.
>How?
By me never arguing that "roguelike" being used to describe games that are like rogue is falling out of favor and that this is a good thing because the new usage is "more useful".
Are any actual roguelikes being made today?
>Implying you didn't savescum
you need a ropelike thing to end your stupid fucking life