I can’t help but think that people complaining about the monetization model are complete ignorant concerning TCG...

I can’t help but think that people complaining about the monetization model are complete ignorant concerning TCG games. Especially digital ones. Every single other game forces you to grind for packs to build decks. They have a complete RNG loot box system that you have to throw your money at to be able to be competitive.

Artifact is not like this at all. You get to choose which card you want and buy it. Most of the cards are below 50 cents.

How in the world of TCG could you possibly be upset about how the game is monetized? Unless you expect all of the cards to be given to you with your 20 dollar purchase? In this case rip for the longevity of the game and future expansions.

I honestly think this is a case of the Yea Forums/Reddit/Steam/internet hive mind. Same thing happens with every game. As soon as the bozo with the loudest voice complains about something everyone jumps on board to rally with this idiot. I’m not saying these things are never justified because there are plenty of reasons to “rally” but there are just as many misplaced ones as there are justified ones.
The monetization is something that the TCG community has been waiting for for a long time.
On top of all this the most balanced way to play (drafting) is fucking free. Casual phantom draft allows you to use all of the cards in the set for free.

This coupled with tournaments with friends is revolutionary in the realm of online TCG games so before you start rallying along with the crowd that’s against the monetization please get informed because the way valve has chosen to launch this game is a giant step in the right direction for the TCG genre as a whole.

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all right I'm confused. can you be competitive in artifact without throwing money at the devs?

yes of course

Nobody cares. It's already dead.

>TGC
wow no one cares about a niche market that appeals to 1 type of person
>TGC community
5 people is more of a gathering than a community

>"n-nobody cares, i-its already d-dead"
>says user as he claims he doesn't care
>"t-that'll show him"

Shut up nigger.

It failed because they didn't think of what players expected out of a digital card game, especially one with such uninteresting card abilities. The way you obtained cards was completely out of line with what players wanted.

The main problem with Artifact is that everyone gets different cards for their $20 purchase. Everyone should get the same cards and then they should have additional boosters/sets for more cash and in-game credit. You should always have the option to buy with in-game currency or players feel like they're being pressured to drop a lot of money to buy jpgs.
Artifact giving each player a random set of cards when they buy it is basically like buying a $20 lootbox.

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Imaging writing this... just to defend valve and as a therapy to avoid the reality of being fucked. Enjoy your numbers and keep begging for updates (it's almost here!).

Never gets old.
>82
>right now
>121
>24-hour peak
I am frankly amazed there's still so many playing.

Considering that most of the money tournaments people organized were drafting and never required in-game tickets to enter I would say yes.

>people complaining about the monetization model are complete ignorant concerning TCG games
Yeah, that's like Hillary's supporter claiming her campaign was "too smart for the average voter". Even if it was true, it doesn't matter.
You want players, most aren't digital ones and they don't give a flying shit about what non-digital players find normal.
It's up to you to adapt to the audience you court. If you think it's going to be the other way around you are retarded and will fail.

Are you having a stroke or is english just not your first language?

.

as fun as it was shitting on it, most of the people complaining probably haven't touched a physical TCG in their life and don't understand how a secondary market works.

You don't pay for Any other card game whether is physical or digital. Also the cards are fucking worthless Because the game is dead, how much where they on release? Stop shilling this game, I know you wasted your last food stamp on valve points to buy it but for fuck sakes move on.

The main audience for this shit is people who play f2p games, no matter how good the game is they will rather play one thats "free" and grind their life away or spend hundreds collecting rare cosmetics or cards. Valve just didn't know who to make the game for so it flopped

see

Fuck off retard. Dead game is shit

You might want to you the whole thread, nobody plays that shit and if they did they stopped long ago. Go buy another account and play with yourself, loser.

>"f-fuck off r-retard"
>"hah that'll show him"
>*send*

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why didnt they just give everyone a free starter deck instead of charging $20 just to see what the games even about?
its like paying to get into the theme park then having to pay to get on the rides too. except you have to pay for each section of the track and then build the roller coaster yourself to find out you put too many turns in. then you puke up all the hotdogs gabe fed you.
the majority of people ive talked to thought it WAS free to play and still didnt give enough of a shit to check the store page.
this is besides the actual garbage gameplay that mr garfield himself designed to fail yet again. you see they thought if they got mr mtg on board theyd make something worthwhile but what they didnt realize over at valve is all the flops gruntlefelf has made since mtg trying to emulate its success.
mentioning mtg thats pretty much where anyone who isnt a sole mobile shitter's loyalty lies. it never really had a chance, not being mobile on release.
best thing about this retarded game was twitchflix

No matter how much you fellate gabbens dick he wont be your boyfriend. Defending artifact will always be funny and you will always be retarded

The hubris of valve

Artifact full collection is like 50 bucks now a days. Price isnt a problem, dumbass.

The GAME FUCKING SUCKS. Its boring, uninteractive, poorly balanced
It could be free, and it would still suck.

You were meant to play draft, which you could do free forever.
> I honestly think this is a case of the Yea Forums/Reddit/Steam/internet hive mind.
Half of it. Yes, people decided they hated this game and it should die before it even released. The main turning point was that the game wasn't free to play and you had to buy in.
The other half of it was being late to the party. The missed the CCG train by a lot. Everyone already picked their sides and sunk a bunch of money into their game of choice.

>Try to triple dip by making a P2P game, with a in game shop, that also has microtransactions
>Make it a card game in a market oversaturated with them, while the whole digital cards games fad is well past over
>Make it related to a FREE game that is so different that literally anybody playing it wouldn't care about a payed card game
>Also, let's make sure the card game itself isn't that interesting, has layers upon layers of rng, no interesting mechanics, all things already seen in other card games (and implemented in a better way)
>And the cherry on the top: THIS is what VALVE could release after all these years
It deserved all the shit it got, and then some more.

>can you be competitive in artifact without throwing money at the devs?
You can be competitive in Artifact and even the world number one player without throwing money at the devs because you'll the only one playing it.