Fifty. Fucking. GIgabytes.
Why are games so big now?
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What is that, a 15 minute download? As long as you have a 1TB SSD it’s not to much space either.
>What is that, a 15 minute download?
not in australia
hd textures, more detailed models and bigger maps
step up boomer
My download speed peaks at 1 mb/s, I live in America.
>What is that, a 15 minute download?
haha Yes
But RS2 doesn't look that much better than Battlefield 3 for instance, which iirc is not this big.
To deter pirates.
>get Detroit from PS+
>"this could be interesting"
>go to DL it
>75GB
>"Jesus, okay, let's see what I can delete to make space"
>go to my PS4 storage
>check install sizes
>GT Sport is 95GB
What the ever loving fuck
Are games going to start being 100+ GB soon? With the increasing affordability of multiple TB hard drives, the future is scary.
repackers cut out literally all the artificial inflation
But it's incredibly inconvenient for buyfags like me.
>"No way it's that big"
>check my folder
>54gb
Remember when people lost their minds at Max Payne 3 being 35gb
Its mostly sound. Pirates will downsample and rip music and sound to a lower quality to shrink a game. Also weird stuff can happen. When FF13 came out for PC. They had you download the cutscenes in English, Spanish and some other language. Since they cutscenes were stand alone videos and not an audio track synched to the video.
Hitman 2 is fucking 100 GB.
r6s had a 50gb PATCH
why does it matter? downloading 2Tb monthly here
I'm playing MP3 right now, having a blast. Too bad about the cutscenes though.
FFXV, altogether, is about 120 GB.
RDR2 on PC is probably going to be 200. Get ready.
It's been steadily going that way, developers are getting increasingly lazy about optimizing the size of their games- claiming that the uncompressed textures look better by enough to warrant ballooning the games size out by a massive amount.
>Pirates will downsample and rip music and sound to a lower quality to shrink a game.
You're thinking of repacks and that's not what repacking is. Once a repack is fully installed it's just as large as the original retail game and it has all the original uncompressed audio.
Regular pirated copies are simply cracked .exe files copy and pasted to an original uncompressed retail copy. There's no compression involved.
they intentionally bloat the size because they think that will stop pirates
It’s 2019. Get a bigger drive. Gone are the days when phones were 4-8 GB and they now start at 64. It shouldn’t be any different for a computer
Any drive that’s >1 should be discontinued
No ones been doing RIPs for like a decade user.
no they aren't stop being retarded they're just doing it to optimize for the CPU because of consoles
200gb if you get the ULTRA HD MEGA PACK
I meant to say >1TB
>this game is too big to pirate, im going to buy it instead
what
I use a 250GB SSD as my only storage right now. Granted I don't play that many games but it's doable. The games I have installed right now are Max Payne 3, Payday 2 and CS:GO (honorable mentions: DUSK, Hotline Miami 1/2)
Mine peaks at 36.8 mb/s. I too live in America.
>they're just doing it to optimize for the CPU
Are you under the impression uncompressed files are less load on the computer hardware? It's the opposite. You are flooding the IO with massive amounts of unnecessary data. You are taking the big bottleneck of every system and making it an even bigger problem. You get much better performance compressing the files and sacrificing a small amount of CPU power uncompressing them.
Rising Storm 2, wait till he finds out major patches require pre-caching almost the whole game file size so the game really takes up closer too 100GB of space when patching.
I don't want HD textures and more detailed models. They were detailed enough 10 years ago and could fit on a DVD.
I wouldn't know but that's Titanfall's reason for doing it, and they were one of the first people to do that, it's like 50GB, although they were actually trying to optimize for lower end PCs IIRC
this sucks when playing games that do updates like that with a smaller SSD, like Total War, because you really do need a SSD for it
>I want 8k textures, the best lighting around, the highest quality models and 73 hours of crystal clear FLAC audio!! LOSSLESS everything!! What do you mean you can't compress it to 14 gb?
And it's only going to get worse.
I mean there were games on multiple discs back then as well. Big games have always been big games. I remember my copy of Unreal Tournament 2004 came on 6 CDs.
>that's Titanfall's reason for doing it
They say the did it for audio. That's understandable under certain circumstances. Audio files that only play once in scripted sequences, e.g. NPC dialogue, can be streamed in chunks as necessary from the disk, you don't need to load the whole thing. My understanding though that the REAL reason Titanfall is so big is because all versions of localized audio are installed, not just the one you need.
i bought gta 5 on sale last night, thinking that the download would only take an hour and i could play some before going to bed
guess what
80 fucking gigs
took me 5 hours to download and when it finished i was too tired to play
Muh uncompressed audio and 4K cutscenes
I remember wanting to download halo, can't remember wich one, Xbone. 95gb
No thanks
>vermintide 2 almost takes as much space as Elder Scrolls Online
How does this happen?
Master Chief Collection I'm guessing? That's probably going to be retarded on PC as well.
>in-engine cutscenes
>still encoded as video
>playing the game 5 years after release, gameplay looks better than cutscenes
This makes me angry.
Max Payne 3 does this and I'm fucking sick of it, FUCK.
No one bothers with optimizations anymore
GTA:SA was bigger than any other game ever made. Took me an entire week to download with eMule.
>why are games so big now
Gee, I wonder if it perhaps has something to do with the fact that every single model, sound, animation, texture and map has increased in quality over the years?
>"DUDE THE FUTURE IS DIGITAL"
>"buying physical lmao"
This thread is why that will not work for a long time. If pcfags actually had any games beyond 2d spriteshit they would know that
Devs don't bother with compression anymore. Half the size of every modern game is made up of uncompressed video and audio.
90% of the size came from audio alone
You should stop living in undeveloped third world shitholes.
That'd take less than an our for me and I live in bumfucknowhere North Queensland.
fuck off commie
You meant
pirate here, unironically this.
the only games I havent pirated have either been ones with either online play, mods on the Steam Workshop or games that are 120gig and too big to pirate.
I dont mind downloading smaller stuff in 5gig winrar chunks but I have better things to do than individually download 35x 5gig parts of a game that's likely to be shit anyway.
All the best games are 30meg~5gig. Just the way it is. 120gig means it's padded out with uncompressed audio and "Press X for Cutscene" shit.
>being poor
how about you get a better job?
Imagine defending digital waste.
None of that makes games look better than ones using sensible compression.
To be fair, Hitman2 is only 100GB because it has all the content of the first game as well.
I’d like for someone to explain why this gets parroted again and again, despite the fact that it makes no sense.
>Even if you buy a PC game, you will still end up downloading it because physical media really isn’t a thing anymore, with most releases being digital or coming with DL codes in case instead of disks.
>With current-gen consoles, piracy is a non-factor.
every prop and model in maps have to be downloaded for EACH AND EVERY map, if fagshark wasn't retarded then the game would sit around 12-18 gigs
>people with internet slower than 100 Mbit/s lurk here
Woah, what are you idiots doing here?
Oh shit. Thanks friend!
>huge game downloads because devs are lazy and don't want to bother optimizing textures, removing useless code, compressing huge sound files
>morons on Yea Forums say the solution is to give more money to corporations
>"uhhhh doood, just spend another $130 on an ssd"
Cringe.
Imagine going back to fucking DDL, no wonder you are a brainlet that doesn't download repacks.
It doesn't make any sense, what does make sense is the paradox business model, they intentionally patch the games too much to annoy pirates.
my ISP bans users for any and all torrent traffic. gets annoying having to call them up every time I torrent some obscure thing I cant get literally anywhere else.
they dont give a shit about direct download, but they claim torrenting hogs their bandwidth, yet they're content with normies letting Netflix run 20 hours a day.
VPN doesnt work either, they just see the data usage resembles torrents and they shut it down.
How exactly do you "optimize" textures? EVERYONE compresses their textures. Graphics hardware directly operates on compressed textures. And the actual game code is like a fraction of a percent of the total download. Removing "useless code" might save you a few dozen KBs of download.
>CK2 finally gets an update after 9 months of no update
>have to wait a whole 3 hours for someone to host the new DLC on a Google Drive for everyone to download
>pirating their DLC is as easy as just clicking and dragging the new file into the Mods folder
lol
You know, I can understand single player story heavy games being huge because of all the voices in several languages and shit.
But how the fuck are multiplayer only shooter so fucking huge too?
U U U U
U
U
U
>rising storm 2
>hd textures
>VPN doesnt work either, they just see the data usage resembles torrents and they shut it down.
This is some dystopian shit.
bullshit 8k textures that only 8% of people are ever going to use
they should just be an optional patch honestly
Because cock sucker millennials who ate it on the Xbox One and PS4 don't give a shit. Game installs have gone out of control for 3 reasons. Reason 1, game developers do not care about compression at all (audio in particular). Reason 2, game publishers want to be stingy with their game disc printing and digital storefronts by having every language uploaded into one version of the game and the audio compact of multi language is immense. Reason 3, console heads and Hard Disk Drive manufacturers are enjoying their behind the scenes deals of cheap hard drive sales to their consoles knowing they'll bring customers to the hard drive sellers once they need to upgrade.
The most recent COD is 200 gb+
unreal engine is garbage, it's bloated as fuck
Look at shit like Fallout 4. You have mods removing objects from interiors and exteriors because they're full of textures and items that you can't even see.
Virtually all audio in modern games is wav quality. Sure its the highest quality audio you can get but a 4 minute track will be over 100mb in size, and there is no loss in quality for halfing that.
It'd just laziness and it only gets worse because people defend it.
50 is about average bro. They're only going to get bigger now that people keep memeing 4k and 8k
unironically me sometimes. my ISP cracks down like a fucking grubby kike on any torrenting so i need to rely on mega/google drive shit. Some games can be 15+ parts and you have daily limits on downloads and other issues that make downloading that many parts tedious and cumbersome.
I pretty much never buy them full price but some games it's just easier to buy and get a quick 40 MB/s download off steam
Devs don't know how to compress anymore, modern gamedevs are glorified painters
>no loss in quality for halfing that
Explain me your way of making uncompressed audio not losing quality by compressing it.
Audiophiles are mentally ill
Audiophiles don't use wav though.
I have seen some games use .ogg
>Audiophiles
I'm not one but I agree. Now let's talk about your way of making compressed audio sound as good as compressed.
I listen.
>You have mods removing objects from interiors and exteriors because they're full of textures and items that you can't even see.
I'm not aware of anything of the sort. The closest I can think of to this is a mod that removes things you probably won't notice, not things you can't see. You CAN see the difference.
>Virtually all audio in modern games is wav quality.
WAVE is not a quality, it's a data format. Saying "wav quality" is utterly meaningless.
You don't know what the fuck you are talking about, do you?
It's actually only like 16gb to download but 54 on disk, just downloaded the other week
The retards at ubi keep remodelling everything and as such you get giant updates that don't really increase the file size much
Do they ship the games on steam uncompressed so that it can be delta patched? I always wondered this
Black Ops 4 is currently 120gb with each update being from 20-50gb. Every single patch the numbers go up.
Relax, 40GB out of them is just hats and skins.
Lmao it's not about being poor I live in France and pays the same as everybody else except since I live in a town only part of the city get the fiber. it's like this for almost every city in France.
Quality is lost, but it cant be heard by the human ear, hence its wasteful.
Funny, because as says, audiophiles don't use wavs because theyre wasteful with no dicernable better quality than the likes of flacs.
>I've not seen this thing that wouldn't support my argument, hence it doesn't exist
Cool
>saying wav quality is meaningless
Firstly, you're wrong. "wav quality" is uncopomressed 44.1kHz audio. By your thinking, "mp3 quality" is meaningless because its just a data format, idiot.
Look at this stupid shit.
>mfw I remember when Far Cry 1 came out and 4 Gb were quite a lot
still using this bad boy
>4gb built in storage
>android 4.1.2
>1gb ram
>game is available in 12 languages
>choose to only install English
>downloads the rest anyway
this and the way textures are getting compressed convinced me that the fucknugget devs are forced by their publishers to bloat the game sizes in order to encourage the purchase of larger HDDs and SSDs
>dude just get a better job lmao
>it's not like the job market is oversaturated and there are more people looking for jobs than there are jobs for them
>Cool
I was indirectly saying link the fucking thing.
>Firstly, you're wrong. "wav quality" is uncopomressed 44.1kHz audio.
No, that's completely and utterly wrong. You can stick audio using MP3 encoding into a WAVE container. The container doesn't give a shit.
>By your thinking, "mp3 quality" is meaningless because its just a data format, idiot.
Two problems. First, MP3 is a codec whereas WAVE is a container. Second, "mp3 quality" alone is meaningless. You need to know a lot more than that, e.g. the bitrate.
You have now confirmed you really don't know what you are talking about.
Okey so you're admitting quality is lost. Thanks for making some sense.
As for the "can't be heard" part, I think it would be wrong to ruin the potencial quality of a game via its vectors, may it be images or sounds, when the current standard is sizes is rather easily affordable by customers.
That would be like disabling 4K back in the days when only a small percentage of people could use it. I can hear up to 18500Hz, without being an audiophile, and I'm a man, not even a woman with a bigger upper high ear.
I'm very happy when I can play games with amazing audio quality when possible, especialy big budget games.
bless them, going from 50 to 14gb is a godsend. games should ask you if you want HD videos and 30 languages you don't understand before installing them
>barely 500MB in an hour and a half
Send help. I'm not gonna make it.
imagine this, cutscenes are now streamed online in great quality without sacrificing drive space
>link the fucking thing
Maybe that's how it works in college, dickhead. I'm writing this on a phone, do you think I can be fucked to open nexus mods to prove something to some fucking sound engineer?
>some shit about frequencies and codecs
Sorry, so you've thrown some technical terms around, got me on the technicallity that wav isn't a codec, but a container (but is nonetheless treated as a codec in regards the game development) and this proves what exactly? How does this at all question what I said in my original post?
So if quality is technically lost, but not noticeable, why keep it in the uncompressed, wasteful original format?
It wouldn't at anyway be like disabling 4k, because wav files can be compressed without noticeable audio quality loss, whereas the difference between 4k and 1080p is noticeable.
Why don't you swap numbers with the other guy I've been giving (You)s too? You could meet and wank each other off while defending lazy business practises.
I once waited more than a week for a big eve online update to download over my dial-up connection, you'll live.
Why just the cutscene? Why not the entire game? Wait, that is what everyone is already doing or is planning to do. Except Steam, I think. Maybe they are but I've heard nothing about Valve implementing some sort of game data streaming system.
But pirates win again because repacks exist. And how does that deter pirates when paying customers have to download these fuckhuge games?
All this does is waste drive space.
>Conspiracy with hard drive makers.
>Bloated numbers seem impressive to stupidfags.
>Muh uncompressed audio
I have 64 mbps. I live in PR and that’s just the basic package.
>Maybe that's how it works in college, dickhead. I'm writing this on a phone, do you think I can be fucked to open nexus mods to prove something to some fucking sound engineer?
So it doesn't exist then? Gotcha.
>got me on the technicallity that wav isn't a codec, but a container (but is nonetheless treated as a codec in regards the game development)
Nobody treats WAVE as a codec because it isn't fucking one. Don't assume everyone, especially game developers, are as ignorant as you.
>and this proves what exactly?
It proves you don't know what you are talking about so why the fuck should anyone listen to you? I can't even imagine how absolutely fucking retarded someone would have to be to not know a goddamn thing about something and still think their opinion on it matters.
>What is that, a 15 minute download?
Please. FFXV at launch was like 55GB and that took like 2 days for me to get.
Now it's like 90GB due to all the DLCs and patches
>Maybe they are but I've heard nothing about Valve implementing some sort of game data streaming system.
store.steampowered.com
>Steam In-Home Streaming is experimentally available outside the home, and is now known as Steam Remote Play.
No, fuck you. Just because bigger drives are cheaper now is not an excuse for devs to be completely fucking lazy and sloppy when it comes to optimizing their games and their file sizes. I should only have to buty a larger drive if its actually warranted, not just because devs are lazy and release uncompressed games with 50 gigs of video files and 30 gigs of audio in 20 different languages.
I can't tell if this is an intentional jape or not
That doesn't sound like what I'm talking about. That just sounds like regular remote play except done over the internet instead of a LAN. I'm referring to shit like with Origin where you can start playing the game while it's still downloading because they just make sure you download the stuff needed for the start of the game first.
That's possible, but I think there's an alternative explanation that's just as scummy.
You know how all the major publishers are pushing "the " games as a service" shit with microtransactions and DLC and constantly trying to extract money from customers further? Well, one way to do that is to make sure they keep their game installed. And if your game is fucking huge and a pain in the ass to redownload, the customer is more likely to just keep that game downloaded and ready to go, which means more likely to continue playing that game, which means more likely to feed more shekels into the skinner box. And at the same time, the game being large means its competing for space on your drive, which means potentially muscling out other games from being on the drive, meaning more of a chance of the customer paying for microtransactions in YOUR game rather than someone else's game.
This is pure speculation I thought of right now, so I could totally be wrong, but it makes sense in a very insidious way to me.
that would require valve to make games again for that to work
I've seen other games do that but they tend to be MMOs, I forgot which ones though
Out of spite:
nexusmods.com
"removes 1/4 of the grass you cant see"
nexusmods.com
Optimizes textures to run better with no noticeable quality drop.
>shows you doesn't know what I'm talking about
>thinks my opinion matters
Yet here you are, having to "refute" an opinion that doesn't matter because?
I'm the retard yet you're here too.
That patch wasn't even a patch, it was the entire game since ubishit thought about redoing the game file structure again and saved like 30gb and it at least boosted load times for poorfag pcs but i ain't waiting one hour of download to play a game
you guys act like you've never seen a video game before
20gb of game content
30+gb of bloated useless skins & cosemtics you'll never see because no one wants to spend 20 usd on them
fuck you gaymers
Are you some retard using wi-fi for downloads? Or just poor? My sister called me up complaining it would take days to download The Sims 3 or whatever, and she was on fucking wi-fi. Corded that shit and it took 1 hour instead.
Here is some OC: Age of Empires II Definitive Edition Closed Beta was 44.1gb before unlocking, and contained the HD sprites. Then once the game unlocked, those files were deleted. 10GB more had to be downloaded, which was super annoying, but the overallI size shrank, don't know what all, even the exe/shortcut images changed. I think the game was day 1 patched, since the x2 stuff is gone.
The crazy bit is how massive individual things are. Like, the fucking battering ram: u_sie_capped_ram_attackA_x2.smp is 156.6MB for JUST that one thing.
Game developers don't care about optimization anymore because consumers can't even agree that optimization is a technical requirement.
It's not about being rich or poor, I have a good PC myself and a handful of spare hard drives, it's an issue about industry priority.
It's kinda like how it doesn't fucking matter what framerate the human eye can see at, a game running smoothly at 60fps is a performance benchmark and should be basically a requirement for sale even if the actual framerate in the game is locked to 30.
If it's locked to 30 but optimized for smooth 60 as a standard, that at least guarantees some measure of stability.
>haha xD but harddrives are cheap fukkin poorfags
Yeah, and have you ever played any of your games off an SSD instead? Once you do, you don't want to go back to have to deal with load times at all. I have 2TB of HDD space but I still prefer running games off my 500GB SSD. Especially when so many modern games are unoptimized as fuck and load times take forever off an HDD.
Anyone play Deus Ex Mankind Divided? Those godawful load times where I shit you not it takes like 5 fucking minutes? No thank you.
:^)
Total War games are also a fucking shitshow without a SSD, have fun with ~2 minute load times before and after every single battle. It’s basically unplayable without SSD.
mainly uncompressed audio and the use of PBR
Pabst Blue Ribbon?
Uncompressed HD textures and .wav audio.
This is the complete opposite for me. Games that are only a couple of gigs or 100s of megs I keep because it makes not difference on my HDD space. Games that are 20GB+ I delete after I'm done with them to make room for the next game I want to play.
Just fuck my life up senpai.
4 games like this will fill my ssd...
And repack them with bitcoin miners.
Uncompressed audio
You're actually wrong. Job market is at record rates of unemployment with many more jobs available than employees to fill them. Now is the best time to find a new job in the last two decades.
50 isn't bad. Large sizes are a sign of lots of content.
Ark is ridiculous though. 155gb for the full game.
Steam builds are well compressed with updating only requiring downloading changed files. Pirate builds are not as well compressed and require redownloading the whole game for updates.
I have a friend who is obsessed with that game. He claims it and the newest xbox will dethrown PC and make it irrelevant for gaming.
Faggot said that 3 years ago.
Even Romania has better internet than Australia, you call yourself 1st world? It would take me 10 min tops to download 50gb
LONDON
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D
O
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Lol I've got two 1 TB SSDs and two 4 TB HDDs. Get a job loser.
How can a PC game dethrone PC? That's a weird thing to say. It's consistently one of the top 8 played games on Steam and it's been this way for years.
25 mb/s american here
charter internet