noticed something while playing Skyrim again: >any quest starts where there is a good guy and a bad guy involved >you MUST take the good guy's side >even if you are doing the work got money or reward, the bad guy talks to you as if you were the good guy and share their beliefs >the bad guy is killed at the end by the player It happens a lot, and it is pretty embarrassing. Clearly Bethesda wrote two sides of an argument, picked one to be the one for the player, and then expected all buyers to not notice how ideological beliefs are imposed on them that always align with the only side you could ever pick.
Dark Brotherhood is probably the worst since you can kill Cicero after hating on him in every conversation and Astrid still says that "you were right" about the Night Mother being important.
I have ZERO hope for VI being any decent in this department.
I'm not crazy, Todd. Every quest unfolds like this.
Charles Brooks
I'm not Todd. I'm your doctor. You need to take your meds.
Lincoln Ross
It's not like that all the time you can side with a cannibal cult and feed them a priest
Jaxson Smith
I thought she had three gallons of milk.
Grayson Sanders
cute milkies
Blake Long
Blame that fucking cunt Emil. he ruins everything he touches
Jaxon Turner
Bethesda is famous for writing good stories since when? TES has great lore but writing is consistently shit.
Luke Foster
I just want a game like fable that lets me be a murderous cunt not everything should be capeshit hero garbage with one dimensional npcs who praise me after I kill 3 rats in a cave
That's because it's a Daedric Quest. They always get way more thought and time than regular quests.
Isaac Reyes
>not everything should be capeshit hero garbage with one dimensional npcs who praise me after I kill 3 rats in a cave >fable So you want one dimensional HURR I'M EVIL SO I KILL EVERYONE RAWR >:D shit instead?
Jonathan Young
I still think it's very gay that you can't just take over by yourself, why do you gotta pick sides? It's so fucking lame, unforgivable.
>the more variables in my alignment literally means less one dimensional npcs, brainlet That's not variables, brainlet, it's literally just the opposite side of the same autistic spectrum of shitty middle school tier writing.
Gavin Ross
Wait hold on, it's two sides of the same shit, you're gonna get the same shit you hate, it doesn't matter if theres more options of low quality shit. Instead you should wan't high quality options instead of a trashy different one.
I agree it's pretty bad for actual roleplaying purposes but that's a little reductionist. There are quite a few quests with more options or nuanced outcomes. Off the top of my head there's Saadia and the Alik'r, the Forsworn questline, whether to fulfill any optional DB objective (especially Nilsine Shattershield since her mom kills herself and her dad turns to alcoholism).
Carter Scott
I said like fable not 1:1 braindead npcs, retards
Gavin Walker
TES have always sucked. They just sucked less once upon a time.
Robert Jenkins
>TES has great lore Yeah I guess just nameswapping Rome, its rulers, and its neighbor is pretty good lore huh?
Pelagius is almost a complete copy of Caligula, and it goes beyond mere allusion or parody given that he was the first Emperor assassinated just like Caligula.