Post your stages. Don't forget to play and critique other people's stages. And most importantly, have fun!
Mario Maker Share Thread
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Treacherous Skies: Q58-BP1-MSG
SMW level requiring spin jumps, slides, and some fast swinging.
MEETING BOO'S PARENTS
>Since you and Boo have been becoming closer, Boo's parents want to meet you! Boo invites you over to her house to meet her parents... but what are those strange noises? and where is Boo?
>Short and sweet themed level, nothing too difficult! make a good impression, user!
>6KX-FJC-R1H
>Koopa Derby 1-3
Q9N-RP9-BYG
I added music and sound effects, and I made it much tougher while still giving the theme of 'always in motion', and if you're good with the handling of the car, you can clear some hazards in one cycle. Please let me know what you think and what you would like for 1-4!
And here's a crappy Mega Man Reference Boss Rush you can do
>Bowser's Fortress
1F9-2FQ-50G
The Piranha Field - 95K-1HW-2MF
A classic SM3 experience. My first stage was designed to be as vanilla as possible.
The Quest for Immortality - QWH-G4H-8HG
A very tough auto-scroll for men and manly girls only. Save the day by reaching the heavens themselves in search for the ultimate power to destroy Bowser.
13X-N40-J2G
made this on my mom's boyfriend's son's but it is indeed my level
CUTE CUTE CUTE
Deep Dark Fantasies-
>BCJ-31C-MGF
dark level based on van darkholmes dungeon
>made it halfway through Salvato’s level
Are you guys playing these levels or just spamming them and leaving the thread?
Reposting Icicle Dungeon
N2W-N10-FHF
Comments welcome
The mystery of dry dry ruins
XXX-3MS-GTG
new paper mario when
Fuck cheep cheeps
Fuck bouncy donuts
Fuck snake blocks
And fuck wypipo
I made a course based on a level in Wario Land.
Its pretty easy buts its basically 1:1. The only change is the ending cause i ran out of space, but everything else is the same.
JG2-LX6-TNF
Icy Bully Shenanigans:
SX5-10N-4MG
A simple lil level, critique is welcome
I'm playing as many of them as I can before I go to bed.
Is my level
Anons told me to stop level begging so I will.
Level Codes:
Out of the Woods (Wario Land 3)
5CK-HMH-JBG
Indiana Toad: Pyramid of Doom
5MY-P62-PBG
Indiana Toad 2: Mechanical Mines
HDT-6LH-VPG
Marioware Inc.
RSM-PSK-X3G
The Sorrowful Tale of Skipsqueak - Autoscroll/Themed
9YR-80K-0RF
Toadette & the Time Pipe Machine
9FF-KWN-NSF
(Newest) Luigi's Inferno
GY6-DX8-41G
Thoughts?
So when's the level where you and boo divorce?
Re-shilling, just one more time tonight before I go to bed
>Crate Crowd Control
A long puzzle level revolving around using crates to block pipes, among other things, and the super hammer in general. Now with 1% more built-in tutorial.
27Q-JDV- RKF
I mostly just play the ones that sound interesting, but in this particular case, I’m posting and going to bed
JV8-VNJ-PFG
Casual thwomp riding, with multiple routes. Lemme know if anything breaks a run through the level, it's very difficult to keep things working properly on a stage with a lot of movement and 3D World's comparatively weak item selection.
Can you defeat him?
8K3-W55-GLF
8JW-5SN-5VG
This is my first level, it's an autoscrolling athletic level with a bit of difficulty
I already recognize a few mistakes I made but I think it's okay and I hope you can give me more feedback
I just post, play random courses here, then replay ones from people that tried mine. Better than the hell that is endless challenge
>Marioware Inc.
You've peaked my interest, user. Will try out.
Thanks
My level again; win $10 until 7am EST
I am doing this to incentivize mine and others use of the new deceptively limiting 3D world tileset. It has quickly become my favorite.
CQP-HRG-MRG
I'm working on a follow up stage with 1 first prize of 100$ and 2 runner-up prizes of $50 ea. But until then this is the only level i have worth anything; and each clear tonight will earn you 10$ until 7:00 AM EST. that's 4 hours.
Marty the Thwomp's Prison
RDC-DB6-9TG
Sanzu River
17V-0CL-7LG
I'm only a couple levels in and I feel like I've already reached my creative limit. I probably won't be making more any time soon.
Oh and ALSO; anyone who "likes" my level and plays it will also get 3 of their most recent levels played and liked.
Guess I'll repost my junk here.
>Mysterious Big Tree Forest
>JN5-47F-MGF
Fairly standard level where you go through a forest and descend down a big tree. I really just wanted to use the SMB1 forest.
>Starry Night Stream
>36C-FTK-QLF
Collect coins as you ride a dry bones shell through the night forest theme.
>Adrift under the starry sky
>K9C-61L-4SG
Basically the same as above, except there's no enemies, so you can just drift, collect coins and listen to the nice background music.
>Flying saucer attack!
>MJ0-MYQ-JCG
Use the Dry Bones shell as a UFO and attack the enemy! Then make your escape into space!
Here's my new stage I just uploaded today, Flip-flop Skyway. Has some minor puzzle solving and multiple paths but it's pretty straight forward. Also here's some art I made to go along with it!
Deal give me a moment
Downvoted for bribery
recommend me a stylus please. I was spoiled by the Wii U and can't create anything without a stylus
LYY-630-2RG
Clown Car/Elevator level, my first one. Give it some traction.
Very cute art! Do you have a Twitter or something I could follow?
Oh thank you. My twitter/instagram is @joshgrilli.
Fuck the 3D World set, shit's just aggravating to work with and if you want to switch to a style worth a fuck you gotta nuke the entire stage first.
>Hmm I'll use a rail to-NOPE
>Let's try building a bridge acro-NOPE
>The forest could use some wigglers for-NOPE
I'm not sure how to feel about this one. Courses with alternate paths can be fun, but the problem is once the shorter one's found, then players will always go to the shorter route, especially since it ain't that demandin. Two spin jumps to get over some gaps. Compared to a slow track ride that's supposed to be easy, but I think a player might die more here from gettin antsy. But in this case yeah, one path's clearly shorter than the other. In the future, and I know it's easier said than done, try to have your two paths you make in a level to be almost the same length, keep testin and checkin the time. If you want one shorter than the other, that's okay, but it should only be by two or three seconds so players keep goin back and forth and gettin replay value from it before they commit to one for speedruns.
>endless challenge
>it's a level that makes me stack boxes
HOW AM I SUPPOSED TO BE EXPECTED TO DO THIS? I CANT JUST SET BOXES DOWN I HAVE TO THROW THEM
>only 2 actual micro games
>boss portion was also not a micro game
false advertising but I like your level anyway, user. Some good traps in there.
Think Fast!
DVW-FTD-KLF
Choose the correct number of enemies, though time is short
dilate
Played my first batch of Yea Forums levels tonight and had a lot of fun, thanks anons. Got some good ideas for levels of my own too, now I might actually try my hand at creation.
I liked it, had a real bruh moment in there which you'll see but overall 14 bullies on an ice level/10
From
You'll make Boo blush...
Angry Boo chasing you around the whole stage because you cheated on her with a Goomba? We'll see... if you're that scummy to cheat on her...
Also thank you guys for playing my stages and being really supportive. And congrats on Mossy for getting the world records on the Meeting Boo's Parent stage and Tropical Date with Boo. By the way, a couple hours ago my Tropical Date with Boo (W0Q-PLV-R1G) all a sudden got hundreds of plays on it, guessing some popular streamer played it?
Sorry I haven't been able to play much of your courses at all, been really absorbed into building stages. Gonna take a break now and play lots of yours when I wake up so gonna leave this thread up and follow up in future threads too.
Also have another boo pic.
This is good feedback for sure. Thank you! I hadn't really planned for the stage to be like this originally so I don't think it completely worked out in the end. I just wanted there to be a little variety. Not too concerned with players finishing it with whatever path they choose to do it. Mostly just trying different things out.
digiroot stylus
I want to try to explain why I like it but it's hard: BASICALLY; the players expanded moveset gives me more freedom to test that shit. I think that's why I like it.
>glasses and beard
meme magic is real
Clouds & Hammers
TRN-LDT-CPG
reposting one more time while I play some more levels. You guys aren't disappointing with these levels.
Sky Fortress of the Mole People: X8V-KLY-DTG
Any and all feedback is appreciated, don’t hold back if there’s something wrong with a level.
NEW
Desert Chomplex
F18-4VF-54G
>This level isn’t extremely long, but I tried to make it a bit more challenging than my regular levels, I tried to give the level a factory look with the SMB3 desert theme.
Overgrown Mushroom Cloudtops
9YP-PFS-6QF
>I love the sky theme for SMW so much so I really wanted to put a lot of love into this level, I hope it turned out good. The theme is a Pirahna Plant invasion in the mushroom cloudtops.
OLD LEVELS
Dry Fish Sewers
FWH-10N-8WG
>Pretty standard level focused around dry fish, I tried to do as much as I could with that one enemy.
Bounce and Swing Jungle
STM-RKD-M9G
>Can’t touch the ground once you’re off it, so you have to use things like bouncers and vines to advance.
Dreamy Sandship Dunes
7N5-Y6V-1TG
>I feel like this one could’ve turned out better, but the idea was built around flying on a ship throughout the sky and dodging enemies
I’m working on something a little bit more ambitious than my other levels but I dunno if it’s turning out well, gonna take another day or two to polish it up some more, it’s supposed to be a floating castle level based around Thwomps and the shell hats.
Idk why I really like your forest level; >_>. has soul.
>>_>
user...
I'm going to downvote every level you upload from now on and I'll do it on separate accounts.
I see your point user I'll try better next time if/when I ever make another Marioware level. But that time I'll be sure to follow the idea of a microgame 100%. But out of those two which did you like the most?
Mysterious how these posts are just a little over a minute apart.
eww, these people post here?
you set 'em up, and you knock 'em down
guess it’s time for a mass boo-ing.
oh is that some arbitrary thing thats not allowed?
Is this a meme? Or did some autist in 3 minutes find this guy's twitter and screencap something from years ago?
Traditional castle course with some unique mechanics:
>SMB1.5: 1-4 Floaty Fortress
RVN-YBQ-2QG
Shoot 'em up with a smartbomb via utilising the moon:
>Super Shmup Bros.
NWC-L96-RWF
Nah, the guy's posted his art in earlier threads, and someone found that back then.
I'm pretty sure the person asking for his twitter already had the image ready and raring to go when he responded.
Absolute cuck
Hasn’t been the first time that tweet has been posted. There’s nothing wrong with sharing your art but it’s getting to the point where that person is borderline shilling their art.
>set of pipes
>one looks slightly suspicious
>try to enter it knowing nothing will happen
>it works
>bonus room music plays
>bunch of coins, one ups, and a powerup
This is the purest of kino
Ahhh. K makes sense.
I played mushroom cloudtops after I saw it last thread and really liked it. I'm not very smart so I don't think I could elaborate much more than that, but it looked great and I had fun playing it. I liked the rainbow section right at the end.
Long Jump - K19-1VN-XSG
Please be kind to my shitty little level.
Fuck your sub4sub shit
whos wang i have to suck to get on this list?
CQP-HRG-MRG
the angry sun's lair. Rising lava stage with an angry sun
3L3-06W-CGG
Piranha Creeper Creek After Dark. Ramake of the Piranha Creeper Creek level from 3D World
535-RRS-7TG
Sunny Skies. Flight based Super Mario World stage
MG9-JCT-D8G
Carnival Night. Basic carnival 3D World level
5MC-GH2-9SF
Yo add my shit
What's wrong with that? I'm playing your level; if you don't like the level that's fine. I'm just trying to do the same thing you're all doing :/
Mario, War Veteran - DBK-NM5-8HG (New)
On Christmas Eve, Mario remembers when he fought in the Vietnam War.
Mario goes to McDonalds - 3S2-SYV-PWG (20% clear rate)
Indiana Toad - 1PT-B05-4JG (14% clear rate)
Life of etika RIP
1W6-T5F-5YF
A tribute to etika .
Speedy slippy cold nutsy
RVV-VK9-30G
A speedrun type level , don't know how no one has finished it yet.
Mario in miracle world
XCJ-X5R-TVG
First level of alex kidd in miracle world
Cruel mansion
7DC-JK2-VRG
this one can be hard if you don't find the easy way to beat the boss.
There's a link to the form on the first sheet, but I suppose I could make it more obvious.
docs.google.com
downvoted
That’s the best compliment someone can give my levels, as long as people are having fun with it, I’m satisfied with the level. Thanks.
It's one thing to say you'll play someone's course, but to unconditionally like it just encourages mindlessly going through levels to get more exposure.
Thank you for the congrats, big fan of the levels
Somebody took the WR on the date but I got it back
Skilled players only:
M0J-P4X-B6G
Fair point; how about; you play my course I play yours and scrutinize it harshly.
first attempt at a level, please be gentle. Procession of 3 rooms, goal is to kill Hammer Bros. Simple Bowser fight at the end. Powerups provided. Let me know what you think!
V57-QP4-8VG
>warp pipe takes you to alternate version of level that is identical except upside down or with certain items swapped
How has this gimmick been done to death so quickly?
It's one of the first things the story mode stages teaches people.
It's overused because it's cool as fuck.
Enough to rival every fuckin table tennis level that's a copy and paste of another table tennis levels.
I posted this level yesterday but the only feedback I got was "it's shit"
I wanted to make a hard but not super-expert hard level
5W1-HMJ-VQG
I also made a new one that's more of a regular level. I'm not sure how to fix/improve the bottom path for the first section and I don't know how easy the level is overall
S2J-R5V-LKG
I get that the maps are probably shit. I want to make them not shit.
>want to make summer-inspired level
>afterwards, suddenly remember the sun exists, and probably would have been good to include
>no sun in 3D World style anyway
>after uploading, check out past levels I uploaded
>realize the very first level has almost the exact same starting screen as the one I just uploaded – same sloped hill, exact same number of brick blocks/question blocks, and layout: 2 brick blocks, 1 question block, 1 brick block
>mfw when I realize with horror that I'm a talentless hack that unconsciously keeps doing the same boring shit, right down to re-using the exact same layouts for stuff
CXV-VDV-NJG
You have to kill all 25 Piranha plants with the aid of your hammer and builder boxes. It's easy. Have fun.
>level has boss battle
>there's a power-up spawner in the middle of the arena
What's the fucking point then?
Jungle Stomp
JBG-RMQ-YWF
Browsers Baddie Brawl (revised)
XVT-QK2-MTF
Sorry these kinda suck. Idk. I never know how to expand on my ideas. The 2nd one is the 1st level i ever made but it was sort of unfair so i made it less bullshit.
I loved them both, Very clever use of bombs and the gimmick pieces. I feel like there could be something done with the claw grip to mimic the punching bag from wario ware og but that's just an idea.
This user () mentioned it before but I'll shill it again:
>わくわく! ドキドキ! パックンとロンの大洞窟!
>EN: Thrilling! Dangerous! The Great Piranha Plant and Dry-Bones Cavern!
Hard as fuck Japanese collectathon stage with clever speed-routes and pretty solid level design. I haven't beaten it yet, but I have spent about 40 minutes going at it. I'd love to play it more, but it's late as hell here in Burgerville and I need sleep.
Give it a whirl: Y9L-549-J3G
I tried it for a bit and got sick of hammering away at the multi-coin blocks
LY1-GG6-RNG
Mario Bros u
Boo factory
Don't save the Yoshi to join bowser
Threw together a vertical jump level, no mobs, has check point half way, 500 seconds.
oh right I forgot
I really hate this. Not even because it's easy so much as it's just tedious and boring. Like you're basically invincible and you just stand there hitting them until they die. Especially when they give the boss power ups and it takes even longer.
Koopa Hill Zone: GY4-1RL-R9G
I tried blending Genesis Sonic elements with Super Mario World in MM2. I think it came out pretty well but I am open to suggestions to make it better and improve my stage-building skills.
Last time user said it didn't feel very Sonic-y. I edited it and it now plays a bit faster. There are some sneaky in-jokes! Let me know if you find the Super Sonic reference.
With that being said, I don't want it to feel too gimmick-y or pixel-perfect like many MM2 levels I've seen on Endless. Trying to make it feel similar to the 16-bit games in terms of difficulty and design.
The proper way to do this is to put a door in so you can reload the powerup but also the boss hp. This shit is why I never place bowser in my levels though, takes way too long to kill with icicles, bombs, or shells and requires a powerup otherwise
Bruuuuh
"Attack on Snowman Sanctuary!"
9RB-17C-LKF
A fire and ice themed level where you have to defend snowmen from Bowser jr.m and his army.
Journey to the Cave of Wonders!"
3SV-N7K-GGF
A stage that mostly revolves around gold and lava, your goal is to find the Genie's Lamp.
Ting-Tang Toystore:
3B5-CNQ-LYG
A basic level I made as a test run, relies on mostly sliding and bouncing on enemies.
I'd really like some feedback on any of these levels.
what?
The Hot Wind Blowing:
VW0-KPM-W1G
Fresh out of the oven and in need of opinions and feedback. It's more of an advanced level stage featuring twisters as the main gimmick. They barely interact with anything so I wanted to see what I could come up with. Standard stuff with some light puzzle elements
>Journey to the Cave of Wonders
I'll be honest I barely got past the beginning and didn't finish the level. The part where you race the tree with no floor is really really unclear. There's a down arrow so I slid down. Lava. There's are coins down below. Lava. Try to cat zip across, miss the only single block. Lava. Doesn't help that at that section there's like 3 arrows on screen so it's really confusing. Didn't like this one and quit
>Ting Tang Toy store
Much better. However I again have the problem of you using too many arrows, at one point there was like 5 on screen, chill with them, arrows are like writing in bold letters, they command attention and way too many scatters that attention, use coins and question mark blocks to draw players places you want them to go more often. Other than than pretty fun level, though I'm a bit dissappointed that the main gimmick is kind of ruined by the star at the end, there really wasn't much enemy bouncing to be had since the star lasts near to the end
>ywn have a course go viral and have hundreds of stream-watching zoomers shower you with praise
shill your level during a streamer's viewer level stream. If it's good then chat will praise you
Fuck yeah, a webm to save, wanted to show someone the shit I went through. I took about an hour to beat it, and I think I died 126 times.
Here’s a level for you guys, reach the goal wearing a dry bones shell. Avoid the claws.
A SMW Bowser Castle
JJ1-R34-2JG
Airship Infiltration
VTW-H3N-PPF
Any feedback is appreciated.
Fiend Fortress, defeat the three bullies and reach the goal ¯\_(ツ)_/¯
I tried shilling my level to a streamer I watch often until I saw the comments the viewers leave. If your level gets picked up by a normie streamer it's doomed to be a twitch meme dumping ground.
Anyone know any good Kuribo shoe levels haha
It would be really funny if you stomped lots of enemies with them haha
SLL-8YT-JPG
Speen to ween
Pretty self explanatory. Kinda short desu.
The first part was a little easy in that you can ignore a lot of the twisters entirely, and the last part was kind of tedious in that it's difficult to predict exactly how they're going to affect your trajectory. However, the middle part I found to be a lot of fun, the puzzle elements of transferring the twisters between whomps to get to where you need to go was great. I'd be all over a level that just played like that.
Also, the environment design, especially in the first segment, gave you a nice sense of place. bretty gud, user
also please don't look at my death count
Please post more Nina art
Thank you, yeah I didn't wanna go too hard in the beginning because when I tested it, the jumps were extremely hard to do if you didn't hold run because of yhe wind so I toned it back a bit. Appreciate it about the environment, I enjoy decorating my levels
The twister transferring is like the only interaction I can find with them and an enemy it's crazy. I'd like to think of more twister setups like that but it can be tricky since you need a lot of space for the thwomp plus twister and set it up so the thwomps won't just cheaply hit Mario or kill or push the twisters unintendly. Still it's an interesting interaction.
I've died around 68 times so far and I need to take a break to stop seething
>dying at the Fire Piranha section and having to do the stage over
FUCK
please tell me I was close to the finish
When you get to the gauntlet of piranhas and have to bounce off those enemies, you're close. I had around 150 coins when I was at that part, too. I only got to the gauntlet segment like a half dozen times, most of my deaths came from stupid mistakes that made me laugh in the first room.
Here's another Japanese course that I'm the sole survivor of, took some 25 tries. It tests your ability to jump off the very edge of blocks and to stop on a dime. Get five key coins. More moonrunes I can't read.
575-483-06G
Ironically you missed the one level where I used almost no arrows at all. Still, you have a point, I'll see if I can edit those out.
just finished up a stage last night dont think it has any plays yet..
INTO MUNCHER WOODS
8Q4 GMV WWF
also this was the first stage i made
SPINES'n'VINES
F18 2T3 SSF
both just for fun really!
Would like to know what you guys think,
ill be writing down codes from this thread to play when i get back from work too if ya wanna leave some for me
Just beat this, the desert world was always my favorite part of SMB3 as a kid, so any stage with that aesthetic gets my vote!
What's their rule for transferring platforms? If I try to get them to move onto a thwomp, they'll only switch between it and the platform from which they started. I was going to suggest using on/off blocks to change their course, but it seems finicky
GOD FUCKING DAMMIT
FUCK THESE FUCKING PIRANHA NIGGERS GOD
Inspired by some Dark Souls location :
Izalith ruins (clunky and unfinished) : PC9-WGY-BGG
Blighttown (but with 60 fps) : KRD-K2R-HMG
4V1-RR5-RKF
My first course I've made. Had people play it and gauged their reaction. This is literally the 20th time I've updated it. So its very polished. It plays like something you'd see in an SMB1 master levels pack or something. Hardest part is that there's no check points (because of issue of it tracking red coins).
Vanilla style SMB1 gameplay. Played around with slope structures as the theme and you have to collect 6 key coins to clear it.
Tough but fair. Would really like opinions on it. I can't tell how many times I've gone back to tweak something... I want to be finished with this.
Also
>The part where you race the tree with no floor is really really unclear
Do you mean the one at the start with the bee cannon? If so I can see where you'd have trouble with that. Maybe I should just cover the area with ground to establish the rules better?
>Doesn't help that at that section there's like 3 arrows on screen so it's really confusing.
That one was a leftover from a previous build where those arrows were kinda required since the original stage had some leap of faith elements to them. My apologies, I should've gotten rid of those.
>though I'm a bit dissappointed that the main gimmick is kind of ruined by the star at the end, there really wasn't much enemy bouncing to be had since the star lasts near to the end
I mostly just put it there for a sense of catharsis, so you can just go nuts before the level ends. You think I should get rid of it altogether or just replace it with another power up?
Also thanks for the feedback, man.
Inspired by Downwell:
Going down the well (cool name I know)
SV4-PLJ-KGF
It has a lot of secrets, some of them are really hard to find
I didn’t know hot to end the level, so feel free to give suggestions
>Bunch of stages with the on/off switch block, colored block and spike tower combo
What's this shitty trend now
So the twisters don't transfer onto or off of thwomps unless the thwomp is smashed sideways into a wall. For some reason a standing thwomp next to for example a ground tile, counts as having a gap between the thwomp and the ground tile to the twister
When the thwomp slams against the side of the ground tile that gap closes and allows the twisters to move on and off of it. Also it can be a bit finicky sometimes since the twisters move and a thwomp is two tiles so sometimes the cycle will be off and the twister won't transfer.
In order to transfer one from one platform to a new platform it would take some work. The easy way would be to make a thwomp push it and drop it onto the new platform, or move it there by making the twisters jump by hitting a block from underneath while it passes over. The hard way would be to have a thwomp side smash to gain the twisters, and have a second thwomp slightly above it activate and push those twisters off the other thwomps head and onto a new platform while stopping the thwomp with a tile so it doesn't squish them
Also theoretically, a snake block could work. Trap a twister and leave one time ceiling open and the bottom semi solid and you could run a snake through there and put it where you want it in theory. Haven't tested that. I also had an idea of stacking a thwomp on a Monty mole, putting a twister on the thwomp, then killing the monty mole. If that makes the the thwomp stationary after, you could have a portable thwomp twister switcher in theory
Wish there was a way to delete outdated courses...
Tried to submit an updated version of a course...Accidently submitted twice..
I-I'm I in trouble?
Thanks, desert is comfy af. The SMB desert theme is too good
Pretty fun! Love the running start from the beginning, those are always fun.
I think the second section might have had a few too many places to wait, though. Would have been more fun to be forced to keep up the momentum throughout.
No prob my dude.
The part with the giant bee cannon is good, I'm talking about the part after that. At the very least I think the tree needs some flooring
Yeah the star was great for that I like the section it just felt like the rest of the level was really short in comparison ya know? Like I did one thing and then just zoomed to the end, felt like I didn't get enough time to do regular stuff. I'd say don't replace it but maybe consider adding more to the course or turn the star into a secret so you have both options
why the fuck are japanese levels the absolute worst
Always jam packed with garbage to the point where you can't see shit with insta death shit everywhere
Have 1 still completely unplayed maze level and another I literally finished just now based on tiny-huge gimmicks
Totally Tubular: TH2-KKQ-CYF
Growing Garden: 69B-4CP-3RG
This is the only stage that has managed to make me ragequit. Too many stupid deaths to continue and my face is as red as a fucking tomato. I tried, but I've spent 4 hours on this. I'm done.
Some of em are pretty fun, like this one here.
9FW-D58-0NG
Reminder to use arrows and coins my dudes. Levels without coins just don't feel like mario.
Just go to your profile and delete the course.
It’s challenging, but I made sure it was fair at every point
SJT-0HP-3RG
The level is fun, but I couldn’t find the last coin. Where is it?
Also I think you should have chosen another style like Super Mario World, where you can do more stuff with the slopes
I seriously can't think of a single thing to make, what is wrong with me
good level, I took my time as I wanted to explore every bit. One thing I will say though is you had a few annoying hidden blocks, not like kaizo-tier but at least a couple of them scuppered my jumps and seemed to be put in purely to troll. The one in the red pipe area that spawned a monty mole felt kinda bullshit though. Also, the hidden cloud area should have an indication of where to safely jump down to, as I ended up falling to my death after getting it first time around as I couldn't see the ground below.
Hey, blight town is pretty good!
SM3DL stage with blinking blocks, on/off blocks, snake blocks, and meowser spam and the level is filling with lava
Leave a comment on the ID you want changed and I'll update it. I'm currently working on a version that automatically hides the old submission when you resubmit a level, but until then I can change it in 5 seconds.
SMW vertical Forest level themed around thwomps and a rising poison river.
was alright, I feel the trail of coins you had whilst falling were impossible to follow unless you already knew they were there and in general you should spread out the vertical area way more to have more fall time. Also, the conveyors with koopas on them I didn't see the koopas at first (they were offscreen) so ran in and died which kind of sucked, didn't like that section in general as was just a case of waiting for the P-Switch to appear really. No idea where you hid the key, but I did get a few big coins.
Play my level :)
GRT-P7G-R5G
who here /over1kmakerpoints/
5000+ myself, quickly approaching 6000
post a young loli and i play your level
>playing Endless on each of the difficulties
>expected to see levels full of the multi-coins everywhere
>so far people have used them sparingly and appropriately
>haven't seen enemy spam
>no lakitu spam either
>no corridor-filled-with-starmen-and-8-Bowsers levels
>not a single DON'T MOVE level
Did Nintendo develop an algorithm to kill these or has the player base matured
Just delete all 3 IDs that have "Key Hunt on Slope Hill" in the title.
DGF-H0B-TNF
Can anyone play this and give me constructive criticism on this? I could use somebody's honest opinion on this one.
young loli is redundant
Just finished a pretty basic boot + saw jumping level. Good for players who probably want to learn how to do that sort of stuff. Pretty easy, but fun platforming.
X0L-TC7-8RF
H-hi... This is my first level, so please don’t be too harsh... It’s a puzzle themed level based on shells and switches...
Please enjoy!
Shell Shots & Switch Blocks
BTC-CVG-YMG
Thanks for playing my level! I know the coin trail can be frustrating and I could have spread the fall. If you pay attention, you’ll notice that there is a blue spike top at the left wall on the start. If you kill it, the key is yours
Dryfire Castle
R2B-8T9-3QG
Spike Top Hive
5R5-NNS-SPG
Honey Hills
F1Q-CLF-PLG
Icy Cavern
9R2-5KJ-75G
Spiky Jungle
P9L-L54-Y5G
Muncher Desert
5FJ-B5P-WFF
Above the Hammer Bro structure at the very end. you have to jump through their little pill boxes with the On/Off switch on blue so you can use it as platform.
Cool. I’ll check it out
>Nintendo players
>matured
Fucking good one m8 next you're gonna say Playstation players aren't darkies.
Xbox is for blacks
Thanks for the feedback, I might have to make another change yet again lol.
The cloud part has the single coin indication in the empty space, granted it drops you straight onto a dropping lift.
I could tone down the hidden blocks I suppose. But the one in the red pipe I might keep. I just like the feeling of seeing all the moles in the walls and thinking you're safe.
Is this a bot or something?
I've seen this post at least 3 times now.
The player base hasn't matured. They've just moved on to different things. Like I swear to god if I have to play another 3D World theme where you fight a giant Meowser that gives you a regenerating item so that you're practically invincible, but the fight is just so tedious with the way he jumps off and on the stage, I'm going to punch my TV.
first time playin any mario maker so i was a little overwhelmed and decided to stick with SMB1.
i thought i could play with the fact that you can't slide on SMB1 slopes. so i had stuff like getting coins down a "chute" using slopes. and weird jumping physics that would be something a litte different than vanilla SMB1.
really fucking good
7N3-DSH-Y0G
A quick level showing off Overground Night theme's gimmicks (of which there are several). Use what you learn here as inspiration for your own courses!
I feel you didn't really try thinking through this level from the point of view of someone who didn't already know how it was constructed.
That mid-checkpoint confused me so much; I was convinced I needed to jump somewhere left or right, and wasted several lives there. That was because the scrolling of the subworld showed the pipe without revealing anything above it, so I figured it was the end of the level.
In general, the subworld's scrolling lead to a lot of issues, issues that could have been solved with coin trails letting people know where to jump before being able to see the target platform.
Also the key at the start was annoying, especially followed by the checkpoint right after (but still before the actual level started), which served no purpose except to take away my key. I'd like to say the key was for a bonus somewhere I didn't find, but the jumps I mentioned earlier did lead to me discovering a lakitu in the overworld... so I'm not totally sure it wasn't just a dev exit I missed.
I only played your second level.
You have a lot of design issues here, I fear. As an easy example, the very end. Why did you encase it in a crappy irregular shape of note blocks? Mario can't even walk into the exit in the cutscene. Just move the axe further to the right of the level if you need to, or, better yet, encase it in ice to further support the ice/fire theme of the level. But do so in a way that feels natural, rather than a 1-thick wavy line.
Also, things weren't really placed in a way that made them easy or fun to walk and jump around on. There were several places you could just walk into the top half of an icicle and take damage, which was lame. Try thinking of places more explicitly as where players will walk, and ask yourself if they'd have dumb issues doing so.
Don't have any plays on this yet, I'll play the levels of the first few people who play this: DNG-S39-4MG
So after quite some hours of work (despite how it may seem) I finished my Triwizard Tournament stage themed around Harry Potter.
VF1-55M-DQF
You snatch away the dragon's treasure, you dive deep into the lake and you navigate an eerie hedge maze.
And then...
You should have the platform with the spinies be a little smaller. It's awkward to slow down jumpas to be able to clear the gap. Otherwise, awesome.
Super Mario World - Awesome Remix: 5H9-LWW-TGG
>3D World style remake of the Special World level Awesome
Super Mario Land 2 - Space Zone 1 Remix: GC3-KF0-M6G
>SMB3 style remake of namesake level but modified to be more challenging
Bowser Jr.'s Starlight Fortress: 3VY-K9F-N1G
>autoscroll SMB level where you fight Bowser Jr. at the end, loosely inspired by Mario Land 1 final level
I might fix the latter level and move the boss to the sub-area so the autoscroll doesn't compact the fight area each time.
Made a level that focuses on the cool stuff you can do with icicles, no pun intended.
8X5-WQG-1SF
I made a level based on the banjo kazooie world freezeezy peak. Please have a look
TH4 VC9 3JF
Man that Castlevania stage is so cool. Why can't I make something that cool.
Iktf. I can't make anything that looks nice but I can make fun platforming.
>make an on/off block 20 second speedrun that ends with like 0.003 seconds left and has you only run at full speed
>collect free 50k+ plays and likes
Do you think good level creators lay out the "main structure" of their stage first, then go over the whole level in a second pass and make it look nice afterwards?
Those are glorified auto levels. You do almost nothing and can one shot them.
I think that's what most do. I try to but it just ends up adding a ceiling and some semi solids usually.
I recommend blocking out the level first, the multi-grab tool causes overlapping elements to be deleted so moving larger chunks of the level around becomes a huge pain, especially when working with a lot of semisolid platforms.
Okay, this is going to sound insulting, but: you don't actually think this is a genuinely good level, do you?
You added a pipe that leads to a troll room filled with monsters. A hidden block with a hammer bro in it. Hammer bros in the level at all, actually. a lovely slide you're encouraged to take that has a spike trap at the end. Right near the start, there's this tiny 1x1 space in the wall, that I can't think of as possibly being anything but an editor mistake you never fixed. Hell, even the three ? blocks closest to the start seem pointless. And this is all in what I can only think is the first half of the level, even if there's no subworld.
I do actually like what you did with the fake dev exit, mind you -- I'd normally berate it for being too slow with the reveal, and making you waste time, but it actually gave a decent look-ahead into the level, as a sort of reward for anyone who found it. I don't think that was intentional, because the look-ahead only half-revealed a few things... but it's actually one of the parts of the level I like most.
I guess that isn't much useful criticism yet. I'd say... try to actually design a level seeking to make someone playing it happy, instead of doing it to make yourself happy seeing them rage-quit. I mean, that's assuming you want people to like your level. The way you designed it, I'm not so confident about that.
Anons, it's not rocket science. To make a really good level you basically just need to find a cool mechanic and make it into a proper stage. It doesn't even need to be a complex mechanic. For example, I made a train out of bullet bill blasters on conveyer belts that periodically stopped and started via on/off switches. I didn't spend hours mapping this out or coming up with the idea, I was just messing around with parts and went "hey this seems like it would be fun" and built the stage around it. And people loved it. You're overthinking things.
we all have habits and preferences when it comes to the style of levels we make. I have themes I frequently go back to myself.
Just finished this one
Goombrats have a base
You storm it
Goombas want to get involved
0V6-F3N-NFG
REPLY TO MY POST AND I'LL PLAY LIKE AND LEAVE A COMMENT ON YOUR LEVEL GIVING ADVICE
DVT-855-GTG
Updated version based on some user's feedback.
VM0-MWD-GPG
Feedback appreciated.
>Chill Chomp Caverns
H8T-5MX-60G
Forgot to anchor.
This is my first level. It has some harder platforming but I think it's pretty fun. I've never seen the bomb thing and thought it was really neat.
GRT-P7G-R5G
So
What is the type of shit that would get you banned?
If I made an etika tribute level but it's only underwater will I get banned?
Precise Platforming : QMR-JX2-R5G
Short and sweet level with some difficult jumps and two paths to take
Posting my stages again. Would like some more feedback as I am still new at this.
1-2 under underground (extended smb style level)
WS8-LF5-YPF
climbing thwomp tower (this has almost no clears, I guess people just give up and skip it)
57K-SF2-GKG
Someone else already made that, he usually posts it a few times a day here too
i'll try climbing thwomp tower Try mine too
It gets banned if people report it, so if that is your goal then go ahead.
Where is his level so I can report him and make a better one.
Really could have used a checkpoint before the bit with the thwomps.
Aside from that, fairly fun level. Despite my issues with the it, I thought the thwomp part was my favourite.
Sure user, why not.
FUCK OFF
DID YOU PLAY IT? YEAH IT'S A MEME BUT I WORKED HARD ON IT. FUCK YOU.
look mommy i made a mawio
Boy I sure love dying to RNG hammer bros 10 times. That's peak enjoyment right there.
And for the love of god, if you're going to make high speed snake blocks where falling off means guaranteed death, make it fucking clear where they're going. Put tracks in their path. I died at least 5 times because a snake suddenly decided to go up causing me to run off of it, or suddenly curved over my head causing me to jump into it and fall.
you forgot the ID
Well, I'm stumped.
>You'll Never Win: RVG-6GR-WTG
The sequence became pretty easy after a while, except for the janky switch blocks you gotta stand on. After I get past the chain chomp I don't know what the fuck to do. It couldn't be tankin through those chompers cause you can't do that to em. Anyone familiar with puzzle stages?
>its a panga level
BHB-K65-T5G
Just finished my first level. It's a fairly simple super mario world style stage with two branching paths that both lead to a boss battle at the end
Whats that
Climbing tower got old after a bit
Shilling my levels again.
>K7D-5BH-HHG
A sewer-themed pipe level. Navigate the inside of a pipe and then clear out the Piranha Plants at the end.
>5Y4-JCD-T0H
An underground mine-themed level. Bust open the mole's vault at the end while dodging bullets.
This one is new.
>SV4-58W-74G
A castle level with four short obstacle courses you have to clear that can be tackled in any order, and one central checkpoint that can be activated at any time depending on your confidence. I don't think it's too difficult.
Shut the fuck up. You just don't understand a good level.
ok now I'll go back and boo your level for being rude to me
Alright, so it took a while to figure out how to alter the stage without restructuring the level entirely, but here's a newly updated version.
DQ9-K7L-JLF
Hopefully this one's much better. I'll try to work on Toys tore tomorrow.
Post your levels faggot since you think you're so much better than everyone
How do you mean? Too many rooms or did you get stuck in one of them particular?
I played the angry sun level. The bottom half was pretty hard, especially the last bit with the winged lava bubbles felt like a forced hit with how fast you had to go to avoid dying to the lava.
The part after the checkpoint was pretty easy with the star power up, tho.
>x got old after a bit
>OH YEAH FAGGOT YOU THINK YOU'RE BETTER THAN EVERYONE FUCK YOU BITCH CUNT GET DABBED ON
see
>And what can you make? Poop everyday? Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha
buy Astral Chain
i think ill buy a switch so i can play this
Already have.
I know some people don't appreciate a decent challenge, but the snake path is almost quite literally spelled out in coins and arrows at this point. And when it's running straight into a wall, it should be quite clear that it's about to go up because it has no other way to go, especially when arrows point your direction. There's even a checkpoint right there and the whole section is 30 sec long (I timed it). Putting a track on it would remove all semblance of challenge.
>giving the obvious shitposter (You)s
disappointed in you user
The part where the snake pushes the chain chomp is really stupid. It's basically impossible to maintain your mushroom unless you stand still for a solid 5 seconds and wait for the snake to orient itself in a way that you can actually hide under it without being small. And I have absolutely no idea how you're supposed to avoid getting hit during pic related. There's no safe place to stand, and the icicles are way too close to the ground to reasonably dodge them in some sort of pattern.
Overall it's just not very fun. You focused so hard on providing a challenge that you didn't consider the player experience. Looking back I can't remember a single time I went "hey that was a fun moment" or "I want to experience that again."
People shitting on other people's levels is what makes these threads great. I've been calling levels shit all thread and I don't even have the game yet.
You know that's just some faggot, right? I was busy playing your level.
R.I.P Iwata ---> FRP-7K2-HGF
Level extremely hard 5KX-HFH-D6G
Speedrun :
ON/OFF [15s] ---> TM2-DH8-JFF
Life is Life ---> KYT-B6L-75G
Level Retro [Black and White]
Retro Mario ---> CBP-4X6-SHF
Retro Mario Forest ---> TYM-6HW-9TF
Music :
Beethoven Moonlight Sonata (song)
P1G-8L7-4LG
Post your levels so I can give them downvotes you fucking prick
Also I might add your level was pretty shit honestly. Get better.
13X-N40-J2G
I'll make sure to downvote all of these on my multiple Switch accounts xD
t. Sony fag jealous he can’t play.
Tell me how good my level was and I MAY un boo your level.
unironically get a life user
On a scale of 1-10, 0
I already left feedback and you would know if you were the person I replied to instead of some faggot that has nothing better to do than shit up other people's reply chains.
I bet you are canadian, too.
you can't unboo retard
Difficulty is not equivalent to challenge, you fuck. I don't have time to look at your fucking arrows and try to ascertain what they mean during the 0.5 seconds they're in my field of vision while I'm dodging RNG hammers. Having fast snake blocks with unclear paths is no different than offscreen Thwomps raining from the sky. It's just trial and error bullshit. It's easy for you because you fucking made the level and know exactly where they go.
gitgud pussy
Literally mad cause bad
Not that guy but I thought mii verse was dead. How do you leave feedback? Haven't gotten the game yet.
Why is there some retarded troll shitting this thread up?
You fucking suck at making levels. You should honestly just return the game at this point. You're a lost cause.
I enjoy leaving a comment where the mandatory hidden block is calling the level bad and saying jump here
You just post it ITT.
But they also brought comments back for this game if you want to leave it ingame.
It is definitely possible to do it without being hit every time. Not having a pattern or a single concrete strategy is literally the challenge of the section. You have to actually think rather than mindlessly follow a pattern. Its right next to the checkpoint too so trying again is easy and is followed by a fire flower so losing mushroom isn't a big deal.
My levels are literally Ninty dev tier retard. Stay mad.
Been happening since the start. Someone literally reposted my level and said a paragraph of sincere sounding bs.
What's wrong sony pony? Nothing to play on your porikore station?
R45-WXY-NRG
Ice and fire level
H26-FY5-9YG
A level where you fall for the most part
FUCKING DID IT, FINALLY.
5 hours of play and 1 ragequit, and it all paid off.
I feel like I took a weight off my shoulders.
Man, I hate the NSMB aesthetic but it has the best movement options.
This is a chill stage
86L-Y5J-LXG
Wrong
Nice going bitch, both me and my bros are going to use multiple accounts to boo every single thing you upload for now on. You're in for a bad time kid.
I'm gonna spoil the level a bit but there are even secret hidden blocks that help you skip the snake blocks partly at some places, which I by the way telegraphed for people who were good enough to pay attention to their surroundings. But again, it's not like I can spell the level out for you because it would remove the challenge, play around a bit, go like "why are there coins here?". And Hammer Bros. are not RNG.
Maybe you just made a really bad level user? Hammer bros are very RNG. Hidden blocks are hack tier.
My first ever level I spent about 6 hours on this.
It's themed as a haunted basement. You have to go down and clean out all the monsters. Let me know what you think.
70H-7GV-RQG
It's shit
Hammer bros aren't RNG in 2.
Cute level user
Just made my first speedrun level
BMD-Y85-B0G
Please play it thank you.
If those are not enough for you, start over and find the hidden entrances that take you elsewhere then. They're not hard to find, as long as you explore a bit before reaching the first checkpoint.
Damn that story mode stage 77 with the stone is so cool
KONBANWA, AUUUUUUSTEEEEEEEEIIIIIIIINUUUUUUUUUU-SAMA !!!
I did, simple, short, not too challenging but nice theme nonetheless. Now go play mine Precise Platforming : QMR-JX2-R5G
Beat it. Easy and chill, good job.
t. seething 3d world shitter
don't worry, maybe they'll patch your garbage style to have night themes someday
>faggot makes a level that's too difficult to ever be considered fun by normal human beings but not hard enough to be considered fun by kaizofags
>give them appropriate feedback
>LOL WHAT ARE YOU BAD OR SOMETHING
Every time without fail. Enjoy your 5% like ratio you subhuman filth. I'm sure the nonexistent audience you're aiming for will love your dumpster fire of a course.
Don't play my levels ever again.
Sure thing, just start using a trip.
>NieR: Mariomata 「コノママジャダメ」
BWG-QRJ-1SF
2M. Find the strange signal coming from the desert. Glory to Mankind.
Thanks man. Send me a level to play if you please.
What a wild assumption. You go from defending the second worst to accusing me of loving the actual worst.
>people stopped responding to his troll replies
>throws in another bucket of bait
Why are you still going? Who hurt you?
Post your levels, fag
2hard4me, I can't even get past the first section after yoshi. good idea though, I'm keeping it saved for when I git gud
He's LARPing, he doesn't even have the game.
Chance of Hail:
RNW-03C-9JF
Sky bouncing, claw swinging, and a bit of ice.
Soles of the Departed:
C80-VJX-WJG
Shoe bouncing over danger in an attempt to escape damnation.
Sole Redemption:
TMX-MSV-VXG
Continue the journey and defeat some bosses to save your sole.
Ascending Sole:
7XM-NHB-MRF
Complete the trilogy! Bounce through the clouds to reach the golden path.
Brinstario Abridged
3V9-KDQ-FTF
Upgrades optional. Now with bonus "Kraid"!
>Pyramid Persistence
011-RLH-KPF
Try to find all the secrets in this realm shrouded by the desert sand!
[MEDIUM]
>Airship Assault
F1G-YCJ-R2G
Strike an incoming airship, prevent the bombing of Mushroom Kingdom!
[MEDIUM]
>Keep Kerfuffle
7QX-QMC-CFG
Bowser Jr. is trying his hardest to defend this keep! Can you find out why?
[HARD]
>Fever Dream Donjon
R8W-F85-6QG
Traverse your enemies, defeat the victory, achieve the fortress?!
[EASY]
>Downward Dune Dash
YY6-GJB-SRG
Up or down, riches or speed, the choice is yours!
[EASY]
>Matroid: Zebes
WJQ-Y29-DPG
Space Bounty Hunter Mario investigates a suspicious distress call.
[HARD]
V5P-PCH-MPF
I'd really appreciate some feedback on the difficulty for this one. I really didn't want it to be too hard, just challenging enough to not be boring. Also, if you reply to me with your level, I'll give it some feedback
>that angry sony guy in here
Fag month is over, they can no longer go to the parades and so they have nothing else to do anymore.
he's a sonyfag, has nothing better to do since they haven't had a good game in about 3 years
8Q2-HG7-15G
Will play and like any level from people who like my level
Any level?
If nobody plays your level in the New page, is it just dead forever unless you post it somewhere? Feels impossible to get someone to naturally come across your level until it gets a decent amount of plays from elsewhere.
"UGH SOMEONE DOESN'T LIKE MY SHITTY LEVELS THEY MUST BE SONY FANBOYS"
Should show up in endless wouldn't it? Either way I'm sure it will get some plays even if you don't shill it
You aren't fooling anyone
Hey, Matroid was some great shit, man. Loved the ending and Metroid inspiration. Not too tough at all. Got a world record, but it's super slow, so it won't last. Maybe you'd like my Metroid themed level in the post just above yours.
I'll give it a go. I'm .
these are clearly all (You), fag
w-well yes?
The difficulty level is pretty inconsistent, ranging from pointlessly easy to pretty challenging and your usage of marking is excessive. You should try to make your level flow more naturally than rely on coin trails everywhere and you mark even obvious paths. I liked the jump scare part with dry bones but I stopped playing after hitting the off-screen fire bar section, I don't think that's fair, fun or good design. Now play my stage
>liking any level no matter how shit
shit levels don't deserve likes
>Nitpicks my stage
>Expects me to play his shit stage
Not even worth a boo.
Does anyone know if it's possible to disable the screen float in the airship theme?
>Still waiting for my game to come in post.
Fun idea, lava is a bit too slow to rise. Also the upper part is super barren, looks hideous. Still a fun idea, though.
It seems like normal feedback to me.
Can I make it rise faster?
I'll give it a shot, my dude. Great to hear you like it.
You'll either find this piss easy or shit tricky.
Venom in the Forest! QYJ-N5B-1SF
D2K-J1-GGG
You said "Will play and like any level from people who like my level"
The playing part sure but why would you like ANY level?
Do you have no dignity? You gonna like some guy's stage that is literally just 10 hammer bros?
"Infiltrate the enemy!"
631-YH0-X0H
No one has gotten past the second jump yet.
The first clear is still up for grabs.
I really would like some feedback, thanks.
>have to reset if you mess up the first bomb toss.
How about adding a pipe with bombombs spawning?
D2K-0J1-GGG
You can just long jump lol.
The bomb is optional.
Got locked pretty easily on Brinstario, otherwise great looks.
Yeah, there's an option for that by long pressing the lava.
If I said like4like sure
>ohnonnonono the absolute STATE
How do you respond without sounding mad?
Sky-High Pirate Ship
Pirates have captured Mario! Help him escape!
2HJ-5TX-X0H
This is my first level. I hope you enjoy. UwU
Died way too many times at the start because I was fixated on speedrunning it, but after that it was pretty easy. Good one.
Play mine: Mount Thwompmore v1.2
FFQ-6W8-0JF
Follow that shellmet!
H8Y-TV1-1QF
Locked how? Lost the shell at the start?
Piranha Pipe Panic: Plumb Crazy
Here's my first MM2 level, hoping to get the plays needed to get it into Endless. It's a traditional SMB3 stage in the vein of Pipe Land's stages, where you have to venture into the pipes and take care of the Piranha menace clogging them up, complete with a Boss Piranha at the end. Hope you enjoy it, currently trying out these three-
I already have faggot, nobody plays them because you're all faggots who don't even have the game and are just posting the levels of your boyfriends.
POST YOUR LEVELS
Fire Flower, actually. If you lose that, you're screwed.
Nice course code
Today I discovered great ways to use Twisters and Hop-Chops together for some fun and unique level design.
I'm not fucking spoonfeeding you by giving you something that has literally been posted in this goddamn thread. Kill yourself, nigger.
Too much of a beta bitch to take any sort of criticism lol get nae nae'd fag *dabs*
If you keep going up past the "Kraid" pipe, there's a Chozo with a new weapon. Then there's a hidden block with a new flower symmetrical to the block you can perch on in Kraid's room. Valid criticism though.
He has no fucking levels, stop feeding the obvious troll.
>WAHHH PLEASE DADDY THE SPOON IS TOO HEAVY I CAN'T LIFT IT
Nice one. If I had a complaint is that you can get locked in the upper path if you explode all 5 bombs before reaching the block wall.
ohnonnonono the absolute STATE
Single screen challange, somebody give this a try and finish it please.
I know exactly which levels are yours and i'm not playing them out of spite :^) maybe if you didn't act like a faggot I would have played them
We got a Larry no levels here
the fuck happened to this thread?
Faggots posting shit levels who can't take criticism.
Sky corridor JN1-XB2-21G
Some kusony fag frustrated that faggot month is over.
M0J-P4X-B6G
see
Looks like you fucked up kid. Now all of Yea Forums knows you're a beta bitch fagboy. Your Mario Maker career ends now.
Ah shit
QR5-2ST-T5G
I liked the idea, but the other guy was right. Faster lava rise would be better. Still enjoyed it, gave a like, and got the first clear. I'm again.
Fort Erika:
KRN-5JN-6SF
Mount Mush'more
KWQ-F2Y-KNF
Yeah I'm sure you pinpointed me out of the 30 unplayed anchor levels, you goofy fucking cunt.
Someone commented "garbage" on a level I made and the comment was deleted by Nintendo.
What's funny is that I didn't even report it. Someone else must have done so, or I don't know what's going on.
So yeah now you know. Apparently you can't even say "garbage".
So can you make some really big and more complex levels than in MM1?
Yes, with the addition of scroll stop.
>things that never happened
you have many times more gadgets to play with in 2, so yeah
Cleared and liked it, I'm
>30 unplayed anchor levels
Why didn't you play any of them? Why should I play your levels if you're not playing other people's levels?
>I won't tell anyone what my levels are because it's already obvious
>also my levels are actually hidden
>kaizo block at the end
>I hit it but dont die
count your lucky stars that didnt kill me because if it had it would've been a boo instead of a like. As a general rule, hidden kaizo blocks are a no go area as a designer.
Why would I make this up?
Post your level
Maybe it really was garbage.
Are you fucking kidding me? Are you this fucking dense? This started by ME PLAYING AND CRITICIZING YOUR SHITTY LEVELS.
I didn't say it was obvious which levels were mine, you illiterate faggot. I said I already posted them and refuse to post them again. If you wanted it to be obvious maybe you should have been playing the fucking levels.
You're too afraid to post them again because you don't want vee to make fun of you for making shit
I didn't say it isn't garbage, just that the comment it was deleted by Nintendo and I didn't report it. It even says "This comment has been deleted. See the Nintendo Code of Conduct in the Nintendo Account Agreement for more information." in the place where the comment was.
Tricked. I played every single level but yours.
Do you not realize that you are getting baited by someone who doesn't even own the game?
This guy shat up my reply chain too.
Well I'm not surprised. Maybe it's not you can't say garbage but more so you just can't be mean.
screenshot?
thinking of trying my hand at a "tiger! tiger!" inspired stage. would it be better to have a victory condition set to collecting a coin cache or would a checkpoint be preferred due to underwater autoscroller nonsense?
My first comment ever was some German dude saying "pure kak", and it's still there. Didn't report because pure kak sounds silly to me.
>you're too afraid to spoonfeed me
Is literally anybody but you supposed to know what that means?
Yea Forums already played your levels and we unanimously agreed that they're shit.
>someone comments your level with a drawing
I always play tons of levels in the threads. Sorry if I don’t get around to yours, only so much time in a day.
It's a mini-game from Xenoblade Chronicles 2.
>Mt Thwompmore
I'm going to give some feedback but you'll have to tell me if it's wrong okay?
As far as I can tell, there is no actual on switch before the first thwomp, which means you cant trigger the little blue block. Simultaneously, the Thwomp immediately destroys the path in front and it doesnt respawn. So if you miss that path on the first go, I think you're softlocked.
how silly of me to assume Yea Forums actually plays video games
give me an ID, I feel like drawing a crappy comment
Care to tell me which specific parts are the difficulty spikes? Mostly every room was more difficult beforehand and have been toned down, so it's natural that I may have inadvertently nerfed some parts more than others. As for the platforming to feel more natural, I'll keep that in mind for future edits. Thanks!
And I played your level and thought it was pretty fun. While I have never been much into Kaizo style levels, I somehow managed to beat it. Good stuff.
Why are you trying to impersonate me?
I don't think the Xenoblade and Mario Maker audiences have much of a crossover, user.
Waifu sword simulators aren't video games.
>tfw drawing lewd bowsettes in comments on courses
>switch time
First course I ever made, has some really dumb kaizo moments but nothing most can't manage
MD2 KHN QDG
>secret of icicle cave
Tried to make my second level feel more natural. There's maybe one small moment that's kinda kaizoey, but the rest I tried to make more fun
639 PR7 6HG
I would highly appreciate it if you gave me feedback
okay retard
You have no right to criticize anyone when your level is this bad.
Thanks for the feedback.
Yeah the on/off switch is at the top of the mountain and the blue blocks are meant for getting back up when you descend the mountain after hitting the switch to unlock the big coins at the start of the climb. I didn't plan that very well I guess.
I think I'll update the course again and fix some stuff.
Calm down dude, I asked for the criticism.
Maybe I'm just a scrub but we need to be allowed more lives in endless Mario. 5 isn't enough for normal.
alright, thanks lads. enjoyed your levels as well. will def try to see if faster lava works, thanks for the info
Sorry man, this one is too hard for me. Spent a good 20 minutes before calling it quits but left a like. I do think it's a good theme and idea but the random Bowser Jr. fireballs being shot through the wall near the lava coupled with those maddening Clown Car controls don't make for a fun time. Decent Super Expert Level but one I'd definitely skip. I'd love to see a take on the concept with a bit more leeway, or at least a less punishing intro.
lol
It's, uh, something. The Boo-Podoboo-Green section is a bit much because the trick (look back to prevent the first Boo from messing you up on the wrap-around) isn't obvious to a first time player and the section is basically impossible without it. But every level gets to have a single flaw and the rest of the level is a lot of fun!
Life of etika RIP
1W6-T5F-5YF
A tribute to etika .
Speedy slippy cold nutsy
RVV-VK9-30G
A speedrun type level , don't know how no one has finished it yet.
Mario in miracle world
XCJ-X5R-TVG
First level of alex kidd in miracle world
Cruel mansion
7DC-JK2-VRG
this one can be hard if you don't find the easy way to beat the boss.
This one was fun, but the scroll is crazy fast! I realize it's by design, but it seems a little punishing. Great concept otherwise, I'd like to see it as a sort of minigame in a larger stage, maybe to earn a key, or having the Thwomp killing the enemies replacing the scroll timer. Liked.
Big fan of the Boo/Peepa part too!
Did you guys you know you can freeze the superball using switch blocks? I only just found out by seeing this. i.imgur.com
Bumping my stage because no one has beaten it yet.
Tip for the first jump:
Just longjump and ignore the bomb.
I put the bomb down for people who don't know how to longjump.
I am one of the most high quality level makers creators, I got over 1000 stars from the first Super Mario Maker
supermariomakerbookmark.nintendo.net
My levels are challenging but very fun, this is my recent creation:
Welcome to Sarasa!:
BKT-LW1-4MG
This one is my first level in Maker 2, a little rough but fun:
A New Beginning!
9RG-KQ3-2JF
If you play my levels, I will play yours.
That's neat.
please just play my maps. Idk why the algorithm hates me.
388-HYQ-1GG
I didn't know that no
>this pixel art play trading faggot is back again
Go suck dick for plays somewhere else faggot
>"high quality levels"
>shitty clickbait pixel art
>entite levels of just jumping over a blank, empty void
>hold right level just to fish for stars
lol what a joke
you just have a shitload of levels with 10-20 stars each, it inflates how good you look
also fuck "i'll play your levels only if you play mine"
>Cruel mansion
It was fun but yeah the ending is a bit silly - I did it the easy way, and in a sense the difficulty of the final fight nudges you to do so, so bad and good design sort of come together to create a pretty good Boo house.
It's true
Why are you so mad? Some day you will be on the same creative level as me. One day.
>dude epic pixel art
finna boutta boo all your levels kiddo it's over, you are done for
>someday you too will be able to get 10 likes per level despite constantly begging for them
God I hope I'm never that terrible
Maybe it's a little hard for you..
X4N-74Q-RSF
Does Mario maker 2 have a site dedicated to finding courses like the original had?
Alright I just played these and I have to say, wow, they are pretty bad. Now as far as constructive criticism goes, my advice would be to make your levels good instead of making them not good.
Begone, dumb frogposter.
Absolutely based.
Here are my contributions:
This Level Is Bad: M86-BJW-6FG
Bad Level 2 Spaghetti Boogaloo: 2FY-QX1-BMF
Made it too the thwomps. Still trying, but no checkpoint is pretty mean.
Those titles already make me want to not even bother
The checkpoint is right after the section where you ride the thwomps.
No, at least not yet. The original didn't get it until a while after release.
Like i said, too hard for you :/
At least I'm being honest...
Holy mother of based
To the person in charge of the Masterlist: Key Hunt of Slope Hill gives me a Course not found
It was alright.
PFS-BNJ-4MG
A SMB3 style airship level
this game is disencouraging.
>make a few stages, some easy, some difficult
>easy stages get like 3-10 hearts, difficult stages only 1 (and massive amount of boo's because my score keeps decreasing)
>shilling stages here will do nothing except maybe 1-2 pity plays
>dont watch any streamer so cant plug my shit there
Maybe I should just sell my soul to the devil and beg some streamers to play my garbage.
How are you even supposed to get back up from the claws under the burners near the bottom of the map when you jump down there?
Also if you mess up the timing of the second skewer during the snake block segment it's impossible to get past it.
I found a neat level that showcases the jankyness of seesaw platforms.
34B-5KC-1MG
Objectively, it's a great level. Secrets, jumps, good themeing throughout.
But subjectively it's even better - I loathe autoscrollers but I somehow love autoscroll Airship levels. Weird how that works.
R.I.P Iwata ---> FRP-7K2-HGF
Level extremely hard 5KX-HFH-D6G
Speedrun :
ON/OFF [15s] ---> TM2-DH8-JFF
Life is Life ---> KYT-B6L-75G
Level Retro [Black and White]
Retro Mario ---> CBP-4X6-SHF
Retro Mario Forest ---> TYM-6HW-9TF
Music :
Beethoven Moonlight Sonata (song)
P1G-8L7-4LG
Does it actually decrease your points?
Thanks for the feedback
Posting this once is enough, dude.
You shouldn't worry about the numbers, user. It's pretty much luck with how Nintendo's algorithm works. Just make levels that you would find fun.
JUST PLAY IT
Jumbo Jungle:
6PO-4YK-WDG
Drybones Dungeon:
7NM-QK7-FHG
Flooded Forest:
MV7-DP4-3YF
I like alliteration names I guess.
Toadette is cute, only play as her!
one day I had 2012 points (easy number to remember because of the lord and savior year meme). I uploaded a difficult stage, 1 hour later I got a message someone played the dificult stage, but left no heart. I had 2009 points after that.
Kind of hard when the game keeps wanking those numbers. Also I have a friend who just does Kaizo bullshit levels and he gets 30+ hearts on every level and is close to 3000. Cant help but feel a bit jealous.
-Generic Platformer-
Regular Mario level with harder jumps.
D82-5F8-31G
-Frost-
Hard puzzle platformer, precise jumps.
MG1-8PC-BLF
-Vote for Luigi-
Tried to make a level with the dark theme, be patient and watch where the fire lights up the path.
9CX-P5V-M2G
-Rising Fast-
Get to the top twice, lava rising extremely fast so no screw-ups in your platforming.
878-8F9-0NF
Retro Marios have a cool idea
Fucking brutal though
Daily Brap Level Post
RD9 C6V 82G - Descending into Gas
WJB F91 3QF - Pass Gas
5RK 6X7 YLF - Gas Tunnels of Delight
Fart bois assemble
Got it! Really nice level, man. Tough but not unfairly so. I redact my checkpoint comment. Seeing the full scope of the level, it's just right. Liked and followed.
DBW-HQH-74G
Speedrun course, stay sprinting til the end.
Would love some feedback
Thanks.
What did you think of the Boom Boom fight?
I might have overdone it with the Kameks.
BY5-C69-8VG
A firework/coin collecting level. Check out my other levels if you like this one.
DBW-HQH-74G
Speedrun, mid range difficulty, just stay running til the end!
Would love some feedback
I made a real level and nobody played it. People have only play my stupid level that I uploaded as a joke. Pls somebody add a single play to it. I feel like it's legit, even if it's not anything special or hard.
YFS-917-DSG
>Posting DR
I'll play your level when I get my game user.
do people even play the levels here or is everyone just posting theirs? I wonder whats the ratio realy is.
strawpoll.me
strawpoll.me
strawpoll.me
strawpoll.me
strawpoll.me
Same. Her SMW sprite is too adorable.
They were a real oh shit moment, but ended up not being bad. Since you're given the first Boom Boom hit, he starts spinning. By just running right, most of them either transform their block and fall or teleports down and get swiped by Boom Boom. Then you can pick off the stragglers. I even got hit once by Boom Boom and got lucky with a mushroom transformation. Even if they make an ant or spiny Boom Boom can still kill them for you.
Thanks user. Ill check it out tomorrow
Snow Fields, Fire Plants - PTD-3KL-6WF (Traditional)
Thwomp Desert - 7NT-PHW-3DG (Themed)
Toxic Treeway: YF8-32R-SGF (Traditional)
Grindflower Garden: K5R-72N-GMG (Traditional)
Spooky Scrolling: KCG-5N2-0RG (Autoscroll)
Uno Mas: Freeze!: QCK-7QL-CLG (Puzzle/Glitch)
Am I just bad at mario or are people making sadistically hard levels
>that cute booette loving user who keeps making stages for his waifu
kinda based
Alright, thanks for the feedback.
the youtube/twitch circlejerk loves Kaizo levels. People just follow the demand.
Nice level, user!
Jumbo jungle doesn't exist, wrong code
Not particularly meaty but it's a cute little level, feels like a late World 1 level from a fanmade game if that makes sense
YOU GIVE ME A LEAF YET YOU WILL NOT LET ME EXPLORE THE SKIES
YOU GIVE ME COINS YET I CANNOT SPEND THEM
Fuck, thanks user
6PO-4YX-WDG
coins have a purpose now for endless mode
np i just played the drybones dungeon, it's a nice level but it's very confusing for a first time player, you don't do any visual indications for stuff other than that arrow.
Keep it up though
Nice little level. The others are correct. It feels like a fairly natural world 1 level. Good stuff.
I have a single meme level that I post and then go through random levels in the thread that catch my attention and speedrun the ones that I really like
Big fan of PizzaPlaza, Bi$harp, Twoson, and JakeLT
My bad I testing something with that block and i forgot to remove :(
With all the gimmicky stages that try to be kaizo mario, have a million things in it, or be a kaizo mario with a million things in it, my favorite stages are just normal ass levels with no japes, so that's what I wanted to make.
For fans of themed adventure levels, here are 3 which I have made:
>5WC-QDD-BKG
Jungle Mansion
>H4F-V4D-MRF
The Secret of Skull Cave
>L76-X9S-W8G
The Mariana Trench
I'm currently working on an egyptian themed level, so if anyone has any tips or feedback on my other levels, it'd be greatly appreciated.
You forgot the option for people that post their levels, say they will play others but then actually don't, like this fag
Does anyone else prefer using a controller to make levels over using the touch screen?
could anyone give feedback on the generic platformer one?
also 0 clears on frost
Why is every jap level either enemy spam bullshit or NSMB castle speedrun? Its like they've never stopped making the same levels from SMM1
Holy shit, you are the "Pure kak" user!
On off switch platformer
Its only a little bit hard, can you fags do it?!
GKX 2BP QKF
my 2nd ever lvl feedback appreciated
R.I.P Iwata ---> FRP-7K2-HGF
Level extremely hard 5KX-HFH-D6G
Speedrun :
ON/OFF [15s] ---> TM2-DH8-JFF
Life is Life ---> KYT-B6L-75G
Level Retro [Black and White]
Retro Mario ---> CBP-4X6-SHF
Retro Mario Forest ---> TYM-6HW-9TF
Music :
Beethoven Moonlight Sonata (song)
P1G-8L7-4LG
Just finished creating my third course about saws and seesaws. It's pretty tough, but there's an abundance of mushrooms to help out. Would love some feedback from anons up for a non-Kaizo challenge. Previous courses listed as well.
A Wall Ruins Mario's Spelunking
KPY-8F5-BMG
>A floating bullet Bill launcher presses you forward and you have to dodge obstacles while wall sliding, 6/10 difficulty
Wormhole Wizards
PYV-9KS-FDG
>Mario ventures to space and has to use the low gravity to bounce to the escape pod, 5/10 difficulty
See Saws, Seesaws
DSJ-0CP-CYG
>A series of obstacles utilizing saws and seesaws, some tough, all fair, and with a few routes for skipping, difficulty 7/10
>it's the a post where some guy shills ten of his levels at once
Hit me with your difficult levels, Yea Forums
These are good levels. Everyone play them. I for one enjoyed them and think they are the best levels posted so far.
I guess I like to make classic levels.
Marry Adventure
BQY-FJN-3HG
Winter themed test level for the slope mechanic, my first map, rather basic. Its suprisingly popular.
Dropdown
YWW-3P2-9WF
Just like the title suggest, you'll fall down a narrow tunnel, trying to avoid any spiky walls. Might be a bit unfair considering the complete ratio is 2.93%.. Some feedback on this level on how to telegraph it better would be nice.
Race on the Toyblocks
3DG-7GP-56G
You drive a Koopacar and avoid obstacles, made for 4 players so dunno if its any great fun alone.
Sky High Dream
PTB-6RX-QNF
Night-Sky stage, everything is floaty and some slopes exist aswell, which are fun to slide down on. I realy enjoyed making this one but people think otherwise (A level I made for my 3 year old nephew is more popular than this)
Slip & Slide Sky
GHF-1Y3-GTG
Anther night-sky themed stage. I love slopes, and if you like sliding, maybe you enjoy this level aswell.
Gonna play some levels now from you, feedback will happen in the next thread I suppose?
No.
We're reaching bump limit soon
Migrate
Yeah they are so good they have been posted 3 fucking times now.
>try to make a level about following a coin on a track
>coin will just float through every obstacle
kinda regretting this purchase
No clears on any of these yet.
-Generic Platformer-
Regular Mario level with harder jumps.
D82-5F8-31G
-Frost-
Hard puzzle platformer, precise jumps.
MG1-8PC-BLF
Real thread to migrate to, the other one was started by a faggot solely intent on shilling his levels without looking at anyone else's. If you shill your levels in the OP, your thread is trash.
Indeed I am. Going to cherish that comment.
Nice level! Crazy levels are cool and all, but I wish there were more standard mario levels like this.
faggot
based
Your levels are pretty good.
The Bowser on "Soles of the Departed" was surprisingly terrifying.
Holy shit, you did it, hahaha, congratulations, man.
For the jungle level, I'd recommend putting a pipe that replenishes mushrooms somewhere, maybe outside the front door. In an exploration level, you have to expect people will be getting hit a lot, and just having powerups in blocks means you can run out. I also found that in the hallway with the spinies and the key in the block, you can't hit the P-switch if you're big (though it doesn't seem to matter). Also, in the room with the multiple On/Off switches, you can just hit the first switch, then jump from the top of it to the mushroom and the coin without doing any other switch toggles. And you can skip what I presume is a whole room where another key is. Still a decent level, and I like the theming, but you could make it really excellent with some streamlining.
R.I.P Iwata ---> FRP-7K2-HGF
Level extremely hard 5KX-HFH-D6G
Speedrun :
ON/OFF [15s] ---> TM2-DH8-JFF
Life is Life ---> KYT-B6L-75G
Level Retro [Black and White]
Retro Mario ---> CBP-4X6-SHF
Retro Mario Forest ---> TYM-6HW-9TF
Music :
Beethoven Moonlight Sonata (song)
P1G-8L7-4LG
Try the seesaw one here, it's got no plays so far:
Beat the second one without the key. Was that intended?
>when you are so slow and bad, the creator didnt even knows you are playing the game
feels great
How are people getting a 50% like to play ratio?
easy level or shil a hardcore level to a youtuber and his circlejerk.
make a level that's fun, somewhat unique or unusual and difficult enough to not bore but also easy enough so people can beat it in under 5 lives
X4N-74Q-RSF