Post your stages. Don't forget to play and critique other people's stages. And most importantly, have fun!

Post your stages. Don't forget to play and critique other people's stages. And most importantly, have fun!

Attached: super-mario-maker-2-nintendo-switch-review-shacknews.jpg (1920x1080, 226K)

Other urls found in this thread:

docs.google.com/spreadsheets/d/1rVkJg9O4tevTf_zOZBFWBkRDsONpLmjpqgKRNvYcLxo
docs.google.com/spreadsheets/d/1rVkJg9O4tevTf_zOZBFWBkRDsONpLmjpqgKRNvYcLxo/edit#gid=517635330
pastebin.com/3P8aAW1N
supermariomakerbookmark.nintendo.net/profile/Ultraforza?type=posted
supermariomakerbookmark.nintendo.net/
youtube.com/watch?v=lzFw2wuUehs
youtube.com/watch?v=SiXXkMl2kXw
twitter.com/SFWRedditVideos

Anchor.

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Attached: 5240D6B9-1402-4DC7-BB3A-92ECE9BD320F.jpg (1024x576, 67K)

>SMB1.5: 1-4 Floaty Fortress
RVN-YBQ-2QG

seen in webm, provided by user that played it (thanks!)

other courses:
>Super Shmup Bros.
NWC-L96-RWF
>SMB1.5: 1-1 Goomba Valley
B4S-TY6-KPF
>SMB1.5: 1-2 Koopa Cavern
D12-R91-GYF
>SMB1.5: 1-3 Seesaw Stroll
93D-907-DRF

Attached: 1562038933338.webm (1280x720, 2.37M)

V3 of The Mariana Trench, thanks for all of your feedback. This level has been very well received, but I have also gotten some feedback on how to improve it. Thus, I have revised it further.

L76-X9S-W8G

Changelog:
>Added red coins to replace the key, encouraging exploration of the first area
>Added more coins around the map to make it feel less empty
>Added sound effects when close to a red coin, making them easier to find
>Added a super mushroom to the start of the map
>Added a super mushroom by the checkpoint in case you fail the first time
>Decreased the enemy count to make it feel less spammy
>Added some remote flamethrowers to indicate upcoming threat
>Added light by the spike blocks to make them more obvious
>Increased timer to 500 seconds

Now the map should be even more fun to experience, and now more fun to explore as well. Hopefully this makes it a bit more of a fair challenge, and encourages you to try again if you fail initially.


As always, reply to this with your level and I'd be happy to give some feedback

Attached: L76-X9S-W8G The Mariana Trench.png (2000x1122, 1.61M)

V5P-PCH-MPF
This is the latest edit for my mummy/pyramid stage. Once again, any feedback will be much appreciated. I will play and critique whatever stages I can in this thread

-LK9-YB0-SFF-
Chasing the thieving Goomba
A goomba has stole the keys to your house so you need to catch him. A short speedrun course where you need to get to the goal and defeat the goomba before it escapes.
No runs so far ;-;

Attached: 1543679321718.jpg (800x800, 302K)

neat but extremely short, most people could do it in less than 30 seconds

I only made this level because I played someone's shittier version and I wanted to do the concept justice, curious if it's any good.
>SL4-99T--6DF Shingeki no Kyojin (Normal)

This one is really tough, not sure if anyone is gonna beat this one without first losing their shit.
>5MP-F23-SHG Chain Chomp Romp (Super Duper Expert, with a Big Tupor)

Older levels I've posted before for anyone who hasn't played them.
>11T-1PH-SWG Foretress of the Damned (Super Expert)
>4Y0-8SL-LPF The Sky Throned Goomba (Expert)

Attached: 1561763105374.jpg (500x499, 105K)

VINETIME Y1J-6S9-KTG
SNOWCITY CQ1-784-8XF
GLOBALWARMING 3QH-1GJ-9FG
MOUNTMARIO WLK-BD6-KKF
CARNIVALNIGHT X6W-6XY-W8G

Like always I will play your levels and drawing some stuff.

>LK7-0BP-P9G - A Spooky Guidance
Underwater level in which you have to follow a boo circle

>CQ7-SYY-5KG - Dreadnought Exploration
Exploration based airship stage with 7 coins to collect

>17Q-23T-3MG - Mt. Mediocre
A somewhat traditional stage containing claws which will help you climb the mountain
It is also my first stage

Feedback would be appreciated

Attached: tomcruise.png (300x300, 190K)

Here's the masterlist, oh ordinary magician.
docs.google.com/spreadsheets/d/1rVkJg9O4tevTf_zOZBFWBkRDsONpLmjpqgKRNvYcLxo

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so... canonically, mario mario and luigi mario are responsible for creating the mushroom kingdom?

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Fort Erika:
KRN-5JN-6SF

Mount Mush'more
KWQ-F2Y-KNF

V1H-KX4-FGG
5W1-HY1-VHG

Any feedback is appreciated! reply with yours and Ill check them out

repostan

>500 coins in the Bayou
DN6-DP8-XJF

I need more subjects to test the balancing of my stage.

Dire Foundation V2
63H-VO7-VRG
Theme: SMB

An update on my high effort map. Now with mushrooms, removed troll room, less retarded positioning for one of the boss fights and better secrets. This is a trail based course with the goal being to get through the building.

Attached: D-kupgYUcAAToaV.jpg (1280x720, 254K)

Man you gotta link the Yea Forums course masterlist.

docs.google.com/spreadsheets/d/1rVkJg9O4tevTf_zOZBFWBkRDsONpLmjpqgKRNvYcLxo/edit#gid=517635330

milly!, if you're here, you're on a roll, those recent SMB levels you posted (Arabian Heights, Abandoned Lab) are great. So dangerous but fun to blaze through. 1:14 and 1:25.

?

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Golden Pinwheels: KPW-Y4M-L2G

Only one person's beaten this course so far. C'mon weenies, let's see what you got.

Attached: Golden Pinwheels.png (998x795, 132K)

Here's my first stage, probably needs some work and I'll either update it or make a v2.0 because I like the concept enough to run with it.

ID: H68-5RV-2HG.

Going to check out some of this thread's levels when I get home from work tonight.

Attached: adventuresinavarice.jpg (581x436, 45K)

Huh that's weird, let's try this.

docs.google.com/spreadsheets/d/1rVkJg9O4tevTf_zOZBFWBkRDsONpLmjpqgKRNvYcLxo

The submission link leads me to that error, shouldve clarified that sorry

Bob-Omb Battlefield
TYR-SFJ-VTF

Bob-Omb Battlefield ~ 100 coins
KKM-VQJ-VTF

Footrace with Koopa the Quick
H8H-XKG-9SF

Attached: 1560165579852.gif (384x212, 3.01M)

I attached a key to an enemy, and sometimes whenI kill the enemy, the key just dies and falls off the screen instead of coming to me. It happens like 1/20 times. Anyone know why?

Been playing a lot of Multiplayer today, it's really fun to be a jerk to people (when it isn't laggy anyways.)

From the last thread, I added a fix for my unintentional soft lock

D80 LDN HLF

Reposting from another thread

Oil Rig Raid
QPG FPD MSG

SMB3 level set on a "oil rig"

Is there a door?

9KH-Y5N-CPG Treasures of the Deep

Water stage with an undersea castle, a sunken ship, and a boss.

>collect over 100 coins clear condition

Attached: noo.jpg (267x461, 24K)

J6V-2KB-6VG
A mostly vertical castle level where you climb to the top and face Boom Boom.

No key door. If you haven't placed a key door, or enough key doors, it'll just spin and die when you get it.

Any and all feedback is appreciated, don’t hold back if there’s something wrong with a level.

NEW
Desert Chomplex
F18-4VF-54G
>This level isn’t extremely long, but I tried to make it a bit more challenging than my regular levels, I tried to give the level a factory look with the SMB3 desert theme.
Overgrown Mushroom Cloudtops
9YP-PFS-6QF
>I love the sky theme for SMW so much so I really wanted to put a lot of love into this level, I hope it turned out good. The theme is a Pirahna Plant invasion in the mushroom cloudtops.

OLD LEVELS
Dry Fish Sewers
FWH-10N-8WG
>Pretty standard level focused around dry fish, I tried to do as much as I could with that one enemy.
Bounce and Swing Jungle
STM-RKD-M9G
>Can’t touch the ground once you’re off it, so you have to use things like bouncers and vines to advance.
Dreamy Sandship Dunes
7N5-Y6V-1TG
>I feel like this one could’ve turned out better, but the idea was built around flying on a ship throughout the sky and dodging enemies.

Attached: D3AD83F8-B067-4FB8-A9F9-039039E99C3B.jpg (1280x720, 185K)

>Space Station Attack
KTH-4M3-LMG

From the last thread, I added a fix for my unintentional soft lock

D80 LDN HLF

Someone try out my crusty speed run level.

Has swings and a few Koopa jumps. Trying to learn some mechanics
Feedback appreciated.

Currently going through and playing some of the levels in this tread. Having a lot of fun.

WNG-2PS-SRG

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N6F-G4P-RSF

Stage is based on Tomb of Giants from Dark Souls, it's just as fun as to play as the one in the actual game (not very much)

didn't mean to post twice, had a connection error

Check out my Mario kart level

NJN-W65-HLF

There's a max of 289 coins, so that's 40 coins you can afford to ignore. And it's not like there's any crazy puzzle that keeps you from reachin the clear condition. You just have to be careful about the firebars. I even put in two mushrooms, c'mon, man.

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resposting

Corneria (DSJ-2DH-0FF)

Be aware of your surroundings and defeat the "Tripods" before they get to you

Send me your themed levels. I love a good themed level. Would appreciate feedback on mine, will reciprocate. I have the day off do send me what you got. Here's mine.

Goomba Destruction 9RQ-37J-JFF
Winter Spelunking H8F-HHD-1VG
Savage Jungle YP0-RTB-5MF
No Time To Waste (20s) 7QB-7X9-93G
Walk in the Park T1H-TXD-VVG

Tricky Detour from last bread: J4W Y6X BVF

4N2-YCS-T1G

Short n sweet lads. KEEP IT SIMPLE KEEP IT CLASSY

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Life of etika RIP
1W6-T5F-5YF
A tribute to etika .

Speedy slippy cold nutsy
RVV-VK9-30G
A speedrun type level , don't know how no one has finished it yet.

Mario in miracle world
XCJ-X5R-TVG
First level of alex kidd in miracle world

Cruel mansion
7DC-JK2-VRG
this one can be hard if you don't find the easy way to beat the boss.

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L76-X9S-W8G deep sea dive theme
5WC-QDD-BKG jungle mansion
H4F-V4D-MRF cave exploration

None of these levels are very hard, I tried to make mini adventures with intricate setpieces

Fun level!

Thanks for pointing that out, I fixed it.

XSQ-1CL-PNG
First course I've ever made so it's got its share of problems but I'd appreciate any feedback.
The idea is to get to the top of the mountain and then explore the inside.

Let's test Yea Forums's math skills
WJ8-45Y-CDG
Why do they have so many limitations on 3d world, it's to the point where almost every obstacle I think of is foiled by a missing part. For fucks sake at least add more than 1 non-enemy part that can damage mario

My first ever MM stage, please be gentle. A hidden 1up somewhere, and a shortcut for people trying to get the world record.
B7G-CMX-8MF

Reposting from last thread. Are the cannons at the beginning cheap?

>fucking nobody providing feedback on levels aside from me and like 1 other user
get your shit together anons

Nice, just give me about 30 mins and I'll play them all.

Thanks. Currently working through yours, I enjoyed the jungle level so far.

Chance of Hail:
RNW-03C-9JF
Sky bouncing, claw swinging, and a bit of ice.

Soles of the Departed:
C80-VJX-WJG
Shoe bouncing over danger in an attempt to escape damnation.

Sole Redemption:
TMX-MSV-VXG
Continue the journey and defeat some bosses to save your sole.

Ascending Sole:
7XM-NHB-MRF
Complete the trilogy! Bounce through the clouds to reach the golden path.

Brinstario Abridged
3V9-KDQ-FTF
Upgrades optional. Now with bonus "Kraid"!

Pls take a look it has only been played once. It’s a comfy snow level based on the Banjo Kazooie world Freezeezy Peak. To finish you’ll have to collect ten jiggies, which are mostly placed in the same place like they were in the original.

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Easily the funnest course I’ve played

This is kino

YYL-0VJ-DLF

Come play my course man children.
I want to know if the end is challenging or just frustrating.

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If you're using the spreadsheet to look for courses, do you use your phone? The list looks pretty bad on a small screen, but I could make a mobile layout to make browsing easier.

Is there a piece limit to map editor as there was, if I recall, in SMM1? I want to make a very big Zelda/Metroidish level but I don't wanna waste 6 hours to find out I have to cut half my ideas.

thx user

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Somebody please play my MB1 desert stage.

D0Q-76R-TDG

I worked on it for like 12 hours. Every single stage I make has like a 3% completion rate, trying to make things a lot more intuitive, actually have a "hold down b to run" check here, leaving nothing to chance. Also took some advice on decorating stages.

Also, I stole some user's idea for mole tornadoes for a brief hazard.

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ON/OFF Switch Frenzy
>Q5V-K22-0WG

>clear check time 5'48''
Jesus Christ user

Here's one, SMB style

>Super Ghouls n' Ghosts stage 1: K38-XV9-RPG

Just finished this one a few minutes ago. Not my best, but I hope you like it regardless.

>Bait n' Switch
QHF-23S-W0H.

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God damn ghost houses are hard

I have nuked this like 5 times, cant think of anything good for one

Mario kart course
NJN-W65-HLF

Pls halp. Any kind of search query involving "Mario Maker" and "limit" just churns up and endless tide of articles about the 32 level limit, not the actual per-level limit of items/blocks/etc.

Hmmm. I haven't placed a key door yet, but it still it gives me the key most of the time. Like, just now I did it twice, the key died the first time, but flew to me the second. It's a big spiney that I'm killing with a spiney shell.

>Piping Hot Puzzle Palace
7J5-J3D-57G

>Fungus on the Run(gus)
1K7-J52-1GG

>Light the Way
YWC-W5B-FHF

>some punkass tries to make a kaizo course with spikes
>beat it in under 20 seconds to get the WR
>boo the course anyway

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3D0 6MJ DSF

7JM M3P CPF

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Castle Bob-omb:

X2K-J7R-TDG

>Enter Castle Bob-bomb and stop the Commander Bob-omb.

Lite puzzle-solving and what I think is a really cool "on-rails" boss fight at the end.

maybe I'm just a shitter but I found that after the checkpoint the difficulty spiked massively

I thought it was pretty good, user. Just a few of things to note:

-The red coin with the chain chomps: I'm pretty sure it's impossible to clear this without damage boosting. Try making the room bigger and separating the chain chomps to make it more doable

-The lava bubbles easily desynchronize if the player takes their time to reach the area, which makes this part a lot harder than it has to be sometimes. Try putting them after a door or pipe so they spawn simultaneously

Overall, I thought it was pretty fun. You did a good job for your first level.

There is, at least for the semi-solid platforms and ground. I maxed both of them out.

Koopa Derby stages so far:

>Koopa Derby 1-1
H6Q-62K-N1G
>Koopa Derby 1-2
7G2-Y0F-TWF
And now, here's the new one:
>Koopa Derby 1-3
Q9N-RP9-BYG

I added music and sound effects, and I made it much tougher while still giving the theme of 'always in motion', and if you're good with the handling of the car, you can clear some hazards in one cycle. Please let me know what you think and what you would like for 1-4!

And here's a crappy Mega Man Reference Boss Rush you can do
>Bowser's Fortress
1F9-2FQ-50G

Attached: Koopa_Car.png (1200x621, 398K)

It was actually significantly harder before that version. Which room were you having trouble with specifically?

breddy good

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Let's be honest. Have you ever made a dev exit?

Fun Fun Lifts : It's like a ski lift that takes you through 4 small areas to collect red coins. Super short and breezy. Quick tip, press "down A" to drop completely down from a claw.

2HB-575-1RG

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No, because I'm not a faggot

How would you ruin this game Yea Forums?
>Your bounce height after bouncing off an enemy is now random
>Keys now have a 1/50 chance of jamming instead of opening doors
>Bowser battles are mandatory at the end of castle courses, Jr. battles at the end of airship courses
>Enemies like goombas now jump to the 'BAA BAA's like in NSMB
>They do this even if you aren't using NSMBU style, making it almost impossible to tell when they'll do it
>If your course does not get enough likes for a period of time it is automatically removed
>Failing an endless course twice brings up a prompt to instantly boo and skip the course

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Shilling my stages again. I'm having some creator's block and having trouble coming up with a new stage. Maybe I should just make another simple, traditional stage instead of going for a gimmick.

>Ricco Harbor
TWG-01P-XRG

>Climb the the Sky Fortress!
N12-XKN-JPF

>Super Ball Temple (Fixed)
1TF-9WT-82G

>Xenoblade 2 Tiger! Tiger!
5F8-B54-H1G

>Longjump, Kart, &Climb Triathlon (Multiplayer Versus)
KR4-1G0-73G

Goddammit a ski lift was one of my ideas. Now I have to play your level and steal- I mean, take inspiration from your level.

No because I'd be terrified some autist is committed enough to find it and then leave a comment about it, basically ruining the level. Could turn off comments but that's lame.

Yup. :)

Someone wanna recc me some comfy levels?

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Bros, does anyone know if on/off block state changes save after a checkpoint?

Nah, and even if I wanted to my levels usually aren’t that challenging so there wouldn’t be needed.

>Still a 0.00% clear rate

Come on, one of you fuckers has gotta beat it

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Like I said, these levels are supposed to be more of an adventure, I'd personally recommend the jungle mansion one for you.

Reminder that there is some cool gear locked behind getting boo ratings, so load up your kazoo shit.

Very creative level. Balanced and fair, while still being challenging. Great use of Bob ombs and the rising lava

this boss fight is a little too long, getting my ass fucked here

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Here's some stages user, please do try them out.

CHAINCHOMP'S TROUBLED PARADISE
>standard themed course, medium difficulty (?) ... you and chainchomp are having the time of your lives, but something's soon to become wrong with paradise... (just finished this one)
>8VV-SYK-DGG

TROPICAL DATE WITH BOO
>You and Boo book a flight to an island resort, together make memories of the safari before heading back home -- charming themed level, it's straightforward and not too difficult... enjoy the breeze user and treat her right! thanks for the fun comments!
>W0Q-PLV-R1G

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>when the part limit kicks in

I just want to have two more pipe exits, is that really too much to ask for?

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Uno Mas: Freeze!: QCK-7QL-CLG

This takes advantage of a really cool thing where Superballs can be frozen in mid air using On/Off blocks.

The pastebin doesn't mention this, mind providing a pic?
pastebin.com/3P8aAW1N

Claw Cave (JJ5 - 5P6 - 4JF)
Spiky Desert Cave - (WSJ - NS1 - SWF)
Deep Jungle Adventures (MV3 - VR3 - 6BG)
Cloudy Speedrun (C0B - 3T0 7PF)
Ancient Piranha Pyramid (WSX - 2VV - 1YF)
Spiky Shenanigans (WX8 - P14 - QQF)
On.Off Land (THD - 6FB - V1H)

Attached: chiefwiggumchasinggoose.gif (480x360, 3.37M)

>Goddammit a ski lift was one of my ideas.
Do it dude, I got the ski lift idea from seeing someone else , and I know others can do it much better with greater use of the claw
Bruuuhh, I enjoyed the no damage stage. Coins got in my face lol

3G9-G7P-72H
1 room Boom-Boom fights

7NR-L2F-P0G
fun with switches

KWJ-BG5-2MG
multiplayer first to 111 coins

Thank you user, I'll make some alterations in the morning and repost and see what people think.

Just made my second stage Flip-flop Skyway. 6F0-S0C-6HC It has some minor puzzle solving and multiple paths, none of which lead to an instant death. Also have some Nina that I drew.

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Koopa Derby guy here, your Carnival Night was wonderful! The art you made in the stage with the shapes and objects was very well done!

enjoy your vacation

>red coins save after checkpoint
>keys don't save after checkpoint
>if you get a red coin and it gives you a key and die at a checkpoint the red coins no longer save
>on/off doesn't save at a checkpoint
The fuck, so instead of being able to use checkpoint one twice because the blocks will have changed in my level, I need an on/off switch at checkpoint 1, a mechanism to stop players from getting to checpoint two if they have the on/off switch activated, a red coin at checkpoint two, and a red coin at the beginning of the level that requires the on/off switch to be activated
Fucking hell
Yeah, four sets of doors are especially retarded, more so once you consider that warp blocks are only in 3d world

K7X-WKH-Y0G
Quick level with some tricky jumps. Uses the koopa car.

Kys

I want my next level to feel massive, so I’m trying to have parts of the level where you explore part of a castle, enter a door or pipe that sends you to a smaller scale of the castle exterior that lets you get a read on where you are in the castle while also letting you get to the next pipe or door back to the next section of the castle.

Just put the last coin next to the key door like everyone else.

Course code ain't workin, man.

Thank you!

Best way to do it is to use the fire flower given from the blocks just before the pipe entrance and use it to stun the Bob ombs and kick them off the crates.

for what purpose? if a level is so hard it needs one then it's probably a shitty level that's not fun to play.

>If your course does not get enough likes for a period of time it is automatically removed
wasnt this a thing in the first game?

Ah sorry, its 6F0-S0C-6HG. Idk why I put a C at the end.

Lastest one I did a stage arround boarding a train and stopping it ( didnt put a short time I dont know if people would enjoy it ):

8V0-TNH-RFF

And another one I did the other day not very original just a little small big world experiment:

WJG-3CC-L4G

I fucked that blooper up
Enjoyed that chompy chompy level. Very cute

These stages are really cool! I really dig that Tiger Tiger one. Nice recreation!

He/you posted unspoilered nips. The mods will take it down if they find it.

Very short and VERY easy "chase the shell" kind of level. I'm done trying to create difficult levels and wanna focus more on fun and visually appealing maps.

Please try it! I'll probably end up playing all your levels anyway

Attached: pic.jpg (1280x720, 117K)

>1 room Boom-Boom fights
Damn, beat me to the idea. Good stuff user but the 4th fight is fucking absurd
>multiplayer first to 111 coins
FYI all players share a coin pool in competitive multiplayer (for some fucking reason), so one player can just camp the goalpost
Your code isn't working

beat it

Koopa Derby here, that Boo one was cute, cute concept and execution!

>This train car from hell
Great pacing user

Semisolid platforms are fucking genius sometimes.

Thank you user, I hope you enjoyed my puzzle that barely qualifies as a puzzle.

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Thank you, I'm planning on making a better version of the tiger tiger level sometime soon.

I never really thought about how fucking weird Mario World is before I played this game.

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Kablammo, 20.9 seconds. Your level taught me a very important trick for night sky - spin jumps keep your momentum.

MOTHER FUCKER , thank you for telling me. B supposed to be an 8

Fun Fun Lifts
2H8-575-1RG

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Oh, just take my word for it.

what do you mean

Thanks alot!

Attached: Beitrag48.jpg (252x241, 20K)

TFF-3Y7-1RG

15 trials in a tower that stretches to the sky. This one took me a while to make. See if you can beat it.

Check out my other levels if you want

Reply to this post with your levels and i'll play them

a little 10 sec puzzle. It is my first try at this and it will take you longer to type it in the code than to play it, but i would be still happy for a play.
0BB-H7T-WJF

Attached: koopatroopa.jpg (195x259, 5K)

You made the Tiger Tiger! level? My friend sent me the ID to that one because he loves XBC2. Cool, nice job.

1PM-WB7-7LG

Just 1 boss fight that takes place in a caged ring that's themed around a Wrestler nervous about his next fight. I think this one is really fun. I was mostly inspired by Final Fight's Andore battle But might need to polish it a little more. Please tell me what you guys think like if it's too easy or too hard or just ways to improve it.

Uhm, it still isn't working

Thanks. I just wish there was custom scrolling in the vertical layout and custom scrolling let you scroll backwards.

Adorable level user

Ha, my "Golden Pinwheels" course got called "tedious and boring". I thought the flow of it was decent enough, but I understand. I thought more coins would make people rush more, maybe they were hoping for more exploration and little paths from the giant firebar loop. Really that's somethin I oughta do, just take this course down and redo it to be more exploratory, but still have speedrun potential.

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QTN-PBC-V1G

Stage based on rising and sinking lava. Has an auto scrolling section of sorts with optional red coins to get.

cute level cute post

ok time to shill my courses

>Q8R-K1D-GTF
A fairly easy snow SMW level with a mix of platforming and easy puzzles.

>G03-D30-J2G
A sort of gimmicky and challenging NSMBU level. A short but kind of tricky platforming section followed by a large-scale boss fight.

>4RP-DXS-87G
A recreation of the opening stage from the orginal Castlevania. Really easy and simple. Mostly fan service. SMB style.

>WQH-NN1-SPG
A puzzle-based treasure hunt in 3D World style. Sort of laid out in a Metroidvania style, where you find items and power-ups and use those to find more items and progress. I'm proud of this one. I think this is easily my best.

>HXC-YRC-38G
A weird kind of boss rush, puzzle hybrid thing. Really focused on its theme and visuals. This one is new and really needs plays.

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>2H8-57S-1RG

Well, I guess I can't differentiate numbers from letters. 100% sure this one is right

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I updated my "Attack on Snowman Sanctuary!" due to the feedback from the last thread.

82X-KQK-DTG

With this new updated version I made the bosses slightly tougher and added an extra platforming challenge before the checkpoint. Hope you guys like it, and any more feedback on it would be great.

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Kek

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you can put your checkpoints inbetween the platform, which you can't with anything other type of platform, allowing you to reuse the same checkpoint twice with two "rooms" like so.

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Thank you very much :)

This level gives me life

Jungle mansion was badass. Love the aesthetic and the fact it was forgiving.

Treacherous Skies: Q58-BP1-MSG

SMW level requiring spin jumps, slides, and some fast swinging.

Loving all these levels so far guys! Keep it up.

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I am one of the most high quality level makers creators, I got over 1000 stars from the first Super Mario Maker

supermariomakerbookmark.nintendo.net/profile/Ultraforza?type=posted

My levels are challenging but very fun, this is my recent creation:

Welcome to Sarasa!:

BKT-LW1-4MG

This one is my first level in Maker 2, a little rough but fun:

A New Beginning!

9RG-KQ3-2JF

If you play my levels, I will play yours.

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First stage I ever made. Also pretty hard
MD2 KHN QDG

My second level. Not as hard. Tried to make it more fun
639 PR7 6HG

>Chill Chomp Caverns
H8T-5MX-60G

Kino but I soft locked in the luigi sprite and didn't feel like waiting for the timer to run out (no clue why you can't start from checkpoint
Fun but pretty chaotic

CG1-HC8-JYF

stay well user, thank you very much!

also thanks to whoever did the drawings!

V53-D10-2DG

A nonlinear coin collecting level. Should be pretty easy.

>pretty chaotic
Ah dammit, thanks user for the feedback. Gotta edit some more

How do I create railing that has the item/enemy fall off it at the end rather than bounce back?

holy shit those goombas lol

The sky fort
44B-P515WF
My first level pretty short and simple

Pretty hilarious level. Got it first try, thank goodness.

I wish there was a way to put down empty Koopa shells in the editor. This is the closest thing you can do right now.

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>all players share a coin pool in competitive multiplayer
wow, that's shit, thanks for the info

wtf man that's inhumane, look at him trying to escape

B1R-F3Y-1RG
A firework coin collection level, sort of in celebration of the Fourth of July.

Koopa on a
Breakable Block
A Bomb on a
Breakable Block with wings

All that without space between them, don't have pics sorry.

>supermariomakerbookmark.nintendo.net/
What? Who made this?
And is there something similar for mm2?

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Any way to make music play in an entire sub area, but not main area?

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Treacherous Skies: Q58-BP1-MSG

Feedback appreciated

>Who made this?
nintendo, it was an official level sharing site for SMM1
> is there something similar for mm2?
no

>Piranha Garden
26C-TRP-N5G
My first course featuring plants and no jumps. Posting again for those who haven't played it yet.

>House of Cursed Springs
32C-DJC-1NF
Quite different from my first course, this one has 10 rooms with mini-puzzles involving springs. In order to proceed, you need to throw them upwards towards switches. Enjoy.

Thats a shame. Now i discovered it.

Just gonna say beforehand that this level's a bit lengthy, but I made sure to put enough checkpoints for it to not be impossible. Although I didn’t get much critique from anons yesterday, definitely want feedback on if any parts felt annoying or unfair.
The level's loosely about helping yoshi escape from the desert and doing 3 challenges. Before entering a pipe, there's a little preview of what's to come on the side.
ID is: CNJ-5T9-GKG

Also willing to play other people's levels so if you need someone just give me a (You).

0LS-NT4-6DF
Ez course but I got lazy at the end. The secret is cool I think

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Are there any good training stages? I'm shit at Mario.

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story mode

I already completed all the story mode stages. So far my record on normal course world is five.

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that don't make sense when normal is even easier than story mode

Apparently not. Some stages in the story mode would take me like a dozen tries before I got them.

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thank you joe, very cool

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Bowser's Castle in the Sky
0J3-NDP-GLF
Avoid traps and infiltrate Bowser's castle

Secrets of the mirrored desert
53W-4DG-3TF
Use the layout of the desert to find the five keys

Same user, had some time to take a screenshot. This is the setup, try it out.

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who /partofthe1%/ here

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>smb3 style gets one new song
>luigi doesn't get a new sprite for it, just a recolour
this blows

0JC-B59-B7G

Loosely based on Whomps Fortress from Mario 64... grab the red coins for a star! Good level to compete for fastest time; quick level but some challenging jumps

>Mario bros U
>Moderate-Hard
>Traditional

"""Henry"""

Shit wrong thread sorry

LKC-263-HLF
Tell me what you think!

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>House of Cursed Springs
It's really really cool. But the enemies keep killing me over and over in dumd ways even after I see the solutions because the running required necessitates travelling a lot. Puzzling and traditional enemies dont mix very well.

not you lmao

No problem!

It's trash

>Ice Slide
HB4-DG1-53G
A level about sliding and collecting coins.

>One Room Rush
88C-1H7-TDG
A short one room speedrun level.

I just made one for you
D2H-MB1-4JF

Question, considering this game is pretty small is getting physical over digital still a better idea or does it really not matter? Do downloaded courses take up a significant amount of room?

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YFB-NSS-MNG
H2S-2M7-XWG
76Q-MWV-2WG

Makerlet here, I've been playing with the superball, is there any way to trigger an on/off switch with a superball besides putting a Bob omb next to it? Has an unsatisfying delay for what I'm trying to do.

Always buy physical you dummy

hard level ? posted before but now i fixed a softblock at the beggining and added a time limit

G1L-KLC-WMG

Wait, so can you really only upload 32 levels? Or is that just how many you can have saved?

Made a one screen puzzle. First attempt. Somebody give it a try and let me know if you can cheese it somehow.

Js5-c9n-1rg

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Play my zelda level. Feedback appreciated

W63-26X-HPF

I'm considering changing it a bit so it feels less frustrating. Thanks for the feedback, user.

32 is the upload limit, you can save and download more than that.

I've been going through the new levels tab, going back after first clear to get a decent time, who are these people that take the time to get world records on even the shittiest stages?

Some of the stages are so simple that my records are hard to beat too.

Slow down, shigeru, you will be lucky to make a decent level. 32 is beyond plenty.

DEPLOYING PARACHUTES
VKC-707-R5G
Escape from Bowser and his floating army of death!
My first level in this game so it might be mediocre

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First flew levels. Any feedback is appreciated.

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Two levels:
Undead Asylum: Q1S-Y44-8CG
I posted it last night, but reworked some things based on responses. Dark Soul’s Undead Asylum area was the inspiration.

Marrow Cave: LP5-018-CYG
An adventure through a cave where you have to collect five coins to get through to the other side. Somewhat difficult, but no troll moments.

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First Castle Level

CASTLE 1-1
QMH-JNF-TNF

not gonna play cause your mii is a nigger

>get to a "playing your levels stream"
>someone sends a fucking kaizo
ffs

>(you)

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I can't stop making autistically hard/frustrating levels, bros. I played too much Super Meat Boy.

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Alright, finally got around to making some art for my stage. Just uploaded this about an hour or so ago. Minor puzzle solving, multiple paths. Not super punishing.

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I feel the same, but I’ve been watching too many kaizo let’s plays

I am I know that feel, i have to make my levels somewhat difficult or i feel my levels won't be good enough

>2007 was 12 years ago
>but Nintendo still hasn't told us who the mysterious Mr. L was

>try as hard as possible to make medium level dificulty levels
>even put one or two extra mushrooms to make sure everyone will beat it
>sub 20% completion rate
>people dislike the level because it killed his endless run
>drop out of endless run pool
>nobody plays my level

life is suffering

Just played floaty fortress. Good level overall, but I would have put a high wall between Bowser and the axe to prevent players from tanking a hit from Bowser and jumping to the end without using the Tornado guy.

>drop out of endless run pool
even my 3% completion courses still get people playing them

Good stage man. Thought it would be boring, actually had fun

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Hate this shit, it's so hard to balance levels because people online are utter garbage at the game or will quit after one attempt. The most I can do is add many powerups and 2 checkpoints in all my levels even if it's overboard

82L-8SW-JGF

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You can stack a Muncher on top of a Bob-omb to instantly explode it once it's hit, but it will only work once.

Good enough for me, thanks

Eh, it’s ok. It’s a little “first level” y. Add a few more elements and try to make the falling shit look less sporadic.

Falling bowser is fun though.

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nice one
made me want to replay it to get the world record
the cannons are fine

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Well, I just uploaded my Triwizard Tournament stage.
Yes that Triwizard Tournament from Harry Potter. Where you snatch away treasure from under a dragon, dive deep into a lake dodging scary creatures, navigate an eerie hedge maze and then... give it a try!


VF1-55M-DQF

I tried, okay?

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Tried to make a relatively honest level, kinda want feedback.

>Frosty Jungle:
9P3-X2H-LPF

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I think this is the worst coherent course I've ever seen, and of course made by the Japanese. Give it a try if you want the most mind-numbingly bad experience of the day.

7DM-6VN-PDG

Yeah, that's a big problem i faced parachutes make everything more difficult to account for, they might not have been the best theme to chose, and the coins were pretty tacked on, i'll try and use something more reliable and easier to balance until i can get a hang of it.

Thanks, I intentionally made the stupidest level conceivable

>make two levels
>can’t come up with anything else
I think it’s over bros... even the random generator can’t save me.

Played undead berg. I don’t get the reference for this level. But it seemed cool. I like the difficulty

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loved the metroid level

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Impressive time. I still am just barley under 4 . Thanks for playing.

Pick a random part and build a level around it, it's what i do when i can't think of anything else.

just released this one: Chilly Slide

it is a SMW winter themed level where the goal is to collect at least 50 coins in 90 seconds. enemies are hammer bros and the spike-shell things.

code: V76-TKC-B7G

I couldn't stop playing it last night. I'm still the world record holder

id doesnt work

>piss easy stage with like 70% clear
>kids posting "so tough!" sticker comments on it and "yeah, I beat it!!!"

>people who don't adhere to the archetype of a hidden shroom block to the right of doors in castle levels

G A R B A G E

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>one of my levels gets like 200 plays out of nowhere and I get boosted to 5000 maker points
Okay then.

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damn you lucky bitch
what clear rate?

Undead Asylum, not Berg. It’s the first area of the game before you even reach the Firelink Shrine.

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needs a bit more thematic consistency, and I find floating blocks to be obtrusive looking

not bad, just try to make the level's goal flow more. Either up or right, doubling back is bad planning.

Post id

>made my sub area optional and extremely difficult
>need 5 five red coins from the main area to access it
>mfw no one's ever going to play it

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Reposting my first level from yesterday

Clawful Winds: 7HN-2GN-DGF
Bit of warning about the claw's mechanic. I will let you go after it hits a certain degree. So be wary going down on tracks with the wind blowing.

Also just finished a new level

Monty's Hot Top Trouble: 8V8-WKG-WMG

Good luck and happy playing/making my dudes. Will be trying some ya'lls levels again now.

Shilling "Flipping Red Coins."
QYB-T37-FTG

Gonna play and review some now.

18.89%, I’d say it’s a pretty easy level.

I thought it was funny that he said he didn’t understand the reference but then named an area that comes after Undead Asylum...

>nobody has cleared my level
>people don't even try to figure out the trick, just quit immediately and assume it's a troll level

:/

One of my stages does super well in multiplayer according to the "more info" stats.

It's just a bouncing house where you try to make it all the way down but get bounced the fuck around.
Out of 137 plays 96 were multiplayer versus ones apparently.

> to the right
I prefer them to the left??

I've been trying to make areas punishing without necessarily resulting in death and while I have increased the amount of power ups in my levels, I usually put them in places that create additional challenge. When you play a level in an actual mario game take notice of how much down time there is. Mario levels are like 90% down time, 10% challenge. Use downtime to prep the player for upcoming challenges by introducing mechanics.

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Really fun stuff
Play anything on the popular courses tab

I unironically wanted the world record on this stage. I got it.
Other than that, I'd say the wasn't any danger if you weren't trying to speedrun it. Add some tricky areas to it and it would be a lot better.

This one will have a pretty low clear rate, but I love this one. I’m actually gunna try for a better time soon.

FYI, remove the time limit, dosent add anything. Just makes it annoying when retrying

Can I play

How can you remove the time limit? I only see an option to make it 500 seconds

The Chainchomps on the seesaws is aids. Would be fine in a level you weren't racing in.

I thought it was cool, I spent way too much time trying to beat the boss pair with only one mushroom but that's probably because I'm not the best at mario

Aww but I like double back. coulda just stretched it more forward with the same content.

I went back and forth a lot on whether bowser should be challenging or straightforward; I ultimately decided on straightward but that may have been a mistake. Glad you enjoyed the course though!

youtube.com/watch?v=lzFw2wuUehs
If they add a SMB2 style than I hope they incorporate this into it somehow, its so fucking good

You can't, but you can drag out levels to about 2 and a half hours long if you really want to
youtube.com/watch?v=SiXXkMl2kXw

I just add berg on the end of everything I don’t understand because I browse /pol/ a lot.

I just mean make it the max to avoid annoying music

nice
i love the 3d world snow theme

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LIGHTNING
STRIKES
AGAIN!

BCQ-6FT-WWF

>When you play a level in an actual mario game
Don't try to create levels that belong in a real mario game. SMB is meant to have levels played in a giant guantlet, SMB3 is meant to have levels played in a series of gauntlets, and SMW and NSMB rely on introducing a new mechanic in nearly every level
None of these things are possible in mario maker

i also liked that there was an upper path and an underwater path in the forest part

This is my first level
Give it a go
8JW-5SN-5VG

>Don't try to create levels that belong in a real mario game.


Don't be like this guy.

>level editor lets you drag power-ups on Mario and change his state
>you can't have the player start with a power-up

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Will play your stage if you can beat it.

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>playing Endless on each of the difficulties
>expected to see levels full of the multi-coins everywhere
>so far people have used them sparingly and appropriately
>haven't seen enemy spam
>no lakitu spam either
>no corridor-filled-with-starmen-and-8-Bowsers levels
>not a single DON'T MOVE level
Did Nintendo develop an algorithm to kill these or has the player base matured

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why do you keep posting this

Btw it's an athletic type level of you're into that

I got digital this time around because the servers will be down in fifteen years, anyway, so it'll lose most of its gameplay value at that point.

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why not place whatever powerup right on top of him where he starts?

Play my stage and give feedback please desu

RJ9 LBD YDF

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Why not just give players the freedom to do simple shit

My level, Jungle Mansion, is a puzzle adventure map that's meant to be more of an experience than a challenge. It's quite forgiving, and has some secrets to discover as well.

5WC-QDD-BKG

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I feel like a retard for asking should I should've just consulted Yamamura but how do you make interiors like that? Like the rocky block background.

It's a semisolid platform

>Make a Mario level
>Use Sonic level design principles
DEVILISH

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Alternating burners should have a slightly different hue or just be a different color altogether. I have a section in one of my levels where you go through a short section of burners, but if the player gets to that area while they're in the middle of alternating, all the burners are off at once and it might look to them like they're all on the same "frequency" so to speak. I worry about players trying to run through while they're all off only to find out they alternate. The death might feel cheap and sour the experience of the level.

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This is going to be the first of a series

Attack on Goombud Village

J4M-P4V-YDF

Too many enemies in some sections aside, it's fine. I will give it a like.

Any cool ideas for a 3D World level revolving around 3D World exclusive movements?
Do the mid air spin, rolling and long jump offer anything special?

>Did Nintendo develop an algorithm to kill these or has the player base matured
Just keep booing all of those things and we should be good
Also, you can only place 5 of the multi coins for some reason, which really stifled some of my level concepts for the coin clear condition

Thanks

The big coin limit is most likely there to keep kids from spamming them and devaluing them in the eyes of the players.

Not even sure why I put that tag on, went ahead and changed it.

thanks, I agree with the timer. set it to 500 and reuploaded, new code 25R-3K6-WMG

Can you structure it so they see a cycle before they get there?

Not without major reworking. I hit the part limits just as I was finishing up the level and getting each area pretty much exactly how I wanted it.

I kind of have to convince myself "only bad players would run through a hall of burners and therefore deserve a penalty" at this point.

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I CANT GET YAMAMURA TO APPEAR FOR THE LAST JOB OH MY GOD ITS THE LAST FUCKING JOB I NEED FOR STORY MODE AAAAAA

You can put all of the alternate ones on a different kind of block and establish this a bit earlier (i,e, make as section with only 4 burners, 2 of them are on one cycle and on a cloud, the other 2 are on another and on ground)

Please tell me what you think of my level
XN0-TVY-7CG

Good challenge. Cool level over all. I hated the bouncing life saver section. I think the challenge in that room should come from avoiding the boo. When you stack the life savers like that, it's a matter of hitting the correct pixel to bounce up to the next one. It's pretty obnoxious. Other than that, good level.

Hey fellas, just got the game and made my first stage. I’m pretty bad at Maker, so any cool ideas you have for adding to it or any criticism you have would be cool.

8NM JXD GBG

Check the dog house, I was looking for a while too

I knew it was the dog house, what I didnt realize is that you have to do another job first before he can appear which is really dumb

Where is Mary O.

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Are you guys tired of on/off switch levels yet?

They’re just so useful when building levels that it’s hard NOT to use them

no never

8BJ 33C 9CG

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Made a stage loosely based on the White Palace in Hollow Knight. It's challenging but also very fair in my opinion. There are several checkpoints, secrets, and power-ups to find, which can reduce the difficulty.

4J4-PBN-JTF

Let me know what you think of it. I'll play some levels posted here in the meantime.

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A better spot would've been on top of the castle since there's no point in going up there

Sorry I got to this so late, but sure, here’s the code if you’re still here.

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I liked it user, the underground snake section could have had either more thwomps or another obstacle other than thwomps, but it’s good as is.

here you go senpai
RQ6-15H-7GF
if you beat mine I'll like your stage

>rely on introducing a new mechanic in nearly every level
>None of these things are possible in mario maker
Once you start fucking with shit that's really deep under the hood you can do all kinds of crazy stuff that many players have most likely never seen. You want to either introduce an interesting gimmick (in an interesting way) or tell a story, preferably both.

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what the fuck is up with the shadow esthetic ?

Why did they remove the ability to play levels in succession? It was the least they could do if they're not gonna include a world map feature

>The Mysterious Trial of BioTower
3D World, forest theme. Made it a few hours ago.
This is a big vertical level based around platforming, there are almost no enemies and it's not easy to die; the biggest risk is falling down and having to climb back up. It's designed to be atmospheric and low-stress, but there are some trickier sections towards the top. The pink coin hunt is a small extra challenge.

JJK-TSJ-BLG

Neat level, nicely done. I drowned in the water like an idiot at one point after beating the boss, I don't know how that even happened.

I feel like I finished it without seeing half the stuff. Are there hidden paths or anything in this eg the pipe under the on/off blocks? The storytelling was cool.

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How do I make an exploding wall? Or a floor that breaks away when Mario-Kun steps on it?

The rising lava dude.

For an exploding wall, consider putting a bob-omb in the wall and a block with wings to the right of it. The block will crush the bomb and explode it.

For the floor you can do the same thing, or maybe have a thwomp trigger a P-switch off-screen.

Forgot to reply to the anchor
4J4-PBN-JTF
Hollow Knight inspired level

easy but not bad, thwomp section was kind of slow

C0G-T9F-LSG

I always check out the stages of people who play, so hmu if you don't mind me to trying your stages too

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I hate on/off puzzle levels, but when they're used like switch block palaces or while platforming it's cool

If you use the 3D World theme there's a Red Pow which can destroy blocks in a radius. You can trigger it with a few different things, like a Thwomp.

p good familia, feel like you could have expanded the puzzles more

Couldn’t tell you, it’s been that way since the first game.

The side points are designed to give you some forgiving time. The platforms the chomps are on barely need to be moved to actually get through.
Try not not let the pressure of the lava get to you.


Seems I'm going to need to start making easier levels for people. Was worried about making things too easy and I've gone the opposite way lol

Great idea dude, thanks.

I have a question.

I'm making a level that involves using a big shell to break blocks, but during testing, I notice that 90% of the time the shell will go where it needs to go no matter where I kick it from, but at seemingly random times, after kicking it, the shell will slide across the ground slightly faster. It looks faster, moves faster, and can even cross wider gaps. Is there a way to control speed of a kicked shell that I'm not aware of or is this one of those random quirks like Skinny Mario?

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Really cool level man.
I was enjoying it at first, but I didn't really like the second part, after the checkpoint.

What is the best sound effect and why is it popper used exactly once in a level

I beat it, the most annoying part was the very last death trap before the checkpoint, mostly because the swing can get caught on the see-saw
also idk if you can use cloud blocks to place the see-saws either but I also got stopped a lot by the solid blocks in the center

I really enjoy the first part, I just think that bit is irritating I'm also just bad with chain chomps.

But that’s exactly how you have them start with a power up. That’s what someone told me, at least. Did you try actually saving the level like that?

I beat the 90 levels in story mode. What's next? Finishing that sculpture? What story mode courses give the most coins so I can grind it and finish it.

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Unless I'm doing something wrong. I started a level I THOUGHT I had the player start with a Mushroom, but noticed I was small when starting. So, I changed Mario's state by holding the cursor on him, then I selected "Play from beginning", and I was still small Mario.

VM0-MWD-GPG

Will play anyone's who plays this.

>my level made the weekly leaderboard
How the fuck does this algorithm work? It’s dropping back down now but for 10 glorious minutes I achieved the one thing I wanted to do in this game.

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That guy who was giving out money made good use of that tile set.

Anyone here have an underwater stage? Looking for some inspiration on how to not make a boring one

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Can I convince someone to try out my new stage. I tried to make it as authentic as possible so there's no super out there gimmicks or anything. It's meant to be a real level.

696 - JBY - 7QC

Attached: defeat.png (500x146, 83K)

>What's next?
Make your own levels, or if you are cripplingly uncreative as I am, just play the other anons' levels and have FUN.

What is your level, user? Share it so we can all celebrate with you by leaving inappropriate comments.

Those block were just an cosmetic choice I made that in hindsight are more of bother then they're worth. They don't actually need a block to work.
Believe me I took a dozen or so attempts myself lol. Tried to also be somewhat forgiving with the items to compensate. Definitely learning as I go making this stuff.

K99-3S6-0YG

Good luck user.

9YT-CHN-NFF

I've gotten a lot of positive feedback for this one, despite it being a water level (I hate them too)

I couldn't find your level. I think you typed your code incorrectly.

Your code doesn’t work.

>The Castle Raid: X4N-Y99-BVF
Brand new level. This is a pretty easy level but with a bunch of different moving parts and a fun ending.

>Marty the Thwomp's Prison
>RDC-DB6-9TG

This is one of the only things I've made that I'm proud of. ;-;

Course not found

I’d love that but I refuse to shill my level twice in a thread.

L3Q-K7Q-B7G

Posted it in a thread yesterday but shilling it again. Had to reupload it anyway due to a softlock. It's a Thief Gold inspired level. Feel free to leave feedback.

if you already posted it just link the post

Sorry, forgot I reuploaded.
L76-X9S-W8G

CQC-4B5-CKG
here's a smb3 forest level if you guys like the muncher plants

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It's marios inertia that determines how fast it slides, if you walk into it the shell will slide at about the same as your running speed, a little less maybe. If you kick it at a full sprint or again after you kick it the first time and it hasn't hit a wall it'll go faster.

Bit Crusade 3 is the sequel to the two full games (1-1 to 8-4) I created within Mario Maker 1, reminiscent of traditional Mario levels. Meant to be played in sequence as an adventure game, starting at the 1-1. There's secrets to find, alternative pathways and other goodies as well. Try to find all 5 Power Pepperonis hidden in each stage to access the super secret bonus room at the end of each level.

World 1:
1-1: Start of a New Journey V61-WT5-DPG
1-2: Seesaw Tunnels YT8-LYV-Y8G
1-3: Algae Pond F5S-F75-LGG
1-4: Boom-Booms Pain Train R41-1SY-DSF

World 2: NEW
2-1: DoubleJump Dunes 5HF-BVH-2JF

SMB3 styled desert stage, focused on shoe stuff. Once I make 2-2 I'll only post the current world codes and 1-1's for the starting point. That way my posts don't become enormous

Give em a go, I'm usually pretty good about leaving feedback here and on the game itself. Reply to this with some stages you want played and I'll prioritize those, otherwise I pick through the thread at random. If you complete the entire first world reply to this with what you thought or anything you find that's busted and I'll play all your levels, and if I find one I really like I'll make a webm of part of it to showcase it.

Webms not one of my stages but I recommend it its actually pretty fun

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pretty neat user, could have made it just a little harder and maybe added some signage to the claw part (my natural instinct was to keep going right)

So my record in Morgue Madness was like 11.3, then someone shaved that down to 11.08, like a whole quarter second. I can't figure out what the fuck they did, how'd they do that, man?

Also I know you guys don't like e-celebs but let's see if you can beat this bullshit course, I did it in 1:08. Don't know how the fuck the WR holder did it in :39.

>Hot Sponge: 91C-MPM-7LF

Attached: K Rool Is Too Cool.gif (197x236, 360K)

Alright, I realized how you guys cheeses it and did some tweeks.

This is a one screen “puzzle” , more of a challange

Somebody please play and finish this course. Need some feedback

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is there any object that can block cannon balls?

Done man. Took a bit because I had to work out the last part where you needed them to grow and climb at the same time. And the really wide long jump section is murder on your thumbs with repeated tries.

This is my first real non test stage po please don't bully me to hard

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I cheesed it. Here's what I did:
grabbed the shroom
launch the pow block straight up
spawn the bomb
r-spin on the throwmp
trigger and grab the bomb
run-crouch under the rocks, then fall directly on the goal

well done, I tried to design a course around unused tech and make you figure it out. Everyone seemed to give up immediately.

lol

Summit
4X4-014-0KF

Posted earlier in another thread, fixed it after taking some criticism and think it works a lot better now. Let me know what you think

Oh god dammit. It should be 696 - JBY - 7QG

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I like a challenge. Gonna go try Lethal Ejection now.

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>Cat Pounce Park
T1M-36W-2HG
Obstacle course with the cat suit.
>The Switch Surprise
7SK-6SX-0NG
Short course with switch gimmick.
Your second one kicked my ass. Couldn't do that section with the balancing board.
Dope level.

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PLAYTEST OUT YOUR SOFTLOCKS

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This level drived me insane, didn't want to quit though. Still gonna give it a like.

Do you guys design your courses around players who don’t know how to sprint? The tutorial and YouTube videos suggest this as curtesy but that just seems a little too limiting.

So uh... does anyone wanna make levels with Nina and then maybe babies after?

I leave soft locks in if you have to be retarded to cause them as a punishment for idiots.

People should be able to don't like e-celebs but still like their levels when they are good imo. played it yesterday and I enjoyed it, not gonna try a WR though I'm bad at the video game.

>be retarded
>get softlocked
lolno, time to restart buddy

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good shit, a little disorienting direction-wise, but well-put-together

Hell no, that just makes the whole level less fun.

>Try out VS
>Every game has a troll that blocks progression
>If it's a level that can't be trolled the person that's one pixel ahead at the start can't be caught up
This mode was a mistake.

Volcanic Journey (int/hard)
RX9-P3M-WBG

Dual Tube Dash (easy/int)
QTV-LW7-W0H

I jumped in a castle and got stuck in the ceiling. There's no excuse for your janky shit.
In puzzles, they make sense. But most people are making bad puzzles anyway.

OG Mario levels are designed around requiring sprint. Why should your levels not be?

I just uploaded a new stage, "Mysterious Big Tree Forest". Please give it a try. Course ID is in the pic.

Here's some other levels I've done:

>Starry Night Stream
>36C-FTK-QLF
Collect coins as you ride a dry bones shell through the night forest theme.

>Adrift under the starry sky
>K9C-61L-4SG
Basically the same as above, except there's no enemies, so you can just drift, collect coins and listen to the nice background music.

>Flying saucer attack!
>MJ0-MYQ-JCG
Use the Dry Bones shell as a UFO and attack the enemy! Then make your escape into space!

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I never played Mario Maker 1 much, did it have a higher cap for uploaded levels? If people are making multi-level campaigns like this I can see why they would complain that there is only a 32 upload cap in MM2, that sucks. It's a neat idea too, makes me wish MM2 had a SMW-like world map painter to link levels together.

8SC-W25-RSF
Finally made a snow level I like. Will play courses of those who give it a shot
Is it too easy?

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4QM-788-MKG

2HJ-3N4-KGF

First course. Plz let me know how if it sucks ass.

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I need some inspiration for my next level. I really like making exploration based levels using keys to unlock new areas but I am having writers block for my next theme.

Can you make the jump?
CQ7-SFW-VJF

i feel on the mood for some sky theme levels, please share, also made a level if anyone is interested the goal is to survive inside the room until the snake block activates the p-switch its kinda hard

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Hard AF. Might need to help some people at the beginning. Took me a minute to figure out on off/ bullet stairs.

You might like my "adventure" type levels, take a quick look:

H4F-V4D-MRF
5WC-QDD-BKG
L76-X9S-W8G

I really enjoy exploration and theme based maps, so drop your maker ID and I'll give you a follow.

Me too, I kinda don't want to stop working with it lol

I appreciate it but I could've done that better. The water was more intended as a penalty for getting bullied. Ended up cluttering it with baddies.

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Yeah it did. The way it worked in MM1 was that you initially started with 10 upload slots. Then through uploading stages people could star your level and by reaching a certain cap limit the amount of stages you could upload would increase by 10, to a maximum of 100. I took full advantage of that last time and I made two adventure style games similar to the one I'm making now. Would have been nice too if MM2 was backwards compatible with the MM1 stages but nope.

Having only 32 really fucking sucks for guys like me because I had planned to go buck wild with this. Gonna cram in what I can but I really hope we get an upload limit increase. I like the game immensley but I really dont wanna have to get a second account just so I can upload more stages. For the life of me I cannot get why they would lower the cap but these people also didnt think we would want to play online versus with friends either so the jokes on me I guess.

I'll play it, lemme finish the one im on up first

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DVW-RBG-MGF
First stage, is based around clear pipes and have some puzzle elements.

Attached: IMG_20190703_223517.jpg (1280x720, 114K)

hi who want's to play my level's????? haha :)

Very excellent first area, user. The Airship feels out of place and the Bowser fight felt phoned in. Got hit by a fireball before getting to the door so I had to fight Bowser the slow way. The low ceilings meant Bowser spent most of the fight nowhere near the brick blocks. Luckily he ended up on them when I just went for the P Switch. Excellent level about 2/3rds through, okay after that.

I have only made one exploration level based on the first palace from zelda 2 (I know I shilled it a bunch but people seem to like it)
>W63-26X-HPF
the rest of my stuff is just remaking smb1 levels but people seem to like them too. I feel like I have enough of a grasp of the systems that I could make something grand but I need a push.
I will check your stuff out and hopefully get some ideas.

s'alright, the independent puzzle had a comfy feel to them, but the end felt kind of empty. 6/10
now give mine a go ;)

Got to the 3rd level of fire spinners. And died. Lol too messed up to beat, but like it.

Well done clearing it. For reference, whatt did you think of the difficulty and what part did you have the most trouble with?

>I cannot get why they would lower the cap
I guess it was to filter shit online. I mean the first game was just a metric fuckton of absolute garbage online, I never bothered playing. But a limit on uploads isn't the best way to improve the excess imo

We really need a world map feature, it's a good way to link levels together

Chomps in the Sky:
1HD-PJ9-5PG

An auto-scroller full of chain-chomps. Watch the fuckers. Be patient, and I highly recommend you keep pace with the beginning of the screen when you can. This is my first level and it's rough around the edges.

Jungle Jumping!:
DQC-QRM-TWG

This level is about bouncing and momentum. It's mostly composed of bouncy shroom platforms, but there are multiple other things to bounce on. Try to find the hidden path and have fun with the momentum challenge at the end.

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Man it sucks that it doesn't show the creator's fastest time on a level they've made. It shows the CLEAR time, but if the they ever wanted to go back and do it again their time isn't replaced. Even if their time obviously wouldn't count I still wanna see how I measure up to the guy that made the course. My clear time on my course was two minutes but now I got it down to like 75 seconds, that's a huge fuckin difference.

Attached: PERFECT.gif (241x200, 135K)

Hey, thanks for the feedback, can you give it another try?

Everybody else’s Welcome. Single screen challange.

Try and cheese through it, I think it’s ok now

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>D80 LDN HLF
Got the world record on this. Twice.

Just finished it, honestly had a blast. I wish I could make fuller levels like this, I tend to just make a really dense map, where this was really spread out and felt like a more full experience.

good shit mang. Did you use the spring or the leaf?

I'm still playing your cave level and really like it. I especially liked the secret room on the 3rd(?) Screen.
What I did was look at a map of the zelda dungeon and just try to recreate it as best as possible but I want to make my own thing not just emulate.

can still cheese, don't even need to do the puzzle. Can just run-slide and jump to clear crawl space while super mario, use invuln to clear

btw make the top blocks spikes and you can prevent this

posted this in the last thread but had to re upload it to fix a few things. .

Sky Fortress of the Mole People: X8V-KLY-DTG

Gonna take a break from making my own levels and actually play your guys' levels. There's some really good shit in these threads.

I wouldn't say too easy, most of the stage felt pretty good to me actually and I thought it looked really good. Found all the red coins too. Great jorb man, I'mma play a few more of yours. Followed.

Me

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The "item shop"? Yeah, I want to bring that back for a new level I'll make, and make it a bit more useful. Maybe I'll put it near the middle section and include a P switch in a block or something. Still thinking about different things I could do.

BR0-870-VDG :) have fun anons

man nigger, it feels like you hit the peak of what you can do really quick. hard to do complicated shit when you cant control how shit spawns/despawns. so many black people too.

Made an autoscroller with wigglers and on/off tracks.
I'd like some honest feedback, I memorized a lot of the puzzle so I'm unsure over how difficult/unfair it can be, if it even is anyway.

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I'm playing "jungle mansion" now and the way you are using the on off switches to funnel a particular path in a hub room is definitely giving me ideas.

Help I'm a brainlet. I can't figure out this level. I've figured out almost all of it except how to destroy a hard block.
>11P-MTQ-YHF

RS1 OSJ VLG My first level for ssm2 just want some feedback

Really, the player can go any way they want, the on/off switch forces them to realize there are multiple paths they can take. For instance, when I played your level I fought boom boom and then realized the door behind him needed a p switch, so I had actually gone through every path before finally finding the p switch. It really felt like I was responsible for the exploration, there was no intended route. Also, the generous fire flower placements were nice since I had gotten hit a few times while going out of order, I'm surprised your level doesn't have more plays/likes

Giant themed forest
Coin collection goal

6PO-4YX-WDG

>Monty's Hot Top Trouble: 8V8-WKG-WMG
Really kicking my ass, but I've come to realize I'm awful at 2D Mario. Very solid level though, everything feels fair and it's well paced. Enjoying it a lot.

That is actually the best complement I could ask for. I wanted the player to be forced to explore but still have a precise path to take.
I cant take all the credit though because I did rely on preexisting level design.

>playing Endless
>get plopped into this dookie burger of a stage
N45-2W9-2RG
But hey, at least it was short.

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Think Fast!
DVW-FTD-KLF
Choose the correct number of enemies, though time is short.

Thanks! I'll keep toying around with design ideas in that case

Oi you!! Shut your mouth and look at my course!
>6MM-Q9D-4DG

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>loss ice
how many have you fucks been sneaking in your levels

JV8-VNJ-PFG

This is a sequel to an earlier level I made that is on it's way to like 5/2000 completion rate. This one should be much easier, but I can't fully eliminate the wonk because the 3D World tool set is kinda shit, especially for what I wanted to do.

I'm copy/pasting levels into a notepad and will binge a lot of levels once my Switch is charged back up. This game chews through the battery for whatever reason.

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That was a damn fine level user. Really liked the idea behind it.

I made this. Pls play it. Thanks

G9N-NLS-N9G

I got a level for people wanting to play a lengthy level or a short one.
The first one is a semi-hard lengthy level that has you going into rooms (yeah I know, super original) to rescue yoshi. The ending's cool so look forward to that.
ID: CNJ-5T9-GKG

Second one is a level where you go "breaking" into houses to collect enough key coins. Super easy and is mostly an adventure map. Only challenge is in the secret area.
ID: VCS-915-2WG

Also, I'm willing to play anyone else's levels so give me a (You) if you need someone.

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Late night level shilling
I finally unlocked the super hammer and built a level around using crate.
Gonna have to make a part 2 to this, lots of ideas for this thing now, but the level started getting a bit congested.
Crate Crowd Control
27Q-JDV- RKF

I JUST SPENT LIKE A WHOLE 24 HOURS ATTEMPTING TO COMPLETE THIS FROM BEGINNING TO FINISH WITHOUT DYING (FUCK.) I bet none of y'all can beat it, theres no trolling or anything inherently "unfair", it's just FUCKING TOO HARD SORTA LIKE MY RAGE BONER I'M GETTING JUST THINKING ABOUT THE TIME I WASTED. I would've put more checkpoints, but only being able to have one per area is kinda fucky.

B36-DFS-DHF

Estimated projected clear rate: 0.00%

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decent. it has a lot of moments you can't sprint past which irks me, especially the 30 coin you can get by dropping down that immediately makes you hit a spiny

>play user made levels
>consistently am the first to try them

I know we're making levels but you guys could at least play some of them.

Oh yeah this level is also really hard so if you want some dumb challenge then go ahead

Hey you actually played it, thanks. You're supposed to take it easy most of the time, especially in the first jungle area.

So anyone here use a stylus for their switch? Or would it not be that much easier. If so which one should I buy

Thanks user. I tried to make it fun without it being just annoying.

Post those Maker Points.

>Shingeki no Kyojin
I'm 90% sure the reason it's so cluttered on the bottom is to add to the theme of the level, and that's fine. Question I have is that is it supposed to be such a clusterfuck to get out of if you fall in?
Also if you're going to make the player race against the clock, maybe make the path to get to the goal a little more refined. It was a guessing game at about the latter half of the level. Other than that, yeah not too terrible.

>bouncy donuts
>they move too

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>spent 24 hours attempting to complete it without dying
>fucking too hard like a rage boner
How to tell when a level is not fun in two simple statements. If I wanted 2D Dark Souls I'd pop in Salt & Sanctuary.

BY5-C69-8VG
A lil firework show with bob-ombs with a coin collecting mechanic

Made it past the checkpoint to the shell jump, got bored. I'm booing this stage so others won't have to put up with your awful platforming.

Hello vee. I'm going to downvote literally every single person's stage in this thread. Fascist nazis like you don't get to enjoy OUR games. Thank you for making an anchor post, it makes it easier for me to find and dislike all of your levels. Get dabbed on losers. xD

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Digiroot Universal Stylus,[2-in-1] Disc Stylus on Amazon. The MEKO stylus is the same thing, just a different brand. Also make sure you use a glass screen protector.

Guess my one course has reached its Like ceiling. Still working on others.

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>I don't even own a switch but this is a nice comfy thread where people are sharing stuff they made and enjoying eachother's company
I hope you're all having fun!
Post more screenshots of the levels please

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>good city mAAd plumber
kek
Nice level. Simple but still fun to smash the blocks around.
Just finished making this one.
ID: 005-KB0-CMF

Well, my friend just posted a new level that I enjoyed.
67W-KC2-7HG
The Descent
Scale the desert tomb without getting noscoped by magikoopas.

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>There is not a market for hard levels
Thanks for the valid criticisms by the way, it's supposed to be challenging. If you don't find fun in challenging yourself then why even bother playing the level which I explicitly said would be hard?

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If the level maker themselves is going this crazy over finishing it and literally spending a day to complete it, why the fuck would I subject myself to that? It'd take more time than that for someone who's never seen it before. I'd rather spend that time trying other levels or making new ones.

Then don't subject yourself to that, you tried it out which I am thankful for but you didn't have to shit all over it. Alot of thought went into making the different segments so that they weren't RNG based, enemy spam, or troll elements.

IF I SEE THAT FUCKING PIPE HAT ONE MORE TIME

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I really hate this plebbit upvote/downvote system. I've seen crap levels have tons of likes and plays while actual good levels will sometimes go completely unrecognized.

But they got a world record this one time, dude
I hope you're giving them the respect they deserve.

Well that's just the nature of any service with a lot of uploads. Some top stuff inevitably has to be buried.

It's a nice hat

user, there appears to be a reference here but I can't quite put my finger on it.

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Holy SHIT, if you guys hated my Golden Pinwheels course, just wait'll you see this Japanese one.

Y9L-549-J3G

220 coins in 200 seconds littered with spinies and piranha plants, all in glitchy, tense silence. It's fuckin amazing and I'm gonna beat it as soon as I can.

oh and also it's the only hat i have and i just wanna wear a hat

i just got a first clear lol

First of all it's way too long for a level with a mechanic I've never used before. Definitely needs checkpoints. Second of all, there were a lot of confusing points where I had no idea what I was supposed to do. I figured them out eventually but hints could definitely help. The point I gave up on was the part with 2 bullet bills. Spent a good 5 mins there and I couldn't plug the bullet bills. Overall, completely wasted potential. Maybe it's just me but this shit's just annoying to play after timing out once

Alright, this is the last time I play that stage, if it’s still busted, then fuck it I give up.

Hopefully it’s better now.

For the fourth fucking time today, enjoy my level.

6R7 TQS DVF

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XS0-4LQ-TDG

Davy Bows Treasure

Pirate Ship Adventure!

uploaded 7h ago still has 0 views. Would love some feedback.

Your mom is annoying to play

Decent level, user. Seems like it would be easy for a player to miss a coin but I only took the direct path. I assume the longer ways around must converge at the areas where the coins are placed.
Nice work.

Nintendo deleted most of my maker points after I deleted and reuploaded my levels.

What's the best way to make a vertical level enjoyable?

Fair points, there’s are a few spots where I tried to teach basic versions of some of the puzzles before getting to the more complex versions, but I probably could have made them clearer. I also may have forgotten to place a checkpoint before uploading, which is entirely my fault, really.

CASTLE 1-1
QMH-JNF-TNF

Kinda seems like a bunch of unrelated ideas placed in sequence. The use of sound effects was ineffectual and they almost constantly clashed but at least were not a deterrent. Gave it a like because you clearly put effort into it and at least each segment had a solid direction plus you had a checkpoint at the one annoying part. Keep trying, user. My advice is to space your ideas apart. Don't be afraid to leave something out to use later. Also please don't put invisible blocks in a boss fight.

Can I fuck you?

Feels like a troll level. If that's what you were going for that's fine but if you want people to actually like your level I suggest not making a maze sequence to guaranteed death. Also, the coin requirement felt kinda pointless but otherwise the difficulty's fair enough i guess.

Started off kind of slow but picked up nicely in the middle. Checkpoint is in a good place but I might have gotten frustrated if I had fallen short. The section with the Magikoopa had an accidental leap of faith (as in I fell straight to the bottom but at least in this case that was beneficial). The boss area felt phoned in and in excess, like you didn't really want to do it. Also the aesthetic needs some work. The transitional layout reminds me of one of my Wii U levels.
The middle was worth a like and the downsides don't take away from that. Keep it up.

Just do what I'm doing and try your hardest to recreate Castlevania levels.

make more date with Boo levels
they're really cute and fun and I like them a lot

>i feel on the mood for some sky theme levels
And for some reason my first four ideas are all Sky levels. I am working on one of them now but it is the most basic one I thought up.
Technically this one is a sky level
PYS-6LY-1SF
A Skipsqueak Jaunt

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No troll intentions at all. It's good for someone who knows how to spin in midair. And death isn't guaranteed if you pay attention. What part caught you up?

Thank you for giving bestette some love, user.

Anyone else never use nsmb or 3dw?

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Maybe I'm wrong but wasn't the large box part a dead end? I kinda cheesed the last part by using the koopa shell to kill the top bullet bill and might've seen it wrong. Putting the alternate blocks with a huge jump at the beginning can be annoying. Also, what was I supposed to do if I didn't find that hidden block after the first clear tube?

I like new soup for wall kicks and ground pounds

making things in 3d world is limiting. too small of a toolbox.

I FUCKIN DID IT, HAHAHHAAHAHA! First clear of over 2100 attempts total, and out of 280 players! I was so elated I sent the guy a glowing comment in Japanese, made sure the symbols were as accurate as I could find em.

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>all those comments during the level
>that comment that was deleted by the administrators
People are goofy. Keep it the fuck up user. You're bringing people closer together.

forgot to post my level so get dabbed on nigger lmao check this 3 btw

The secret of dry dry ruins

XXX-3MS-GTG

Loosely based on dry dry ruins from paper mario (in theme), the actual level is a mix of platforming and puzzle solving, there's also secret powerups and shortcuts, similar to a metroidvania.

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If you like platforming while using your brain:
T13-KFY-VNG

If you like puzzles:
K72-8QT-4KF

>large box part
The part with the bonzai bills? It's a race to get to the other side before the bills get you. I didn't even think about using the shell to kill them. That'd just make it easier. Good of you to catch that!
>Alternate blocks with a huge jump at the beginning can be annoying
Understandable, but I tested it over a dozen times to make sure it's possible as long as you're running and spin to guarantee the landing.
>what was i supposed to do if I didn't find that hidden block
That's why I left a gap from the donut hole blocks. I try to give visual cues without being too obvious. Like how I had the arrows point to the other two blinking blocks to say "hey you better pay attention to this block because you won't be able to see the lower blocks when you get up there!"

>XXX
nice

Only when the japs use them

Ok, good to know everything was intentional. But yeah, some of the stuff in your level can be seen as annoying so make sure to watch out for stuff like that.

Icicle Dungeon

N2W-N10-FHF

Thoughts appreciated

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I fucking hate the down smash in 2d mario