Bored yet?

Bored yet?

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kaizomariomaker.fandom.com/wiki/Shell_Jump
kaizomariomaker.fandom.com/wiki/Midair_Shell_Jump
youtu.be/25_Fh9CpBTM
youtu.be/NKT3L4rm_k0
twitter.com/SFWRedditGifs

no I'm still trying to make my puzzle exploration based level.

I have 2500 hours on smm1

Probably gonna go for the 5000 hours on the two

Nah I'm not bored yet. I'm currently working on a forest level atm

Honestly yes. A large part of that is I didn't think I was anywhere near this bad but I often have to skip countless Expert levels to get one that I'm able to beat.

LittleBigPlanet 1 is still a better game and it came out ten years ago lmao

online is less shit too.

That's what you should be doing in super expert, not expert. My lives actually slowly increase in expert as long as I'm careful. git gud

LBP's stage builder blows SMM's out of the water but it's clear Sony wouldn't know good platforming physics if it hit in the face. Luckily for them their playerbase can't recognize good gameplay either since they're used to so deep plots and Michael Bay setpieces

I have no clue how people upload so many levels so fast, I can play the levels I'm working on 100 times and find 100 things I want to change, even more so if I slept in between.
On that note I've been wanting to update the first level I uploaded, does anyone know if deleting a level from Courseworld takes away the Maker points you got from that level?

Haven't made a stage yet, want to get a stylus first.
Also haven't played many stages or beaten all the story mode stages yet so I'm gonna try doing that at some point

It's an endless source of Mario levels
It's fun.
Update to play with people that dont have mcdonalds wifi will also be appreciated.

First MM game i've played. The difficulty gap between normal and expert is huge. Making it a bit tedious to play.

Nope. Unlike MM1, I haven't come across that many bad levels in endless challenge. Most of them are actually pretty good. Thank god for the boo button.

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Endless mode sucks but I really enjoy playing some of the levels of the share threads.

lol try super expert

No one cares about your dead game

I haven't tried it yet because of how bad it was previously. I assume super expert is where all the booed levels go.

ohh gimme

>wondering why Endless is so boring
>turns out I was on Easy

Nope.

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Yes. The multiplayer is a disaster.

So, how is it - do I need the $20 switch online to play levels shared here?

Is there really an unlock for clearing 100 super expert levels in endless?

Yes
I don't think anyone's accomplished this, top of leaderboard was at 50 last I looked.

tfw my record is 1_
my record in expert is 3_

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Nah and I haven't even made any levels yet, had an idea for a city level but I'm not sure what kind of level to go for. Just beating the story and playing online a bit has me at 20+ hours.

>11 on my first try of super expert
The costume looks kinda meh anyway.

Guess what, most people have great WiFi but the service is just shit

No, not yet.

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>people paying for 2D mario in current year
Literally paying for a flash game

>have 2d mario
>UGHHHH ANOTHER SHITTY 2D GAME
>don't have 2d mario
>WTF NINTENDO IS SO CREATIVELY BANKRUPT THEY CAN'T THINK OF ANOTHER 2D MARIO GAME

Yes. There's a bundle for an extra $10 that includes a year of online that makes the thing the price of a standard Switch game, which is probably the best deal, but if you want to own the game physically the boxart will have a banner on it advertising the deal which makes it look ugly.

Flash is deprecating in 2020 so that statement only makes the value of the game higher

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It's p2p. The service has nothing to do with the quality of the connection each person has. People just have a really bad signal or their ISP is fucking with them.

Whoever made this should be hanged

The only way to git gud is to not skip levels and play them when you fail them. That's what I'm doing in Super Expert. I don't expect to make the leader boards. Plus you can't appreciate the art of Japanese New Soup speedrun levels that way.

I'm not going to be bored of him, I'll you that

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I didnt buy it. I'm just watching clint stevens play it.

>Two versions of the same Pokemon game are on different tiers

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I've seen some bad tier lists on this board but this may be the worst

Eevee is more broken than Pikachu.

Only watch him for his weekly Mario Maker vids. Pure fucking kino desu. How does Yea Forums feel about him? He's not a pretentious Youtuber like the rest IMO but has a solid sense of humor that keeps me around.

His brain meats are going to be put to the test with this game

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shit list please hang yourself

>watching other people play videogames

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no, you buy the special edition of maker 2, it cost +5 dollars and give you a year of online access

Holy fuck how. I've been playing Mario all my life and my record is 6 after like 20 tries

Can you not be this way right now? Thanks!

>having a set schedule and putting time aside to watch some person play a videogame every week

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There are ways to reduce input lag through the netcode that would work fine here
Hell Nintendo could spin up a server or two on the cloud with all the subscription money they're raking in and that'd solve the issue as well

>no tech means hard levels have to rely on annoying gimmicks
>99 mario challenge being replaced with endless 30 mario challenge breaks apart the entire dopamine reward system
>feedback saw from biggest streamers was how frustrating all those changes were
But hey it's ok, who cares about the longevity of the game, they sold more and that's all that matters right?

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>super expert
>get some stage where you just need to grab a shell, throw it while jumping over a pit, and jump off it in mid-air
>3-up moon is there
>finish it on my 4th try
>forgot to get the moon that time

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What do you mean when you say no tech?

Which ways that wouldn't make someone start teleporting around or having delayed/no reaction to things you see happen to them on your screen?

WHY CAN'T I THINK OF ANY GOOD LEVEL IDEAS
AAAAAAAAAAAAAAAHHHH

>spring, pow and pswitch nerfed
>shell jump removed
>out of screen jumping nerfed
>spike hitboxes increased
>new tech absurdly situational
Though it's the lack of a proper course mode that fucked this game up.

I can shell jump, maybe you're just bad.

Shell jumps were literally removed you lying faggot.

>spring, pow and pswitch nerfed
Huh?
>shell jump removed
Nope
>spike hitboxes increased
Maybe, doesn't seem like it to me
>new tech absurdly situational
This is ambiguous

Fuck off, there's even stages that teach you how to shell jump.

If you pick the console with the lowest ping to the matchmaking server as the match's host and use GGPO for everyone else's connection to the host, no one would have input lag and only the people with poor connections would experience the delayed reactions you mention. They'd teleport too yes but that is much more preferable than input lag in a platforming game

No, the timing was just changed so the way you remember doing them in SMM1 doesn't work now, but they definitely work if you know how to time them with the new engine.

What's the penalty for skipping? Do you lose a life?

There are different kinds of shell jumps, I know for sure the shell jumps against walls still work

None, but you can only skip while touching the ground.

You guys DO know that when someone says shell jumps they refer to midair shell jumps right? I would prefer to not believe the infamous nintendo defense force is real.

I wish you did. Honestly, I think restarting and skipping should have their mechanics reversed. Restarting should be free but you have to be standing on the ground to do it, so you don't get penalized for the level maker creating some shitty softlock or something, and skipping should cost a life.

You shouldn't say "there's no tech", you should be saying you're a stupid casual.

>You guys DO know that when someone says shell jumps they refer to midair shell jumps right?
Then they should say midair, because that's the proper term for that. Shell jumps by default are the ones you do off a wall, and midairs are a type of shell jump performed in midair without a wall. Don't get mad at other people for not understanding when you use the wrong terms.

It would be totally fine if it didn't pair you up with completely different people each time, it's pretty great when everyone has a stable connection.

There are levels with midair shell jumps

no stylus support :P

>that tfw when can't get past 3200 maker points

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kaizomariomaker.fandom.com/wiki/Shell_Jump
kaizomariomaker.fandom.com/wiki/Midair_Shell_Jump
cope bitch

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>when you use the wrong terms
Been with the smm1 community for about 2 years now, and there was NEVER much distinction between midairs and general shell jumps because the former was the most common case of it.
Show me. Believe me I want this game to be good, hell even bought a special controller for it. But the new challenger mode is just garbage and the new timing on old tech and removal of so many others is just killing any joy for me.
Please do not prove my point about the nintendo fanbase being insufferable.

Let me go back and try to find it

I really want to play it but its hard to justify $60 on a 2D mario game. I don't particularly need a new game right now and I like creative levels moreso than just difficult ones. Are there enough tools to make a wide variety of themed levels?

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lol I'm being insufferable, but you're the one who was btfo, shown evidence of the proper terms in the community and still cling to your bullshit claim of what a shell jump is
I'd happily spoonfeed you a midair shell jump level, too bad you had to be such a little bitch about it.

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no
i havent even played it yet because of amazon

Yes, there's a bunch of different level themes and I've seen a lot of really creative levels.

All midairs are shell jumps, but not all shell jumps are midairs. If you want to specifically say that midair shell jumps were removed, then specify it. If you say "shell jumps were removed" then everyone will rightly assume you are referring to ALL FORMS of shell jumps, both midair and not.

>lol I'm being insufferable
Yes you are. I'm sorry if you are autistic, but when two people are discussing, any thing really, "cope" isn't the kind of thing you'd want to say unless you're purposefully trying to be inflammatory, which is fine, but do know that does put a stain on the community.
Maybe that's because it's easy to forget that non midairs are even a thing. It's a semantic argument in the end of the day, why make a storm on a teacup?

If you're talking about visual themes, there are 10 stage themes each with a night version with some special difference (i.e. low gravity jumps, flipped screen, darkness, etc.) in 5 different game styles each with differences in how they play. There's a lot of things you can put into stages and most have a few different settings to change how they look or work.

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I can't fucking do it, i'm loving the game to death but this weird input delay on the joycon controllers are FUCKING ruining the experience for me. I can't play a goddamn precise level without this shit delaying for one second
Honestly the only person who plays Mario Maker that doesn't make me fall asleep

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This is my first post in the reply chain:
This was your response to it:
And now you're complaining about making the community toxic? Are you bipolar? Borderline or some shit?

Fuck I may have dreamed it. I can't find it anywhere

Paying for p2p is a joke, fuck Nintendo.

>Watching Dashie instead of a real player and an overall chill guy

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>And now you're complaining about making the community toxic?
No I'm complaining about not being able to discuss the game without the retarded "cope, seethe, have sex ooga booga" crowd showing up. This is worse than the sadfrog and feelsguy spam ever was at this point.
I dream about smm2 being just an improved smm1 every day bro, I don't blame you. I literally actually fucking dreamt it last night. That there was an endless course mod, with infinite lives where your clear rate per number of lives used determined your score, on top of the 99 mario challenge.

Why are you so bad?
youtu.be/25_Fh9CpBTM
youtu.be/NKT3L4rm_k0

That sounds more like your joycon having connection issues. Might be one of those with a crap antenna. I remember reading it was possible to fix it with conductive foam. Alternatively, a pro controller would probably work fine.

Can't fix the input delay in your brain.

Was referring to midairs, not general shell jumps, read the fucking thread before fucking posting. And yeah general tech was nerfed, some like grabbing items during a spin and jumping on sinking enemies/items got removed altogether. What the fuck up with the nintendo community automatically becoming defensive any time a game is criticized?

The pro controller has a crap dpad tho.

Could be, I probably need to dig deeper if i'm going to fix this
That's a pretty mean thing to say user...

>lgpe anywhere but shit tier
Fuck your self

>post wrong smartass shit on Yea Forums
>get corrected
>WHY ARE PEOPLE SO DEFENSIVE WITH THEIR GAMES
If it makes people like you leave and never come back I'll gladly carry on you retarded casual

It's bad for Tetris where pressing up at all will hard drop your piece, but it's fine for most games. Even then I'll still play Tetris with it and rarely have that issue. It's also possible to fix prevent it from happening if you're willing to open up the controller and apply a bit of tape.

If it worked out of the box it would have been the best dpad ever

>Candance low tier
>Botw anything but Elder god tier
>Mario Maker only Top tier
>MHGU only top tier
They’re waiting faggot

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I've gound pounded to my death on accident plenty playing NSMB on the Pro Controller. Yeah I know of the tape fix but honestly what's wrong with Nintendo's engineers, literally invented the thing and can't get it right even though people have been bitching about it since day one

I don't know? When was the last exclusive game released on the ps4?

If you open up the controller it voids the warranty tho. That's fucked up if you ask me. I'm waiting on a 8bitdo controller to see if it's better.
>post wrong smartass shit
lolno there wasn't a single thing I said that was wrong, pdrops, spring jumps, pow jumps got nerfed, spin grab, midairs and jumping on sinking enemies got removed. I only mistakenly referred to midairs as shelljumps and that's because I'm just used to it. Now of course that's the one thing being talked about instead of how they fucked up the tech in the game.

iPhone Stylus work fine.
I’m literally using one from Dollar tree right now with no issues

There's so many things about this game that could be better, I mostly wish online wasn't shit.
Also the new chomper and spike hitboxes are bullshit

Yes

He means no stylus support in flash games.

This game has had me thinking about ProtonJon a lot lately. Did any of you guys used to watch his Mario Romhack videos? It would be nice to see him play MM2.

>pdrops, spring jumps, pow jumps got nerfed
Nerfed how? They're all still possible as shown in youtu.be/NKT3L4rm_k0
Are you bitching about the execution being harder? git gud perhaps.
Yeah, some things got removed. There are some new things to try as well, and probably some things that are not yet discovered. This is how sequels tend to work. I agree it would've been even better if all the old tech was left intact but you can still make kaizo levels beyond your wildest dreams, so is this really an issue? It's not like we moved from Melee to Brawl

Cadence is too short for the money and the music is grating
BotW is good but massively overrated
MHGU is an upscaled 3DS port

I dropped this faster than grandma's underpants

I'm just tired of 3d world and NSMB levels and snakeblocks

Shilling my levels

Find them all with my Maker ID: 0XG-K3G-SYG

Let me know what you think of the levels. I'm worried that Sink or Swim is a bit too slow for the type of level it is, but I'm also used to making harder levels like my other two and I wanted something more forgiving.

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jsut picked it up actually
it seems neat
post levels and stuff i guess

>been working on a snake block level for the past few days
fuck

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>Nerfed how?
The timing window got way smaller, the best way I can describe that is as them being "nerfed".
>git gud perhaps
See, this is the shit I was talking about. It seems like it doesn't matter what nintendo does, there will always be this crowd that will defend them. Yes the increased difficulty in general is bad for the health of the game, on harder levels you need a proper balance between how easy and how hard it is to do a specific trick so that the focus is on properly utilizing the trick in the specific level and not on the execution of the trick itself.
>This is how sequels tend to work
Not really, usually GOOD sequels build upon the good things from a previous title, not remove some of the pillars of the game.

It's fine as long as you aren't just wasting the player's time by making them just wait around safely while nothing happens. Also, hope you considered how it would work in versus because it's probably going to show up there too.

I don't think they are inherently bad I'm just tired of sitting around on green snakeblocks over bottomless pits with nothing to do but jump occasionally

>on harder levels you need a proper balance between how easy and how hard it is to do a specific trick so that the focus is on properly utilizing the trick in the specific level and not on the execution of the trick itself.
The problem is that Nintendo doesn't want tech like shell jumps to be in the game at all, they want the entire game to be easier and more accessible. Their "solution" was to make all the tech way harder to do (maybe in their minds they felt it was impossible now) in hopes that no one would use those tricks in their levels. But all that's really happening is that people are continuing to implement the tricks and just turning all those levels bullshit-hard. I wish Nintendo would just embrace the kaizo tech and actually try to balance it properly instead of trying to remove it.

I'm doing a horizontal section where you have to get off the snake block to solve some puzzles before the snake block leaves the platform (and you can see the snake block's trajectory inside the platform so it serves as a kind of hourglass) and a vertical section where you have to use the snake block as a shield (I think a story mode level does something similar) with a snake block based bonus section and boss fight. I've been trying to avoid waiting around needlessly as much as possible but it's hard to strike a good balance amongst all skill levels. I'm personally good but my roommate is garbage so I usually have to make things easier after playtesting on him. Been thinking about doing a pro path where you don't have to even use the snake blocks by doing some tricky jumps to sidestep the issue

There's a fun snake block level in story mode that's underwater where the block acts as a shield against Dry Fish Bones, Thwomps and the like. I suspect that many people are avoiding underwater levels if they can help it, though.

I hate kaizo shit so I dont care

The only thing i'm bored of is all the shitty jap levels.

I wouldn't say they're even harder to do, the timing is just different.

The only tech I really miss is spin jumping off stuff sinking in lava. This might just be a quirk of the changing lava levels, but I really miss spin jumping off a Galoomba's head.

Also, why is the 3DW mode missing dotted line blocks? Seems like a pretty big oversight considering what could be done with it. I'm also upset the blink blocks aren't in time with the music.

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>The problem is that Nintendo doesn't want tech like shell jumps to be in the game at all
I know, and that's a problem. When the community wants one thing and the developers want something else, things are doomed for the franchise. When mario's popularity dwindled because all nintendo could do was the equivalent of World of Warcrat's braindead quests in platforming, the romhacks remained alive and kept people interested for decades. That's my problem. I THINK nintendo isn't so lost that if there was a proper community outcry they would revert things, but when they do something stupid and people DEFEND them, well that's the excuse the company needs to remain being retarded, and it's usually what kills said companies. What 2D mario games need is more fluid movement options, things like the third jump, where it's easy enough to do it, but it can be hard to properly use it on harder levels.

And the health of a community depends on said community accepting it's differences. I wouldn't be happy if they killed puzzle levels, even though those aren't my thing.

>What 2D mario games need is more fluid movement options, things like the third jump, where it's easy enough to do it, but it can be hard to properly use it on harder levels.
I just wish you could wall jump without wall sliding first. Imagine if just being next to a wall and pressing away plus jump did a wall jump, but you could ALSO wall slide. People who are less quick at wall jumping could use the wall sticking/sliding as a crutch, while more skilled players could do consecutive wall jumps with ease not unlike in, say, Super Metroid. I really hate that Mario touches the wall, THEN slides on it, and you have to WAIT for the slide to do the jump. Every instinct in my body tells me to just press away+jump the moment I'm next to the wall and then nothing happens and I fall to my death.

You don't have to wait for the slide to start. The wall jump input is to press A while holding TOWARDS the wall, that's where you're fucking up.

Reminds me of transformice old walljumping tech. Gods those were some good times.

It still will only trigger after Mario sticks to the wall, and there's a slight delay between touching the wall and sticking to it. You don't have to wait for Mario to actually slide, but you do have to wait for him to be in the slide position which is distinct from simply being right next to the wall.

Just popped the game in and went right to create, how the hell do I get my screen to look like this? Did they hide everything behind hours played again?

>he believes romhacks have ever been more popular than traditional Mario games and levels
You're living in fantasy land pal

There's no such delay, you think there's a delay because the A press won't get buffered in that situation. Try pressing A on the frame you touch the wall, not before, and he'll do it instantly

You use the D-Pad to scroll through the build options

Why is the online so fucking bad?
I was so hyped to play random shitty levels with Yea Forums but looks like it's not gonna happen.

Seeing how much they got played over shit like NSMM? Absolutely.

Go play the top rated levels dude. Are they Kaizo levels or are they like traditional Mario levels? The vast majority of players don't like shell jump levels or crazy speedrun autoscroll bullshit that can't be beat on the first try. Even in Super Mario Maker 1 the ideal clear rate for a level to get the most likes was something like 20% ie pretty easy.

Too many people have shit connections and the devs went with keeping everyone synchronized instead of having people teleport around.

>The vast majority of players don't like shell jump levels or crazy speedrun autoscroll bullshit that can't be beat on the first try
And those are the people who will be gone in a few months at most, if not weeks. The health of a game cannot be measured on the first wave of popularity.

Press dpad and then Y.

>Why is the online so fucking bad?
Bad connections and no servers.

Does playing levels make others get your levels? I swear im noticing a correlation for when I wasnt playing much and when I did people suddenly were playing my levels.

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I am a little bored because of all the atrocious levels these kids are making. 0 creativity, just blocks placed as a means to make a path for the course. Fuck off, children.

I wish the time spent building was listed to make it easier to avoid shit courses.

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Well I'll be damned, I just gave it a try and you were right, the problem is I wasn't pressing toward the wall when hitting jump, so that meant I could only do a wall jump while sliding because when you're wall sliding it doesn't matter what direction you're pressing. It's still unintuitive, because pressing toward+jump makes me feel like my wall jump distance is going to be shortened (though I can see from testing that it's not). Thanks for the advice, man, I really appreciate it.

You can see who likes and plays your levels. It's nice to return the favor and play the levels of the people who played yours.

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Explain why even in SMM1 at this late hour the top rated and top played levels aren't kaizo levels then.
People like WELL DESIGNED levels. Designing levels well is hard as fuck. Memorizing when to pick up shells and when to toss them by dying a thousand times is NOT good level design.

>Explain why even in SMM1 at this late hour the top rated and top played levels aren't kaizo levels then.
Because quality isn't a popularity contest since most people aren't willing to put on the effort to improve their skills and climb the skill ladder.
>Memorizing when to pick up shells and when to toss them by dying a thousand times is NOT good level design
You mean timing and precision isn't good level design on a fucking platformer? What you're talking about is level of difficulty, completely ignoring that it would be possible to have both easy and hard levels just like smm1 had both. Fucking over part of the community for no fucking reason is the problem.

You can still have hard levels, hell you're complaining about the hard levels being harder now.

When are we getting a proper overworld maker. I'd like to be able to make a miniature world with themed levels.

NSMBW sold like 10 million copies or more

>You can still have hard levels
Yes badly designed ones. Which rely on gimmicks rather than precision, quick reflexes and timing.
>hell you're complaining about the hard levels being harder now
Nope.

You've already been shown most of the kaizo tricks are still possible, the timing is just different.

go play animal crossing if youre garbage

So you agree super hard to perform mechanics have nothing to do with Mario's popularity, gotcha

It will take a very long time for me to get bored of this game, especially if Nintendo is going to update it more frequently then SMM1.

I really don't care about the "maker" part of the game since I'll never pay for an online subscription. Is the story mode alone worth the $60? Are the levels good or are they ridiculously easy like NSMB U?

Not midairs nor spingrabs, and those are core elements of kaizo levels, midairs because it's an item that slides, spin grabs because it allows you to move on some hazards with items.
From the beginning I've been saying "health" not popularity. Fortnite is popular, gacha games are popular, are you sure you want to make the argument that popularity is the end all of games?

>Thought Endless was dumb
>Check out streamers (can't play right now due to wrist injury)
>They're happy
>Starring every level.
>New goal is just to make it far so they just rightfully skip shitty levels.
>Actually picking up coins and one ups because they actually matter.
This was actually such a fucking good change.

>midairs
You can perform midairs with pow blocks and springs, they accomplish the same exact thing.
>spingrabs
I'm sure you'll find a way to work around this brutal limitation user

Is the online not trash yet? Versus is some good ass fun when its not laggy as shit

BOP

>You can perform midairs with pow blocks and springs, they accomplish the same exact thing
I literally gave you the reason why shell jump midairs are more important, care to reread the post?
>I'm sure you'll find a way to work around this brutal limitation user
So no argument?

Japan has almost universally good internet so it will probably never be fixed.

Ordered my copy.
So how much bigger can you make levels compared to MM1?

Lag aside, multiplayer is hilarious. From killing people with switches to throwing koopa shells behind you while you're ahead, there's a ton of ways to fuck other people over. Even made someone ragequit earlier today.

Super mario battle royale except we can fuck people over with the items is my dream game.

Yeah actually
It's just too hard to find good levels, everything in the endless mode is garbage and I don't want to enter a code from Yea Forums every time I want to play one level
I'll probably enjoy it again once my stylus arrives and I can make levels easier but god I wish there was more to do playing-wise

Am I missing something or is there no way to lock where mario spawns or copy/paste?

>stylus
How often do you shove those up your ass?

For copy paste you press ZL/ZR twice (once for multigrab)
Not sure what you mean by locking Mario's spawn, he should always spawn in the same place

Is local multiplayer fun at least?

Explain to me why the shell sliding is important for midair shell jumps? It shouldn't be sliding at any point of the jump

>Tardboy faggots in here talking about endless mode like that's "playing" the game.
The main experience is interacting with Yea Forums when they post their levels in the threads and making your own levels.

Endless combined with all of the course design lessons are really improving the quality of the levels. It's honestly such a far cry from the first game.

Dunno Yea Forums is kinda full of faggots. Have to shovel through lotta shitposting to get some good levels. Is there a general or something?

>God Tier is two games that aren't even exclusive

no
I'm hardly good but my brother is grandad tier
don't understand how zoomers consume so much tech but don't understand any of it

Yeah, but you can only do it with downloaded levels. You can't do 2-player Endless or even just play levels straight from the level browser. It'd be a lot more fun if you didn't have to plan ahead by downloading levels.

I feel they just added local co op at the last minute after seeing the internet outcry which might be why SMM2 wasn't even at E3

>can't play local multiplayer without downloading the level first

for what purpose

BCQ-6FT-WWF

Not at all but I wish Nintendo would make a new 2D Mario game that isn't "New" shit

>I feel they just added local co op at the last minute after seeing the internet outcry
I get that feeling as well, it's very tacked on. Hopefully they fix it in an update or something (seems unlikely, though). They could just make co-op play not count for anything on the leaderboards; co-op mode could have its own separate Endless streaks (or just not save co-op streaks at all) and clears could not count toward First Clear or World Record times. That would be the simplest way to implement it. I don't think people would mind local co-op play not counting toward anything if it enabled access to co-op Endless and co-op level browsing.

>tfw we'll never get a 2D Mario game entirely based on the portrait art for 3DW

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lmao loved the comments
also loved the launch hatch at the beginning
the first part is too hard I felt, too much shit flying all over the place and even scrolling up or down is a nightmare with all the spikes and shit. Second part was much more forgiving

That artstyle reminds me of the art back in the Mario 3 and World days. Full of personality and soul.

You kidding me? I just spent the past two days filling every corner of the maximum possible course space with some kind of secret. Now to upload it and shill for plays.

Based user, that's my level creation method too.