Think this is just going to be a cozy gotta go fast arcade racer with dnb music

>think this is just going to be a cozy gotta go fast arcade racer with dnb music
>can't steer a single corner without hitting the wall
AAAAAAAAAAAAAAAAAAAAAAAAA HOW THE FUCK DOES THIS WORK DO I NEED A CONTROLLER TO PLAY???

Attached: header.jpg (460x215, 106K)

Other urls found in this thread:

youtube.com/watch?v=1AaRIDJWuJ8
youtu.be/bUC4K3DsXug
youtu.be/esHpGuBkGys
youtu.be/00IbosagHO4
youtu.be/UV6pi1dP52E
youtu.be/1EKTw50Uf8M
rave.dj/xsFlXQKDe3a_ug
rave.dj/X1QUi2tQH248JA
store.steampowered.com/app/389670/Pacer/
steamcommunity.com/games/389670/announcements/detail/1768134376946549197
youtube.com/watch?v=fNgj0-wIyQQ
youtube.com/watch?v=NDQnC3n3G80
twitter.com/NSFWRedditGif

Airbreaks nigga, airbreaks.

same shit with wipeout back in the day, most of my friends couldnt do shit because they sat there with their finger on accelerate and had no concept of braking
your homework for today:
>learn how to anticipate corners and begin turning before you've even reach the corner
>start using the airbrakes and see how easy they make it to turn corners (right airbrake to turn right, and vice versa)
>play your desired map at least 5 times in a row to learn the course, which will help you anticipate corners better

get to it

No the best player plays with keyboard. When you steer and let go it takes a while for your ship to center itself again, the timing for this is simple but can take a while to get used to. You can compensate by using air brakes, they let you turn sharper and generally make quick turns along with sliding you to the opposite side which can help slide you away from a wall letting your ship center itself instead of crashing into a wall. Its all about getting the feel for things, eventually your brain will understand the timing and it will all feel buttery smooth.

I'm not new to racing games but the lack of friction is a new concept to me, never played wipeout

Also when it comes to airbrakes, light tapping is all it takes, don't hold down the button that will slow you down and make you slide into the outside of a turn

do people honestly let go of the gas in non-realistic race games?

should've tried the other one

Attached: 220px-Ballistics_(video_game).jpg (220x307, 27K)

>AAAAAAAAAAAAAAAAAAAAAAAAA HOW THE FUCK DOES THIS WORK DO I NEED A CONTROLLER TO PLAY???
Are you trying to play with a keyboard? That's retarded

Attached: Barracuda_Arrivon.webm (800x450, 2.86M)

No

Attached: 1561924931464.webm (800x450, 2.91M)

post music you listen to while playing
youtube.com/watch?v=1AaRIDJWuJ8

No it's not you faggot, keyboard is a great way to play

I really wish this thing wasn't PC exclusive

*consistently turns at a low angle*
*makes small adjustments*
Nothin persnel kid
I'm even considering getting ajoystick for more precise control

What are you talking about? Everyone played Wipeout on dpad, keyboard is fine.

If you have anyrhing newer than Intel HD 4000 you can run it on a laptop I wouldn't mind a Switch version.

Who else /tenrai/?

not me, no. Only in extreme 500kmh - 0kmh wall smash situations.

So? Git gud at timing your taps. You're gonna have to make constant micro adjustments either way, better have quick discrete kb taps than tiny stick twisting

Attached: ballisticng15.webm (640x360, 2.86M)

>over-energetic jumbled mess instead of simple rhythmic beat that keeps you focused
dumb anime poster

youtu.be/bUC4K3DsXug
youtu.be/esHpGuBkGys
youtu.be/00IbosagHO4
youtu.be/UV6pi1dP52E

Nah the top players played on negcons which give full analog controls and ability to easily pitch while steering which sucked on a dpad. Keyboard is much better than dpad because it gives you the latter

I know but I really also wouldn't mind having it on switch. I mean even having it not be shackled to steam on PC would be nice I prefer to use GOG.

Too slow
Diavolt is the meta

>wipeout
>over-energetic

>*tanks your hits*
>*takes corners like a master theif*
>*is faster than tenrai*
Btfo

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Controller of course.
You get the hang of how to take corners after playing for a few hours.

It's the closest to AG Systems I can find (high accel with decent speed and handling). I've never been a fan of the pure speed ships like Piranha and Icaras.

Post webms

Attached: Barracuda_S.webm (800x450, 2.89M)

immediately chose that one and it feels great to drive
of course i only got the game a couple of days ago so i haven't tried messing with other vehicles yet other than the time trials that force me to be a different one

>dpad
just puked in my mouth

Based, nothing like dabbing on faster and tankier ships with pure skill and ninja agility

Attached: bng - arrivon.webm (480x360, 1.68M)

Got the game yesterday and played for 30 minutes. Towards the end I could use airbrakes and steer decently enough that I wasnt hitting walls. Just play a little and you will improve.

Drag is the best gamemode
Prove me wrong slowniggers

>having reading comprehension of a retarded chimpanzee that is also a weeaboo
QED

Am I suicidal for preferring cockpit view? Any camera settings I should consider in the options menu?

youtu.be/1EKTw50Uf8M
Do you even know how slow you were going?

Boring on drag tracks since they're wide and have easy turns, a clusterfuck on most normal tracks. In the rare cases where it doesn't completely break the track though it's awesome, especially with hyper speed

Attached: ishtar barracuda.webm (640x360, 2.86M)

Cockpit view makes it harder to see, so yes you're a fucking madlad

What the fuck is ballisticNG? Is it made by the same guys who made ballistic? Why isnt it in first person anymore?

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I always use close 3rd person

Cockpit sucks, blocks so much of the road, if you actually get good playing with that view then that's impressive. First person's fine and might be a happy medium

Is this Wip3out? I loved that game on my PS1.

seriously limits you fov, which is a bad idea

it's a free wipeout ripoff, available on st**m

>free
strike that

>free

Its on sale for 30%.

After looking more into it, it also seems like a different dev team from Ballistic. This is disappointing, I'm just gonna go replay ballistic.

It's a wipeout clone. Started as an attempt to pull an OpenTTD and it evolved into it's own thing, while still maintaining the same base but different enough to not be considered plagiarism(also, it became paid).

why would censor "steam"?

it's too problematic

stop speaking in memes all the time, you sound like a retard

you sound quite toxic - stop that

You don't break in wipeout though

Air BRAKES user

Same user, GOG would be nice but usually games without direct IP hosting for multiplayer would have to use GOG Galaxy which would probably be less active than Steam. Maybe GOG Galaxy 2.0 could change that but it'd still be DRM in a way. Have you tried Fast RMX?

weirdly, wp 2048 had some optional control scheme with a dedicated brake button that was separate from airbrakes

>2159 camera
>2280 camera
???

That's 2 physics modes, you can enable 2280 in the cheats menu. It emulates the physics from modern Wipeout games instead of the ps1

now you got me even more confused

The game has 2 physics modes, old Wipeout style physics (2159) and new Wipeout style physics (2280), you can enable the latter in the cheats menu, which is accessible from the main menu. The camera settings just let you have different cameras for each mode instead of switching back and forth.

braking is gay. buy redout and strafe around corners instead

>tfw

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And then be forced to bump into walls on exit to get good times because it's faster than slowing down and keeping a good line

I love Redout and ballistic equally but the former simply does not have the nuance in level design; it actively relies on scraping walls since braking/straffing can slow you down more. Plus, the magnetic grip attachment is near mandatory for several ship classes yo turn at speed at all.
I wish 34BigThings were making Redout 2 instead of Space Assault.

*distant jpop music*

Attached: idol.jpg (637x358, 50K)

Same here. But Redout looks really pretty and some levels just make you whoa internally when playing them for the first time.

even in these webms of "optimal racing" you're bouncing off walls
that doesnt look very precise user

i dont even like ballisticng but im going to play it right now to spite you, console boy

Air breaks work a bit like hand brakes in a single direction if that makes any sense.
Pull them shortly before a corner to slide into it. Then maybe pull the other one on the turn exit to straighten out.
But on lower speeds, you don't even need that. Just learn how the controls with just the stick behave first.
Oh and try to learn the tracks and find a racing line.

Attached: ballisticNG_cockpit5.webm (889x500, 2.84M)

When should I be pressing the accelerator for a boost start?

keep it at the end of the health bar

This game is pure sex and fucking filled with SOUL

1. That's not optimal 2. No he isn't, he didn't even touch walls there. What you're seeing is imperfect ship pitch management + bumpy terrain that's making him bump and scrape the floor of the track.

>taking the finger off of accelerate
>actual braking as in slowing down deliberately
>in Wipeout
Are you for real now?

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What are the main differences between Redoubt, BallisticNG and Pacer? Are they all made by different former Studio Liverpool staff?

>he didn't play the tutorial

I missed it completely, no idea how.

How should I be utilising pitch management? I try and use it to pull back and correct landing after big jumps in a track, but other than that I have no idea.

it's just the "guide" button in the menu

BallisticNG plays pretty much exactly like the ps1 Wipeout games with the only differences being that it's more bouncy and doesn't quite punish you as hard for bumping and scraping walls. It's perfect. Redout plays like a very strange mix of Wipeout and the 2D F-Zero games, there's nothing quite like it though that's not necessarily a good thing. Pacer is just a mediocre version of modern Wipeout without a clear focus.

the idea is to be as parallel to the track as possible, at least that's what I think

Even with a controller I basically don't use the analog fonctions since the game is way too fast for that.
So no, you're actually fine even with a keyboard, but you're missing out on comfy

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The walls generally have a sweetspot where they just push you back towards the track and don't deal damage. Knowing how much you can slide over a wall before it actually kicks you off, slows and damages you is pretty integral.
And then there's precission tracks where sliding on the walls beyond half a second costs you one tier of medal.

Attached: ballisticNG_the_walls_are_lava2.webm (640x360, 2.8M)

you're telling me people play this on a controller?

Pull back more often, it's helpful for taking sharper turns because it makes collisions more forgiving, and combined with air brakes it often gives you a good amount of bounce which makes corners easier. Pitching down is more situational, sometimes you want to stay on the track instead of jumping so lightly pitching down will help you avoid flying off the track, besides that it's used to land quicker which makes you a tiny bit faster (you lose speed if you stay in the air too long). Pitching up is very helpful and you should hold it down for entire races to get a feel of how much it changes. Pitching down you don't have to worry about until you reach the point of shaving off ms off your times in speed lap or time trials.

>wipeout game with shit handling and worse soundtrack

oh wow please take my money

>mfw going fast in VR

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I do play it on a controller.

>playstation series of game
>"you're telling me people play this on a controller?"

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>shit handling
Elaborate I'd love to hear this take

>shit handling
>he only played nu-wipeout

Even the nu-gameplay is better than the real thing, actually.

by controller I mean analog steering

Why would you play racing games on a keyboard where you only turn at one speed instead of a controller where you can turn at different speeds?

what was that other game like redout that popped up on steam roughly at the same time? (not Distance)

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Some shit I found on Yea Forums:
rave.dj/xsFlXQKDe3a_ug
rave.dj/X1QUi2tQH248JA

Analog airbreakes help but not the stick. It's better with the dpad

You can be just as precise on dpad. Most people played Wipeout on dpad for years on both PS1 and PSP. I found Pure and Pulse way more comfortable on dpad than the tiny PSP nub.

I played wipe hardcore for these past 5 years or so golding every races or every entries and BNG still kick my ass off and I'm still not anywhere near the level of these webms here.

not with a 360 controller

It's shit because it's hard to turn and floaty

How did you guys feel about Wipeout Fusion? I absolutely hated it at the time, but I suspect it was just because it's different.

>Restart track
>Song doesn't continue
Aaaaaargh

>need to make micro adjustment
>carefully twist your stick trying to get the amount just right while doing it fast cuz it takes time to physically move the stick from one side to another
vs
>tap left or right quickly and with no delay because both of your fingers are on the keys

You can hold lines with rhythmic tapping, feels very intuitive after a bit.

Formula Fusion?

No it's not, use air brakes shitter
>floaty
No shit it's a game about flying ships, not cardboard cutouts you tard

It's probably not Grip, but I'll post it anyways to remind people that we've had a shitton of decent future racers these past few years.

>genre defined by the lack of friction
>feels floaty
whoa

Nigga of course I was just baiting. Calm down.

heh every time

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yeah just found it (formerly Formula Fusion)
store.steampowered.com/app/389670/Pacer/
Holy shit - they still haven't gone 1.0 (and the purchase button gone)

It's not when you start pressing, it's where it is when the race starts. You can just accelerate until you hit the end of the shorter bar and then just hover it there until the countdown ends.

Fuck you cunt, you've really done it now

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>AAAAAAAAAAAAAAAAAAAAAAAAA HOW THE FUCK DOES THIS WORK DO I NEED A CONTROLLER TO PLAY??
How the fuck are you going to operate the air brakes without a controller dipshit

Press the keys you've assigned air brakes to I imagine

BallisticNG: you're trying to thread a needle on a roller coaster.
Redout: you sit on an office chair on ice hugging a jet engine.
Formula Fusion: you're threading a needle and the air is pudding.

airbrakes aren't an on/off thing
you need to slowly and gently caress them into just the right position

>going into a corner at 800kph
>slowly and gently

They're rereleasing it as Pacer soon, because they know they kinda fucked up.
I didn't hate Formula Fusion, but I hope this next release is going to be more solid.

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Ain't got the time for that gentle soi shit, just tap & go

Attached: bng - pr002.webm (480x360, 2.48M)

easing into air brakes means more time using them, and a bigger overall hit to speed. Just give them a quick tap as you turn so you can maintain as much speed as possible.

I wonder if anyone has ever solved one of these without fucking up at one point and almost getting demoted to silver.

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Those ships are huge and turning doesn't look particularly "antigrav". It reminds me more of Wipeout Fusion but with narrower tracks (not a good thing).

Not when going for good times that's for sure, surprisingly the first one's the hardest to perfect in that way because of how much ultra tight scraping you have to do in the first half, even keeping bronze is tricky

they also seemingly want to cast a juden spell on the pricetag
steamcommunity.com/games/389670/announcements/detail/1768134376946549197

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Turning in Formula Fusion at higher speed classes is actually completely heretical, because the best way I found was to let go of the accelerator. You slow down instantly and incredibly fast, like you hit the breaks. This is pretty much required since your car is so fucking huge and the tracks not really designed for the maximum speed.
I don't think there's a track in that game where you can go full throttle with the fastest ship for more than a second or two.

Doesn't it have air brakes?

Just a reminder that I'll be hosting a lobby this weekend for everyone, new and pro. Come along and enjoy, should be good fun. The lobbies I've had this week with thread anons have been great fun, so a full lobby for tournaments should be swood.

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Sounds fun, I'll be there. What time?

>*DEJA VU INTENSIFIES*

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I'm UK, so I'm guessing afternoon/evening GMT. That said, I'll get a thread going beforehand so keep an eye out for that, if there isn't one already.

It does, you can even customize them to make them more slidey or give them a tighter radius.
Looking back, I wonder if there is a better way to corner with some of the more maneuverable ships. I went straight for the fastest ship every time and it made turning on these super tight tracks basically impossible without slowing down inbetween. You just have no room to slide into a corner properly and every touch of the walls is an instant speed loss and damage.

I'm UK too- our connection should be solid at least. I'll be sure to check for threads, thanks user.

This one looks pretty close to wipeout HD in terms of handling, if it is I might give it look.

The lobby yesterday had at least 1 non-UK europoor and the connection seemed to work fine, so yeah.

Doesn't have side shifting. I think it used to have it, but they removed it when it was still in early access or something.
Anyway, I'd wait for them to release it as Pacer. They said they overhauled pretty much anything. Come to think of it, I don't think you can buy it right now anyway.

i've figured out the basics of antigrav autism enough to finish the first league on expert, still hitting every wall on the zone events but i'm getting there

Do you recommend starting with expert from the start, or going through on normal and then looping back a second time?

Just start on expert

Do expert time trials and pure races immediately because they will teach you a lot about the game, leave survival challenges until you're really familiar with the tracks because they can be frustrating to restart due to their length. Besides that it's probably just best to grab expert medals if you feel confident about an event, and then come back and collect the leftovers once you're done with the campaign.

Never settle for anything less than platinum

Game has been rebalanced, scraping walls now does tons of damage and slows you down more, the only thing is some ~180 turns where you still want to bounce with the back of your ship which I don’t think is that bad.

>gtek
>wyvern
>hyperion
which is best for a beginner?

Omnicom
Gtek is absolute shit

gtek wont prepare you for the fast

>jet racing game
>makes 0 attempt to actually model airflow
F Zero GX is already the greatest arcadey racer of all fucking time.
If someone wants to make wipeout with actual fluid dynamic physics then sign me the fuck up. Until then everything's just inferior to GX.

F-Zero GX is a glitchfest for speedrunner trannies desu

fzero is glorified freecam and can fuck off

beginner here (about 1hr played) and im using the one with 2k in the name, forgot what its called

I really like Hyperion

What's the best way to use the afterburner?

does this have a campaign mode or any singleplayer content of note?

I have 30 minutes in the campaign so far and that's supposed to represent 10%, although these are just beginner races so yeah.

jesus christ i just got wipeout omega on ps4 and played it with vr. its insane how fun it is

Indiscriminately.

Straights, preferably ones with lots of boost pads because it stacks. Using it for recovery is a waste most of the time. Also cuts

It has a full campaign, some extra challenges, a DLC campaign that's coming out soon and custom fanmade campaigns with workshop tracks and ships.

>fzero is glorified freecam and can fuck off
The wipeout games have you riding on a magical cushion of "shh it's ok baby no bad momentum". Clip that wall in fzero and you die. Clip it in wipeout and you magically correct your turn because fuck physics.

lmao you have never played Wipeout

so is the game good, worthy of picking up?

You sure that's not just 10% of that campaign block? The overall campaign completion % is on the menu where you choose the campaign blocks.

Absolutely grab it if you have any interest in zero-G racing games.

i've never even played wipeout
i've played ballisticNG for about an hour and you're full of shit

considering the decent modding scene sure

I'd take a picture of platinumed hdfury if my ps3 wasn't in a box.
GX's wonky physics are abused to go fast. Wipeout's is designed from the ground up to help you hold, correct, or otherwise impossibly manipulate your directional momentum.

Only thing I want to steal from console VR

I'd love to play Balistic NG but i can't do it without the classic wipeout teams, i'm that kind of lore fag.

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Yes

Play Zone past Zen and you might finally get it

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Good going then, user. You platting everything?

It has a decent amount of stuff to sink your teeth into, especially if you're autistic enough to care about stuff like platinum medals or getting better times in trials. There's also fanmade shit on the steam workshop and a free update is coming out later this month so it's not exactly lacking in content.

I haven't played wipeout since the psp, and I've been playing constantly since I bought it yesterday morning. It felt immediately familiar.

Ah so you played the modern casual infinite grip games instead of the ones with sliding and collisions that completely grind you to a halt. Also I can only assume that you're a shit player at GX or insane because nobody would actually defend the abomination that is snaking

mod the ships in then.

AG Systems is still best. I'm actually wearing an AG-SYS shirt now.

>Wipeout's is designed from the ground up to help you hold, correct, or otherwise impossibly manipulate your directional momentum.
>all while defending a game with quick turns that COMPLETELY cancel momentum and destroy the concept of lines through corners
Holy yikes

>learn how to anticipate corners and begin turning before you've even reach the corner

this. its really simple. in wipeout, your craft turns slowly, so you need to turn in advance because it takes time to reach full turnrate. get used to turning way in advance of the curve.

this is different from kart games like mario kart, where you can influence turnrate quickly by oversteering.

Of course

future is now old man

Attached: 314.png (442x855, 226K)

R2 and L2

Nein neger

Mein, damnit

there's like 1 dnb tune the rest sounds like breakbeat from the late 90s

So download all the original wipeout music and mod it in.

I wasn't even that big of a wipeout fan, I had a history with f-zero and extreme G. After a few days its already my favorite futuristic racing game.

Attached: 1384584224599.gif (480x271, 2.04M)

You just gotta believe

Attached: ballisticng17.webm (640x360, 2.67M)

>4:3
based boomer

BOOMER LE ZOOMER
shut up

These custom maps are insane

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it's just the current lingo for oldfag and newfag, don't get too worked up over it user

wait you CAN shoot backwards???

yeah just lockon mate

Only the missile, kinda wish they let you do that with the vulcan

And the tremor.

Don't ever say that again

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youtube.com/watch?v=fNgj0-wIyQQ

>goldface.jpg

>page 6
NOT ON MY FUCKING WATCH

>doesnt appear on my library
>visit store page
>UHHHH YOU OWN THIS GAME CLICK HERE TO PLAY
>install prompt appears
What

Attached: konami crimson.png (880x539, 574K)

>retro actually looks retro
finally

Jesus Christ, the autism.

They fucked something up when they went from free to play to paid. It's in your library as long as you have it installed. Otherwise you need to go to the store page.

Yeah, some of the people on the discord are cool but it is a discord after all so you have your good share of smug pricks who hate fun

>boycotting steam since forever
>tfw mods are only on stream and no dumped anywhere else
Fuck. When's the gog release

take off the tinfoil timmy

No they're not, most are posted in the mod releases section on discord
inb4
>discord

youtube.com/watch?v=NDQnC3n3G80

i heard people saying it's even easier in vr

Ok this is based

wait so whats the game you guys are shilling?

ballisticng

Whacky Wheels

>second campaign
>already shaving off milliseconds at a time for time trials
fuck

Depth perception is a huge deal for racing games

BallisticNG, but feel free to go and buy Wipeout Omega and prove Snoy wrong about closing the studio.

>nuWipeout
Just let it die

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stfu HD and 2048 are fucking amazing Omega kind of ruined the later though

>track has a power strip that's completely out of the way to the point that the boost couldn't possibly make up for it
Why though?

Attached: BallisticNG_Utah.webm (889x500, 2.91M)

The dover trial in either the second or third event can fuck off

How do you manage to make the classic gameplay looks so smooth, my game looks completely different, I bounce like a piece of shit at each jumps, pitching doesn't help

Gotta know WHEN to pitch, as well as use a bit of afterburner before that specific jump (you can see it in the webm).

Just keep playing lad even if you get an explanation it wont help much since its something you develop a feel for as you play. Bumping up the FOV gives the illusion of smoother gameplay though

>pitching doesn't help
It does, but I guess you're doing it wrong?

Attached: BallisticNG_Luna.webm (640x360, 2.79M)

FUCK this map

Attached: 473770_20190704000121_1.png (1920x1080, 1.6M)

I should probably pay more attention yeah

This map is particularly bad

Wouldnt be so sure about saying its not worth it, this track has some cuts that would benefit from boosting so if it recovers 50-60% it might make up for it

>people play racing games with controllers?
i think Yea Forums has turned your brain to mush

Pitching actually takes a second or two to actually take effect. That might be what's throwing you off. You actually need to start pitching up way before hitting a bump so your nose is actually all the way up when you hit it.

>0:18
why do I keep hitting the ground repeatedly at that part?

You need to start pitching up when you're still going downwards. Also don't drive all the way on the left right there. As you can see, the ground is more depressed the further you get to the left at that part.

You probably go too straight, the elevation change is too sudden and you donk. Take it a bit wide while pitching up, it gives your ship time to line up with the curve of the track