Remember when Dark Souls 2 was announced and we thought it was going to be great? Wew.
Remember when Dark Souls 2 was announced and we thought it was going to be great? Wew
Yeah you shouldn't fall for cinematic trailers.
Actually I don't remember when Dark Souls 2 was announced. My memory has a big gap in between Dark Souls 1 and Bloodborne.
Yeah. I even remember the beta which was great. In the beta your movement speed was tied to a stat so there were PvP situations where you had a guy with a great sword chasing down some stabby asshole who was much faster than he was but he could pancake him in one.
It was great.
In this case, we also had LIVE gameplay later the year and it looked amazing as well.
Then it became a bait and switch, and we ended up with that shitty version with mediocre lighting system and horrible textures.
Man I cannot bring myself to replay it. It looks like complete ass and has a weird floatyness to it, the game is just shitty and trying to force myself to replay just makes me nauseas. On the flipside, I can always have a good time replaying DaS1, even after all these years.
>Sequel to a game where the developer said he didn't want to make a sequel
I knew it was going to be awful.
hey, at least we got a masterpiece right after that colossal fuck up
Perfect game
Fuck me that game is overrated to fuck lmao
Wrong.
Oof yikes
>mediocre lighting system and horrible textures.
the textures weren't the problem, it's that they were designed to be masked by the oppressive darkness of the dynamic lighting engine and it had to be undone late in development.
You can't just design everything to look good in daylight and put them in a dark room, they wouldn't be properly visible in their desired locations.
Also whole areas had to be drasticly reworked to function, go look up what happened to the first zone in the game and how they had to copy+paste objects from the later zone to replace what they couldn't use.
I hope the code for the pre-release version leaks one day, people will finally recognize it as a masterpiece that has tarnished in late production.
So many moments in that game would be absolutely stunning shrouded with darkness and harshly illuminated by torchlight.
If nothing else, I think DS2 helped to highlight a strength that Miyazaki has despite his other faults; he knows how to at least make a complete package
Much like DS2, DeS had a similar issue of having the one director start the project but was then removed halfway--DeS is not a perfect game, it has several issues especially with regards to balancing, but when Miyazaki was brought in board he seemed to find a way to pull whatever was there together to create a product that at least felt complete, even if there was clearly shit missing from it. This can be felt in DS1 and BB as well, games where there is clearly stuff missing but the final product, even before DLC, felt like a complete product. DS3 didn't have that going unfortunately, but the more we learn about it the more DS3 really does feel like Bamco rushing the project too fast.
All of which is to say that when DS2, like DeS, had the director change, the new director unfortunately was not able to pull everything together into a nice package. I dont personally blame him, he really didn't have time to fix/implement changes needed for the game, and had to work with what he had. Even so, this is the DS2 we were left with, and while there's hints of a fantastic game underneath, we will never really see that game, stuck instead with an "okay" game in an otherwise great series
I dont know why i see people talking about 3 like its inferior when in fact it's their most solid product before Sekiro. 3 didnt felt a complete product? C'mon, what game is this you all were playing because i wanna see it too. 3 is the game i have the most hour in and the one i see others with more hours in as well. Fuck, i saw a guy with 2k hours in it once. I just dont get this gripe that clouds your judgement over that game.
It is great though. Easily an 8/10 game. It just suffers from meme difficulty, a handful of dumb enemy/boss/level design encounters, and weak DLC (with the exception of 2 boss fights). I thought the same thing about DaS1 and 3's DLCs though
3 is the most boring of the games and not just because it was later, Bloodborne came before and Sekiro came after and are both more interesting.
3 feels very uninspired, so much opf it is dirivitive and the zones were neglected.
Most of the bosses are pretty good but it just made the game feel like a boss-rush because that's all people end up caring about.
In terms of lore and environments it was just nothing.
It also doesn't help that its DLC was bad, which is unprecedented for a franchise where the DLC is usually the best bit.
Ds3 is more polished than it is good.
Ds2 despite being heavily, heavily flawed at least stands on its own and has unique segments to look back on.
I actually regard it higher than Ds3 just for that, even if I have to recognize Ds3 as the more polished, complete game.
BB > DaS = DaS3 > DaS2 > DeS
I like DeS a lot but it's short, janky, and has obscure mechanics. The Valley of Defilement is genuinely not very good, and the mines are just ok
ds2 is a high iq game, im not surprised that Yea Forums would hate it. i mean the very concept of ADP and AGI still seems to be a struggle for most people here, despite being pretty straightforward and thoroughly explained on the internet.
3 > 1 > BB > 2 > DeS
Objectively wrong
Yes.
Truth be told, SotFS is my favorite DaS game.
I like DS3 overall (rate it higher than DS2) but there's no denying the game got fucked hard with regards to time and resources--all the games have cut content, DS3 however probably has the most not just with cut areas/bosses but cut story elements and, more interestingly, cut mechanics
As I said, Miyazaki's strength lies in making even products clearly lacking polish in some areas orncontent in others still feel like a complete, final product. DS3 is certainly polished, but it was also clearly rushed more than any of the other games
Well, our opinions couldnt be more opposite. 3 for me is plenty of fun, i fully enjoyed the DLC. And i loved how it takes the themes from the series and manage to close it nicely all things considered.
It's the easiest DaS game to grab and have a blast with in a playthrough because of how fast you can go through the motions if you know the path.
2 on the other hand always try to block you and seems to try and close these doors for the player. 1 is great obviously but its hard to go back from the speed of 3.
Remember when Solaire was likable and not a big reddit meme?
no
>artificial difficulty the sequel
whoa, he knew it
Strange, because 1 half the game (after Lordvessel) feels incomplete. Sequel i dont even have to mention since the entire thing is like playing an earlier beta version. I dont remember a section like this. The poise stuff is probably the most glaring flaw but so was RES in 1, ADP and Soul Memory in 2.
Just weighting them it doesnt seem 3 has so many flaws in comparison, on the contrary.
Probably the most disappointed I have ever been in a game.
we got daughter of ash, we can got a reworked DS2
Why is his head turned to the back?
Yeah and we were right
stop making fun of the best game in the series
Solaire would have been less of a meme if they made a Sunlight Warrior guy for each iteration of dark souls.
Lol here we go again. Only shitty areas in DaS1 was demon ruins and lost izalith or whatever its called. The other post lordvessel areas are good.
At least we got a good trailer from this complete garbage.
It's more related to feeling like you were playing unfinished content than bad or good.
Dark Souls 2 is unironically better than Sekiro.
I think people often miss the point with Dark Souls 3.
It feels like a copy of DS, both in theme, story, structure and zones, because it is supposed to reinforce the themes of the game: repeating cycles, over and over, until exhaustion.
It's the entire point of the game. It has all been done before, time and time again, until all that is left are ashes. It's a world trapped on a repeating cycle.
It is supposed to feel like you are repeating DS1 because YOU ARE.