Is this a good introduction to crpgs?

Is this a good introduction to crpgs?
The only one ive ever finished was Dragon Age Origins and that was years ago

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I wonder the same, I feel tempted to try it for the RPG bits, but isometric games tend to be the opposite of fun and the characters have some intense tumblr-tier vibes if on design and BIO alone.

It's good for beginners I think. If you have any previous knowledge of D&D 3.5 or PF you will not have any trouble with it.

I have neither

Only a few hours in but it's alright, definitely better than PoE but I had more fun with D:OS in the same timeframe. I'd recommend it, if only because it's only 20 euro atm

Yes. It´s a good game overall and isn´t old as fuck so it´s easy to get into it

CRPGs aren't so complicated that you need an introduction to them. But yeah, you'll be fine with PFKM even without any other CRPG experience, just be prepared to read stuff.

Main problem for beginners is that some parts are insanely hard without good plot reason. If you don't already know the system well, you can't even tell why that fight wiped your ass
Swarms for one. The hardest part of the early game is fighting a bunch of bugs in a cave. Mind you, not giant bugs, an enemy that's just a bunch of bugs. Though that one has been toned down multiple times and now is an optional part of a sidequest.
Another one is a weird duel against soul eaters. They can drain stats, and if they reach 0, you die. How do you win? You have to cast Death Ward. Nowhere in the game says this, the spell description doesn't help. You need to know beforehand, probably from knowing the tabletop.

I'd say the Neverwinter Nights games are a better introduction. You don't require nigh mastery of the system for any of them, NWN1 is D&D 3e, so fairly similar to Pathfinder, while NWN2 is 3.5, which Pathfinder is a carbon copy of.

>The hardest part of the early game is fighting a bunch of bugs in a cave
The game tells you, multiple times, in no uncertain terms, to use bombs, torches or spells. And they REALLY aren't that hard to deal with assuming you don't just swing your sword around or whatever it is you do.

>It's good for beginners I think.
No it's not, and if you have knowledge of D&D or PF you already not a beginner.
It's complex but rewarding. Totally worth it, but might be harder for a first crpg.

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>Another one is a weird duel against soul eaters. They can drain stats, and if they reach 0, you die. How do you win? You have to cast Death Ward. Nowhere in the game says this, the spell description doesn't help.
Death Ward doesn't block ability drain/damage.
How do you win is having decent FORT or just kiting them/concealment buffs etc

>You need to know beforehand, probably from knowing the tabletop.
You can inspect enemies and see their entire sheet along with their abilities, properties, stats and lore now.

>I'd say the Neverwinter Nights games are a better introduction.
NWN games are fun but they're also braindead easy.
Regardless the difficulty is highly customizable in Kingmaker so you only have yourself to blame if you're too prideful to play on less than Normal or reduce some difficulty options in your favor until you learn the system better.

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Have you tried doing that? If you are a melee class that early in the game, you have no spellcaster with you at all. No alchemist's bombs either. All you can do is use bomb items, which do a pitiful amount of damage (d6, but I only got 1 when tried that). The swarms, besides all the immunities, have more hp and hit harder than the other monsters around.
The point is not about that encounter being impossible. Only by that we're having this conversation, it's not a nice thing for a total beginner to run into. It's one thing for a guy to walk into the dragon's lair and get tpk, another to get tpk by a bunch of normal-sized spiders.

It's not 'newbie friendly' but it's understandable if you're not a retard. I would not suggest it to Little Timmy, but if you're posting on Yea Forums, you're probably gonna be fine.

Maybe have a go at building a tabletop character first, the rules are free online because Paizo is cool about that stuff

Kingmaker is amazing and pretty much the best cRPG to date barring BG2, nevermind being the longest with most content as well.
That we actually got a game built like it in design in current year is a miracle.

play pillers of eternity.

How's the Turn Based mod? Is it balanced well enough for the game?

It is

so the romances are, huge cum dumpster harlot, and stuck up prude cunt.

holy shit why?

Don't forget "getting fucked in the ass by an orc while you service his girlfriend"

There's the tiefling sluts, and the secret one

Can we talk about the bandit in the Stag Lord house that has a +8 on DEX that is able to hit my 32 AC Valerie?

>mfw no Jaethal romance

is the secret one just as horrible as the others?

>Is this a good introduction to crpgs?
Hell fucking no. Unless you know the TT its a fucking nightmare to get into.

Pretty sure he means

oh..

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I tired it a few weeks ago and tried it again yesterday and the creator is actually still actively adding to it and tweaking it.
although there are a few quality of life options he could add, hope he does in the future. mod works amazingly though.

Can you just cheatcode all the stats/skills to make a fun and otherwise ridiculous/impossible builds, and just enjoy the storyline while killing things in the order that fits your fancy?

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You can.
It's actually probably the easiest way for a complete shitter to get into the game and just learn the systems without getting raped over and over.

it has a highly customizable difficulty setting, so if you just wanna enjoy the story, you can.

That sounds like a plan then.

yes

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The fact Kingmaker exists is a fucking miracle. This is the first game after BG that managed to re-enact the same sense of a huge party based fantasy journey where you grow from a nobody to a legitimate demigod capable of demolishing entire armies in one turn.
>tfw Underrail expansion is soon too
Russians and Serbs saved the fucking genre.

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Yes, you also can choose easiest difficulty and steamroll everything.

It's as good an introduction as any. However, as some have mentioned, the game can be quite unforgiving at times.

I would argue that DivOS is a different type of game. To me, DivOS felt rather Diablo-ish, in the sense that the plot does not take precedence but rather running around and killing things. While Pathfinder (just like the Infinity Engine games) is pretty heavy on combat, it still felt like you were fighting things for reasons motivated by the narrative, whereas in DivOS you tended to forget that there is a narrative and just kill things for no particular reason.

I don't think Neverwinter Nights is a particularly good example, simply because the game is pretty much D&D Diablo, being as generic as it gets. The two addons do a better job but they too are somewhat mediocre when compared to Baldur's Gate 2 for example. I remember being immensely disappointed when NWN came out and it was marketed as a successor to BG2.

It's not like most RPGs where you're strongly gated by gear progression by the merchants and levels that you have to grind to overcome.

The only thing you really need to cheat in is your money. If you have infinite cash you can just buy all the shit from the shopkeeper and you'll be set until you find the other shopkeeper. And by "set" I mean once you start pre-buffing with all the potions you can swallow in every area, your guys will basically liquefy everything you encounter.

The game's difficulty is actually based around limited charges on most abilities and spells, forcing you to rest to regen. You have to ration every fucking skill, including healing. It's not that hard to win a fight but it will bankrupt you in the process if you use potions or scrolls buffs or your casters have to rest for buffs. That stupid .gif of that anime skeleton from Overlord casting a million fucking buffs pretty much represents this game dead on.

It's definitely not the easiest to get into and some of the d&d rules are not super intuitive, for example the way different defense bonuses stack or don't stack. It's not as easy as to get into as, from the top of my head, something like Dragon Age Origins, but an adult should have no problems understanding it. In case of emergency there's plenty of helpful explanations online anyway.

If you let her take over her daughter's body it's implied you're both fucking on the side in the ending

Not really a romance but if you really want that undead pussy it's there

The game has very extensive difficulty options so that you can make it as ez mode as you want.

Also you can just cheat engine gold and use shop items/buffs to overcome things if you get completely stuck.

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Pillars of Eternity or even tyranny make for better introductions into the genre imho. Just finished the game some weeks ago, it's a rough diamond, very rough on some edges, mostly because they forced the p&p rules 1:1 into vidja. The other mentioned games take a more casual approach adapted to usual video gaming habits and are fine, if not perfect, even though they get shat on on this site

The hardest part is probably class building, but the /vg/ group has links to guides which tell you what to get.

When in doubt build a part of six monks and cast fist.

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I died to spiders and uninstalled

Might as well play the Baldur's Gate series then.

It's not that
But I don't think it's a popular one either

Depends on your view about forgiving mass murderers just because they apologize

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not really. none of the stats or skills are found in other games and can be unintuitive. avoiding combat at all costs unless necessary is a little odd too

Just a prank, my Hound~

is it possible to beat this game using only one character?

Possible, but what's the point playing a party-based game, where the recruitable NPCs are half of the fun, with a single character? Solo-ing the game is something you can do when you've beaten the game so often that you've gotten bored of playing it normally.

Tiefling twins are genuinely good.
Kalikke is a pure, wholesom and kind girl, Kanerah is a very rational lawful evil girl that wants to fuck your brains out.

Very specific paladin/monk or monk/rogue builds can do it apparently

There are YouTube videos for solo players you would have to follow if you dont know how the game works

Nah I've played a few CRPGs and had to spend 2 hours learning how this game works. Even now i don't get some things.
You should pick something with a good story for your first crpg. Pillars of eternity is nice. Not too hard and has a complex story.

>still can't play as a dragonborn

wtf guys?

> webm

Kino

>Pillars of eternity is nice. Not too hard and has a complex story.
Pillars is incredibly boring and the plot is shit.

>NWN2 is 3.5, which Pathfinder is a carbon copy of.
No, Pathfinder does share many similarities, but it's not a carbon copy of 3.5 at all, there's no such thing as a Magus in 3.5e for instance, let alone NWN2, just as there's no such thing as a Shadowdancer in PF, wizards also work differently, especially in their specializations, NWN2 also has classes like the Red Wizards of Thay which are unlike anything in PF and if you do try to play 3.5 wizards as PF wizards you're in for a rude awakening, 3.5e monks are nothing like PF monks, especially in NWN2 where you can take them to epic levels, this is without going into the submechanics like Archetypes/Subclasses.

Besides, both NWN games are pretty much trash, I personally wouldn't suggest anyone to play them unless you're a hardcore 3.5e aficionado because they're incredibly janky, buggy and overall amateurish videogames in everything they do, like 99% of Obsidian's stuff, there's maybe two or three campaigns in both games that are worth playing.

>The game tells you, multiple times, in no uncertain terms, to use bombs, torches or spells

Pretty sure it actually didn't tell you this on launch and they only patched it in after complaints.

As the other guy said, even with bombs you're still likely going to hit for 1 damage most of the time because you'll miss more often than not.

Plot is shit if you are a brainlet and can't read between the lines.

>No it's not, and if you have knowledge of D&D or PF you already not a beginner.
Nah you don't you can easily get through hard mode just knowing the tricks. Early on you need to know swarms need to be aoe'd (duh) and many monsters have low will save for cc spells.

Now you can get through most of the content on the hard difficulty without issue. The game does all the calculations and additions of modifiers for you.

No, the plot is genuinely shit. The worst part is where they thought it would be a good idea to have you make decisions as your female past self because gender is a temporary thing apparently. The game also would have been in dire need of an editor.

>female past self

fucking hell im glad I refunded that pos when it failed to hook me in the first hour.

The plot is shit because it's a meaningless mystery chase with awful pacing.
They literally needed to make Thaos retarded for the plot to happen in first place since everything could've been resolved by him saying a few things to MC.

>female past self
the fuck

>Is this a good introduction to crpgs?
It's a good game but requires too much prior knowledge to truly be a fluid and pleasant experience. Otherwise you'd have to learn quite a lot about its systems. But once you do it pays off rather well.

>in a world where reincarnation is real, it's impossible for one of your past selfs to be a female
HAVE. SEX. INCELS.

>the PoE audience

Sex. Have it.

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I dont even remember a 'female past self' story. Must have been pretty short. There's not much sjw shit in this game. And it has some based male characters like eder and aloth. All leaders and villains are also male. This was before obsidian hired the femoids.

looks fucking stupid

It's a broken tryhard mess with a shit story

Paladin dip for the retarded saves into Sorc might be doable too, but thats crazy delayed spellcasting

Play ATOM RPG.

>slow shit
>character lesuirely ambles along whole game at a snail's pace
Dont play this trash

>in a crpg thread
>hates an almost 1:1 copy of Fallout 1/2

zoomers leave

Having fun so far with this guy. Just cast Increase Size and laugh.

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>your female past self
The what now?

>that harem party

>2 con on a melee
oh nononononono

pillers of eternity is much easier to get you into the gen. if you need something even easier. play dragon age origin.

ive tried to get into it multiple times, its just sooo slow and overly complex for no reason. maybe if you are into that whole d&d lifestyle or something

Where did you get that blue skinned bitch?

That's more than fine.

>It's not that hard to win a fight but it will bankrupt you in the process if you use potions or scrolls buffs or your casters have to rest for buffs.
Is there some penalty to resting? Sounds like a shit game to be honest

He's playing a monk so he's going to be gimped either way

Why does every fucking thread go this way now, I'm getting sick of it.

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The game is split into several acts and the first one imposes a rather generous time limit to finish. You'd only find yourself in trouble if you abused rests all the time.
Other acts have you manage adventured versus your own feud's issues. Feud issues happen each month and take some time to resolve. Your decisions can only be made from the capital so constant resting might have you reach capital with less time to resolve issues and take opportunities.
So in the end rest too much may hamper you in the long run but only if you rely on it for each and every encounter. It's pretty well balanced in my opinion and it's coming from one who generally dislikes time limits.

Easy (you)'s, that's it.

Easy (you)s from the the countless INCELS with a huge chip on their shoulder about women due to years of consistent rejection

>You'd only find yourself in trouble if you abused rests all the time.
I honestly don't understand how you can physically abuse resting so much you will be in trouble.
What's the timespan between the act 2 and 3? Like half a fucking year?

What's up with the sorcerer dragon build?

Are you supposed to stack str and con for the dragon mode or what? I don't get it

I tried getting into it, just reached the outpost where the stag lord's bandits are harassing the people for taxes. I feel like a brainlet because I do not understand the the spells, abilities, or classes at all. I really feel like these games don't need to be so convoluted with all its systems, like why the fuck do I get to level different classes for my character?

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Is this game exactly like Pathfinder (the tabletop RPG)?

Like is combat, stats, and abilities all the same or has it been changed to make it easier to play?

Because it's a video game out of a tabletop rpg

It is exactly like tabletop Pathfinder but in real time with pause control scheme.

Pretty much the same besides being real time with pause. Other differences are small things such as no mounts

some NPCs are better than you can ever get

Couple things changed, like flanking, and it doesnt have pathfinders ridiculous amount of options from a billion different sourcebooks, but the core is in line with pnp

Soul Eaters are not a big problem, but fuck Mandragora Swarms, especially that room in the "final" dungeon with 4 of them.

You have several classes to "put levels" into. Think of it this way: you have all the classes available but they're initially 0 level and give none of their features. When you level up you allocate newly acquired level to some class increasing it by 1 and getting specific features.

>and it doesnt have pathfinders ridiculous amount of options from a billion different sourcebooks
Aw man, but that's like half the fun of pathfinder.
Is it only core classes too?

>Is this a good introduction to crpgs?
I would buy divinty original sin 2 or pillars of eternity 2 before pathfinder.
also pillars of eternity si good.

also you could play baldurs gate 2 enhanced edition. it holds up well.

There's still 23 classes anyway

>you make decisions as your female past self because gender is a temporary thing apparently
what happened to obsidian

Can I make a gunslinger?

Core classes with several archetypes.

CON is a shit tank stat except for saves. Stacking AC is the only thing that matters.

No and thank fuck. Gunslingers are a legitimate mistake

Pathfinder system is awful for both new players and TT veterans.

Hey man fuck you, gunslingers are cool.

Bros i am 7 hrs in and i still don't know what the fuck i am doing. How does armor work ? How do i know what weapons to give my guys ? Why does the Inquisitor have an extra spell bar and what to they do ? How do i know how to spend my points when i level up ? Give me tips please

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i should add, i thought it's like Divinity 2 but it isn't and i never played any DD and shit like that

You don't know, you look it up in a guide written by someone who does know.

WHY THIS GAME WON'T LET ME PLAY IT?

Fucking unity crap. I have the same start menu bug in EE that i had versions ago!

You guys know any way to fix this? I can play fine after installing, but if i close the game and return to it the next day, the star menu animation simply wont load.

The barrier to entry in pathfinder is that you have to know stuff about pathfinder or be willing to learn.

You are too dumb for TT RPG rules, don't play video games based on them, dumb frogposter.

>How does armor work ?
AC (Armor Class) is a cumulative value of how hard it is to harm a character directly. It depends on character's DEX and armor values. It does not reduce damage taken, it merely makes it harder to damage the character. In order for an attack to succeed the attacker must roll a random number from 1 to 20 and add their attack bonuses to the roll. The result must be more than target's AC.
>How do i know what weapons to give my guys?
Check their proficiencies and feats. That should give you a general idea of who's good with what. All melee weapons scale off STR for hit chance and damage whereas all ranged scale off DEX. There is a subset of melee weapons though with a "Finesse" that allow said weapons to scale off DEX instead of STR if the character has a Weapon Finesse feat.
>How do i know how to spend my points when i level up
I presume you mean skills like Acrobatics and such. The PC Pathfinder squished a lengthy list of skills into what we have now so it's pretty hard to fuck up on that. Especially with whole party usually needing only one character to succeed. Just have different characters specialize in 2-3 skills and you'll be set. Check which stats skills scale off and go with that as rule of thumb. E.g., a barbarian character usually has high STR so it's better to have them focus Athletics skill rather than Diplomacy.

Meets or exceeds for AC.
Also worth noting that unless specifically stated (like barkskin) same types of bonuses (shield, deflection, armor, dodge, natural armor) don't stack. This means that casting mage armor on a target with armor already will simply pick the higher of the two values, for example. Your Armor class (AC) is the sum of all the different types of armor bonuses I stated previously.

Also I'm pretty sure he's alluding to Inquisitor judgements

shut the fuck up, i bought it and now i have to play it okay ?!
>AC
i meant more like - i keep looting a bunch of armors but i don't know which to give to whom, for example the midget bard is too heavy with most armors - do i just leave her armorless ? She uses a crossbow btw.

>Meets or exceeds for AC.
Isn't the general rule that "when equal values are presented against each other defending party has advantage"?

aonprd.com/
d20pfsrd.com/
The entirety of pathfinder is available online for free. For specific questions about Inquisitor I suggest reading through this.
>I keep looting a bunch of armors
most of the loot, especially early on, is just gold with flavor. Mediocre armor you rip of bandits en masse can just be vendored.
Refer to the above links for some more info. Opening the bard page (aonprd.com/ClassDisplay.aspx?ItemName=Bard) answers your question:

>A bard can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
So the answer is to give Linzi light armor to avoid having her spells fail. Of course, this can be changed depending on how you build the character, but fundamentally bards want light armor.

I'd reommend at least reading through the basics of the classes on text if youre confused

She technically isn't undead anymore at that point and she's going to need help getting some more extra lives.

>aloth
the dude who's only interesting part is his female self?

>Your Armor Class (AC) represents how hard it is for opponents to land a solid, damaging blow on you. It’s the attack roll result that an opponent needs to achieve to hit you.
So meeting the check is enough. Same thing applies to DCs
>The result of that check must meet or exceed the Difficulty Class of the action that the creature is attempting to perform in order for the action to be successful.
source:d20pfsrd

What female self faggot I remember no such storyline.

and what about armors and weapons with ehchants ? How are they better ? What's the diff between masterwork and finesse crafting ? What weapons should i generally use ? Masterwork ? What does that mean btw ?

Okay, disregard that then.

Different armors have different maximum DEX bonus they have. E.g., you have a character with +3 bonus from DEX but having him wear full plate negates that. Basically, use whatever armor you can without its penalty hampering the DEX bonus. Do have in mind though that heavier armors also instill miscast chance for spellcasters.

he hosts his sister in his body and everyone likes her better, Aloth himself is based but kinda boring and timid

"Masterwork" trait grants +1 to accuracy rolls and is non-magical. "+1-2-3..." traits grant +1-2-3... both to accuracy and final damage, a "+1-2-3..." weapon is also considered magical which is important for some monsters with physical damage reduction traits.

AC is the number you need To Hit Armor Class Zero, AKA Thac0.

I don't know what the fuck thac0 is. I started DnD with 3.5.

At least death ward protects vs. drain unlike BG2 where you need negative plane protection or special equipment.

Depends.
If you have any tabletop experience, or at least rpg experience with character customization deeper than Elder Scrolls stuff, the answer is "yes"
If you don't, the answer is "no" or set it on an easy difficulty, be prepared for option overload.

Fuck ThAC0, this isn't AD&D anymore

t. guy too dumb to do subtractions.

It's fucking strange compared to AC. The number goes down instead of up, like 0 and -1 in the early levels are strong

The swarms are now an optional part of the quest.
Like you don't need to even fight them to complete it. You can go past them.
It doesn't matter though. People complained about the "assassins" in the tutorial when the game came out. The auto attacking invaders, lol.

It's really good. You'd think an employee was doing it.
Speed setting for npcs is a godsend. All turnbased games should have this.

swarms on a bumped difficulty were admittedly stupid. Swarm template with a few swarms could wipe a 10th level martial party.

>people complained about the assassins
Because on higher difficulties it's impossible to even start the game
This isn't a game of skill, specially when you're level 1, with the starting equipment. On unfair, you need a 20 to hit the assassin, while he only misses on 1.

If you play on challenging as you should, then no it's not. It's harder than every other crpg and some encounters absolutely require certain prebuffs, not to mention dealing with perma ability decreases, negative levels, petrification etc. Also, low IQ troglodytes have problems with swarms and kingdom management for some reason.

The good thing is that the game difficulty is completely customizable, and you switch difficulty settings around whenever you want. This means you can play on normal, then bump the difficulty up when you understand the fundamentals.

>people having problems with swarms
How does that even happen? The dude at Igor's sell liquid fire flasks exactly for that.

You can be attacked while resting, which ironically makes it so that resting more often and going to sleep with abilities available is preferable to prolonging the time between rests and going to sleep unarmed.

But that wasn't his point, the true limits to combat are your consumables. Start of each combat is pic related, except you need to add potions or scrolls that counter your opponents in addition to self buffs.

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Or just make a Wizard/Sorc.

Game is about reincarnation, in the world you could be dwarf pirate in one life, and an elf shopkeeper in the next. Player can see past lives. Turns out you were a broad in your last life, male character or not.

>On unfair
It's called unfair for a reason, user. They're doable on every other difficulty although your build and attributes can't be pants on head retarded on hard but that should be obvious.

>throw alchemist fire
>miss
>1 damage

Divinity Original Sin 2 is better.

because people are idiots who do not read what the characters are actually saying

>some NPC nerd dialogue
>skip it like I do in WoW, my favorite RPG
>get reck
0/10, shit gaem

Buy more, you dipshit.
>inb4 all of them miss
Don't give them to low DEX bumfucks, you dipshit.

Low IQ, low attention spans, etc. That section of the game has been revised around 2-3 times now. I remember at launch Bokken mentioned in passing that you can't deal with them normally, but because of retards they changed it so he emphasizes what you should do and also gave you bombs. Now he not only ephasizes what you should do, gives you bombs, gives you torches, reminds you again - but the bugs are a complete optional section and tucked away so babies don't have to deal with them anymore at all.

>throw it again
>hit
>it does passive burn to the bugs so you don't need to use two
Imagine that

>Buy more
I did and killed the swarm, still felt like bullshit though. Swarms are just badly designed, they're a pain in the ass if you don't have any casters until you get any weapons with magic damage, then they're trivial as shit.

>The good thing is that the game difficulty is completely customizable
This is very often glossed over. The difficulty options are not just a single slider, it's a whole page containing a collection of different rules defining the combat environment, failure conditions and failure consequences that you can tailor to your liking. You can really have a game that challenges you as much as you want it to, at a wide range of skill levels.

For liking him so much I see you didn’t do his questline

>Swarms are just badly designed
D&D 3 is just badly designed. Then PF turned it to eleven.

>Buy more
Higher difficulty by turning the enemy into a bullet/grenade sponge is just artificial difficulty. It's poor game design that's always indefensible. Same applies to requiring different dice rolls. Increasing the difficulty should bring a more intelligent enemy that requires a better tactical approach, not simply more bullets. Game designers should do better than Skyrim.

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Swarms aren't badly designed. The CR system just doesnt reflect them well. Its actually a pretty good reflection of what a swarm of hellish insects would be like. Theyre an absolutely fantastic tool to balance a party that crutches on a barb of archer shredding everything

By using grenades instead of arrows? Bravo.

There's nothing bad with swarms per se.
>inb4 waaaah I'm playing martial and there's something I can't do anything about
Suck it up, just because D&D is trash doesn't mean a good design choice once in a blue moon is bad, it's good to have something that is designed around hard counters.

The game is already ridiculously long, it's completely dumb to request some kind of super advanced AI that's supposed to predict your action on high difficulty. Game should be played on challenging for a proper experience, anything higher than that is you wanting to overpower an unfair game with broken builds.

You're whining because you got destroyed by swarms, and you got destroyed by swarms not because of the game difficulty but because you went in like a fucking retard thinking you can brute force your way through. Swarms are a casual filter, plain and simple. There are much harder fights to whine about than something so completely inconsequential

>Theyre an absolutely fantastic tool to balance a party that crutches on a barb of archer shredding everything
...until you get a weapon with magic damage and 1hit them? My archer-rogue was dispatching later swarms with ease using the acid bow.

How is the new mod that adds witch, hunter, bloodrager and skald?
I don't play tabletop so I have no idea how they play other than somehow Bloodrager is a Barbarian Sorcerer mix

The problem is not the swarms, it's that at that point in the game you have almost no options. A bit later you get spellcasters, Jubilost can nuke them, etc. But at that point you can just use items, which are weak as fuck.
The solution all along should have been to sharply decrease their HP so they die to a couple of bombs. They're not suypposed to be a boss

the first time i saw someone posting "cringe" was with this fucking image, i don't hate it but it just disgusts me

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>playing as a 1-monk (scaled fist), 2-Pally, 6-magus (eldrich scion) so far
No armor and a few buffs and I have 35AC and 22-22-19-19-19 Attack when flanking and just cast frigid touch to destroy everything while unarmed. Druid casts greater magic fang works while unarmed. Heroism is godly. Shit is fun.

NEED HELP.
Also, how do I actually PLAY magus with spell strike and spell combat. Do I wait for my round to be almost over before casting a touch spell? He just stands there if I cast early in the round.

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>You're whining because you got destroyed by swarms, and you got destroyed by swarms not because of the game difficulty but because you went in like a fucking retard thinking you can brute force your way through. Swarms are a casual filter, plain and simple. There are much harder fights to whine about than something so completely inconsequential
Why do people automatically assume that any criticism of poor game design automatically means that the game was too difficult for the poster? The swarms were trivial for me as I played a sorcerer and already had access to Fireball, especially when warned up front by the quest giver that AOE was needed. That doesn't make them good game design. Requiring a certain class or a certain item is not difficulty and is in no way a casual filter, because I had no prior knowledge of Pathfinder, had never played a D&D tabletop in my life, and I still passed through it with ease. And my criticism isn't even for the fact that you HAVE to have a hard counter, but rather that for a higher difficulty you have to have more of the same counter. Having to use more spells or more items is just lazy Skyrim difficulty design, there's no excuse.

Nice blog post, faggot.

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It is as long as you play on normal/easy to aquint yourself with the mechanics.

>died to swarms in cave
>load save
>fill my quickslots with alchemist fire
>kill swarms
I was playing on the difficulty just above normal, this was before the enhanced edition update. I was actually stunned that this was something people complain about I mean holy shit it pauses the game before you walk in the cave and tells you what to do in a big text box. I didn’t even need to buy any firebombs because I had picked up so many already.

>Why do people automatically assume that any criticism of poor game design automatically means that the game was too difficult for the poster
It's not poor game design, literally every other game is designed in the same way when it comes to difficulty with a few exceptions. Also it's because you're whining about swarms, something only retards whine about and something that is a complete non issue

Kineticists triviliazing the game, Viscout Smoulderburn lvl 4 encounter, Troglodyte crits, Spawn of Rovagug, fey torturing merchant map, Lady of Shallows? These are some valid points to whine about, swarms aren't

I would like the game, if it wasn't so poorly written, it's the first time i ever had to dump all my companions in any rpg ever, they are just one dimensional shitty tumblr tier writing pieces of shit, every single thing they say makes you cringe to the core, and the same goes for the whole setting and even the fucking in game tips, every 5 minutes something or someone says some stupid sjw shit that is completely out of place for a fantasy setting and ruins any immersion you might have had in the game

and the worst part of it all is that the game itself is just mediocre so its unable to carry the dumpsterfire that is the writing, at least on divOs you knew the writing was shit but the gameplay was able to carry it (and it was nowhere near as cringy as this is)

>never play the game
>write all of this bullshit up
what did he mean by this?

I don't know how much they changed it with time, but right after release it was a pain in the ass to kill them even with a shitton of alchemist fire.

Have sex.

>increase difficulty setting
>it makes the game harder
Why are you complaining about this?

>swarms, something only retards whine about and something that is a complete non issue
I'm only mentioning swarms because they're the example chosen by a previous poster (I'm not him). The principle I outlied applies to every fight, and could have been (moderately) improved upon by simpler means than coding a 300 IQ AI.

The issue with such difficulty isn't that the fight takes longer, but rather that it's still exactly the same fight, that now just takes more turns/rounds and resources to complete, or it maybe requires more lucky rolls depending on the settings. A way to spice things up by going up in difficulty would be by expanding the arsenal of opponents involved in the fights (e.g. in the fight with Tartuccio and the Troll King, on challenger difficulty Tartuccio has access to more deadly (higher level or higher variety) spells, on easy difficulty instead of gimping their rolls, Tartuccio runs away from the fight in fear and can be engaged separately in the next room) or by changing the composition of the enemies in the fight (e.g. on higher difficulties you face certain spellcasters in a trash fight that werent here before, but are now, on levels loaded at lower difficulties enemy patrols take a simpler and less thorough patrol pattern, allowing you to engage them in smaller pockets and pull enemies into combat in different ways). These things are very minor changes, and now while they still have the property of extending the time spent fighting and the amount of resources needed, they at least provide a different experience and make you feel like it's a different fight the next time around. Maybe you require a different party composition or item, but you might not necessarily go about it the same way you did previously, just for a longer number of rounds or with a requirement for higher level items, instead you need to have a different approach to the fight altogether.

Instead of "more of the same", you get "different", with existing mechanics.

>Why are you complaining about this?
Because it doesn't make the game harder, it makes it take longer. And the game would be more fun with a more intelligent design of difficulty of encounters.

What you want is unrealistic, and no it's not as simple as you think it is.

>Tell Amiri she's a good fighter
>"OH YOU MEAN GOOD FOR A WOMAN HUH???!!!"
>Can tell her to shut the fuck up and never talk to you like that again
>Neutral good action
>implying not based

Ugh i read that in her voice. What a lame voice acting.

What experience in game design or software engineering are you basing your statement upon? I have proposed no new features or new content, only a rearrangement of already expended resources. I do not believe they have made their level design tools so contrived anc complicated to use that they cant move a couple of characters around a map or ad a new trash mob or add one more spell to list.

>dwarf nigger comes to your throne and demands reparations for his peoples shitty old roads that they abandoned on a land you just conquered, giving the most retarded statement that in any fantasy/medieval setting would have you hung in the middle of town
>good option is to bend over and give him a shop otherwise you lose an artisan and gain bad boy points

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I'm basing my statement on playing a lot of games on different difficulties and that the best you get is an added mob, an added ability for the mob and that's it. They can probably do what you're saying but they need to do it for every encounter, they need to plan the mob positioning again, it could lead to other problems and the game already has plenty of bugs, you won't be able to switch difficulty on the fly like you can do now because it would probably mess with the AI which means you'll have to be locked into your current difficulty

Ultimately you want what you're saying for a short-replayable game. Kingmaker takes a very long time to finish and the story is the same

Underrail did it, and its was made by a couple of slavs in a basement between squatting sessions

Well, she literally killed millions.

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Because it's fun and offers depth and tons of different ways of developing your character

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Spoonfeed me on alchemist classes.
Does it worth it to start as that sneak attack one and go for arcane trickster?

How are druids in this including multiclasses? Also do classes and stats have any affect on dialogues and other non combat stuff

To be perfectly fair, when the game was fresh people didn't even know about the swarms. You would travel out to the cave on what seemed to be an easy starter quest and get brutally raped because you were literally defenseless against the swarms.

No but there's a laser beam gloves you can find later on and you can spam laser beams forever.

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Please elaborate, I don't recall laser firing gloves from my first playthrough

Grenadier is busted and broken as fuck.
Get Infusion, Force Bombs + Cursed Bombs
Get tons of Extra Bombs
Bomb everything to death

>Does it worth it to start as that sneak attack one and go for arcane trickster?
Alchemists are far better pure since bomb damage and discoveries are only achieved with pure levels

It's one of the artefacts the storyteller can assemble for you after you find one gorillion parts scattered all over the map areas
Usually you can get all the pieces around Pitax/War of the River Kingdoms Chapter

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I agree that it might not be the right choice for a game when it's already pretty long, but there's a large number of trash fights in the game that contribute nothing to the story and are low quality overall, and those trash fights are a very big contributing factor to the length of the game. If those trash fights had not been amassed and developed in such a large number, and if instead they would have focused on designing and improving a smaller number of fights, the overall quality would go up. Though, I hadn't considered changing difficulty on the fly and the fact that debugging would take longer.

I understand that there's only a limited number of money and man-hours they can invest into development and debugging, I know they cant make a perfect game, I was just thinking that there's a lot more room for improvement than people mention when discussing this game, and these options should be explored for developing better games in the future.

A lot of criticism is deflected with "It's D&D it's supposed to be shit", but a lot of the problems related to combat don't have much to do with the fact it's based on D&D.

This is wrong, though.
The spider swarms deal crappy damage and they can only attack one character at once unless you have everyone stay inside their hitbox, you can easily heal one character that way forever with good hp/fort like Valerie even at level 2 while others throw flasks
People died because they didn't know how to deal with them and let the swarms literally engulf all their party members

Dude, just play Baldurs gate. It’s cheaper. and better[\spoiler]

Start with KOTOR to get an idea how D&D rules work and then play the classics like Baldur's Gate 1 and 2 + expansions (it's a trilogy) and Planescape Torment.

Reminder to praise and worship the one and onlu true God Erastil.

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>martial party
That's just bringing a knife to a gun fight, if you intentionally gimp your party composition to have no spellcasters it's only a matter of time before you reach a fight that's retarded hard due to the assumption that spellcasters exist as an option.

>poor little halfling girl