There is nothing more I love in a RPG than a good Job System

There is nothing more I love in a RPG than a good Job System.

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>want to pick a good job for a character
>so many options
>don't want to gimp them
>leave them default
Every fucking time.

Same. I wish there were more.

>Paladin
What version of FFV is that?

fucking me.

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>9 classes
>7 hybrid classes from mastering combinations of the 9
>2 hidden classes
>spells and abilities carry over between classes
Why aren't you playing Dragon Quest VI?

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Final Fantasy is not an RPG so your pic is unrelated.

DQ class system is awful.
All you do is unlock stronger magic, there's no passive abilities, no compromises in choosing a limited but effective skill set, and the concept of advanced classes means there's really only 3 classes to choose from.

The definition of an RPG is simply a game where you control a character that isn't you; every game in existence is basically an RPG.
No, being able to choose dialogue or stats is not required to make it an RPG.
All that's needed to be an RPG is that the player takes the role of a character, which is exactly what every turn based game does.

Double hand Berserker was some good shit.

>tfw Dual Wield-Rapid Fire-Spellblade

That's why Dragon Quest III was the best class game. I agree the later ones weren't good. That's why changing to the skill tree system was an improvement.

The class system is literally the only thing Final Fantasy has done better than Dragon Quest. But because the class system is stuck in FF games with so much emphasis on story and cutscenes, I get tired of playing them. This is probably why FFIII is my favorite main series FF game. 1% story, 99% leveling.

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Job Systems are nothing but autism incarnate and a complete waste of time. Skill trees are much better. Jobs take too goddamn long just so you can pick up the most OP or slightly more useful skill and slap it onto another class where it's either more useful or broken to the point where everything should've just been thrown into one class anyway and let you mix and match.

Although some games (mostly MMOs) won't even let you do that and just say that one class is where everything fucking stays forever

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yawn

reminder that the four job fiesta is going on right now.

Don't mind me, peak job system coming through.

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Well Mr. Semantics, the actual definition of RPG is a weapon that fires rockets that have an explosive warhead.

Tell me more, I know nbothing,
In terms of games, RPG is short for Role Playing Game. You assume the Role of a character, and Play the proverbial Game.

Job systems are best in games that don't have a linear story and focus on freedom. Skill trees or set skills are best for story heavy games. The problem is, Final Fantasy is heavily focused on story and linear progression. And punishes you for experimenting (changing classes and trying skills). The one exception to this is Final Fantasy III...which is the one major FF game that focuses on freedom and experimentation.

it's not the same as role-playing game. the actual weapon name is role-playing gun, because you take on the role of a man who shoots rockets.

Based FFIII poster.

This is why DQ VIII is the best one, it does away with jobs and lets the characters naturally fall into their own playstyles, but still provides an upgrade tree so you can tweak it how you like.

>RPG is short for Role Playing Game
And the point is that, if you just look at those words and try and suss out the definition, you won't get anywhere. Monopoly is a game where you take the role of a shoe that engages in a bunch of real estate transactions, and if you think Monopoly is an RPG, then you've completely departed from how people use the term.

fourjobfiesta.com/
every year people run this.
play FFV, let the bot randomize your jobs, stick to those jobs.
you get one job assigned per crystal.
if you get black mage at the first one your whole party has to be black mages. if you get a berserker at the second you need to have one black mage and one berserker active and the other two can be either berserkers or black mages.
that goes on until you got your fourth job assigned, at that point you need one of the assigned jobs each.

based. subclasses and perks from jobs to create your own unique jobs. I was having a blast playing this

DQ8 has an incredibly boring progression system.
Hell, DQ8 is generally fairly boring.
As flawed as the DQ7 job system was its wayy better than the weapon skill trees that offer so goddamn little.

Monopoly is a game where you want a monopoly of the whole board, the shoes are an abstraction. You don't control the shoe in monopoly. its merely a marker to show your position on the board.0

>DQ8 has an incredibly boring progression system.
You have your choice of five different "classes" if you want to think of them that way. And they specifically did it that way because of how annoying it was to return back to the Dharma Temple in VI and VII. You always hit level cap while you were in a dungeon or in the other world with no access to the Dharma Temple. In Dragon Quest VIII, you just increase skills on the fly.

there is about a hundred ways to fix having to go to the job change temple and they decided to pick the worst one that leaves you with an incredibly toned down system that doesnt allow for much experimentation.

>Can't decide for fear of gimping party
>Put game down and never play it again

Happens more often than it should.

And a lot of other people prefer the skill tree system, myself included. Cope.

what a garbage post

Stop looking at shit definitions of an RPG user.

What version is this?
Doesn't look like the fan translation or GBA version
Looks higher res

>I'm a zoomer
yes we know

>makes a bunch of opinionated statements
>gets mad when someone responds back with a different opinion
Really makes you think.

bump

FFIII
FFV
FF Tactics A2
Bravely Default 1/2

Best fucking class games

In tabletop terms, AKA where video games got the word and its definition from, A Role Playing Game is as I described. It's not my fault that the industry decided to make a billion names for the different flavors of RPGs and someone decided to backpedal and name games where you choose stats and dialogue as just RPGs. There are Tabletop RPGs where there are no stats and there are RPGs where you don't speak for the character (the latter being rarer).

FF5's was my favorite system. Bravely and FF3 had aspects that really drag the game down and make them less fun to replay.

How is FFTA2's job system different from FFT's?

Even in tabletop the definition is more specific. In wargames and some boardgames, you're assumed to take the role of a character, but they are not tt-rpg's.

Wargames has you control multiple characters at the same time. For it to be an RPG, you have to assume the role of one character, or at least one at a time. Games where people play multiple characters in TTRPGs usually only do so because the party would be too small to survive encounters against enemies of their level otherwise.
As for boardgames, like I mentioned about monopoly, the player piece is an abstraction and isn't a role you take on.

>t. Smoothbrain McRedditor

Usually they start off with only a handful of classes so you can do one per character, then there are later more advanced classes that are a natural progression of the basic classes. It's not hard to figure out. The wackier classes are typically not required to beat the game and are just for experimentation/fun.

I just wanna see my characters look progressively badass, is that too much to ask?

Too many games nowadays have only one skin for a character, there should be at least two upgrades

you just gotta find starting points like 'oh man I need new heals, oh hey I can teach this guy a heal real quick' and then branch from there.

I'm a little bummed that XII jobs don't change appearance.

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Because the game has serious gameplay problems that make it a lot worse than it is on paper. It takes way too long to master jobs even with a pretty high encounter rate and long dungeons, class balance is utter fucking shit and the % stat multipliers from classes seriously compound that issue because suddenly all your already beefy martial guys have the HP of a brick wall and are hitting harder and all of your already fragile casters get killed instantly by AoE while also being worse in general at everything to begin with, the skill system isn't balanced at fucking all and completely takes over the game and the HP bloat that was most likely put in place to counteract the skill system instead totally fucked you over and made combat ungodly tedious if you weren't abusing the best options available, and finally, bags and wagon casting destroyed any semblance of resource management so the dungeon crawling isn't even interesting in a traditional DQ sense.

Honestly a JRPG lives or dies by its class system for me. If character progression isn't fun then I don't wanna spend dozens of hours on one game.

Different races get different jobs.
Skills are only learned by having a corresponding item equipped in battle.

Is FFTA2 actually good? I love FFT but thought FFTA was pretty mediocre, never played A2 because of that.

It's more of the same.

It's worse than FFTA, although I like both.
It has more jobs, abilities, races and broken setups, but progression is way too locked by the main quest and it's all too easy.

I like that FFXIV uses the same job system and artifact gear is literally classic gear sets for the characters

I just want to play a new game before Dragon Quest Builder 2 comes out, but I've already played all the good job class games ahhhhhhhh

I have obsession to max them all out everytime in when I go to the Galuf's castle. It's way too easy to grind there.