OLD GAME GOOD

>OLD GAME GOOD
>NEW GAME BAD

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where da wite wymn @ cracka

ITS PAYNE

whack em

Based Crowbcat dabbing on zoomers

1 year later and Ubishills are still seething.

Who?

im a shill
im a fucking shill

>HURRDUUR CROWBCAT BAD
Their video's are good, quick being salty.

Just because a game has great graphics compared to a time where dudes made fun games by banging rocks together, does not mean the new fangled vidya is any fun.

Lots of new generation games, talking about Xbox 360/Ps3 on, had a bunch of runoff employees from the movie industry who only knew how to make movies, not games. So they tried to sell games as movies.

This new generation is responsible for hated sections and gameplay features like:

>Walking slowly in an unskippable cutscene while talking
>Awkward and sluggish characters held down by "realistic" procedural animations
>3rd person shooter flood
>1st person shooter flood
>Walking simulators
>badly coded and poorly designed games in general due to the runoff industry importing data system coders from other private sectors (jobs) instead of passionate designer-base coders
>Bloated physics systems a a selling point rather then tightly designed levels
>Open world sandbox game flood, designed as such because they then don't have to design levels, because they can literally pull from already existing and public city 3D models

There were some bad old games, but no one remembers them because they suck. But the fact that people find no joy with the new ones and in fact are fucking pissed that they're constantly and consistantly being handed nothing but bullshit is something that just plain did not happen in the past and it's the fault of the current industry.

The AAA industry is dying. Slowly, but it is. For every good game they manage they make dozens of bad ones. You could say that's how it always was, but that's not accurate. In the past, there were simply less shit games and more good ones.

This is what happens when a hobby industry becomes mainstream and funded with billions to sell to millions. It suffers from team bloat, project bloat, overly strict deadlines and the teams are overworked. There's a point where shitting on the industry can be ridiculous to do, but we're not at that point.

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