>Bought game in EA a few weeks before release cause I new I was going to buy it
>struggle off and on for months
>finally get back into over the past two weeks, think I finally got a hang of it (no guides or wikis)
>Get to about week 18-19 tonight, go to tackle Swine Prince as my first boss
>none of the level 3 characters I invested time and other parties into maintaining will go on the quest since it's "beneath them"
>Just abandon Swine price after losing both level 2 Dismas and Reynauld
So I thought I finally got a handle on the game, but now I'm at a lost. How the hell am I suspected to maintain 2 functional parties while throwing away characters for stress recovery on my main parties and keep them within level to go on quest I built them for? What was the point of meticulously crafting and building characters if they get locked out of the quest I was preparing for?
Bought game in EA a few weeks before release cause I new I was going to buy it
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the sooner you realize this game just wants to waste your time, even with optimal team management, the sooner you'll be free
correction, still have Dismas, lost my 2nd best Highwaymen.
Play on easy (radiant) mode first dumbass.
Learn all the mechanics and tricks. Also remember to check everything before you set out so you dont screw yourself over.
Also dont get all pissy if a hero dies. There's always more. The games all about coping and coming back from defeat. Making the best of a bad situation.
Unfortunately most modern gamers cant handle even the slightest loss.
Swine prince is piss easy just kill the little one and the big one flails randomly. Any team is good enough you don't need any special build but the houndmaster w/flare is useful
Dont listen to him. Dont kill Wilbur.
Sounds like you didn't upgrade the stagecoach/forge/guild enough. Doing so constantly provides you a stream of new dudes so you'll always have fresh meat to do low-level missions. Investing too much into a few characters isn't optimal since 1) when they die you fucking lose all the resources/time spent on them and 2) you need to have flexible party comps for different situations
this, only replace game with devs
>they've spent the entire development time making the game more unfair and bullshit, while nerfing any positive quirks players might discover like the original graverobber chaining
just use the mod that stops that stupid mechanic "no I wont do this missions because its too easy!!"
>Unfortunately most modern gamers cant handle even the slightest loss.
I think that point makes sense. I think the idea of putting the player in unwinnable situations and forcing them to deal with setbacks is very admirable idea. But it didn't stop me from becoming disheartened after losing my A-team due to an unfortunate chain of enemy crits/ dodges