>when 2d fags try and talk to me about my superior limb based 3d combat
tekken thread
When 2d fags try and talk to me about my superior limb based 3d combat
Play Bryan
3 bar snake edge is based
I like to think im being a cool guy by not using snake edge online except for high crush reads
do the reset with snake edge mid combo if you havent before. Ive seen that shit land on legitimately good players its actually fucking nutty.
>superior
You don't even play it.
Tekken 7 is a predictable follow-up to a series that's never aimed particularly high, it may please casual gamers for a day or two but the stagnant ongoing series is definitely in the second tier of fighters way below Capcom or NetherRealm Studios games, and it's seriously getting old and tired. The lack of depth and subtlety and the emphasis on the offensive, rather than the defensive, puts this squarely two notches below the best in the genre, the "who-can-get-their-super-move-off-first" gameplay leaves much to be desired from a serious fighting game player. Like the prequels, Tekken 7 is geared towards casual gamers and anyone who's been exposed to more technical, more dynamic fighting games will quickly pass on tekken. Other top fighters, namely Street Fighter, DoA and MK games have advanced impressively in their latest installments; but the relic that is tekken just can't seem to evolve, furthermore many combos can be done simply by hitting 1-button, and the nearly "instant-kill" rage art moves are just laughably broken. Instead of a supplying a proper fighting engine, matches in T7 seem to rely heavily on "who can get their rage move off first". So many elements of the gameplay don't even require any sort of skill. In my book, slow motion over and over again also gets old very quickly. And in the end, it's more of a novelty or gimmick rather than an actual, thought-out fighting game mechanic. But hey, the casual crowd will be pleased!
If you want something a little more "button-masher-friendly," tekken might be your cup of tea.... Key word, might.
bears got some wonky ass hitboxes but im pretty sure thats the move being crushed anyway so like it makes sense.
nice pasta
I do love doing that shit. Round start snake edge will always be my favorite thing
lol those shitty jank hitboxes
>tekkincels
lmao
tekken is pretty fun, but I don't get the "it's the hardest game ever!!" fame it has among its fans
is it just delusion or have they never played another fightan?
it's commonly said by people outside of tekken, not sure if that's because they cant handle the 3d element or just because so many tekken players have said it that others start to repeat it even if they havent played it
I’m pretty sure the people calling it hard as fuck as the ones just getting in now with 7 like me.
No its not, tekken is widely regarded as one of the easiest fighting games on the market by pretty much everyone.
no, its always been pretty hard to play at a high or even competent level. If you play tekken it is a lot to take in but id say tag 2 the game before tekken 7 is easily the hardest fighting game ever made simply because of how stupidly complex it is.
Meanwhile in reality
yikes
No, tekken is a very easy game, its a very shallow game with little to depth or complexity.
ok
>Harada:
>Tekken is not a complex game, you can play the game easily by button mashing, if it was complex it would not have sold as many copies as it did
>Saint:
>Street Fighter V is harder than tekken 7
>Rangchu:
>Just mash it out and get that win
This has to be bait, not even tekkenfags are this deluded.
entry level tekken is very different from competent tekken, something im sure you dont know how to play
Funny, because Harada is trying to turn Tekken 7 into more of a 2D game with each passing entry. Also, there's the guest characters to consider (Geese). Tekken stopped being Tekken at around Tekken 5, and Harada has been ruining it more and more ever since. Enjoy paying for legacy characters goyim!
Also, SF is harder than Tekken, and I've been playing Tekken since the first game. Combos in SF V make all the juggles and nonsense in Tekken seem like a cakewalk. Only fucking thing that could be considered more difficult is Harada's insistence on keeping KBD, an archaic bug that does nothing but make newcomers weary of trying to git gud, because it's a barrier to basic fucking movement, and you pretty much need it for high level play. Especially for characters like Kazuya.
>and then proceeds to add 2 2D characters that blow up the vets
>Tekken stopped being Tekken at around Tekken 5
At least Tekken 6 had characters endings for all characters and the best costumizations
True. Probably the last game Harada actually put effort into.
And didn't completely ruined characters like Lei and Julia.