How could this be happening to Valve? A company that believes quality control is a detriment and who fired half their VR department a few months ago? The mind boggles.
So, the Valve Index controllers are falling apart
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>Plays with Index immediately.
>So immersed they wind up punching the wall by accident
>"Uh...my controller came broken in the box!"
my fortnite controller is working just fine. tsk tsk, valve really has gone to shit
What am I supposed to be seeing in this picture?
Serves them right for getting duped into buying that gimmick. Gabe should upload a video oh himself blowing a fat fucking loud directly into his webcam. if you google "Gabe Newell" one of first images is a gif of an obese man fucking a stuffed racoon.
A meme gimmick that's already over.
Is this going to be the next "faggot jammed a fork into his switch dock and then cried about his scratched up display"?
imagine being such a slave to a corporation you write-off any defective product they make as sabotage
Switch docks at launch were defective. Stop telling yourself that Nintendo is perfect
>have release switch dock
>no scratches
works for me
Don't get me wrong, it's possible that they are shipping broken but I'll wait until I see more people report the same problem.
Bought mine at launch and my screen is as good as ever.
Some highlights of the Valve Index debacle:
>The solder points on the internal audio connectors are shit, but you can fix it by wrapping some duct tape around the back of the headset and squeezing the housing down
>The controllers' joysticks don't click down, and the triggers break after normal usage
>There is literally no RMA system in place. Seriously. There is no option to start an RMA on Valve's support site and the ticketing system isn't working. People are just getting an "unable to process refund" message and getting kicked out.
>Still no games lol
>It's gotten so bad, that even the deluded Valve fans on R*ddit are getting pissed off at all the blame shifting archive.is
>In fact, they've had to sticky a meagthread to deal with all the "my shit's broken!" topics being created. archive.is
And all this for the low low price of $1,000!
>1 second later he scrambles to grab it out and wipes it down hastilty. "Its ok baby I only did it for the memes" he whispers into its button.
>didn't even let go and it still fell out of his hand
Wow what an actual piece of shit remind me to spam scat porn in the next VR thread I see
>padded the bin with napkins beforehand
can't wait for the crowbcat video of yet another ''first batch has faults''
Fuck that, where's the Giant Bomb Index VRodeo
>blowing a fat fucking loud
>I'll wait until I see more people report the same problem
More you say?
archive.is
But nah man, you should be golden. Just glob some solder into your $300 controllers and that'll fix 'em right up! archive.is
PSVR is the only good VR.
more like crow/b/cat LOLE!!
only good because it has games, but its objectively the weakest in terms of "VR"
same logic for index. some people have had 0 issues or any of the reported problems. its case by case. most likely batches of faulty ones
>some people have had 0 issues
>defecated device
woah wtf Gaben????!?!?!?!!
thats total, not percentage
and with stuff like that, most people wont bother surveying if they have no issues
and this is from someone who has the thumb stick issue, but its nowhere near as bad as people want it to sound. Maybe if you have turbo sausage fingers, I guess
this poll doesn't take into account the 7.7 billion people who bought an index and had no problem and had no need to go on the internet to look for a poll to post their anger towards their issue
>Well see, this video game platform is only perceived as being good because it actually has games. The other one that does not have any games is objectively better.
lmfao how does one even respond to this nonsense? I'm literally belly laughing.
>and this is from someone who has the thumb stick issue
Holy shit the cope is real. That Valve Reality Distortion Field is fucking incredible.
Just admit Valve ripped you off man. This is an anonymous image board, don't be scared.
because its not a console war.
and it doesnt have the best games, all of its best games are just ported from PC
it just has a higher number of games that aren't asset flips
>defecated
Hey, give that survey creator a break. He is German after all.
By your logic, wouldn't i be cursing valves name right now? I literally didnt notice the issue until people noticed the exact steps you had to take to recreate it, which was tilting the thumbstick to a specific non-common angle for it to SOMETIMES fail to press
gotta have that tortanic though
>buying early models and not revisions where all the manufacturing problems are fixed
this happens every fucking time
>all of its best games are just ported from PC
I was unaware all the critically acclaimed, first-party VR games Sony is funding out of their own pocket were PC ports. Thanks for pointing this out for me.
Yea Forums can be so insightful. It's like getting an education in retardation.
Docks are fine, Joysticks are actually flawed by design, drifting is unavoidable because the retards designed it with the contacts on the bottom where dust gathers.
I fixed mine a few months ago and both started drifting again.
>that guy that opened his up
lol
Yo it's still broken no matter how hard you cope. Either accept it, or start Valve's RMA process which doesn't exist.
wow, a not very comfortable way of impersonating a superior product
I'm bitter that I didn't preorder this piece of shit and it will be presumably sold out forever.
So I hope the first 2 or 3 batches are all fucked up and they fix it conveniently when they're available to order as well.
Then I'll be able to say
>buying new tech on day one
You wouldn't void your warranty less than 24 hours after receiving your $300 meme controllers so you can cake some solder all over it and jerry-rig a manufacturing defect?
its not broken, literally every controller i've ever used has a dead-zone on the thumbstick. the only reason we havent hit such peak outrage is because those controllers werent 100$+
Sony wins again.
This is not a deadzone problem. The joystick does not L3/R3, or it does, then gets stuck. Also the triggers are literally snapping off.
I'm waiting for the Epic headset now
Yeah, but will it support Linux? No thanks!
KEK wands 2.0
i think everyone should wait for reviews on pic related chink shit, it will do everything the index does and may even be better
google "pimax sword sense"
based pimax shill
Needs more hoops
name a desktop vr controller without hoops
I know.
I'm saying it needs more.
semi unrelated but I bought an Xbox One for Windows 10 controller for my PC a few months ago and one of the button no longer works so I went online to get a replacement from Microsoft and they told me the only way to get a replacement is to hook up the controller to an Xbox One console because that's how they track the serial number so the retard I spoke to said I had to actually go out and buy a $400 console to replace my controller even though the controller is specifically for PC. How does this company even make money?
Either their person you talked to was a moron or you're making shit up.
I'm gonna go with the former, because if this was actually true, the Internet would have been screaming about it for years. Plus, I just checked on an Xbox One S controller and the serial is in the battery compartment.
Good ol’ Republican production values
I can show you the chat log if you want. I know the serial number is in the battery compartment, but when you type it in it says it's not found, and it's because it hasn't been connected to an actual Xbox console .
Normally I would be hesitant about OEMs introducing their own proprietary control methods. But seeing how VR gamedev is so profitable, it would make sense for all these totally not one-man-teams to invest the time and effort to target all these fractured input devices. I mean, if they don't, they're literally leaving money on the table.
Some guy dropped his controller and it damaged the trigger.
but can it detect individual fingers and grip strength? yeah, didnt think so.
is this how desperate the valve anti-fanboys are?
the dead pixel lines two HMD owners have reported are much more concerning than any kind of controller failure (which is is impossible to say for certain may be a defect or not).
>Leave Index to me
This piqued my curiosity. So I tried it myself. Seems to have read the date code on the serial just fine, even though I haven't owned a console since the PS2.
I think either chat support guy was an idiot, you typed in the serial wrong, it was a bootleg controller, or perhaps it has something to do with Windows 10. Were you using it under Windows 7 or Linux? Did you buy the controller from an Amazon third-party seller?
is index the only set that does above 90fps so far?
I don't think it's anti-valve so much as the usual cast of third-world BRs mad at things they can't afford.
All they had to do was make Half Life 3
It's a real turd of a controller.
>another LCD headset
why are we going backwards
I bought it from Best Buy and it was not a third-party brand it was a legit controller from Microsoft. and yes I have only used it with Windows 10. I have typed the serial number in multiple times and it always says "serial number not found."
fuck you and your extreme knee jerk opinion
>is this how desperate the valve anti-fanboys are?
Here you go my man, the most adoring fanboys in the universe all putting aside their mindless fawning and Gaben worship to confirm that yes, the Index controllers have glaring defects.
And there's PLENTY more in that subreddit too. Take a look, if you dare.
The only desperation is from the Valve Defense Force grasping for any possible way to shift the blame away from their corporate cult and onto the consumer.
This is why Steam updated their software to make it easier to work with different controllers. The developer just has to assign the type of input that is required and any button can be bound to that action as long as it can give the right type input. However, it is currently a bit clunky and the first time I saw it used people were too dumb to figure it out.
>Leave Index to me
>90hz when index has 140
The only one I know of that's had a commercial release at least. I tried it for a bit when I got mine but the added reprojection makes it a non-feature like I expected when I ordered it. I don't see the point of it right now, really. On the plus side, regular 90fps looks much smoother just on account of the low persistance panels.
They're pretty good actually.
Ah ah an "experimental" 140hz, mind you.
Have sex
Cool, I bet developers will be rushing to integrate Valve's clunky, broken software just to cater to the 0.01% of their customer base that owns Index controllers. That is if they haven't fallen apart yet.
Who the fuck at valve thought it would be a good idea to make hardware?
Imagine if ubisoft tried to make a console
>Hardware has a failure rate?
>WOAAAAAAH
Reminds me of all the kids who remembered this when the Switch launched and prior to that the PS4 and Bone launch so on and so forth.
I didn't buy an index, but after the steam controller (It's the only controller that aiming isn't a chore on) I expected better.
Dilate
i think im going to buy one, even though there aren't any games really using it yet, I just want to support the technology
its 120 fps right?
>Who the fuck at valve thought it would be a good idea to make hardware?
Their CEO. And at Valve, the best way to rake in the year-end bonuses and avoid being laid off is to work on the CEOs vanity projects.
TF2, Half-Life, L4D, Portal - they all died for this shit.
the non "experimental" 120hz mode still shits on that 90hz
>Imagine if ubisoft tried to make a console
don't give them any ideas
My reservation expires in three days. Figure I'll get one once all the kinks are ironed out.
>switch comes out
>low iq amerimutts are too stupid to line upthe joycon grips correctly
>too stupid to get them off once attached incorrectly
>claim their joycons are now broken on the internet
good times
Hogwash. Higher numbered hz is like high numbered SPF. It's all the same and only an adept trained OCD naked eye would care about the difference.
How are they going to sell anything without fooling that they are the official valve headset?
True, this is why most VR headsets only run at a cinematic 20hz.
Well people have been saying this for years but now its truly true valve doesnt make games anymore they could but they wont because pushing further your franchises doesnt has the innovation they are aiming for
Honestly i dont blame em but still fuck them they have all the money in the world why dont they hire a team who just makes games while you have the other team who wastes millions of dollars to trx to create th next era of gaming
>Just typical failure rates here kids! Nothing to see! Valve good!
Nah, the Index is suffering from widespread manufacturing defects. The evidence is plastered all over this thread if you're man enough to read it.
Less screendoor and the advantage of black-er pixels on OLED has lag time because they only become so dark by completely switching off.
Letting the player bind controls means the developer doesn't have to worry as much about what controller the player is using. It is a solution to what you are complaining about. It is inevitably clunky because it is powerful enough to deal with context sensitive inputs, which their standard controller binding software struggles with. I personally appreciate that some developers will give me full control over how to define my controls.
It's ok when nintendo makes faulty products!
>breaks the sticks on purpose
>"wooooowww shit device"
>still paid money to valve and shitposts for free
Glad valve is still doing fine.
I dont know if people want more "innovation", so much as they just want to see their favorite worlds being continued.
After Artifact bombed and Dota Underlords only just having 2k more players than TF2 at present, you'd think they'd get the hint and move back to single player titles.
>why dont they hire a team who just makes games while you have the other team who wastes millions of dollars to try to create the next era of gaming
I agree, I've said this before too. Valve should have spun off gamedev into an entirely different company years ago.
Now they're a rudderless corporation who flounders from one of their CEOs vanity projects to the other and have been circling the drain creativity-wise since 2010 or so.
At least its not 80hz
WTF lol? You think I put a single dime into that billionaire's pockets for this meme gimmick fad?
Cope harder and try again nerd.
Same shit that happened with the Switch, PS4, Bone and PS3. Only time will tell whether it's ignorant babbies getting high off clickbait or an abnormally high failure rate like the 360.
Oh but that's not as fun as mindless drama is it, reality soo boring boo hoo
japs literally coined the industry term for designing products in a way that prevents dumb accidents like this
if you build a lock that completely craps itself and seizes up when you insert the key the wrong way that's a shit lock, not a user error
as someone who really likes steam, i hope this shit fails like artifact did. VR, in general, is a shitty gimmick that holds us back from the taboos of actually hooking our brains, our consciousness, into a system.
they should "pay" for the shit like artifact, but they're just too big to even take a hit now.
>you'd think they'd get the hint and move back to single player titles.
Friendly reminder that Valve hasn't shipped a single-player game without microtransactions in TWELVE years.
Twelve fucking years.
Apart from the thumbstick not clicking when held at certain angles all you've posted is some guy who dropped his controller.
Why does every new piece of hardware/software mentioned on this board need need a gaggle of tortanicfags screaming about its downfall
>match up + and -
>it welds together
Based educational toys.
Are you a retard? It's as easy as pulling back the white flap on the joycon grip and sliding it off, it's simple, you're not supposed to try ripping it off by brute force like a gorilla.
I think VR is the only good thing valve has pioneered since Half Life 2, so I hope it succeeds and leads to bci like the fat man is promising.
And then that fat fuck goes and makes a half life 3 joke two years after Epistle 3 dropped and everyone stopped caring
So are the new elite controllers out? And see s they fix the thumbstick bullshit?
I know they forced in microtransactions in Portal 2, but did they do it for L4D? I know on 360 you were forced to purchase DLC.
Still though it fucking sucks that as a game company Valve is basically out of touch.
cool gymnastics to avoid counting portal 2
writing that one down
Portal 2 has microtransactions?
PS4 cost $1,000, required a $1,500 gaming rig, and fell apart in 24 hours? Could you RMA a PS4? Valve literally has no RMA process lmao.
Your comparison is laughable garbage. Go back, read the thread and then return with a non-idiotic blame shifting defense of Daddy Valve.
>implying I buy shitty, underpowered mobile consoles
the joycon rails were designed by a brainlet, simple as that
Portal 2 shipped with microtransactions
fucking this
I've been hitting my vive controllers together even hitting my headset by accident ... zero problems
i cant even fathom how autists are breaking index controllers lmao if it came broken get a replacement
Technically in the form of cosmetics in the co-op mode.
um no sweetie
>i'd post a webm but i'd get banned
>Apart from the multiple broken controllers all you've posted is clear evidence of manufacturing defects.
Haha. The cope is fucking real.
My Vive wands actually had chipped plastic on the corners from clipped walls and they still work flawlessly. Recently got rubber sleeves for them. Only technical problem I've ever had is a ribbon cable getting under the trackpad so it couldn't be pressed in, it eventually moved on it's own and haven't had the problem since.
I've had the same issue with my Rift controllers every now and then I'll hit something, but not that hard. It's bound to happen one way or another, that's why I always keep that straps tight around my wrists.
>buying first-gen anything
A sucker born every second. Thanks for the beta-testing.
Post it on streamable. I wanna see. Is it "that" one I'm thinking of?
It's second gen doofus
They were designed perfectly well. The idea that you need to design everything so that if you throw it into a bunch of retarded gorillas on acid and survive is good in some fields, but we're talking delicate electronics here, not airdroppable containers.
if you're thinking of virt-a-mate then yes
A user dropping a controller on the floor isn't a manufacturing defect.
>VR fails
>???
>Because of this neural interfaces are invented
That sure is a flawless plan you have there you retarded weeb
How many times are retards going to get conned by the VRjew?
Oh I thought you meant the VRchat one.
>but we're talking delicate electronics here
If you try to put an hdmi/usb/vga/ethernet/sata/molex/pwm cable in the wrong way it won't work, but it won't seize up the mechanism either. That's proper design which keeps spatially challenged reddit onion boys in mind without sacrificing functionality.
>Vulva
>Quality.
Pick one.
>100 pixels larger resolution purely for marketings sake
>still far below HP Reverb, which they are otherwise essentially comparable to
they're such fools for throwing away their SteamVR tracking partnership. it's the only thing that had made the Vive line noteworthy at all.
the only thing OLEDs have over LCDs at this point is somewhat better black levels, and in contrast LCD has its own major advantage of better subpixel arrangement for reduced SDE. the choice of OLEDs for first-gen HMDs was only ever about low-persistence, which they hadn't quite figured out how to do on LCDs yet. figuring it out was a top priority, and was quickly achieved, and now the only people who might stick with OLED will be Sony (who has the exclusive license to afaik the only RGB OLED screens being made).
>VR, in general, is a shitty gimmick that holds us back from the taboos of actually hooking our brains, our consciousness, into a system.
No, it's the pathway into that. Which Valve is also working on as one of the leading companies, quite probably will be the first to market with a consumer two-way BCI. Quite likely as an add-on to the Index, in the next several years, according to Gabens son.
gdcvault.com
youtube.com
I don't understand why everyone keeps jerking off over the Reverb's resolution; no one is going to be able to do anything with that besides watching movies.
I feel like we all knew Valve and Vive's partnership was just a temp teamup at the most just until Valve could get stuff together to put out the Index. I still wonder what VR would've been like if Ocu never sold to Faceberg.
You should really read the thread. Start by ctrl+f'ing "archive.is". I've provided plenty of evidence of controllers breaking during regular usage, and there's a shit ton more evidence on r/valveindex. Don't be scared, go look for yourself, drone.
There's a reason why you're the only retard making the "Hurr durr they dropped their controllers" argument. Hint: it's because you're retarded.
Also, I just turned and dropped my Xbox controller on the ground, and shockingly, it didn't shatter. It also did not cost $300 ($500 if you actually want it to function). I'm literally using it with libretro on another monitor while I reply to you.
there are definitely people who lack the proper care but they also ship a bunch of broken stuff
my vive looked nothing like the unboxing videos, there were so many wrong (ridiculous) things with that box that i can't even list it, it even had me second guessing myself like wow is this shit second hand? is amazon buying used vives, adding factory perfume and reselling it? i am lucky that everything is still functioning like new 1 year after, but the trackpads had ghosting issues right from the box, nothing on the internet fixed it
i only didn't go the RMA and disassembling route because the wands are total trash and i've been waiting for these new controllers for the longest time
>Valve will pioneer brain-computer interfaces.
This is the shit that always fucking kills me about Valve fans. They look at some F2P lootboxathon game dev whose hardware track record is a flaming path of failure and breakage, and come to insane fucking techno-jesus conclusions based upon nothing but their undying cult-like devotion to this neckbeard billionaire who says "open" a lot.
Fucking aye, Gabe Newell says completely moon crazy shit like "In the future, we'll be controlling wearable computers with our tongues" (he literally said this lol) and cultists like you nod their beards in agreement. How much acid do you drop on a daily basis?
you are poor don't reply to me.
Oculus and HTC were probably both good lessons to them not trying to trust in the rest of the industry too much.
Here's your controller.
I've been to the subreddit to fix a software audio issue I was having today. Your archive links are all threads for the angled joystick press issue (something I didn't know about before I read about it there earlier as I had no idea they were meant to have that functionality and nothing I play uses it).
And did you really spend your personal time digging through tech support threads for hardware you don't own so you've have something to post here? Why not play video games on your xbox instead of dropping it on the floor to score points in an internet discussion?
imagine not keeping the original box
lack of IPD adjustment is a huge limit on its potential but it still has its niches in enterprise and for fans of specific seated simulators. i think its price will come down more quickly than Cosmos/Index.
show me on the doll where Gaben touched you
>Why not play video games on your xbox
I don't own one. I was using my xbox controller with libretro. Are you even reading the posts you're replying to?
>Your archive links are all threads for the angled joystick press issue
Again my man, try actually reading these posts before you go off on your blame shifting defense of Daddy Valve. Plenty of people are complaining about their triggers straight up breaking and other hardware problems
>And did you really spend your personal time digging through tech support threads for hardware you don't own so you've have something to post here?
No need to dig. All the complaints are curated into one stickied megathread because there are so fucking many of them. For the third time, Go. Read.Them.
i paid $1400 AUD for HTC Vive Consumer version 2
yea i got duped fucking hard
>americans put their garbage cans into desk drawers
>it's not like they need them for books or anything
you got duped 500 dollars lmao
i payed 900 AUD
You didn't really answer anything I posted. Why are you so angry about hardware you don't own? Why did you spend hours of your life digging up support threads about it? What is the motive behind this? How is this the most fulfilling thing you could be doing now?
I'm not going back the valveindex subreddit because I already fixed my problem and my HMD works fine. You can try all you like but I'm not interested in being as mad as you happen to be, for some reason.
guys take it easy. its been a rough year for gaben
Nigger I'm pretty sure he's standing next to a kitchen counter.
it says "defected" you blind cocksuckers
what kind of shithole do you live in where no one has this? This is modern cabinet design
that's the point you moron
If that was cardboard strapped to his head, it would be nintendos VR.
based
Touch remains not only the best VR controllers, but arguably in the top 3 of all controllers.
They are too good bros
are you both blind or is this 3d bait
Yes, people voicing their complaints on a popular forum, what's your point?
>I spent $1,000 on a meme gimmick fad that's broken and I'm going to cope by attacking the person who pointed out that there are widespread manufacturing flaws with it and backed it up with indisputable evidence. I'll also toss in a "U mad?" for good measure.
Okay then.
Valve has been uber shit for a long time so its no suprise
may as well scalp it
huh, that's surprising given Valve's stellar reputation for quality control.
I mean, it's not a bad idea. But you're opening a whole new can of worms by reselling a device on ebay that has known defects. I can see a scenario where the buyer has one of these documented problems with it, starts a dispute with ebay/PayPal, and that turns into a giant headache.
I myself would scalp it on Craigslist for cash.
>The reason Valve hasn't made a real game for years or TF2s team being almost disbanded is because of this garbage that barely works
I put the rails on my joycons wrong once. Took all of 10 seconds to fix the problem. Whenever I see posts like these I do it again to see if it's really as hard to fix as anyone says it is. It fucking isn't. This isn't even a sword in the stone situation where you have to be gentle and wiggle them off, a fucking ape could do it.
The charging cable plugging into the bottom is the most retarded decision ever.
1. That's under a kitchen counter.
2. Books go on bookshelves, not in drawers.
3. Who the fuck owns books when modern computers, tablets, phones, kindles, etc exist?
I sold the Vive higher than that during launch. I guess the hype has died down a bit.
You just make it clear in the description that you're selling as new with no returns and all warranty goes to manufacturer.
Fuck, you're right.
The problem with both the Knuckles and headset is that they aren't manufactured in the USA like the Steam controller and Basestations. Pretty sure this is the first time they've produced something in China and it shows.
Still sounds kinda risky though.
Do you have a source for that? I've heard the opposite.
Also afaik the steam controller had similar teething issues.
I'm not saying Chinese made goods aren't shit, but did the manufacturer not follow Valve's blueprints or something? The triggers on the Index controllers are breaking because they're clipped to the housing by a couple chincy-ass tabs.
This is an engineering problem, and it can't be fixed without a complete retool. And that's just one of several glaring issues with the Index kit.
>experience 90 fps
lol?
i sleep
ew cut your nails faggot
Opposite of where they're made? Both of them say made in china on them unlike the "assembled in USA" like the Steam controller and Basestations. I don't remember the Steam controller having issues except for how long it took them to figure out a decent design.
It's possible. It's also I think these things despite taking so long to come out were actually still rushed to market. Apparently they made last min changes even days before mass production. The latest finger tracking algorithms are completely different from even EV3s.
Exactly, makes it pretty useless without that feature. Why would you let go of a controller that has no grabbing sensing technology?
The Rift S runs at 80hz and the Quest is 72hz so they're taking shots at that.
I haven't played with my WMR in a while. Anyone got suggestions for experimental indie vr games that are interesting? My problem with VR is it's really all the same, just different skins. And that get's pretty boring after a while.
>taking shots at 10hz difference
>meanwhile index is 54hz above
he dropped it
They aren't competing with Index. It's their budget headset.
This. Fuck this VR gimmick and fuck how many good game's we could be getting, besides some kind of wiggle and waggle bullshit
>early switch reviews with the kickstand
>deliberately puts pressure on the top
>falls down
>Fucking nintendo with a faulty kickstand, what a bad design
Them and people who do those retarded "tests" where they throw shit off of a two story building, like that's supposed to be any indication of how well it'll hold up from a reasonable distance like a table.
Literally just one redditor consolefag spamming lol
poor
Index was developed by absolute brainlets
>choose higher refresh rate over resolution increase
>choose vertical FOV increase over horizontal FOV
wow yeah we could be getting more garbage source engine microtransactions lootbox multiplayer shit, what a loss
fucking mouthbreathing retards
>It's possible.
No. It's completely outside the realm of possibility that Valve's Chinese manufacturers took it upon themselves to unilaterally alter the trigger design and attach it to the frame with cheap plastic tabs. Valve's hardware engineers caused this problem.
This thread has brought out some of the most extreme cope and blame shifting I have ever seen on any message board. It's okay to acknowledge Valve fucked up.
>streamable.com
And yet some people say VR is a gimmick. This deep gameplay and mind-blowing graphical fidelity surely proves them wrong.
>aaargh I hate valve
how many times did you spam this already
So valve is certified chinkshit now, wtf
>but it won't seize up the mechanism either.
USB cables can absolutely be inserted the wrong way and they'll destroy the ports, the pins in molex cables are also notorious for coming loose in the socket and getting pushed out when you connect them, never actually contacting the other end
Even if the connector won't physically fit you can break most connector types internally this way too if you try too hard.
But the index has a higher resolution and horizontal field of vew
>Imagine if ubisoft tried to make a console
Ubisoft makes games though
>resolution over fps
damn thats some graphics over gameplay type shit lol
Seriously, no one asked Valve for VR shit. There's like a dozen VR headsets already on the market that get new version every 6 months. So 1 headset for each of the 12 games worth playing.
MORE GAEMS, LESS HARDWARE. This is how you know the profit margin on those headsets is insane. Everyone is making them, but no one gives a fuck about making games.
15iq post
What part is not correct, super genius?
All of it.
kys desu
>but no one gives a fuck about making games.
And yet they are still made. Cope.
fag
...
>Points out the insane levels of cope going on
>You, copes
Keep coping dork
Honestly a surprisingly good point, gaming is dead, vr is a lifeboat at this point
I'll cry for you guys that fall and hit the propellers
What are some comfy VR games I can play while listening to podcasts?
Something I can play mindlessly that has goals yet don't require my full attention
Not really. There's some people making indie shit. 90% of the decent titles are add-ons to existing PC games so they lack intuitivity. And there's like 900 no-effort "tech demo" types of shit that took people 3 hours to bang up in Unity.
>putting books in drawers
>Imagine if ubisoft tried to make a console
Well, look. Valve had good reasons to make that failed console. See, they wanted you to use Steam via SteamOS on your Steam Machine with your Steam Controller.
You know? To avoid vendor lock-in?
They only scratched the bezels, cosmetic damage doesn't count as damage.
Cursed post
Hey dumbass. Opening your stuff doesn't void any warranties unless they can prove that you caused the damage by trying to mess with stuff.
www-latimes-com.cdn.ampproject.org
No, but all that caked-on solder sure as fuck does, which was my point. Your gigantic fucking URL is as retarded as your post. Learn how to Internet.
>radio's playing can't touch this
If it came that way then it's under warranty dumbass.
animal crossing in VR
Not any more, being that the user cracked it open and flowed an ungodly amount of solder onto it. Go buy a GPU, melt some solder all over the PCB, then try to RMA it. See what happens.
You are retarded beyond belief, even for /v.
There's literally books in that drawer though.
Are you genuinely retarded? Do you comprehend what an if statement is? How did you manage to complete the captcha?
>the Valve Index controllers are falling apart
Like their shitty game-less platform? Sounds about right.
Maybe they're about gender "science." Maybe they actually do belong there. Ever think of that?
Just buy a new controller from amazon, and then tell them that a button was busted and send them back your broken one. I've done this like three times
People said these were shit and the trackpads fuck up, ive had zero issues with mine and ive put a thousand hours in VR.
Oh ive managed to clip a wall accidentally pretty hard with them perhaps 3 or 4 times too.
i wish it was 4k honestly, but it has the most sub pixels of any headset with the same resolution.
I dont know if 4k panels that do 144hz that are RGB stripe exist in a form factor that would work in a HMD.
The index gen 2 will obviously be that.
>never even used it
>is an expert on how it works
LMAO
For how many years have we been hearing about how gen 2 VR is going to solve all the current problems with VR? It's become that "Year of the Linux Desktop" meme at this point.
wmr: tracking sucks fat dick
vive: worse screen and controllers than $200 WMR headsets but way better tracking
index: $1000
rift: facebook cancer shit
>I hope vr fails so the next step in virtual reality magically starts
Fucking negative iq subhuman weebs.
>>is an expert on how it works
Who said I'm an expert on how it works? I'm an expert on how it breaks. Which is easily, often, and sometimes directly out of the box.
LMAO
>rift: facebook cancer shit
This
>tfw was ready to buy Index if it was 500-600 usd including base and controllers
Well, at least i'm saved i guess?
I wonder will Koikatsu get Index controller api since they just released in Steam
Nigger, even the 2080ti cannot give out constant >144 fps on AAA titles at ultra @1080p. And you want 4k vr?
Dilate
Well to be fair, all VR titles have N64 graphics.
Have you ever played a VR game? They all look like shit or use a cartoony artstyle for a reason.
Based
How the fuck do I fix my old ones? I had to buy a new pair because I couldn't fix my old ones
Who manufactured this? Because it seems like Valve just contracted some no name place and that's probably why it's shit. There's a reason why billion dollar electronic companies that are Samsung, HTC and Lenovo are making the premium ones.
>owning books
>AAA titles
lol
Didn't Valve have a multi million dollar machine workshop built and they never used it because it required a $50,000 a year machinist to staff/do it and they didn't want a non-games dev at Valve?
The triggers are falling apart because they're affixed to the frame with shitty little plastic tabs. The joysticks aren't working correctly because the post that holds them in place is too short.
This is entirely on Valve's engineering dept. Well, at least the ones who are still employed there and weren't included in that mass firing a few months ago.
Periodic reminder that Valve fired half their engineering dept. during the runup of the Index launch!
Resolution settings m80, you dont have the run the headset at native, you could run it at lower resolutions.
The idea is its future proofed till way past 2020, the current index resolution is going to require an upgrade by the end of 2022, which is probably another 700 dollars again, its almost like valve figured they could sell two headsets in an 18 month period like htc did when they announced the pro.
i had the trackpad problem on one of mine but it wasnt too bad to fix
just putting a tiny square of tape on the center spot or whatever fixed it
was kinda irritating though
>2019 he doesnt own any anime/hentai books
PCVR looks more impressive and some of the headsets have the more impressive gimmick techs built in yea but I haven't played anything really on PCVR that I had as much with as: Farpoint, Rush of Blood, Wipeout Omega Collection, Resident Evil 7, Astro Bot, Blood and Truth and the Persistence. And I haven't tried any of the exclusive PSVR games like Gran Turismo Sport, Deracine, Tetris Effect, RIGS or Firewall Zero Hour.
Those games are actually from competent developers who Sony has funded to create wholly new experiences on PSVR. I go on Steam's vr page and it's all terrible looking VR porn games, retrofitted ports of older games to VR, really fucking terrible "experiences" made by what looks like one guy in 4 hours just thrown on the store and the occasional good game like Pavlov that the dev actually takes time to update and improve. The PCVR space and the companies behind it are more excited to build new $1000 headsets every couple years rather than to fund games that utilize them. And that's the only way that PCVR is going to get games for their headsets that use their gimmicks well, because the userbase is crazy small. Funding games is the only way to get people interested in the product, not creating $1000 hardware passion projects. PSVR is the highest selling VR headset currently at 4.2 million for many reasons.
I havent had any issues with mine yet, hopefully it stays that way.
Those webms of people acting like retards in VR really bother me. NPCs grasp on reality is so fucking fragile they end up running into walls and shit, i dont know how its possible.
I cant imagine how these idiots would react to a huge dose of psychadelic drugs.....actually i can, they are the retards who try to fly from buildings and die, explains a lot.
>Obviously in kitchen
I know you're from a third world country user but can you at least try to use your brain
This is true, when I broke my Xbox One Pro controller I was told to do what he said. But instead I did some runabout thing registering the product on Microsoft under my account and then got warranty.
The person he talked to was just a moron who didn't know the alternate methods, there should be a serial number underneath the battery compartment that can be used.
wholesome
Fuck off nigger. VR is all about interaction. And only npcs like you think that the (((interaction)))) in console vr is in any way comparable to pc vr. You moan about "muh gimmicks" because gimmicks are all you've ever tried. You never experienced actual good hand tracking in vr. True vr will progess through pc. Not your shitty two bit console gimmicks and vr netflix.
I bought a WMR Lenovo Explorer with the motion controllers for $200 and it's 90hz at 2880x1440. Screen is probably lower quality and resolution of it is slightly smaller and also I can't do a finger tracked thumbs up but i'll take the $800 savings over that.
Interaction means nothing when most of your VR games on Steam look like this. I've tried HTC Vive with the base stations. It's impressive but the content is abysmal enough that I just bought a Lenovo Explorer that works about 75% as well as the HTC Vive with the base stations if I want to play the 2 or 3 good PCVR games that come out. For the headset that actually regularly gets polished and fun releases I have a PSVR.
Guess I'll just stick with my Rift S then.
I can't imagine that there is anything substantial coming until a massive population can not only afford VR, but also buys them and then big game studios have to go out and cater something. Until then, it's most likely indie studios toying with it and hoping to cash in on early.
>one controller breaks
OMFG THEY ARE BREAKING
t.sheep OP
That's sadly pretty true, and as long as Valve doesn't reveal whatever their fully fledged VR games are, you only really have Facebook funding serious development. I love my Rift S but the PCVR games market is awfully lacking.
>Played and enjoyed the first demo
>Holding out on subsequent versions until I get VR for the full experience
The wait is hell but it'll be worth it
Anyone pls
Have you tried pick up gun from table, load gun, shoot gun simulator? Or maybe archery shooting game? There's another cool one where you shoot waves of zombies.
Plenty of choices out there.
>unairgaping your brain
ISHYGDDT
haha what if they took off the headsets while they kissed, i bet it will be funny haha.
>their fully fledged VR games
It should be painfully obvious at this point that two of Valve's Three Mystery Games have been cancelled and whatever teleporting cinematic wave-shooter they ship this year is going to be underwhelming. Wouldn't surprise me if they cancel that too.
If those games ever showed up.
And even if they do, the fact they can't manage to ship their flagship title at the launch of their own hardware is shocking. I can't even think of any company to do that and get as little flak over it as Valve did so far.
It just shows Valve has no idea what its doing and would be bankrupt if it wasn't for Steam.
Just turn into a store company already then at least they might make the store work properly.
>Valve and Vive's partnership
There was no such thing. Vive kept hamming it up how they are a team with Valve, while Valve kept saying "yo we just make the software, Vive is only a single hardware manufacturer, we don't endorse them in particular".
Also I'm still mad how Palmer backstabbed Gabe and went with Facebook. Most of the Oculus Rift's software was made by Valve, and given FOR FREE to them, with the idea that it will be some open standard to push forward the industry. Then they went with Facebook and closed it up and decided to be competitors.
>If those games ever showed up.
A game called HL:VR is confirmed by multiple independent sources and leaks to have been in development for a few years now.
HL1 -> turning shooters into plot based series of campaigns with heavy scripting.
HL2 -> turning shooters into LOL PHYSIX :D memes with the gravity gun and boat.
HL3 -> turning shooters into build-your-own-brain-damage by demanding you juggle the headset cables while turning around and shoot behind you and not kill yourself on the table.
That wouldn't work because the headsets would be in the way while kissing
Maybe Palmer was sick of dealing with Gabe's shit. And looking at how things are going now, maybe he was right
You are using the present to explain the past. This is nonsensical.
Gave's shit is at least partially the result of Palmer's betrayal, so you can't use it to explain Palmer's betrayal. Come on, user, you know how time flows and how causality works.
Speaking of, whatever happened to all of Valve's vaunted VR partners? I recall reading them bragging about all the OEMs they had on board when the Vive launched and then...nothing. Didn't Valve also say they were fielding applications for grants to be awarded to game devs who create SteamVR content?
Valve just kinda went dark after that. Which is what they do, I guess.
>Here's some cool software. We're giving it away for free! Anyone can use it as they please!
>Competitors use software.
>Nononononono!
Was Valve truly this doe-eyed?
The Valve-Vive relationship was literally this:
>Valve is making software
>they say if anyone wants to make hardware for it, call them
>Vive says they'll make hardware
>Valve gives them the software
>Vive keeps lying how they are the official Steam VR, how they are partnered with Valve, etc advertisement
>Valve tells them to knock it off, because its just not true
>Vive apologizes and keeps doing it
At no point was there a partnership. You just got played by Vive, who attached Valve's name to themselves for weight.
>Competitors use software.
They weren't competitors at the time.
The real story is more like this:
>Here's some cool software, everyone can use it, lets create a new open market, says Valve
>Cool, we'll use it, says Oculus Rift.
>We own Oculus Rift now, says Facebook.
>Oculus Rift is now a closed platform and the market is getting closed up with exclusives, says Facebook.
>This isn't what we wanted at all, says Valve.
you are so fuckin dumb its nearing some dangerous levels of stupidity
dont have kids
>Putting books in desk drawer.
It's called a shelf only books that would go in a drawer are cook and home repair books.
>VR, in general, is a shitty gimmick that holds us back from the taboos of actually hooking our brains, our consciousness, into a system.
Valve is literally developing this right now. Head implanted receivers. Multiple sources confirm as much, independently from each other. Look it up.
So no, VR isn't holding us back from that. VR is paving the road towards that.
>lol
lol
It's cool but what the fuck is happening with the player's neck though
ms paint isn't a game ree haha
I think I downloaded that, and it was like Mount&Blade, except more spammy in attacks, harder to traverse large distances, and your deaths felt as arbitrary as firearm deaths in With Fire and Sword DLC.
It might play better if it was a smaller arena with ~10 opponents, but it definitely felt bad as a big battle in some village with 50+ guys.
>overpriced
>still has the cable issues of all the other headsets
>most computers can't take advantage of the higher specs, and the increase turns out to be marginal anyway
>controllers fall apart and are too complex to repair on your own at home due to the sensors
>they made them that complicated to track every finger being open or grasping
>"every finger" is only the last two fingers because tracking the most important three was already a solved problem and handles every case of pointing, grasping, etc. and the last two are just used for stability
glad I didn't pre-order this desu
As I understand, the controllers don't even have rumble either. The fucking Wiimotes had that, for christ sake.
Yeah man, Valve is totally working in secret on revolutionary cyberpunk shit that will blow us all away, and they're not like, a rudderless trend-chasing F2P lootbox gamedev at all. Multiple Valve News Network sources confirm this.
You're saying that like it's a bad thing but all I'm hearing is you're jealous of their immersive experience because your "superior" mind is unable to let go of what you know for a single second. And I don't believe you took psychedelic drugs in your time because you sound close-minded as fuck. If you did, maybe you should consider a change of mindset for your own sake before you permanently become a bitter individual.
>overpriced
What makes it overpriced? Do we know how much it costs to manufacture all those components?
>What makes it overpriced?
The price.
>Multiple Valve News Network sources confirm this.
A doctor of psychology employed at Valve literally gave a lecture about brain computer interfaces at GDC. Its not some fringe Youtube theory.
>What makes it overpriced?
The price, dummy.
>how much it costs to manufacture
It would be overpriced if they made it out of solid gold because whether it's overpriced is based on what it offers to the consumer at a price point, not "cost to manufacture."
Explain what about the price makes it overpriced compared to what you get.
Friendly reminder that the Rift S inside-out tracking is nearly flawless now and the best headset in the 400$ pricerange
youtube.com
assuming your IPD is 61-65, otherwise dont bother
That means literally nothing. Anyone can give a lecture.
>a guy who works at Valve
>gives a lecture under Valve's banner
>on a stage paid by Valve
>talking about Valve tech and research
>"b-b-b-but this doesn't mean Valve is interested in it at all!"
Just recognize the time to retreat.
Isn't that like 99.9% of the population or something? I remember people freaked out about the IPD but unless you're a frog it doesn't actually affect you and they can achieve the same affect in software, hence why it was removed.
Yeah, dude. You read me correctly. You're backtracking now by saying "they're just interested" and not "they're totally working in secret" on it and "Valve is literally developing this right now."
And Gabe said we'd all be controlling wearable computers using our tongues too. I'm not even joking.
What in the wide world of fuck gives you the idea Valve is capable of anything beyond shitty lootbox Source engine games with Turok-levels of draw distance fog and gimmick meme controllers that fall apart 24 hours after unboxing them?
Oh yeah dude, they are just talking about it over lunch. They hired a doctor of psychology so they can casually talk about it at the water cooler. They paid for a stage and gave a lecture so they can discuss it with short messages from the toilet. They are in no way engaged in this at all, and not whatsoever developing for it. Nope.
The Rift S is only comfortable to use for about 50% of the population
The headset seems really good but then they are fucking stupid enough to forget about mechanical IPD
What about the quest with the wireless PC streaming hack, that looked amazing. Or have jewbook locked that down now, I heard they were banning some quest hardware
I just upgraded from a regular Rift, and I'd say it was worth it.
>Way more comfortable
>Better resolution
>Drastically diminished SDE
>Longer cord
>Headphones can be plugged directly into the HMD now
>Godrays are barely noticeable 90 percent of the time (it's JJ Abrams mode all the time with the original)
>Pass through is super handy to find shit without having to take the headset off
>Inside out tracking means my room isn't fucking cluttered up with sensors that can be accidentally bumped out of place anymore
Every review I've read says the Rift S tracking is 98% as capable as Valve's external method and the extra cost and setup required for Valve's lighthouse system isn't worth it at all.
There's good reason why every OEM in the VR space not named Valve or that Kickstarter Chink company has abandoned outside in tracking. Valve BTFO yet again.
>tfw my right thumbstick sticks to the front
>it also happens to be my locomotion hand
>killed me a couple times already
Good job Valve, second thing I pre-order from you in 10 years and 2nd time you fucked my ass for it.
Yeah, that's correct. Unless you have concrete evidence that they're developing it, saying they're developing it is wrong. The fact that a Psych Ph.D works at Valve doesn't mean anything because Psych Ph.D's work in literally every industry. You keep repeating the fact that a person with a Ph.D works there like it means something more significant.
>Every review I've read says the Rift S tracking is 98% as capable as Valve's external method
That wasn't the case at launch, but based Carmack and his autist wizard team somehow fixed virtually all tracking issues in the latest update it got.
They forced the virtual desktop dev to remove it from his store application, they don't want experimental features like that to be sold on their storefront.
You can still sideload stuff like ALVR, though there is a latency of around 50ms on a good router 5ghz wlan setup.
Carmack is experimenting with an official streaming option but we don't know whether it will ever get good enough to be approved.
The Quest is pretty great either way if you don't mind graphics downgrades
But yet, it's the #1 best selling headset on the market and literally no one is complaining about muh mechanical IPD. It's almost like all the naysayers were completely wrong.
good thing I'm a poorfag and cant afford it anyway
fun thing is Dev Builds didn't have those issues. Valve probably outsourced it to a cheaper place at the last moment.
>well until i am using one, i can't know if they are being worked on :)
Arguing for the sake of arguing. Reconsider your life.
>they can achieve the same affect in software
It literally has the same IPD range as the Rift. Look it up or check it on a set yourself.
Where would we be without that Grand Maester of Autism? We're so blessed to have him.
Meanwhile Valve's hardware is literally falling apart. Hilarious.
note that some devs are more competent than others at adapting their games to a mobile platform, sairento is probably the ugliest port I have seen so far. It never looked great on PC actually but whatever.
>they're developing brain interfaces!
>okay, prove it.
>no, YOU prove it
dummypilled
Your eyes are literally looking at the lens from weird angles and it shows. They are doing damage control in software, over a problem thats easy to fix mechanically, for like $5 extra.
Software IPD is not a replacement for mechanical IPD and never will be
Weird how it's been an issue for what, zero percent of the people who use the Rift S then and the only people who complain about it are people on the internet who don't own it or use it.
>Release your equivalent of home console
>Without a single launch title
>Their storefront for games for Index lists an indie game that's not out and doesn't do anything special, a scam getting a VR support (maybe) in the future and bunch of indie games that were out for years
Valve's a joke.
>they are developing brain interafaces
>okay prove it
>they said so, they gave a lecture about it, they donated money to scientific labs doing it, they hired professionals who wrote books about it, and its is the logical continuation of products they are already selling
>well thats not absolutely conclusive exhaustive evidence, i can imagine a universe where they aren't doing it so they might not be doing it
Arguing for the sake of arguing. On an anonymous anime forum. No purpose.
Strange thing that.
> beantwortet 80
Kek, all index owners.
what's your ipd, anonymous?
I own the older Oculus Rift, whatever its version is called.
A friend owns Oculus Rift S. I've used both.
I can tell that my eyes aren't centered properly, and I can tell you that that cushion at the back of your head gets soaked with sweat.
>cant see shit
>cant hear shit
>have small space to play
>game wants to you flail around
>break shit
jeez i wonder why vr is a meme
the only way vr can actually succeed is to create games that dont have you do jumping jacks. create more games like elite dangerous where you pilot things, games where you have to sit down. i had an idea of a realistic ww2 dog fighting where you have to move you head around to see enemy planes and shoot them down.
>they said so
They absolutely did not, you fucking dummy. That would be the only thing in that post that would have proved they're developing on it besides actually showing it off. None of the other things are proof they're developing it.
>Valve has made the leap from lootboxes and meme controllers that fall apart in your hand, to brain implants.
Holy fuck I've seen some delusional Valve fanboys but this shit is on a completely different level.
What's your IPD?
We won't know if there are serious widespread defects until a while after the launch. Every piece of new hardware gets a big WOW FAULTY PRODUCT SLOPPY JOB [company] scare out of reddit because there are always a couple of manufacturing defects and the people having fun with their new product aren't yelling in reddit about it. We'll see.
>that cushion at the back of your head gets soaked with sweat.
are you bald?
I don't know it by heart, I only adjusted it once and left it there.
Psychologists at game companies ironically do most of their work on lootboxes and gacha mechanics and other "Engagement" metric boosting tricks.
No? Hair doesn't soak sweat or make it magically disappear, user. Are YOU bald?
No, I have a big mop of curly hair on my head and I definitely never had a drop of sweat go into the Rift S back cushion in my many hours of playing it. I sweat like fuck from the faceplate though.
>Hair doesn't soak sweat
Uh what? Yes it does, that's why we grow body hair in the sweatier parts of our body. You must sweat a lot, like a LOT, for this to become an issue.
Shh, we don't mention that Valve brought in economists and psychologists for the express purpose of manipulating their customers into buying more lootboxes. Steam good.
>sweat shaming
shit just got real
68
setting my Oculus Quest to 63.5 IPD like on the Rift S gives me a headache after 10 minutes so I'm holding on whether the Valve Index can iron out its kinks.
>$1000 (One thousand dollars)
>You could buy a PS4, Xbox one, switch AND a i5 9600k for that price
Then niggers ask why VR is failing lmao.
Rift S and Quest are $400. I think those two and the PSVR are the best selling headsets now.
PS3 is also $100 doesn't mean people wanna buy that instead of a PS4.
>Uh what? Yes it does
No, it doesn't. What the fuck.
Hair has zero ability to adsorb liquid. Its made of the stuff you make nails from.
Plus, the part of the body that sweats the most is the feet, and I seriously hope your feet aren't the hairiest part of your body.
Where's the PS3 sit on Amazon's top seller rankings? Guess where the Rift S is.
>Hair has zero ability to adsorb liquid.
I really, REALLY, don't know what to tell you here but I can tell that you want to argue this real bad so I'm going to stop responding now.
>preordering a thousand dollar device
that's like buying a car before test-driving it. you deserved it.
Want to nuzzle my feetsie bushie wooshie uwu?
>the part of the body that sweats the most is the feet
FINALLY we get to talk about feet.
Just the knuckles because while I allow myself to get fucked in the ass, I control the pace.
Except car manufacturers do quality assurance unlike valve.
That's the spirit. I also am disappointed with Valve, and to show them, I'm only going to spend $100 on my Dota2 Battle Pass this week.
My develop blisters and rash and shit for no reason in summer feels bad man.
My man, what do you think happens when your hair gets wet? It it sheer magic that makes it flop down and hold in a lot of water?
>part of the body that sweats the most is the feet
doubt.jpg
During hot days my shirt is drenched in sweat but shoes are dry.
Hair is held in imperfections of the individual strands of hair, and between them. Its not absorbed. And this is a very small amount of water. Ever took off your shoe and your sock was soaked wet? Well a sock can hold much more water than a head full of hair, so if you produce as much or more sweat, its running down the back of your head to your neck. Or to the Oculus Rift S cushion in the way, which does in fact soak it.
>During hot days my shirt is drenched in sweat but shoes are dry.
Maybe your shoes can ventilate and your shirt can't.
Can we stop arguing about hair and feet and get back to shitting on people whose meme gimmick controllers are committing seppuku?
bad circulation
>inb4 "Tags: Vore"
>During hot days my shirt is drenched in sweat but shoes are dry.
you wanna know how I know you're fat?
or
yes im fat btw
>tfw she motions to high-five you
Cute.
I love that cushion in the back, personally. The original Rift's strap used to dig into the back of my head really bad, so I couldn't have the thing on much longer than 15 minutes or so without getting uncomfortable, and eventually the discomfort would just turn into outright pain.
hey retard
gdcvault.com
youtube.com
>Valve gives hype marketing 'tech talk' about their 5-year vision for the advent of consumer BCI
>Gabens son is having a BCI-adjacent medical procedure performed daily by Valves neurologist staff at Valves offices
>has NDA with Neuralink, Elon Musks BCI company
>lol no they're not invested in BCI! any kind of BCI is 50 years off at least! 50 years!
no, boomer cunt, it WILL be happening in your lifetime. unless you hurry up and kill yourself now.
Moss is pretty great and the Quest port is good too
come on now
that's a german brand milk carton in the trash m8
I mean, a bottle doesn't absorb water, it holds water. Hair is the same.
you should hook a bullet into your brain you fucking retard
meant the ventilated boots part. I can feel breeze all the way down to my tummy, armpits and erect nipples, yet I still sweat like I'm giving head in a sauna.
>Yes it does, that's why we grow body hair in the sweatier parts of our body.
holy shit no, that's completely ruin the point of sweating
you want sweat to evaporate, that's what cools you down