Only zoomers think AoS is better than SotN

Only zoomers think AoS is better than SotN.

Attached: miserable-pile-of-secrets-dracula-castlevania.png (840x720, 34K)

Other urls found in this thread:

sotn.io/
youtu.be/4SNredsfyBI
youtube.com/watch?v=PIoOkTHZuVM
youtu.be/dknftT3LjX4
youtube.com/watch?v=IYwS6481oQk
youtube.com/watch?v=OXZeUk2H3KE
youtube.com/watch?v=JEj-AeciF7A
mega.nz/#!8XZETayR!jQui8fhvHfigFl2VU7Py-ZC_5VFxWry89szqGe_lS1Y
youtube.com/watch?v=nOJmKVKqIx0
twitter.com/NSFWRedditImage

Boomers know the real truth that Super Castlevania is the best

> AOS
Adventures of Sonic
> SOTN
Sonic SATAM

I know none of you fags play Xbone but SOTN is free till the 15th for people with gold

Symphony of the night is fucking shit
Every single room is a straight corridor with the same enemy 2-3 times

SotN looks and sounds better, but AoS has better gameplay. You cannot debate this.

Sotn is literally pointless gameplay wise. I love the OST, mood and all, but AoS just plays better.

>free
"free"

HoD is the best castlevania game.
Prove me wrong. Pro tip: you literally cannot

But what about PoR ?

Attached: 51+m5oTxtgL._SX342_.jpg (342x308, 25K)

i wish you could improve your weapons in AoS, the whip sword is my favorite

CHARLOTTE is pretty cute.

this guy gets it

Attached: 78577688.png (156x152, 2K)

>It's ANOTHER Yea Forums pretends to hate a beloved classic thread

Attached: 1562104733928.png (454x520, 13K)

>AoS has better gameplay
Soma barely has any moves and almost all the souls do the same thing, what the hell are you talking about?

>Having to slowly grind for subweapon masteries
>sidequests
>palette swap portraits
It was decent, but these things hold it back. It's about in the middle of my ranking.

Iv played almost ever Castlevania game and i don't think I've disliked a single one of them including Judgement.

I like both of them a lot. They're easily the best Castlevania games in their style.

Only zoomers think SotN was better than Dracula's curse

Even if some of the souls are a bit samey, Soma still can do way more than Alucard can, and navigating the castle is much less of a pain in the ass. It's that simple.

Attached: 1558221894377.png (741x592, 168K)

>Every single room is a straight corridor with the same enemy 2-3 times
That's literally every Castlevania ever

Alucard's Wing Smash is better than anything that Soma can do.

Might only be me but I like powering up my subweapons by using them rather than hoping for multiple drops from an enemy
Although I do agree that it's pretty slow

Attached: You like that.webm (298x298, 192K)

>pixel tiddie jiggle
Niceeee

Both games are older than most zoomers so I'm not seeing how this makes sense.

Still I agree that sotn is better, it's not really a debate desu.

Wing Smash sucks in comparison to Black Panther plus high jump. Don't be retarded. And that's not even getting into extremely basic things like being able to choose which teleport room you warp to instead of having to cycle through all of them like you do in SotN

SoTN is not even the best Metroidvania.
As shitty as the art (Great character design though)was in Portrait, PoR alone just in terms of content far outshines SoTN and PoR isn't EVEN THE BEST METROIDVANIA!
Aria of Sorrow is about on par with SoTN in terms of quality, but the souls mechanic really offers more cool factor in general, which is why I prefer AoS over SoTN.
Dawn of Sorrow is better than both SoTN and AoS, despite shitty character art (Totally forgettable character design) as it just takes AoS and puts a turbo on it. I still like AoS better because I'm attached to the GBA aesthetics.
Hell, as much as I hate Circle of the Moon, it's a faaaaar more interesting game than SoTN.
SoTN is above Harmony of Dissonance in my book. I tried really hard to like HoD. Couldn't.

I feel like it's unfair, though, because SoTN is a fantastic fucking game. It still holds up perfectly by today's standarts and the only Metroidvania I've replayed more is PoR, but it's fucking eeeeasy, the inverted castle is a borefest and only doubles your game's lenght with a cheap copypasta trick. Having to equip healing/status items is a really fucking strange idea and the weapons variety would only come to ve improved in future titles.
No man, the true superior Metroidvania is, of course, Order of Ecclesia.

SotN is WAAAAAAY too fucking easy.

>inb4 hurr just gimp yourself huuuuurr
Fuck off, retard.

10 bucks you are a balding boomer

play Hollow Knight and its upcoming sequel

Attached: yeahh.gif (359x359, 1.92M)

>I tried really hard to like HoD. Couldn't.

Attached: 1515629658568.jpg (640x789, 47K)

Just started it a few days ago actually.

Balding no.
Boomer...no. I'm not 60 years old. Fuck your shit meme.
Ohhh you meant millenial! Yeah, I'm 30.
I don't know what that has anything to do with OoE being the definitive best Metroidvania title with its only one flaw being an absence of a Belmont mode.

>No man, the true superior Metroidvania is, of course, Order of Ecclesia.
Abso-fucking-lutaly BASED.

Portrait of Ruin is the best.

palette swap portraits isn't so bad because the level design makes up for it.

>drab color pallete
>piss easy
>boring soundfont
No!

Definitely the best DS title despite the rushed production cycle and the technical hitches.

Honestly surprising that they implemented not one, not two, but three different extra characters to play as.

They were both good.

Jules' sprite and the bright outlines used are horrendous but the game is real neato user.
I fucking love the soundtrack.

SotN literally had to recycle an entire castle for "content" both games are medicore and have no real difficulty to them though

>free
>has to pay a subscription
I miss ps plus free shitposting threads

Whats the ranking on IGAvanias?

But what is so great about Harmony of Dissonance? It pulls a SoTN by giving you a copypaste extra castle, Juste is basically Alucard, Maxime is just Richter and I don't even fucking remember the token girl they're supposed to rescue.
The music and color palettes suffered heavily from wanting to put 2 Castles in the game and the Whip has about 4 fucking different tips that barely adds anything. I'll give you TWO things, though. Marble Corridor is top tier music and the spellbooks are fucking cool additions.

Play OoE, that has actual difficulty, mostly thanks to just having well balanced stats on top of good enemy and boss patterns.

It also has Juste decorating a room in Dracula's castle because they wanted to make this a feature in SotN but couldn't.

The outline is understandable after you realize it was made in a time were backlight models were not around, and Circle of the Moon was panned because it was hard to see what was going on at times.
Pretty sure there's some romhacks that remove it.

Yea Forums is a place where all that matters is your opinion. Stop trying to ruin that because your tiny tribal brain can't handle it.

>tfw I really wanted to like them but got extremely bored while playing AOS and SOTN
PoR and DoS will always be the best for me.

Attached: 1477312877554.jpg (249x202, 8K)

Rondo of Blood was better than SoTN though.

OoE>AoS>=DoS>PoR>SotN>HoD>CotM

Honest question, will we ever get anymore Castlevania games? I'm not even asking for the final timeline one. I just want a new Castlevania game starring whatever character busting in and just slaying all these famous monsters from myths and of course cinema. It's like such a simple premise. That's all I want. In fact I don't even need Castlevania to get it, Ghost and Ghouls by Capcom could deliver, but sadly not going to happen as it's a dead property.

Bloodstained doesn't really have the types of monsters I'm looking for to beat in a videogame.

Why do people claim AOS is better than DOS?

Just play a hacked DOS rom that removes the seal gimmick and makes the LCK stat actually work like intended

I like DoS, AoS, HoD,OoE. And PoR is also fun but not in my top

So I want to play SotN randomiser.
sotn.io/
Problem is sourcing the original NTSC-U release of Castlevania: Symphony of the Night (SLU-00067).
The ISO I did have isn't a match, have looked at a few places to acquire it but haven't had luck.

Legacy of Darkness wasn't bad, I get the feel that it was unfairly trashed because of its predecessor.

It's funny how on Yea Forums I can have a legit discussion about Castlevania titles despite threads sometimes turning into shitflinging, I can express my opinions and share actual enthusiasm with fellow people, but on the Castlevania Facebook group I just spend my time calling kids dumb over their EPIC WHAT IS A MAN meme spam.
Also nobody ever discuss the actual games, the art, the balance, etc. It's just repost after repost of phone pictures of people's TV with either SoTN, Super 4, Bloodlines or CV3 saying "LOL AWESOME BEST GAME EVER!!!!" and aside from upvoting eachother, nobody really talks about Castlevania that much.

AoS just has way, way better boss fights, and overall more challenge. The boss fights in SotN are PISS easy.

Aside from AoS's first four bosses being big enemies, I find AoS to have the better music, map, castle design, weapon/soul selection, story, and gameplay.

One of DoS's biggest problems is that weapons are strangely unsatisfying to use, and the Mandragora soul is OP.

>dude just like play a rom hack dude
Not how it works, you brainlet. Also AoS is less grindy than DoS.

I loved that Julius mode actually had a story and allowed for full exploration of the castle

>Black Panther
Oh yeah, I forgot about that one. I don't think it's better though, because you can't get past enemies like Wing Smash does and it doesn't help that you literally get it at the end of the game.

BS>OoE>AoS>SotN>PoR>HoD>>>>DoS

I know Bloodstained is new and all, but I think it deserves the top spot just because it seems to have addressed a lot of complaints and is the one that feels like it has the most complete, well-rounded gameplay system
OoE, however, is more fun to play, simply because of how fast it is, it's great, and even the grinding is bare minimum
Aria of Sorrow is also a pretty fast game and has a good variety of abilities and also doesn't require much grinding
SotN is, of course, a classic, and has outstanding presentation, but its mechanics are dated and were thankfully refined by newer games
PoR is nothing special, but I do think it has the best story of any Iga game and I love the OST. The grind is a bit obnoxious though
HoD has bad presentation and uninteresting mechanics, so I'm not a fan, but it still plays pretty fast. Love Juste's dash. No grinding required either. The room decoration was dumb though
DoS is a game that is about grinding where everything has terrible drop rates. The new forging system makes castle exploration infinitely less rewarding because you won't get a good weapon out of it. There's no reason to play it now that Bloodstained exists, and there wasn't much of one to begin with seeing as it's just Aria with more grinding.

>Juste decorating a room
I really loved this. Just imagine one of your sworn enemies’ blood comes in your castle and starts redecorating shit

SotN = AoS > DoS > CotM > PoR > OoE > HoD
>will we ever get anymore Castlevania games?
Why wouldn't we? It's not like it's been 20 years since the last one; LoS2 came out in 2014 even if it was a flop. The Netflix series isn't good but it nevertheless had enough surrounding buzz to suggest interest in the series, as did the Belmonts' inclusion in Smash Bros. Castlevania is too iconic and recognizable a property to be left alone forever, whether Konami developes another one themselves or outsources again. The better question is whether Castlevania even needs to return or should return, not whether or not it will.

To be fair all metroidvanias are easy as fuck

If you didn't know, the luck stat in DoS is bugged and has almost no effect on the gain.
The patch is to fix the luck stat to function correctly, although it's unknown if the luck stat having so little effect was developer intended or not.

It's additionally strange as Dracula doesn't even appear in Dissonance. The final boss is a Wraith born from Dracula's remains, and not Dracula himself.

Attached: DraculaHarmony.jpg (1216x1600, 943K)

Bloodstained RotN map when?

Attached: Every Metroidvania map.png (4085x733, 224K)

OoE has some of my favorite original ost
youtu.be/4SNredsfyBI

>I know Bloodstained is new and all, but I think it deserves the top spot just because it seems to have addressed a lot of complaints and is the one that feels like it has the most complete, well-rounded gameplay system

shills should be subtle, Jankstained is full of problems and glitches in addition to being just a Sorrow game without using the IP

The only thing I hate about Judgement is messing with Shanoa's design. The game itself is far from being good, but still fun to fuck around, and also has great arranges.

Not nearly as easy as SotN, are you kidding me? Also CotM and OoE are legitimately challenging.

Only zoomers think Metroidvania is good
Play a real Castlevania game, faggots

Attached: images.jpg (228x221, 11K)

The game is a lot more than "just a Sorrow game." It's the closest to that, yes, but it greatly expands on it. Whatever other problems you have with it don't matter much to me; the base mechanics are the most solid of any Iga game.

Now if it had Dawn's drop rates, then yeah, I would have jumped on the hatewagon and called it shit, but as I mentioned, that seemed to have been addressed.

Only bitter assholes can't enjoy both styles.

>And I think a chunk of Castlevania games need this treatment.
Which ones and how so?

I like both, eat shit, try hard faggot.

Attached: 1400441943198.jpg (600x600, 195K)

it's always great to see someone with legitimately awful taste droning on like they're some rare expert on the matter. kys youreself my main man.

Only zoomers complain about other people taste in vidya

>Get to the Inverted Castle
>All those fucking jumps to platforms that are like a measly two pixels too high and require the high jump or bat morph to clear the miniscule extra distance.

Attached: 1548840560331.jpg (1280x1745, 344K)

Well that's just not true and you sound like a zoomer.

People usually ask me to explain myself anyway, so I might as well do it in my first post so I can collect (You)s from faggots with no argument such as yourself.

>Soma still can do way more than Alucard can
He literally has 3 moves
Attack
Bullet Soul
Back Soul

Nigger, AoS removed weapon's special 1/special 2 moves and has no magic (which Alucard can do any time he pleases) and has only 1 weapon/shield sloth vs SotN 2

normal people just say game X is shit instead of complaining about the whole genre

Inverted castle was kinda ghei. Still the best of the metroidvanias by a long shot tho.

>wanting Kuknami to touch Castlekino again when all they can shit out these days is this

youtube.com/watch?v=PIoOkTHZuVM

Now you really sound like a zoomer.

>I hate Circle of the Moon
I mean, you started with shit tier comments, but CoM is God Tier and you just have really piss poor taste.

I liked HoD just fine, I just hated the teleporting

this x100000000000

>Still the best of the metroidvanias by a long shot tho.
Nope, the non-existing difficulty and the Inverted Castle being complete dog shit is the reason why it can never be the best.

>a-am I c-cool yet?

Oh man I remember grinding to mastery with the cream pies just to beat Richter.

Not even better than bloodlines

>d I don't respect games keeping the same limitations just because "tradition" which is what Megaman 11 did which is why Megaman CANNOT shoot in all 8 directions.

That's a gameplay design decision, each of the Mega Man games are designed around the utility of the 8 available special weapons, the mega buster is the bare digs.

Attached: file.png (512x416, 28K)

Not even as good as Rondo and Bloodlines, zoom zoom faggot.

I hate the terms zoomer and boomer, but most of the people I know have either 4 or Rondo as their favorite classicvania, and all of them range between 25 and 45 years old.

And? Soma's souls have more variety among them than anything Alucard can do. You're overestimating the number of unique special moves, and the game only has like 5 spells. Compared to how many different Bullet and Back souls there are, it's nothing.

horrendous Castlexanex to be quite honest

Attached: creak-a.png (1271x794, 1.59M)

HoD is really shit, but if you want to make it at least somewhat playable, use vba-m and use real game boy colours and improve the audio fidelity, it’s at least palatable

youtu.be/dknftT3LjX4
>this song is used on a good half of the inverted castle
What were they thinking?

>Spare me the Retro Hard bullshit, no one likes such a limitation
You might as well just have a no-clip option because limitations are uncool, right? Fuck video games being games at all! I agree the series should do new things but butchering the old games to satisfy the bland tastes of casual audiences doesn't sound very good either.

Based man of taste.

Attached: tumblr_nlw4vffUgX1s2ut1zo2_500.jpg (500x611, 55K)

Just reading the title makes me want to throw up. Fuck that song.

have only ever played super metroid and castlevania 1. which game is good to start with for the series or should i just pick one of the ones thats considered a good entry at random?

They also use Lost Painting in too much of the inverted castle.

youtube.com/watch?v=IYwS6481oQk

Good song but what I really like are covers of it.

youtube.com/watch?v=OXZeUk2H3KE
youtube.com/watch?v=JEj-AeciF7A

Played legacy of darkness recently, honestly not as bad as I thought it’d be

Attached: 6A4270B4-D65A-45C2-83FA-E1EFC55B7DD5.jpg (638x478, 41K)

SoTN is my favorite of IGA's games (And besides AoS, the one I played the most) I think they're just about equal. And AoS does do some things better

I think you should probably play SotN first
I personally played it last and probably didn't appreciate it as much as I would have otherwise because of it

>navigating Orlox's Quarters in the normal castle
>wonder why the fuck there are spikes on the roof
>you'd have to be an actual idiot to get hurt by them
>keep playing
>eventually I understand

Attached: 1520092597200.png (500x341, 187K)

What does Super Metroid have to do with anything? Are you asking for the Metroidvanias in particular or Castlevania in general? You can start with pretty much any of them either way.

>Super Handholding 4
>Best

Fuck no.

Game has too much air control while jumping, it is the Sm4sh of Castlevania, plus they didn't do jack to the difficulty to justify the 8 directional whip.
Mora than half the weapons have special moves, properties and special effects (flury, jewel, attack while moving, blood steal, damage=kill count, etc) in SotN vs AoS weapons which only a handful have properties (fire, ice, stone, etc).
No trowables.
No weapons with extremly unique effects lique summoning, shield passives, or even something as simple as set bonues like the alucart set.

I much rather have a big pool of moves I can pool off any time I please mid combat than having to go to the menu to switch bullet souls.

Shit, alucard can at any time use its basic attack out of his main hand, or a special 1/2 if available, or his transformations that have magic attacks themselves, or his own magic attacks, or his sub weapons, or his secondary weapon/shield/trowable.

vs AoS 3 basic moves. Shit even having to trown your potion to use it is more engaging than AoS go to menu to do your thing

Attached: you came to the wrong castle, motherfucker.png (320x220, 104K)

alright good, wanted to play that one but check if it worked as a starting point, thanks
yeah was just suggesting i dont really have much experience with those kinds of games but guess it doesnt matter much

zoom zoom

Playing Mirror of Fate now, so far it’s pretty okay

Attached: 1501780598531.png (156x259, 28K)

So if Aria of Sorrow is worse than Symphony of the Night for the reasons you list (no special attack, no throwables, having to pause to switch abilities), does that mean you think Dawn of Sorrow is the pinnacle of the series, because it has all of those things?

It's a weird and somewhat unfinished game. With more time and money to iron itself out it could have been pretty cool. The DMC3 Beowulf rip-off is kind of neat.

If your entire complaint is "muh menus," then you're fucking retarded. SotN made you do the exact same thing when you had to switch weapons, which is what you're citing as the main point of uniqueness. Don't give me that two hands shit. We both know that both of us actually play both SotN and AoS by getting one weapon or soul we really like and sticking with it for most of the game and not even bothering with the menu most of the time. If you're going to bring up two hands, you're just playing into that because the whole point of the two hands is to facilitate your complacency with the same weapon or two.

No?
What an enganing way to discredit my post, nigger.

DoS doesn't even have all of these things even, and it half assed the weapons' special moves by making it a designated button thing (and almost all of them are weapon class specific). It DOES have better soul variety than AoS, though.

The one post SotN game that doesn't have shit weapon/special move system is PoR (still not as good as SotN, but it doesn't do the completely awful job that AoS did).

Post best Belmont
Protipjust kidding they’re all good

Attached: 9D60DF27-EEAC-432F-A2BD-D97A2487E891.jpg (1567x1080, 510K)

He deserves his spot in Smash.

Attached: 1541099534486.png (960x599, 21K)

>muh menus
If that is all you got from my post, then you are too retarded to be here.
>by getting one weapon or soul we really like and sticking with it for most of the game
are you fucking retarded?
Then what's the fucking saying "Soma's souls have more variety among them than anything Alucard can do"?
>that's not me!
Then why the fuck are you even replying?

No, user, SotN is not better because you have to pause less, but because it has better weapon system, more enganging combat as you can do more than 3 moves without having to switch weapons skills, and add to that significatly better monster and boss design.

AoS is the worst of the iga vania games

Reminder that Claimh Solais is best sword.

Agree, in looks and efficiency

>Final level of SCV4
>Climbing a huge tower with falling staircases while being pursued by a giant buzzsaw, then navigating an army of rising platforms that are trying to impale you on spikes, followed by a boss rush.
>Final level of Bloodlines
>Some distorted and gravity flipped rooms, followed by an even bigger boss rush
>Final level of Rondo of Blood not counting the actual final level because it's literally just the staircase to dracula lmao
>The SAFEST fucking clockwork section in any Classicvania game, followed by a basic bitch hallway with a dozen Victory Armors copypasted, and then having to refight that guy you just killed last level

The absolute state of Rondofags.

Attached: 1400459654977.png (1280x1117, 841K)

I did play OoE, Igavania's peaked at Julius mode in DoS, because the original DoS was nothing special.

>Then what's the fucking saying "Soma's souls have more variety among them than anything Alucard can do"?
Do you think that's mutually exclusive with what I wrote for some reason? Yes, both games have some measure of variety, but regardless of however much variety they have, the variety is still not always warranted, and these games are not really long or well designed enough for you to actually have the time or need to experiment with absolutely everything. The variety is ultimately something you do for kicks on replays.

>SotN is not better because you have to pause less
>more enganging combat as you can do more than 3 moves without having to switch weapons skills
So in other words, you think it's better because you have to pause less. Spare me.

>AoS is the worst of the iga vania games
Way to go full retard, you double nigger. The entire board is laughing at your stupid ass.

Rondo's level design is a bit dull in general compared to most other Classicvanias. Still a good game, though.

So why does Dracula’s castle have a nursery?

The castle is a creature of chaos, and babies are chaotic creatures.

Even dracula has to deal the baby demon kids somehow.

This castle is a creature of chaos, it may take many incarnations.

Did you forget alucard?

Attached: CEC56270-CF5E-4F6E-9188-724DB8F86C63.png (332x412, 155K)

They always have a chapel for some reason too
You'd think the prince of darkness and demons of chaos wouldn't spawn something that's supposed to be poison to them

Well in their defense it’s the “Dark” Chapel, so

The best one is PoR
SotN is literally one of the easiest fucking games I've ever played and has no challenge at all.

I recently replayed AoS and it was not nearly as good as I remembered it being. It only becomes fun once you get black panther and the super jump, which is basically 90% of the way into the game.

>"not bad huh"
my wife, Charlotte, is such a dirty tease

Attached: rich's_wine.gif (512x416, 1.98M)

Is the implication that Richter was sleeping with Drac's wife or that Richter was trying to console him but Dracula wasn't having any of it.

Dracula runs a baby-fighting ring on the side

Attached: 1562087637233.png (1280x718, 998K)

>Nobody even mentions Salt and Sanctuary
Literally a solid Metroidvania and a solid Souls-like game combined. At least deserves a mention.

Among the many other types of weapons, you can even use a variety of whips to decent effect! Even has some serious platforming segments that take a little bit of skill for nice payoff.

Art style of human characters is a little shoddy (everyone has circular heads and emaciated bodies/arms), but huge variety of interesting monsters and enemies, level design is appealing and even ties into the lore, and the lore itself goes pretty fucking deep. I actually want a sequel or something to expand on it.

Made by the same guy(s) who made The Dishwasher, but honestly, I don't even like to mention that. Dishwasher was a "meh" Xbox Live Arcade game on the 360, Salt and Sanctuary outshines it tenfold. S&S even got a physical release due to popularity/success.

Attached: salt_and_sanctuary-3333676.jpg (1920x1066, 145K)

In an alternate universe, the Belmonts got the DQ treatment and we got Simon, Richter, and other 2 Belmonts in 1 character. Who are your 2 Belmont picks?

>...
Why the fuck did I watch the entire thing. This was shit

Julius
Trevor if Sakurai allows the Kojima design.
Leon as a backup option if Sakurai insists on the classic Trevor, since that's way too similar and redundant to classic Simon.

Attached: 1562083640198.png (1080x1103, 834K)

Juste. Juste a cute

I don't get the memes surrounding this boss.

Someone spent forever making "ITT worst castlemania" threads with the same screenshot of the Creaking Skull fight, and then people eventually started editing the image for shits and giggles.

>t. never played Circle of the Moon

Julius and I guess Leon. My favorite Belmont is actually Christopher or Trevor and I don't like Leon at all, but they aren't as distinct from Simon.

I never said that it was a bad game, I just hate it because its overall presentation is boring and presentation is very important for me in a Castlevania. I am maximum butthurt about the art in PoR and DoS.

Attached: C22F0CBD-64A1-4842-B052-10835C36A01E.png (512x416, 42K)

Many a times I had to temporarily put down CotM because it doesn't play fair. Also, to this day I haven't beaten the arena.

IT IS ME, DRACULA
AH AH AH

EVERYONE IN THIS THREAD WILL FUCKING DIE
UNLESS
ONE OF YOU NAMES THE SINGLE BEST METROIDVANIA EVER MADE

I WILL MAKE IT EASY ON YOU:
IT'S NOT SOTN, NOR AOS

Attached: 43634574577.jpg (1828x2428, 485K)

Bloodstained is the best Igavania, and SoTN is the second best.

If you disagree your mom a hoe.

Attached: 66057478_2106077886163632_2025525105282514944_n.jpg (672x960, 146K)

I'm so disgusted in you i feel dirty even replying.
So much pleb concentrated into a single being.
Like an unholy red dwarf of shit.

Order of Ecclesia

stop shilling this shit

terraria

HOLE IN ONE.
YOU'VE ALL BEEN SAVED BY THIS user PATRICIAN TASTE

FAREWELL...FOR NOW
AH AH AH

Attached: 57457753745745.jpg (1208x1597, 415K)

SoTN was improved on by every single Iga game after it.

SoTN is held back by its garbage level design and lack of difficulty whatsoever. Even in the 'best' half of the game you have to travel through that long, pointless hallway with the Stone flowers in the Marble Gallery at LEAST 3 times. It looks gorgeous and Alucard moves so buttery smooth it's amazing, but the actual gameplay of the game is trash.

>"Hoo golly gee I sure do love it when 2/3 of my character's versatility is determined exclusively by luck?"

Why did Iga bring back his worst idea three times?

Bloodlines is my favorite but I hate the screen distortion room. I always get knocked off and insta-killed and I have to relearn it every time I play through the game again.

Based.

What rooms I'm missing, bros?

Attached: Castlevania - Aria of Sorrow GBA-0.png (240x160, 3K)

Sotn would be the best metroidvania ever if it wasn’t piss easy. It has literally every advantage over ever other metroidvania EXCEPT in difficulty.
Good thing the hardtype hack fixes it

>Even in the 'best' half of the game you have to travel through that long, pointless hallway with the Stone flowers in the Marble Gallery at LEAST 3 times. It looks gorgeous and Alucard moves so buttery smooth it's amazing, but the actual gameplay of the game is trash
Most metroidvanias are piss easy.
The truth is that metroidvanias are 80% aestetic execution, 20% everything else.
And that's the real reason why the metroidvania fanbase clashes so much with classicvania fans, classicvania fans value gameplay over anything else, and their taste in castlevania aestetics is much more spartan and essential compared to most metroidvanias, wich are decadent and visually extremely busy on purpose.

Fundamentally, the two sides of the castlevania fanbase are at opposite ends on everything that makes a castlevania game good.
Thus why they can never truly reconcile.

Attached: 34634637.jpg (3840x2160, 1.3M)

Circle of the Moon, where you rocked an awesome beard

Attached: castlevania-circle-of-moon.jpg (695x546, 138K)

I don't understand this. CotM is a pretty easy game so long as you make sure to pick up the right cards. You can trivialize practically everything except the Arena with summons and there's some other really OP shit as well, like the Neptune card

Just wish you could unlock Luck mode in one playthrough instead of 4

I've been playing Castlevania since you were in diapers, son. I have a Haunted Castle arcade cabinet in my garage, and every game for every system released, plus a ridiculous amount of posters, figurines, artbooks, soundtracks, etc, etc. I think 15,000 of my personal assets are Castlevania related.

Bloodstained > Castlevania

Miriam is just as beloved to me as Trevor, Alucard, Shanoa, and all the other characters I've enjoyed controlling over the years. The story is fun, and cheesy, and I am super familiar with the Ars Goetia, Crowley, John Dee 72 demons shit, so it was an extra treat to have all that in it.

Bloodstained is the true spiritual successor, and I substitute your pleb insult with a turnaround, and say that no true Castlevania fan with decades of love for the castlevania world would disagree with me.

upside down castle is murder

Your first time or two, for sure. People forget their original experiences with the game since it's been so damn long since it dropped and we have all the cheeses and OP combos memorized like the back of our hands.

Your first time or two of SoTN is NOT
"omg2ez" I guarantee it. If you truly feel that way, find someone who has never played it, and get them to play it without helping them. Just observe. They will be challenged and have fun. I guarantee it. Invert Castle was a STEEP increase if you're not in the know about all the cheesy equipment combos.

If that was the case, you wouldn't have people here saying that Aria is the best or Bloodstained is the best or even OoE or PoR is the best. We'd all say SotN. But that's not what's going on ITT, and there are reasons for that. Mechanically, the Iga games are far more complex and interesting than the classic games, but classic fans get their claim to better gameplay because their games actually do have level design tailored to the mechanics of the games while Iga games only have such areas once in a blue moon. However, Iga's games do have great replay value precisely because of their various superfluous mechanics, and there's certain things about each one that makes them stand out and make some more fun to play than others. Hence the varying taste.

I don't remember if there are any more.

Attached: Clipboard02.jpg (479x320, 109K)

>Full free exploration.
>Full of optional bosses.
>Many new enemies.
>>murder.

Nah. Even if you didn't like the literal upside down-playing on the roft platforming it has the best exploration possible.

you have to be dsp levels of bad to find literally any of vanilla sotn hard
I liked the inverted castle though.
This

Test it out for yourself. Find a friend or coworker you bullshit about games with that's never played, and convince them to play it blind. You'll be surprised, I guarantee it. We think it's a lil baby cakewalk because we know everything and how to break it. Without that knowledge, gained from playing it more than two times or reading shit on the interwebs, it's got a satisfying and respectable difficulty.

>The variety is ultimately something you do for kicks on replays.

I admit I enjoy how the way you play is ultimate, and no one else plays differently than you.

>So in other words, you think it's better because you have to pause less. Spare me.
yes user, that's the only reason, and there's no other reason, nothing else I said matters.

Shit man, I'll humour you then: Yes, having just 3 moves ever sucks. Having absolutely no note worthy equipment, accesories, or weapons sucks. Pause healing sucks and is cheesier than any shit in sotn since you're literally inmortal while eating rotting food.
Nice arguments.
It is, OoE, PoR, DoS, CotM are all better, even HoD is better as its LVL monster are better designed than any AoS enemy.

boomer here. this but also castlevania III.

Circle of the Moon was here. You guys are a bunch of faggots.

Attached: neligjRs7Q1tlxyz3o3_500.jpg (500x668, 65K)

More than just the arena, first off the cards are random drops so you have to know what you're doing and farm them. Second of all Nathan is made out of paper and loses health pretty quickly.

To add to this.

PoR has great variety of moves, skills, magic, finishers, weapons (and weapon's special attacks) that you can use at any time you feel like.
HoD has better soul variety and at least brought back (shitty) weapon special attacks, and has more unique weapons (valhalla, for example).
OoE has the best combat on the series and I don't have to explain much about it.
HoD and CotM have jack for shit as they are whip only but have other features to hold their backs.

AoS just felt too dull with its weapons, and doesn't offer much as the rest even if it has a lot of bullet souls to play around.

My biggest grip about is that getting hit no longer sets you flying. Soma can tank fucking anything

The castle was not designed to be taken on that way. You can't even traverse 90% of the reverse castle without batform/gravity boots.

>it's a "dude my favorite game in the series is the only good one and every other one is literally the worst game ever made" episode
Why are there so many faggots on Yea Forums that can't comprehend the idea of liking something but it not being your favorite? For so many retards its one or the other, as if you can't like something without being autisitically obsessed about it.

Attached: 23995565_p0.jpg (1190x1800, 3.2M)

>Mechanically, the Iga games are far more complex and interesting than the classic games
Not really. Not in any meaningful sense. That doesn't make them bad or even worse than the classic games, though.

I know this girl is from some porn game but only now have I actually felt the urge to go masturbate to her, what game is she from?

>I have only played the first 10 minutes of the inverted castle.

Yes user, the road to dracula's lair needs the bat form to transverse it, now every other room? Most room's are not more than a square tall.

It is a silly original idea (>inb4, no, zelda inverted maps are nothing alike), it is understable why some places are harder to move around, but it is far from something you can't transverse, otherwise Axe/Ritcher would be impossible.

You either love a game or hate it. Stop being a dumb fence sitter.

It's that need to rank and classify everything, specially when it comes to looking for the first place.

>I admit I enjoy how the way you play is ultimate, and no one else plays differently than you.
You never denied that you play the same way, and seeing as how pausing the game for 2 seconds seems to be such a tragic flaw for you, I'm inclined to believe that you do. And I'm inclined to believe that most other people feel like this because of complacency. Just look at how many people champion using a single specific shard in the current Bloodstained threads.

>yes user, that's the only reason, and there's no other reason, nothing else I said matters.
You were contradicting yourself, so I felt inclined to point out your incoherence. And yes, nothing else you said matters because you failed to elaborate on any other point, so why even bother discussing it?

>Yes, having just 3 moves ever sucks
As opposed to Alucard, who has 5 moves at most. Weapon, other weapon, their specials and soul steal since it's the only combat viable spell. I guess you could make an argument for gas cloud at endgame.

>Pause healing sucks and is cheesier than any shit in sotn
There's no way to get cheesier than a 99 potion stack, or again, the complete bullshit that is soul steal.

Could anyone identify who the circled characters are? I don't recognize these guys.

Attached: 1562120165616.jpg (1190x1800, 1M)

Attached: 1561399254054.png (3034x1069, 38K)

Gabriel Belmont from the Lord of Shadow games, Albus from OoE and I think the helmeted one is Harry from Legacy of Darkness.

Gabriel Belmont from Lords of Shadow, Albus from Order of Ecclesia, and Henry from Legacy of Darkness.

Thanks, any idea who the one at the bottom circled is?

Oh, didn't even notice that. That's Christopher "World's Greatest Dad" Belmont from The Adventure and Belmont's Revenge. BR is great, by the way. Play it if you haven't.

>You never denied that you play the same way
Man, you are austistic, aren't you?
>I'm inclined to believe that you do. And I'm inclined to believe that most other people feel like this because of complacency

OK, you are.

>As opposed to Alucard, who has 5 moves at most. Weapon, other weapon, their specials and soul steal since it's the only combat viable spell.
Now that's bullshit, it is castlevania, what the fuck is viable? You can literally finish any igavania with your first weapon. What the fuck are you even talking about?

>There's no way to get cheesier than a 99 potion stack, or again, the complete bullshit that is soul steal.
Potions need to be used trown and picked up, even fairy needs a time to use one. Soul steal requires an input and needs to hit the enemy and get the blood. Even if these are easy as fuck to do, they are not easier than pause healing. Pots/High Pots/Full Pots/Food/Any rotten drop you got will last you for every single fight on the game, so comparing it to a stack of potions is pointless.

/vr/ here. FUCK METROIDVANIAS

>Soul steal requires an input and needs to hit the enemy and get the blood
That's Dark Metamorphasis, not Soul Steal. Soul Steal is the one that hits every enemy on the screen and gives you health for every instance of damage.

I stand corrected, my mistake.

Anyone?

Attached: 1560120822603.jpg (253x310, 33K)

Incorrect, the realest boomers actually own Rondo of Blood for PC Engine CD.

Shut up Jonathan

baiting hard

only zoomers like sotn. /vr/ boomers hate it.

>>palette swap portraits
Literally a flat improvement over SotN's upside down castle

Only zoomers give a shit about nigavania desu

I mean /vr/ has been proven to have garbage taste numerous times, does a bear take a dump in the woods?

Thanks based user

Attached: Castlevania - Aria of Sorrow GBA-1.png (240x160, 3K)

Are Alucard and Kid Dracula supposed to be the same person, or are they brothers?

No hes right in that they have a lot more interlinked systems and potential depth to explore which is sort of utilized in the beginning of level 1 hard modes in PoR and OoE where glyphs go from pointless fluff to vital tools you have to switch between and even use creatively at times. Even the basic movement and attack mechanics are more complex due to things like recovery cancels, lingering hitboxes, etc. Thing is that the games are so fucking badly made that none of this matters, and even the level 1 hard modes are a lucky accident because all the mode does is nerf your stats in the most lazy way, and it all falls apart once you get past the first couple of hours anyway. Not to mention the fucking RPG elements, dear god what utter cancer. So many tools to play around with but unless you get lucky, prepare to grind. And worthless straight upgrades too. Fuck metroidvania games, what a waste of potential.

>carpet bombs the screen while teleporting
>wields the magic sword of health potion's bane
>elemental nukes your face after most attacks just so you can chug another potion

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW

The fuck am I supposed to do against 2nd fight Zangetsu? Do I have to acquire clairvoyance to dodge his wapanese niggery?

Welcome companion is useful against small enemies like Zangetsu
Just keep your distance and wait for the right time, don't go in like "I'm gonna kill him before he kills me"

>more interlinked systems
Yeah, but they're pretty basic cases of linear improvement. Numbers get bigger or lower, and you always want them to get bigger. Most stats don't matter anyway. Moment-to-moment gameplay is what matters, and those systems don't require much if any deliberation. The same is true for the movement options, which are generally only used to either speed up movement or to gain access to previously inaccessible areas (glorified keys). They don't matter that much to moment-to-moment gameplay either unless you're speedrunning. I actually like the Metroidvanias a lot, mind you. I just don't think they're more interesting than the Classicvanias or even that much more complex in any way that matters.

Not quite true, for instance the weakness system that weapons and magic have plays a pretty major role on level 1 hard where you really need any extra bit of damage/dps you can get. While there are a lot of weapons and spells that are just straight improvements (and thus shitty) there's also plenty of variety there such as in OoE the glyph that summoned a zombie which blocks projectiles helping with the nightmare that is skeleton cave, or the balls of light that help clear out enemies in tricky spots while you're safe, even the glyph combos become invaluable for a while as you ration your hearts while going through a level and making sure to spend them on problematic sections. In Portrait of Ruin it's similar, spells like rock riot or whatever it was called are very high damage against early game encounters, and the wind magic's invaluable for taking out more aggressive enemies. It is a problem of game design, the games have plenty of complexity but most of them don't know how to convert that complexity to actual gameplay depth because the designers are inept. Even in terms of platforming, look at OoE's training hall for an example how you could make decently complex platforming challenges in a metroidvania setting, all that needed is more thought out enemy encounters.

Real Chads know that Circle of the Moon is the best Castlevania.

>Classicvania
>First candle you smack gives a whip upgrade
>And then you get the other upgrade after collecting a W H O P P I N G six or seven hearts

Why did they even bother to include this system when you'll always be fully-powered again ten seconds after dying?

Attached: 1506417080130.gif (135x205, 22K)

Which is precisely why Rondo killed it entirely and the whip stays the same.

The best Classicvania did away with this because it knew how silly and pointless it was.

The final opponent in Castlevania 1 isn't even Dracula according to the series' creator, so it's not too unprecedented. The final opponent in 3 probably isn't Dracula either.

You already started the Castlevania series with 1. Move on to Castlevania 3 if you liked it, as 3 plays far more like 1 than 2 does. For the "Metroidvanias", start with Symphony of the Night to fully appreciate its strong suits while making the most of the difficulty. Since you have a small number of Castlevania games under your belt at the moment, the game's difficulty might still be fulfilling to you.

>SotN
>difficult
Hooooooooooly fuck you are bad at videogames.

Too bad Rondo couldn't remember how to do level design.

>AoS has better gameplay
>Soma doesn't have wing smash
>Soma can't backdash cancel moonwalk
>Soma can't divekick into bat transformation and retain his momentum to go super fast

AoS and everything after SoTN is ass

Attached: 1561328361317.gif (460x345, 492K)

Hell yeah, i loved it even after playing aria and symphony.

SotN is not actually that good. It has a few really cool bosses is all I can really say for it.

You completely failed to understand my post. I'm saying since he's barely played Castlevania games yet, he might still find SotN just difficult enough to be fulfilling. If he plays more CV games before it, he'll breeze through SotN and it might not be as enjoyable an experience as it could otherwise be.

its called night of revenge heres the beta
mega.nz/#!8XZETayR!jQui8fhvHfigFl2VU7Py-ZC_5VFxWry89szqGe_lS1Y its pretty good desu

Not a shill, but what do Castlevania fans on Yea Forums think of this?
youtube.com/watch?v=nOJmKVKqIx0