What went wrong?

What went wrong?

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it was so good that it made every other game feel shitty

Wait for Jpg-kun.

No themed dungeons and very little enemy variety.

the sequel being announced and fixing every problem it had, making it redundant

It was too pure for this world.

Needed more brothels.

Here's what I want for BOTW2
BOTW but:
>a smaller map packed with a bit more content (about 2 regions removed), more shrine quests like eventide island or the DLC content (these will be mini-dungeons basically and replace shrines scattered around the world)
>caves that allow the player to venture deep in the depths of whatever land they use
>8 Hyrule castle/traditional dungeons with more focus on being maze-like and action, not the toddler tier shit puzzles these games have
>divine beasts should make a return but be optional, make them longer and each have a different aesthetic
>movement options added to increase the players mobility even further like shield surfing but doesn't remove durability
>durability is back but the player can repair it, all weapons last slightly longer also
>make the game actually fucking difficult and some improvement to combat like having a stamina system (stamina is infinite when not in combat), can't cancel your attack animations with a dodge, removing flurry rush completely, eating food/drinking potions now are assignable to a hotkey and when use take up a few seconds that again can't be interrupted and you no longer need to be lock on to dodge
>runes, special armor (like the Zora armor), upgrades, etc are instead permanent add-ons to Link to cut down on massive menu use
>story about the same as in BOTW, completely optional that never wastes more than a few seconds of the players time
>more weapon and armor variety
>a lot more enemy variety
>bosses are a mix between action and puzzle rather than the standard, "use x item on x boss to beat said boss" and instead test the player on their critical thinking skills and reflexes to make them more memorable
>no amiibo bullshit but this is modern Nintendo

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Had to live up to Masterpieces like OOT and majora's mask.

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huge world with no variety, and the dungeons and shrines sucked dick

And it did

>he actually thinks botw plays anything like ubishit.

Get some taste moron

>no variety
Lol did you even play it

Dungeons were a afterthought.

I disagree, the shrine content is mediocre but the quests themselves are very good. Hyrule Castle is fantastic and while the divine beasts are very short they still have good level design.

>durability is back but the player can repair it
That would be fucking retarded, BOTW does it better without even though you still do have blacksmiths in that game too

You can only repair high end weapons like Royal with high end loot.

>Fuckhuge map with nothing on it.
>Secondary quests are worthless, except one.
>95% of the shrines are literal shit and all look the same.
>Like 7 type of enemies in all the game
>Proper dungeons got replaced with Divine Beast i.e. four rooms with a simple puzzle. Again all them look very similar.
>The towns are lackluster and small
>Master Sword is optional and Epona is DLC
>Combat is bland
>Weapon durability
>The DLC was more of the same trash

yeah and having anything more would be redundant. Just find new weapons

>farm shrines: the game
>empty fucking world with the same shit copypasted over and over again (shrines, kokor puzzles, monsters) to fill it
>shitty MMO tier "fetch me 10 grasshoppers" side quests as """content""" for the soulless towns
>instead of caves and elaborate dungeons we get hundreds of soulless samefagged COPYPASTED shrines
>like 5 types of normal monster in total in the ENTIRE game, recolored for harder areas, just more samefagged copypasting to fill their shit empty world
>garbage combat literally inferior to previous games (TP had more moves, WW was more flashy and cool, SS had wii motion gimmick), what the fuck were they thinking?
>even putting aside the shit combat whose crowning achievement is "do le sidehop for flurry!!XD", you constantly pause battle to stuff your fat face with food and switch your broken weapon, disrupting flow and breaking immersion
>NOOOOO STOP USING WEAPONS STOP FIGHTING RAAARGH YOUR WEAPON BREAKS IN 5 HITS (this is REALLY """realistic""")
>might as well leave weapon """rewards""" in their chests, or throw them off a cliff because hey, they break after 5 hits anyway and you're back to bokor clubs, so no point in even hassling with your inventory space
>seriously, how the fuck does military grade weapons breaking after 5 hits make sense at all?
>how the fuck is "break 10 different weapons to kill one boss" a thing? Are they armored with fucking adamantium?
>how the fuck is link able to stash away dozens of swords, axes and spears? Nonsensical bullshit all to make their forced, contrived durability meme "work"
>literally no story/plot, just "you are hero, this is ganon the villain, you stop him"


Sure the physics and puzzles are legitimately great but that's it. I genuinely CANNOT comprehend how people find this game so good.
Is "muh open world" meme really THAT fucking impressive to BoTW fags that they just completely ignore all these glaring flaws? "woow sugoii i'm not being told where to go", that's all BOTW love amounts to?

Forgot to add
>Story is almost nonexistant, optional and presented in an awful game.
>No postgame content.

>durability is back
fuck off dude, this is the only thing i don't like in botw

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Only casuals don't like durability

>caring about ' what Yea Forums will think!' when deciding what makes a game good
cringe

it's been 3 years Eric, don't you think it's time to move on with your life?

>45349th Zelda game
>Zelda STILL not playable
>Zelda STILL a useless incompetent piece of shit that can't do anything on her own despite being a reincarnated goddess and Triforce owner (oh yes those OP light arrows that nuke everything? let me just never fucking use them for anything but ganondorf)

The BOTW flashbacks were a joke, she was basically a little girl that was butthurt she couldn't do SHIT without Links help.

Nintendo won game of the year and sonyfags are STILL mad

>she was basically a little girl that was butthurt she couldn't do SHIT without Links help
This.
That cutscene where she whines about how Link is following her is absolutely retarded

Nintendo fucked this board sideways so hard that THREE YEARS later it still hasn't recovered.

>cant even defend the pic and resorts to adhom
You guys make this easy

t. casual

>Zelda STILL not playable

This is as retarded an idea as having Link speak. You clearly don't understand the series.

There's no need to defend one of the most critical acclaimed games of all time.

None at all.

All you can do is live in denial, posting sad pathetic memes because you cannot handle reality.

I hate niggers.

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Hundreds of mini games instead of proper dungeons.

Empty map
Empty story
Empty combat

Shit opinions with nothing to back it up.

Cope and cry.

Yes, you are.

Compartmentalised "world" made of rooms and corridors masquerading as an overworld rather than an actual living, breathing land to go adventuring in complete freedom.

>There's no need to defend one of the most critical acclaimed games of all time.
BoTW is not one of the most critical acclaimed games of all time, man BoTWfags are delusional
>inb4 more adhom
yawn

Durability makes any game resources better retard.

>Rito and Zora existing simultaneously

The Ubisoft devs that made BotW didn't even play Zelda games I think

Yeah, I'm really crying over the Game Of The Generation lol.

It's not adhom if it's true

>BoTW is not one of the most critical acclaimed games of all time
>man BoTWfags are delusional

The ironing.

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Nothing, it's fantastic and worth the time and money to play and complete.

Any game Rockstar shits out nowadays has the exact same score as BoTW, cope and concede faggot

The lack of any flaw whatsoever rustled some jimmies,

Not much, just that the side quests just felt so lackluster, and some of the Divine Beasts felt like they got more attention than others.
I also dont think there was New Game+ or a post game scenario which would have been nice.

Yikes. You really can't handle it, can you? What a baby.

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Yeah Red Dead Redemption 2 also happened to be one of the best games of all time and it reflects positively on BOTW that it's in that sort of company

Rockstar has released one (1) game in the last five years. You can just name it, snoyboy.

Nothing that I can really point out that was completely disastrous. The divine beast dungeons were a bit short and the shrines got to be repetitive but other than that, for their first real dive into an open world sandbox, it really didn't have any major flaws. Annoyances, sure.

I definitely think of BotW when putting into words how badly RDR2 played. R* seems to want immersion through tons of detail and bullshit collectables, when immersion through gameplay is so much more effective. It doesn't have to be a fucking sandbox tech demo, it just shouldn't feel like the game has active contempt for the player straying a few feet off the path in an open world game.

>Make maps smaller but add more shrines

That doesn't make sense. There would bee too many shrines in too small an area. The shrine spacing relative to the map size in BOTW was done perfectly, and the map size is perfect: huge, things feel far away but not too far, but you realize quickly that it's a hike if u plan to go on foot (some journeys taking several days).

>deep caves into the depths of whatever land they choose

elaborate on this, I'm not sure what you mean.

Hyrule castle/traditional dungeons with more focus on being maze-like and action

I'd love this

>>divine beasts should make a return but be optional, make them longer and each have a different aesthetic

Disagree on all points. Don't have them return at all, especially if we add more hyrule maze dungeons

>movement options added to increase the players mobility even further

You're extremely mobile with armor set specials and the various movement speed buffs you get from potions. They don't need to change any of that one bit.

>durability is back but the player can repair it, all weapons last slightly longer also

Agree

>make the game actually fucking difficult

It was decent difficulty first run, and pretty brutal difficulty on second desu.

>change stamina system

I love the stamina system as is, I wouldn't change it at all.

>removing flurry rush completely

I liked this mechanic, it was hard to time the dodge on the final attack to get it anyway and was fun.

> eating food/drinking potions now are assignable to a hotkey and when use

Agree

>more weapon and armor variety

If only slightly more, there was a ton of variety imo

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Nothing, it's the best Zelda game ever. Any one who thinks OoT is better is blinded by their shitty nostalgia.

will snoys ever get over it?

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It IS possible to enjoy both you know. OoT is one of the most important games ever made and its DNA is visible everywhere in gaming today.

Nintendo are just very good at making video games. They TRY. Which is more than most devs do.

Actually, Wind Waker is the best Zelda game
OoT was better than BotW too, however.

>some biased reviewer dickriding BoTW
Both games have the same score, what's not to handle?

The most glaring flaw of RDR2, for me, was just controlling the character. That could be said for most of R*'s games, in fact. It's clunky. A mere walking and running mechanic so dedicated to realism that it becomes a chore to control, maneuver, and experience. Tap X to run. Slow down for five seconds before you stop. When you move backwards, take a whole second to do a turning around animation. If you want to move a single step, instead enter a walking animation that stops a half-step after when you stopped pushing the control stick. Precise movement in that game is exhausting when everything else in the game is also dragged down by on-rails experience and trueness to life. Ironically, the main character's death also comes from that dedication to real life.

They already have for the most part, but some unironically thought it would be a bad game, and have doubled down on passive aggressive threads like this.

>Wind Waker is the best Zelda game

I remember rolling joints on the game case during the sailing sections. Riveting.

>elaborate on this, I'm not sure what you mean.
Interior areas basically. I want to go underground a lot like the BOTW2 trailer.

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The sailing is a chore but that is its only flaw.

iconic

>that is its only flaw.

Triforce Hunt can get fucked. At least the made it more paletteable in the HD remake.

Oh God this image just triggered my memories of when SotC came out
>Bing bing why are there no enemies anywhere? Where are the mobs?
>Where are the sidequests?
>Wahoo yeah and towns with NPCs?
>The should be cities in the forbidden land!
>There should be a currency!
>And you buy upgrades! And items!
>I don't understand the story!

Trying to explain to the fucking toddlers of 2005 why Shadow of the Colossus was special and didn't need to be like Zelda is one of my worst internet memories. Atleast these days they can fucking understand it and why it was the way it was, Ueda being a maniac and everything, but back then it was literally like trying to explain quantum physics to a sloth. A game about a boy and girl and a horse and a magic sword and not make it like Zelda was incomprehensible to them.

>>Make maps smaller but add more shrines
he didnt say this at all retard

Bland gameplay. Bland puzzles. Bland dungeons. Bland bosses, but yeah, sailing sucked too.

Adjective "X" isn't a argument

No everyone likes SotC, even zelda fans, however if it WAS a zelda game they would hate it.

>shitty framerate
>shitty voice acting with no audio switch options until two months after launch
>shitty dungeons/micro objectives that break immersion
>paraglider is too good and invalidates shield surfing and lots of design
ie crossing a chasm like the ravine on the Great Plateau that you need to cut a tree to cross but once you get the glider more interesting options are completely invalidated
>cyronis is annoying and like above invalidates finding more interesting ways to cross rivers and such
>climbing should be slower and take more stamina
>dae remember GORONS AND THE GERUDO xxXD instead of new cultures and regions
>why is the temperate kingdom of Hyrule a five minute walk away from a rainforest and the sahara desert (if the implication was that the green dragon is giving life and heat to the jungle than why wasn't lake Hylia tropical as well)
>no large or dense forests besides the Lost Woods because the game couldn't handle foliage (I do appreciate building around the limitation Silent Hill fog style though)
>no caves/underworld
>Rito area is underdeveloped
>volcano is ugly
>the ability to change outfits on the fly removes the entire point
>fast travel (albeit entirely ignorable if you are not a normalfag)
>minimap and objective markers (albeit can be disabled without breaking the game ie Skyrim)
>lack of lore for the world
>shopkeepers don't sleep
That's about everything. Still, probably, the best game this decade and the best Zelda since Link's Awakening.

Wind Waker is a great game with lots of charm, a superb art style and a memorable, unique setting in the series. And I can totally understand why people love it.

But in terms of standout Zelda games, its merely a refinement of OoT's gameplay and - as confirmed by Nintendo themselves - rushed to meet deadlines.

The most important Zelda games are ALTTP, OoT and now, BotW. The series is defined by them.

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>refinement of a godly game
So it's ubergodly then, thanks for confirming

You. Won't. Stop. Talking. About. It.

Skyward Sword
It was so fucking bad that BotW had to be made and put the franchise back into shape from its pitiful state

It's a refinement of the core engine and gameplay. Not of game design. Combat in Wind Waker is far more fun than OoT but OoT is simply a far better designed game. Wind Waker is derivative of OoT rather than breaking new ground. I still love the game tho.

I don't remember caring if people liked it, just make some kind of effort to understand it, which the Zelda fans couldn't. And yeah if it WAS a Zelda game it would have been crucified.

Imagine being this triggered by a 15 year old forum thread

It adds tedious fluff and artificial importance on inventory limit which itself is a retarded mechanic as well. It also halts momentum which is not something you really want in a video game.
The fact of the matter is that weapon breaking stops the problem of finding the strongest weapon in the game early and steamrolling with it, which shouldn't be an issue in the first place if they had a more thoroughly developed enemy/battle system beyond throwing HP and damage on stronger enemies. Not to mention that a well hidden super weapon only serves to add enjoyment and replayability on subsequent runs ie new vegas
tl;dr you're a fucking idiot retarded brainlet who just follows the crowd of " if it's hard due to annoyance it's good, if i play it that way im gud too"

Based

Have sex

Empty, boring world filled with same 12 enemies and same 12 weapons, a lack of story, a lack of actual dungeons with thought put into them, and objectively the worst soundtrack in any Zelda title.

What actually went wrong was they thought "more stuff" and "bigger map" meant better. And then every single cum sucking customer who is in this thread proved them right by giving them their money.

It's like being from another universe the way you can list all the things wrong with the game and people will still shove the game box up their ass sideways just to feel it inside of them

They listened to the fans.

I got bored and dropped it.

based

>he thinks it doesn't

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I honestly can't believe how awful this game is and how so many people act like it's a masterpiece.

To add to this, I do think player repair of weapon durability would be ok, I just don't think nintendo will do that

replace botw with link's awakening and you'd be right

3rd best Loz game after MM and Oot

>a forum thread
It was like 2 years. Bad years. I remember them when I drink.

...

>durability needs to be either reworked or removed - your weapons/shields should only be damaged if used improperly, if you hit hard objects, etc., -- and also add a repair function
>spears are way too OP, find a way to nerf them
>divine beasts are lame, all have the same stupid look, and have terrible bosses - please bring back dungeons
>shrines are cool, but the sheikah design gets old; they should go for less of these in the next game, maybe 40 instead of 120, but make them better and more varied both in design and aesthetic
>potion/food pause whoring is straight-up bad game design; healing/buff items should have to be consumed in real-time and either take time to consume and/or take time to reach its full effect
>too many bokoblin and bokoblin variants, put in more of other kinds of enemies with different styles of attack
>the special abilities you get from divine beasts are way too OP; just remove these altogether. if you want cool permanent rewards like this, they should be actually unique and not OP, instead of just "do lots of damage" or "tank damage" (these abilities grossly trivialize the game and make it so much easier, especially Urbosa's Fury holy shit)
>utility items like torches and korok leafs should be in separate section from weapons, and maybe make them stackable or something
>the game needs more quests with minimal to zero hand-holding, like the one where you had to find the locations of the pictures. that kind of shit is so fun and rewarding when you figure it out based on the terrain and not with the help of a guide or that one NPC. there wasn't really any other quest like this in the game, and they should definitely do a LOT more of it
>soundtrack is pretty underwhelming and absolutely pales in comparison to other Zelda games

pasting barely Zelda related content in top of skyrim is what went wrong.
we needed a new zelda game, not another "muh open-empty" world game to add to the forgetable pile.

This
Nier Automa came out the same year and now feels shittier than if I just played Nier 1st

>Almost bought a Switch just to play it.
>Tried the demo in a Target
>laughed and went home

My kid (15 now) played the shit out of OOT and Skyward Sword. He won't touch this. He made it out of the very beginning cave then never played it again. What's that, like, 3 minutes? There's something wrong there if it's that repulsive. Glad I didn't buy it.

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I've had sex while playing BOTW, that doesn't stop the game from not having themed dungeons and awful enemy variety.

Yeah ok.

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The dungeons have a theme problem is that all 4 have the same one. It's like if every puzzle in every dungeon was a boomerang one.

My bad, he said more shrine quests. I misread and beg your pardon

>Swordplay feels off, mostly due to hit feedback feeling far too bludgeon-esque for weapons that aren't greatswords. Flurry rushes are also a poor replacement for the advancements that TP and SS made on this front.
>Weapon acquisition/degradation needs rebalancing, the idea is good but the execution is off. Make weapons last 3 times as long, but make them 3 times scarcer as a result and fill all those lingering treasure chests with things that are actually exciting to discover instead.
>Cooking's far too exploitable, there needs to be a much stricter limit on cooked dishes held and they should be consumed in real time with a fullness meter so you can't just eat 3 Links worth of apples in a pinch.
>Shrines/divine beasts as they currently stand are a poor replacement for classic dungeons. Puzzle shrines were almost always too short to properly satisfy this need, combat shrines were boring as hell after the second one, and divine beasts have the right idea with their freer progression but still feel too barebones to properly carry that mantle. They CAN get the job done, they just need more meat to them. Hyrule Castle is a phenomenal example of what BotW style dungeons should strive to be in terms of scale, and reward shrines frequently were the best implementation of the idea as they were often discovered through the overworld's absolute best areas.
>Item acquisition is FAR too frontloaded. The Great Plateau felt amazing because you were exploring AND acquiring new, exciting tools at a very satisfying clip. Once you leave the plateau, that degree of intrigue is never properly replicated despite the game's best attempts with armor sets/weapons/slate upgrades/etc. It never quite reaches that early peak again.

BotW has a ton of amazing ideas with its exploration and mechanics but until these things are fixed I cannot see it as a truly great Zelda. A first draft blueprint of one, yes, but there is still refinements to be made.

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Funnily enough I soft dropped BotW for Automata and was far more enamored with that game.

>boo hoo people have an opinion different from mine they are so fucking stupid!! I can't even function thinking people think differently about a fucking video game than me

cringe

>onions journos say it good so it good
I don't think botw is a bad game (despite getting bored of it) but come the fuck on user.

With most games that are critically acclaimed, I can at least see why. BOTW is actually the most shallow, boring, frustrating experience I've ever had in a Nintendo game. I don't understand how anyone could give this above a 6. It's like an ocean that's as shallow as a puddle. It's terrible.

ABSOFUCKINGLUBTLY NOTHING.

Had a similar feeling desu, thankfully I emulated so I didn't waste my shekels at least. I could not get into the game at all, other then the physics shit I just got mgs5 vibes with the whole "achieve your goal however you want" stuff but I genuinely felt mgs did it better.

The weapon system is a joke in this game in general, even putting aside the fact that weapons break after 10 hits, they completely got rid of any sense of real power difference. The best example are the champions weapons. You get them as a "reward" for beating the Divine Beasts, but they're a fucking joke. No, the player is just going to continue using ++ Guardian and Lynel weapons like fucking always. Even putting them aside Royal weapons that EVERY RANDOM FUCKING ENEMY WEARS are better. Seriously explain to me why the FUCK Royal weapons are stronger than the weapons wielded by the Champions. What the fuck?
And even if that wasn't the case, even if they WERE strong, you'd still not get a sense of power because again, all you see is "oh another thing that will break in 10 hits". Who gives a fuck if you can reforge them? It's not even worth it just to have them break again.
Now to be fair, Zelda only rarely had a real weapon system (ALTTP and MM basically), so it's not like we lost anything, I just lament the fact that it could have felt so damn great. If they already design the game around discovery it's a fucking blunder to have failed at something as crucial as making the attaining of weapons a rewarding experience.

You can see how they pitifully tried to give weapons as rewards on some content when the player is left thinking "I went through all that for this shit? This shit that breaks in 10 hits?", an example being the Forgotten Temple which rewards a fucking Flame Sword lmao.
They must have realized however that weapons don't matter and that armor sets are the only thing that has a real sense of reward though because the labyrinths (basically the only content in that world that actually feels like content) reward an armor set.

What is this argument? It’s completely true? When you a game is mad by Ubisoft you know it’s probably shit, and when you see it’s made by Nintendo you know it’s probably good. What’s the argument, we should pretend to be excited for shitty Ubisoft games?

good post

Congratulations, you're kid grew up to be a bigger faggot than you.

Never played that game, or that series. I loved BOTW.

Guess this is just a case of sonyshits hating on Nintendo as usual. You're all niggers.

When people ssay BotW is a great tech demo, they mean it. Even if the content proper doesn't compel (and I'm of the mindset as well), there's little denying that the game isn't a technical triumph with not only its myriad of interactions between the physics, weather, and base mechanics, but also taking the approach of just letting the player discover 95% of it all for themselves. Very little of BotW's possibilities are explicitly spelled out to the player, it simply teaches the basics and expects you to figure it out. THAT part of BotW is brilliant, but where it falters is giving the player a reason to actually give a fuck beyond sheer curiosity. BotW has a ton of issues if you're content driven rather than curiosity driven, but on the flipside it shines radiantly if you're of the opposite disposition. I get the appeal just fine, even if I don't personally agree with it I get what it's going for.

I feel like people complaining about how "shitty" BoTW is is kinda like when people in non-border states complain about border patrol being "non-inclusive". The latter example doesn't actually have to deal with illegal immigrants, so they can talk a big game all they want without repercussions. Likewise, the former example never was part of the Zelda fanbase, so they don't understand what it was like to have to deal with Skyward Sword being the latest and greatest in the series for 7 years. It SUCKED. Also they probably haven't played the game cuz BoTW is legitimately great

I refuse to play a zelda game with weapon durability. That's such a stupid ass addition, I dont know who the fuck thought zelda needed that. But it made me not buy it

Based

You do know mgs5 was on PC and xbox as well right? Why do you think I said emulate?

you earned it, user

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literally nothing
It was a commercial and critical success and has become a fan darling
it even still provokes discussion to this day, which you cant say about all games

I honestly preferred SS to BotW as is. Potential-wise it absolutely can shit on SS 8 ways to Sunday but I have too many outstanding issues with the final product for me to prefer BotW. I genuinely hope the sequel fixes some stuff up because I want to like BotW but the game did well and truly test my patience even more than SS did.

Playing the game was what made me realize how boring, lifeless, and shit it was. All I heard before I played it was how great it was. I've tried picking it back up like 3 times and each time ends in extreme boredom.

nintendies actually don't play other games that's not Nintendo related

BoTW is their first open world game they've played. Fanboys were so happy and shitposting about its 97 score when other games obtained the same score just as easily

Not an argument.

>another shitter who sucks at the game and blames weapon durability
When will you faggots fuck off? Only fucking idiots who don't know how to play bitch about weapons breaking

The actual issue is having to keep throwing away weapons all the time.

lets be honest, compared to games like sekiro and bloodborne, BOTW combat is pretty shallow and boring. the exploration is 100% what sells this game. its incredible, there's no question about that. the puzzles are fine but would be better if they were contained in actual dungeons imo. the world is beautiful, although not the most technically and graphically impressive. the rain and weapon degradation are the only things i think could be considered kinda bad. still the best zelda game in a really long time, and easily in the top 5 of all open world games.

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Can't suck at the game if you never play it.

>let me bitch about this "issue" that isn't an actual issue because it's the meme I see spouted at BotW threads
Yeah, kys

I'm not that user, I'm making fun of him.

Maybe I would suck but I didnt buy it so I dont know. Weapon durability is tedious and boring. It's like cleaning guns in rdr2, who the fuck cares, I dont play video games to do tedious bullshit. What's next, introducing a shitting mechanic with ass wiping DLC? The whole system is unnecessary

Playing BotW made me realize how boring and shallow previous 3D games are. Filled with extreme handholding, linearity and shit-tier kiddy "puzzles" that insult the player's intelligence

>duuuh push da block down the set path to hit the switch
>duuuh hit the eye on the wall with an arrow
>duuuh use [dungeon item] to stun the boss and slash spam

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Weapon durability does have its issues but it has more to do with there being so many weapons that the game honestly shouldn't have bothered. The game does feature a mechanic where landing a weapon shattering hit deals double damage and knocks the weapon out of your enemy's hand so at least it's baked into the basic flow of combat.

Solving BotW's puzzles the intended way isn't much different from past games. The main difference is that you can break them if you're creative enough.

>The actual issue is having to keep throwing away weapons all the time.

Because the devs realized the system was retarded and added 5 billion weapons as a band-aid fix
And this only really becomes a thing when you've upgraded your inventory to hold enough shit

For most of the early game it's "Do I use this nice weapon I got in a shrine or do I use my 4 bokor clubs? Naah dont want to break the good weapon lest a boss appears, lets just continue using shitty bokor clubs"

You don't have a companion in BotW spoonfeeding you the solution to every puzzle. They are all intuitive and compelling

oneangrygamer.net/2019/07/nintendo-appears-at-pride-parade-in-seattle/87777/
b-bros...

True, but that has nothing to do with the actual design of these puzzles, and people have been bitching about companions for that very reason LONG before BotW was even a concept.

Based

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absolute state of nintendo

BoTW is a ubisoft game. minus the good graphics.

It doesn't. Ubisoft games are full of unpolished mechanics, animations, poispam, poor voice acting and most egregious of all boring controls. BOTW is actually fun

>says the child defending the worst release in a children's video game franchise for a children's console

Have some self-awareness, user.

People keep telling me that BOTW is the greatest game ever made, but it still has yet to surpass my Game of the Generation. So it's kind of hard for me to see their viewpoint. No matter the argument brought forth, my GOTG just beats Zelda in every way. Not that this makes Zelda bad, but my favorite game is just better. I could go into extreme detail about it even. I just love the game that much.

Don't get me wrong. I put 50 hours into BOTW, and I won't call it ubishit like a console warring shitposter would. I just think it's not as good as other games.

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I wish my mom would buy me a big boy console

Nice blogpost faggot

>I feel like people complaining about how "shitty" BoTW is is kinda like ...
wtf am i reading

>It doesn't

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share the game, weirdo

*replies in 64kbps*

Absolutely delusional, go to infirmary comrade user.

Alright, but I expect alot of hate for it.

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Basado

Skyward Sword.

Based

You bring it on yourself you know