Why did the hype died?

why did the hype died?

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Because a game based around lots of identical energy-blasting supermen is boring. They should have made an original Dragon Ball game, would have had much more lasting appeal. Instead they went for the teen DBZ audience who got massively hyped up before launch and then dropped the game when the next piece of DBZ shovelware came out.

No SSJ4 Gogeta

toei and bandai namco killed it, fucking retards

fighting games are dying, thats why

Toei and a stale as fuck meta. 80% of the DLC being a different version of Goku or Vegeta didn't help either.

Takes months for new characters to come out. Don't get me started on waiting for an announcement for an announcement.

Characters play to similar to each other which gets boring.
We are also in age where people change into new games often, fighters suffer with this a lot

They dont have the balls to make a Dragon Ball fighter, or OG DB game. Kakarot game is fucking Z instead of the journey from the start with Kid Goku to the Freeza saga.
Every time they release a new game they need "Z" in the name and SS Goku in the cover, it cant be just "Dragon Ball" or "Dragon Ball Super" because they think it wont sell


Arcsys isnt helping either with the balance patch issues with shit like GT Goku. Season 2 schedule is terrible, Janemba will be released in the summer and Gogeta/Broly who the fuck knows when.
They also forgot to add more arenas, like hyperbolic time chamber is still missing

I think at this point, a FighterZ2 is the only way to save it.

4 gokus as DLC and Sonicfox

Sonicfox? Really? When GO1 and the other japanese dominate this game?

Aha! Here's the problem; too many Gokus!

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because it's a fighting game?

this game was too hard for casuals and too repetitive for pros. as someone who's just good enough to actually learn but not good enough too be bored by the sameness, I really like it.
the worst thing for me is the sheer amount of characters who look the same instead of more weird and different looking characters with cool abilities like dabura or dr. gero. just imagine if more characters had cook gimmicks you could plan around like energy absorption or something similar.

Yes, Janemba is not going to save the game as it is.

1. DBZ fans are too dumb for an actual fighting game
2. it wasn't an already established big name in the fighting game community and was destined to die soon after release due to the massive amounts of autism in said communtiy

Because they made my playstyle non-existent in the game.

The Sonic Fox/ Goichi rivalry was kind of fun though if you're into e-shit sports.

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If there was a character with absorption skills, every team would have that character and the other 2 slots would be either SS Goku, Bardock, GT Goku or SS Vegeta.

The problem is mostly the gameplay, which only a Fighterz2 can fix.
Characters like Beerus, 17, Freeza, Cooler, Videl, Nappa, Ginyu, could be used more often if they didnt had such disavantage compare to any of fucking saiyans. Hell, remember when 16 was a big thing and a fun character with grabs? Every fucking update killed him with fire

It's a fighting game. Most casuals probably dropped it in the first 7 months because most of them wouldn't want to put as many hours into it and actually learn how to play the game on a competitive scale.

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every character is the fucking same

Whether the anime community wants to admit it or not, they're all the same community, just like NRS. GG players played BB, BB players played Persona, Persona players played DBFZ, DBFZ players are playing SamSho. DBFZ is an old anime game and its 15 minutes of fame are over.

need more dramatic openers/finishers, shit like 18 breaking Vegeta's arm or Vegeta destroying the Ginyu Force, anything man.

>as someone who's just good enough to actually learn but not good enough too be bored by the sameness, I really like it.
I'm in a similar situation. I've always liked fighters, but suck ass at them. DBFZ is the first fighter where I feel like I'm starting to git gud, consistently throwing out good combos and such, and it's immensely satisfying, even if I know it's because the game is more simplistic than other fighters I've fucked with.

>People thought they could just wreck the game with one button instead of getting good
>Many also just joined in to spite Capcom (which bit them in the ass on the long run)
>Meta is fucked
>Toei being Toei
>Joey Cuellar spread his legs to Arc Sys in vain
>Arc Sys games in general don't live long competitive cycles

And those are just the main reasons why this thing is so "just there" nowadays.