MARIO MAKER 2 THREAD
Post 'em, play 'em, rate 'em
Previous thread
MARIO MAKER 2 THREAD
Post 'em, play 'em, rate 'em
Previous thread
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Have fun bois
ANCHOR POST
the fuck is this?
>Not posting the masterlist in the OP
You'll get em some day, champ.
docs.google.com
>Mangrove Mire
Y98-V13-W1G
>Forlorn Factory
TMX-3L9-9LF
I try to keep my levels to standard platforming without too many gimmicks. There's secret areas and split paths and shit too.
BOB-OMB DESERT ADVENTURE
Puzzle adventure, it's nothing too complex, charming and simple, use bob-omb to collect red coins
>MB9-FPM-4MF
DATE WITH BOO
slow side scroll, you go on a date with shy boo at night
>7NP-71M-37G
The Mariana Trench
FM1-NX0-24G
Reply to this with your level and I will give you some feedback as well.
Nobody cares.
>The Abandoned Lab
5PX-QHX-RJF
A rusty lab infested with plants under a mountain leaking poison into the surrounding area.
36M-M6F-CYF
finally finished my level
play my level
touch my level
taste my level
"Traps & Treasures & Moles! Oh My"
3LC-0BN-J1H
A desert-pyramid themed standard level.
Explore ancient ruins to find treasure!
You will need to collect all 250 coins.
But watch out the inhabitants don't want you sneaking around.
Take out the Monty Moles and Dry Bones as you grab those coins.
Hard mode: Pacifist mode
Watch out for Buzzy Beetles.
what a cute user
I think I'll try his level
1MS-NCL-XVF
reposting
1-screen puzzle level I made: K19-W30-MSF
NEW
Overgrown Mushroom Cloudtops
9YP-PFS-6QF
>I love the sky theme for SMW so much so I really wanted to put a lot of love into this level, I hope it turned out good. The theme is a Pirahna Plant invasion in the mushroom cloudtops.
OLD LEVELS
Dry Fish Sewers
FWH-10N-8WG
>Pretty standard level focused around dry fish, I tried to do as much as I could with that one enemy.
Bounce and Swing Jungle
STM-RKD-M9G
>Can’t touch the ground once you’re off it, so you have to use things like bouncers and vines to advance.
Dreamy Sandship Dunes
7N5-Y6V-1TG
>I feel like this one could’ve turned out better, but the idea was built around flying on a ship throughout the sky and dodging enemies.
I have a koopa car level from SM3DW that is meant to be played in a Multiplayer Versus match. It has separate clear pipes leading to different cars, 4 sets of warp blocks leading to 4 different item sets, a replacement car in case your car gets destroyed, and it is possible to finish even if your car gets destroyed, albeit with hazards across the road to punish you for losing it.
KTC-4QQ-YVF
Also have this one as well;
T34-HDH-GKF
Snow Is Lava
First level In MM2; a snow level where you cant touch the ground after going through a pipe.
>Ice Claw Caves
YR5-PFH-TDF
A themed level with ice and claw platforming, with some trolls here and there.
Late reply to a dead thread, but thanks, anons, I’m retarded
Local Plumber Vandalizes Temple
>93J-FRJ-T4G
Mario`s gotten desperate for coins, so he`s decided to raid an ancient temple for its treasures.
Not too long of a level. You can cheese it easily if you know what you`re doing
based anchorbro
Mount Mush'more
KWQ-F2Y-KNF
Fort Erika:
KRN-5JN-6SF
Please do critique.
P79-00C-HWG
Crazy how few plays levels get in MM2. Any level I posted in MM1 would have 30 plays within 24 hours. Maybe it's just because the game just came out?
Alright, how's everyone today? Currently working on a new stage that I think people might enjoy. In the meantime, my work so far:
>Bounce-a-Rama - YC7-7VX-4JG
Very popular stage for multiplayer versus according to the stats, but works single player as well. This whole thing is about getting bounced and bumped around like mad while trying to make your way down. Easy.
>The Sawblade Trio - KPT-BWC-DQG
Three sawblades between you and the goal - that's all. Short and straightforward, but requires very precise jumps. Good training for super expert. VERY hard.
>Airship Assault - YWK-8JY-TBG
Really fun course where you enter a fleet of airships and use their own cannonball salvos to traverse the skies and make it to the next airship. Good timing required. Medium to hard in the last segment.
>Geometry in the Snow - 113-0JS-KMG
Gimmicky snow stage where you use the superball flower to do geometrical shots and have your balls bounce off of things to reach places you otherwise couldn't. Not very long. Easy to medium in the last segment.
Meant to reply to
THE MADMAN IS STILL AT IT AGAIN! HE'S SO CLOSE
36K-DPB-W3G
cringe and zoomerpilled - have sex, dilate and cope.
Is there some kind of protection against turbo-autists booing all your levels because you boo'd their dev door troll level?
>47drift is busiest maker
>I also submitted 5 courses to the site though
Not upset, but a little sad I'm not tied somehow.
F94-N68-JRF - What's in a Gameboy?
FWC-5K3-8PG - A POWerful Dash
You don't see who boo'd you.
In fact, you don't even see that you were boo'd at all. You can only deduce so by noticing your maker point score drop a bit.
Look, it's one thing to make these and enjoy playing games as a group, but don't force it. If people don't put it in the post that's their prerogative, this isn't a general.
>Win the Race!
5CK - CWN - 4VF
Built with multiplayer in mind, but quite fun to speedrun in singleplayer too.
>Somewhere Under the Rainbow
7XF - 5FN - TCG
A prettied up SMW sky coin collection level. You don’t need to get them all and there are a lot of different routes that can be taken.
>Trees ‘n Bees
PHR - 3F6 - CFG
A short vertical 3DW level featuring BEES. And trees. Fairly low on the difficulty scale I think.
Any feedback or constructive criticism would be appreciated!
I will post my most popular level as to yet :
321 HL0 QVG
A small desert level that requires you to get good with spin jump. Satisfying to speed run also.
P7K-DVD-GFG not the best level you'll see today, but i worked hard on it
VINETIME Y1J-6S9-KTG
SNOWCITY CQ1-784-8XF
GLOBALWARMING 3QH-1GJ-9FG
MOUNTMARIO WLK-BD6-KKF
Will play your levels and drawing comments for you guys. Like always.
Level extremely hard 5KX-HFH-D6G good Luck ;)
>girlfriend got me a Nintendo Switch for Christmas last year
>she died this past spring
>currently helping her mom pay off funeral expenses and can't afford this game
I envy all of you so fucking much
>3V9 CYJ PHF
Objective: Survive
>R20 KVX QMG
Penguin-Slide
I would appreciate some feedback, both levels are unplayed
Jesus that's rough, sorry to hear that user.
>Pom Pom's Proud Preserve
R0F-82Q-GQG (Pretty standard level with a boss at the end, tight section in the middle)
>Dead Dry Dunes
MD2-YTB-8LF (kind of bullshit at times but there's ways to cheese it)
Sorry, I'm too dumb to deal with ties.
Fine, I just saw a lot of people asking for an MM2 bookmark equivalent and I'd hate to see my effort go to waste.
Wow, I'm sorry user. You sound like a good guy.
Don’t force this shit, see if it works first.
For sure she just wants you to be happy dude, you'll get the game eventually, just focus on what you have to do now.
made an ice cavern level
TYW-BKJ-TDF
a bit oot but, how has anyone tried to parse the smm 1 or 2 game files?
HE
FUCKING
DID
IT
AFTER 14 HOURS OF TRYING
Maybe you shouldn't have a "busiest maker" so it doesn't become a dick waving contest
Share webms, pls. They're comfy to watch.
3JV-44V-H9G
Kinda curious if this style of enemy placement is generally disliked, the one comment I have on it says it's a bit enemy dense. Don't matter as I like building and playing that style where you're ducking and weaving and just barely make it through an area, but curious to ask anyways as I never played MM1.
Level idea is SMB3 desert, with a couple mad max forts, a goomba factory slaughterhouse, and a boss fight at the end with those hook claws incorporated.
Sorry to hear that vbro.
Beaten and liked and then replayed to get fasted time.
Thank god for moles, I love making levels with these things
>7NY-RRR-30G
Also reposting, Monty Mountain
>FHF-7DY-6XF
W4S TLP 92G
This so much. It’ll lead to attention whores shitting out half-finished levels.
how do i speed up the rise and fall of lava/water?
Thoughts on Armada?
Long press on the top part that you drag up
Apparently it's very hard and people can't get past the third room. Are you a bad enough dude?
thoughts on playing the game instead of watching other people? fuck streamers and fuck you . repent zoomer.
you're cute!
First one was actually pretty fun.
The second one was nice alongside the different ways to win.
Overall, pretty good.
if your level has sub-5% completion rate and you didn't intend for it to be very difficult, you're bad at making levels
why is making levels hard
YPV-G41-5MF
Near 1 to 1 recreation of Shovel Knight's first level.
Harder than you might think.
>when you play around in the creator and stumble across a really cool idea
After trying all weekend for about 8 hours, I finally finished my masterpiece. Its really hard but fair and fun.
34N-V57-DXG
Can someone give this a shot, spent a good long while trying to piece it together and I think it came out good enough. It's a recreation of the great deku tree (I ran out of space/tools on a few things so it's abridged)
C0S - JXX - YVF
What do you want to see?
You're right, I removed it.
Any other stats you might be curious about?
That's actually tragic if true. What did she pass from if you don't mind someone asking?
I hope you can pick it up soon.
Life of etika RIP
1W6-T5F-5YF
A tribute to etika .
Speedy slippy cold nutsy
RVV-VK9-30G
A speedrun type level , don't know how no one has finished it yet.
Mario in miracle world
XCJ-X5R-TVG
First level of alex kidd in miracle world
Cruel mansion
7DC-JK2-VRG
this one can be hard if you don't find the easy way to beat the boss.
7NT-R2V-Q0H
Fly & Switch!
It's a mario 3 level focusing on flying with the Super Leaf and switches, it has some minor puzzle elements. The difficulty shouldn't be too high and you don't need any fancy skill or trick to beat it.
I posted this level last night and people complained about it not having enough leafs and other problems with some sections.
I added leaf generators and made a lot of QoL improvements with the layout . Also tried to find and fix some cheese, since the only person who was able to finish it told me he cheesed it.
I think the course is right where I aimed difficulty wise, the only question now is to see if it's actually fun or not.
Sorry user, that's really tough.
Could've used a checkpoint in the underground part. Other than that it was a wonderful level.
fuck funeral expenses, i won't be putting anyone through that trash. sorry to hear that
CSG-CWL-K9G
That’s how I make levels. I sort of just use the creator like a toy box until I find something that could make for a cool level theme.
he looks angry
its just bad desu
Frost
MG1-8PC-BLF
Vote for Luigi
9CX-P5V-M2G
Rising Fast
878-8F9-0NF
Chocolate Park
YC5-LD8-DKG
Recreating the original super Mario only harder. I just finished the first world and starting on 2-1. Let me know what you think.
>lvl 1-1
R03-PRG-YSF
>lvl 1-2
RQS-VCL-CNF
>lvl 1-3
7D7-Q31-2TF
>lvl 1-4
348-VJT-30G
Thanks friend
Shitter detected.
Congratulations on such a fantastic level! This has to be the most well-thought, thematic, enjoyable level!
The enemies and jumps can be challenging, but the reward at the end is worth it! Keep up the great work :)
If you want, you can check my one of my levels out:
7Q2-PRN-21G : Vertical platformer inspired by Jump King
YPD-K3B-55G : Ride ontop of a thwomp and dodge foes with super-speed.
FY0-CMC-QHG : Thwomps, See-Saws and on/off switch Boss level. Challenging.
~Uwhayo
Discovered a weird interaction with on/off switches while playing a friends level and made a level to practice it. Can you make it over the wall?
5CM-G29-TRF
I played it, very nice job. I really enjoyed it.
Screw styluses, pro controller making is comfy as heck and I love the multi grab and copy tool
I played the Etika one and got exactly what I expected
The whole
>if your course doesn't get a like it won't get recommended
stuff is garbage but for some reason my first course I uploaded got played by people today despite me not posting about it anywhere. Does it just take a couple of days for courses to get recommended if they don't have any likes or something?
WV7-HJK-7JF
T7J-NXT-PJF
My first 2 levels
i need a pro controller so bad
Please give my courses a try and give me feedback.
I'm currently designing a course based around dry bones shell jumps.
We're not going anywhere user, take as much time as you need to sort things out. I have faith you'll find respite soon. Godspeed and God bless
Man this looks fun!
Sandy City: M4X-8WJ-D4G
Peepa Boo Belfry: R4Y-59X-DWF
Charvaargh's Undersea Lair: T57-V9C-KMG
Night Assault on Cloud Fortress: 1MJ-BLW-XHF
Apparently none of my newer levels have been played at all.
I like how nincels are allowed to keep generals on Yea Forums in a completely blatant manner, linking previous threads and adding "editions", but if literally any other game has more than one thread a day it gets kicked off to /vg/.
Really nice.
Easy
Your jump king level is shit. The block steps next to the yellow pipe is too high and is just stupid
you have two other courses. maybe you have fans looking out for your levels now
THE MONTY MOLES CATASTROPHE
>R28-39L-RMG
You have to kill all the moles in their underground caves to win. There is plenty of time to do this dirty job.
u mad
King Koopa's Keep
F9J-J3Y-GPF
How about you play some video games about complaining about pointless threads on the internet
Oh wait, that would be implying you have any games to play
How about you follow your own advice and play the game instead of spamming generals on Yea Forums for it?
Afraid of the dark?
5W1-HY1-VHG
My first level, all feedback is appreciated :)
there's a UNIST thread every night. people are actually playing and discussing video games here. go fuck yourself
I'm going to make lewd levels and upload them though nefarious means but I also want them to be fun.
Working on a penis escape course where you have to outrun jizz and make it to the top. I need suggestions on what to use as the jizz, I don't want to use lava or anything like that because it will rise through the walls and ruin the effect.
Mario Maker is a game about making your own levels and playing the levels of others.
We are playing the game fucktard
Thanks! I’m hoping this one is well received because it’s probably the one I put the most hours into so far. Definitely my longest level.
Anything anyone can post, I just like to watch gameplay.
>shell jumps
No thanks
Yoshi Dispenser
fun dino level
P94-YXK-4LG
is cute
How tf are you gonna make a lewd stage? I'd like to see you try. People are report happy on this game
That would make me blush but I still think it's something to do with the recommendation algorithm since it's so weird
I am not sure if it's even fun. Give some feedback.
R8K-2PY-4LG
You do realize that playing other people’s levels and sharing your own is the entire point of the game, right dumbass? Take your consolewar faggotry somewhere else, you can filter these threads if you really wanted to but instead you came in here and whined about it.
Then the level is just not for you.
I'm completely ass at kaizo and even I was able to make a simple kaizo stage while teaching techs myself.
Shell jumps is the easiest tech you can learn and actually feels rewarding and nice to pull them off.
Reposting
>The Catacombs
32H-GQQ-TDF
Short spook level
>Kuribo Prison
9KC-TNJ-HVG
first level. 1.48% clear rate so not great.
Then go make a thread on /vg/ so you can share levels 24/7
That's what the board is for, after all
Because tinfoil.io
hoes mad B)
Nah
I'd say if there was a bookmark site like mm1 fetching clear rate and difficulty would be cool, but I doubt that's possible atm. My only real request is that we can sort the list alphabetically for stage name/creator/etc.
Make us, Yea Forums is for talking about games after all :^)
>Yea Forums is for talking about games after all
Then why can't I talk about non-nintendo games without the threads getting moved to /vg/?
I really hope Nintendo is working on including Super Mario Maker 2 for their Nintendo Online App, seems obvious to make a bookmark feature for it.
i forgot how much different the actual SMW physics are.
Ask the jannies, that isn’t my problem, nor is it anyone in this thread’s problem.
SMW is obnoxiously slow
Of course the level isn't for me. I enjoy well thought out stages with fun and creative gimmicks/ideas, not some nigh pixel perfect romhack autism.
Did you made the jungle mansion?
>Life of etika RIP
Nah but enjoy making hot garbage then
Yes, did you enjoy it?
F7C-S0W-2MF
Critique harshly if you must.
Yeah, without access to the data clear rates is impossible. I would love to do a rating system but I don't know if that's possible with just commenting rights. I tried sorting alphabetically but using filter view only sorts the column in question so you end up with mismatched data. I could make additional pages that sort by title and maker, if you're interested.
how would you feel if the dlc tileset is Yoshi's Island
That's fine, just don't be so anal at your lack of Mario skills.
i dont even understand which bit you cant do?
Here's some pretty easy short levels I threw together.
19T-TDV-WPG
304-Y4B-PCG
C6P-RH5-KRG
9FR-L1L-30G
>Speedrun a level
>Optimal everything as far as I know
>The fastest clear is a full second ahead of me
>Keep playing the level
>Can scrape off a few milliseconds but nothing to the point of closing the second gap
>Notice there's a warp pipe behind the end of the level
>No idea how to get to it
>No idea if it's a shortcut
>No idea how the speedrun champ did it
Fuck, man.
Would you play as Yoshi in that?
Snow Fields, Fire Plants - PTD-3KL-6WF (Traditional)
Thwomp Desert - 7NT-PHW-3DG (Themed)
Toxic Treeway: YF8-32R-SGF (Traditionalish)
Grindflower Garden: K5R-72N-GMG (Traditional)
My best level is probably Grindflower Garden. It would also be nice if more people played Toxic Treeway.
Here is Crush Dungeon
>jonny_ played and liked my stage
I made it bros
yes
Someone post toadette/Nina lewds
thanks for the kind words user. I'll check out your levels
>upside down level
>undock the switch
>detach the joycons
>put the switch upside down
>handle the left joystick upside down
Nothing personal, kid.
what's the big idea here user? I got through that whole underground area, and got to the end with a key, now what am I supposed to do?
are there any levels made online by established developers?
Castle Super Switch
Short on/off platforming level
HQB-2WV-H1H
Find a bell!
Puzzle-y level where you have to find a cat bell to reach the end
C8V-R0Q-4SF
oh my god I'm such an idiot! I didn't think there was any more to the level beyond the flag pole
It should be sorted by maker alphabetically by default if you ask me. Makes it far easier to find stages by a specific person since they'd all be grouped. Perhaps automatically track the date they were uploaded to the site and have another column for that, so you can find the most recent ones by creator at a glance.
Stop being new or butthurt.
Yea Forums has always had threads up for the biggest new games.
Sekiro had like 10 threads up simultaneously for over two week.
What difficulty does the game assign an unplayed level?
>7Q2-PRN-21G : Vertical platformer inspired by Jump King
This level is amazing user. Wish I was better at this!
Slippeak Mountain -- 955-5V8-MRG
There was a level by the Doki Doki Literature Club maker, you can find it in his Twitter
What level is that?
FF0-HC3-VBG
No one beat this yet. It's not that difficult, don't understand what the issue is.
Is there a way to check where people have been dying?
>Doki Doki Literature Club
That's not a game, user.
KFW-FW5-YFG
IMO my best stage
I liked it, you stuck to the theme, had pretty good encounter variety while keeping parts to a minimum. 8/10 moles
You didn't ask for feedback but I want to give it anyway:
- Lifts are slow and waiting for them is tedious, if it's for the theme then I understand, but some other ways (vines, springs) may be a more fun way of getting around and avoiding the player waiting for lifts
- A series of difficult jumps over a death pit after a several-minute-long free roaming section with no checkpoint is very unwelcome, I cheesed it by jumping on the switches (or maybe that was intended?) but died the first time and had to start over. You should think carefully about how challenge is distributed
Keep it up user
Repost:
Just Under The Clouds - K99-3S6-0YG
You can choose to play the level by riding the Bullet Launchers or go for a speedrun by jumping on the flying enemies, your choice. The clear condition was put to incentivize interaction.
Also naked pipes.
Keep in mind that clear rate does NOT equal difficulty.
What you see under "clear rate" is nothing but how often the flag was touched vs how many times someone started the level.
If I go into a new level and clear it first time, it will say 1/1 clear rate 100%.
If I then go and think "hey I could set a really good time for this and get a long lasting world record!" and I keep playing the stage over and over but resetting it when I mess up a jump or lose time in some segment, it might just say something like 2/50 or 2/100 or what have you when I'm finally done and the clear rate shown will be ABYSMAL.
Yet the stage will still be rated as easy because out of 2 people who loaded the level 2 have completed it (the number next to the footprints symbol is not how many unique people played your stage, but how often anyone has loaded into the stage. Resetting doesn't add to it, just actually reloading it fully aka exiting and coming back in).
And that is what the game looks at. The game looks at your play count (footprints number) and compared it to your clears.
For example one of my stages has a clear rate of only 2.2%.
Sounds hard, right?
Well in reality many of those attempts were by people trying to get good times. If you actually divide clears by how often the stage was loaded, the number is something like 29% for that stage. Suddenly it's not THAT hard anymore. 29% of the time when someone entered my level, they ended up clearing it.
KPC-375-B5G
Yes, find the "X" icon on the level info screen and it will take you into a mode where you can see where people died
>tfw when people die to really dumb shit
yes, open your level from your maker profile, and you should see a speech bubble with a red X in it. Press it and it allows you to open the level and scan through it with deaths highlighted
>Flooded Village
FCC 7X7 PNF
Platforming stage with a partially flooded "village" located outside of a cave.
>he doesn't just turn his TV upside down
325-W99-J1H
First level, didn't play the first maker so I have no experience. If you hate it, just remember I hate it more because I had to complete it from the beginning and the checkpoint without dying.
From what I heard everything is kind of backed up due to the sheer amount of courses getting uploaded, which is why some “new” courses showing up are actually from like yesterday.
Courses can’t show up in endless or multiplayer until it’s been through new first, however if a stage gets played and liked/starred then it automatically gets added to the queues.
9P3-QRH-LJG - Behind the scenes: 1-1
Head canon on what the behind the scene of 1-1 looks like. It's quite dark
The Lone Goomba
5TG-080-THG
Help the Goomba to the end and he'll help you out.
The level designer from Celeste uploaded one. Apparently it’s hard as balls.
Give us the ID user please.
Is the ID correct? Cant find it
tfw when you know you're competing for best speed run time against another vbro, you keep beating each other's times, and then you claim record for 3rd time in a row by milliseconds
Google Forms is already tracking the time of submission, but I decided to not sort by maker name because I was told having the same courses on the top of the list makes everything further down the least played stages. You can actually filter by Maker yourself but it's a little unintuitive and I can't make it as accessible as filtering by tags.
How about I make the first sheet a list of the 25 or so newest courses, and 2 lists that sort by title and maker each?
wait i see what you mean, that's the challenge, input the jump before you hit the wall...
If you could pick one (1) of these things as DLC, which would you want?
>character DLC with Wario, Peach, Daisy, Rosa, and Captain Toad
>one new game style with limitations ala 3DW (must be a Mario game, not Yoshi or Wario)
>beach, volcano, and two other unique themes per game style
>a handful of new unique gizmos
>an enemy pack with pokey, chucks, fuzzies, and a unique enemy per style
>full music selector for levels with additional tracks
>option to separate night levels from their gimmicks or have gimmicks in day
>aesthetics boost with more types of pipe colors, ground tiles, semi platform looks, etc
>water tiles, lava tiles, climbable grates, and clear pipes+warp boxes in classic themes
Choose wisely.
Dryfire Castle
R2B-8T9-3QG
Spike Top Hive
5R5-NNS-SPG
Honey Hills
F1Q-CLF-PLG
Icy Cavern
9R2-5KJ-75G
Spiky Jungle
P9L-L54-Y5G
Muncher Desert
5FJ-B5P-WFF
Dash jump before you hit the pipes!
give me gizmos!
7NT-R2V-Q0H
5CM-J55-0KF
Not a level I found here but it was a popular speed run level so I checked it out.
Thank you for the feedback, it's very appreciated!
>Lifts
Sure they are slow, but I didn't think it would be a problem since time isn't lacking in this level. But I understand what you mean, I'll keep this in mind.
>Ending
Okay, I admit the last bit is kind of bullshit. Now I know I should keep that kind of things for levels with checkpoints.
I'll try to make even better levels next time, user!
Should be
7GN-VNJ-4NF
It's a fairly tough course I threw together release day
Final got my first level done.
Clawful Winds: 7NH-2GN-DGF
Going yo get to playing some of the levels in here now. Happy playing/making my dudes.
CNJ-R0X-6GG
I made a ghost house puzzle level. I thought it wasn't too hard, but my friend who is admittedly a bit of a brainlet hasn't been able to beat it in over an hour.
There is no cryptic random invisible block bullshit. I tried to be fair and give a decent amount of hints as well.
Please let me know what you think.
CNJ-R0X-6GG
Desert Coin Scramble
First stage in Mario Maker 2 a far cry from my Mario Maker 1 stages which were needlessly hard with no Dev Paths
I made it to test out the win conditions. There are a few extra paths and big coins hidden throughout the stage. Give me some feedback
>W00-LDP-30G
Finally beat the first one. That was tough and amazing !!
Snow Peach is for _____. Good ending only possible if you didn't need the checkpoint. It isn't too tricky though, so you hopefully won't need it.
7G2-MK4-7YF
>93J-CSP-MNF
>2V9-FQL-LNG
Play them anons. They're not too hard but not too easy either. One has two endings the other one has a lot of secrets and puzzles
So I went through all the Maker lessons only to learn there's an option called "The Basics" next to it. Even then the controls aren't clear. Goddammit. Oh well, gonna have to figure this out so I can finally make my first course for you guys. I've played so many of yours and given you feedback, so I hope I can return the favor with somethin just as good.
>Comfy Sky Level
WB5-V6B-75G
>Comfy Ice Cave Level
1HS-P7L-Y0H
>Steam VS Epic Meme level (play it and vote)
HJW-6LC-LKG
leave a comment niggas
Was mostly experimenting and trying to learn.
9MX-TDP-NLG
P7R-HVX-GVF
What's a good amount of plays and likes that makes you think your level has done well? I have absolutely no reference point. My most popular two levels have about 600 plays 300 likes each.
Silly billy question:
How do you make consecutive power ups?
For instance I want to make a block give you a flower or Leaf but only if you're Super Mario.
I liked it but you should throw in hidden blocks or big coins into the higher up ledges that players are able to get to
I enjoyed the fire flower on the hilltop before the room with the big thrower moles, more stuff like that is always welcome
If someone wants to try out my levels, it would be appreciated.
Platforming adventure 1-1 (SMB3) HV8-SMS-YKG This one is a traditional style level
Bouncy Castle 1-2 (SMB3) 1KF-PJW-FNG This one is a themed level that really focuses on bouncy objects
Mushroom world 1-3 MGT-LSC-YVF This is another traditional style level
I think I am most proud of 1-1 and 1-3 for the traditional platforming style. All critiques are appreciated. Also, all my levels have two different paths in them too so that there is a bit of choice in there.
Thanks user! I like a few secrets but I didn't want to overdo it
The fire rises. It's a Super Marip World themed castle with rising level. First section is a horizontal one, second is vertical. There are some points where you will need the cape to get through, so brush up on those cape skills Yea Forums
C21-SSM-C7G
Carnival Night. Pretty basic carnival themed 3D World level.
5MC-GH2-9SF
Sunny Skies
This one is a Super Mario World themed flight level. Mastery of the cape is required. First section is a bunch of banzai bills, two saw blades, and a lakitu. Hint, there is a shortcut that allows you to bypass the enirr second section.
Second section has an angry sun in it, and some thwomps. ID is MG9-JCT-D8G
Piranha Creeper Creek After Dark
This one is a remake of the level Piranha Creeper Creek After Dark from Super Mario 3D World. I included the underground section from piranha creeper creek. Keep in mind I had to take some Liberties because they won't let me do poison water in 3D World. Which is really stupid in my opinion.
ID:535-RRS-7TG
I got to add the Bouncy castle level really focuses on the difficulty.
When in doubt, press X. From X, you do everything else.
X = Return to building area, in control of cursor.
X then Up = Snap to building hot bar (last 10 items used for building.
X then Y = Open building wheels.
X then Left = All your level congifugration options, like time limit, theme, etc
X then Down = Quick level scrolling and sub area changing.
Hold Y when moving the cursor to move faster, just like making Mario run faster.
25% like rate
911-4GB-C9G
Copy pase from previous thread.
Tall Order
PKO-RT8-6YG
Theme: SMB
This level focuses on ascending and was Hammered together in an hour. This will probs be the last one I make that's a short fast level as I wanna try making an objective one next.
Dry Fall
3B1-98X-JFF
Theme: SMB
Simple and short, speed run course. This one with descending in mind. There's a big secret somewhere in the level.
Dire Foundation
TFF-F2T-V9G
Theme: SMB
My first MM2 level. The level is trial based. I feel like I didn't balance it properly so I would welcome anyone to try it to give feedback. I am planning on making an updated version soon.
Snowdown
1P: 1T5-5MK-JMG
VS: 55Q-MPN-13G
Theme: SMB3
Another short and sweet course. There are 2 variants, one for single player and another for Multiplayer Versus with minor differences between them for balancing.
Hold A over them to open that little menu where you can give them wings and stuff and choose the Super Mushroom.
Place upgraded power up, then long press on it and choose the super mushroom
That helps, man. The first course I make's probably gonna be deleted, but I'll post it here so you guys can test it and give feedback. Be brutal, I don't mind harsh words.
>Steam VS Epic Meme
I knew what was going to happen if I picked Epic but I did anyway
Someone tell me how to unlock the Banzai bills that come out from the background.
Thanks man.
They're only for 3D World.
seethe more snoyboy
Dungeon-like level, requires you to navigate through different rooms of a palace overrun by piranha plants.
It's my first attempt ever at mario maker and I tried making some kind of a boss battle too. Level's designed not to get you stuck and to offer some free navigation choices as well as some secrets.
Name's cheesy because I love cheesy Nintendo game titles
Mystery at Malerba Manor
ID: HVN-V1L-67G
3d world only
And just click it a few times until it faces you
I know, but I see no option for them
I see unist, risk of rain, and several other /vg/ esque threads going on on Yea Forums every single day. I'm sorry your life is so pathetic that you have to complain about one specific game being popular on a Mongolian basketweaving forum
Thanks
Is comfy used ironically?
Dick measuring contest.
Oh here's another stupid question, how do you move the view of the level you're making without using any of the tools? Like I just wanna move the camera around.
Watch someone go insane on camera attempting Lethal Ejection:
Desert Piranha:
PHY-2Y3-KXF
Building Block Highway:
HJP-RDY-HSF
Goomba Mountain:
MVT-760-R0G
tfw OCD about some things not being symmetrical
>pipes need 2 spaces but a door near it is only 1
I played your carnival level. You can basically skip the climbing section in the beginning by jumping on the platforms on top of the wire fence, but you may already know that. Oddly enough I actually only had trouble with the wall jumping part at the end because I had trouble actually entering the pipe at the top.
You can click L3 for three different levels of zoom. As for moving the camera around, you have to drag the cursor against the sides of the screen, but you can move the cursor faster by holding Y. You can move extremely fast by opening the scroll bar on the bottom of the screen. The white box represents where you're seeing, and you can drag it left or right (or up and down in vertical levels). On this scroll bar, you can also click S to snap to the start of the level or G to snap to the end.
When clicking L3, on the furthest level of zoom, you cannot build. But you can still erase, multi-grab, and copy. If you want to fill in a lot of terrain, it's effective to zoom all the way out, multigrab a huge chunk of terrain, and copy and drag it.
I've gotten to the red door. Can't find key. Tried going through pipe with Thwomp but can't get in
>Mario's Day Job
17V-D1S-QJF
Dr. M's Flying Ship
1CG-55L-6XG
NEWEST LEVEL
COIN MAZE
RQ4-X7Y-1MG
There is a very obvious hint for where the key is. Although I guess if you don't know some of the mechanics of Mario Maker, it can be confusing. Kuribo shoes can kill ghosts.
I got ten likes and that's amazing enough for me
Yeah, you're right, I did know that. I never leave in Shortcuts Like That by accident. Anytime a shortcut does exist it's because I intended it to. I like giving players the option.
Overall what did you think of the level? To be quite honest I'm not very proud of it. I apologize if it was boring
>Tall Order
that was some good shit
>mfw the large Chomp
P...please play my level so it goes into endless rotations. RJ7-WPF-0RF
My best level has 3 likes.
I guess I'm not shilling enough
tfw then beat your record by 1 second
Boos 'n Koopas ( 95C-J4H-RCG )
Normal/Expert difficulty
Small puzzles and platforming with (obviously) boos and koopas
Take to the Skies ( Y73-VS8-TVG )
Normal difficulty
Very standard and casual level, but (seems) very fun tp speedrun
They're not hard levels, I just wanted to create something that looks like classic Mario stage and is fun to complete.
Full music selector for levels with with additional tracks. I feel this will go a very long way to helping people better create a theme they were going for with their level.
Is there a way to make a pipe one way only?
Oh wow that's way faster. Thanks again. The good news is I feel an idea comin along.
I wish people would stop thinking of sharing their content in a game revolving around created content as shilling, the whole point of the game is for everyone to share what they've made with each other. There are systems ingame to help share, and you can share it outside of the level too.
when player comes out the other side have him land on a switch that then blocks the pipe?
Put the one way thing on the other side and make Mario fall out?
It was okay. I appreciate the simplicity and openness for player choice in a game filled with a lot of bullshit. I'll give another one of your levels a try in a moment.
Get A Life: CLY-2NW-4TG
Autoscroller puzzle solver/obstacle course. Fixed from last thread.
fun level, liked the dragon you built at the beginning :)
No, but there are several ways to make it so the player immediately can't return to the pipe they come out from. You can have it drop you from a height you can't reach back up to, have a one way wall right outside of it, have it so the mouth is part of a wall with nothing to stand on to step back in, and probably more I haven't figured out for myself.
My one and only course has 13 likes.
I haven't posted it here.
underrated level
R.I.P Iwata --> FRP-7K2-HGF
Post it.
TWX-T6R-GXG
Recreation of Yoshis Island 2 level from Super Mario Brothers on SNES.
Did a some themed courses, one of them was my first ever level so it's pretty shit (feedback would be much appreciated)
W2K-2G8-4RF - Mole kingdom
RBX-MRM-YRF - Sunken Temple (First level)
Thank you very much. Yes, a few of my stages in Super Mario Maker 1 had options such as that. Mostly hecause I made a lot of bullshit second sections back in the day.
There is a shortcut in sunny skies, but it requires going off the beaten path. Essentially it's risk/reward. Though I would really like it if you could give the second section a try and tell me what you think. It's a Super Mario World flight based level. first section is Banzai Bills second section has an angry sun.
You can put a one-way wall on one end of it. Also, sideways pipes can only be entered from the ground, so if one spits you out in the air you can't re-enter it.
I’ll take themes pack any day.
How do I make rainbows in Super Mario World?
Semi-solid platform in the Sky theme.
I just updated my first level following your feedback.
>PUZZLE & THEMED LEVEL
Please play it and tell me what you think
R.I.P Iwata ---> FRP-7K2-HGF
Level extremely hard 5KX-HFH-D6G
Speedrun :
ON/OFF [15s] ---> TM2-DH8-JFF
Life is Life ---> KYT-B6L-75G
Level Retro [Black and White]
Retro Mario ---> CBP-4X6-SHF
Retro Mario Forest ---> TYM-6HW-9TF
Music :
Beethoven Moonlight Sonata (song)
P1G-8L7-4LG
The Boom Booms were an interesting take. Other than that the level is fine if a bit bland - I think it's because thats just the way the original level was.
How do I share in game?
Code is in the image:
W2P-GYC-RRG
a dozen or so new gizmos and objects
I mean I'd choose a new game style but the one they added 3DW isn't that good, gizmos enable a lot of new creative options per single gizmo.
7VJ FL7 CSG
Mouse with Keys
Is anyone interested in a level trying to recreate the dungeons from zelda 2?
Overall I like to take to the skies. Though that first section with the clouds was a little bit tedious
MNS-4DN-DPG
try it you fucker
5FQ-KP0-RYF
Auto scroll, fairly easy though
ML7-8N7-XHF
This one is Crush Dungeon. It is nothing more than a shitty level that should not be played.
Too the first few anons who didn't like my level
Fuck you.
My levels are now doing great despite you
M44-6B3-MGG
don't jump
Car Problems:
515-W2M-BGG
My third SMM level and by and far has the most polish. I think many people have been disappointed about how lackluster the Koopa Car actually is, including me.
This is my attempt at using the Koopa Car for other uses beyond the usual free runner shtick. It's by and far my easiest course and the one I've taken more time and patience with yet.
Please criticize as much as you guys can! Here are also my other levels
Falling with Style:
F9Q-F60-Q8G
A no landing challenging theme around Bullet Bills, parachutes and Koopa's.
Thwomps, Buzzsaws and Capes:
P98-KMG-1MF
A Kaizo speedrun inspired level utilizing the assets listed in the title .No one has beaten it yet.
Terribly designed. There are sections where it is impossible to not get hit if you are big. Like that section with flying munchers coming out of sideways pipes and you have to climb vines can go burn in hell. Lots of segments where there's tons of enemies in cramped areas. Also alot of cheap deaths like putting a fast conveyor belt going against you and then a small strip of it going the other way at the end near a saw. Way too chaotic with crossing conveyor belts or single clouds while fire balls and pillars of fire are everywhere. So you either have to fall off and try again or take a hit.
boo
R.I.P Iwata ---> FRP-7K2-HGF
Level extremely hard 5KX-HFH-D6G
Speedrun :
ON/OFF [15s] ---> TM2-DH8-JFF
Life is Life ---> KYT-B6L-75G
Level Retro [Black and White]
Retro Mario ---> CBP-4X6-SHF
Retro Mario Forest ---> TYM-6HW-9TF
Music :
Beethoven Moonlight Sonata (song)
P1G-8L7-4LG
Just go into handheld mode and use the touch screen. It's significantly easier and less stupid.
Collect all red coins:
FP6-LN1-HTF
My first level. Tried out a bunch of different tools and enemies.
>The Abandoned Factory
PCR-L48-2JF
Spent a long time on this and I’m very proud of it. An old, overgrown factory is polluting the forest and you need to stop it. I think it works great for exploration and speedruns. Very traditional Mario level with secrets and shit
Mario Block Solid: Twin Snakes
>720 3G7 KPF
Hnng, Colonel, I'm trying to infiltrate this base but these snakes are dummy thicc and the bubbling of the lava is agitating the cheep-cheep.
Reworked slightly after feedback yesterday, please talk shit about snake blocks so I can improve more
You seem like an honest user who knows what they're talking about. Can you play my shit and tell me where I fucked up?
The bit with the munchers is easy just climb next to the pipe and they don't come out. As for the rest unironically git gud dont insult my mario maker waifu.
So I want to show a proof of concept series called “10 second hero”
FH7 6R6 VDF
KRX MPX 83G
598 M7K 4QG
These levels are not that great but what I really want is for other people to start making levels like these for me to play. Please, if you can make some x second hero levels and reply to this post with them, tomorrow I’d like to put all of them in a google doc or something so people can find a play this type of mode.
Thanks,
Well it took my a while but I finally beat your cape level. Very enjoyable, definitely my favorite one. Seems like the type of level you practice for a while to go for the WR. I think it was just the right amount of challenge to where you'll definitely die but it doesn't feel like you got robbed. You get away with the blind obstacles like the thwomps and the saws because it's so close to the checkpoint.
I wonder though, would you be softlocked at the end if you somehow don't manage to break through the blocks with the bombs?
Imagine if this happened to you:
51V-BT1-K5G
enjoy you monkeys
Just a simple remake of my cannonball-jumping level from SMM1.
"Baron Münchhausen"
Nothing spectacular or over the top, but I tried to make a high-quality level, with a decent learning curve, satisfying difficulty and consistent theme.
Hope you guys enjoy yourself.
7VN-W0R-W1H
I just want 3D World to get tracks, spikes, one way platforms and on-off blocks. If it had those things I would never use another style.
7NT-R2V-Q0H
posting again, hopefully more people play it now
it's a raccoon mario level.
btw, is there something you have to do to get your level featured in endless challenge?
does anyone here actually play other people's stages or do you guys just dump your level and run away
Why did he get bounced backwards?
Thanks for the feedback, appreciate it. I'm glad you liked it. Yeah so far it seems to be everyone's favorite. I tried to balance the difficulty to make it just right. Plus I figure people who are skilled with the cape have enough skill to manage that stage. Yeah I tried to avoid a soft lock for the last part by having a lot of big bob-ombs, but obviously there's no guarantee. Someone unlucky enough MIGHT find themselves in a bit of a pickle.
So user, you got some levels for me to try?
Just finished my first level. Quite hard (imo, but I'm not the best at this game) spin jumps on/through spiky stuff. No Kaizo blocks or cheese or anything.
5K4-FGF-6MF
Any feedback is appreciated
Great one, good atmosphere and deep sea vibes.
Panga hid a spring behind the flag pole. Mew2King had been at this level for 13 hours, and right when he was one frame away from winning, the invisible spring bounced him into the chomper.
There was a spring hidden in the shadow of the goalpost.
Looting the Haunted Mansion, my first level revised, try to find all five secret coins: MNJ-8N8-KFF
In exchange for playing my level, I will play the levels of the first five anons to reply to me. I feel like it's important to play each others levels and leave feedback instead of just shilling out own. It might take around 30 minutes after this post since I'm about to go grab some food but I will definitely play them, I did this last night in a thread.
>have to do own level all the way from the start to upload it, checkpoints don't count for that
bullshit
I dump mine in the threads, but I'll also play some at random and give feedback when I have the time and am not making a level myself. I'm just a little bit more into making courses than playing them at random desu.
how did she die?
It sucks. I've had stages that are basically unmanageable without checkpoints, and playing through them all the way is a bitch
Alright, I'll respond again later giving my thoughts.
Here's my shit.
I play plenty of levels
I had to do it twice yesterday because I misplaced the third checkpoint in a way that caused insta-death.
That's better than any of mine. Out of my four levels, three are around 100-150 plays and one is at like 50 plays.
R.I.P Iwata ---> FRP-7K2-HGF
Level extremely hard 5KX-HFH-D6G
Speedrun :
ON/OFF [15s] ---> TM2-DH8-JFF
Life is Life ---> KYT-B6L-75G
Level Retro [Black and White]
Retro Mario ---> CBP-4X6-SHF
Retro Mario Forest ---> TYM-6HW-9TF
Music :
Beethoven Moonlight Sonata (song)
P1G-8L7-4LG
Thanks man!
Sure
Here's my first level
Freeze Swing: 66S-D93-XRF
and my second
Cavernous Climb: 7NR-8KC-M4G
First one is SMB3 second is NSMBU. Let me know what you think, I wanna get better at designing levels.
>very low clear rate
>it's obvious what segment is causing the most problems
>gets called out on poor design
>s-shitter!
>when the game only allows you to place two checkpoints
>playtest a ton during making
>no problems
>comes to uploading
>keep dying like a madman
guess this level will undeservedly go into expert...
that's like some classic kaizo shit
No one has cleared this yet. It’s hard, maybe Super Expert territory, but it’s mostly learning 3D Land’s enemy AI and mechanics.
>Super Boss Rush 3D
CGT-R18-0QG
Rhythm Run: FC3-MQV-QQF
Speedrun-type, actions should sync to the music if you do it right.
Spike Fruit Harvest: RLQ-828-40G
More traditional, this is actually the third iteration of the course after playtesting and revising.
I'm not done with it yet but if you're going to soft-lock players for not having the Mushroom then you may as well make it a challenge so people will realize they fucked up instead of just wasting their time.
I bought the game today, I played MM1 before but I'm not really that confident, I'd like to make a co-op puzzle level, any tips?
>co-op puzzle
sounds extremely anti-fun with randoms online
>it’s another table tennis level
I accidentally made a really fucking hard level
This level is busting my balls.
just do what I do and place a series of hidden blocks that nobody would find without enough thought, allowing you to get a key for a door that warps you to the end.
Thanks. I'll play them right now. Did you get a chance to play The Fire Rises and Prianha Creeper Creek?
I'm selfish in that I only play levels of those who appear in my "played by" list
Edited it a bit. Thwomp room is fine, fuck you
SMASHED! 1-1 (SMB1+3, SMW)
>9TF-VFL-BTG
Red Coins in Snowy Fields
>TT1-GFN-B9G
Koopa the Quick
>RXT-FWC-TRG
You can only have 4 numbers, but SMASHED is SMB1+2+3, SMW with slight alters for NSMB
ah, so you're a twat then
Reposting again. It's my first stage ever and I made it a bit too unfair so it's probably not that good desu, but there are alternate routes, as well as some really helpful hidden blocks in some places if you look hard enough.
P9N-KXV-83G
no. I already play tested my level 1000 times. I'm not going to run through it again with no checkpoint just because some faggot at Nintendo thought it was a good idea.
This wasn’t a problem for smart players in MM1 since you could download the level and find any dev exit bullshit, but now you can’t so levels are full of that garbage. Fuck you Nintendo let me view the fucking level.
this is the problem with these threads. when a retard like you gets filtered you can complain directly to the creator and try to destroy their vision. in reality you're the one who needs to get better.
Bowser Jr´s Favorite Toy
An autoscroll level where you have to survive Bowser Jr´s Tank that gets bigger through the level. It took like 2 days to make it hard but fair.
ID: 1H4-YVY-DLF
I'm gonna be honest with you man, I don't like it. Maze esc. levels in general aren't something I don't like but it also has no real consistency to any of the puzzles and the platforming is obnoxious, not hard just annoying with invincible blocks placed in the most annoying places and enemies scattered near random.
It won't even let me set it as a challenge for some reason, that's why I put it in the description. I guess I could add more mushrooms to that small dry bones room but I don't really feel like reuploading it. I'll try your level in like 5 minutes.
5R7-TSR-MDG
A driving themed level I made.
jesus, I could never pull that off
Yo so I'm stuck on your freeze swing level. I can't reach that final claw. Other than that section I think your level is basically perfect. It's the right amount of difficulty and fun. Clever use of the claw mechanics. And I say this as someone who usually hates claw levels. I never thought to put Wings on a hammer brother before
I spent all day trying to beat this just to upload it. Fuck.
Good luck.
ID: FC9-GDK-TJF
how about you stop trying to cheat and play the level as intended
Just whipped this one up: PT0-59J-BQF
Pretty easy, themed around thwomps and switches.
Theres a reset door for the big thwomp section in case you kill it or trap it, I wish I could have made that part more polished but I just wanted to finish this up before I had to go for the day.
surely you can you're problematic thinking here, lad?
>I spent all day trying to beat this just to upload it.
Doesn't sound fun, not giving it a try.
Code?
Sure here's mine
MDL-1PY-8TG for boss battle stage or YYQ-079-R1G for speedrun
And I agree with the other user, a fucking huge part of your map is locked behind the single mushroom you get at the start which is pretty bad. I also didn't realize there were hidden blocks until I saw a comment pointing them out since I missed them both of the times I went past previously.
Another issue tied to the mushroom is that you let people go right and risk losing their mushroom for nothing really since it all leads back up where the path up at the start also leads
Thanks man. I edited the final fight as it felt unfair, if you wanna give it another go.
Also check out my other level if you want, probably not as good though
Bob-Omb Battlefield
TYR-SFJ-VTF
Bob-Omb Battlefield ~ 100 coins
KKM-VQJ-VTF
Footrace with Koopa the Quick
H8H-XKG-9SF
>am I out of touch? no, it's the players that are wrong!
Made a fun level if anyone wants to play:
974-00B-RSG
QVX-5XB-0DG
7JM M3P CPF
Please can someone play my wife's son's level?
pretty fun, good challenge and fun pacing
biggest downfall is its lacking cohesion making it so you cant expand on any of the ideas.
you couldve implemented flying dry bones to the first part of the level where youre jumping from platform to platform(instead of the flying dry bones segment being completely separate), then segwayed into the final part where youre jumping to the top of an inverted pyramid but with flying dry bones instead of static blocks (so that it builds on previously explored mechanics)
still good overall- keep it up
Thanks, user. By the last claw you mean the one right before the goal? If so then yeah, it's kind of tough. If you use the shell of the koopa you can kill the hammer bro that's blocking you.
I finished Piranha Creeper earlier before the cape level. I haven't finished the fire rise level yet. I thought Piranha Creeper was nice. I think I missed a big secret in the room with the blue Piranha plants lined up like stairs because I just went straight through the door.
I just uploaded an obnoxiously boring and easy level, trying to see if cranking down the difficulty will make it get more likes (spoilers: it totally will).
It's a quick and easy First Clear, if anyone here collects those.
WJ2-YT2-6QG
What? This is Lethal Ejection. This is considered the hardest, non-bullshit level in the game by all the Mario pros.
It's also made by Dan Salvato, the guy who made DokiDoki Literature Club.
Oh, actually I meant the one above the mushroom block. There's three claws in that section, and the third one is way too far. That one was a bitch to try and reach. I finally did it though. On to your next level
P-Please mister...
how'd you get so many plays user also
>21 clears
>0% completion
>No Mario Maker functionality on the shitty switch online app
why though
There are other super mushrooms in the level, I totally thought you guys were talking about a different one and not the one at the start.
PCM-B3R-10H
Any tips to improve?
fun idea!
its pretty easy as long as you're paying attention
dont know how i'd change/fix this but you should try to find a way to both make it harder and with less moments of chaos so you can actually see Jr's Toy, otherwise you miss out on it getting bigger entirely which is the coolest part
also love the saws as wheels great touch
i really hope her mom doesn't try and have sex with you (unironically). she will probably use you as a coping mechanism at the very least, maybe.
Imagine if you could create levels on the app and upload them to your switch when you get home
These are my first 2 levels I've made, hopefully theyre not shit. I like them
9MQ-89G-FNG
HDY-BF8-SRF
>implying dan salvato made that post
See
Why the fuck local co-op is a such retarded state?
>Can't play endless
>Can't choose Multiplayer stamp only
>Have to download and save levels one-by-one
>Had to fucking Google on how to play local co-op
Is Nintendo fucking retarded?
Good. I hope this shitty app dies.
I liked it
5YS-VWN-WRF
Can I get some feedback on the difficulty of this level?
fuck those red bullet bills at the end dude
are they hard? I don't play hard levels
I was thinking more along the lines of
>Bookmark levels for later
>Check the status of your levels (Likes, Comments, Clear rate, as well as the only way to see dislikes)
>See if/Get notifications for when your followed creators(and friends) upload levels
>See friend activity (comments, clears, levels, etc)
That would be neat too though I think that goes further tahn what the scope of the app is supposed to be. It would be cool if there was a simple grid you could drag and drop sprites onto, like a little sketchpad to jot down ideas when they come to you.
First one is pretty hard I think, second one is not so bad
Alright, finished your second one. Extremely enjoyable. Once again you make things I would ordinarily consider tedious fun. Most people don't make good NSMBU stages, myself included.
Great use of the propeller shroom. Only thing I would say is, wouldn't hurt to have a few more powerups in the beginning, as it was kind of a hassle to get past that first part But once I gained momentum, it was all good. Keep up the good work Metron.
Yeah I've noticed that now after playing some more but the only one that has any real puropose or is worth getting is the one at the start and the hidden one in the dry bones room. The rest are just in random blocks in places that make them barely even worth the risk of getting. Like why would I want to risk dying again just to get the mushroom that's behind 5 dry bones? You've definetly only placed mushrooms there for people who've gotten hit so why would you make them so hard to get? It would definetly be better if you gave out some easier mushrooms that also aren't in an invisible block. No one wants to jump around in every corner just to see if you've placed another invisible block there.
You also rely way too heavily on dry bones for that part of the map and it's not really fun or hard, just annoying, same goes for the Boos that go along the floor since they can just appear out of nowhere and fuck you up but just lowering their numbers would be all that's needed.
>Riding Yoshi during the gusty garden and isle delfino sounds don't add the respective Yoshi beats.
The way forward is fair, the way back is janky as fuck. Still liked it
Y1N-02S-WDF
First level on this new game. Rate me Yea Forums
Kirby's Adventure:Mid-Boss Tower
KTW-DXK-HWG
Pretty difficult, but i tried to stay faithful to the bosses you fight in the game, and the design of the tower on the GB.
Chain Chomp Escort Escape
CB1-DK6-HDF
Again difficult, and you have to escort chain chomps to areas to progress. I think its neato.
Does anybody know if there is a way to freeze enemies so I can use them like statues for aesthetic?
Please play my new level. I worked really hard on it and think it's pretty cool. Maybe you think so too, I hope so at least.
It has "three" segments with each becoming progressively harder, but there are checkpoints, so you never fall back far.
It's a go fast level with Thwomps chasing you across the desert.
TT3-TDK-DPG
This one took me a lot of time:
HLS-J47-VYG
Name: Mushroom Tomb
Can you help Mario escape the Mushroom Tomb?
And I just made this one:
55X-XVT-1MG
Name: Icy Gorges
Jump over the deep gorges of the Ice Canyons.
Thanks for any feedback.
I'm trying to make a level where a poison mushroom hits a P-switch
But for the life of me I can't figure out how to do it. I thought a note block above a P-switch would work, or at the very least a note block containing a POW block above a P-switch, but it's not working.
I know I've seen this before in other levels -- what am I missing?
>Had to fucking Google on how to play local co-op
What did you think that icon with 4 people next to each level meant?
Would love feedback on this one!
Manic Mechanics
>YWT-8QC-87G
difficulty's fine overall but i think you should expand on the moving platforms/jets gimmick
doesnt feel like the mechanic and combination go anywhere and the entire cloud section is pretty aimless and easy
besides that the part where you have to wall jump right after the optional shell-to-10coin is hard in an annoying way to get into, would either make it so the moving platform goes further down or the wall-you-jump-off-of shorter
I have two puzzle levels:
"One Room Escape: Treasure Tomb" This is my first puzzle level, it is kinda simple, you need to make the bomb get to the note block, which privides you with a key. YC9-8GN-WYG (There is an accidental 2nd route to win on this, which allows mario to get to the note block instead of the bomb, but I won't spoil how)
"One Room Escape: Skyward Bound" This is the same premise, you must get a bomb to the note block. I think it is significantly harder than the first one. 9Y5-MQP-WVG
I also have an underwater SMB spike level. I made this to piss people off. It's probably not that difficult if you have mastered the engine but I hated having to clear it. TC6-6XT-0TG
>Sprixie Kingdom Homecoming (Standard1-1 style level)
FC7-R9C-6NF
>The Airship Dock (A castle level that transitions to airship)
5RC-5TF-TMG
course not found
Not sure why I used the " on three instead of segments there but yeah, anyway.
>new notification
>oh boy someone finally played my level
>check clear rate
>they died once and skipped
Is there a worse feeling?
No one's played this
Welcome to the Jungle
72Q-2QJ-VQG
I also just realized that you don't even need all the coins to clear the course, that's something you definetly want to fix
R20 KVX QMG
Play my fucking level before I piss myself
And I hope you like slides
Life of etika RIP
1W6-T5F-5YF
A tribute to etika .
Speedy slippy cold nutsy
RVV-VK9-30G
A speedrun type level , don't know how no one has finished it yet.
Mario in miracle world
XCJ-X5R-TVG
First level of alex kidd in miracle world
Cruel mansion
7DC-JK2-VRG
this one can be hard if you don't find the easy way to beat the boss.
getting a "boo"
A New Beginning!
9RG-KQ3-2JF
Holy fuck I'm retarded.
Car Problems:
51S-W2M-BGG
Puzzle Platforming with Koopa Car.
Please comment anons, I wanna get gud at Mario Maker.
Thanks for playing, I appreciate it. I'll definitely be adding more power ups in my next level. I've had a few people tell me that it can make things more tedious if you die to something early on and I agree.
Boo Rider
TK7-RYM-GXG
You have to jump on the chain chomp's stump on top of the boo's head and then stand on the left or right edge facing away from the boo to steer. Sounds complicated, but I tried to make it as intuitive as possible
I just made this, it's a bit difficult, but not very long, pure platforming in SMW style. I'd really appreciate any feedback.
Underground Passage - W82-5D0-K2G
It's only available in Coursebot.
Nobody has played my shit level.
Please, just one person attempt it or even beat it, please..
(Dev path near the blue falling platform at the start, left side.)
>new notification
>oh boy someone finally played my level
>got my first comment
>'HORRIBLE'
there
Send ID code fag.
Either this is really hard or I'm really bad.. the bob-omb part is impossible
Wow, I'm fucking retarded and forgot to post my fucking level ID.
Cold Cavern Calamity:
C61-9Y3-NWF
>Monty's Gold Mine
5Y4-JCD-T0H
A level themed after an underground gold mine with a short little boss fight at the end.
Post the code you fucking retard
Hey thanks for giving it a try!
Did you see the Z in the air? You have to spin jump onto the bomb
Have at em, I guess:
138-4TN-QYF
9KY-G6G-3TG
M0X-WLW-VLG
sucks
This is the hardest non-jank level in the game right now according to all Mario pros:
974-00B-RSG
is it more puzzle bullshit? Or an actual level?
Aww, what's wrong? Babby never play any bullet hell games?
yeah but i think im timing it badly
What's considered jank? Stuff like spring/shell jumps?
CVH WPH 6DF
So far one out of eleven people have beaten it, I don't personally think it's that difficult if you have even a little bit of brain
R0C-3SL-L1H
Tried to make a level that you’d find in a normal Mario game.
have an upvote
>cool level
>fun to speedrun
>suddenly bomb excavation
why do you do this?
say what you want, it's just a poorly designed level. I see what you were going for, just badly put together
The checkpoint is right before that at least - and it's the last section. You can do it! You want to spinjump on it neither without pressing anything (too little) nor giving it full power (too much)
I think the seesaw part isn't really balanced around falling icicles, i threw a few curses here and there, but overall the level is not bad. It lacks polish though, try to make it a bit more forgiving, maybe a mushroom somewhere?
I drew you something nice.
Variety I guess. The level felt too short without something more involved at the end.
People on the same family plan (or switch?) Can't like or boo the others levels.
I play at least a few every time I post my own. Not really interested in playing random levels in the new category anyway so if I want to play rather than make my options are these threads or Endless.
Normalfag lol
Well, I did put a checkpoint in the cave. I was honestly going for "This is fucking unfair." but to make it somewhat possible. There originally WAS a mushroom up in the clouds where you find the two huge coins, but I took it out because I figured it was easy enough not to need a shroom.
>mfw I get a multiplayer match that's 1FPS
Yeah, just a few more wouldn't be bad at all. Doesn't even need to be that much. I downloaded your stage broski
>normal mario game
normal mario games don't have BS offscreen kills
Hi
Is there a way to check the leaderboards of endless mode?
yes under leaderboards
You've gotta pull out the trust old "oh no..." line whenever you load into a slideshow like that.
Just beat Airship, nice ending also i just bought the game and it was the first level i played so don't bully me for my time
I did that but it's still pretty precise
i got it now tho, nice level.
>GBL-HLJ-3QG
Posted this one before. It's all bout jumping on bullets and avoiding obstacles. It's pretty difficult. Wasn't that well received.
>Y52-24N-J2G
Took a long time to make this one. This is my attempt at making a 3D World level with the new tools in that style. I basically took the Ant Troopers and spike blocks and build a stage around them. It's pretty long and maybe difficult as well.
Skeptical at first since underground/rock level based around Monty Mole is about as original as having your airship level called "Airship Assault" but you really made the most out of your theming which I really like.
Watch and see for yourself:
youtube.com
No other level demands this much precision and tech.
Hidden blocks, soft locks, having like a million enemies on the screen, leaps of faith, etc.
You did? Awesome man, well done. Glad you liked it.
Oh thanks, they didn't make that obvious
the part where you have to wall jump between saws (right after the conveyor belts go into a pit with a crane in the middle) is complete bullshit and is way too precise for an other wise easy level
besides that great level and great theme execution
Well, the difficulty is subjective, but I still think it's not a bad level, just kinda enraging, but maybe that's because I just uploaded mine, which was also kinda enraging at parts.
>You have entered the queue. Pos: #170!
that feel when trying to get your level played by a streamer
>Win the Race!
I played it single player. Nice!
>SUtR
Nice, open level
>Trees n Bees
Pretty easy, but solid. Have no idea why it has such a low clear rate.
Looks super boring
The Great Tower of Koopa
Y18-NYW-1GG
Hoping I didn't make it too hard
I'm slightly annoyed now that I've realized all my levels are in expert mode, which is explains why my levels haven't gotten as many plays even though the likes to play ratio is decent.
I'm going to make an easy as fuck level and see if that gets more plays and stars in endless.
But oh no isn't a line.
PLEASE PLAY MY BORING BABY STAGE, I HAVE NO POINTS HELP
T1k-8m2-mng
Unfortunately you're not allowed to make anything challenging AND have it be popular
Thanks for the feedback. Glad you enjoyed it.
I don't get how I'm supposed to bounce on the bomb. I had just learned how to bounce on the wiggler and the technique for bouncing on the bomb seems much different and trickier, my first bounce is sometimes correct but then I seem to go right through it when lining up for the second bounce. Any tips? Concur with other user it is difficult, but it wasn't annoyingly difficult until I kept not get the bomb part.
I like the idea.
I create high quality Mario Maker levels, i got over 1000 stars in the first one:
supermariomakerbookmark.nintendo.net
You can already see that my levels have lots of effort, they are not easy tho
I created my first level:
A New Beginning!
9RG-KQ3-2JF
Please, try it and tell me what do you think of it. It's kinda hard but fair i guess.
now someone has, pretty decent
>I create high quality Mario Maker levels
>i got over 1000 stars in the first one
Something is wrong here
Don't worry, it was never meant for casual players like yourself. It's only meant for hardcore motherfuckers with a point to prove to themselves.
You know how if you spin jump on a bomb without pressing Z you do very short hops?
And if you hold Z all the way the jumps are too big?
You want to be inbetween. Try it a few more times I bet you can do it!
>kaizo
it's shit
>kaizo
You don't know what Kaizo means, idiot.
"Thwomp to the Races"
747-JWH-DLF
Ride giant Thwomps in this quick 3D World style level.
I promise it's fun and challenging. You just gotta get the jumps right.
Share some of your level creation tips.
I've been using a few basic ones.
Like introducing the level's core mechanic in the first screen in a way where the player isn't timed and can't die.
I've also been using coins to guide the player and have placed larger coins slightly off the beaten path to make the stages at least a little bit less linear.
Recently I've been putting cheer and applause sound FXs into coins right after difficult sections. Hopefully the player would be less likely to give up if it's a more difficult stage.
I also level test way too much, making unintended long jumps off every platform to see if it leads to a sequence break or soft lock. Right now I found a way to skip a door entering animation with a really tricky spin jump and I decided to reward the player with a 1UP and a fanfare if they can do it.
Guys just because a level has a spinjump it's not kaizo.
Yeah I realized before reading your post that you're supposed to spin jump, forgot about that from not having played much Mario World yet. I'm keeping at it.
Thanks, I finally did it! The last part was tough as nails, but it never felt unfair.
You guys are gonna laugh, but I've probably spent an hour on this first obstacle that takes up the space of a screen. It's gotta have a flow to it. But at least I know it's what I want the theme to be. Firebars.
Did you like the wiggler surfing part? I was worried people wouldn't understand what they should do.
I like the idea but you introduce way too much shit in the third part
I can do the spin jumps on the bomb but then you throw in the swings, and then more z jumps but this time way more precise and I didn't get further than that. You just bukkake the player with shit they haven't had to deal with in your level before. First two parts are really good though
Pretty good. I've been wanting to use some of the ideas in this level for a while now.
would also like to add- holy fuck this is fun to speed run
Hmm fair enough, the last part definitely is a bit trickier. But if it helps, it's just that.
Bomb -> claws -> spinjump on spinies -> two more claws and one final spiny.
It's ok if you don't want to finish that though, thank you for the feedback, I do have a tendency to ramp up the difficulty later in the level I'm sorry
is it intended that the twomps stop grouping up after hitting the wall on the right?
going back on just one is a bit harsh
I understood what to do after dying the first time. Currently trying to figure out the hook swinging part.
Question, how do you lock the camera to only show this specific room?
if you stand on the middle one it and the left one will both head back.
Made a level based around bullet bills, creating various challenges around them. I tried not to make it too hard.
I'm not good with names
HQD-YQP-5VF
We're reaching bump limit soon
Migrate
you need to have the walls touch the top and bottom of the map.
This is the hardest level ever in the game. Guaranteed. This will send all the autists in a fury.
3BR-V3G-W4G
Literally Yea Forums: the stage.
It was definitely hard - in a fun way.
You've also got a very cute Mii
how did you predict mario odyssey
I am Mexican i guess
I hope I'm the only one who speedruns their own levels during validation.
Not the same user.
I just played your level and finished it, got an error after to find out that you deleted the level. The beginning sucks ass, not worth going through. A shame because what's after it's actually enjoyable. I suggest to upload the level again but with some modifications at the beginning.
I'll play your level if you play one of my stages:
- Ladeira a Baixo
Level Id: 3QH-TVG-S5G
Style: SMB3
Difficulty: Easy
Description: A very simple stage with nice aesthetics and usage of water, short and Sweet.
--------------------------------------------------------------------------------------------------------------------------------------
- Toy Box
Level Id: MJD-MBX-3MF
Style: 3D World
Difficulty: Hard
Description: In this world, even the most carefree toy is deadly, so take care and enjoy the ride. This course have 3 parts, a car section and a boss, it's very challenge.
Place a fucking checkpoint before big bloopers you dumb trash.
Enjoy.
I've made 4 levels in the last few days for a grand total of ZERO plays.
I'm sure it has been discussed before, but apparently the only way to get plays on your level is for it to be discovered via the "new courses" tab, which goes so fast that you never have a chance. Only other option is to share your level with friends so it gets some plays and then it can enter rotation in "Endless mode". This sucks.
So, please, yes, play my levels (they were made with love) and I will happily play yours.
10s Upwards Throw
YY0-YYX-8GG
Forgotten Forrest
RSF-B2J-04G
Shell Hell Castle (Hard)
H83-JQL-7TG
Happy, switchy forrest
TT7-PT3-FWG