If we ever actually do get a true sequel to Paper Mario TTYD, what would you want to see in it?

If we ever actually do get a true sequel to Paper Mario TTYD, what would you want to see in it?

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partners that are from species we haven't seen yet I know we've seen the chain chomp partner already but it was never made playable so that would be the koopa replacement

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For it to exist and to expand on the mechanics from TTYD instead of just aping the game.

Some good partners, a neat storyline, and the good old classic gameplay. That's all I ask.

chain chomp companion

>Geno as a new partner summoned by Rosalina
>Moon Shines from Odyssey power-up partners like Sunshines from TTYD
>less backtracking
>unique partners
>new worlds
>have some other Mario characters in there.

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Why does anyone care? There have been more bad Paper Marios than good, and those that are good suffer from major debilitating flaws such as toddler-tier gameplay.

Nobody ever talks about the Mario & Luigi series which is just a straight upgrade in every possible area except maybe fuckable partners.

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Level design should be a mixture between TTYD and SPM. Copy the charm and uniqueness of TTYD and copy the streamlineness and non-backtrackiness of SPM levels.

Also hasten the combat mechanics so it doesn't take 12 hours throughout the game to beat random enemies.

>Geno
Squ*re Enix would never

That one's ability could be to stretch across gaps Mario can't normally cross, or to lie down and be a spike trap for obstacles you can't fight. Maybe a secondary ability where you can fire a piece of her as an attack projectile or to hit distant switches.

A better name than "The Ancient Book"

i never played paper mario but my friend loves it, whats bad about it? aesthetic seemed comfy as fuck but the turn based combat, i dunno

Why does Square even keep him locked behind closed doors if they're never going to use him in anything? and I mean ANYTHING.

i dunno, its the same thing with banjo, except they actually let him come back one more time for smash.

Romanceable companions.
Romanceable Bowser.

I'm prepared to sit down and type up anew, or look around my hard drive for previous write-ups, of various changes, tweaks, alterations, additions and adjustments that I'd like to apply for a Paper Mario title. Some of them would be unquestionable improvements, others an experiment worth undertaking for a single title in a series that releases games regular. I'm confident the same can be said for most perceptive, well-learned and motivated user's suggestions.

However. Paper Mario is not a series that releases games regularly. And when the recent games are discounted, Paper Mario ~in the classical sense~ has not released a title in 15 years. And we're famished.

So in light of that, I'd be fully willing to waive most alterations and suggestions to the formula, my own and popular ones included, just to get another game that gets the reliable basics *right*. That would be hella refreshing. Then we can work on a sequel or patch updates and DLC to address rebalances.

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>the ancient book

Banjo I think is a little different because Microsoft can still make modern ports of the Banjo and Kazooie games. Square can't even use Mario RPG on their own, and for the past 24 years I don't think they've done anything along the lines of merchandise or even a cameo. They should just hand over Geno to Nintendo at this point.

There’s many mysteries about Square “two songs” Enix that may never be revealed.

also canon Bowsette

the combat is way better

if nintendo had the balls they could add a toggleable option that tweaks enemy stats to make it actually challenging

More Sticker Star shit to see tendies cry

If Nintendo had skin in the game they would, but insulated old fart designers and sycophant middle-rungers are supported by a cushion of shitlib PR and so can get away with making self-indulgent crap, le wacky gimmicks and rehashes.