Why don't you play fighting games, Yea Forums?

why don't you play fighting games, Yea Forums?

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I do. I don't play anything current however because it's all average at best. Yes, this includes Tekken and 40IQ Shodown

Fight games = for virgins
Shoot games = for CHADS

T7 is great.
2.5D SamSho is boring but it's worth playing SamSho V Special with your friends instead.

because they are not fun to me

I'm not a competitive person

I played Tekken from 2 to Tag 2 pretty solid in arcades and then in locals. I've experienced everything the series had to offer a long time ago.
Samsho is a fuckaround game.

I'm not a gay furry

Pvp isn't fun, ESPECIALLY NOT with strangers online.
I enjoyed playing smash's campaigns as a kid, but nowadays it's all about muh competitive esports and being "the best" instead of relaxing playing a mechanically complex game.
Personally, would rather play a game like rollercoaster tycoon as it has similar depth, a lower skill floor, but more creativity and opportunities to just enjoy the game.

>fps games are just shooting
this isn't 2011
getting upset at call of duty is already old

Don’t have the time or patience to become good enough for it to be fun. I’d rather play games that are just fun from the get go.

I don't know what any of that means, but I like them. They're fun. Dunno why they came up with a bunch of random terms tho, it's kinda unfriendly to newcomers when facing a bunch of jargon if you're only looking for a guide.

well, you don't HAVE to take the stressfull approach to any competitive game. Practicing, learning and getting better is fun and rewarding in a way that playing single player games can never be. Its a completely different experience...

You're autistic.

If I wanted to go competitive, I'd rather play actual sports.

this, fgc all seem to be dog fuckers, trannies, and people who smell like hot garbage under Arizona sun.

not really something I want to be apart of.

The last good game was Rev 2 and it's done. Tried Samurai Shodown and Granblue and they're meh.

i only play melty blood

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I’ve tried to play sfv for so long but I fucking give up. The online is just too bad. I’m a really good player I can beat grandmasters in lobbies yet I can’t get out of gold because of the fucking lag in 50% or more of my matches.

I do! My favorite is Super Smash Bros. Ultimate.

Because its practical. You can say ''a situation were you hit an opponent during his wake up/recovery with a plus active frame move'' or you can just say ''meaty''. None of those tearms are difficult to comprehend.

Something will sound boring if you explain it in the most basic way

Fighting Games

You fight one person

I want to buy samsho but it's only on PS4 right now and wifi warriors scare me.

What i'm really getting from this is that you're all a bunch of lazy, unmotivated, passive little bitches that are too weird to fit in any group, even a group as weird as the FGC.

You're outcasts even to other outcasts, and are too insecure to put yourself up agaisnt other people in a competitive setting, because any minor defeat would shatter your already paper thin (yet still artificially inflated) ego.

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I would just say "Hit on recovery" and make it self explanatory.

Fps games can be fun, but they really do boil down all too often to pure mechanical skill.
The guy who can see/hear and react faster will win most confrontations in a fps.
That said the same can also clearly extend to fighting games too, since reacting to frame perfect actions is pretty much a guaranteed win unless the game obfuscates actions enough to trick them into believing its a different move.
The guy who gets headshots every kill is the same guy who would be parrying everything or getting 'reads' on you most of the time.
This raises the ceiling for human reaction to come into play, but basically makes it unfun for anyone who again doesn't want to play competitively and doesn't have quick reaction speed.
Games neglect their singleplayer consistently to encourage online multiplayer. When was the last time you spent more time playing singleplayer than multiplayer in a game? And no, practicing the same few combos on a bot in preparation for multiplayer doesn't count.

actual 3d environments and multiple enemies too complex for ya? fucken LOL. just LOL
have fun memorizing never-changing button inputs and filling yer 5 second input buffer over and over again

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people will do some crazy rationalizations to protect their ego.

>I-I don't play FG because...there is a furry that also plays FGs on this planet! Yes, this is it!

An experience that still involves competition. What part of "I'm not a competitive person" do you not understand? I've played fighting games before, with friends and online. All you get is a temporary high when winning. Losing, I actually never cared about losing, the same guy could beat me 100 times in a row, but learning to beat him? Yeah, it was nice, but like I said, a temporary high. And that's it. That's all you get. Maybe some friends too. But I don't care about making friends or getting a high. It's not why I play games. But hey, you do you. All I'm saying is you let me do me.

But you can go fuck yourself.

i said they are not fun to me. i didnt say i want to play them but i cant get good

Arcueid is the best desu.

Still 3 times longer than is has to be. Meaty is a single term that everyone in the FGC understands.

because i don't live in louisiana or cali so tekken locals don't exist
i feel like a problem with fighting games in the US is that the arcade culture it's built upon is fucking dead; there isn't this automatic scene for locals anymore

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cringe cuck faggot zoomer detected. Go drink your soimilk already.

Cool. I'm just saying that they're extremely unfriendly to newcomers. I'm amazed that they're not dead yet. I just play offline with friends and have fun.

What is TF2.
Honestly you Fightan niggers are pathetic.
Why do you always feel the need to prove your game genre requires skills ? Is it because it doesn't and spamming exist ?

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The only good ones are MVC2 and UMVC3
Somehow they managed to make a deep game that's also fun if you're a casual who doesn't know what they're doing
As opposed to DBFZ which is only fun for casuals
Guilty Gear and UNIST are good but you cannot have fun with them without spening 20+ hours learning a single character

>multiplayer
Normalfags get out.

Take the single-player pill.

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Fighting games are more about reads (oki) than pure reactions. It has lots of opportunities for you to outsmart your adversary and win the game, even if he has better reactions. Game knowleadge and Oki do a lot more than reactions, that's why there are lots of old players in the FGC, but not that many in FPS games...

anyone that unironically calls out spamming is either playing a shit game or too retarded to punish someone doing the same shit over and over again

why don't you try to ''spam'' your way into diamong in SFV, my dude?

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Anyone calling all FPS a shooty the head is retarded just as much.
Both genres have flaws, and spamming is one of them because it works for a while before you find someone that actually punishes.

Because right is more fun. I hate the limited movement in fighting games, even in platform fighters whenever you do something you're locked into it.

>Fighting games are more about reads (oki) than pure reactions
Why did you think I said learning to beat someone (is nice)? Because I learn how to read him. Where did I say I can't beat someone because I don't have pure reactions?

is there anything more pathetic than armchair psychologists? jesus

>Diamond
I'm a competitive FG player and agree with you but diamond is absolutely a rank you can get into by just mashing buttons

It takes too much effort to get decent matchups. It seems like everyone online is either a clueless newbie mashing buttons, or a veteran who has been playing fighting games non-stop since the release of Street Fighter 2. Neither of those matchups is fun for me, nor do I learn anything from either of them.

Is there a fighting game character more braindead and straightforward than Mai Natsume? Even my dog can play her decently enough, I'm looking for more fighting games to play with my dog.

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That makes no sense. How is ''spamming'' a problem with the game? when done poorly, its a low level tactic, when done right its what we call a ''fireball game'' and is one of the fundamentals for shoto characters...

>have to create a made-up self referential community because of how shitty your genre is
Furry
Gay
Cucks

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>Fps
Technique and precison
>Fighting game
brute force and relentless button mashing

I don't play nigger genres user.

shit, I'm not mashing hard enough then

Matchmaking has a rank system to put you against people of your skill level, like any other genre out there...

Because it's really fucking boring. But, FPSs are trash as well.

>big brain list doesn't even include shit like "crossups" or "safe jump"

having a special dictionary for your video game doesn't make it harder

>spamming is a flaw because you can beat retards with it
what is this logic

Yes, the one who button mashes the hardest gets the win. Its something like an anime ''power of will'' thing. I see you really understands fighting games!

maybe it's just because I'm from Miami which is a pretty big city, but I can find arcades with tournaments every week- not that i'd ever play because i'm shit at fighting games

Because i like playing FPSs

It's unironically easier to become a real life fighter in the time needed to master 1 fighting game.

I'll put it in the updated ''even bigger brain'' list.

No, what makes it harder is that you have A LOT more to process into your decision making.

youtu.be/cTdQ7Xx4Q34

Birdie

this speaks more to how braindead sfv's singleplayer is than to birdie. its literally a waste of time

Even if this isn't true the spirit of it still is. In shooters, faggy tactics aren't rewarded, but in fighting you have people that will just spam the same ability over and over again for hours on end even if it severely limits their growth because they can get wins with it. The way to success in shooters is always apparent, but in fighting games if you don't know or can't execute the specific counter strategy you're going to get fucked up by some mongoloid drone while having no fun whatsoever. That's okay if you want to spend hours having zero fun while you learn that, I'd rather do anything else instead.

any game that requires me to reroute my vocabulary any more than item/character names should be cooperative in nature to me

FGs are either solitary or for losing friends over when i ever actually get good, and i'm not making that mistake again

you sound like a nigger

>people that will just spam the same ability over and over again for hours on end even if it severely limits their growth because they can get wins with it

Then that player is will just lock himself in his current rank/level of play, never improving. He wins against those who can't punish the ''gimmick'' and loses to those who can. This isn't new nor exclusive to fighting games. If you felt salty for losing to a ''faggy tactic'', its ON YOU to learn to counter it, if not, you deserve to lose because you are even worse than the adversary. Why should he do something else when he can beat your ass with a mere ''faggy tactic''?

Usually its not even hard to deduce the way out, and you can always look online for the answer if you are that dumb...

Damn, fighting game niggas be really mad people don't prefer their genre

Why should I play a game where I have to play against faggy tactics and learn how to counter them when I can play a game where I don't have to do that and can have fun just playing the game naturally?

>why should I play a game with a high skill cealing were I have to practice and study to improve instead of playing a game everyone will always be on the same level aside from mechanical execution?

I guess some people like their games simple, huh...

I'd equate it to learning martial arts, except without the health benefit.

You're always climbing a mountain of learning. It's fun to keep progressing up the mountain though not everyone is interested in climbing the mountain sadly.

Yep.
The real answer to my post would have been to say "because it's fun to improve yourself." That's why fighting games are fun. I'm someone who will bash their head against a wall for hours if it means getting where I want to go, that's unhealthy so I try to avoid fighting and get other hobbies instead. It's a good genre, just definitely not for everyone.

could you make it any more obvious you tried playing a FG online once, got demolished and felt salty as fuck?

>faggy tactics

works against faggots. If you can't adapt, get the fuck out, we don't want you. Go play angry birds or whatever...

>hours
All it takes is setting a bot in training mode to do the action you're having trouble with for minutes a day and you'll eventually get it down in your muscle memory.

You highly exaggerate the time it takes to learn how to counter fireball spam.

Don't wonder why people don't like you when you make trashy comments like that.

This is a perfect introduction to FGs: youtube.com/watch?v=_R0hbe8HZj0&t=

Don't worry, its very noob friendly, even an FPS player could understand.

>No, what makes it harder is that you have A LOT more to process into your decision making.
not really, it's basically a few combos and then waiting for your window of opportunity

>mash controller against wall
>win

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yep, you just wait for your turn like an RPG. You got it.

user...

Only works against complete beginners or people who over-analyze.

That being said, OP's post is big bait to attract more eyes to it since the usual thread responses clearly don't go past 100 replies.

to be completely honest i lost interest in fighting games because of the weird "THE BUTTONS WON'T DO WHAT I TELL THEM TO, LOOK I'M PRESSING!! I'M PRESSING!" players. in theory yeah, you're on a learning curve and whatnot, competing and bantering. but in reality it's just the absolute worst type of person. i've said this before and people have shat on me for letting other people dictate my enjoyment of a game, but when the game is essentially solely designed around your interaction with other players, what the fuck did you expect?

I don't like competitive games and fighting is 99% that.

based

based

>nor do I learn anything from either of them.
This is the part where we say you're not putting in the effort to learn from them.

Every fight has something to learn from, even fights against beginners where you might learn what moves have priority or trade, or in a game where you get clapped by a veteran player where you can see where you might need to learn where to block during a particular blockstring.

Pic related.

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>but they really do boil down all too often to pure mechanical skill.
That’s why most if not all current FPS games don’t allow you do to anything you aren’t supposed to

How often do you run into DSP types? Is this at your local? Because as far as I know online there is no voice communication in most fighting games.

I do but I only play old ones on fightcade and on my laptop at locals because all the FGs out right now fucking suck. Trying to pick up +r since people play that at locals.

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I dislike the fact that a lot of fighting games have meta on what is clearly better characters

I can spend 200 hours getting good at Base Goku but it won't mean shit when some retard with 1 hour of practice can rock me with his button bashing A. Gohan

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pretty much just at locals and cons. i mean i get it, why not just play online 100%, but the reason is because it locks out the MAIN draw of the game, which is designed as player interaction. i remember watching a streamer who admitted to playing WoW since launch, but never doing a raid and never joining a guild. and i get it, i do. it just isn't what i want the game for though. the games are designed to link you up into locals or tourneys, but most conditions are insufferable (whether i win or lose, ime), so oh well.

>plasma boosting
>rjs
>air accel
pickups
>armor
>circle jumps
>armor denial

most of those only apply to arena fps games which are completely dead

If we're going down this route then why not list cRPGs like Pathfinder with a galaxy brain

Worked in the arcade I went to.

That is not true at all. Tier lists are only relevant for pro play or at best the higher ranks of matchmaking. If you play Ryu and is losing to Guile player you absolutely can't fault the characters. The Guile player can't even tap on 5% of the character's potential at that level, you are both pretty much on equal ground...

You could join the Yea Forums UNIST community. They have almost daily threads and has a few tournament goers in the threads that won't give you the DSP treatment if you're trying to learn the game. Quite the opposite.

>Moving the goalpost

I do from time to time. They're definitely part of the holy trifecta of competitive games with arena shooters and 1v1 RTS.

Everything else is a big step below.

>Tier lists are only relevant for pro play or at best the higher ranks of matchmaking.

Give intermediate players boxer vs cammy in ST and see what happens, it would be a slaughter. Or rose vs gen in a2. Or iori vs yuri in 98. Or team scrub vs team shoto in mvc2. You're simply wrong.

put your theory to test.
pick a fighter and see me.

dont play awful games like dbfz then.

>Practicing
>At a fucking video game
Literally the gayest thing you could possibly do. The second a game stops being fun I turn it off. You know why? Because games are meant to be entertaining. If I have to put in work to enjoy a game I'm just going to play something else. Any time you spend putting in work in a game, you could spend developing actual, real world skills.

I have a friend who got really deep into fighting games about a decade ago, and has pretty much exclusively played them since. Recently I have heard him say "fighting games ruined my life" on multiple different occasions. I guess he regrets wasting all that time.

This really depends on what you consider ''intermediate players''. It also depends on the game. A game like SFV doesn't have the same character skill disparity of ST or 3S.

But if this is really a concearn to a newbie, he can just pick a top tier and be happy. Won't make the difference he's expecting, but will put his mind at ease, at least...

>fighting games
rhythm pvp garbage
>fps games
real games

>(((skills)))

You should put in work to literally every aspect of your life. I try hard at work then I go try hard at the gym then I come and try hard at my entertainment.

You're like people who watch reality tv or big bang because "it's easy" nah you're just a retard.

CSGO:
>economy
>nade setups
>play formulation
>crosshair placement
>peeking
>fundamentals of movement
>understanding everything the enemy team can do and forming counter strategies upon counter strategies
>and much, much more.

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Counter-Strike is actually an exception. Nothing quite like it, specially with an active playerbase. I wouldn't say they represent FPS games, thou...

>practice isnt fun
fag

I guess you never beat any arcade games on one credit I take it.

Also, you must play most games on easy.

Take a shower

>I come and try hard at my entertainment
Literally why. If youre doing something fun then sure, fine. But if youre just sitting in training mode doing the same combo 100 times until you can do it perfectly then why not do something a bit more enjoyable? Or at least something a bit more constructive.

I mean, you do you man, but treating video games like you treat the gym just seams absolutely retarded.

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As long as you live a healthy and balanced life, there is nothing wrong with getting invested in a videogame. I mean, if I'm gonna waste my time at all with videogames, at least I want it to be worth it, something capable os stimulating my mind and pushing my limits. I don't really feel anything playing super mario galaxy...

>I guess you never beat any arcade games on one credit I take it.
No. I haven't.
>Also, you must play most games on easy.
No I play them on normal. Sometimes hard if normal is too easy. Theres a big difference between wanting a game that is challenging and wanting to spend time alone in a training room "practicing" a game. It is fun to play a tough game and fail. It isn't fun to sit alone practicing combos and how to respond to block strings.

Not that guy but practicing that in muscle memory so you can eventually do it in live matches is fun and rewarding.

Also, not all combos take 100 times to get down.

based

dude splash damage lmao

Everything worth doing or having takes effort. If someone comes easy it's not satisfying. If I can pick up a game and dominate it it's a shitty game with no depth.

Winning a match after spending a few minutes practicing a new combo is nice. Grinding it out while listening to an interesting podcast is fun.

This post right here is why I will never play fighting games. Full of literal narcissists. Just an absolute shit community all around people try their hardest to be assholes.

But hey if you like licking em clean, you go for it bro.

Why do you think Training Room is the only part that matters in learning fighting games?

You won't develop fundamentals from training mode alone. You've got to grind the ability against real players just like learning how to ride a bike.

Sure you can say it's not a practical skill but it's fun to learn nonetheless.

In anycase I think you're simplifying what you can do to improve your skills in fighting games too much.

3 big things involve training mode, live matches for building fundamentals and watching replays of yourself and others to see what you can and can't do.

Playing only training mode would obviously be pretty boring after all.

you know splash damage does less damage than direct hits right?

This is all true about fighting games, but Street Fighter players are still on the right.

because RTS are inherently superior

>playing video games 24/7 autistically
>you're all unmotivated!
based fat neet

>If I can pick up a game and dominate it it's a shitty game with no depth
Putting the argument about "training" in a game aside, this statement is false. A game is not "shitty" just because it is easy. That would imply that the only thing that makes a game good is difficulty. A game can have deep mechanics without being difficult, and aesthetic elements like visuals and music also play a large part in the enjoyment of the product. Most people on Yea Forums love Kirby, Ace Attorney, Metal Gear, Pokemon, DMC, Mario, Stalker, Fallout NV etc, but none of these games are particularly difficult.

learning frame data is tedious and forces you to spend time not playing
using a 60 fps cap as part of your game's design is annoying
learning to execute tight links is tedious and forces you to spend time not playing

>why arent people fat like me
take a shower

I seem to lack the passion to get good in a game.

t.female

>tight links
Hardly any modern fighting games have this problem bar a few characters.

DMC and MG are absolutely difficult on the higher difficulties which is where you should be playing them.

I don't think something easy can be fun unless it's just a story thing. The precise reason mario and pokemon suck ass is because they're easy. Play a better platformer and play Nocturne or something.
I'm more likely to shower than you, you'd probably find turning the water on too challenging.

>I wasted my youth on a useless hobby for children and cant let go, please validate me! We even made up fancy words for movement so we kinda look adult?
I swear to God FGCfags are the fucking worst, MLP, Katawa Shoujo and JoJo levels of retardation.

Yeah this is something that fighting game fans actually believe

>i cant handle other people liking different things
cope

>It gets good after 1000 hours of practice bro!

the left of the image is mostly correct, but the right is unironically based

They can like whatever they want, and I can disagree and think they're kind of dumb for that decision. If you want a free love website where we all congratulate each other on our choices you chose the wrong one. My choices are the best ones.

>on the higher difficulties which is where you should be playing them
Fucking retard tier argument. "Normal" is the intended mode for play that the vast majority of people (including on this board) will play through a game on. In DMC, you need to finish the game multiple times to even unlock those higher difficulty levels. You can't just pretend that the people who like these games exclusively play them on hard mode.

as a wagecuck i just want to come home and play a video game and immediately get into the fun instead of practicing how to pull off combos

what don't you try getting top10 GM in sc2 instead you buttfucking moron. FG are low shit tier

>he actually thinks memorizing button combos is ""skill""
nobody tell him

Inherently high barrier of entry. I'll think about it when I have the motivation to git gud.

I love how true the second to last sentence in the fighting games section is
>build your entire strategy around countering a counter to a counter
>become unable to actually deal with someone just playing straight

>When was the last time you spent more time playing singleplayer than multiplayer in a game?
Do you only play normalfag games or something? Grow some taste. There are plenty of singleplayer games. I hardly ever play multiplayer games

No. Normal is the mode for retards. The more popular gaming gets the easier normal gets. Hard is the old normal.

DMC is absolutely intended to be played through multiple times. It's the designed that way from the ground up. And most fans do. If you bought that game beat normal and shelved it you're retarded.
One form of it. Reaction time matters, quick decision making etc.

I did, when they were good.

>thinking people are "dumb" because they don't occupy their time with playing games that demand memorization or quick reaction times
Lmao. Dumbest thing I've ever read. Unless we're talking strategy games, how does playing "hard" games imply that someone is smart? If anything smart people wouldnt occupy their time with literal reaction time tests.

>Oh wow I'm so smart I beat Ninja Gaiden black on the highest difficulty
>Oh I'm so smart I beat Through the Fire and Flames on expert
Do you have any idea how fucking retarded this sounds?

When I started playing FGs, I remember the rush I got when I finally managed to do DPs consistently. When you punish a scrub jump in with a DP 3 times in a row and he respects you for the rest of the match, too afraid to jump in...its a feeling you can't get in any other genre.

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>quick decision making
oh no no no.. this is what fighting game trannies believe

you would disagree with me, but i think anything execution-related that takes longer than 15 minutes to learn in a non-actual-gameplay environment is a pointless obstacle. it doesn't add anything to the 1v1 gameplay itself, you're just required to know how to input your most damaging combo in every situation in order to even participate in the game. and fighting games are full of these "checks" where if you don't know how to execute some specific mechanic perfectly, then your ability to do what you want to do is severely limited. to me, it's like if you had to be inputting the konami code every time you wanted to get up or block, it would add challenge but it would just be pointless fluff masquerading as difficulty.

it's also not like a shooter where the best way to improve at shooting is to just play the game, or a strategy game where the best way to improve your micro is to just play the game. you specifically have to head into the lab to learn bullshit in fighting games, and i just can't stand that.

>normal mode is for the retards
>i PRIDE MYSELF on being good at video games
actually embarrassing, have sex

>pointless fluff masquerading as difficulty
i'll correct myself, i meant to write "pointless fluff masquerading as depth" because it does make the game more difficult, but not really any deeper in terms of gameplay

Learning speed is tied to IQ. If it takes you a long time to get good at a game you're probably not very smart or at least have terrible hand eye coordination which makes you a different type of retard.

If you look like that journalist playing cuphead you're retarded, I don't care if you do nuclear physics on the side. Then you're just an idiot-savant.

No. You should just be ashamed for being terrible. Do you struggle to tie your shoes as well?
You've never made it out of bronze and never will.

So do you also time yourself to see how long it takes you to beat these games when you play them on hard? Presumably while rubbing yourself off through your pocket to your massive IQ?

The amount of projection in this post

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>if you're not good at games but are good at things that matter, you're retarded
bait

>bronze
What piece of shit game are you even referring to here?

>it's also not like a shooter where the best way to improve at shooting is to just play the game, or a strategy game where the best way to improve your micro is to just play the game. you specifically have to head into the lab to learn bullshit in fighting games, and i just can't stand that.

That's not true at all. If you want to aim better, you still have to put in time in other maps and modes such as gun game or aim maps to improve your accuracy enough for live matches against harder opponents. You also have to practice stuff like learning what corners are safe to peak and what ones aren't if you want to be half-way decent and I'm sure there's more to it than that.

For strategy games, I'd assume learning map awareness as well as memorizing your button macros (which is as repetitious as fighting games) against bots would take a fair amount of time getting down in order to be good enough to do it against live opponents.

It's really no different and learning which pokes you can use that translate into combos is probably alot easier to do in live matches than in the genres you claim are easier to learn playing the game.

fat

based and btfo

No, I just play for fun. I just happen to find the correct things fun.
If you lack very basic motor skills you're retarded yes.
Generic term for bottom league.
In great shape. Like I preached try hard at everything. Join my cult.

tekken is a shallow button masher with no depth, and tekken 7 is even worse than most other tekken games with its 1 button instant win comeback super moves.

>shooting in a fps
If you don't deliberately go out of your way to kill your enemies with knives and toxic gas only, nothing you say has any merit.

>In great shape
prove it.

>his one achievement in life is getting emough good boy points in a video game to get a color title
oh no no no....

>tekken 7 is even worse than most other tekken games with its 1 button instant win comeback super moves
You know how I know you never even made it to Green tier?

No. I have too much social media to post myself on here.
Read up. I said to try hard at work too.

>I have too much social media to post myself on here.
fat

>I have too much social media
Damn, I knew you were a faggot, but this is just too much. Please go back to whatever shithole website you came from.

>I have too much social media

Ripped
I'm from gamefaqs and came here in 2007 with the rest of the cancer. Had a myspace when I did.

>

Maybe if you tried harder at things like I'm trying to preach you wouldn't be an outcast friend.

To be fair a lot of games have dumb input leniency systems where it can take a while to learn how to deal with it all. If you're new to the game you are going to randomly do the wrong move and not know why

It took me years to develop the right mindset to actually want to go online and start improving myself. The games in general do a bad job teaching you but even the FGC is kind of lacking when it comes to telling beginners what to focus on. After watching some Sakura streamer go through each rank and demonstrating the things to focus on though I was able to apply that to any other character and actually get started.

I'm glad too because even SFV is crazy fun for a beginner and I feel bad for all the small minded people who won't give it a chance. The games require work at the start but it's definitely worth it.

I'm not sure it's something that can be taught. You have to discover it for yourself

So how old are you now, 35?

>I do not fear the man that has practiced one thousand different kicks once (bloated fighting game garbage)
>I fear the man who practiced a single kick a thousand times (aim)
Stinky ass fighting game enthusiasts btfo by a fighter. How fitting.

Younger than that but older than 25.

I do, I'm just bad at them.

What gives you a permanent high?
You play games for that temporary high, retart.

You don't have to learn the most damaging combos. Just do whatever. Unless you're entering tournaments it's not a big deal. And just play an anime fighter with cancels if you don't like links

>spamming into diamond
Kek. All i did as rookie was spamming buttons first as ryu. After 50 losses in a row and not a single win o switched to ken. Then i indeed won like 1 match in 10. But just to get to bronze i had to learn BnB, blocking high and blocking low. Now i am stuck in super bronze with no sight on ever improving. I curbstomp any bronze player and get curbstomped by any ultra bronze players.

You talk shit, spamming is the fastest way how to get yourself killed.
>maybe i should give up and learn uriel

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I'm in a discord with a turkish guy that was global in csgo and dropped it to play xrd

Then you'll probably just get jumped in on because Urien's anti airs are mediocre at best

True Chads play both without giving a shit.

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Aj Spotted

They also combo into like 300 damage

If only the matchmaking wasn't filled with smurfs and cheats.

Then again, I always queue up with a friend who has red trust factor so it's to be expected. It's still fun to play an most times my teammates aren't ragers.

> 0:10
Why did Ryu manage to hit Cammy?

The sweep's hitbox was spaced and timed well enough to counter hit Cammy's kick from the air.

It's expensive to get into, both in actual money and time. For FPS you just need a good mouse, a nice keyboard, and a good monitor, all of which you should have anyway and can be written off as just an upgrade to your machine. FPS games that are popular have been out for years and there's not dozens of competitors for the main stage of any event, they're dedicated and last a decade. Even considering the fact that they're all different games, skills are largely transferable. FPS games have an interesting choices of navigation around various maps, meaning you're never locked into a certain choice unless time or numbers are against you.

Compared to a fighting game, you either wear out your controllers or buy a $100 fight stick that can take a beating. There are dozens of different versions of every game and frankly it's hard for me to tell what's the most popular fighting game, especially now that Street Fighter V was a shitshow and there's like 3 different versions of Guilty Gear and like 2 modern Tekkens and so many different games that play similarly but you benefit far less from transferable skills aside from "press buttons fast." There is no reason for a Fighting Game to have more than one level unless it has MK tier gimmick stage bullshit, so really, the game is all between two people and their characters, nothing about strategic choices and positioning and shit.

What the hell is a cherry tap and absolute block?

A fightpad can cost only 30-40 bones and last a long time actually. I've had mine for probably 5 months now and it still feels good to use.

Stage variety is nice to have for visual flares and enhancing the atmosphere of each fight. Same goes for the music.

Fighting game fundamentals do transfer over between games actually so the hard part is usually done for the most part when you're learning a new one and then it just comes down to learning what moves of your characters are safe and what aren't.

There are currently only 1 version of each game you listed being played currently by the way. GGXRD Rev2 and Tekken 7.

Sorry to say this but your post reeks of ignorance.

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The first one is beating your opponent with a weak attack like a jab.

Second one is being able to let go of block in the middle of a block string and still be in blocking animation. Vampire Savior has this IIRC.

You forgot Reverse Beat.
Sounds cool too.

>especially now that Street Fighter V was a shitshow

are you falling for 3 year old memes? SF5 has been more than redeemed with updates for a long time now. There are 30+ characters and the imput lag has been drastically reduced, solving two of the biggest complaints since launch. Also people tend to trash whatever FG is not their favorite, its a bad idea to blindly trust those types of comments.

And FG fundamentals are transferable.

I haven't spent enough time to learn to play fighting games on a competitive level. I play multiplayer RTS instead. Got a lot of respect for high level fighting game players, though, and I understand enough about the genre to watch tournies on occasion or play with my friends and not throw.

High level Quake gameplay
>1v1
>Track your ammo for multiple different weapons that fulfill different roles
>Control the map for various health and ammo spawns, denying them to your opponent is just as important as getting them yourself
>Mind games and counter mind games as both of you try to get to various resources and zone your opponent from them
Sure, most people who play Quake are running around on TDM or DM servers just having fun shooting people, but high level play is easily as thoughtful as your average fighting game.

You would think the Cammy would notice his badly spaced dive kicks are not working after the 3'rd time and see the Ryu is just waiting to punish them.