90 billion dollar indie company

>90 billion dollar indie company

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One word: consoles.

So how did people find out that there were separate models saved for each dynamax size/amount of clouds?

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But its not a gamecube title

Pokemon colosseum looked relatively the same
The switch is more powerful than the gamecube

It's speculation based on the webm here: It's not known for certain.

Additionally the amount of clouds doesn't change at all, so that part of it is simply false.

I mean yeah Game Freak's shit but most of that money is tied up in merchandising let's not pretend otherwise

How come Pokemon looks worse than Kiseki?

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Merchandising is tied to the games

I love that they're showing it off with pride
>and HERE is THE home CONSOLE POKEMON you've all been waiting for!!

I bet /vp/ weren't very happy.

I imagine the budgets in the games themselves aren't huge because its not where a large portion of the income comes from (which would be the merch from the games and show and the trading cards if anyone still plays that), so the team cuts corners wherever possible. It probably looks like shit to save them time on optimization (either that or its not done but who fucking knows at this point)
And to properly animate some 1000+ pokemon with 4 moves each minimum would need 8000 unique animations (1 intro,1 idle, 1 hit, 4 attacks, 1 faint), with more animations being added for every move a pokemon can learn that I'm not autistic enough to calculate.
Not trying to defend a miltibillion dollar company, but I can at least understand the reasoning.

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Imagine being so mentally ill that you waste your life shitposting every hour of every day about a game you'll never play on a console you never own.

And the past part? You already know that the game is going to get rave reviews and sell millions as usual.

Do you even understand how sad and pathetic you are?

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yeah but people can still the stink when a game that is garunteed to sell like hotcakes is crying about how difficult and expensive things are and then go "look these animations are why we can't" and then you look and a fucking seagull is basically T-posing in the air with barely any animation involves as it slides around.

>110.5 million dollar painting.

Comfort is the killer of creativity. Don't expect innovation or creativity, when something sells because of the name/brand alone.

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You aren't being paid.

cope

I'm not the one promoting the Switch and Pokemon for free every day kid.

Nintendo says thanks.

He says "cope" while nashing his teeth and smashing the letters into the keyboard like a baby.

Deary me, its going to be a long summer.

BUT THAT LOOKS AMAZING

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Aren't they just reusing everything from the 3DS games anyways?

Shill

I doubt it since there is no explanation why they would do it other than "incompetence for the sake of incompetence". It doesn't save time (you have to make every model individually), it doesn't save resources, it doesn't do anything.

The "every model exists several times" thing in Sun and Moon can at least be explained by SD cards being shit at loading many small files over long big (and thus sequential) ones, so storing all data in a map bundled together boosts loading speeds, even if it means having certain assets several times. So that was a "data size VS loading speeds" issue.

To even imply someone is too poor to buy a Switch, means you are a poorfag yourself. So where are you from, India or South America?

>IT'S THE ARTSTYLE

Reminder gamefreak doesn’t own the merch business

Only nintendo

>money magically makes developers better
Gamefreak has money, more than enough.
They're not going to suddenly become good developers if they're given more money

You fucking retards and your >muh bajillion dollar IP are so fucking autistic

>This same post every thread

Is this copy pasta?

>guranteed to sell like hotcakes
their last game (Lets Go) was the worst performing mainline game, with 10m shipped. Now its imlossible to know what the back and forth is like between Nintendo, Pokemon Company and Gamefreak, but I imagune thry were a little worried about the sales numbers for Sword/Shield and decided to play it safe with the budget.
They're reusing the pokemon models because they future proofed them the first time so they didn't have to make those models again, like how SMT used the same demon models from nocturne til they redid em in p5

but is it fun?

It's amazing how shit it looks

Game from 2007 coming through

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>game still runs like shit cause they didn't consider cpus with more than 2 cores would exist

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Most of the games have been single core oriented until very recently because

Why doesn't game freak have good devs anyway? Pokemon was fucking everywhere growing up and still give now.
Where are the passionate jap Pokemon programmers.

You can tell it's a 3DS port.

>(Lets Go) was the worst performing mainline game
Let's Go may be considered "mainline" by gamefreak themselves but it's so drastically different it's basically a spinoff and won't be treated as a proper entry in the mainline games series by anyone but them

>Crysis 1
>Console game
Just admit it, PC gaming always sucked

>Monster Hunter cuts monsters
>Makes up for it with a huge visual and gameplay overhaul in MHW
>Controversial among hardcore fans at worst but otherwise still laying down a good foundation for the future

>Pokemon cuts monsters
>SnS has no actual improvements in graphics fidelity
>Doesn't take advantage of outgrowing 3DS hardware to do new things in the slightest, animations are actually worse, flat downgrade

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JUST

Gamefreak =/= The Pokemon Company

I understand you are too young to remember the 2007 gaming scene, let alone the hardware/programming state of affiars, but quad-core was not a standard in 2007. Considering the game started development as early as 2004 and use of multithreading has to be built-in from the ground-up, they've made a much better job than consoles that ignored multithreading for almost a decade since then.

This interview, for instance, accurately calls dual-core processors as "advanced consumer hardware":

>GS: Since Crysis, Vista, and Direct3D 10 will all be launching in 2007, is Crytek banking on consumers having high-end PC hardware? Any plans, for instance, for Crysis to make specific use of other advanced consumer hardware features, such as dual-core processors or even physics processors?

>CY: We have already implemented within CryEngine 2 our multicore technology, so out of the box Crysis does configure itself toward single-core, dual-core, quad-core, or multicore configurations alongside DX9, 10, XP, Vista, 32 bit, and 64 bit. Our in-house physics engine runs fast enough and spreads over multicore CPUs if needed to make Crysis a next-gen experience on that front.

>The Pokemon Company
The Pokemon can't have a company, silly, they are just cats.

gamefreak is still a 140 people company that doesn't have access to the pokemon money outside of what the pokemon company give them, and judging by the recent games vs what the phone apps made, they aren't getting much.

Test post. testing new IP. please ignore.

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>>Doesn't take advantage of outgrowing 3DS hardware to do new things in the slightest
Do the people who say this forget the Wild Area exists?

People whined for years about how locked down and limited the route design in the 3DS games was, which was the case specifically because 3DS has fucking nothing for RAM.

You're saying they're doing nothing to take advantage of outgrowing the 3DS, but literally the primary gimmick of the region, the Wild Area, is specifically being done to address the fact they're no longer limited by 3DS, and is something that absolutely could not be done on 3DS.

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>It's speculation based on the webm here
I'm curious to hear the fake logic nodevs have made up to validate that logical conclusion.

>it looks fun

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In Sun Moon, there was a different model for almost every NPC in the game depending on what zone they were in.
It's just laziness.

The person you're responding literally explained why that's the case you dumb fuck.

They're just incompetent as they have always been, a limited budget doesn't justify many models and animations looking worse than things from 3 consoles ago. Even a shitty indie dev can just use Unity assets and make a better looking environment and if they spent more than 5 minutes per model better animations as well.

>Even a shitty indie dev can just use Unity assets and make a better looking environment and if they spent more than 5 minutes per model better animations as well.
This is not true and you're part of why this whole discussion is going to shit because you're incapable of making your point without absurd exaggeration.

That whole model meme is weirdly specific and dumb. All games have assets leftovers and shit, the way their team works could perfectly explain how it was more convenient to lose 100Kb to work in parallel on 2 areas at the same time.
There are worse things going on in 3ds pokemons, like the high poly count of the models being in the final build, while a simple macro could have allowed to remove 25/30% of the poly count without visible impact while keeping the life proof high models with the source code.

wow, you know literally nothing about anything, from coding to corporate life. Just fuck off back to school and come back when you got a job, literal kid.

Not true at all lmao.

And ninetenyears old will gobble it just like any other nintendo rehash made with little to no effort.
Nintendo should have been dead long time ago, only constant supply of manchildren keep that shitty company afloat.

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>good initial sales
>sales and discussion fall right the fuck off after a month or two
>the game sells out to the lowest common denominator by chasing normie trends and is treated as revolutionary for doing so
>yfw you realize Game Freak accidentally made a Sony exclusive

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Actually, no he didn't, he said something about SD cards, but didn't actually explain that was because they were too lazy to create a situation on their own that didn't involve such shit workarounds.
The same thing here is going on, this is just laziness in coding.

The model thing is brought up so much because it's a microcosm of how little they care to streamline their work. To them, the game was released, and that's all they care about.

Are aussies really banned from Yea Forums by their fucking government?

>Fanbase shows time and again that they are not only ok with complete stagnation in both graphics, gameplay and story, but will actually throw a shitfit if it's not close enough to the previous games
I dont know what you expected? Does anyone really think pokemon isn't going to be more rehashed than CoD these days?

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It's been years since spore, and game developers still haven't figured out how to do the dynamic animation thing that it did.

That painting's fucking great though

consoles have nothing to do with it
even the switch has much better looking games

You're a fucking brainlet, he told you straight out that the 3ds is shit at going down long lists of assets so the devs worked around it by duping them into the parts where they'd be called instead

Yea Forums banned us also. that close up orange tabby cat selfie, gigachad, chink and pitbull bait threads originate in melbourne ISP. it's ranged banned.

I love that orange tabby cat.

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You're fucking retarded. I told you that this was a workaround that almost no other game does, and you just repeated the same thing back because you have the brain of a parrot. Cheep cheep for a cracker, chump.

I've hardly seen any other fanbase that knowingly and rabidly defends shitty design as much as Pokefags do (maybe Sequel Star Wars fans). It's actually astonishing how corporate social media has managed to engineer the mentality of "don't ask questions, just consume product" as somehow rebellious or interesting. All you have to do is get people to see critics who clearly have an interest in the product as an army of "haters" to rebel against.

Do those games have 800 different models, animations, and textures to store for it's NPCs?

A year or two back I would say bethesdrones but the mostly negative reaction to fo76 showed they're not as bad as initially thought.

The 1000+ pokemon individual animations doesn't really hold up.
>group pokemon based on shape (rodents together, horses/zebras/camels etc. together, birds together, dogs together
>have each group share an animation rig and generic animations like walking, idle, "kick moves", "breath moves", "buff moves" etc.
>slightly tweak speed, bobbing and other easily changed parts of the animations
>Add some unique animations to each pokemon. Flexing for machoke, soaring for wingull and stuff like that.
Now you have walking animations and most basic moves for each pokemon and just have to add flavour animations.

If there are too many pokemon, scrap the majority. Quality over quantity. I want to see and catch pokemon in their natural habitats, not digging up from the ground in the middle of a field if they're a wingull.

I can understand the thinking behind "Mega" forms and region-specific variants, but just making the same pokemon kaiju-sized? What does that achieve?

>will actually throw a shitfit if it's not close enough to the previous games
More specifically gen 1

They're still bad, but they've shown that they have some level of standards, even if they're almost rock bottom. And shit, now that I think about it, even Star Wars fans aren't as bad if they balked at TLJ and/or Solo (although the ones who do still support SW shit are horridly obnoxious). Pokefags are officially now the worst of the three.

t. Nodev

The fact that the storm cloud doesn't pop in until the steelix also does means the clouds are tied to steelix and knowing how fucking trash gamefreak is, its pretty obvious they made a different fucking model for every single pokemon in the game which is why they've cut so many.

>>group pokemon based on shape (rodents together, horses/zebras/camels etc. together, birds together, dogs together
Doing so would utterly kill the personality factor, which is the entire draw of the series.

Even if you could give Archeops and Talonflame the same skeleton and animations, doing so would completely remove their personality. Pokemons charm comes from each Pokemon feeling unique.

Hell, I specifically had this experience a week ago when I introduced my sister to the games after she got interested because her friends were talking about Detective Pikachu. When she saw Archeops she immediately commented on how it looks like it's struggling to fly.

Using generic animations for similar bodytypes would completely remove this, and simply tweaking them isn't as impactful as you'd like to think, and looks even cheaper than what people are already complaining about.

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>they made a different model for every single pokemon
I would fucking hope so

>doesn't pop in until the steelix also does means the clouds are tied to steelix
That doesn't mean they're necessarily part of the same model at all. It could just as easily be occlusion due to distance that all elements pop in at the same time, or that there is supposed to be an animation there (we know there's an animation for the trainer dynamaxing in a raid) that simply didn't play in the E3 demo, so all elements it calls in pop in at the same time.

That clip is not enough to assume that the the Steelix with Clouds is a separate model to a standard Steelix.

>and knowing how fucking trash gamefreak is
This is the problem with you faggots. Everything you say about their coding is assumptions, and those assumptions of "incompetence" are born from horseshit misinformation in the first place.

Stop acting like you know what you're talking about while openly stating you're going entirely off assumption.

>pop-in when there's only 8 other models on the screen

HOW

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I love this because it works on so many layers of fucking stupid.

>"I know it's this because IT COULDN'T POSSIBLY BE EXPLAINED ANY OTHER WAY (even though it could) and you know, they're just bad, also that's why the Pokemon were cut even though they never said it was actually filesize that caused the cut"

Higher HP stat, nothing else, apparently.

They wanted a mechanic that every Pokemon can use, as Megas were inherently limited by their own concept.

There's a Dynamax meter on a Pokemons stats, implying there may be more to it.

Don’t buy it

And the wild area is full of n64 trees. Your point?

If they spent more money on the games their franchise wouldn't be the highest grossing in the world. The profit margin on these things has to be insane.

A bad texture on a tree doesn't change anything about what I said. The 3DS could not do something like the Wild Area, and that user specifically ask for something that takes advantage of outgrowing 3DS.

Stop relying on memes in a discussion. Have some self respect if you actually care.

>somebody literally played tic tac toe on it
>great

It probably could though. The 3DS got a port of freaking Xenoblade, which looks way better than this.

Remember how much screeching there was about LGPE?

Lol no it doesn’t. An already ugly game got even uglier.

Yet looks better then what we've seen of SS so far.

MuhnadoBlade has palette swap enemies. That's a bad example

You're not helping your case. a ported game uglier than its original iteration looks better than what Pokeyman had in SM

>It's pokemon so I'll buy it and enjoy it

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seething

cope

>468894861
based

cringe

It's easier to enlarge an existing 3D model than it is to create and design new mega evolutions

>bad textures on all trees
>water reflections are broken
>T-pose supremacist wingulls
>can't ride your mons unlike in lgpepe
>map is full of red beams that make the game look like garbage
Just because Pokemon was unable to have an open area in its 20+ years doesn't mean it's a feat doing so in fucking 2019

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there's better looking graffiti on the walls of my commute.

>STILL playing Pokemon

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>took the time to reply to all posts
seething.

>made it into cope, based and cringe

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>It probably could though.
It couldn't. Almost every 3DS game was locked down specifically because the system was so limited in its RAM. One of the main reasons the new 3DS was made was specifically to double up on the RAM.

The few "open world"-ish games like Ocarina of Time on 3DS are ports too. There are almost no "open" games that were designed for the 3DS because the limited RAM simply does not work well for it.

The 3DS Pokemon games had so many loading zones was this too.

>The 3DS got a port of freaking Xenoblade, which looks way better than this.
You mean literally the only game on the 3DS to even try something that scale at all?
One of the extremely select few new 3DS exclusives because of the fact it relied on the RAM?
That was ridiculed for its insane degree of pop in from the moment of its announcement trailer?
That had downgraded models and basically zero foliage during most gameplay?

And no it fucking didn't look better than Sword and Shield. Go look at some gameplay of it and say that again with a straight face.

I understand if you're dissatisfied with Sword and Shield, but there comes a point where the things you're saying are just fucking stupid.

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Looks like those wingulls are t-posing, something might have fucked up in that game or the animations aren't done

Once again, none of those things have anything to do with what I said. If you're disappointed in the lack of following mons after LGPE, that's fair. So am I.

I also didn't say it was a technological feat or even imply that it was impressive in anyway, just that it's something the 3DS couldn't do, which is specifically what the original user asked for.

I get that you want to post le funny tree texture and le funny wingull, but it's not relevant to literally every discussion about SS.

That's just how their battle model looks, instead of giving them a 'walking' animation they just used the same one as the battle animation

SO THATS....THE ULTIMATE POWER OF THE SWITCH

>3ds has no open world games!
>well, ports are not games! They magically work because they are ports
Fucking retard

Battle or walking, they still have no movement at all, which is why I think its fucked up or unfinished and just using a default pose. If it was an animation you'd probably at least see some sort of "floating motion" like bobbing up and down

>Even if you could give Archeops and Talonflame the same skeleton and animations, doing so would completely remove their personality.
That's the dumbest shit I've ever read
Pokemon moves have been one-size-fits-all particle effects for the majority of the franchise's existence

That's not what I said, what I said was that the few games it has that could be defined as open world are ports. I didn't say they didn't count, and I think Xenoblade on 3DS is legitimately impressive despite its flaws, but it's the exception to the standard, it's a port they specifically pushed hard to get working on 3DS as the entire purpose of the porting project, and you know it.

Are you going to address the rest of my post as well?

Wingull generally doesn't move much in general. This is on purpose because it's a seagull and they typically don't flap their wings a lot IRL (Wingull's Pokedex even states as such). The problem being that when that's applied to gameplay situations like any other Pokemon, it looks dumb because then it just looks like it's gliding slowly along the ground.

It's the unfortunate result of gameplay representation meeting a specific animation resulting in an unnatural looking result, basically.

Seeing some particles fly is vastly different from seeing your pokemon shoot those particles out of their mouth or whatever, your imagination does the work in place of the animations in the former while the animations and character model have to in the latter. If you just use a canned animation for every kind of move the pokemon's just gonna feel like a robot

Every Pokemon since XY has at least two distinct, unique animations specific to that species, one for physical and one for special attacks.

When using sprites? Sure. There are different expectations with 3D models.

It'd still roll its body to turn though, instead of rotating in midair like a record.
We'll have to see how the end product looks, but I'm still gonna lean on "unfinished" just because it looks way too rigid

To be fair the exact same crap happens in BotW. It has rampant pop-in. Every open-world game does to some degree, but in BotW it's like five feet away from you.

>their last game (Lets Go) was the worst performing mainline game, with 10m shipped
That's not actually true, both Crystal and FireRed/LeafGreen sold worse. Let's Go sold horribly by their current standards, though, especially in Japan.

wait, doesn't this mean that it's using a box instead of a circle to render things around the player? so when the player looks at it, it's outside of the square, therefore not visible?

FireRed/LeafGreen sold 12m, 2m more than Lets Go.
You're right about Crystal though, that sold 6m

By 'well-meaning' corporations actually. Lolbertards cope.

>FireRed/LeafGreen sold 12m
So they did. I saw otherwise accurate charts citing 8m for those games for some reason.

>Let's Go sold horribly by their current standards, though, especially in Japan.
it is absolutely ridiculous that shipping 10 million units is considered "bad" by pokemon standards and yet despite making so much money they're able to get away with subpar animations and visuals.
With a 90 billion dollar franchise pokemon should be one of the most visually impressive games in existence. I don't know how much of that money actually goes to gamefreak but even 1% of that would far exceed the budget of other, more technically impressive games.

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>800 different models
user, I'm sorry but...

>personality
>literally every Pokemon is animated with nothing more than hopping up and down to attack

>90 billion dollar fanchise
Those are total numbers over time, Pokemons most profitable years are long gone.

Literally every Pokemon in Sun and Moon and by extension Sword and Shield has a unique animation for that species each for idle, idle fidgets, physical attacks, special attacks, being happy in Refresh, being upset in refresh, sleeping, running and walking. Possibly more but I think that's all of them.

Before you post Scorbunny using Double Kick, Double Kick in Sword and Shield doesn't call either attack animation, but that doesn't mean that the animations don't exist. What you said was "literally every Pokemon is animated with nothing more than hopping up and down to attack" which is factually incorrect.

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>spends tons of resources making 3D models for every single pokemon that are designed to outlast the hardware they're originally being used on
>have gen 7 and gen 8 run like absolute shit due to being saddled with higher quality models than the system hardware can handle
>all of that fits on a cartridge that's less than 4gb
>pokemon on switch
>we can't use any of the old assets and data because reasons

twitter.com/mattyoukhana_/status/1141404511883472896

This is it right here, folks, an amalgamation of everything wrong with Yea Forums (and by extension, Yea Forums I suppose) summed up in 4 words and one cancerous reply all.

Why do you faggots buy the same game every time? It's literally the same as every other entry except with a different coat of paint on it.

>all of that fits on a cartridge that's less than 4gb
Filesize is not and has never been said to be part of the problem. Anyone bringing it up is an absolute moron. It is simply not relevant.

The problem is the workload of applying any new concepts to everything has become absurd.

When you're making a budget you're usually planning on making sure you earn enough to make that budget back and a few million in profit at the very worst, spending hundreds of millions of dollars on a game that might only break even is fucking retarded by every standard, and when you have what could be a low number of sales for the first month of a game's life with no guarantee of sustained sells but you DO know that merch from that game is gonna fucking fly regardless because the show is gonna sell it to children it makes sense for them to play it safe with the game.

Isn't it about time you grow out of pokémon ?

How is it possible for them to make a game looking worse than a 1 man indie game on today's technology. This looks like straight shovelware from 15 years ago.

Cope seething, based cringer.

>A $4 billion dollar dev

The fuck bros?

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gamefreak obviously underestimated the improvements they would have to make to actually stay good looking on the switch.
Because the 3ds models obviously don't hold up in SwSh.

Maybe they expected the next Nintendo handheld to follow the traditional pattern and make a modest one gen leap in fidelity.
Not the absolutely massive jump the switch made.

Cringe and yikespilled

>Because the 3ds models obviously don't hold up in SwSh.
The Pokemon models? They look great, what the fuck are you on about.

Show me a bad looking Pokemon model in SS. And before anyone posts Wingull, that's an awkward animation, the MODEL is fine.

this was possible by not making the game on play-doh hardware

By using a competent engine and not having actual retards trying to make your game.

Where's the RDR2 PC port? I'm ready to catch Pokemon in it's world.

Gamefreak just simply doesn't have enough employees for the scale of the games they're making now.

look at arcanine here .
The details are still all in the textures, the face is basically flat and the mane is still a weird blob at best.

>fake out
>protect
>laugh at the cuck
Thanks for wasting 3 turns on this shit

The problem is that these developers are full of old people who don't want to let go of the company and because they often go drink sake and fuck prostitutes all night together they don't get fired either. So they never get replaced by young people unless they retire or die.

>I play pokemon for the graphics
super yikes

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Yeah, now you better do since they're cutting content to improve graphics.

>I play pokemon for the gameplay
Imagine being this retarded.

>i play pokemon
both of you are idiots

before release they showed off realtime water physics and breaking waves. fuck I wish that made it into the game

From what I can remember on the animations.
Entrance
Standing
Walking
Running
Physical attack
Special attack
Hurt
Fainted

All the Amie ones assuming they didn’t cut that too.

Number of Pokémon in this game: 0

Each pokemon would add a downgrade to the graphics

kek
user's right.

Who said I play pokemon? I was just making fun of that retard.

Why couldn't they have just used LGPE graphics? They were good.
But I guess getting that would be too much to ask for out of their 28 hour work week.

>LGPE graphics
>Good
They were marginally better but they still looked like crap.

>One word
>Sentence contains three words

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You know what? I'm getting real fucking tired of these post. I know there are better looking and better making games out there and personally I'm not getting SwSh but these threads are getting way too annoying. WE GET IT! IT LOOKS LIKE SHIT! IF YOU DON'T LIKE IT DON'T BUY IT! THAT'S HOW IMPROVEMENT COMES IS WITH DRASTIC FAILURE!

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test. fuck cloudfare

>IF YOU DON'T LIKE IT DON'T BUY IT! THAT'S HOW IMPROVEMENT COMES
You're not quite right. Just losing your sale isn't going to impact them at all and won't force improvement, you have to convince other people to also not buy it.

It's getting worse every day.

Been thinking about moving to 8ch for real.

>THAT'S HOW IMPROVEMENT COMES IS WITH DRASTIC FAILURE!
>with fucking Gamefreak
OH NO NO NO
HAHAHAHAHAHAHAHAHAHA

Why did it take so long for fans to call out Gamefreak? They've been lazy since gen 6.

They're only noticing it now because of the lack of National Dex. Like it snapped them awake.
Many fans are still defending them though.

>IS THAT ALL YOU SHITPOSTING FUCKS CAN SAY?

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Onions onions snoy

Gamefreak have been shilling Kanto to basically appease the fanbase.

For many though Gamefreak can do no wrong

Who /rickandmorty/ here

Holy shit, you're an absolute moron. He literally told you why it was easier to bundle models with a map than to every time call for them from the same place. It saves on load times for SD cards, which need to be accounted for, since game was sold digitally too, and the only negative thing was bigger size, which wasn't an issue.

dilate