I’ve only got one clear so far on this level. I really liked how this stage turned out even though it’s a bit difficult
T38-RYD-RBG
And this stage I like too, a lot easier than the other one and can apparently be beaten in like 14 seconds
1H4-WTY-0JG
Ian Wood
What are the best/most creative level mechanics you've seen so far?
Anthony Lewis
MQ1 XNY BXG I spent 14 hours on this one and realized it might be too difficult. Imo, the first half is pretty weak but it gets better once you finally reach a checkpoint. No one's gonna beat it. Also, there's 6 hidden exits plus tons of shortcuts. I'm making a beep block stage to wind down from this shit.
I'm gonna shill my first level here again: >WNX-YW8-7PG It's something like a set-up for now, I need some feedback to know how to proceed doing levels.
Benjamin Diaz
I'm currently at work, is something up on the servers? Do the fuckers at Nintendo are finally upgrading the netcode??
There was a level in story mode that had really creative seesaw puzzles that sticks in my mind. Also that underwater level where you push thwomps with the buzzy beetle helmet.
Dylan James
My levels:
Tubular Swings (Collect 25 coins) RX5-9D6-1QG
Piranha Creeper Grove (Precision and platforming) 974-23K-NHG
Eli Powell
Why didn't they add Power Balloons? I wanted to make a Tubular-inspired level.
William Thompson
Why did they remove the weird mushroom and the skins? They were great.
Wyatt White
Some of my stages
Donut Falls F54-F87-VMF
Caramel Cavern HVV-11H-CFT
P-Block Grotto YTX-NF6-VVF
Aaron Murphy
Life of etika RIP 1W6-T5F-5YF A tribute to etika .
Speedy slippy cold nutsy RVV-VK9-30G A speedrun type level , don't know how no one has finished it yet.
Cruel mansion 7DC-JK2-VRG this one can be hard if you don't find the easy way to beat the boss.
Posted this in the last thread but then servers immediately went into maintenance so it got no plays. Please let there be some competent people in here so the endless challenge shitters can stop tanking the clear rate.
Made a multiplayer versus maps that I would like you anons to try out and see if you can exploit or break anything. It's just a simple race map with each player in their own section of the stage. >Longjump, Kart, &Climb Triathlon KR4-1G0-73G
And my other levels:
>Ricco Harbor TWG-01P-XRG
>Climb the the Sky Fortress! N12-XKN-JPF
>Super Ball Temple (Fixed) 1TF-9WT-82G
>Xenoblade 2 Tiger! Tiger! 5F8-B54-H1G
Probably going to make a snow level next, or a better version of Tiger Tiger.
If anyone would like to give feedback on these levels I'd appreciate it. I'll try to play some of the other levels in this thread.
Juan Lee
Shilling my level again:
Tony Thwompson’s Tower 32C-6WV-1QG
I have been at work since 6 PM yesterday so I haven’t seen if anyone has tried it since
It’s a level focused on different things you can do with Thwomps in a 3D World setting with some puzzles and a boss Thwomp that I spent too much time making
Hope you guys enjoy. I’ll finally be home in about 2 and a half hours so I will catch up on you guys’ levels then.
short joke level that still has no plays, help: >What a Thrill >FY4-WN8-D2G
they really need to add an Endless Challenge where you only play unplayed/less than ~3 plays courses, so these unplayed levels get a chance to be played other than hoping someone finds them in the New Courses tab
Jayden Hall
FRK-M6T-MNF It's an underwater level.
Fantastic course. And yeah, that is something I'd love to use, but I feel like the problem might be more fundamental than that -- new levels aren't even showing up on the New tab properly, from what I've heard, so I doubt what you suggested would work any better.
Cooper Collins
Please please play my levels and I'll play yours:
Back and Forth 1PH-79C-RVG Pretty straightforward I think, go from one side of the level,get the key, then come back to the keydoor.
Mount Thwompmore 5MH-0P5-PHG Climb up the mountain while Thwomps destroy the terrain above and below you.
Follow that Shellmet! H8Y-TV1-1QF As per title, follow the Shellmet until the end of the level.
Desert Dungeon Adventure YKJ-8FS-XRG Explore the dungeon or skip it entirely, the choice is yours.
I'm so amazed at the stuff other people have been making, I've seen like 3 different variations of pong/tennis with shells and on/off blocks. I wish I was as creative.
how's the online? is more or less laggy than smash?
Ian Perry
Chance of Hail: RNW-03C-9JF Sky bouncing, claw swinging, and a bit of ice.
Soles of the Departed: C80-VJX-WJG Shoe bouncing over danger in an attempt to escape damnation.
Sole Redemption: TMX-MSV-VXG Continue the journey and defeat some bosses to save your sole.
Ascending Sole: 7XM-NHB-MRF Complete the trilogy! Having escaped the depths, now you must climb through the clouds and do some precarious bouncing to reach the golden path.
Benjamin Cook
8K3-W55-GLF
Tried my hand at making a kaizo level, let me know what you think
Alright dudes I have three levels so far, they're all pretty standard and straightforward Mario levels, but I hope you enjoy: GBA Minigames! Tiny levels in a GBA sized screen...(I made a stage like this for the original game) >9MX-54W-6VG
Mario's Adventure Begins, a traditional Mario level >S57-DGW-LFF
The Murky Swamp, I was bored so just made another pretty fuckin easy level, might be fun to speed run >HS1-95X-G9G
I'll go through the thread now and play your levels, I hand out likes regardless of I finish your level or not. :^)
Stage makes complete use of the scroll stop mechanic. Every section is now self contained.
Caleb Gomez
>Win the Race! 5CK - CWN - 4VF Built with multiplayer in mind, but quite fun to speedrun in singleplayer too.
>Somewhere Under the Rainbow 7XF - 5FN - TCG A prettied up SMW sky coin collection level. You don’t need to get them all and there are a lot of different routes that can be taken.
>Trees ‘n Bees PHR - 3F6 - CFG A short vertical 3DW level featuring BEES. And trees. Fairly low on the difficulty scale I think.
Any feedback or constructive criticism would be appreciated!
I've got a new 3D World level about timed spike blocks and beating up bees. 5HF-S74-7BG
Jack Wright
Why even make levels if you're not making traditional, authentic ones?
Dominic Smith
The whole point of Mario Maker is to make and play levels you wouldn't see in an actual Mario game.
Ryder Sanders
No it's not.
Leo Moore
>Thirsty Thwomps' Dizzy Desert: >PF2-MG8-QWF Level focused around jumping on thwomps and bullet bills to reach places you wouldn't be able to with a normal jump. Difficulty is more in the jumps themselves rather than the risk of dying. I'm hoping the average player will only die a couple of times. Please play this one first it has 0 plays right now
>Lakitu's Lava Bubble Boleru: >Y1B-W2J-90G You have to jump on noteblocks while avoiding getting hit by lava bubbles. I thought it was moderate difficulty while making it, but the clear rate is .97%. It's fun though.
>Kill The Goomba >38V-0R7-LGF Do it
>Slide >DHR-8SG-3HG I felt obligated to make a slide level because of the N64 music. I tried to incorporate obstacles, but it didn't turn out that well. Not proud of this one but it has a fair number of hearts so maybe you'll disagree.
>10 Degrees >JMB-98G-BTG My first level. Very short. You have to use twisters to get around while avoiding icicles. I made this mostly just to get a feel for the game compared to MM1.
I would post screenshots but I don't have Twitter or Facebook.
The point is to make whatever you want. Traditional, experimental, etcetera.
Aaron Gomez
If you want to feel like a level design genius, just play Expert Endless for a while. Holy SHIT these are BAD
Cooper Miller
this. why else do you think they added shit to mario maker that isn't even in the other games (fire clown car, shellmets and dry bone shell, stackable enemies, underwater variants of dry bones (later separated as a new type of enemy as of SMM2), etc.)
Jack Baker
Fish Bones debuted in Super Mario World
Sebastian Allen
So is multiplayer still unplayable laggy bs?
Isaiah Moore
Introducing Yea Forums's very own Course Yea Forumsorld Masterlist!
Just fill out the form and your course will be added to the spreadsheet where you can search for your favorite makers and even filter by tags. The list is moderated, so if you fuck up and there's an invalid ID or something, just say so in the thread.
Yes. And it likely always will be because Nintendo.
Andrew Anderson
Just played the most incredible Resident Evil 2 level
K3J-S2R-CFG
Isaiah Nelson
Hello, fellow Switchbros, I come seeking advice.
Bought a Switch on sunday and got Smash with it, looking to pick up another game with some more singleplayer stuff.
I'm not too interested in creating my own levels, but I really love the old 2D Mario games, is playing other peoples' levels online (plus the story mode I guess) alone worth getting this game for?
Wyatt Butler
Okay this is epic. Bookmarked
Jayden Ramirez
guess I'm retarded
Grayson Foster
It might be if you manually seek out good ones instead of playing the endless challenge or multiplayer. If you do the latter the game is going to throw constant garbage at you because that's what 95% of what people make.
Evan Perry
Has anyone recreated non-Nintendo games in Mario Maker 2 yet?
Landon Jackson
If you love classic Mario this game is definitely for you. The story mode has about 100 great levels alone and while you might have to look a little there's a lot of people creating great levels that play like the original games.
Xavier Rivera
>Pyramid Persistence 011-RLH-KPF Try to find all the secrets in this realm shrouded by the desert sand!
>Airship Assault F1G-YCJ-R2G Strike an incoming airship, prevent the bombing of Mushroom Kingdom!
>Keep Kerfuffle 7QX-QMC-CFG Bowser Jr. is trying his hardest to defend this keep! Can you find out why?
Asher Martinez
Most levels made by the community are trash. If you want to play good levels you'll need to check in these threads for IDs or on other forum sites. If you play like the average player and just go with endless mode etc. you'll have trash levels thrown at you constantly.
I heard New Super Mario Bros U Deluxe is a decent, if generic, Mario game. That might have what you're looking for. I haven't played it myself though, so don't take my word for it.
Kayden Taylor
>mfw i completely ran out of inspiration and I have no idea what to make now any tips? I tried the roulette thing but that didn't help either.
play the story mode for inspiration check yamamura's guides too
Noah Parker
Speedrun : ON/OFF [15s] ---> TM2-DH8-JFF Life is Life ---> KYT-B6L-75G
Level Retro [Black and White] Retro Mario ---> CBP-4X6-SHF Retro Mario Forest ---> TYM-6HW-9TF And i have level music if you want click my profil
Eli Taylor
Yes
Lincoln Peterson
>Decide to check out a Japanese level >It's otherwise normal but the water level goes up one tile so you're always submerged and your jump will always be fucked >After the checkpoint the water level begins to fluctuate, the angry sun is there and there's cheep cheep everywhere These people can really make some fucking annoying levels in the simplest ways.
Speedrun : ON/OFF [15s] ---> TM2-DH8-JFF Life is Life ---> KYT-B6L-75G
Level Retro [Black and White] Retro Mario ---> CBP-4X6-SHF Retro Mario Forest ---> TYM-6HW-9TF
Music : Beethoven Moonlight Sonata (song) P1G-8L7-4LG
Carson Moore
Some user made a roulette thing that gave you random elements to incorporate into a stage. I lost the link though. My usual method is picking 1-3 pieces and just smashing them together. Alternatively, I start making a prototype of something I think would be cool to see in a level and build the rest of the level around it. If the player needs to perform a complex movement, I make simpler, easier versions of it and put those closer to the level. If it's a simple protoype, I make more complex version of it and put those near the end. Sometimes I abandon the prototype altogether but am left with a level that still focuses around a central theme.
Alexander Miller
>closer to the level *closer to the start of the level
Landon Gonzalez
Planning to edit this level. I would appreciate if you can give me some last feedback before reworking on it.
Start experimenting with different combinations of parts. What happens if a Goomba riding a Skull Lift touches a crane? How does each and every enemy behave with wings and when submerged in water? Eventually you'll find something interesting that could be the base for your next level.
Jeremiah Thomas
The last 20 or so levels in story mode are fantastic. There's a "don't jump" one that uses amazing trickery to create interesting situations and the final stone course has really satisfying puzzles and shows off mechanics you never thought of.
Robert Edwards
Try this one it's incredible
Nicholas Anderson
Got one puzzle level, it's easy and short but I wanted to give making one a go: YC9-8GN-WYG
Also got an underwater level, the beginning is the hardest part but it's also a short level: TC6-6XT-0TG
Easton Long
What is everyone working on right now?
I'm making an airship level in the NSMBU style using snake blocks. I know that sounds terrible but I'm solely using blue snake blocks and using coins very liberally to guide the player through these segments.
Just got the game yesterday, working on a SMB style level with jungle and vertical sections
Nathan Young
I poured my heart and soul into this one level and only got positive feedback for it, but now I feel dried out and also anxious that anything I make in the future won't live up to it.
Jayden Gonzalez
Trying to figure out how the fuck to make a good level with actual verticality. I can only make 1-screen height levels like SMB1 tier stuff.
I know this feel. I have ideas for vertical levels that never seem to pan out when I actually try to make them.
Jaxon Price
7J5-J3D-57G
Be the first to play this tricky lava level
Ryan Green
Some things I have noticed
>Using the tablet for making levels isn't as comfy as using the gamepad, capacitive stylus isn't that good either >The physics feel different from the Mario Maker >Snake blocks are useless in vertical areas
Jonathan Lee
Postan my first two levels while I start my third. Any feedback is appreciated as its helped me cut down on softlocks, polish difficulty, and add cool secrets.
What a horrible decision. Just don't let people upload courses they didn't originally make. Bringing stuff into the editor is how you learned alot of level techniques and how the first Mario Maker meta flourished.
Joshua Clark
Fuck off.
Benjamin Stewart
Kill yourself retard.
Hudson Richardson
My two levels. They're both about bouncing off dangerous things to get to the end. I'd appreciate if I get could some plays on the second one as its still unplayed. Ill be playing levels from this thread.
95M-XL2-JLF
1CN-GG3-7JF
Joseph Harris
No. Fuck off.
Jack Harris
Slit your throat.
Michael Cruz
Has anyone datamined the game yet to see if there's any hints of future content? I like what's in the game at the moment, but I really want the costumes to return in some form.
Former viewer here. His steams used to be chill and comfy af. Chat is cancer now though and he talks less. It's like he doesn't enjoy streaming any more or something. Also the TTS spam as you mentioned. I think most people still watch him out of loyalty and remembering when his streams were nice.
Luke Morgan
No. Fuck off.
Zachary James
SO I held a contest with my level; and it's still on going, the next 2 people to beat my level each receive $20. THINK YOU'RE TOUGH?:
Just made it, my first Mario maker 2 course and it's been a while since I played the first. I don't like making levels that are just enemy spam so I try to make it more about timing and precise jumps.
It's short and only mildly challenging but hopefully it's fun to play. I'd appreciate a comment or criticism about it. Especially if you have a friend to try the Co op path with. (made it so my room mates could play it later)
>it's a port with less than 1% features added >but they didn't actually port the game because laziness Ebin
Dylan Smith
based and fair-designpilled
Mount Mush'more KWQ-F2Y-KNF
Also play Fort Erika: KRN-5JN-6SF
Juan Rogers
good stuff, user
Samuel Davis
Speaking of rotation, here is 1-1 but rotated 90°
F5L-02R-HPF
Jack Scott
My first ever course. I think it's probably a bit on the unfair side, but I did try to smooth it out and made a lot of parts easier in the end. There are also hidden blocks in some places that help tremendously. Despite everything, I still think it's a rather rough course, but I hope at least someone finds some amusement in it.
W0X-NVC-FXG
Asher Myers
How do you unlock the fire breathing koopa clown things?
Parker Morgan
>Superball Mario is a thing in this game >even the end stage theme is based on the Gameboy's theme Fucking fantastic. I never expected them to ever reference that game in this day and age
I'm not good with these types of games but here is my stage I am the happiest with. Its pretty easy, I've been put off by how trolly and hard some have been.
TMJ-K47-XTG
Any tips?
Kevin Wilson
Select koopa klown kar, press and hold one and you'll get the option for fire. You can press and hold lots of things to see variations of them
SMB3 desert themed, the ideas behind it were to make a couple mad max like forts, a goomba meat processing factory, and have a boss fight at the end. Made what I find fun to play, which is difficulty stemming from having plenty of enemies like bullet bills that you have to duck and weave through but not in an unfair way. Tested it aplenty while creating, and hit the parts limit. 2 clears thus far.
Out of the Woods (Wario Land 3) 5CK-HMH-JBG Indiana Toad: Pyramid of Doom (Temple of Doom get it) 5MY-P62-PBG Indiana Toad 2: Mechanical Mines HDT-6LH-VPG Marioware Inc. RSM-PSK-X3G The Sorrowful Tale of Skipsqueak 9YR-80K-0RF Please post thoughts and critique on at least one of the levels if you play them.
Tyler Gonzalez
Postin great/interesting SMB levels
SMB Forest 1: GJW-VGS-Q0H #03 Ice Peak: SMB-L67-8QF Jungle Fever: GV6-1QT-NRG Goomba Mountain: B8N-SNM-XQG SMB 1-2: 9C8-9S8-5JF Suntouch Sanctuary: 78K-JP3-CYG Monochromatic Acrobatic: 4PV-KM1-GXG Goomba Forest: 0R2-D5D-PJG Level 1-1 Rotated by 90: GB0-VJ0-8GG Azure Cavern Exploration: DRK-TT3-NJG Dragonbone Ocean: YH7-X31-HLF SMB1.5, 1-2 Koopa Cavern: D12-R91-GYF Submerged Jungle Pathway: F77-6L0-0JG Blasting Through Bowsers Army! MJQ-NQ5-BYG Tilting Trouble Temple: SWD-KV1-60G Thwomp's Ruins - Flooded Temple: 95W-D0G-VFG Seesaw Palace: N77-MDL-NKF Superball Pyramid: PW5-9GV-PCG Morgue Madness: MVY-FXX-L7G Snowy Subterranean Shenanigans: 1TY-PCJ-6KG DV 1-1 Cavern Chaos: KMV-RY1-5BG The Secret of Skull Cave: H4F-V4D-MRF Climb the the Sky Fortress!: N12-XKN-JPF Dire Foundation: TFF-F2T-V9G 1-4, Boom-Booms Pain Train: R41-1SY-DSF The Mountain- Start Climbing: 999-B40-Y7G OG Mario Time: 76N-2CN-75G The Escape Artist II: YKN-VP8-BNG Icelandic Mountain Ascension: 70P-2ST-35G Dangerous Ally: FK4-N5Y-CFF Collectathon: 9K7-C4T-6GF SMB1.5, 1-4 Floaty Fortress (REUPLOAD): RVN-YBQ-2QG The Snake-Melting Corridor: MBT-3QJ-XHF
Got some feedback in my next post.
Tyler Morris
why are canadian levels always 100% shit? whats wrong with these people. 90% of french level are shit aswell.
murica i'd say has 60% good levels rest is shit aswell.
japan are 5% good 95% garbage tier german stages are meh but havent found a big stinker yet.
what are your thoughts about which country needs to get nuked next?
I tried the second one and despite not being able to finish it I enjoyed it. The tube bumpers were giving me lots of trouble.
Robert Rodriguez
Theres only one complete and that guy got his money; make sure you actually complete it; and leave a comment at the end with email address.
Sebastian Moore
but muh joke
Anthony Taylor
C8X-X8W-PMG
Objective: Survive
A challenging "timed" survival room. Live long enough to get the key and escape.
It has no plays so plz try it
Jack Cooper
Australian levels are always based and redpilled
Hunter Edwards
I played through NSMBU on the Wii U. It’s a solid traditional Mario game, and it’s the best New Super Mario branded game, it just suffers from being more of the same if you’ve played the previous ones. I enjoyed 3D World a lot more in the end. These depend on how many people you have to play with, too, as the chaos caused by multiplayer is fun
Jonathan Phillips
Opposite is true.
Australian levels are ALL literally retarded.
Anthony Cooper
Seriously. It’s complete ass visually, and any mechanical benefits are blown away by what 3D World offers. Best theme addition.
Joseph Adams
In case you missed it, use the new masterlist to register and browse for courses!
>Soles of the Departed: C80-VJX-WJG >Ascending Sole: 7XM-NHB-MRF Both these involve boots, but I think Ascending Sole is way better cause it can't be cheesed like the first one. There's a real tension when you're hopin you've fluttered high enough to land on those note blocks, and tryin not to hop off a blue beetle when you've jumped on it's pretty fun, too. Liked it.
>A Day And Night in The Desert: FC5-D6N-2HG I like how flexible you made this level in case it comes up in versus, good thinkin. I will say that the vine route's disappointingly easy compared to that brutal green pipe path and havin to wait on the float thing. Still liked it, it's a decent level.
>SMB1.5, 1-4 Floaty Fortress: RVN-YBQ-2QG Man this one's fun, I didn't know you could put floaters on thwomps. Fun one to speed through, liked it.
>The Snake-Melting Corridor: MBT-3QJ-XHF Congrats, you made a snake block level that's actually fun. No real complaints, except ONE thing. Near the end, if you're small and you get the spiny helmet, you can jump into that little section where it comes out and then you're softlocked. Other than that it's rock solid.
Can you add a game style column to this? That'd be helpful, thanks.
So I want to show a proof of concept series called “10 second hero”
FH7 6R6 VDF KRX MPX 83G 598 M7K 4QG
These levels are not that great but what I really want is for other people to start making levels like these for me to play. Please, if you can make some x second hero levels and reply to this post with them, tomorrow I’d like to put all of them in a google doc or something so people can find a play this type of mode.
Thanks,
Joseph Price
This was not fun but it was definitely not the cheapest. Give money.
Can somebody look up how many plays and stars 1fm-htn-v1g Castle of red coins or his other levels have? You dont need to play them, i just want to know how much a streamer playing their levels and encouraging others to give stars. Cant look it up myself.
Thanks for the email faggot You're in for a bad time kid
Caleb Jackson
Spiky desert cave (WSJ - NS1 - SWF) >Hard Deep Jungle Adventures (MV3 - VR3 - 6BG) >Easy Cloudy Speedrun (C0B - 3T0 - 7PF) >Hard Ancient Piranha Pyramid (WSX - 2VV - 1YF) >Average Spiky Shenanigans (WX8 - P14 - QQF) >Hard On.Off Land (THD - 6FB - V1H) >Hard Check em out dudes, let me know if any are way too hard or way too easy or anything else you'd like to point out. I'll play your levels now and give advice
FYI the multiplayer coop levels have been much better designed in my experience. The versus ones have been mostly trash
Charles Hernandez
I sent a photo, hope that works. Can't be bothered to remove my Switch Micro SD card right now.
Oliver Howard
Day and night in the desert guy here, you really found the vine path that much easier? I actually made it a little easier than I originally had it because it was taking me too many tries to get through it, guess I need to brush up on my racoon flying.
Glad you noticed that having to wait on the tornado guy was actually part of that intentionally, it's really where the challenge in that route comes from, I was trying to use the night time wind effect in each route at least a little, that one was just the extra annoyance of dodging fireballs in the wind while you wait for the tornado guy to come back.
I'll see if anybody else has any comments over night and maybe adjust it a bit, may be make the vine route harder like I originally had it if it's too easy for more people.
Adrian Howard
I think they've just added 0 plays level to endless
My level I haven't shared with anyone suddenly got plays
Connor Rodriguez
9F5-KFJ-Q2G
Ethan Parker
Good point, adding it now.
Austin Howard
My latest level 1KC BT8 VDF A simple night themed sky level with goombas and spinies, no clear yet so if you want an easy world record come and take it
Yeah man, the vine route's just one jump and you're done. The green pipe route's gettin through a gauntlet of stuff and combatin the desert breeze on those seesaws. There's a big difference in both the length and the difficulty.
Andrew Hall
Not really a driving level when its 2 seconds of driving and a mishmash of other things.
You can even skip most f the driving by jumping down the first hole, its faster.
Jayden Hall
PCF-H7Y-NMG Mega-man style short mini boss rush. Barebones on details, was my first creation, will update when have time.
What will you gain from signing me up for spam on an email account I don't use?
Angel Martinez
I thought I set the exit for the vine route at the entrance for the seesaw part, fuck I must have forgotten to change it before uploading, I was getting really tired. It was supposed to go to the seesaw part, but just faster than the other route.
Nolan Moore
If I post this picture of Wario will you play my levels? Out of the Woods (Wario Land 3) 5CK-HMH-JBG Indiana Toad: Pyramid of Doom (Temple of Doom get it) 5MY-P62-PBG Indiana Toad 2: Mechanical Mines HDT-6LH-VPG Marioware Inc. RSM-PSK-X3G The Sorrowful Tale of Skipsqueak 9YR-80K-0RF
When registering my course on the master list the form glitched - instead of a list of course options it said 'option 1' so I just clicked that. Fort Erika is in SMB3 style.
Ethan Jenkins
I don't know what is the algorithm to show levels.
I've made some fight rooms and they haven't been played not even once. I think you have to make a proper medium length level for it to be played.
Also we need an option to get puzzle levels out of the endless mode.
Yeah I see what I did, I had a checkpoint in the CO op section but I realized I couldn't complete it from the checkpoint single player, so I undid it and accidentally undid moving vine routes door too, appreciate it I wouldn't have even noticed if you didn't say something. I'll fix and re upload it tomorrow most likely.
Lucas Morgan
PR7-C6J-0WF
Between a Rock and a Hard Place.
0 Clears atm. It's hard without bullshit.
Tyler Williams
I have yet to play a car level that isn’t trash. Someone prove me wrong, I really want to play a good 3d world car level.
Cooper Gray
Must have been because I was still editing the form. I'm manually going through all the existing courses and adding all the styles. If someone who already registered their courses wants to tell them to me right here, that would really speed things up for me.
>YK0-SCC-59G >Desert Stronghold. >SMW desert level. Has 5 pink coins to collect but they're completely optional. Only for those who want the challenge.
James Flores
Koopacar is only good if you make a mariokart, sonic or donkey kong minecart level
Carson Flores
Legit what is wrong with japs? Their level designs are always horrid. Either completely nonsensical flow or the most horrendous trial-and-error repetition until you find the 1 thing that works.
You have a good idea with the claws snaggin at you when you're tryin to hurry up, but it's still not quite there in my opinion, not hard enough. Also once you reach the tall vine, the level suddenly gets even easier. Don't like or dislike it.
That would explain it, hahaha. Yeah I'd reupload the level, man, that's a change worth makin.
I guess Out of the Woods is faithful to WL3, but it's shame that wasn't the only way to exit, I was gettin into the whole key coin thing only to realize as I finished there was a much quicker route the whole time.
Carter Cruz
Why doesn't the woozy effect become permanent when put on Mario?
Luis Wood
Is that the gorilla from Nisekoi?
Asher Gutierrez
Honestly, there's just as many non japanese levels are are trash as there are jap ones. The rest is just confirmation bias.
Bentley Rogers
The Falling Colosseum MDL-1PY-8TG Used the on/off switches and a shell to make a boss arena where you fall down to a new floor continuously to defeat new bosses and if you're not fast enough in beating the previous boss then they'll fall down with you giving you more enemies to fight.
I'm definitely more proud of the Metroid one, as it required more creative liberties than Zelda to fit.
Angel Brown
Through the Clouds C67-JHF-HFG just uploaded, level where you ascend clouds, run through an nighttime sky section, and finally descend just uploaded, no plays yet
Out of the Woods guy here. So what I think you're saying is that if I make red coins there should be some sort of reward that's useful than some boss fight. If I ever make another Wario Land stage I'll add red coins to be one of the exits if not the only one.
Tyler Ward
Is this game worth getting? Do people make actually beatable levels or is it all meme "Haha look how broken and hard this is you die just by spawning!" bullshit?
Wait, maintenance? Did they improve the online and it's lag?
Cooper Wilson
>Bowser's Spaceship 74K-76V-R4G Themed level I originally made in Mario Maker 1 but it was taken down because nobody played it. I put a lot of effort into this back in the day and it was kind of annoying to port so I would love any feedback.
Thanks user, maybe I’ll rework it and focus more on the claws.
Logan Morales
Why do they always choose the worst and most boring ARMS character for these group shots
Jose Smith
Alright here's my new level. Feedback would be appreciated! >The Undead Raid: F1X-285-08G An autoscrolling tank/airship/boat level with a small boss at the end. Fairly difficult.
And of course my old levels: >Beetle Ice Palace: C00-8GD-RWG An SMB3 themed night snow level with a lot of buzzy beetles in it. >Coastal Ascension: 3V3-N36-61G An autoscrolling beach themed level. Medium difficulty. >Ridge of the Bonefish: 3D2-PS5-KNF A level built around dodging bonefishes while on see-saws.
A speedrun focused around switches and spike dodging- quite difficult ngl
Asher Robinson
I agree, it's mostly fair - the part where you have to take a running leap then stop for the firebar is not something anyone will get first try though. Good level!
Parker Howard
Just played it and won on my first try, even got the WR. I guarantee your deaths are brainless who can’t figure out the “boss” portion. Good job m8
I enjoyed the horror level, you did a really good job of setting up the atmosphere, but I cannot stress enough how important checkpoints are with long levels. Even just a minute can feel like forever when you have to replay the same content.
Also fuck whoever drew that scooby doo picture, total mood killer
Fun but so simplistic. Not even remotely bad though I would have enjoyed finding it in endless mode
Literally just a piranha vine going upwards? user please
>mount thwompmore
Kind of confusing, like there’s a part early on where going right leads you to a blind jump that ends up being a pit. Really kills the morale. The rest was pretty cool, having to get across terrain before it gets destroyed is a neat concept
Nigga, I was the first clear for your Entombed Treasure course. Looks like someone beat my time.
Anyway I played and liked the Rainbow map. SMW is my jam but you did a good job making different paths and good secret areas with big coins, will be playing your others levels later.
Lol I made a similar stage to your Airship Assault. Fun level, but I wish the flying sections had a bit more going on.
That’s all I can play for now. Fuck nursing, fuck night shifts, fuck back-to-back 12 hour shifts. I just want to play Mario with the bros. Here’s my stage Please deliver the (You)s
The boss fight's fine, I should have been thinkin about endless mode if the level ever comes up. I know you have big coins, too. Maybe add a 1-up block somewhere after the boss? Sorry man, I shoulda thought of that. You got a decent level.
Juan Carter
Icicles hurt enemies? Do they affect bom ombs?
Levi Perez
I beat it.
Landon Martinez
A lot of people skip levels if they die once
Jason Hernandez
Just beat your level. Fun level and liked how each red/key coin had a challenge to it. If I could think of anything to improve maybe add 100 more seconds to levels like this but that could also just be how good I am at Mario games as well.
Ayden Bailey
Holy shit, I can't even figure out the controls in course maker, hahahaha. Gonna have to take these lessons first.
I am, actually. Never made a course before, so it's all new to me.
Juan Evans
Don't listen to Once you get used to the button controls (I didn't even use the lessons) it's very intuitive and more accurate.
Ryan Jenkins
Seems like you're 1/17 lol congrats, had a lot of fun building it.
Dylan Reyes
3XQ-3B8-13G
If you put a muncher on a boo and ride it with a yoshi, weird things happen
I kinda wanna see what other people with actual talent can do with this idea
David White
I heard something about costumes making multiplayer confusing. I haven’t bought the game because they’re gone but I’ll buy it the day they confirm returning, if they ever do.
Christopher Rivera
Is it possible to make the water more dynamic?
Julian Jenkins
>burnt out on story mode within the first two days >don't want to play anymore >want to create levels >can't bring myself to do it because the controls are dogshit in either mode god fucking damnit
In the Jungle theme you can make it go up and down
Grayson Williams
Thanks, but it isnt my level. I just wanted to know how many plays it has or stars. Watched yesterday a vod where a streamer played it and it had 0/0. He advertised it and i would like to know what effect it had. If its effectve to boost your levels. Mostly because science. And here have a nice waifu for your work.
>make level that receives a lot of praise >get 50 hearts and cool doodles >however there's one part people in the comments keep complaining about >there's a checkpoint directly before and after it >however as the creator have to acknowledge my bias towards finding my own level 'not that hard' >am absolute perfectionist for good level design and strongly tempted to delete and reupload my level, making the part easier but losing all my comments
What would you do? Is perfectionism worth it? Or should you never listen to casuals?
Jose Turner
Really cute level, easy but charming. I'm a sucker for themed stuff.
Carson Morris
Thanks man if only I got rewards this good for real life
Sebastian Hughes
I know. What I mean is, is it possible to have some sort of trigger inside the level to make the water rise or fall when I want it to?
Henry Garcia
You should try some of my other levels they're a bit harder and also themed
Eli Bailey
What are peoples likes to play ratio for their courses
I'm getting something like 1 like per 3 plays
Asher Rogers
Before I make another level like these two below I just want to know if people preferred the 1st one or the 2nd more. Indiana Toad: Pyramid of Doom 5MY-P62-PBG Indiana Toad 2: Mechanical Mines HDT-6LH-VPG
Jason Morris
Nothing will be perfect, your level is is and will be fine how it is.
Nolan Wright
they'll be back as a 20$ dlc
Leo King
dont listen to plebs, they need to git gud or die trying
Brody Cooper
Nice idea for a timer
Juan Cooper
Not that I know of.
Aaron Torres
I'd keep the stage as is but take their comments to heart and think about them when I make my next stage
Reuploaded my level with the advice of and the stage has a lot more coins now in convenient places that might show you the way a little better. I don't expect many of you to have the patience to finish this, but it'd be cool if you'd give it a try,
P9N-KXV-83G
Ethan Harris
Protip for anyone making levels
Before uploading your level, make a second copy into coursebot. Only upload one. Then you can make fixes and adjustments on the copy, then upload that as a second revision. You can repeat this process until you run out of space on coursebot
Ryder Clark
Shilling my shitty Mario 1 level:
H2L-CTH-NQG
Connor Harris
That's a shame.
Colton Richardson
Water tiles when
Juan Mitchell
I do do that actually, but I don't want two separate slightly different versions of the same level up at any given time, my autism won't let me.
Ryder Cox
Nice , i will try when i can. Try mine Life of etika RIP 1W6-T5F-5YF
Ethan Cook
I'm gonna make a Kaizo level.
Jackson Cooper
I would prefer WarioLand and Yoshi's Island packs over Mario 2 tbqh senpai
Mario 2 is the easiest tho so it will probably happen.
that would be really cool to have. did they ever add small stuff like that to MM1?
This was the 2nd level I made, just uploaded my first once because I think it's good enough: CBW-7BK-0HG.
It starts out as flooding jungle floor, then switches to vertical and is vaguely like climbing up and through the canopy. Maybe a couple tricky parts.
William Jackson
They added checkpoints, keys, fire koopa clown cars, and bumpers so its not just big stuff its also small stuff as well.
Jacob Flores
I got some good feedback on my previous levels and people seemed to like them, so I'm going to shill my newest one:
"Block Land Athletics"
Y96-RJ5-00H
An auto-scroll athletics focused level built around the sky theme from SM3DW. Good use of dashing helps keep up with the scrolling in the more difficult parts.
Something funny I noticed is that the blinking blocks kind of change up when starting from the checkpoint, so if you have to restart from the checkpoint, you actually have less time to clear a difficult section near the end. But it's very possible by using the dash ability.
Not related to this level, but the ON/OFF switches seem to reset to default also, so starting from checkpoints can mess up the order of things.
Grayson Allen
Freezy Peak FKL-FJS-SSF
Sky Town 134-GRB-7kF
Little Big World 1CX-GJ3-X5G
Here are some levels I made. They aren't hard at all. Just comfy levels to chill with.
Noah Adams
K7N-KN8-6YG up the mountain A rather basic vertical scrolling level I just made 70K-QHM-5PG to the oasis And this SMB style desert/water level which was my first level I'll try em
Jason White
>posting levels with over 500 plays bruh
Josiah Flores
My sisters retarded dog chewed up my cartridge and my dumb ass didn’t take out a warranty. Does anyone know if Maker info is tied to the cartridge or the system and if I’ll be able to just start where I left on when a new copy arrives?
Logan Scott
I know you probably think you're clever with the chomp room with the thwomps, but it's more annoying than anything. At least in SMM1, you could bring a koopa shell easily to kill them, but SMM2 doesn't reset the timer after dropping them
Dominic Nguyen
Still looking for feedback on this one, please. Trying to get better at themed levels.
Sorry user I gave up as early as the chain chomp / thwomp timed jump bit, I may be a casual scrub at mario but I don't like bits where I feel like I have to have the dedication of ryukahr retrying one challenging and annoying obstacle over and over that requires a lot of precision.
Luke Smith
5W1-HY1-VHG This is my first level. Tell me what you think :)
Aiden Evans
It's shit
Gabriel Gutierrez
Thank you user, very constructive
David Bell
Cleared the first one on my second try. I thought it was pretty good. Challenging, but not unfair. I appreciated being able to fly my way back up after getting the leaf and the platform disappearing. It's not much of a challenge to collect all the coins, and the moving blocks section is kind of stale.
Dylan Long
Why do you exist? All your stages are about farting They are really bad stages too.
Cameron Perez
>>Kind of confusing, like there’s a part early on where going right leads you to a blind jump that ends up being a pit. Really kills the morale. The rest was pretty cool, having to get across terrain before it gets destroyed is a neat concept I'm sorry about that. Truth is, I had put a big coin challenge in that area, but then I moved the coin somewhere else and forgot to fill that part back in.
Related, how do I re-upload a level? I made some tweaks to this level and would like to upload it. Do I have to delete the first one?
Landon Mitchell
>someone went through my latest two 0 play 0 like levels to give them a play and a like
That thing looks like it can dance for about 5 minutes before having to sit down for the rest of the day.
Jordan Taylor
I tried to get the world record on the stage of a buddy and today he left me an angry message that all my WR attempts (restart, try again, restart, try again etc.) have completely dumped the clear rate of his otherwise easy stage.
Is that really how it works? I full cleared the stage before I started doing WR attempts. Why would it work like this?
your friend sounds like a weenie easy WR to be had here
5RK 6X7 YLF
John Sullivan
I'm good at making levels visually pleasing, and introducing mechanics in a safe environment that will be needed later for harder parts. They feel solid but bland. Whenever I play anyone elses levels they make me feel small in comparison to how much more flavor they have, but I cannot come up with any wacky but intuitive gimmicks or mechanics. How do you guys come up with such things?
Austin Russell
Well but still I'm puzzled why it would work that way. Wouldn't that also mean that if I go and clear your stage 5 times in a row it counts all 5 attempts and massively BOOSTS the clear rate %?
That way you could make a kaizo stage and someone good at kaizo could clear it dozens of times in a row and have it appear in some kid's easy endless mode?
Can this really be how it works?
Christian Lee
You need to put an actual top on that boot house in the christmas level user, people can get trapped by jumping through it
Caleb Robinson
Yikes, that room isn't even hard. You just need patience.
its just statistics of the level, IMO its better to clear a stage that so many have failed on than it is to pass one with 100% clear rate
Mason White
This game can be really odd. For one reason or another one of my stages is getting played a shit ton compared to my others, although the other ones had more plays and likes to begin with.
Over the night one of my stages had 98 people play it, far above my 2nd highest stage which only had 28 people play it while I slept.
Landon Collins
Nearly-blind jumps, killed by being a pixel off the spikes, chain chomp spam rng, random flying bone can kill you on your way down after the chomps. Shit course.
Henry Johnson
Finally made a level and took forever uploading it. Please be gentle, I haven't played 2D mario since SMW on SNES
Tell him to become popular enough for your attempts to turn statistically negligible.
If you are the maker of the level you've already failed. You don't get to tell people "the level isn't that hard, you're just playing it wrong", you have to teach them to play it correctly.
James White
Fuck your shit rng boss.
Ryder Barnes
Heres my levels: My Friend Spiny: MD6-K8T-L0G Spike Top Castle: TCB-Q7H-67G
One thing I would do differently is the jump to get the red coin hanging above the gap.
Why did you make this jump so fucking difficult. Fucked up terrain and a fucking Dry Bones to punish you if you dont get the timing and positioning exactly correct. Fuck off.
Jaxon Campbell
bros
how are you getting high versus rankings?
Samuel Edwards
Actually here are some examples, I would enjoy for anyone to give me feedback. Here are two levels where I tried to be more inventive, but to me they feel sloppy:
>You Are A Goomba >55J-XKF-S4G >The joke is that there is this enticing level all around you, but you're not allowed to jump and collect any coins or grab any boxes, and soon stuff starts getting in your way. I think that towards the end I ruined the joke, because some stuff starts happening that was clearly designed for you, instead of trying to look as if it's incidentally bothering the Goomba (you) walking at the bottom.
>Goomba Tower >558-B6Y-KNF >The theme is that there are lots of Goombas, but I tried to add variety by having the Goombas do all kinds of silly things, but to me it just feels like a slideshow of shit thrown at the wall.
Here is an example of a level I think is solid and visually playing, but boring:
>Bouncing In The sky >9MG-DC9-93G >Coherent theme of bouncing on top of enemies in midair. Designed for some segments to be jumped over for speed-runners to compete.
Connor Carter
You can use a red shell to get it with no issue. Maybe I can move the pipe closer so it's more obvious
Isaac Harris
Rushing through an easy room where you can wait for the perfect opening to jump as long as you want on each thwomp. I even put the timer at 500 seconds.
Here's some of my levels! Please give me feedback, it really, truly helps
Gabriel Ross
is the online stability improved? I don't understand why it ran like shit
Jonathan Bell
just starting it now, give mine a try if you have time
RD9 C6V 82G
Ethan Peterson
Levels don't seem to get sent out to the masses until at least one person completes it. I'll give yours a go.
Michael Cox
>To the Thermosphere CVR-MWT-XGF
I could really use some feedback on this. I'd like to know which parts are frustrating and the death spots don't tell me anything. The only part I find sketchy right now is the Koopa Troopas at the beginning since they don't respawn and get caught in the claws, but other than that I felt like the course flows well.
Camden Peterson
My level: Classic Bros A homage to the classic Mario bros game but with some platforming. Simple and fun.
HBS-NTHR0H
My next level: Clown car in the garden. Simple ride through a level based on using the koopa clown car.
3QP-LHW-6TG
My next level: Mario Town Level is set up to look like a little lkoopa town. Find all coins to win.
M6C-PXH-WFF
I will comment and like any players back. This game is addicting. I can’t stop making levels. I didn’t think I would be into making them but I am. Feedback appreciated.
Dominic Harris
wew the second part is raising my blood pressure
Alexander Jones
just tried it. still basically unplayable. Nintendo can't actually leave it this terrible right? right?
Dominic Thomas
Oh so they never fixed that from SMM1. Of course.
Brody Hernandez
Do new stages get played/appear for people in endless now even if they are at 0 plays after the maintenance?
Anyone know?
Jaxon Cooper
The problem of a good portion of the Switch userbase connecting through the McDonald's wifi two blocks away is not something that can be easily fixed on Nintendo's side.
Andrew King
My Second Level: Requiem for a Bumper H89-7NV-8PF
I tried to implement narrative in a normal level. I need more feedback for the sequel
Brayden Garcia
Desert Land Penitentiary YCT-6CF-MHF
Six Golden Coins 1H2-QPD-XHL
Gonna go check out the rest of the levels in this thread.
Jonathan Turner
I hope so, but probably not. It’s horrible, and there’s costume stuff locked behind it.
Jayden Edwards
I can't even get past the 2nd screen, the twister won't get me to the claw no matter what I do.
Julian Anderson
For me it worked better after maintenance so I just blame everyone else in the room
Landon Ward
1H2-QPD-XHF rather
Blake Davis
>Get to the last part >Killed because desert wind made me land on boom boom FUCK FUCK
Easton Allen
Anyone want to play my level?
9C4-7NB-M0H
Cooper Watson
Noted, you have to get maximum height but I can see it definitely not being fun.
Dominic Gutierrez
I got it this time, still playing through it but the difficulty seems good so far. Going through the cloud section now.
Ryan Cook
I just played Classic Bros, maybe I'm really misunderstanding but the only part I recognize is the first room with the red koopas. But it doesn't really matter how it connects to the name.
The level has some fun parts, like trying to reach the coins and finding invisible blocks to find your way forward, but it's a mess without any clear theme or cohesion. You throw super mushrooms and extra lives all over the place so they feel worthless. I think you know what you're doing though, and just need stick everything together better.
Gave you a like anyway to get it rolling.
Parker Anderson
>people leaving "boo!" on my most recent course with no comments telling me why I'll come back stronger next time, you motherfuckers ;_;
Daniel Powell
how can you tell if someone boos your course?
Jaxson Hughes
I played two of your levels and they all have the same issue - you know how to build alright platforming challenges but have some issues in creating thematic cohesion. A clown cart level where for the second half you can skip the kart, a Mario Bros minigame that becomes a P-switch mario bros minigame that becomes... a P-switch door stage? Not everything in the levels flows smooth as a result.
tl;dr Not bad but the stages could use a bit of work.
Thomas Hill
your maker score goes down
Hudson Phillips
Are you ???
Hunter Cruz
what's stopping anyone from making a second switch profile to play the levels of their main account and like them?
Cameron Kelly
Retooled a previous stage
C82-MS8-0JF
"Night Shift": The chief (your ass) needs to get to the construction site pronto and clear out some blocks. Fairly straightforward stage ,not too long. Used the 3d world mode because I wanted to mess with the troopa car and the builder power up. Hope it ain't too strange
Another themed level, this time Mario takes a deep dive into the Mariana Trench. See what lies below, guided by the bioluminescent life. Yes, that means it's an underwater level, but don't let that deter you.
Let me know what you think, if you reply to this with your level I'll be happy to give you some feedback as well.
>no spin jumping >no jumping off shells in lava >probably lots of other higher level shit gone too Man I'm just a filthy casual who never even played the first game, but things like this are real bummers.
Samuel Powell
>Me realizing that the majority of people who play your course never even played mario before I can't make it any easier and people are still dying. Nigga just jump over the gap
Grayson Reed
Other than the fart stage I've played pretty much only good levels so far here
Chase Hall
>The Catacombs 32H-GQQ-TDF Short and simple spooky catacombs
Can I get some feedback on my courses? I just reuploaded after tweaking all of them quite a bit. King Koopa's Keep F9J-J3Y-GPF Forest Secret Y5B-D1P-B2H Hop, Skip, JUMP! 117-QJ5-8LF
Leo Rodriguez
Shovel Knight Level 1
YPV-G41-5MF
Good luck
Luis Reed
Hey I had that idea as well. I thought about making a stage with Mario diving deeper and deeper into the ocean until it becomes really dark
Tyler Turner
My levels are things you could actually find in a Mario game. They have a purpose and a main idea behind them. Please enjoy them. They are really easy and fun.
>Bowser's castle is now equiped with a bunch of new traps! 3JQ-28G-Q0H
>An underground tunnel filled with buzzy beetles MS2-S2W-8FG
>An actual enjoyable underwater level 535-K0S-JHF
>A simple overworld level. 5CF-1F3-8MG
Sebastian Howard
Mine were skipped too, it happens.
Jaxson Long
Sadly you can't make it progressively dark from what I saw, so I just made the whole thing dark. Honestly, it was a lot of fun making it, I'd love to play your version if you ever make it.
Alexander Reyes
No he's not me. I know why people dislike my level, because they suck and got stuck in an easy room.
Zachary Fisher
Wacky Wall Jumps
M6F-DKB-SMF
Made a level that tests your wall jumping skills. Do you guys think it's too easy?
> You mean, your level are shiet. And you you have inferior complex!
William Flores
Just played these and frankly, they are all pretty bad. Now if you want some advice, I'd say next time try to make courses that are good. That would be better.
Every single one I've played here is shit and not fun.
I've been trying to play everyone's levels but I've noticed the ones begging for pity plays are the often the shittiest.
$60 to play everyone's shitty levels. The fuck was I thinking?
Nicholas Thomas
You had one job, and you couldn't spell Marinara trench
Noah Fisher
t. BRAAAAAP
Adam Carter
Wasn’t the best of timing last night when the servers went down almost immediately after I uploaded a new level.
NEW >Overgrown Mushroom Cloudtops 9YP-PFS-6QF >I love the sky theme for SMW so much so I really wanted to put a lot of love into this level, I hope it turned out good. The theme is a Pirahna Plant invasion in the mushroom cloudtops.
OLD LEVELS Dry Fish Sewers FWH-10N-8WG >Pretty standard level focused around dry fish, I tried to do as much as I could with that one enemy. Bounce and Swing Jungle STM-RKD-M9G >Can’t touch the ground once you’re off it, so you have to use things like bouncers and vines to advance. Dreamy Sandship Dunes 7N5-Y6V-1TG >I feel like this one could’ve turned out better, but the idea was built around flying on a ship throughout the sky and dodging enemies.
Yeah, the only thing you can do is make the first half of the stage in underwater, then use the sublevel in underwater night.
I'll go check out your stage now.
Caleb Carter
I have the family plan.
Connor Adams
I definitely considered it.
Aiden Collins
too hard for you pepeposter?
Isaiah Green
Finished my first level.
3GK-VMW-D6G
Robert Walker
cool level. I like the vehicles and the boss fight was fun.
Zachary Perez
Trying my hand at the my mini gauntlet again, removed some BS stuff and tried to make more fair. 3 different paths, just for varieties sake. Fun to make
It's great if you're autistic at the game but it's not an "easy room" and it is an annoying obstacle.
>2291 plays, 62 comments >"please gib plays"
Six Golden Coins was pretty standard but not bad, I was first clear.
Desert Land was good, I liked how you used the boot power up + thwomp as moving platform. You had the bigger guy (whatever he's called) as the end boss but he's actually easier to kill than the small guy because he's a bigger jump target.
Elijah Stewart
I'm not loving 3D World very much, is so fucking limited compared to the others that is frustrating. I hope the updates fix it.
I tried to make a easy speedrun level on it, hope you like it: TW2-LRQ-D6G
Christian Davis
F7C-S0W-2MF Treacherous skyway
Posted from last thread because the server went down as soon as i posted it.
off topic but do we have a pic of all the constumes/unlocks yet? kinda curious
Carson Smith
>his level doesn't have secrets DROPPED
Hudson Harris
can I play your level, user? oh you don't make them, I know.
Thomas Ross
I don't think anyone has done a 100 super expert endless run yet so no
Lincoln Sullivan
Beat it after a million tries. The "no landing" clear gimmick can be janky at times but the challenges in your level are varied enough that I had a fun time raging at it. Good job, would recommend.
Josiah Garcia
Same, i wish the clear pipes were in the other modes, but itheyre stuck with the shitty cat mushrooms
Nicholas Howard
Just tried. I like the concept, the beginning had me stumped a while before i found the P switch. It's a bit hard to see where i'm going though, especially on the horizontal sections
Gabriel Wright
Thanks for taking a look user. For me, it's the ! Blocks. They are way too fun to use for them not to be in the original 4 styles.
David White
A big too many coins for my taste - it detracts from their ability to effectively signal the recommended path. Nevertheless, I had fun!
Joshua Richardson
Played this level the other day and coming back to say it's based again. I downloaded it cause it's comfy
Robert James
quality work
Isaiah King
I'm here for some comfy levels bros. Reply to me and I'll play em.
Also try mine 911-4GB-C9G tnx
Eli Harris
Congrats! I think the no landing condition can be used to test run levels - I tried to add a bunch of challenges that don't actually kill you but set you back or fail the challenge, so you can actually keep going to practice what's ahead. Whether people actually use it as such or treat it like an instant death is a different question, though.
Chase Hall
No fucking shit? Great job solving the case there, Sherlock.
I guess you need to tell yourself that so you feel better about your shitty levels.
Nicholas Morris
Remember, a lot of casuals and such are playing this game. There are a LOT of new concepts that they just don't understand. Normal platforming is a big challenge for them
Asher Jenkins
Daily/weekly 100 mario challenges with a set level path for everyone when
Thanks for the feedback, what exactly was stale about the snake blocks? Either way I’m glad you enjoyed the level, I tried to make sure it wasn’t too difficult so that it was not impossible for more inexperienced players to complete it
Ethan Phillips
Feels rushed compared to the rest of the game. I’d bet that somewhere in development they realized people would be mad there wasn’t a new game style but didn’t have enough time to make a great one, so they threw together some 3D World assets and called it an “extra theme”. It’s missing so many basic things that have no excuse not being in the game like vines, one way gates, koopa shells, and tracks. It squanders so much potential that the style has.
Robert Ross
Please don't upload it then.
Jackson Garcia
why do people even use the OG SMB style? it's shit
Gavin King
Alright pretty neat, I liked all the little lights scattered around so you don't feel completely blind. Pretty good job on the whole atmosphere and aesthetics there.
I think you could consider a checkpoint flag after the first part though. Bloopers can be fucking annoying and some people might not be so willing to go through the first part over and over just go get back there. Up to you though, just saying.
Joshua Morris
yeah it does seem more limited
Pretty comfy user. Gave it a try because you referenced based MXC. Hadn't thought of MXC as basically IRL Mario but it's true.
Zachary Sanders
I like it. It's good for any "pure" style level with no fancy shmancy stuff.
Sometimes you don't want people to have access to shit like air twirls or wall sliding.
Nicholas Morris
meaty level man, my dumb ass couldn't find the last red coin lol.
Anthony Peterson
My levels aren't comfy but I'll try yours.
Juan Phillips
DAE pretty much only use SMB 3? I am actually using 3d world a bit now, but besides from that, I unironically only use SMB 3.
Liam Stewart
Get bounced nerd
YC7-7VX-4JG
Angel Smith
I tried to recreate the Great Deku Tree from Ocarina in 2D and ran out of parts. Some rooms were cut as a result but I'm still happy with it.
C0S - JXX - YVF
If any of you wanna give it a shot. There's a *single* soft lock chance but you actively have to be trying to fuck yourself over.
Thanks bruh. Yeah that's pretty much the same reason why i remembered MXC, just levels upon levels of strange obstacles (endless expert mode is pretty much this)
Ian Collins
>why do people even use the OG SMB style? it's shit
It's good for standard platforming, I'm using that style for my first level
Nathan Parker
Desert Piranha:
PHY-2Y3-KXF
Focus on using different Piranhas for platforming and lite puzzles.
Julian Stewart
Maybe it will stand out and make them interested in it. Ask if he gets more plays
Will play your levels and drawing comments for you guys.
Lucas Scott
The title card did make me interested, it's neat. The auto scroll does make it very slow though.
Carter Morales
Great music, neat looking backgrounds, and solid platforming. You just don’t have good taste.
Wyatt Morgan
Love the aesthetic, and the hidden coins really add to the feel of the level. The final boss fight was also satisfying. The only thing I could add is maybe add a few more decorations, but really solid level. 8/10
I played Forest Secret. Do you need me to call the police? It was a goofy level, not too challenging but it wasn't super boring. I appreciated the secret pipe, it feels like you have the understanding of how to make a fun level, if you had fleshed it out a bit more it could be a really great level. 6.5/10
Fantastic level, 9/10. I love Shovel Knight, and this level definitely reminded me a lot of the level design. I gave you a follow in the hopes that you'll make more. The bowser fight midway was great. The hidden coins in place of the music was also fantastic. The only thing I couldn't figure out was the shell near the end with the 4 block wide wall. I feel like a brainlet.
I played the last one, very simple in a good way, feels like you have a pretty good grasp on level design. Might check out some of your others later. 7.5/10
Pretty good, but I feel like there are a billion of these out there. No rating because I didn't feel like playing through yet ANOTHER wall jump tech map.
Played the cloudtop map. I absolutely loved the decorations, I'm a sucker for themed maps. 10/10 on looks, and 10/10 on level design. The addition of secret areas is something a lot of people forget is a staple of mario games. The inclusion of goombrats was also incredibly smart, as you can use them to kill the piranha plants.
Asher Watson
Should I redo the level to remove autoscroll?
Leo Martinez
mine isn't very comfy either, fren
Aiden Price
Not Hard T7S-BRN-2SG My attempt to make an easy level and not let my ideas get out of control
Bounce Bros. 3D 36P-LKP-GKF My attempt to make a challenging level. Don't touch the ground rule. No clears yet. Fairly short.
Super Mega Maker C6W-63Q-VLG My attempt to make a comfy little boss rush in the style of Wily Stages. Difficulty not too high, just trying out some ideas.
Kayden Lee
no gimmicks just platforming. best aesthetic too.
Aiden Morales
I think I played yours, unless someone else did the same idea. It was brilliant and made a lot of sense
Caleb Watson
How many coins does Toadette need? I already had to grind for the hammer part because I ran out of levels. How many more payments are left?
Hudson Long
>10/10 on looks, and 10/10 on level design Really happy to hear this, thanks user. I fucking love the SMW sky style so I really wanted to make the level pop while still making sure it played well.
Brayden Green
You think it's so funny bouncing people around huh user. Just for that i left a peter griffin in your comments section. Nice level though
John Allen
You don't have to, if you want to you might wanna make it a little faster. But it is fine as it is.
Honestly, besides those crazy maps you see in the top level section, I think yours is the best designed one I've played in MM2, certainly the best of what I've seen on Yea Forums.
Ryder Bennett
I'm mostly going to keep recreating Shovel Knight and Sonic levels. Shovel Knight I enjoy doing more so stay tight!
Noah Cook
Thanks user! :D
Samuel Price
I tried medium and it was too fast for the level layout, I tried no autoscroll but it made the level seem a little too basic and bland without the scrolling so I left it as is.
Nicholas Lopez
Please do critique. P79-00C-HWG
Hunter Barnes
Makes sense, it was a fun level.
Dylan Cox
10k in total.
Isaac Torres
Thanks
Jordan Watson
Well mine are up here I'm playing yours but man do I have no clue on how to get the third coin
Henry Campbell
Try my level if you like 1-screen puzzle levels. K19-W30-MSF
Enjoyed the level, lots of cool stuff. I played Shovel Knight once a long time ago, but I don't remember much of it. The only drawback I can see is there are lots of softlocks that force a "Start Over", mostly regarding the blocks in the way and use of P-Switch. If you lose a powerup or don't get through the blocks in time, you have to start over. Maybe have a pipe that is constantly spewing out these items in place of a Question Block? Either way, the level isn't so exceedingly difficult that it needs a ton of considerations like these. Just something to think about. Like I said, vastly enjoyed this level.
Brody Perry
Reminder to give me 1 dollar per level you post or I'll boo it
Nolan Howard
That’s really flattering, thanks user. I’m always blown away with the crazy levels some people come up with like the sand bird level but I love making levels that use a couple enemies and seeing what sort of stuff you can do with them, it really helps with creating levels and I can sorta just get into a groove while making a level once the ideas click.
Thomas Brooks
Noted for future Shovel Knight recreations! Thanks for the feedback!
Charles Bailey
So you got the bad ending mate. Thanks for playing it
Cameron Thompson
Yes, they are super stingy with Likes Based on the typical Japanese course I've seen I guess we have to make some unfair horseshit to please them
Don’t take it as an insult, they like so many of the gay auto-mario/30 second on-off block speedrun/gimmick level garbage. It’s why the hot section is better than the popular section for levels.
Ryder Bailey
pretty level, maybe use fewer arrow signs
Henry Campbell
how do you even get maker points?
Dylan Gray
Oh was that how you were supposed to do it? I did it shortly after writing that but instead I threw the spring at the one way wall and bounced on it while the thwomp pushed it
Jaxson Hill
Make levels and have people play and like them
Daniel Gutierrez
That’s pretty good from what I’ve seen. A lot of it is down to luck, one of my stages got a lot of plays overnight and my score went from like 2600 to 3250. Just have some patience, shil-SHARE your levels, and make sure it’s appealing to play for endless run players by putting in some coins and 1ups.
Jason Watson
Check out my level anons :3 V2T-XPX-73G
Jordan Flores
Much like your post.
Xavier Flores
I realized that the majority of people are probably in the normal spectrum. Also, when I played multiplayer co-op for a while to get my epic kamek wizard hat and robes I noticed that 95% of the time people would end up voting for normal courses to be played rather than easy or harder ones.
So to anyone here making multiplayer stages, I recommend trying to make it so its difficulty ends up as "normal"
Jaxson Campbell
>Playing HL2 recently >Blocking’s Antlion holes with cars >Idea >Crates can block things coming out of pipes >Level themed around blocking enemy spawns >Ideas go wild >Forest theme to make the crates lift up occasionally with water for timing puzzles >This level is going to be amazin- >Crates can’t spawn from pipes >Crates can’t spawn from blasters >Even small Mario can break Crates >No way to prevent the player from permanently fucking themselves on accident >The water level in the 3D World style only goes up, does not go back down >P-switches can block pipes and spawn from them, but you only get one jump off of them >Springs don’t block pipes Dreams shattered
Blake Bailey
Speedrun : ON/OFF [15s] ---> TM2-DH8-JFF Life is Life ---> KYT-B6L-75G
Level Retro [Black and White] Retro Mario ---> CBP-4X6-SHF Retro Mario Forest ---> TYM-6HW-9TF
Music : Beethoven Moonlight Sonata (song) P1G-8L7-4LG
Elijah Davis
I tried to make one versus level but it seems like people just weren’t into it, it’s my least viewed and especially my least liked stage. I guess it’s just a lot harder to design a level for 4 people. I tried to have branching paths and shortcuts depending on what power-up you grabbed at the beginning but I guess people didn’t like it.
Bentley Lopez
mountain one is ok. My platform towards the end went below the autoscroll which was annoying but it didn't disappear so that's good.
Oasis is much better. I hate bloopers but meh
Eli Adams
>When using the boot powerup, spike cannot hurt you from the side
THANK GOD
Hunter Miller
I have a koopa car level from SM3DW that is meant to be played in a Multiplayer Versus match. It has separate clear pipes leading to different cars, 4 sets of warp blocks leading to 4 different item sets, a replacement car in case your car gets destroyed, and it is possible to finish even if your car gets destroyed, albeit with hazards across the road to punish you for losing it.
Level extremely hard--->5KX-HFH-D6G if you are good player test this level :)
Aaron Roberts
Just finished this bad boy
"Traps & Treasures & Moles! Oh My" 3LC-0BN-J1H
A desert-pyramid themed standard level.
Explore ancient ruins to find treasure! You will need to collect all 250 coins. But watch out the inhabitants don't want you sneaking around. Take out the Monty Moles and Dry Bones as you grab those coins.
>don't jump level Now try to get all the coins in that level, good casual filter
Brayden Nelson
Any ideas for improving the mountain one?
Landon Nelson
I played but didn't finish desu. Some really good ideas tho. I liked that you fall and see what's ahead of you. Inside that first pyramid with the pipe a shell fell from above out of nowhere and killed me.
Jace Perez
LLL was so dope - although the amounts of retries I had to go to was embarrassing to say the least. Great fucking job!
Samuel Campbell
I would make the platform already running at optimal time, so that if someone jumps on it later than they should they don't ride it from below the screen
Ayden Hughes
needs a powerup at the beginning. it really sucks dying to an offscreen buzzy beetle or surprise thwomp and having to fall all the way down and climb all the way back up again
Christopher Russell
I don't own a switch, but I'm just curious. Do they only have the styles from all their side scrollers, or did they implement 3D styles like SM64 or Paper Mario?
Liam Phillips
Level extremely hard 5KX-HFH-D6G Good Luck ;)
Charles Ward
www.google.com
Daniel Kelly
What does a Multi Billion Dollar spying corporation have to do with the game that tempts me to buy a switch?
Caleb Edwards
They added a 3D world theme, but it's still 2D gameplay
Henry Collins
Formerly Chuck's
Lincoln Clark
>tfw only 700 why people no play my levels ;_;
Luke Rivera
neat, thanks I'll be looking into this. I love me some creation based games
Benjamin Cruz
Glad you enjoyed the SMW sky course! I tried out your casual coin hunting level and it was surprisingly way tougher than I expected. Had to leave though, but I promise I'll beat it when I get home. Is there only one cat suit btw?
Benjamin Jones
What does this have to do with Sneed?
Aiden Martinez
>spoonfeeding
Xavier Rodriguez
36K-DPB-W3G enjoy
Robert Williams
Use the Builder Mario suit to spawn crates yourself.
Also, the water can go up and down. You have to drag the water level circle up and tap it.
Use the hammer user, unlock it via story mode if you haven't already
John Ortiz
Level extremely hard 5KX-HFH-D6G good Luck ;)
Juan Smith
Probably not intended but I jumped on the on/off switch to bypass that bs chain platform. You need a checkpoint after that. I didn't want to redo all that every time I messed up after desu
Jaxon Parker
Life of etika RIP 1W6-T5F-5YF A tribute to etika .
Speedy slippy cold nutsy RVV-VK9-30G A speedrun type level , don't know how no one has finished it yet.
Mario in miracle world XCJ-X5R-TVG First level of alex kidd in miracle world
Cruel mansion 7DC-JK2-VRG this one can be hard if you don't find the easy way to beat the boss.
>enemy spam on randomly placed 1 block platforms thanks, I hated it
Ryder Gray
FUCK and SUCK
Carter Wright
>Collect 6 10 coins >had a 6.66% clear rate
Spooky, too bad I ruined it lol.
Cooper Reyes
Aww, thanks. It took a couple hours to make but the majority of that was trying to come up with workarounds for all the stuff missing from 3D World and how to fit everything in since I was running out of room. It really would've been great to have the dry bones shell for the regular shell and the seasaws for the various lava platforms, it's tempting to remake this in SMW's theme, but the whole point was sort of just to play with the bullies. Thanks for playing!
Nicholas Williams
people don't like hard levels even if they're fair
Christopher Hernandez
Here's my first MM2 level along with some art I made. Currently working on finishing up my second. MVY-FXX-L7G
I added some stats to the Masterlist. I don't want to add a breakdown of the most active makers since it might turn into a dick-measuring contest but I added "busiest maker" anyway because I couldn't think of much else. If you have more ideas for charts and figures, let me know. On that note, what would you think of a difficulty rating the submitter decides on himself?